1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
|
// license:BSD-3-Clause
// copyright-holders:David Haywood
/*
Supported Games:
Marble Madness II (prototype)
Not Dumped:
Marble Man: Marble Madness II (earlier version of the game before it was changed to use Joysticks)
-------------------------------------------
TODO:
- Issues in service mode (eg. RAM check fails) could just be prototype issues
- verify XTALs, clocks, volume balance, dipswitches etc.
Non-Bugs:
- objects appear over text boxes during scroll before levels, verified to happen on hardware
*/
#include "emu.h"
#include "audio/atarijsa.h"
#include "video/atarimo.h"
#include "video/atarivad.h"
#include "cpu/m68000/m68000.h"
#include "machine/eeprompar.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
class marblmd2_state : public driver_device
{
public:
marblmd2_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_screen(*this, "screen"),
m_gfxdecode(*this, "gfxdecode"),
m_jsa(*this, "jsa"),
m_vad(*this, "vad"),
m_mob(*this, "vad:mob")
{ }
void marblmd2(machine_config &config);
protected:
virtual void video_start() override;
virtual void machine_start() override;
private:
required_device<cpu_device> m_maincpu;
required_device<screen_device> m_screen;
required_device<gfxdecode_device> m_gfxdecode;
required_device<atari_jsa_iii_device> m_jsa;
required_device<atari_vad_device> m_vad;
required_device<atari_motion_objects_device> m_mob;
void marblmd2_map(address_map &map);
void latch_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
TILE_GET_INFO_MEMBER(get_playfield_tile_info);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
bitmap_ind16 m_tempbitmap;
uint16_t m_latch_data = 0U;
static const atari_motion_objects_config s_mob_config;
};
void marblmd2_state::machine_start()
{
save_item(NAME(m_latch_data));
}
void marblmd2_state::video_start()
{
m_screen->register_screen_bitmap(m_tempbitmap);
m_tempbitmap.fill(0);
}
uint32_t marblmd2_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// start drawing
m_vad->mob().draw_async(cliprect);
// draw the playfield
bitmap_ind8 &priority_bitmap = screen.priority();
priority_bitmap.fill(0, cliprect);
m_vad->playfield().draw(screen, m_tempbitmap, cliprect, 0, 0x00);
bitmap_ind16 &mobitmap = m_vad->mob().bitmap();
for (int y = cliprect.min_y; y <= cliprect.max_y; y++)
{
uint16_t const *const src = &m_tempbitmap.pix(y);
uint16_t *const dst = &bitmap.pix(y);
// top bit of the gfxdata appears to be priority, so we don't want it in the render bitmap
for (int x = cliprect.min_x; x <= cliprect.max_x; x++)
{
dst[x] = src[x] & 0x007f;
}
}
for (const sparse_dirty_rect *rect = m_vad->mob().first_dirty_rect(cliprect); rect != nullptr; rect = rect->next())
{
for (int y = rect->top(); y <= rect->bottom(); y++)
{
uint16_t const *const pf2 = &m_tempbitmap.pix(y);
uint16_t const *const mo = &mobitmap.pix(y);
uint16_t *const pf = &bitmap.pix(y);
for (int x = rect->left(); x <= rect->right(); x++)
{
if (mo[x] != 0xffff)
{
if (pf2[x] & 0x80) // check against top bit of temp pf render
{
if (mo[x] & 0x80)
pf[x] = mo[x];
}
else
{
pf[x] = mo[x] | 0x80;
}
}
}
}
}
return 0;
}
// not verified
void marblmd2_state::latch_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_latch_data);
if (m_latch_data & 0x0010)
m_jsa->soundcpu().set_input_line(INPUT_LINE_RESET, CLEAR_LINE);
else
m_jsa->soundcpu().set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
}
void marblmd2_state::marblmd2_map(address_map& map)
{
map(0x000000, 0x07ffff).rom();
map(0x600000, 0x600001).portr("600000");
map(0x600002, 0x600003).portr("600002");
map(0x600010, 0x600011).portr("600010");
map(0x600012, 0x600013).portr("600012");
map(0x600020, 0x600021).portr("600020");
map(0x600031, 0x600031).r(m_jsa, FUNC(atari_jsa_iii_device::main_response_r));
map(0x600041, 0x600041).w(m_jsa, FUNC(atari_jsa_iii_device::main_command_w));
map(0x600050, 0x600051).w(FUNC(marblmd2_state::latch_w));
map(0x600060, 0x600061).w("eeprom", FUNC(eeprom_parallel_28xx_device::unlock_write16));
map(0x601000, 0x601fff).rw("eeprom", FUNC(eeprom_parallel_28xx_device::read), FUNC(eeprom_parallel_28xx_device::write)).umask16(0x00ff);
map(0x607000, 0x607001).nopw();
map(0x7c0000, 0x7c03ff).rw("palette", FUNC(palette_device::read8), FUNC(palette_device::write8)).umask16(0xff00).share("palette");
map(0x7cffc0, 0x7cffff).ram().rw(m_vad, FUNC(atari_vad_device::control_read), FUNC(atari_vad_device::control_write));
map(0x7d0000, 0x7d7fff).ram();
map(0x7d8000, 0x7d9fff).ram().w(m_vad, FUNC(atari_vad_device::playfield_latched_lsb_w)).share("vad:playfield");
map(0x7da000, 0x7dbeff).ram().share("vad:mob");
map(0x7dbf00, 0x7dbf7f).ram().share("vad:eof");
map(0x7dbf80, 0x7dbfff).ram().share("vad:mob:slip");
map(0x7f8000, 0x7fbfff).ram();
}
static INPUT_PORTS_START( marblmd2 )
PORT_START("600000")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) // also acts as START3
PORT_BIT( 0x00fe, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // also acts as START1
PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("600002")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) // acts as a 'freeze' input, probably not connected
PORT_BIT( 0x00fe, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // also acts as START2
PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("600012") // assume at least one bank of 8 dips lives here, but could be something else
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, "Number of Players (Test Mode)" ) // this one controls 'number of players' in Control Test
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0020, "3" )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Number of Players (Game)" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0080, "3" )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("600020")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
PORT_BIT( 0xf000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("600010")
PORT_BIT( 0x000f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_ATARI_JSA_SOUND_TO_MAIN_READY("jsa") // Input buffer full
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_ATARI_JSA_MAIN_TO_SOUND_READY("jsa") // Output buffer full
PORT_SERVICE( 0x0040, IP_ACTIVE_LOW )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout pflayout =
{
8,8,
RGN_FRAC(1,2),
8,
{ 0,1,2,3,4,5,6,7 },
{ 0,RGN_FRAC(1,2) + 0, 8,RGN_FRAC(1,2) + 8, 16,RGN_FRAC(1,2) + 16,24,RGN_FRAC(1,2) + 24 },
{ 0 * 32, 1 * 32, 2 * 32, 3 * 32, 4 * 32, 5 * 32, 6 * 32, 7 * 32 },
8 * 32
};
static const gfx_layout molayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ 0, 1, 2, 3 },
{ RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4, RGN_FRAC(1,2) + 8, RGN_FRAC(1,2) + 12, 8, 12 },
{ 0 * 16, 1 * 16, 2 * 16, 3 * 16, 4 * 16, 5 * 16, 6 * 16, 7 * 16 },
16 * 8
};
static GFXDECODE_START( gfx_mm2 )
GFXDECODE_ENTRY( "gfx1", 0, pflayout, 0x0, 1 )
GFXDECODE_ENTRY( "gfx2", 0, molayout, 0x0, 0x10 )
GFXDECODE_END
const atari_motion_objects_config marblmd2_state::s_mob_config =
{
1, // index to which gfx system
1, // number of motion object banks
1, // are the entries linked?
0, // are the entries split?
0, // render in reverse order?
0, // render in swapped X/Y order?
0, // does the neighbor bit affect the next object?
8, // pixels per SLIP entry (0 for no-slip)
0, // pixel offset for SLIPs
0, // maximum number of links to visit/scanline (0=all)
0x000, // base palette entry
0x100, // maximum number of colors
0, // transparent pen index
{{ 0x03ff,0,0,0 }}, // mask for the link
{{ 0,0x7fff,0,0 }}, // mask for the code index
{{ 0,0,0x000f,0 }}, // mask for the color
{{ 0,0,0xff80,0 }}, // mask for the X position
{{ 0,0,0,0xff80 }}, // mask for the Y position
{{ 0,0,0,0x0070 }}, // mask for the width, in tiles
{{ 0,0,0,0x0007 }}, // mask for the height, in tiles
{{ 0,0x8000,0,0 }}, // mask for the horizontal flip
{{ 0 }}, // mask for the vertical flip
{{ 0,0,0x0070,0 }}, // mask for the priority
{{ 0 }}, // mask for the neighbor
{{ 0 }}, // mask for absolute coordinates
{{ 0 }}, // mask for the special value
0, // resulting value to indicate "special"
};
TILE_GET_INFO_MEMBER(marblmd2_state::get_playfield_tile_info)
{
uint16_t data1 = m_vad->playfield().basemem_read(tile_index);
int code = data1 & 0x3fff;
tileinfo.set(0, code, 0, (data1 >> 15) & 1);
}
// XTALs are guessed based on other Atari titles of the same period
void marblmd2_state::marblmd2(machine_config &config)
{
M68000(config, m_maincpu, 14.318181_MHz_XTAL);
m_maincpu->set_addrmap(AS_PROGRAM, &marblmd2_state::marblmd2_map);
EEPROM_2816(config, "eeprom").lock_after_write(true);
GFXDECODE(config, m_gfxdecode, "palette", gfx_mm2);
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_raw(14.318181_MHz_XTAL/2, 456, 0, 336, 262, 0, 240);
m_screen->set_screen_update(FUNC(marblmd2_state::screen_update));
m_screen->set_palette("palette");
PALETTE(config, "palette").set_format(palette_device::IRGB_1555, 256).set_membits(8);
ATARI_VAD(config, m_vad, 0, m_screen);
m_vad->scanline_int_cb().set_inputline(m_maincpu, M68K_IRQ_4);
m_vad->set_xoffsets(4, 4);
ATARI_MOTION_OBJECTS(config, m_mob, 0, m_screen, marblmd2_state::s_mob_config).set_gfxdecode("gfxdecode");
TILEMAP(config, "vad:playfield", "gfxdecode", 2, 8, 8, TILEMAP_SCAN_COLS, 64, 64).set_info_callback(FUNC(marblmd2_state::get_playfield_tile_info));
// sound hardware
SPEAKER(config, "mono").front_center();
ATARI_JSA_III(config, m_jsa, 0);
m_jsa->set_swapped_coins(true);
m_jsa->main_int_cb().set_inputline(m_maincpu, M68K_IRQ_6);
m_jsa->test_read_cb().set_ioport("600010").bit(6);
m_jsa->add_route(ALL_OUTPUTS, "mono", 1.0);
}
ROM_START( marblmd2 )
ROM_REGION( 0x80000, "maincpu", 0 ) // 68000 Code
ROM_LOAD16_BYTE( "rom0l.18c", 0x00001, 0x20000, CRC(a4db40d9) SHA1(ae8313c9bb513143472347a7705bec33783bad7e) )
ROM_LOAD16_BYTE( "rom0h.20c", 0x00000, 0x20000, CRC(d1a17d67) SHA1(7ac434858fa94e4bb4bb7d0603f699667494aa0d) )
ROM_LOAD16_BYTE( "rom1l.18e", 0x40001, 0x20000, CRC(b6fb08b5) SHA1(0ce9c1a5d70133ffc879cfe548646c04de371e13) )
ROM_LOAD16_BYTE( "rom1h.20e", 0x40000, 0x20000, CRC(b2a361a8) SHA1(b7c58404642a494532597cceb946463e3a6f56b3) )
ROM_REGION( 0x10000, "jsa:cpu", 0 ) // 6502 code
ROM_LOAD( "aud0.12c", 0x00000, 0x10000, CRC(89a8d90a) SHA1(cd73483d0bcfe2c8134d005c4417975f9a2cb658) )
ROM_REGION( 0x100000, "gfx1", 0 )
ROM_LOAD( "pf0l.3p", 0x00000, 0x20000, CRC(a4fe377a) SHA1(a8a1a8027da778e5ad406a65814eec999b0f81af) )
ROM_LOAD( "pf1l.3m", 0x20000, 0x20000, CRC(5dc7aaa8) SHA1(4fb815e9bcf6bcdf1b7976a3dea2b6d1dd6a8f6b) )
ROM_LOAD( "pf2l.3k", 0x40000, 0x20000, CRC(0c7c5f74) SHA1(26f1d36f70f4e8354537d0d67764a1c9be35e8f7) )
ROM_LOAD( "pf3l.3j", 0x60000, 0x20000, CRC(0a780429) SHA1(a9d7d564507c31dafc448726b04293d6a582cff5) )
ROM_LOAD( "pf0h.1p", 0x80000, 0x20000, CRC(a6297a83) SHA1(ffe9ea41d1ba7bb3d0260f3fcf0e970112098d46) )
ROM_LOAD( "pf1h.1m", 0xa0000, 0x20000, CRC(5b40f1bb) SHA1(cf0de8679ab0dd9460324ce72b4bfac029591506) )
ROM_LOAD( "pf2h.1k", 0xc0000, 0x20000, CRC(18323df9) SHA1(9c4add4733bcfe7202b53d86f1bca4b9d207e22a) )
ROM_LOAD( "pf3h.1j", 0xe0000, 0x20000, CRC(05d86ef8) SHA1(47eefd7112a3a3be16f0b4496cf034c8f7a69b1b) )
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD( "mo0l.7p", 0x00000, 0x20000, CRC(950d95a3) SHA1(3f38da7b6eeaa87cc84b98c9d535468b0c060f6d) )
ROM_LOAD( "mo1l.10p", 0x20000, 0x20000, CRC(b62b6ebf) SHA1(3781cd81780c10cd245871bb8f7b6260f7bb53b7) )
ROM_LOAD( "mo0h.12p", 0x40000, 0x20000, CRC(e47d92b0) SHA1(7953e8342450c02408e4d90f132144d55de2f491) )
ROM_LOAD( "mo1h.14p", 0x60000, 0x20000, CRC(317a03fb) SHA1(23a7cfe7c5601c858e8b346de31441788c7a8e97) )
// loading based on batman, there are 2 unpopulated positions on the PCB
ROM_REGION( 0x80000, "jsa:oki1", 0 )
ROM_LOAD( "sound.19e", 0x00000, 0x20000, CRC(e916bef7) SHA1(e07ddc8a3e1656d7307b767e692cf4a575ca47a3) )
ROM_LOAD( "sound.12e", 0x60000, 0x20000, CRC(bab2f8e5) SHA1(bbe2d693d40e5eeba315fe7b6380a2030b66f23e) )
ROM_END
GAME( 1991, marblmd2, 0, marblmd2, marblmd2, marblmd2_state, empty_init, ROT0, "Atari Games", "Marble Madness II (prototype)", MACHINE_SUPPORTS_SAVE )
|