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|
// license:BSD-3-Clause
// copyright-holders:Howie Cohen, Yochizo, Bryan McPhail, Nicola Salmoria
// thanks-to:Richard Bush
/***************************************************************************
Taito X-system
driver by Richard Bush, Howie Cohen and Yochizo
25th Nov 2003
video merged with video/seta.cpp
Supported games:
----------------------------------------------------
Name Company Year
Superman Taito Corp. 1988
Twin Hawk (World) Taito Corp. Japan 1988
Twin Hawk (US) Taito America Corp. 1988
Daisenpu (Japan) Taito Corp. 1988
Gigandes East Technology Corp. 1989
Last Striker East Technology Corp. 1989
Balloon Brothers East Technology Corp. 199?
This file contains routines to interface with the Taito Controller Chip
(or "Command Chip") version 1. It's currently used by Superman.
Memory map:
----------------------------------------------------
0x000000 - 0x07ffff : ROM
0x300000 ??
0x400000 ??
0x500000 - 0x50000f : Dipswitches a & b, 4 bits to each word
0x600000 ?? 0, 10, 0x4001, 0x4006
0x700000 ??
0x800000 - 0x800003 : sound chip
0x900000 - 0x900fff : c-chip shared RAM space
0xb00000 - 0xb00fff : palette RAM, words in the format xRRRRRGGGGGBBBBB
0xc00000 ??
0xd00000 - 0xd007ff : video attribute RAM
0000 - 03ff : sprite y coordinate
0400 - 07ff : tile x & y scroll
0xe00000 - 0xe00fff : object RAM bank 1
0000 - 03ff : sprite number (bit mask 0x3fff)
sprite y flip (bit mask 0x4000)
sprite x flip (bit mask 0x8000)
0400 - 07ff : sprite x coordinate (bit mask 0x1ff)
sprite color (bit mask 0xf800)
0800 - 0bff : tile number (bit mask 0x3fff)
tile y flip (bit mask 0x4000)
tile x flip (bit mask 0x8000)
0c00 - 0fff : tile color (bit mask 0xf800)
0xe01000 - 0xe01fff : unused(?) portion of object RAM
0xe02000 - 0xe02fff : object RAM bank 2
0xe03000 - 0xe03fff : unused(?) portion of object RAM
Interrupt:
----------------------------------------------------
IRQ level 6 : Superman
IRQ level 2 : Daisenpu, Balloon Brothers, Gigandes
Screen resolution:
----------------------------------------------------
384 x 240 : Superman, Balloon Brothers, Gigandes
384 x 224 : Daisenpu
Sound chip:
----------------------------------------------------
YM2610 x 1 : Superman, Balloon Brothers, Gigandes
YM2151 x 1 : Daisenpu
Gigandes
--------
- Gigandes has background tile glitches on the demo of cave
stage (the last one before it does demo of level 1 again).
It seems to be rapidly switching between two different
background layers. This may be because the game has put
different tiles in bank 0 and bank 1 (which alternate each
frame). The other strangeness is that the background is not
scrolling. So chances are the graphics chip emulation is
flawed.
When this cuts to hiscore screen there is flickering white
tilemap garbage beneath. These leftover tiles have not been
cleared from $e00800-bff (but they have been from $e02800).
So alternate 2 frames display the bank with garbage tiles and
the one without.
Probably some control register should be keeping the graphics
chip in the cleared bank, so the garbage is never visible.
Separate bank control for sprite / tile layers ?
Maybe this effect is also desired during the cave stage.
TODO
----
- Fix known problems
- Any other games that worked on this board?
- What is correct date for Ballbros? Two different ones
appear in this driver!
Dumpers Notes
-------------
Details of custom chip numbers on Superman would be welcome.
Daisenpu
--------
(c)1989 Toaplan/Taito
Taito X System
K1100443A MAIN PCB
J1100188A X SYSTEM
P0-051A
CPU : 68000 (Toshiba TMP68000N-8)
Sound: Z80 (Sharp LH0080A)
YM2151+YM3012
OSC : 16.000MHz
B87-01 (Mask ROMs, read as 27C4200)
B87-02
B87-03
B87-04
(These 4 images could be wrong)
B87-05 (M5M27C101K) - Main PRG
B87-06 (M5M27C101K) - Main PRG
B87-07 (27C256) - Sound PRG
This board uses SETA's custom chips.
X1-001A, X1-002A, X1-004, X1-006, X1-007.
Arkanoid II uses X1-001, X1-002, X1-003, X1-004.
Control: 8-way Joystick + 2-buttons
Gigandes
--------
East Technology 1989
P0-057A
68000-8 1 2 51832 3 4 51832
6264 16MHz
5
10 8
11 TC0140SYT X1-001A X1-002A 7
9
YM2610 6
Z80A
X1-004 X1-006
X1-007
Balloon Brothers
----------------
East Technology 1992
68000-8 10A 51832 5A 51832
6264 2063
8D 2063 SWB SWA
EAST-10 16MHz
EAST-11 Taito TC0140SYT
YM2610 3
Z80A SETA X1-001A SETA X1-002A
SETA X1-004 2
1
0
Kyuukyoku no Striker
East Technology/Taito, 1989
This game runs on Seta hardware and also using one Taito custom chip.
PCB Layout
----------
P0-057A
|------------------------------- |
| YM2610 IC.18D 6264 |
|YM3016 |
| Z80 TC0140SYT 68000 |
| X1-004 X1-001A PE.9A |
|J X1-002A 6264 62256 |
|A 6264 |
|M 16MHz PO.4A |
|M X1-007 DSW1 62256 |
|A X1-006 DSW2 |
| M-8-3 |
|M-8-5 M-8-4 M-8-2 |
| M-8-1 |
| M-8-0 |
|--------------------------------|
Notes:
All M-8-x ROMs are held on a plug-in sub-board.
The sub-board has printed on it "East Technology" and has PCB Number P0-046A
68000 clock: 8.000MHz
Z80 clock: 4.000MHz
YM2610 clock: 8.000MHz
Vsync: 58Hz
HSync: 15.22kHz
Superman
Taito, 1988
PCB Layout
----------
J1100145A
K1100331A
P0-039A
|---------------------------------------------------|
| VOL B50-07.U34 DSWB DSWA |
| 4558 YM2610 Z80 62256 Z80|
| 4558 YM3014 |
| |
| B06-13 |
| (PAL) |
| |
| |
| 6264 B50-06.U3|
|J TESTSW |
|A |
|M |
|M |
|A B06-101 |
| (PAL) |
| Z80|
| X1-001A |
| |
| X1-004 |
| X1-002A 12MHz |
| |
| B50-01.U46 B50-03.U39 |
| X1-006 6264 |
|X1-007 B50-02.U43 B50-04.U35 B50-05.U1|
|---------------------------------------------------|
Notes:
All Z80 CPU's running at 6.000MHz (12/2)
YM2203 running at 3.000Mz (12/4)
VSync 60Hz
There is another version of Superman using a sub board for the graphics ROMs.
The main program ROMs are the same as existing dumps but there are twice as many
sub board ROMs in identical pairs. They are programmed in byte mode. When read
in byte mode (by tying A-1 high and low), the 00's stripped out and both reads
interleaved together (similar to how byte mode 16Mbit/32Mbit mask ROMs are read),
the resulting ROM dumps match the existing main board ROM dumps exactly!
The byte pin on the sub board connectors is not connected to the main board and
instead, the byte pin on all the sub board ROMs is tied to ground, resulting in
the ROMs being read in byte mode (8-bit). This is in contrast to the main board
graphics ROMs where the byte pin is tied high, resulting in the ROMs being read
in word mode (16-bit).
For each of the pairs of ROMs on the sub board, the data is being read from
the ROMs like this.....
original ROM -> 8-bit D0-D7 only (High or Low ROM)
-------------------------------
D0 -> D0 LOW ROM
D8 -> D0 HIGH ROM
D1 -> D1 LOW ROM
D9 -> D1 HIGH ROM
D2 -> D2 LOW ROM
D10 -> D2 HIGH ROM
D3 -> D3 LOW ROM
D11 -> D3 HIGH ROM
D4 -> D4 LOW ROM
D12 -> D4 HIGH ROM
D5 -> D5 LOW ROM
D13 -> D5 HIGH ROM
D6 -> D6 LOW ROM
D14 -> D6 HIGH ROM
D7 -> D7 LOW ROM
D15 -> D7 HIGH ROM
Why this sub board was made instead of using the existing ROM data (B61-14 to -17)
is not understood.
The only explanation is that the lower ROM numbers B61-02 to 05 compared to the
main board ROMs numbers B61-14 to 17 suggests that the sub board version came
first and later Taito realised they could use the same data in 16-bit mode to
save 4 ROMs and thus save costs.
If any of the sub board ROMs go bad (mask ROM fail often) the way to fix it is to
simply program the original main board data from ROMs B61-14 to B61-17 to AM27C400
EPROMs and plug them into the sub board. Obviously you will need to plug in TWO
copies of each ROM, otherwise there will be graphical faults. Or just remove the
sub board and program the original ROM data from B61-14 to B61-17 to AM27C400
EPROMs and put them into the existing 4 sockets on the main board.
Sub Board PCB Layout
--------------------
K9100202A J9100154A TAITO CORPORATION MADE IN JAPAN
M4300117A SUPER MAN (sticker)
K9100202A SUPER MAN
|-------------------------------|
| B61-02.U37-H |
| B61-02.U37-L U37-CN |
| U38-CN |
| U43-CN |
| B61-03.U38-H U45-CN |
| B61-03.U38-L |
| |
| |
| B61-04.U43-H |
| B61-04.U43-L |
| B61-05.U45-H |
| B61-05.U45-L |
| |
|-------------------------------|
Notes:
B61-xx - All ROMs are 40 pin mask ROMs type 234000, programmed in BYTE mode (8-bit)
Uxx-CN - Connectors joining to the main board where the original
B61-14 - B61-17 ROMs were on the version that does not use a sub board.
***********************************************************************
C-Chip notes
------------
Superman seems to be the only game of the four with a c-chip. Daisenpu
appears to use a simple input device with coin counter and lockout in
its place. The East Technology games on this hardware follow Daisenpu.
Stephh's notes (based on the game M68000 code and some tests) :
1) 'superman', 'supermanu' and 'supermanj'
- Region stored at 0x07fffe.w
- Sets :
* 'superman' : region = 0x0002
* 'supermanu' : region = 0x0001
* 'supermanj' : region = 0x0000
- These 2 games are 100% the same, only region differs !
- Coinage relies on the region (code at 0x003b8a) :
* 0x0000 (Japan) uses TAITO_COINAGE_JAPAN_OLD
* 0x0001 (US) uses TAITO_COINAGE_US
* 0x0002 (World) uses TAITO_COINAGE_WORLD
- Notice screen only if region = 0x0001
- I can't tell if it's an ingame bug or an emulation bug,
but boss are far much harder when "Difficulty" Dip Switch
is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss
and you'll notice that MSB is set to 0x01 instead of 0x00
- 'supermanu' has no Notice screen or FBI logo & statement
2) 'twinhawk'
- No region
- Hard coded coinage table at 0x00b01c and is the same as TAITO_COINAGE_WORLD
- 2 simultaneous players game (player 1 is blue and player 2 is red)
- BUTTON3 is only tested in "Test Mode", not when you are playing
3) 'twinhawku'
- No region
- Hard coded coinage table at 0x00b02a and is different from TAITO_COINAGE_US :
* 2 coins slots with their own coinage
* possible coinage settings : 4C_1C / 3C_1C / 2C_1C / 1C_1C
- Same other notes as for 'twinhawk'
4) 'daisenpu'
- No region
- Hard coded coinage table at 0x00a44a and is the same as TAITO_COINAGE_JAPAN_OLD
- Differences with 'twinhawk' :
* notice screen
* 2 alternate players game (players 1 and 2 are green)
* additional "Cabinet" Dip Switch
* different "Bonus Life" settings
- Same other notes as for 'twinhawk'
5) 'gigandes' and 'gigandesa'
- No region (not a Taito game anyway)
- No notice screen
- Constant bonus life at 50k, 250k then every 200k
- Bogus "Test Mode" in 'gigandesa' (while it is correct for 'gigandes') :
* screen is flipped while it shouldn't and it isn't flipped while it should
* displays cabinet type instead of number of controls
- DSWA bit 4 effect remains unknown but it MUST remain OFF !
All I know is that this bit is tested in multiple places in the code
and that it hangs the game when you are hit (music continues playing though)
- DSWA bit 7 (called "Free Play" in "Test Mode") gives you infinite lives
but you will still need to insert coins as a standard game.
In a 2 players game, when this Dip Switch is ON, player doesn't change when it,
so player 2 will have to wait that player 1 has ended the game to start.
6) 'kyustrkr'
- No region (not a Taito game anyway)
- No notice screen
- DSWA bit 7 (called "Free Play" in "Test Mode") has the following effects :
* in a game versus CPU, player(s) will always win regardless of the score
* in a 1UP versus 2UP game, both players will play 6 matches regardless of the score
- "Language" Dip Switch also affects game title
7) 'ballbros'
- No region (not a Taito game anyway)
- No notice screen
- Do NOT trust the test mode which has nothing to do with the game !
- "Difficulty" settings need to be confirmed as I'm not good enough
at playing this game to see any visible difference :(
They are based on the ones for other East Technology games though.
***************************************************************************/
#include "emu.h"
#include "includes/seta.h"
#include "includes/taitoipt.h"
#include "audio/taitosnd.h"
#include "machine/taitocchip.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "machine/timer.h"
#include "sound/ymopm.h"
#include "sound/ymopn.h"
#include "screen.h"
#include "speaker.h"
namespace {
class taitox_state : public seta_state
{
public:
taitox_state(const machine_config &mconfig, device_type type, const char *tag) :
seta_state(mconfig, type, tag),
m_z80bank(*this, "z80bank"),
m_dswa_io(*this, "DSWA"),
m_dswb_io(*this, "DSWB"),
m_in_io(*this, "IN%u", 0U)
{ }
void ballbros(machine_config &config);
void kyustrkr(machine_config &config);
void gigandes(machine_config &config);
void daisenpu(machine_config &config);
protected:
virtual void machine_start() override;
u16 dsw_input_r(offs_t offset);
void taito_x_base_map(address_map &map);
void sound_map(address_map &map);
private:
u16 input_r(offs_t offset);
void daisenpu_input_w(offs_t offset, u16 data);
void kyustrkr_input_w(offs_t offset, u16 data);
void sound_bankswitch_w(u8 data);
void ballbros_map(address_map &map);
void daisenpu_map(address_map &map);
void daisenpu_sound_map(address_map &map);
void gigandes_map(address_map &map);
void kyustrkr_map(address_map &map);
required_memory_bank m_z80bank;
required_ioport m_dswa_io;
required_ioport m_dswb_io;
required_ioport_array<3> m_in_io;
};
class taitox_cchip_state : public taitox_state
{
public:
taitox_cchip_state(const machine_config &mconfig, device_type type, const char *tag) :
taitox_state(mconfig, type, tag),
m_cchip(*this, "cchip"),
m_cchip_irq_clear(*this, "cchip_irq_clear")
{ }
void superman(machine_config &config);
private:
void counters_w(u8 data);
INTERRUPT_GEN_MEMBER(interrupt);
TIMER_DEVICE_CALLBACK_MEMBER(cchip_irq_clear_cb);
void superman_map(address_map &map);
required_device<taito_cchip_device> m_cchip;
required_device<timer_device> m_cchip_irq_clear;
};
void taitox_cchip_state::counters_w(u8 data)
{
machine().bookkeeping().coin_lockout_w(1, data & 0x08);
machine().bookkeeping().coin_lockout_w(0, data & 0x04);
machine().bookkeeping().coin_counter_w(1, data & 0x02);
machine().bookkeeping().coin_counter_w(0, data & 0x01);
}
u16 taitox_state::dsw_input_r(offs_t offset)
{
switch (offset)
{
case 0x00:
return m_dswa_io->read() & 0x0f;
case 0x01:
return (m_dswa_io->read() & 0xf0) >> 4;
case 0x02:
return m_dswb_io->read() & 0x0f;
case 0x03:
return (m_dswb_io->read() & 0xf0) >> 4;
default:
logerror("taitox unknown dsw read offset: %04x\n", offset);
return 0x00;
}
}
u16 taitox_state::input_r(offs_t offset)
{
switch (offset)
{
case 0x00:
return m_in_io[0]->read(); // Player 1 controls + START1
case 0x01:
return m_in_io[1]->read(); // Player 2 controls + START2
case 0x02:
return m_in_io[2]->read(); // COINn + SERVICE1 + TILT
default:
logerror("taitox unknown input read offset: %04x\n", offset);
return 0x00;
}
}
void taitox_state::daisenpu_input_w(offs_t offset, u16 data)
{
switch (offset)
{
case 0x04: // coin counters and lockout
machine().bookkeeping().coin_counter_w(0, data & 0x01);
machine().bookkeeping().coin_counter_w(1, data & 0x02);
machine().bookkeeping().coin_lockout_w(0, ~data & 0x04);
machine().bookkeeping().coin_lockout_w(1, ~data & 0x08);
//logerror("taitox coin control %04x to offset %04x\n", data, offset);
break;
default:
logerror("taitox unknown input write %04x to offset %04x\n", data, offset);
}
}
void taitox_state::kyustrkr_input_w(offs_t offset, u16 data)
{
switch (offset)
{
case 0x04: // coin counters and lockout
machine().bookkeeping().coin_counter_w(0, data & 0x01);
machine().bookkeeping().coin_counter_w(1, data & 0x02);
machine().bookkeeping().coin_lockout_w(0, data & 0x04);
machine().bookkeeping().coin_lockout_w(1, data & 0x08);
//logerror("taitox coin control %04x to offset %04x\n", data, offset);
break;
default:
logerror("taitox unknown input write %04x to offset %04x\n", data, offset);
}
}
/**************************************************************************/
void taitox_state::sound_bankswitch_w(u8 data)
{
m_z80bank->set_entry(data & 3);
}
/**************************************************************************/
void taitox_state::taito_x_base_map(address_map &map)
{
map(0xb00000, 0xb00fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
map(0xd00000, 0xd005ff).ram().rw(m_seta001, FUNC(seta001_device::spriteylow_r16), FUNC(seta001_device::spriteylow_w16)); // Sprites Y
map(0xd00600, 0xd00607).ram().rw(m_seta001, FUNC(seta001_device::spritectrl_r16), FUNC(seta001_device::spritectrl_w16));
map(0xe00000, 0xe03fff).ram().rw(m_seta001, FUNC(seta001_device::spritecode_r16), FUNC(seta001_device::spritecode_w16)); // Sprites Code + X + Attr
map(0xf00000, 0xf03fff).ram(); // Main RAM
}
void taitox_cchip_state::superman_map(address_map &map)
{
taito_x_base_map(map);
map(0x000000, 0x07ffff).rom();
map(0x300000, 0x300001).nopw(); // written each frame at $3a9c, mostly 0x10
map(0x400000, 0x400001).nopw(); // written each frame at $3aa2, mostly 0x10
map(0x500000, 0x500007).r(FUNC(taitox_cchip_state::dsw_input_r));
map(0x600000, 0x600001).nopw(); // written each frame at $3ab0, mostly 0x10
map(0x800000, 0x800001).nopr();
map(0x800001, 0x800001).w("tc0140syt", FUNC(tc0140syt_device::master_port_w));
map(0x800003, 0x800003).rw("tc0140syt", FUNC(tc0140syt_device::master_comm_r), FUNC(tc0140syt_device::master_comm_w));
map(0x900000, 0x9007ff).rw(m_cchip, FUNC(taito_cchip_device::mem68_r), FUNC(taito_cchip_device::mem68_w)).umask16(0x00ff);
map(0x900800, 0x900fff).rw(m_cchip, FUNC(taito_cchip_device::asic_r), FUNC(taito_cchip_device::asic68_w)).umask16(0x00ff);
}
void taitox_state::daisenpu_map(address_map &map)
{
taito_x_base_map(map);
map(0x000000, 0x03ffff).rom();
// map(0x400000, 0x400001).nopw(); // written each frame at $2ac, values change
map(0x500000, 0x50000f).r(FUNC(taitox_state::dsw_input_r));
// map(0x600000, 0x600001).nopw(); // written each frame at $2a2, values change
map(0x800000, 0x800001).nopr();
map(0x800001, 0x800001).w("ciu", FUNC(pc060ha_device::master_port_w));
map(0x800003, 0x800003).rw("ciu", FUNC(pc060ha_device::master_comm_r), FUNC(pc060ha_device::master_comm_w));
map(0x900000, 0x90000f).rw(FUNC(taitox_state::input_r), FUNC(taitox_state::daisenpu_input_w));
}
void taitox_state::gigandes_map(address_map &map)
{
taito_x_base_map(map);
map(0x000000, 0x07ffff).rom();
map(0x400000, 0x400001).nopw(); // 0x1 written each frame at $d42, watchdog?
map(0x500000, 0x500007).r(FUNC(taitox_state::dsw_input_r));
map(0x600000, 0x600001).nopw(); // 0x1 written each frame at $d3c, watchdog?
map(0x800000, 0x800001).nopr();
map(0x800001, 0x800001).w("tc0140syt", FUNC(tc0140syt_device::master_port_w));
map(0x800003, 0x800003).rw("tc0140syt", FUNC(tc0140syt_device::master_comm_r), FUNC(tc0140syt_device::master_comm_w));
map(0x900000, 0x90000f).rw(FUNC(taitox_state::input_r), FUNC(taitox_state::daisenpu_input_w));
}
void taitox_state::ballbros_map(address_map &map)
{
taito_x_base_map(map);
map(0x000000, 0x03ffff).rom();
map(0x400000, 0x400001).nopw(); // 0x1 written each frame at $c56, watchdog?
map(0x500000, 0x50000f).r(FUNC(taitox_state::dsw_input_r));
map(0x600000, 0x600001).nopw(); // 0x1 written each frame at $c4e, watchdog?
map(0x800000, 0x800001).nopr();
map(0x800001, 0x800001).w("tc0140syt", FUNC(tc0140syt_device::master_port_w));
map(0x800003, 0x800003).rw("tc0140syt", FUNC(tc0140syt_device::master_comm_r), FUNC(tc0140syt_device::master_comm_w));
map(0x900000, 0x90000f).rw(FUNC(taitox_state::input_r), FUNC(taitox_state::daisenpu_input_w));
}
void taitox_state::kyustrkr_map(address_map &map)
{
taito_x_base_map(map);
map(0x000000, 0x03ffff).rom();
map(0x400000, 0x400001).nopw(); // 0x1 written each frame at $c56, watchdog?
map(0x500000, 0x50000f).r(FUNC(taitox_state::dsw_input_r));
map(0x600000, 0x600001).nopw(); // 0x1 written each frame at $c4e, watchdog?
map(0x800000, 0x800001).nopr();
map(0x800001, 0x800001).w("tc0140syt", FUNC(tc0140syt_device::master_port_w));
map(0x800003, 0x800003).rw("tc0140syt", FUNC(tc0140syt_device::master_comm_r), FUNC(tc0140syt_device::master_comm_w));
map(0x900000, 0x90000f).rw(FUNC(taitox_state::input_r), FUNC(taitox_state::kyustrkr_input_w));
}
/**************************************************************************/
void taitox_state::sound_map(address_map &map)
{
map(0x0000, 0x3fff).rom();
map(0x4000, 0x7fff).bankr("z80bank");
map(0xc000, 0xdfff).ram();
map(0xe000, 0xe003).rw("ymsnd", FUNC(ym2610_device::read), FUNC(ym2610_device::write));
map(0xe200, 0xe200).nopr().w("tc0140syt", FUNC(tc0140syt_device::slave_port_w));
map(0xe201, 0xe201).rw("tc0140syt", FUNC(tc0140syt_device::slave_comm_r), FUNC(tc0140syt_device::slave_comm_w));
map(0xe400, 0xe403).nopw(); // pan
map(0xea00, 0xea00).nopr();
map(0xee00, 0xee00).nopw(); // ?
map(0xf000, 0xf000).nopw(); // ?
map(0xf200, 0xf200).w(FUNC(taitox_state::sound_bankswitch_w));
}
void taitox_state::daisenpu_sound_map(address_map &map)
{
map(0x0000, 0x3fff).rom();
map(0x4000, 0x7fff).bankr("z80bank");
map(0xc000, 0xdfff).ram();
map(0xe000, 0xe001).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write));
map(0xe200, 0xe200).nopr().w("ciu", FUNC(pc060ha_device::slave_port_w));
map(0xe201, 0xe201).rw("ciu", FUNC(pc060ha_device::slave_comm_r), FUNC(pc060ha_device::slave_comm_w));
map(0xe400, 0xe403).nopw(); // pan
map(0xea00, 0xea00).nopr();
map(0xee00, 0xee00).nopw(); // ?
map(0xf000, 0xf000).nopw();
map(0xf200, 0xf200).w(FUNC(taitox_state::sound_bankswitch_w));
}
/**************************************************************************/
static INPUT_PORTS_START( taitox_generic ) // The Dip Switches will be modified as needed for each game
PORT_START("DSWA")
TAITO_MACHINE_NO_COCKTAIL_LOC(SW1)
TAITO_COINAGE_WORLD_LOC(SW1)
PORT_START("DSWB")
TAITO_DIFFICULTY_LOC(SW2)
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
PORT_START("IN0")
TAITO_JOY_UDLR_2_BUTTONS_START( 1 )
PORT_START("IN1")
TAITO_JOY_UDLR_2_BUTTONS_START( 2 )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( taitox_east_tech ) // The Dip Switches will be modified as needed for each game
PORT_START("DSWA")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:5" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x80, 0x80, "Debug Mode" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Controls ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x40, DEF_STR( Japanese ) )
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
PORT_START("IN0")
TAITO_JOY_UDLR_2_BUTTONS_START( 1 )
PORT_START("IN1")
TAITO_JOY_UDLR_2_BUTTONS_START( 2 )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( superman )
// DSWA - 0x500000 (low) and 0x500002 (high) -> 0xf01c4a ($1c4a,A5)
// DSWB - 0x500004 (low) and 0x500006 (high) -> 0xf01c4c ($1c4c,A5)
PORT_INCLUDE( taitox_generic )
PORT_MODIFY("DSWB")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_MODIFY("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT )
INPUT_PORTS_END
static INPUT_PORTS_START( supermanu )
PORT_INCLUDE( superman )
PORT_MODIFY("DSWA")
TAITO_COINAGE_US_LOC(SW1)
INPUT_PORTS_END
static INPUT_PORTS_START( supermanj )
PORT_INCLUDE( superman )
PORT_MODIFY("DSWA")
TAITO_COINAGE_JAPAN_OLD_LOC(SW1)
INPUT_PORTS_END
static INPUT_PORTS_START( twinhawk )
// DSWA - 0x500000 (low) and 0x500002 (high) -> 0xf001b8
// DSWB - 0x500004 (low) and 0x500006 (high) -> 0xf001ba
PORT_INCLUDE( taitox_generic )
PORT_MODIFY("DSWB")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0c, "50k and every 150k" )
PORT_DIPSETTING( 0x08, "70k and every 200k" )
PORT_DIPSETTING( 0x04, "50k only" )
PORT_DIPSETTING( 0x00, "100k only" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
INPUT_PORTS_END
static INPUT_PORTS_START( twinhawku )
PORT_INCLUDE( twinhawk )
PORT_MODIFY("DSWA")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
INPUT_PORTS_END
static INPUT_PORTS_START( daisenpu )
// DSWA - 0x500000 (low) and 0x500002 (high) -> 0xf001a4
// DSWB - 0x500004 (low) and 0x500006 (high) -> 0xf001a6
PORT_INCLUDE( twinhawk )
PORT_MODIFY("DSWA")
TAITO_MACHINE_COCKTAIL_LOC(SW1)
TAITO_COINAGE_JAPAN_OLD_LOC(SW1)
PORT_MODIFY("DSWB")
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "50k and every 150k" )
PORT_DIPSETTING( 0x0c, "70k and every 200k" )
PORT_DIPSETTING( 0x04, "100k only" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
INPUT_PORTS_END
static INPUT_PORTS_START( gigandes )
// DSWA - 0x500000 (low) and 0x500002 (high) -> 0xf00a3c
// DSWB - 0x500004 (low) and 0x500006 (high) -> 0xf00a3e
PORT_INCLUDE( taitox_east_tech )
INPUT_PORTS_END
static INPUT_PORTS_START( kyustrkr )
// DSWA - 0x500000 (low) and 0x500002 (high) -> 0xf028fe
// DSWB - 0x500004 (low) and 0x500006 (high) -> 0xf02900
PORT_INCLUDE( taitox_east_tech )
PORT_MODIFY("DSWB")
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:6" )
PORT_MODIFY("IN0")
TAITO_JOY_UDLR_3_BUTTONS_START( 1 )
PORT_MODIFY("IN1")
TAITO_JOY_UDLR_3_BUTTONS_START( 2 )
INPUT_PORTS_END
static INPUT_PORTS_START( ballbros )
// DSWA - 0x500000 (low) and 0x500002 (high) -> 0xf028fe
// DSWB - 0x500004 (low) and 0x500006 (high) -> 0xf02900
PORT_INCLUDE( taitox_east_tech )
PORT_MODIFY("DSWB")
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:2") // Opposite of the other East Technology games
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:3") // Opposite of the other East Technology games
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x20, DEF_STR( Japanese ) )
PORT_DIPNAME( 0x40, 0x00, "Color Change" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x00, "Less" ) // each pattern
PORT_DIPSETTING( 0x40, "More" ) // every 3 times
PORT_MODIFY("IN0")
TAITO_JOY_UDLR_1_BUTTON_START( 1 )
PORT_MODIFY("IN1")
TAITO_JOY_UDLR_1_BUTTON_START( 2 )
INPUT_PORTS_END
/**************************************************************************/
static const gfx_layout tilelayout =
{
16,16, // 16*16 sprites
RGN_FRAC(1,1), // 16384 of them
4, // 4 bits per pixel
{ STEP4(0,8) },
{ STEP8(0,1), STEP8(8*4*8,1) },
{ STEP8(0,8*4), STEP8(8*4*8*2,8*4) },
16*16*4 // every sprite takes 64 consecutive bytes
};
static GFXDECODE_START( gfx_taito_x )
GFXDECODE_ENTRY( "gfx1", 0x000000, tilelayout, 0, 128 ) // sprites & playfield
GFXDECODE_END
/**************************************************************************/
void taitox_state::machine_start()
{
int banks = memregion("audiocpu")->bytes() / 0x4000;
m_z80bank->configure_entries(0, banks, memregion("audiocpu")->base(), 0x4000);
}
INTERRUPT_GEN_MEMBER(taitox_cchip_state::interrupt)
{
m_maincpu->set_input_line(6, HOLD_LINE);
m_cchip->ext_interrupt(ASSERT_LINE);
m_cchip_irq_clear->adjust(attotime::zero);
}
TIMER_DEVICE_CALLBACK_MEMBER(taitox_cchip_state::cchip_irq_clear_cb)
{
m_cchip->ext_interrupt(CLEAR_LINE);
}
/**************************************************************************/
void taitox_cchip_state::superman(machine_config &config)
{
// basic machine hardware
M68000(config, m_maincpu, XTAL(16'000'000) / 2); // verified on PCB
m_maincpu->set_addrmap(AS_PROGRAM, &taitox_cchip_state::superman_map);
m_maincpu->set_vblank_int("screen", FUNC(taitox_cchip_state::interrupt));
Z80(config, m_audiocpu, XTAL(16'000'000) / 4); // verified on PCB
m_audiocpu->set_addrmap(AS_PROGRAM, &taitox_cchip_state::sound_map);
TAITO_CCHIP(config, m_cchip, 16_MHz_XTAL / 2); // 8MHz measured on pin 20
m_cchip->in_pa_callback().set_ioport("IN0");
m_cchip->in_pb_callback().set_ioport("IN1");
m_cchip->in_ad_callback().set_ioport("IN2");
m_cchip->out_pc_callback().set(FUNC(taitox_cchip_state::counters_w));
TIMER(config, m_cchip_irq_clear).configure_generic(FUNC(taitox_cchip_state::cchip_irq_clear_cb));
config.set_maximum_quantum(attotime::from_hz(600)); // 10 CPU slices per frame - enough for the sound CPU to read all commands
SETA001_SPRITE(config, m_seta001, 16'000'000, m_palette, gfx_taito_x);
// position kludges
m_seta001->set_fg_yoffsets(-0x12, 0x0e);
m_seta001->set_bg_yoffsets(0x1, -0x1);
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(57.43);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(52*8, 32*8);
screen.set_visarea(0*8, 48*8-1, 1*8, 31*8-1);
screen.set_screen_update(FUNC(taitox_cchip_state::screen_update_seta_no_layers));
screen.set_palette(m_palette);
PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 2048);
// sound hardware
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
ym2610_device &ymsnd(YM2610(config, "ymsnd", XTAL(16'000'000) / 2)); // verified on PCB
ymsnd.irq_handler().set_inputline(m_audiocpu, 0);
ymsnd.add_route(0, "lspeaker", 0.25);
ymsnd.add_route(0, "rspeaker", 0.25);
ymsnd.add_route(1, "lspeaker", 1.0);
ymsnd.add_route(2, "rspeaker", 1.0);
tc0140syt_device &tc0140syt(TC0140SYT(config, "tc0140syt", 0));
tc0140syt.set_master_tag(m_maincpu);
tc0140syt.set_slave_tag(m_audiocpu);
}
void taitox_state::daisenpu(machine_config &config)
{
// basic machine hardware
M68000(config, m_maincpu, XTAL(16'000'000) / 2); // verified on PCB
m_maincpu->set_addrmap(AS_PROGRAM, &taitox_state::daisenpu_map);
m_maincpu->set_vblank_int("screen", FUNC(taitox_state::irq2_line_hold));
Z80(config, m_audiocpu, XTAL(16'000'000) / 4); // verified on PCB
m_audiocpu->set_addrmap(AS_PROGRAM, &taitox_state::daisenpu_sound_map);
config.set_maximum_quantum(attotime::from_hz(600)); // 10 CPU slices per frame - enough for the sound CPU to read all commands
SETA001_SPRITE(config, m_seta001, 16'000'000, m_palette, gfx_taito_x);
// position kludges
m_seta001->set_fg_yoffsets(-0x12, 0x0e);
m_seta001->set_bg_yoffsets(0x1, -0x1);
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(52*8, 32*8);
screen.set_visarea(0*8, 48*8-1, 2*8, 30*8-1);
screen.set_screen_update(FUNC(taitox_state::screen_update_seta_no_layers));
screen.set_palette(m_palette);
PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 2048);
// sound hardware
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
ym2151_device &ymsnd(YM2151(config, "ymsnd", XTAL(16'000'000) / 4)); // verified on PCB
ymsnd.irq_handler().set_inputline(m_audiocpu, 0);
ymsnd.add_route(0, "lspeaker", 0.45);
ymsnd.add_route(1, "rspeaker", 0.45);
pc060ha_device &ciu(PC060HA(config, "ciu", 0));
ciu.set_master_tag(m_maincpu);
ciu.set_slave_tag(m_audiocpu);
}
void taitox_state::gigandes(machine_config &config)
{
// basic machine hardware
M68000(config, m_maincpu, 8000000); // 8 MHz?
m_maincpu->set_addrmap(AS_PROGRAM, &taitox_state::gigandes_map);
m_maincpu->set_vblank_int("screen", FUNC(taitox_state::irq2_line_hold));
Z80(config, m_audiocpu, 4000000); // 4 MHz ???
m_audiocpu->set_addrmap(AS_PROGRAM, &taitox_state::sound_map);
config.set_maximum_quantum(attotime::from_hz(600)); // 10 CPU slices per frame - enough for the sound CPU to read all commands
SETA001_SPRITE(config, m_seta001, 16000000, m_palette, gfx_taito_x);
m_seta001->set_fg_yoffsets(-0xa, 0xe);
m_seta001->set_bg_yoffsets(0x1, -0x1);
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(52*8, 32*8);
screen.set_visarea(0*8, 48*8-1, 1*8, 31*8-1);
screen.set_screen_update(FUNC(taitox_state::screen_update_seta_no_layers));
screen.set_palette(m_palette);
PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 2048);
// sound hardware
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
ym2610_device &ymsnd(YM2610(config, "ymsnd", 8000000));
ymsnd.irq_handler().set_inputline(m_audiocpu, 0);
ymsnd.add_route(0, "lspeaker", 0.25);
ymsnd.add_route(0, "rspeaker", 0.25);
ymsnd.add_route(1, "lspeaker", 1.0);
ymsnd.add_route(2, "rspeaker", 1.0);
tc0140syt_device &tc0140syt(TC0140SYT(config, "tc0140syt", 0));
tc0140syt.set_master_tag(m_maincpu);
tc0140syt.set_slave_tag(m_audiocpu);
}
void taitox_state::ballbros(machine_config &config)
{
// basic machine hardware
M68000(config, m_maincpu, 8000000); // 8 MHz?
m_maincpu->set_addrmap(AS_PROGRAM, &taitox_state::ballbros_map);
m_maincpu->set_vblank_int("screen", FUNC(taitox_state::irq2_line_hold));
Z80(config, m_audiocpu, 4000000); // 4 MHz ???
m_audiocpu->set_addrmap(AS_PROGRAM, &taitox_state::sound_map);
config.set_maximum_quantum(attotime::from_hz(600)); // 10 CPU slices per frame - enough for the sound CPU to read all commands
SETA001_SPRITE(config, m_seta001, 16000000, m_palette, gfx_taito_x);
// position kludges
m_seta001->set_fg_yoffsets(-0x0a, 0x0e);
m_seta001->set_bg_yoffsets(0x1, -0x1);
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(52*8, 32*8);
screen.set_visarea(0*8, 48*8-1, 1*8, 31*8-1);
screen.set_screen_update(FUNC(taitox_state::screen_update_seta_no_layers));
screen.set_palette(m_palette);
PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 2048);
// sound hardware
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
ym2610_device &ymsnd(YM2610(config, "ymsnd", 8000000));
ymsnd.irq_handler().set_inputline(m_audiocpu, 0);
ymsnd.add_route(0, "lspeaker", 0.25);
ymsnd.add_route(0, "rspeaker", 0.25);
ymsnd.add_route(1, "lspeaker", 1.0);
ymsnd.add_route(2, "rspeaker", 1.0);
tc0140syt_device &tc0140syt(TC0140SYT(config, "tc0140syt", 0));
tc0140syt.set_master_tag(m_maincpu);
tc0140syt.set_slave_tag(m_audiocpu);
}
void taitox_state::kyustrkr(machine_config &config)
{
ballbros(config);
// basic machine hardware
m_maincpu->set_addrmap(AS_PROGRAM, &taitox_state::kyustrkr_map);
}
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( superman )
ROM_REGION( 0x80000, "maincpu", 0 ) // 512k for 68000 code
ROM_LOAD16_BYTE( "b61_09.a10", 0x00000, 0x20000, CRC(640f1d58) SHA1(e768d32eae1dba39c23189996fbd5454c8627809) )
ROM_LOAD16_BYTE( "b61_07.a5", 0x00001, 0x20000, CRC(fddb9953) SHA1(8b562712810a5a72f4647f1ba1314a1be2e249e7) )
ROM_LOAD16_BYTE( "b61_08.a8", 0x40000, 0x20000, CRC(79fc028e) SHA1(bf42b3f84dcad8fd9085c702a78dc895cc12d670) )
ROM_LOAD16_BYTE( "b61_13.a3", 0x40001, 0x20000, CRC(9f446a44) SHA1(16f7cd6438e47fdaac93a368df5c093f6ff0f1f0) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // 64k for Z80 code
ROM_LOAD( "b61_10.d18", 0x00000, 0x10000, CRC(6efe79e8) SHA1(7a76efaaeab71473f4b0b23a89141f203488ce1d) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD32_WORD_SWAP( "b61-14.f1", 0x000002, 0x80000, CRC(89368c3e) SHA1(8d227439ab321fd5d432d860544daea0e78ce588) ) // Plane 0, 1
ROM_LOAD32_WORD_SWAP( "b61-15.h1", 0x100002, 0x80000, CRC(910cc4f9) SHA1(9ecfa84123a8f9d048f0a689647e92f25af73899) )
ROM_LOAD32_WORD_SWAP( "b61-16.j1", 0x000000, 0x80000, CRC(3622ed2f) SHA1(03f4383f6ff8b5f1e26bc6bbef2fb1855d3bb93f) ) // Plane 2, 3
ROM_LOAD32_WORD_SWAP( "b61-17.k1", 0x100000, 0x80000, CRC(c34f27e0) SHA1(07ee02c18ce29f35e8ae87d0c1ed80b726c246a6) )
ROM_REGION( 0x80000, "ymsnd:adpcma", 0 ) // ADPCM samples
ROM_LOAD( "b61-01.e18", 0x00000, 0x80000, CRC(3cf99786) SHA1(f6febf9bda87ca04f0a5890d0e8001c26dfa6c81) )
ROM_REGION( 0x2000, "cchip:cchip_eprom", 0 )
ROM_LOAD( "b61_11.m11", 0x0000, 0x2000, CRC(3bc5d44b) SHA1(6ba3ba35fe313af77d732412572d91a202b50542) )
ROM_END
ROM_START( supermanu ) // No US copyright notice or FBI logo - Just a coinage difference, see notes above
ROM_REGION( 0x80000, "maincpu", 0 ) // 512k for 68000 code
ROM_LOAD16_BYTE( "b61_09.a10", 0x00000, 0x20000, CRC(640f1d58) SHA1(e768d32eae1dba39c23189996fbd5454c8627809) )
ROM_LOAD16_BYTE( "b61_07.a5", 0x00001, 0x20000, CRC(fddb9953) SHA1(8b562712810a5a72f4647f1ba1314a1be2e249e7) )
ROM_LOAD16_BYTE( "b61_08.a8", 0x40000, 0x20000, CRC(79fc028e) SHA1(bf42b3f84dcad8fd9085c702a78dc895cc12d670) )
ROM_LOAD16_BYTE( "b61_12.a3", 0x40001, 0x20000, CRC(064d3bfe) SHA1(75abf924a6e44203169d2fa15852caa0bf57db30) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // 64k for Z80 code
ROM_LOAD( "b61_10.d18", 0x00000, 0x10000, CRC(6efe79e8) SHA1(7a76efaaeab71473f4b0b23a89141f203488ce1d) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD32_WORD_SWAP( "b61-14.f1", 0x000002, 0x80000, CRC(89368c3e) SHA1(8d227439ab321fd5d432d860544daea0e78ce588) ) // Plane 0, 1
ROM_LOAD32_WORD_SWAP( "b61-15.h1", 0x100002, 0x80000, CRC(910cc4f9) SHA1(9ecfa84123a8f9d048f0a689647e92f25af73899) )
ROM_LOAD32_WORD_SWAP( "b61-16.j1", 0x000000, 0x80000, CRC(3622ed2f) SHA1(03f4383f6ff8b5f1e26bc6bbef2fb1855d3bb93f) ) // Plane 2, 3
ROM_LOAD32_WORD_SWAP( "b61-17.k1", 0x100000, 0x80000, CRC(c34f27e0) SHA1(07ee02c18ce29f35e8ae87d0c1ed80b726c246a6) )
ROM_REGION( 0x80000, "ymsnd:adpcma", 0 ) // ADPCM samples
ROM_LOAD( "b61-01.e18", 0x00000, 0x80000, CRC(3cf99786) SHA1(f6febf9bda87ca04f0a5890d0e8001c26dfa6c81) )
ROM_REGION( 0x2000, "cchip:cchip_eprom", 0 )
ROM_LOAD( "b61_11.m11", 0x0000, 0x2000, CRC(3bc5d44b) SHA1(6ba3ba35fe313af77d732412572d91a202b50542) )
ROM_END
ROM_START( supermanj ) // Shows a Japan copyright notice
ROM_REGION( 0x80000, "maincpu", 0 ) // 512k for 68000 code
ROM_LOAD16_BYTE( "b61_09.a10", 0x00000, 0x20000, CRC(640f1d58) SHA1(e768d32eae1dba39c23189996fbd5454c8627809) )
ROM_LOAD16_BYTE( "b61_07.a5", 0x00001, 0x20000, CRC(fddb9953) SHA1(8b562712810a5a72f4647f1ba1314a1be2e249e7) )
ROM_LOAD16_BYTE( "b61_08.a8", 0x40000, 0x20000, CRC(79fc028e) SHA1(bf42b3f84dcad8fd9085c702a78dc895cc12d670) )
ROM_LOAD16_BYTE( "b61_06.a3", 0x40001, 0x20000, CRC(714a0b68) SHA1(b0b42c55d2404c7c193eb8cab3bd92e321947845) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // 64k for Z80 code
ROM_LOAD( "b61_10.d18", 0x00000, 0x10000, CRC(6efe79e8) SHA1(7a76efaaeab71473f4b0b23a89141f203488ce1d) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD32_WORD_SWAP( "b61-14.f1", 0x000002, 0x80000, CRC(89368c3e) SHA1(8d227439ab321fd5d432d860544daea0e78ce588) ) // Plane 0, 1
ROM_LOAD32_WORD_SWAP( "b61-15.h1", 0x100002, 0x80000, CRC(910cc4f9) SHA1(9ecfa84123a8f9d048f0a689647e92f25af73899) )
ROM_LOAD32_WORD_SWAP( "b61-16.j1", 0x000000, 0x80000, CRC(3622ed2f) SHA1(03f4383f6ff8b5f1e26bc6bbef2fb1855d3bb93f) ) // Plane 2, 3
ROM_LOAD32_WORD_SWAP( "b61-17.k1", 0x100000, 0x80000, CRC(c34f27e0) SHA1(07ee02c18ce29f35e8ae87d0c1ed80b726c246a6) )
ROM_REGION( 0x80000, "ymsnd:adpcma", 0 ) // ADPCM samples
ROM_LOAD( "b61-01.e18", 0x00000, 0x80000, CRC(3cf99786) SHA1(f6febf9bda87ca04f0a5890d0e8001c26dfa6c81) )
ROM_REGION( 0x2000, "cchip:cchip_eprom", 0 )
ROM_LOAD( "b61_11.m11", 0x0000, 0x2000, CRC(3bc5d44b) SHA1(6ba3ba35fe313af77d732412572d91a202b50542) )
ROM_END
/*
Twin Hawk
Taito, 1988
J1100188A X SYSTEM
K1100443A MAIN PCB
P0-051A
*/
ROM_START( twinhawk )
ROM_REGION( 0x40000, "maincpu", 0 ) // 256k for 68000 code
ROM_LOAD16_BYTE( "b87-11.u7", 0x00000, 0x20000, CRC(fc84a399) SHA1(6e5552b7ee433bee74f8936a8e583b5f81b5f2b2) )
ROM_LOAD16_BYTE( "b87-10.u5", 0x00001, 0x20000, CRC(17181706) SHA1(b7cab502b68a8f02918412538f23682120cbe1d3) )
ROM_REGION( 0x8000, "audiocpu", 0 ) // 32k for Z80 code
ROM_LOAD( "b87-07.13e", 0x00000, 0x8000, CRC(e2e0efa0) SHA1(4f1435ba738895996f26a64c2237e8349337df4a) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD32_WORD_SWAP( "b87-02.3h", 0x000002, 0x80000, CRC(89ad43a0) SHA1(6ff6ee085c1c06a05f4f8743d979d3552b7475a0) ) // Plane 0, 1
ROM_LOAD32_WORD_SWAP( "b87-01.3f", 0x100002, 0x80000, CRC(81e82ae1) SHA1(d4dbdbf9ae0af69bbeccafb3cc2f67dadda72432) )
ROM_LOAD32_WORD_SWAP( "b87-04.3k", 0x000000, 0x80000, CRC(958434b6) SHA1(cf5912c4468cb2079ff180203045a436175c037c) ) // Plane 2, 3
ROM_LOAD32_WORD_SWAP( "b87-03.3j", 0x100000, 0x80000, CRC(ce155ae0) SHA1(7293125fc23f2411c4edd427a2576c145b3f2dd4) )
ROM_END
ROM_START( twinhawku )
ROM_REGION( 0x40000, "maincpu", 0 ) // 256k for 68000 code
ROM_LOAD16_BYTE( "b87-09.u7", 0x00000, 0x20000, CRC(7e6267c7) SHA1(a623c1b740008675f36e8b63bbc17a573917db30) )
ROM_LOAD16_BYTE( "b87-08.u5", 0x00001, 0x20000, CRC(31d9916f) SHA1(8ae491a51a4095717c6f65fe81a83902feccd54b) )
ROM_REGION( 0x8000, "audiocpu", 0 ) // 32k for Z80 code
ROM_LOAD( "b87-07.13e", 0x00000, 0x8000, CRC(e2e0efa0) SHA1(4f1435ba738895996f26a64c2237e8349337df4a) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD32_WORD_SWAP( "b87-02.3h", 0x000002, 0x80000, CRC(89ad43a0) SHA1(6ff6ee085c1c06a05f4f8743d979d3552b7475a0) ) // Plane 0, 1
ROM_LOAD32_WORD_SWAP( "b87-01.3f", 0x100002, 0x80000, CRC(81e82ae1) SHA1(d4dbdbf9ae0af69bbeccafb3cc2f67dadda72432) )
ROM_LOAD32_WORD_SWAP( "b87-04.3k", 0x000000, 0x80000, CRC(958434b6) SHA1(cf5912c4468cb2079ff180203045a436175c037c) ) // Plane 2, 3
ROM_LOAD32_WORD_SWAP( "b87-03.3j", 0x100000, 0x80000, CRC(ce155ae0) SHA1(7293125fc23f2411c4edd427a2576c145b3f2dd4) )
ROM_END
ROM_START( daisenpu )
ROM_REGION( 0x40000, "maincpu", 0 ) // 256k for 68000 code
ROM_LOAD16_BYTE( "b87-06.u7", 0x00000, 0x20000, CRC(cf236100) SHA1(7944a20950188f64c0a09edd1a4efe0270264b27) )
ROM_LOAD16_BYTE( "b87-05.u5", 0x00001, 0x20000, CRC(7f15edc7) SHA1(3deba512f3c97f354ed4155f62058da160047bc5) )
ROM_REGION( 0x8000, "audiocpu", 0 ) // 32k for Z80 code
ROM_LOAD( "b87-07.13e", 0x00000, 0x8000, CRC(e2e0efa0) SHA1(4f1435ba738895996f26a64c2237e8349337df4a) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD32_WORD_SWAP( "b87-02.3h", 0x000002, 0x80000, CRC(89ad43a0) SHA1(6ff6ee085c1c06a05f4f8743d979d3552b7475a0) ) // Plane 0, 1
ROM_LOAD32_WORD_SWAP( "b87-01.3f", 0x100002, 0x80000, CRC(81e82ae1) SHA1(d4dbdbf9ae0af69bbeccafb3cc2f67dadda72432) )
ROM_LOAD32_WORD_SWAP( "b87-04.3k", 0x000000, 0x80000, CRC(958434b6) SHA1(cf5912c4468cb2079ff180203045a436175c037c) ) // Plane 2, 3
ROM_LOAD32_WORD_SWAP( "b87-03.3j", 0x100000, 0x80000, CRC(ce155ae0) SHA1(7293125fc23f2411c4edd427a2576c145b3f2dd4) )
ROM_END
ROM_START( gigandes )
ROM_REGION( 0x80000, "maincpu", 0 ) // 512k for 68000 code
ROM_LOAD16_BYTE( "east_1.10a", 0x00000, 0x20000, CRC(ae74e4e5) SHA1(1cac0a0e591b63142d8d249c67f803256fb28c2a) ) // 'fixed' test mode, see notes above
ROM_LOAD16_BYTE( "east_3.5a", 0x00001, 0x20000, CRC(8bcf2116) SHA1(9255d7e0ab568ad7a894421d3260fa80b8a0a5d0) ) // 'fixed' test mode, see notes above
ROM_LOAD16_BYTE( "east_2.8a", 0x40000, 0x20000, CRC(dd94b4d0) SHA1(2efff9fd51b28fd1fb46d16b359f0991af91054e) )
ROM_LOAD16_BYTE( "east_4.3a", 0x40001, 0x20000, CRC(a647310a) SHA1(49db488a36f6c74729825bdf0214bcd30773eaf4) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // 64k for Z80 code
ROM_LOAD( "east_5.17d", 0x00000, 0x10000, CRC(b24ab5f4) SHA1(e4730df984e9686c538df5fc626b795bda1db939) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD32_WORD_SWAP( "east_8.3f", 0x000002, 0x80000, CRC(75eece28) SHA1(7ce66cd8bca7dd214367beae067727c8735c0f7e) ) // Plane 0, 1
ROM_LOAD32_WORD_SWAP( "east_7.3h", 0x100002, 0x80000, CRC(b179a76a) SHA1(cff2caf1eb0dda8a1b8283b9950b908b102f61de) )
ROM_LOAD32_WORD_SWAP( "east_9.3j", 0x000000, 0x80000, CRC(5c5e6898) SHA1(f348ac752a571902c55f36e21aa3fb9ef97528e3) ) // Plane 2, 3
ROM_LOAD32_WORD_SWAP( "east_6.3k", 0x100000, 0x80000, CRC(52db30e9) SHA1(0b6d73f2c6e6c1ad5fcb2a9edf50069cd0691483) )
ROM_REGION( 0x80000, "ymsnd:adpcmb", 0 ) // Delta-T samples
ROM_LOAD( "east-11.16f", 0x00000, 0x80000, CRC(92111f96) SHA1(e781f24761b7a923388f4cda64c7b31388fd64c5) )
ROM_REGION( 0x80000, "ymsnd:adpcma", 0 ) // ADPCM samples
ROM_LOAD( "east-10.16e", 0x00000, 0x80000, CRC(ca0ac419) SHA1(b29f30a8ff1286c65b741353b6551918a45bcafe) )
ROM_END
ROM_START( gigandesa )
ROM_REGION( 0x80000, "maincpu", 0 ) // 512k for 68000 code
ROM_LOAD16_BYTE( "east-1.10a", 0x00000, 0x20000, CRC(290c50e0) SHA1(ac8008619891a5b54ba2069e4e18836976532c99) ) // 'buggy' test mode, see notes above
ROM_LOAD16_BYTE( "east-3.5a", 0x00001, 0x20000, CRC(9cef82af) SHA1(6dad850de699d40dfba54bde6baca75bb0059c83) ) // 'buggy' test mode, see notes above
ROM_LOAD16_BYTE( "east_2.8a", 0x40000, 0x20000, CRC(dd94b4d0) SHA1(2efff9fd51b28fd1fb46d16b359f0991af91054e) )
ROM_LOAD16_BYTE( "east_4.3a", 0x40001, 0x20000, CRC(a647310a) SHA1(49db488a36f6c74729825bdf0214bcd30773eaf4) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // 64k for Z80 code
ROM_LOAD( "east_5.17d", 0x00000, 0x10000, CRC(b24ab5f4) SHA1(e4730df984e9686c538df5fc626b795bda1db939) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD32_WORD_SWAP( "east_8.3f", 0x000002, 0x80000, CRC(75eece28) SHA1(7ce66cd8bca7dd214367beae067727c8735c0f7e) ) // Plane 0, 1
ROM_LOAD32_WORD_SWAP( "east_7.3h", 0x100002, 0x80000, CRC(b179a76a) SHA1(cff2caf1eb0dda8a1b8283b9950b908b102f61de) )
ROM_LOAD32_WORD_SWAP( "east_9.3j", 0x000000, 0x80000, CRC(5c5e6898) SHA1(f348ac752a571902c55f36e21aa3fb9ef97528e3) ) // Plane 2, 3
ROM_LOAD32_WORD_SWAP( "east_6.3k", 0x100000, 0x80000, CRC(52db30e9) SHA1(0b6d73f2c6e6c1ad5fcb2a9edf50069cd0691483) )
ROM_REGION( 0x80000, "ymsnd:adpcmb", 0 ) // Delta-T samples
ROM_LOAD( "east-11.16f", 0x00000, 0x80000, CRC(92111f96) SHA1(e781f24761b7a923388f4cda64c7b31388fd64c5) )
ROM_REGION( 0x80000, "ymsnd:adpcma", 0 ) // ADPCM samples
ROM_LOAD( "east-10.16e", 0x00000, 0x80000, CRC(ca0ac419) SHA1(b29f30a8ff1286c65b741353b6551918a45bcafe) )
ROM_END
ROM_START( kyustrkr )
ROM_REGION( 0x40000, "maincpu", 0 ) // 512k for 68000 code
ROM_LOAD16_BYTE( "pe.9a", 0x00000, 0x20000, CRC(082b5f96) SHA1(97c08b506b2a07d63f3323359b8564aa3621f483) )
ROM_LOAD16_BYTE( "po.4a", 0x00001, 0x20000, CRC(0100361e) SHA1(45791f697c86309c459d0d8c3d3e967a3ece3ede) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // 64k for Z80 code
ROM_LOAD( "ic.18d", 0x00000, 0x10000, CRC(92cfb788) SHA1(41cd5433584df05652bd0ce8c5a35dc38262d6f2) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD32_BYTE( "m-8-3.u3", 0x00003, 0x20000, CRC(1c4084e6) SHA1(addea2ba07bddb41fbe7f0fc859e744990bb9ff5) )
ROM_LOAD32_BYTE( "m-8-2.u4", 0x00002, 0x20000, CRC(ada21c4d) SHA1(a683c8d798370c50d9bd5e67e91d7ed0f1659c20) )
ROM_LOAD32_BYTE( "m-8-1.u5", 0x00001, 0x20000, CRC(9d95aad6) SHA1(3391b14196fea12223ab247d909791bc68fc8d56) )
ROM_LOAD32_BYTE( "m-8-0.u6", 0x00000, 0x20000, CRC(0dfb6ed3) SHA1(0937614c8f97040d0216363bfb2bc21161128a3c) )
ROM_REGION( 0x80000, "ymsnd:adpcmb", 0 ) // Delta-T samples
ROM_LOAD( "m-8-5.u2", 0x00000, 0x20000, CRC(d9d90e0a) SHA1(1011548b4fb5f1a194c93ded512e74cda2c06ceb) )
ROM_REGION( 0x80000, "ymsnd:adpcma", 0 ) // ADPCM samples
ROM_LOAD( "m-8-4.u1", 0x00000, 0x20000, CRC(d3f6047a) SHA1(0db6d762bbe2d68cddf30e06125b904e1021b96d) )
ROM_END
ROM_START( ballbros )
ROM_REGION( 0x40000, "maincpu", 0 ) // 256k for 68000 code
ROM_LOAD16_BYTE( "10a", 0x00000, 0x20000, CRC(4af0e858) SHA1(817817169aee075d52411bdbe568514511760386) )
ROM_LOAD16_BYTE( "5a", 0x00001, 0x20000, CRC(0b983a69) SHA1(7be06761a19e1dc5d1404d1920797b406421e365) )
ROM_REGION( 0x10000, "audiocpu", 0 ) // 64k for Z80 code
ROM_LOAD( "8d", 0x00000, 0x10000, CRC(d1c515af) SHA1(00451991b4c793487b156f9be2b2e4688325ff24) )
ROM_REGION( 0x080000, "gfx1", 0 )
ROM_LOAD32_BYTE( "3", 0x000003, 0x20000, CRC(ec3e0537) SHA1(51fe5c6ef007c188b2f51ad2225753d2b403e35a) ) // Plane 0
ROM_LOAD32_BYTE( "2", 0x000002, 0x20000, CRC(bb441717) SHA1(205ae0aa3ded11766ae8f6fe7d08fefff17a9b73) ) // Plane 1
ROM_LOAD32_BYTE( "1", 0x000001, 0x20000, CRC(8196d624) SHA1(c859e3b1d3b481f38cfe47576efc1dcdbe6cde28) ) // Plane 2
ROM_LOAD32_BYTE( "0", 0x000000, 0x20000, CRC(1cc584e5) SHA1(18cf607fa06c095d088b80cea2a1e507d19c7126) ) // Plane 3
ROM_REGION( 0x80000, "ymsnd:adpcmb", 0 ) // Delta-T samples
ROM_LOAD( "east-11", 0x00000, 0x80000, CRC(92111f96) SHA1(e781f24761b7a923388f4cda64c7b31388fd64c5) )
ROM_REGION( 0x80000, "ymsnd:adpcma", 0 ) // ADPCM samples
ROM_LOAD( "east-10", 0x00000, 0x80000, CRC(ca0ac419) SHA1(b29f30a8ff1286c65b741353b6551918a45bcafe) )
ROM_END
} // Anonymous namespace
GAME( 1988, superman, 0, superman, superman, taitox_cchip_state, empty_init, ROT0, "Taito Corporation", "Superman (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, supermanu, superman, superman, supermanu, taitox_cchip_state, empty_init, ROT0, "Taito Corporation", "Superman (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, supermanj, superman, superman, supermanj, taitox_cchip_state, empty_init, ROT0, "Taito Corporation", "Superman (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, twinhawk, 0, daisenpu, twinhawk, taitox_state, empty_init, ROT270, "Taito Corporation Japan", "Twin Hawk (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, twinhawku, twinhawk, daisenpu, twinhawku, taitox_state, empty_init, ROT270, "Taito America Corporation", "Twin Hawk (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, daisenpu, twinhawk, daisenpu, daisenpu, taitox_state, empty_init, ROT270, "Taito Corporation", "Daisenpu (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, gigandes, 0, gigandes, gigandes, taitox_state, empty_init, ROT0, "East Technology", "Gigandes", MACHINE_SUPPORTS_SAVE )
GAME( 1989, gigandesa, gigandes, gigandes, gigandes, taitox_state, empty_init, ROT0, "East Technology", "Gigandes (earlier)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, kyustrkr, 0, kyustrkr, kyustrkr, taitox_state, empty_init, ROT180, "East Technology", "Last Striker / Kyuukyoku no Striker", MACHINE_SUPPORTS_SAVE )
GAME( 1992, ballbros, 0, ballbros, ballbros, taitox_state, empty_init, ROT0, "East Technology", "Balloon Brothers", MACHINE_SUPPORTS_SAVE )
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