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author Robbbert <Robbbert@users.noreply.github.com>2022-03-15 21:38:01 +1100
committer Robbbert <Robbbert@users.noreply.github.com>2022-03-15 21:38:01 +1100
commit6d9216bf11db6596c07351ff3e191bd97b32a359 (patch)
tree53acadc743eef54bd5602d9af0aeaeda7c28a7ee /src/emu/romload.cpp
parentf2812653ff613e85d6e6af87ac4341bcb3ffb6a9 (diff)
Revert "Revert "Remove fileio.h from emu.h""
This reverts commit ea6d1ae3f4cd36732c2b9a2a6d02a06dc4a97def.
Diffstat (limited to 'src/emu/romload.cpp')
-rw-r--r--src/emu/romload.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/emu/romload.cpp b/src/emu/romload.cpp
index 73bbd5b62c9..1ab26947946 100644
--- a/src/emu/romload.cpp
+++ b/src/emu/romload.cpp
@@ -11,12 +11,14 @@
#include "emu.h"
#include "romload.h"
-#include "corestr.h"
-#include "emuopts.h"
#include "drivenum.h"
+#include "emuopts.h"
+#include "fileio.h"
#include "softlist_dev.h"
#include "ui/uimain.h"
+#include "corestr.h"
+
#include <algorithm>
#include <set>
0'>150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030
// license:BSD-3-Clause
// copyright-holders:David Haywood
/***************************************************************************

                     -= 68020 + Imagetek I5000 Games =-

            driver by   David Haywood
            partly based on metro.cpp driver by Luca Elia


Main  CPU    :  MC68020

Video Chips   : Imagetek I5000 |
Sound Chips   : Imagetek I5000 |\- both sound and gfx
Other Features: Memory Blitter (part of Imagetek I5000)

---------------------------------------------------------------------------
Year + Game                     PCB         Video Chip  Issues / Notes
---------------------------------------------------------------------------
97  Rabbit                      VG5330-B    I5000
97? Tokimeki Mahjong Paradise(1)VG5550-B    I5000
---------------------------------------------------------------------------
Not dumped yet:
unknown

To Do:

- raster effects (rabbit only?, see left side of one of the levels in rabbit)
- clean up zoom code and make zoom effect more accurate

Notes:

(1) This is currently in its own driver "tmmjprd.cpp" because it uses the
    chip in a completely different way to Rabbit.  They should be merged
    again later, once the chip is better understood.



Rabbit PCB Layout
-----------------

VG5330-B
|---------------------------------|
|    62256  62256        61    60 |
|    62256  62256        51    50 |
|    62256  62256                 |
|    62256  62256        43    42 |
|                        41    40 |
|                                 |
|J     IMAGETEK          33    32 |
|A      I5000            23    22 |
|M            40MHz               |
|M                       13    12 |
|A             68EC020   03    02 |
|     ALTERA                      |
|     EPM7032 24MHz      31    30 |
|     93C46              21    20 |
|                                 |
| JPR2  JPR0  62256      11    10 |
| JPR3  JPR1  62256      01    00 |
|---------------------------------|

Notes:
      68020 clock: 24.000MHz
      VSync: 60Hz

      Only ROMs positions 60, 50, 40, 02, 03, 10, 11, 01, 00 are populated.

Tokimeki Mahjong Paradise - Dear My Love Board Notes
----------------------------------------------------

Board:  VG5550-B

CPU:    MC68EC020FG25
OSC:    40.00000MHz
        24.00000MHz

Custom: Imagetek I5000 (2ch video & 2ch sound)

*/

#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "machine/eepromser.h"
#include "sound/i5000.h"
#include "screen.h"
#include "speaker.h"


class rabbit_state : public driver_device
{
public:
	enum
	{
		TIMER_BLIT_DONE
	};

	rabbit_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag),
		m_maincpu(*this, "maincpu"),
		m_eeprom(*this, "eeprom"),
		m_gfxdecode(*this, "gfxdecode"),
		m_palette(*this, "palette"),
		m_viewregs0(*this, "viewregs0"),
		m_viewregs6(*this, "viewregs6"),
		m_viewregs7(*this, "viewregs7"),
		m_viewregs9(*this, "viewregs9"),
		m_viewregs10(*this, "viewregs10"),
		m_tilemap_regs(*this, "tilemap_regs.%u", 0),
		m_spriteregs(*this, "spriteregs"),
		m_blitterregs(*this, "blitterregs"),
		m_spriteram(*this, "spriteram") { }

	DECLARE_WRITE32_MEMBER(tilemap0_w);
	DECLARE_WRITE32_MEMBER(tilemap1_w);
	DECLARE_WRITE32_MEMBER(tilemap2_w);
	DECLARE_WRITE32_MEMBER(tilemap3_w);
	DECLARE_READ32_MEMBER(tilemap0_r);
	DECLARE_READ32_MEMBER(tilemap1_r);
	DECLARE_READ32_MEMBER(tilemap2_r);
	DECLARE_READ32_MEMBER(tilemap3_r);
	DECLARE_READ32_MEMBER(randomrabbits);
	DECLARE_WRITE32_MEMBER(rombank_w);
	DECLARE_WRITE32_MEMBER(blitter_w);
	DECLARE_WRITE32_MEMBER(eeprom_write);

	DECLARE_DRIVER_INIT(rabbit);

	void rabbit(machine_config &config);

	void rabbit_map(address_map &map);
protected:
	virtual void video_start() override;
	virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;

private:
	required_device<cpu_device> m_maincpu;
	required_device<eeprom_serial_93cxx_device> m_eeprom;
	required_device<gfxdecode_device> m_gfxdecode;
	required_device<palette_device> m_palette;

	required_shared_ptr<uint32_t> m_viewregs0;
	required_shared_ptr<uint32_t> m_viewregs6;
	required_shared_ptr<uint32_t> m_viewregs7;
	required_shared_ptr<uint32_t> m_viewregs9;
	required_shared_ptr<uint32_t> m_viewregs10;
	required_shared_ptr_array<uint32_t, 4> m_tilemap_regs;
	required_shared_ptr<uint32_t> m_spriteregs;
	required_shared_ptr<uint32_t> m_blitterregs;
	required_shared_ptr<uint32_t> m_spriteram;

	std::unique_ptr<bitmap_ind16> m_sprite_bitmap;
	rectangle m_sprite_clip;
	int m_vblirqlevel;
	int m_bltirqlevel;
	int m_banking;
	std::unique_ptr<uint32_t[]> m_tilemap_ram[4];
	tilemap_t *m_tilemap[4];
	emu_timer *m_blit_done_timer;

	TILE_GET_INFO_MEMBER(get_tilemap0_tile_info);
	TILE_GET_INFO_MEMBER(get_tilemap1_tile_info);
	TILE_GET_INFO_MEMBER(get_tilemap2_tile_info);
	TILE_GET_INFO_MEMBER(get_tilemap3_tile_info);

	INTERRUPT_GEN_MEMBER(vblank_interrupt);

	uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	inline void get_tilemap_info(tile_data &tileinfo, int tile_index, int whichtilemap, int tilesize);
	void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect );
	void clearspritebitmap( bitmap_ind16 &bitmap, const rectangle &cliprect );
	void draw_sprite_bitmap( bitmap_ind16 &bitmap, const rectangle &cliprect );
	void drawtilemap( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int whichtilemap );
	void do_blit();
};


/* call with tilesize = 0 for 8x8 or 1 for 16x16 */
void rabbit_state::get_tilemap_info(tile_data &tileinfo, int tile_index, int whichtilemap, int tilesize)
{
	/* fedcba98 76543210 fedcba98 76543210
	   x                                    color mask? how exactly does it relate to color bits?
	    xx                                  flip
	      x                                 depth
	       xxxx xxxx                        color
	                xxxx                    bank
	                     xxxxxxxx xxxxxxxx  tile
	*/
	int depth = (m_tilemap_ram[whichtilemap][tile_index]&0x10000000)>>28;
	int tileno = m_tilemap_ram[whichtilemap][tile_index]&0xffff;
	int bank = (m_tilemap_ram[whichtilemap][tile_index]&0x000f0000)>>16;
	int colour = (m_tilemap_ram[whichtilemap][tile_index]>>20)&0xff;
	int cmask = m_tilemap_ram[whichtilemap][tile_index]>>31&1;
	int flipxy = (m_tilemap_ram[whichtilemap][tile_index]>>29)&3;

	if (m_banking)
	{
		switch (bank)
		{
			case 0x0:
				break;

			case 0x8:
				tileno += 0x10000;
				break;

			case 0xc:
				tileno += 0x20000;
				break;

			default:
				//printf("tilebank %x\n",bank);
				break;
		}
	}
	else
	{
		tileno += (bank << 16);
	}

	if (depth)
	{
		tileno >>=(1+tilesize*2);
		colour &= 0x0f;
		colour += 0x20;
		tileinfo.group = 1;
		SET_TILE_INFO_MEMBER(6+tilesize,tileno,colour,TILE_FLIPXY(flipxy));
	}
	else
	{
		tileno >>=(0+tilesize*2);
		if (cmask) colour&=0x3f; // see health bars
		colour += 0x200;
		tileinfo.group = 0;
		SET_TILE_INFO_MEMBER(4+tilesize,tileno,colour,TILE_FLIPXY(flipxy));
	}
}

TILE_GET_INFO_MEMBER(rabbit_state::get_tilemap0_tile_info)
{
	get_tilemap_info(tileinfo,tile_index,0,1);
}

TILE_GET_INFO_MEMBER(rabbit_state::get_tilemap1_tile_info)
{
	get_tilemap_info(tileinfo,tile_index,1,1);
}

TILE_GET_INFO_MEMBER(rabbit_state::get_tilemap2_tile_info)
{
	get_tilemap_info(tileinfo,tile_index,2,1);
}

TILE_GET_INFO_MEMBER(rabbit_state::get_tilemap3_tile_info)
{
	get_tilemap_info(tileinfo,tile_index,3,0);
}

WRITE32_MEMBER(rabbit_state::tilemap0_w)
{
	COMBINE_DATA(&m_tilemap_ram[0][offset]);
	m_tilemap[0]->mark_tile_dirty(offset);
}

WRITE32_MEMBER(rabbit_state::tilemap1_w)
{
	COMBINE_DATA(&m_tilemap_ram[1][offset]);
	m_tilemap[1]->mark_tile_dirty(offset);
}

WRITE32_MEMBER(rabbit_state::tilemap2_w)
{
	COMBINE_DATA(&m_tilemap_ram[2][offset]);
	m_tilemap[2]->mark_tile_dirty(offset);
}


WRITE32_MEMBER(rabbit_state::tilemap3_w)
{
	COMBINE_DATA(&m_tilemap_ram[3][offset]);
	m_tilemap[3]->mark_tile_dirty(offset);
}

/*

'spriteregs' format (7 dwords)

00000XXX 0YYYAAAA 0000BBBB 0000CCCC 03065000 00720008 00a803bc
             zoom     zoom     zoom          Strt/End

XXX = global Xpos
YYY = global Ypos

AAAA = 0100 when normal, 018c when zoomed out
BBBB = 9f80 when normal, f6ba when zoomed out  0x9f80 / 128 = 319
CCCC = 6f80 when normal, ac7a when zoomed out  0x6f80 / 128 = 223


sprites invisible at the end of a round in rabbit, why?

*/

void rabbit_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect )
{
	int xpos,ypos,tileno,xflip,yflip, colr;
	gfx_element *gfx = m_gfxdecode->gfx(1);
	int todraw = (m_spriteregs[5]&0x0fff0000)>>16; // how many sprites to draw (start/end reg..) what is the other half?

	uint32_t *source = (m_spriteram+ (todraw*2))-2;
	uint32_t *finish = m_spriteram;

//  m_sprite_bitmap->fill(0x0, m_sprite_clip); // sloooow

	while( source>=finish )
	{
		xpos = (source[0]&0x00000fff);
		ypos = (source[0]&0x0fff0000)>>16;

		xflip = (source[0]&0x00008000)>>15;
		yflip = (source[0]&0x00004000)>>14;

		tileno = (source[1]&0x0001ffff);
		colr =   (source[1]&0x0ff00000)>>20;

		if(xpos&0x800)xpos-=0x1000;

		gfx->transpen(*m_sprite_bitmap,m_sprite_clip,tileno,colr,!xflip/*wrongdecode?*/,yflip,xpos+0x20-8/*-(m_spriteregs[0]&0x00000fff)*/,ypos-24/*-((m_spriteregs[1]&0x0fff0000)>>16)*/,15);
//      gfx->transpen(bitmap,cliprect,tileno,colr,!xflip/*wrongdecode?*/,yflip,xpos+0xa0-8/*-(m_spriteregs[0]&0x00000fff)*/,ypos-24+0x80/*-((m_spriteregs[1]&0x0fff0000)>>16)*/,0);


		source-=2;

	}

}

/* the sprite bitmap can probably be handled better than this ... */
void rabbit_state::clearspritebitmap( bitmap_ind16 &bitmap, const rectangle &cliprect )
{
	int startx, starty;
	int y;
	int amountx,amounty;
	uint16_t *dstline;

	/* clears a *sensible* amount of the sprite bitmap */
	startx = (m_spriteregs[0]&0x00000fff);
	starty = (m_spriteregs[1]&0x0fff0000)>>16;

	startx-=200;
	starty-=200;
	amountx =650;
	amounty =600;

	if (startx < 0) { amountx += startx; startx = 0; }
	if ((startx+amountx)>=0x1000) amountx-=(0x1000-(startx+amountx));

	for (y=0; y<amounty;y++)
	{
		dstline = &m_sprite_bitmap->pix16((starty+y)&0xfff);
		memset(dstline+startx,0x00,amountx*2);
	}
}

/* todo: fix zoom, it's inaccurate and this code is ugly */
void rabbit_state::draw_sprite_bitmap( bitmap_ind16 &bitmap, const rectangle &cliprect )
{
	uint32_t x,y;
	uint16_t *srcline;
	uint16_t *dstline;
	uint16_t pixdata;
	uint32_t xsize, ysize;
	uint32_t xdrawpos, ydrawpos;
	uint32_t xstep,ystep;

	int startx, starty;
	startx = ((m_spriteregs[0]&0x00000fff));
	starty = ((m_spriteregs[1]&0x0fff0000)>>16);

	/* zoom compensation? */
	startx-=((m_spriteregs[1]&0x000001ff)>>1);
	starty-=((m_spriteregs[1]&0x000001ff)>>1);


	xsize = ((m_spriteregs[2]&0x0000ffff));
	ysize = ((m_spriteregs[3]&0x0000ffff));
	xsize+=0x80;
	ysize+=0x80;
	xstep = ((320*128)<<16) / xsize;
	ystep = ((224*128)<<16) / ysize;
	ydrawpos = 0;
	for (y=0;y<ysize;y+=0x80)
	{
		ydrawpos = ((y>>7)*ystep);
		ydrawpos >>=16;

		if ((ydrawpos >= cliprect.min_y) && (ydrawpos <= cliprect.max_y))
		{
			srcline = &m_sprite_bitmap->pix16((starty+(y>>7))&0xfff);
			dstline = &bitmap.pix16(ydrawpos);

			for (x=0;x<xsize;x+=0x80)
			{
				xdrawpos = ((x>>7)*xstep);
				xdrawpos >>=16;
				pixdata = srcline[(startx+(x>>7))&0xfff];

				if (pixdata)
					if ((xdrawpos >= cliprect.min_x) && (xdrawpos <= cliprect.max_x))
						dstline[xdrawpos] = pixdata;
			}
		}
	}



}
void rabbit_state::video_start()
{
	/* the tilemaps are bigger than the regions the cpu can see, need to allocate the ram here */
	/* or maybe not for this game/hw .... */
	m_tilemap_ram[0] = make_unique_clear<uint32_t[]>(0x20000/4);
	m_tilemap_ram[1] = make_unique_clear<uint32_t[]>(0x20000/4);
	m_tilemap_ram[2] = make_unique_clear<uint32_t[]>(0x20000/4);
	m_tilemap_ram[3] = make_unique_clear<uint32_t[]>(0x20000/4);

	m_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(rabbit_state::get_tilemap0_tile_info),this),TILEMAP_SCAN_ROWS,16, 16, 128,32);
	m_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(rabbit_state::get_tilemap1_tile_info),this),TILEMAP_SCAN_ROWS,16, 16, 128,32);
	m_tilemap[2] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(rabbit_state::get_tilemap2_tile_info),this),TILEMAP_SCAN_ROWS,16, 16, 128,32);
	m_tilemap[3] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(rabbit_state::get_tilemap3_tile_info),this),TILEMAP_SCAN_ROWS, 8,  8, 128,32);

	/* the tilemaps mix 4bpp and 8bbp tiles, we split these into 2 groups, and set a different transpen for each group */
	m_tilemap[0]->map_pen_to_layer(0, 15,  TILEMAP_PIXEL_TRANSPARENT);
	m_tilemap[0]->map_pen_to_layer(1, 255, TILEMAP_PIXEL_TRANSPARENT);
	m_tilemap[1]->map_pen_to_layer(0, 15,  TILEMAP_PIXEL_TRANSPARENT);
	m_tilemap[1]->map_pen_to_layer(1, 255, TILEMAP_PIXEL_TRANSPARENT);
	m_tilemap[2]->map_pen_to_layer(0, 15,  TILEMAP_PIXEL_TRANSPARENT);
	m_tilemap[2]->map_pen_to_layer(1, 255, TILEMAP_PIXEL_TRANSPARENT);
	m_tilemap[3]->map_pen_to_layer(0, 15,  TILEMAP_PIXEL_TRANSPARENT);
	m_tilemap[3]->map_pen_to_layer(1, 255, TILEMAP_PIXEL_TRANSPARENT);

	m_sprite_bitmap = std::make_unique<bitmap_ind16>(0x1000,0x1000);
	m_sprite_clip.set(0, 0x1000-1, 0, 0x1000-1);

	m_blit_done_timer = timer_alloc(TIMER_BLIT_DONE);

	save_pointer(NAME(m_tilemap_ram[0].get()), 0x20000/4);
	save_pointer(NAME(m_tilemap_ram[1].get()), 0x20000/4);
	save_pointer(NAME(m_tilemap_ram[2].get()), 0x20000/4);
	save_pointer(NAME(m_tilemap_ram[3].get()), 0x20000/4);
}

/*

info based on rabbit

tilemap regs format (6 dwords, 1 set for each tilemap)

each line represents the differences on each tilemap for unknown variables
(tilemap)
(0) 0P660000 YYYYXXXX 0000**00 0000AAAA BBBB0000 00fx0000   ** = 00 during title, 8f during game, x = 0 during title, 1 during game
(1)     1                 00                        0
(2)     2                 00                        0
(3)   263                 00                        0
 0123456789abcdef = never change?

 P = priority
 Y = Yscroll
 X = Xscroll
 A = Yzoom (maybe X) (0800 = normal, 0C60 = fully zoomed out)
 B = Xzoom (maybe Y) (0800 = normal, 0C60 = fully zoomed out)

*/

void rabbit_state::drawtilemap( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int whichtilemap )
{
	int32_t startx, starty, incxx, incxy, incyx, incyy, tran;

	startx=((m_tilemap_regs[whichtilemap][1]&0x0000ffff));  // >>4 for nonzoomed pixel scroll value
	starty=((m_tilemap_regs[whichtilemap][1]&0xffff0000)>>16); // >> 20 for nonzoomed pixel scroll value
	incxx= ((m_tilemap_regs[whichtilemap][3]&0x00000fff)); // 0x800 when non-zoomed
	incyy= ((m_tilemap_regs[whichtilemap][4]&0x0fff0000)>>16);

	incxy = 0; incyx = 0;
	tran = 1;


	/* incxx and incyy and standard zoom, 16.16, a value of 0x10000 means no zoom
	   startx/starty are also 16.16 scrolling
	  */

	m_tilemap[whichtilemap]->draw_roz(screen, bitmap, cliprect, startx << 12,starty << 12,
			incxx << 5,incxy << 8,incyx << 8,incyy << 5,
			1,  /* wraparound */
			tran ? 0 : TILEMAP_DRAW_OPAQUE,0);
}

uint32_t rabbit_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int prilevel;

	bitmap.fill(m_palette->black_pen(), cliprect);

//  popmessage("%08x %08x", m_viewregs0[0], m_viewregs0[1]);
//  popmessage("%08x %08x %08x %08x %08x %08x", m_tilemap_regs[0][0],m_tilemap_regs[0][1],m_tilemap_regs[0][2],m_tilemap_regs[0][3],m_tilemap_regs[0][4],m_tilemap_regs[0][5]);
//  popmessage("%08x %08x %08x %08x %08x %08x", m_tilemap_regs[1][0],m_tilemap_regs[1][1],m_tilemap_regs[1][2],m_tilemap_regs[1][3],m_tilemap_regs[1][4],m_tilemap_regs[1][5]);
//  popmessage("%08x %08x %08x %08x %08x %08x", m_tilemap_regs[2][0],m_tilemap_regs[2][1],m_tilemap_regs[2][2],m_tilemap_regs[2][3],m_tilemap_regs[2][4],m_tilemap_regs[2][5]);
//  popmessage("%08x %08x %08x %08x %08x %08x", m_tilemap_regs[3][0],m_tilemap_regs[3][1],m_tilemap_regs[3][2],m_tilemap_regs[3][3],m_tilemap_regs[3][4],m_tilemap_regs[3][5]);
//  popmessage("%08x %08x %08x %08x %08x %08x %08x", m_spriteregs[0],m_spriteregs[1],m_spriteregs[2],m_spriteregs[3],m_spriteregs[4],m_spriteregs[5], m_spriteregs[6]);
//  popmessage("%08x %08x %08x %08x %08x", m_viewregs6[0],m_viewregs6[1],m_viewregs6[2],m_viewregs6[3],m_viewregs6[4]);
//  popmessage("%08x", m_viewregs7[0]);
//  popmessage("%08x %08x %08x %08x", m_blitterregs[0],m_blitterregs[1],m_blitterregs[2],m_blitterregs[3]);
//  popmessage("%08x %08x %08x %08x", m_viewregs9[0],m_viewregs9[1],m_viewregs9[2],m_viewregs9[3]);

//  popmessage("%08x %08x %08x %08x %08x", m_viewregs10[0],m_viewregs10[1],m_viewregs10[2],m_viewregs10[3],m_viewregs10[4]);

	/* prio isnt certain but seems to work.. */
	for (prilevel = 0xf; prilevel >0; prilevel--)
	{
		if (prilevel == ((m_tilemap_regs[3][0]&0x0f000000)>>24)) drawtilemap(screen,bitmap,cliprect, 3);
		if (prilevel == ((m_tilemap_regs[2][0]&0x0f000000)>>24)) drawtilemap(screen,bitmap,cliprect, 2);
		if (prilevel == ((m_tilemap_regs[1][0]&0x0f000000)>>24)) drawtilemap(screen,bitmap,cliprect, 1);
		if (prilevel == ((m_tilemap_regs[0][0]&0x0f000000)>>24)) drawtilemap(screen,bitmap,cliprect, 0);

		if (prilevel == 0x09) // should it be selectable?
		{
			clearspritebitmap(bitmap,cliprect);
			draw_sprites(bitmap,cliprect);  // render to bitmap
			draw_sprite_bitmap(bitmap,cliprect); // copy bitmap to screen
		}
	}
	return 0;
}




READ32_MEMBER(rabbit_state::tilemap0_r)
{
	return m_tilemap_ram[0][offset];
}

READ32_MEMBER(rabbit_state::tilemap1_r)
{
	return m_tilemap_ram[1][offset];
}

READ32_MEMBER(rabbit_state::tilemap2_r)
{
	return m_tilemap_ram[2][offset];
}

READ32_MEMBER(rabbit_state::tilemap3_r)
{
	return m_tilemap_ram[3][offset];
}

READ32_MEMBER(rabbit_state::randomrabbits)
{
	return machine().rand();
}

/* rom bank is used when testing roms, not currently hooked up */
WRITE32_MEMBER(rabbit_state::rombank_w)
{
	uint8_t *dataroms = memregion("gfx1")->base();
#if 0
	int bank;
	printf("rabbit rombank %08x\n",data);
	bank = data & 0x3ff;

	membank("bank1")->set_base(&dataroms[0x40000*(bank&0x3ff)]);
#else
	membank("bank1")->set_base(&dataroms[0]);
#endif

}


#define BLITCMDLOG 0
#define BLITLOG 0

void rabbit_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
	switch (id)
	{
	case TIMER_BLIT_DONE:
		m_maincpu->set_input_line(m_bltirqlevel, HOLD_LINE);
		break;
	default:
		assert_always(false, "Unknown id in rabbit_state::device_timer");
	}
}

void rabbit_state::do_blit()
{
	uint8_t *blt_data = memregion("gfx1")->base();
	int blt_source = (m_blitterregs[0]&0x000fffff)>>0;
	int blt_column = (m_blitterregs[1]&0x00ff0000)>>16;
	int blt_line   = (m_blitterregs[1]&0x000000ff);
	int blt_tilemp = (m_blitterregs[2]&0x0000e000)>>13;
	int blt_oddflg = (m_blitterregs[2]&0x00000001)>>0;
	int mask,shift;


	if(BLITCMDLOG) osd_printf_debug("BLIT command %08x %08x %08x\n", m_blitterregs[0], m_blitterregs[1], m_blitterregs[2]);

	if (blt_oddflg&1)
	{
		mask = 0xffff0000;
		shift= 0;
	}
	else
	{
		mask = 0x0000ffff;
		shift= 16;
	}

	blt_oddflg>>=1; /* blt_oddflg is now in dword offsets*/
	blt_oddflg+=0x80*blt_line;

	blt_source<<=1; /* blitsource is in word offsets */

	while(1)
	{
		int blt_commnd = blt_data[blt_source+1];
		int blt_amount = blt_data[blt_source+0];
		int blt_value;
		int loopcount;
		int writeoffs;
		blt_source+=2;

		switch (blt_commnd)
		{
			case 0x00: /* copy nn bytes */
				if (!blt_amount)
				{
					if(BLITLOG) osd_printf_debug("end of blit list\n");
					m_blit_done_timer->adjust(attotime::from_usec(500));
					return;
				}

				if(BLITLOG) osd_printf_debug("blit copy %02x bytes\n", blt_amount);
				for (loopcount=0;loopcount<blt_amount;loopcount++)
				{
					blt_value = ((blt_data[blt_source+1]<<8)|(blt_data[blt_source+0]));
					blt_source+=2;
					writeoffs=blt_oddflg+blt_column;
					m_tilemap_ram[blt_tilemp][writeoffs]=(m_tilemap_ram[blt_tilemp][writeoffs]&mask)|(blt_value<<shift);
					m_tilemap[blt_tilemp]->mark_tile_dirty(writeoffs);

					blt_column++;
					blt_column&=0x7f;
				}

				break;

			case 0x02: /* fill nn bytes */
				if(BLITLOG) osd_printf_debug("blit fill %02x bytes\n", blt_amount);
				blt_value = ((blt_data[blt_source+1]<<8)|(blt_data[blt_source+0]));
				blt_source+=2;

				for (loopcount=0;loopcount<blt_amount;loopcount++)
				{
					writeoffs=blt_oddflg+blt_column;
					m_tilemap_ram[blt_tilemp][writeoffs]=(m_tilemap_ram[blt_tilemp][writeoffs]&mask)|(blt_value<<shift);
					m_tilemap[blt_tilemp]->mark_tile_dirty(writeoffs);
					blt_column++;
					blt_column&=0x7f;
				}

				break;

			case 0x03: /* next line */
				if(BLITLOG) osd_printf_debug("blit: move to next line\n");
				blt_column = (m_blitterregs[1]&0x00ff0000)>>16; /* --CC---- */
				blt_oddflg+=128;
				break;

			default: /* unknown / illegal */
				if(BLITLOG) osd_printf_debug("unknown blit command %02x\n",blt_commnd);
				break;
		}
	}

}



WRITE32_MEMBER(rabbit_state::blitter_w)
{
	COMBINE_DATA(&m_blitterregs[offset]);

	if (offset == 0x0c/4)
	{
		do_blit();
	}
}

WRITE32_MEMBER(rabbit_state::eeprom_write)
{
	// don't disturb the EEPROM if we're not actually writing to it
	// (in particular, data & 0x100 here with mask = ffff00ff looks to be the watchdog)
	if (mem_mask == 0xff000000)
	{
		// latch the bit
		m_eeprom->di_write((data & 0x01000000) >> 24);

		// reset line asserted: reset.
		m_eeprom->cs_write((data & 0x04000000) ? ASSERT_LINE : CLEAR_LINE );

		// clock line asserted: write latch or select next bit to read
		m_eeprom->clk_write((data & 0x02000000) ? ASSERT_LINE : CLEAR_LINE );
	}
}

void rabbit_state::rabbit_map(address_map &map)
{
	map(0x000000, 0x1fffff).rom();
	map(0x000000, 0x000003).nopw(); // bug in code / emulation?
	map(0x000010, 0x000013).nopw(); // bug in code / emulation?
	map(0x000024, 0x000027).nopw(); // bug in code / emulation?
	map(0x00719c, 0x00719f).nopw(); // bug in code / emulation?
	map(0x200000, 0x200003).portr("INPUTS").w(this, FUNC(rabbit_state::eeprom_write));
	map(0x400010, 0x400013).r(this, FUNC(rabbit_state::randomrabbits)); // gfx chip status?
	/* this lot are probably gfxchip/blitter etc. related */
	map(0x400010, 0x400013).writeonly().share("viewregs0");
	map(0x400100, 0x400117).writeonly().share("tilemap_regs.0"); // tilemap regs1
	map(0x400120, 0x400137).writeonly().share("tilemap_regs.1"); // tilemap regs2
	map(0x400140, 0x400157).writeonly().share("tilemap_regs.2"); // tilemap regs3
	map(0x400160, 0x400177).writeonly().share("tilemap_regs.3"); // tilemap regs4
	map(0x400200, 0x40021b).writeonly().share("spriteregs"); // sprregs?
	map(0x400300, 0x400303).w(this, FUNC(rabbit_state::rombank_w)); // used during rom testing, rombank/area select + something else?
	map(0x400400, 0x400413).writeonly().share("viewregs6"); // some global controls? (brightness etc.?)
	map(0x400500, 0x400503).writeonly().share("viewregs7");
	map(0x400700, 0x40070f).w(this, FUNC(rabbit_state::blitter_w)).share("blitterregs");
	map(0x400800, 0x40080f).writeonly().share("viewregs9"); // never changes?
	map(0x400900, 0x4009ff).rw("i5000snd", FUNC(i5000snd_device::read), FUNC(i5000snd_device::write));
	/* hmm */
	map(0x479700, 0x479713).writeonly().share("viewregs10");

	map(0x440000, 0x47ffff).bankr("bank1"); // data (gfx / sound) rom readback for ROM testing
	/* tilemaps */
	map(0x480000, 0x483fff).rw(this, FUNC(rabbit_state::tilemap0_r), FUNC(rabbit_state::tilemap0_w));
	map(0x484000, 0x487fff).rw(this, FUNC(rabbit_state::tilemap1_r), FUNC(rabbit_state::tilemap1_w));
	map(0x488000, 0x48bfff).rw(this, FUNC(rabbit_state::tilemap2_r), FUNC(rabbit_state::tilemap2_w));
	map(0x48c000, 0x48ffff).rw(this, FUNC(rabbit_state::tilemap3_r), FUNC(rabbit_state::tilemap3_w));
	map(0x494000, 0x497fff).ram().share("spriteram"); // sprites?
	map(0x4a0000, 0x4affff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette");
	map(0xff0000, 0xffffff).ram();
}


static INPUT_PORTS_START( rabbit )
	PORT_START("INPUTS")
	PORT_BIT( 0x00000001, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, do_read) // as per code at 4d932
	PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unlabeled in input test
	PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_SERVICE( 0x00000020, IP_ACTIVE_LOW )
	PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)

	PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
	PORT_BIT( 0xff000000, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END


static const gfx_layout sprite_8x8x4_layout =
{
	8,8,
	RGN_FRAC(1,1),
	4,
	{ 0,1,2,3 },
	{ 8,12,0,4, 24,28,16,20 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	8*32
};

static const gfx_layout sprite_8x8x8_layout =
{
	8,8,
	RGN_FRAC(1,1),
	8,
	{ 0,1,2,3,4,5,6,7 },
	{ 8,0, 40,32,24,16,56, 48 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 },
	8*64
};



static const gfx_layout sprite_16x16x4_layout =
{
	16,16,
	RGN_FRAC(1,2),
	4,
	{ 0,1,2,3 },
	{ RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+12,RGN_FRAC(1,2)+0,RGN_FRAC(1,2)+4,RGN_FRAC(1,2)+24,RGN_FRAC(1,2)+28,RGN_FRAC(1,2)+16,RGN_FRAC(1,2)+20, 8,12,0,4, 24,28,16,20  },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32 },
	16*32
};

static const gfx_layout sprite_16x16x8_layout =
{
	16,16,
	RGN_FRAC(1,2),
	8,
	{ 0,1,2,3,4,5,6,7 },
	{ RGN_FRAC(1,2)+8,RGN_FRAC(1,2)+0,RGN_FRAC(1,2)+24,RGN_FRAC(1,2)+16,RGN_FRAC(1,2)+40,RGN_FRAC(1,2)+32,RGN_FRAC(1,2)+56,RGN_FRAC(1,2)+48, 8,0,24,16, 40,32,56,48  },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 },
	16*64
};

static const gfx_layout _8x8x4_layout =
{
	8,8,
	RGN_FRAC(1,1),
	4,
	{ 0,1,2,3 },
	{ 4,0,12,8,20,16,28,24 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	8*32
};

static const gfx_layout _16x16x4_layout =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ 0,1,2,3 },
	{ 4,0,12,8, 20,16,28,24,36,32,44,40,52,48,60,56 },
	{ 0*64, 1*64, 2*64,3*64,4*64,5*64,6*64,7*64,8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64 },
	16*64
};

static const gfx_layout _8x8x8_layout =
{
	8,8,
	RGN_FRAC(1,1),
	8,
	{ 0,1,2,3,4,5,6,7 },
	{ 0,8,16,24,32,40,48,56 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 },
	8*64
};

static const gfx_layout _16x16x8_layout =
{
	16,16,
	RGN_FRAC(1,1),
	8,
	{ 0,1,2,3,4,5,6,7 },
	{ 0,8,16,24,32,40,48,56, 64, 72, 80, 88, 96, 104, 112, 120 },
	{ 0*128, 1*128, 2*128,3*128,4*128,5*128,6*128,7*128,8*128,9*128,10*128,11*128,12*128,13*128,14*128,15*128 },
	16*128
};



static GFXDECODE_START( rabbit )
	/* this seems to be sprites */
	GFXDECODE_ENTRY( "gfx1", 0, sprite_8x8x4_layout,   0x0, 0x1000  )
	GFXDECODE_ENTRY( "gfx1", 0, sprite_16x16x4_layout, 0x0, 0x1000  )
	GFXDECODE_ENTRY( "gfx1", 0, sprite_8x8x8_layout,   0x0, 0x1000  ) // wrong
	GFXDECODE_ENTRY( "gfx1", 0, sprite_16x16x8_layout, 0x0, 0x1000  ) // wrong

	/* this seems to be backgrounds and tilemap gfx */
	GFXDECODE_ENTRY( "gfx2", 0, _8x8x4_layout,   0x0, 0x1000  )
	GFXDECODE_ENTRY( "gfx2", 0, _16x16x4_layout, 0x0, 0x1000  )
	GFXDECODE_ENTRY( "gfx2", 0, _8x8x8_layout,   0x0, 0x1000  )
	GFXDECODE_ENTRY( "gfx2", 0, _16x16x8_layout, 0x0, 0x1000  )

GFXDECODE_END

/* irq 6 = vblank
   irq 4 = blitter done?
   irq 5 = ?
   irq 1 = ?

  */

INTERRUPT_GEN_MEMBER(rabbit_state::vblank_interrupt)
{
	m_maincpu->set_input_line(m_vblirqlevel, HOLD_LINE);
}

MACHINE_CONFIG_START(rabbit_state::rabbit)
	MCFG_DEVICE_ADD("maincpu", M68EC020, XTAL(24'000'000))
	MCFG_DEVICE_PROGRAM_MAP(rabbit_map)
	MCFG_DEVICE_VBLANK_INT_DRIVER("screen", rabbit_state,  vblank_interrupt)

	MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")

	MCFG_GFXDECODE_ADD("gfxdecode", "palette", rabbit)

	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(64*16, 64*16)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1)
//  MCFG_SCREEN_VISIBLE_AREA(0*8, 64*16-1, 0*16, 64*16-1)
//  MCFG_SCREEN_VISIBLE_AREA(0*8, 20*16-1, 32*16, 48*16-1)
	MCFG_SCREEN_UPDATE_DRIVER(rabbit_state, screen_update)
	MCFG_SCREEN_PALETTE("palette")

	MCFG_PALETTE_ADD_INIT_BLACK("palette", 0x4000)
	MCFG_PALETTE_FORMAT(XGRB)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MCFG_I5000_SND_ADD("i5000snd", XTAL(40'000'000))
	MCFG_SOUND_ROUTE(0, "rspeaker", 1.00)
	MCFG_SOUND_ROUTE(1, "lspeaker", 1.00)
MACHINE_CONFIG_END





DRIVER_INIT_MEMBER(rabbit_state,rabbit)
{
	m_banking = 1;
	m_vblirqlevel = 6;
	m_bltirqlevel = 4;
	/* 5 and 1 are also valid and might be raster related */
}



ROM_START( rabbit )
	ROM_REGION( 0x200000, "maincpu", 0 ) /* 68020 Code */
	ROM_LOAD32_BYTE( "jpr0.0", 0x000000, 0x080000, CRC(52bb18c0) SHA1(625bc8a4daa6d08cacd92d9110cf67a95a91325a) )
	ROM_LOAD32_BYTE( "jpr1.1", 0x000001, 0x080000, CRC(38299d0d) SHA1(72ccd51781b47636bb16ac18037cb3121d17199f) )
	ROM_LOAD32_BYTE( "jpr2.2", 0x000002, 0x080000, CRC(fa3fd91a) SHA1(ac0e658af30b37b752ede833b44ff5423b93bdb1) )
	ROM_LOAD32_BYTE( "jpr3.3", 0x000003, 0x080000, CRC(d22727ca) SHA1(8415cb2d3864b11fe5623ac65f2e28fd62c61bd1) )


// the rom test tests as if things were mapped like this (video chip / blitter space?)
#if 0
	ROM_REGION( 0x9000000, "test", ROMREGION_ERASE )
	ROM_LOAD32_WORD( "jfv0.00", 0x0000002, 0x400000, CRC(b2a4d3d3) SHA1(0ab71d82a37ff94442b91712a28d3470619ba575) ) // sprite gfx
	ROM_LOAD32_WORD( "jfv1.01", 0x0000000, 0x400000, CRC(83f3926e) SHA1(b1c479e675d35fc08c9a7648ff40348a24654e7e) ) // sprite gfx
	ROM_LOAD32_WORD( "jsn0.11", 0x0800002, 0x400000, CRC(e1f726e8) SHA1(598d75f3ff9e43ec8ce6131ed37f4345bf2f2d8e) ) // sound
	ROM_LOAD32_WORD( "jfv2.02", 0x2000002, 0x400000, CRC(b264bfb5) SHA1(8fafedb6af74150465b1773e80aef0edc3da4678) ) // sprite gfx
	ROM_LOAD32_WORD( "jfv3.03", 0x2000000, 0x400000, CRC(3e1a9be2) SHA1(2082a4ae8cda84cec5ea0fc08753db387bb70d41) ) // sprite gfx
	ROM_LOAD16_BYTE( "jbg0.40", 0x4000001, 0x200000, CRC(89662944) SHA1(ca916ba38480fa588af19fc9682603f5195ad6c7) ) // bg gfx (fails check, but dumped from two different boards)
	ROM_LOAD16_BYTE( "jbg1.50", 0x6000000, 0x200000, CRC(1fc7f6e0) SHA1(b36062d2a9683683ffffd3003d5244a185f53280) ) // bg gfx
	ROM_LOAD16_BYTE( "jbg2.60", 0x8000001, 0x200000, CRC(aee265fc) SHA1(ec420ab30b9b5141162223fc1fbf663ad9f211e6) ) // bg gfx
#endif

	ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprite Roms (and Blitter Data) */
	ROM_LOAD32_WORD( "jfv0.00", 0x0000002, 0x400000, CRC(b2a4d3d3) SHA1(0ab71d82a37ff94442b91712a28d3470619ba575) )
	ROM_LOAD32_WORD( "jfv1.01", 0x0000000, 0x400000, CRC(83f3926e) SHA1(b1c479e675d35fc08c9a7648ff40348a24654e7e) )
	ROM_LOAD32_WORD( "jfv2.02", 0x0800002, 0x400000, CRC(b264bfb5) SHA1(8fafedb6af74150465b1773e80aef0edc3da4678) )
	ROM_LOAD32_WORD( "jfv3.03", 0x0800000, 0x400000, CRC(3e1a9be2) SHA1(2082a4ae8cda84cec5ea0fc08753db387bb70d41) )


	ROM_REGION( 0x600000, "gfx2", 0 ) /* BG Roms */
	ROM_LOAD( "jbg0.40", 0x000000, 0x200000, CRC(89662944) SHA1(ca916ba38480fa588af19fc9682603f5195ad6c7) )
	ROM_LOAD( "jbg1.50", 0x200000, 0x200000, CRC(1fc7f6e0) SHA1(b36062d2a9683683ffffd3003d5244a185f53280) )
	ROM_LOAD( "jbg2.60", 0x400000, 0x200000, CRC(aee265fc) SHA1(ec420ab30b9b5141162223fc1fbf663ad9f211e6) )

	ROM_REGION( 0x400000, "i5000snd", ROMREGION_ERASE ) /* sound rom */
	ROM_LOAD( "jsn0.11", 0x000000, 0x000018, CRC(e1f726e8) SHA1(598d75f3ff9e43ec8ce6131ed37f4345bf2f2d8e) ) // header "VCDT i5000"
	ROM_CONTINUE(        0x000000, 0x3fffe8 ) // sample data starts here

	ROM_REGION16_BE( 0x80, "eeprom", 0 )
	ROM_LOAD( "rabbit.nv", 0x0000, 0x0080, CRC(73d471ed) SHA1(45e045f5ea9036342b88013e021d402741d98537) )
ROM_END

ROM_START( rabbitjt )
	ROM_REGION( 0x200000, "maincpu", 0 ) /* 68020 Code, handwritten labels */
	ROM_LOAD32_BYTE( "pvo0_mst_1-28.u82", 0x000000, 0x080000, CRC(a1c30c91) SHA1(fe35c5521acba902ca74c6d1ea2b92593138a10a) ) // actually 1/28, presumably build date
	ROM_LOAD32_BYTE( "pvo1_mst_1-28.u84", 0x000001, 0x080000, CRC(9b7697e6) SHA1(c60cdc3db7321b2846637d92ae864ca80796ad73) )
	ROM_LOAD32_BYTE( "pvo2_mst_1-28.u83", 0x000002, 0x080000, CRC(9809b825) SHA1(05f965c87782062e66e5a88313a12b230de90800) )
	ROM_LOAD32_BYTE( "pvo3_mst_1-28.u85", 0x000003, 0x080000, CRC(ce8ebb82) SHA1(69eb8410a3b7d9cbb682d0911bcad1a92ac3aca7) )


// the rom test tests as if things were mapped like this (video chip / blitter space?)
#if 0
	ROM_REGION( 0x9000000, "test", ROMREGION_ERASE )
	ROM_LOAD32_WORD( "jfv0.00", 0x0000002, 0x400000, CRC(b2a4d3d3) SHA1(0ab71d82a37ff94442b91712a28d3470619ba575) ) // sprite gfx
	ROM_LOAD32_WORD( "jfv1.01", 0x0000000, 0x400000, CRC(83f3926e) SHA1(b1c479e675d35fc08c9a7648ff40348a24654e7e) ) // sprite gfx
	ROM_LOAD32_WORD( "jsn0.11", 0x0800002, 0x400000, CRC(e1f726e8) SHA1(598d75f3ff9e43ec8ce6131ed37f4345bf2f2d8e) ) // sound
	ROM_LOAD32_WORD( "jfv2.02", 0x2000002, 0x400000, CRC(b264bfb5) SHA1(8fafedb6af74150465b1773e80aef0edc3da4678) ) // sprite gfx
	ROM_LOAD32_WORD( "jfv3.03", 0x2000000, 0x400000, CRC(3e1a9be2) SHA1(2082a4ae8cda84cec5ea0fc08753db387bb70d41) ) // sprite gfx
	ROM_LOAD16_BYTE( "jbg0.40", 0x4000001, 0x200000, CRC(89662944) SHA1(ca916ba38480fa588af19fc9682603f5195ad6c7) ) // bg gfx (fails check, but dumped from two different boards)
	ROM_LOAD16_BYTE( "jbg1.50", 0x6000000, 0x200000, CRC(1fc7f6e0) SHA1(b36062d2a9683683ffffd3003d5244a185f53280) ) // bg gfx
	ROM_LOAD16_BYTE( "jbg2.60", 0x8000001, 0x200000, CRC(aee265fc) SHA1(ec420ab30b9b5141162223fc1fbf663ad9f211e6) ) // bg gfx
#endif

	ROM_REGION( 0x1000000, "gfx1", 0 ) /* Sprite Roms (and Blitter Data) */
	ROM_LOAD32_WORD( "jfv0.00", 0x0000002, 0x400000, CRC(b2a4d3d3) SHA1(0ab71d82a37ff94442b91712a28d3470619ba575) )
	ROM_LOAD32_WORD( "jfv1.01", 0x0000000, 0x400000, CRC(83f3926e) SHA1(b1c479e675d35fc08c9a7648ff40348a24654e7e) )
	ROM_LOAD32_WORD( "jfv2.02", 0x0800002, 0x400000, CRC(b264bfb5) SHA1(8fafedb6af74150465b1773e80aef0edc3da4678) )
	ROM_LOAD32_WORD( "jfv3.03", 0x0800000, 0x400000, CRC(3e1a9be2) SHA1(2082a4ae8cda84cec5ea0fc08753db387bb70d41) )


	ROM_REGION( 0x600000, "gfx2", 0 ) /* BG Roms */
	ROM_LOAD( "jbg0.40", 0x000000, 0x200000, CRC(89662944) SHA1(ca916ba38480fa588af19fc9682603f5195ad6c7) )
	ROM_LOAD( "jbg1.50", 0x200000, 0x200000, CRC(1fc7f6e0) SHA1(b36062d2a9683683ffffd3003d5244a185f53280) )
	ROM_LOAD( "jbg2.60", 0x400000, 0x200000, CRC(aee265fc) SHA1(ec420ab30b9b5141162223fc1fbf663ad9f211e6) )

	ROM_REGION( 0x400000, "i5000snd", ROMREGION_ERASE ) /* sound rom */
	ROM_LOAD( "jsn0.11", 0x000000, 0x000018, CRC(e1f726e8) SHA1(598d75f3ff9e43ec8ce6131ed37f4345bf2f2d8e) ) // header "VCDT i5000"
	ROM_CONTINUE(        0x000000, 0x3fffe8 ) // sample data starts here

	ROM_REGION16_BE( 0x80, "eeprom", 0 )
	ROM_LOAD( "rabbit.nv", 0x0000, 0x0080, CRC(73d471ed) SHA1(45e045f5ea9036342b88013e021d402741d98537) )
ROM_END

GAME( 1997, rabbit,        0, rabbit,  rabbit, rabbit_state,  rabbit,  ROT0, "Aorn / Electronic Arts", "Rabbit (Asia 3/6)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // This is the Asian version sold in Korea but the devs forgot to update the disclaimer. It has English text.
GAME( 1996, rabbitjt, rabbit, rabbit,  rabbit, rabbit_state,  rabbit,  ROT0, "Aorn / Electronic Arts", "Rabbit (Japan, location test)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // Japanese text.