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// license:BSD-3-Clause
// copyright-holders:Tomasz Slanina
/*************************************************************************
Jaleco Moero Pro Yakyuu Homerun hardware
*************************************************************************/
#include "sound/upd7759.h"
#include "sound/samples.h"
#include "emupal.h"
#include "screen.h"
#include "tilemap.h"
class homerun_state : public driver_device
{
public:
homerun_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_videoram(*this, "videoram"),
m_spriteram(*this, "spriteram"),
m_d7756(*this, "d7756"),
m_samples(*this, "samples"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_mainbank(*this, "mainbank")
{ }
void ganjaja(machine_config &config);
void dynashot(machine_config &config);
void homerun(machine_config &config);
DECLARE_READ_LINE_MEMBER(sprite0_r);
DECLARE_READ_LINE_MEMBER(homerun_d7756_busy_r);
DECLARE_READ_LINE_MEMBER(ganjaja_d7756_busy_r);
DECLARE_CUSTOM_INPUT_MEMBER(ganjaja_hopper_status_r);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
required_shared_ptr<u8> m_videoram;
required_shared_ptr<u8> m_spriteram;
optional_device<upd7756_device> m_d7756;
optional_device<samples_device> m_samples;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_memory_bank m_mainbank;
u8 m_control = 0;
u8 m_sample = 0;
tilemap_t *m_tilemap = nullptr;
int m_gfx_ctrl = 0;
int m_scrollx = 0;
int m_scrolly = 0;
void control_w(u8 data);
void d7756_sample_w(u8 data);
void videoram_w(offs_t offset, u8 data);
void scrollhi_w(u8 data);
void scrolly_w(u8 data);
void scrollx_w(u8 data);
static rgb_t homerun_RGB332(u32 raw);
TILE_GET_INFO_MEMBER(get_tile_info);
u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void banking_w(u8 data);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void io_map(address_map &map);
void mem_map(address_map &map);
};
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