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// license:BSD-3-Clause
// copyright-holders:
/****************************************************************************************
Unknown Color Poker Game
------------------------------
8080A CPU
Four 2716 eproms
Six 2102 Rams
Two 2112 Rams
Two 5101 Rams (Low Power Versions, one connected to Battery)
Four position DIP Switch - DIP 1 changes on screen text from
normal to highlighted as seen in pics. Other DIPs unknown.
Sound?
Date of manufacture unknown. Latest date codes on logic chips is 1980.
Chaneman 3/20/2019
TODO: stuck if it isn't immediately coined up at boot.
Game can be tested by keeping COIN1 (5 by default) pressed at boot.
*******************************************************************************************/
#include "emu.h"
#include "cpu/i8085/i8085.h"
#include "machine/nvram.h"
#include "screen.h"
#include "emupal.h"
#include "speaker.h"
class unkpoker_state : public driver_device
{
public:
unkpoker_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this,"maincpu"),
m_videoram(*this, "videoram"),
m_chargen(*this, "gfx1")
{ }
void unkpoker(machine_config &config);
private:
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void mem_map(address_map &map);
void io_map(address_map &map);
required_device<cpu_device> m_maincpu;
required_shared_ptr<uint8_t> m_videoram;
required_region_ptr<u8> m_chargen;
};
uint32_t unkpoker_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) // taken from video21.cpp
{
uint16_t sy = 0, ma = 0;
for (uint8_t y = 0; y < 28; y++)
{
for (uint8_t ra = 0; ra < 8; ra++)
{
uint16_t *p = &bitmap.pix(sy++);
for (uint16_t x = 0; x < 32; x++)
{
uint8_t chr = m_videoram[x + ma] & 0x7f;
uint8_t gfx = m_chargen[(chr << 3) | ra];
// Display a scanline of a character
*p++ = BIT(gfx, 7);
*p++ = BIT(gfx, 6);
*p++ = BIT(gfx, 5);
*p++ = BIT(gfx, 4);
*p++ = BIT(gfx, 3);
*p++ = BIT(gfx, 2);
*p++ = BIT(gfx, 1);
*p++ = BIT(gfx, 0);
}
}
ma += 32;
}
return 0;
}
void unkpoker_state::mem_map(address_map &map)
{
map(0x0000,0x0fff).rom();
map(0x1000,0x1fff).ram();
map(0x8000,0x83ff).ram().share(m_videoram);
}
void unkpoker_state::io_map(address_map &map)
{
map(0x01,0x01).portr("IN1"); // writes here
map(0x02,0x02).portr("DSW"); // writes here, seems sound related
map(0x04,0x04).portr("IN2");
}
static INPUT_PORTS_START( unkpoker )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) // does something
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Ante")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // does something
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_CANCEL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL )
PORT_START("DSW") // seem to change coinage, but DSW:1 should do something different (see notes on top of the driver)
PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "DSW:1")
PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "DSW:2")
PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "DSW:3")
PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "DSW:4")
INPUT_PORTS_END
static GFXDECODE_START( gfx_unkpoker )
GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x1, 0, 1 )
GFXDECODE_END
void unkpoker_state::unkpoker(machine_config &config)
{
/* basic machine hardware */
I8080A(config, m_maincpu, 2000000); // guessed
m_maincpu->set_addrmap(AS_PROGRAM, &unkpoker_state::mem_map);
m_maincpu->set_addrmap(AS_IO, &unkpoker_state::io_map);
//NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(256, 256);
screen.set_visarea(0, 255, 0, 255);
screen.set_screen_update(FUNC(unkpoker_state::screen_update));
screen.set_palette("palette");
GFXDECODE(config, "gfxdecode", "palette", gfx_unkpoker);
PALETTE(config, "palette", palette_device::RGB_3BIT);
/* sound hardware */
SPEAKER(config, "mono").front_center();
}
ROM_START( unkpoker )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "cdpat.13b", 0x0000, 0x0800, CRC(c3f3040f) SHA1(ed1916bcd9e1e80502fcff5ddd599c101a226e7c) )
ROM_LOAD( "cdpat.11b", 0x0800, 0x0800, CRC(16a97398) SHA1(737192dd0e1b3083f1facd327a83d98a0b7f4d66) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "cd.3b", 0x0000, 0x0800, CRC(e3997d7d) SHA1(6c595c70afedc7aef024215d153fe31b418adc25) )
ROM_LOAD( "cd.3c", 0x0800, 0x0800, CRC(b61adb76) SHA1(9805593fc6d9b01e4a63bfc35e5442c4c547c103) )
ROM_END
GAME(1980?, unkpoker, 0, unkpoker, unkpoker, unkpoker_state, empty_init, ROT0, "<unknown>", "unknown 1980 poker game", MACHINE_NOT_WORKING | MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE)
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