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|
// license:BSD-3-Clause
// copyright-holders:Luca Elia
/***************************************************************************
-= Run Deep / The Deep =-
driver by Luca Elia (l.elia@tin.it)
Board : DE-0298-1
Main CPU : Z80 (LH0080B @ 6MHz) + i8751 (Intel C8751H-88 @ 8MHz, protection)
Sound CPU : 65C02 (R65C02P2 @ 1.5MHz)
Sound Chips : YM2203C (@ 3MHz)
Video Chips : L7B0073 DATA EAST MXC 06 8746
L7A0072 DATA EAST BAC 06 VAE8713
XTAL : 12.000MHz, 8.000MHz
[ 1 Horizontally Scrolling Layer ]
Size : 512 x 512
Tiles: 16 x 16 x 4.
In addition to a global x & y scroll register each tile-wide column
has its own y scroll register.
[ 1 Fixed Layer ]
Size : 256 x 256
Tiles: 8 x 8 x 2.
[ 128? sprites ]
Sprites tiles are 16 x 16 x 4. Each sprite has a height and width
specified (1,2,4, or 8 tiles).
A sprite of width N uses N consecutive sprites: the first one specifies
all the data (position,flip), the following ones only the tile code and
color for that column (tile codes in each column are consecutive).
Notes:
- The MCU handles coins and the bank switching of the ROMs for the main CPU.
It additionally provides some z80 code that is copied to RAM.
- One ROM (FI-1) is not used.
NOTE: There is manual for Run Deep which is (c) 1988 by World Games. Is Cream Co., Ltd
the legitimate license and World Games the US distributors?
***************************************************************************/
#include "emu.h"
#include "video/decbac06.h"
#include "video/decmxc06.h"
#include "cpu/m6502/r65c02.h"
#include "cpu/mcs51/mcs51.h"
#include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "machine/timer.h"
#include "sound/ymopn.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
namespace {
class thedeep_state : public driver_device
{
public:
thedeep_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this,"maincpu"),
m_mcu(*this, "mcu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_tilegen(*this, "tilegen"),
m_spritegen(*this, "spritegen"),
m_coins(*this, "COINS"),
m_spriteram(*this, "spriteram"),
m_textram(*this, "textram"),
m_mainbank(*this, "mainbank")
{ }
void thedeep(machine_config &config);
protected:
virtual void machine_start() override;
virtual void video_start() override;
private:
required_device<cpu_device> m_maincpu;
required_device<i8751_device> m_mcu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<deco_bac06_device> m_tilegen;
required_device<deco_mxc06_device> m_spritegen;
required_ioport m_coins;
required_shared_ptr<uint8_t> m_spriteram;
required_shared_ptr<uint8_t> m_textram;
required_memory_bank m_mainbank;
uint8_t m_nmi_enable;
tilemap_t *m_text_tilemap;
// protection MCU
uint8_t mcu_p0_r();
void mcu_p1_w(uint8_t data);
uint8_t mcu_p2_r();
void mcu_p2_w(uint8_t data);
void mcu_p3_w(uint8_t data);
uint8_t m_maincpu_to_mcu;
uint8_t m_mcu_to_maincpu;
uint8_t m_mcu_p2;
uint8_t m_mcu_p3;
uint8_t m_coin_result;
uint8_t protection_r();
void protection_w(uint8_t data);
uint8_t e004_r();
void nmi_w(uint8_t data);
void e100_w(uint8_t data);
void textram_w(offs_t offset, uint8_t data);
TILE_GET_INFO_MEMBER(get_tile_info);
void palette(palette_device &palette) const;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(interrupt);
void audio_map(address_map &map);
void main_map(address_map &map);
};
/***************************************************************************
Callbacks for the TileMap code
***************************************************************************/
TILE_GET_INFO_MEMBER(thedeep_state::get_tile_info)
{
uint8_t code = m_textram[ tile_index * 2 + 0 ];
uint8_t color = m_textram[ tile_index * 2 + 1 ];
tileinfo.set(2,
code + (color << 8),
(color & 0xf0) >> 4,
0);
}
void thedeep_state::textram_w(offs_t offset, uint8_t data)
{
m_textram[offset] = data;
m_text_tilemap->mark_tile_dirty(offset / 2);
}
/***************************************************************************
Palette Init
***************************************************************************/
void thedeep_state::palette(palette_device &palette) const
{
uint8_t const *const color_prom = memregion("proms")->base();
for (int i = 0; i < 512; i++)
palette.set_pen_color(i, pal4bit(color_prom[0x400 + i] >> 0), pal4bit(color_prom[0x400 + i] >> 4), pal4bit(color_prom[0x200 + i] >> 0));
}
/***************************************************************************
Video Init
***************************************************************************/
void thedeep_state::video_start()
{
m_text_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(thedeep_state::get_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 0x20, 0x20);
m_text_tilemap->set_transparent_pen(0);
}
/***************************************************************************
Screen Drawing
***************************************************************************/
uint32_t thedeep_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(m_palette->black_pen(), cliprect);
m_tilegen->deco_bac06_pf_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
m_spritegen->draw_sprites(screen, bitmap, cliprect, m_gfxdecode->gfx(0), reinterpret_cast<uint16_t *>(m_spriteram.target()), 0x400 / 2);
m_text_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
/***************************************************************************
Main CPU
***************************************************************************/
void thedeep_state::nmi_w(uint8_t data)
{
m_nmi_enable = data;
if (!m_nmi_enable)
m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
}
void thedeep_state::machine_start()
{
m_mainbank->configure_entries(0, 4, memregion("maincpu")->base() + 0x10000, 0x4000);
save_item(NAME(m_nmi_enable));
save_item(NAME(m_maincpu_to_mcu));
save_item(NAME(m_mcu_to_maincpu));
save_item(NAME(m_mcu_p2));
save_item(NAME(m_mcu_p3));
save_item(NAME(m_coin_result));
}
uint8_t thedeep_state::protection_r()
{
m_maincpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
return m_mcu_to_maincpu;
}
void thedeep_state::protection_w(uint8_t data)
{
m_maincpu_to_mcu = data;
m_mcu->set_input_line(MCS51_INT0_LINE, ASSERT_LINE);
}
uint8_t thedeep_state::e004_r()
{
// 7654321- unused?
// -------0 coin status from MCU ready
uint8_t data = m_coin_result;
m_coin_result = 0;
return data;
}
void thedeep_state::e100_w(uint8_t data)
{
if (data != 1)
logerror("pc %04x: e100 = %02x\n", m_maincpu->pc(), data);
}
void thedeep_state::main_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).bankr(m_mainbank); // ROM (banked)
map(0xc000, 0xcfff).ram();
map(0xd000, 0xdfff).ram(); // RAM (MCU data copied here)
map(0xe000, 0xe000).rw(FUNC(thedeep_state::protection_r), FUNC(thedeep_state::protection_w));
map(0xe004, 0xe004).rw(FUNC(thedeep_state::e004_r), FUNC(thedeep_state::nmi_w));
map(0xe008, 0xe008).portr("e008"); // P1 (Inputs)
map(0xe009, 0xe009).portr("e009"); // P2
map(0xe00a, 0xe00a).portr("e00a"); // DSW1
map(0xe00b, 0xe00b).portr("e00b"); // DSW2
map(0xe00c, 0xe00c).w("soundlatch", FUNC(generic_latch_8_device::write)); // To sound CPU
map(0xe100, 0xe100).w(FUNC(thedeep_state::e100_w)); // ?
map(0xe200, 0xe207).w(m_tilegen, FUNC(deco_bac06_device::pf_control0_8bit_w));
map(0xe210, 0xe217).w(m_tilegen, FUNC(deco_bac06_device::pf_control1_8bit_swap_w));
map(0xe400, 0xe7ff).ram().share(m_spriteram); // Sprites
map(0xe800, 0xefff).ram().w(FUNC(thedeep_state::textram_w)).share(m_textram); // Text layer
map(0xf000, 0xf7ff).rw(m_tilegen, FUNC(deco_bac06_device::pf_data_8bit_swap_r), FUNC(deco_bac06_device::pf_data_8bit_swap_w)); // Background layer
map(0xf800, 0xf83f).rw(m_tilegen, FUNC(deco_bac06_device::pf_colscroll_8bit_swap_r), FUNC(deco_bac06_device::pf_colscroll_8bit_swap_w));
map(0xf840, 0xffff).ram();
}
/***************************************************************************
Sound CPU
***************************************************************************/
void thedeep_state::audio_map(address_map &map)
{
map(0x0000, 0x07ff).ram();
map(0x0800, 0x0801).w("ymsnd", FUNC(ym2203_device::write)); //
map(0x3000, 0x3000).r("soundlatch", FUNC(generic_latch_8_device::read)); // From main CPU
map(0x8000, 0xffff).rom();
}
/***************************************************************************
MCU
***************************************************************************/
uint8_t thedeep_state::mcu_p0_r()
{
// 7654---- unused
// ----3--- coin2
// -----2-- coin1
// ------1- service coin
// -------0 coin inserted
int coin_inserted = ((m_coins->read() & 0x0e) == 0x0e) ? 1 : 0;
return (m_coins->read() & 0x0e) | coin_inserted;
}
void thedeep_state::mcu_p1_w(uint8_t data)
{
// 76543--- unused
// -----21- bank
// -------0 flip screen
m_mainbank->set_entry((data >> 1) & 0x03);
flip_screen_set(!BIT(data, 0));
m_tilegen->set_flip_screen(!BIT(data, 0));
m_spritegen->set_flip_screen(!BIT(data, 0));
}
uint8_t thedeep_state::mcu_p2_r()
{
return m_maincpu_to_mcu;
}
void thedeep_state::mcu_p2_w(uint8_t data)
{
m_mcu_p2 = data;
}
void thedeep_state::mcu_p3_w(uint8_t data)
{
if (BIT(m_mcu_p3, 0) == 1 && BIT(data, 0) == 0)
m_maincpu->set_input_line(INPUT_LINE_IRQ0, ASSERT_LINE);
if (BIT(m_mcu_p3, 1) == 1 && BIT(data, 1) == 0)
m_mcu->set_input_line(MCS51_INT0_LINE, CLEAR_LINE);
if (BIT(m_mcu_p3, 4) == 1 && BIT(data, 4) == 0)
m_coin_result = 1;
if (BIT(m_mcu_p3, 6) == 1 && BIT(data, 6) == 0)
m_mcu_to_maincpu = m_mcu_p2;
if (BIT(m_mcu_p3, 7) == 1 && BIT(data, 7) == 0)
m_mcu->set_port_forced_input(2, m_maincpu_to_mcu);
m_mcu_p3 = data;
}
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( thedeep )
PORT_START("e008")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) // Up / down shown in service mode
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("e009")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("COINS")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_CUSTOM) // any coin input active
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_SERVICE1)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_COIN1)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_COIN2)
PORT_START("e00a")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:5") // Listed as "NOT USED - ALWAYS OFF"
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Start Stage" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("e00b")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "50k" )
PORT_DIPSETTING( 0x30, "50k 70k" )
PORT_DIPSETTING( 0x20, "60k 80k" )
PORT_DIPSETTING( 0x10, "80k 100k" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) // Listed as "Unused" in the manual
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
***************************************************************************/
static const gfx_layout layout_8x8x2 =
{
8,8,
RGN_FRAC(1,2),
2,
{ 0, 4 },
{ STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) },
{ STEP8(0,8) },
8*8
};
static const gfx_layout layout_16x16x4 =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) },
{ STEP8(8*8*2,1), STEP8(0,1) },
{ STEP16(0,8) },
16*16
};
static GFXDECODE_START( gfx_thedeep )
GFXDECODE_ENTRY( "sprites", 0, layout_16x16x4, 0x080, 8 )
GFXDECODE_ENTRY( "bg_gfx", 0, layout_16x16x4, 0x100, 16 )
GFXDECODE_ENTRY( "text", 0, layout_8x8x2, 0x000, 16 )
GFXDECODE_END
/***************************************************************************
Machine Drivers
***************************************************************************/
TIMER_DEVICE_CALLBACK_MEMBER(thedeep_state::interrupt)
{
if (param == 0 && m_nmi_enable)
m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
// actual scanline unknown, but can't happen at the same time as the nmi
if (param == 127)
m_mcu->set_input_line(MCS51_INT1_LINE, ASSERT_LINE);
if (param == 128)
m_mcu->set_input_line(MCS51_INT1_LINE, CLEAR_LINE);
}
void thedeep_state::thedeep(machine_config &config)
{
// basic machine hardware
Z80(config, m_maincpu, 12_MHz_XTAL / 2); // verified on PCB
m_maincpu->set_addrmap(AS_PROGRAM, &thedeep_state::main_map);
TIMER(config, "scantimer", 0).configure_scanline(FUNC(thedeep_state::interrupt), "screen", 0, 1);
r65c02_device &audiocpu(R65C02(config, "audiocpu", 12_MHz_XTAL / 8)); // verified on PCB
audiocpu.set_addrmap(AS_PROGRAM, &thedeep_state::audio_map);
// IRQ by YM2203, NMI by when sound latch written by main CPU
// needs a tight sync with the MCU
config.set_perfect_quantum(m_maincpu);
// Intel C8751H-88 @ 8 MHz
I8751(config, m_mcu, 8_MHz_XTAL);
m_mcu->port_in_cb<0>().set(FUNC(thedeep_state::mcu_p0_r));
m_mcu->port_out_cb<1>().set(FUNC(thedeep_state::mcu_p1_w));
m_mcu->port_in_cb<2>().set(FUNC(thedeep_state::mcu_p2_r));
m_mcu->port_out_cb<2>().set(FUNC(thedeep_state::mcu_p2_w));
m_mcu->port_out_cb<3>().set(FUNC(thedeep_state::mcu_p3_w));
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(0x100, 0xf8);
screen.set_visarea(0, 0x100-1, 0, 0xf8-1);
screen.set_screen_update(FUNC(thedeep_state::screen_update));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_thedeep);
PALETTE(config, m_palette, FUNC(thedeep_state::palette), 512);
DECO_MXC06(config, m_spritegen, 0);
DECO_BAC06(config, m_tilegen, 0);
m_tilegen->set_gfx_region_wide(1, 1, 0);
m_tilegen->set_gfxdecode_tag(m_gfxdecode);
m_tilegen->set_thedeep_kludge(); // TODO: this game wants TILE_FLIPX always set. Investigate why.
// sound hardware
SPEAKER(config, "mono").front_center();
generic_latch_8_device &soundlatch(GENERIC_LATCH_8(config, "soundlatch"));
soundlatch.data_pending_callback().set_inputline("audiocpu", INPUT_LINE_NMI);
ym2203_device &ym(YM2203(config, "ymsnd", 12_MHz_XTAL / 4)); // verified on PCB
ym.irq_handler().set_inputline("audiocpu", 0);
ym.add_route(ALL_OUTPUTS, "mono", 1.0);
}
/***************************************************************************
ROMs Loading
***************************************************************************/
ROM_START( thedeep )
ROM_REGION( 0x20000, "maincpu", 0 ) // Z80 code
ROM_LOAD( "dp-10.rom", 0x00000, 0x08000, CRC(7480b7a5) SHA1(ac6f121873a70c8077576322c201b7089c7b8a91) )
ROM_LOAD( "dp-09.rom", 0x10000, 0x10000, CRC(c630aece) SHA1(809916a1ba1c8e0af4c228b0f26ac638e2abf81e) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // 65C02 code
ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) )
ROM_REGION( 0x1000, "mcu", 0 ) // i8751 code
ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF
ROM_REGION( 0x40000, "sprites", 0 )
ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) )
ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) )
ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) )
ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) )
ROM_REGION( 0x40000, "bg_gfx", 0 ) // 16x16x4
ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) )
ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) )
ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) )
ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) )
ROM_REGION( 0x4000, "text", 0 ) // 8x8x2
ROM_LOAD( "dp-11.rom", 0x0000, 0x4000, CRC(196e23d1) SHA1(ed14e63fccb3e5dce462d9b8155e78749eaf9b3b) )
ROM_REGION( 0x600, "proms", 0 ) // Colors
ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0)
ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx)
ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) )
ROM_END
ROM_START( rundeep )
ROM_REGION( 0x20000, "maincpu", 0 ) // Z80 code
ROM_LOAD( "3", 0x00000, 0x08000, CRC(c9c9e194) SHA1(e9552c3321585f0902f29b55a7de8e2316885713) )
ROM_LOAD( "9", 0x10000, 0x10000, CRC(931f4e67) SHA1(f4942c5f0fdbcd6cdb96ddbbf2015f938b56b466) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // 65C02 code
ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) )
ROM_REGION( 0x1000, "mcu", 0 ) // i8751 code
ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF
ROM_REGION( 0x40000, "sprites", 0 )
ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) )
ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) )
ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) )
ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) )
ROM_REGION( 0x40000, "bg_gfx", 0 ) // 16x16x4
ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) )
ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) )
ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) )
ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) )
ROM_REGION( 0x4000, "text", 0 ) // 8x8x2
ROM_LOAD( "11", 0x0000, 0x4000, CRC(5d29e4b9) SHA1(608345291062e9ce329ebe9a8c1e65d52e358785) )
ROM_REGION( 0x600, "proms", 0 ) // Colors
ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0)
ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx)
ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) )
ROM_END
} // anonymous namespace
GAME( 1987, thedeep, 0, thedeep, thedeep, thedeep_state, empty_init, ROT270, "Woodplace Inc.", "The Deep (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, rundeep, thedeep, thedeep, thedeep, thedeep_state, empty_init, ROT270, "Cream Co., Ltd.", "Run Deep", MACHINE_SUPPORTS_SAVE )
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