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// license:BSD-3-Clause
// copyright-holders:Guru, Scott Stone
/***************************************************************************

Konami Python/2 Hardware Overview
Konami 2001-2005

This system uses a standard GH-006 PS2 main board (the older Playstation 2 square type) with a
Sony-supplied PS2 power supply which bolts onto the top of the main board. This power supply
has a single 12 volt power input and creates all of the voltages for the PS2. The same 12 volt input
extends via a splitter to the Konami interface PCB into CN3. The PS2 main board is connected to the
custom Konami interface PCB via the PS2 main board AV connector and the IEEE 1394 'i.LINK' connector.
A security dongle with no label on the top which looks like a PS2 memory card is plugged into the left
PS2 memory card slot. This card is identical to the dongles used in Namco System 246/256. Note that the
two games dumped so far have the same label on the security dongle (KN00002) but the ROM inside is not
identical. So far all the Konami game software resides on a 128M CF card. However there are probably
HDD/CDROM/DVDROM-based games too since the Konami interface board has connectors for IDE drives.

Games known to run on this system include....                 DIN5                 PS2 Cart
                                                    CF Card   Dongle               Label
Game Title                                          Label     Label                (bottom)  Notes
-----------------------------------------------------------------------------------------------------------------
*Baseball Heroes 2005
*Battle Climaxx!
*Battle Climaxx! 2
*Dog Station
*Dog Station Deluxe
*Hawaiian De Golf
*Monster Gate Online
*Monster Gate Online 2
*Nice Smash!
*Paintball Mania
*Perfect Pool
*Pool Pocket Fortunes
Pop'n Music 9
*Pro Evolution Soccer The Arcade                    C18EAA03  not used             KN00002   Labels from partial dump (just the CF)
*R.P.M. Red
World Soccer Winning Eleven Arcade Game Style       C18JAA03  DIN5 dongle GCC27JA  KN00002
World Soccer Winning Eleven Arcade Game Style 2003  C27JAA03  not used             KN00002
-----------------------------------------------------------------------------------------------------------------

* denotes not fully dumped (including dongle and PS2 cart).


Konami PCB Layout
-----------------

PWB0000106626
KONAMI 2001
  |-----------------------------------------|
  |          CN5  CN7  CN2               CN3|
|-|                                         |
|   TD62064        LM358   |------|  BA7078 |
|               3793       |VS218 |  25MHz  |
|      056879      LM358   |      |      CN9|
|J                         |------|     LED3|
|A                                      LED4|
|M                 LM358       D72872GC LED5|
|M                                 24MHz    |
|A     ADC0838     6379                 CN12|
|        LM358                              |
|                                           |
|  LED6-13                              CN13|
|-|                                         |
  |                    |--------|           |
  |                    |TOSHIBA |           |
|-|                    |TMPR3927|           |
|    DS14C232          |        |           |
|                      |--------|           |
|                  8.4MHz                   |
|C                                          |
|N               48LC2M32B2                 |
|1                                  CN16    |
|5       XC9536   B22A01.U42            CN17|
|                           XCS10XL         |
|                M48T58Y.U48                |
|                            DS2430         |
|       DS14C232                            |
|-|                                         |
  |SW4   CN19     CN20           CN21       |
  |-----------------------------------------|
Notes:
      LM358      - National LM358 Dual Operational Amplifier (SOIC8)
      6379       - NEC uPD6379A 2-Channel 16-bit D/A Cconverter (SOIC8)
      3793       - Fujitsu MB3793-A Power Voltage Monitoring IC with Watchdog Timer (SOIC8)
      TD62064    - Toshiba TDA62064 Darlington Transistor Array
      BA7078     - ROHM BA7078 Sync Separator / Sync Detection IC (SOIC18)
      VS218      - National VS218ALC4 (video-related?) (TQFP144)
      D72872GC   - NEC D72872GC IEEE 1394 controller (TQFP120)
      056879     - Konami custom 056879 (QFP120)
      ADC0838    - National ADC0838 8-Bit Serial I/O A/D Converter with Multiplexer Option (SOIC20)
      DS14C232   - National DS14C232 Low Power +5V Powered TIA/EIA-232 Dual Driver/Receiver (SOIC16)
      TMPR3927   - Toshiba TMPR3927 32-bit R3000A-based RISC micro-controller (QFP240)
      48LC2M32B2 - Micron 48LC2M32B2 512k x32-bit x4-banks (64MBit) SDRAM (TSOP86)
      XC9536     - Xilinx XC9536XL CPLD stamped 'QB22A1' (PLCC44)
      B22A01.U42 - Fujitsu MBM29F400 512k x8-bit flash ROM stamped 'B22A01' (TSOP48). This is probably
                   the common-to-all-games Python BIOS for the TMPR3927
      XCS10XL    - Xilinx Spartan XCS10XL FPGA (TQFP144)
      M48T58Y    - ST Microelectronics M48T58Y 8k Timekeeper/NVRAM (DIP28). As well as being used for protection
                   with the Konami game code/year etc (the usual first 16 bytes) it also seems to contain code
                   or other data in some of the games, meaning it's not possible to hand-create the NVRAMs.
                   The same 'extended usage' of this chip is also present on Konami Viper PCBs.
      DS2430     - Dallas DS2430 256-bit EEPROM and silicon serial number (3 pin TO-92 package)
      CN2        - RJ45 network connector
      CN3        - 5 pin power input connector (12 volts only)
      CN5/7      - RCA jacks for unamplified stereo audio output
      CN9        - 13 pin audio/video connector joined with a cable to the PS2 main board AV connector
      CN12       - IEEE 1394 connector joined with a cable to the PS2 main board 'i.LINK' connector
      CN13       - 4 pin power connector (unused)
      CN15       - 28 way edge connector which connects to the filter board along with the JAMMA edge connector
      CN16       - 40 pin standard IDE connector (for CDROM/DVDROM or 3.5" IDE HDD)
      CN17       - 44 pin standard IDE connector (for 2.5" IDE HDD)
      CN19       - DIN5 connector for plug-in security module. The module contains a Dallas DS2430 which
                   effectively replaces the common-to-most-games one on the main board (same a Viper h/w)
      CN20       - 4 pin connector
      CN21       - Standard Compact Flash card slot
      SW4        - 4 position DIP switch


Filter Board
------------

This plugs into the Konami interface board at 90 degrees via the 2x 28-way female connectors
All components face the Konami interface PCB. Only the JVS power connectors, JAMMA and CN* are externally accessible.

PWB0000121667 2002 KONAMI
|----------------------------|      |------------------------------|
|   CN4   CN5  CN7     CN14  |------|            JAMMA             |------|
|                                                                         |
|               LMH6643 DS485                                     8PIN_JVS|
|   HD64F3664   XC9536                                                    |
|CN1  14MHz                                                               |
|               LMH6643                                 TPC8013   6PIN_JVS|
|                                                                         |
|         28-WAY-FEMALE                      28-WAY-FEMALE                |
|-------------------------------------------------------------------------|
Notes:
      CN4      - 8-pin mini-DIN connector
      CN5/7    - 15-pin VGA connectors
      CN14     - Standard USB connector. This connects to a standard JVS I/O board. It was tested with
                 a common Sega JVS I/O and works fine however Konami probably have their own JVS I/O board
                 for use with this system
     HD64F3664 - Hitachi HD64F3664 H8/3664 micro-controller stamped 'C18B6' or 'C18A6' (QFP64)
     XC9536    - Xilinx XC9536 CPLD stamped 'EC18B1' (PLCC44)
     DS485     - National DS485 Low-Power Transceiver for RS-485 and RS-422 Communication (SOIC8)
     LMH6643   - National LMH6643 3V, Low Power, 130MHz, 75mA Rail-to-Rail Output Amplifier (SOIC8)
     TPC8013   - Toshiba TPC8013 Silicon N Channel MOS Type Field Effect Transistor (SOIC8)
     28-WAY*   - 28-Way Female connectors. These both plug into the Konami interface board
     JAMMA     - Standard Jamma Edge Connector (not used)
     8PIN_JVS  - Common JVS Power Connectors (on other side of the PCB)
     6PIN_JVS  /

    TODO:
        More undumped games for Python/2?
        Python 2 is based on consumer PS2, can be derived with ps2sony.cpp?
        Everything

***************************************************************************/


#include "emu.h"
#include "cpu/mips/mips3.h"
#include "cpu/mips/mips1.h"
//#include "cpu/h8/h83664.h"
//#include "machine/ds2430.h"
#include "machine/timekpr.h"
#include "emupal.h"
#include "screen.h"


class kpython_state : public driver_device
{
public:
	kpython_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag)
		, m_maincpu(*this, "maincpu")
		, m_m48t58(*this, "m48t58")
	{ }

	void kpython(machine_config &config);

private:
	uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);

	void ps2_map(address_map &map);

	// devices
	required_device<mips3_device> m_maincpu;
	required_device<m48t58_device> m_m48t58;

	// driver_device overrides
	virtual void video_start() override;
};


void kpython_state::video_start()
{
}

uint32_t kpython_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	return 0;
}

void kpython_state::ps2_map(address_map &map)
{
	map(0x00000000, 0x01ffffff).ram(); // 32 MB RAM in consumer PS2s, do these have more?
	map(0x1fc00000, 0x1fdfffff).rom().region("bios", 0);
}

static INPUT_PORTS_START( kpython )
INPUT_PORTS_END

void kpython_state::kpython(machine_config &config)
{
	R5000LE(config, m_maincpu, 294000000); // imported from namcops2.c driver
	m_maincpu->set_icache_size(16384);
	m_maincpu->set_dcache_size(16384);
	m_maincpu->set_addrmap(AS_PROGRAM, &kpython_state::ps2_map);

	//H83664(config, m_io_mcu, 14000000); // from filter board

	//DS2430(config, m_ds2430);
	M48T58(config, m_m48t58);

	// Video hardware
	screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
	screen.set_refresh_hz(60);
	screen.set_screen_update(FUNC(kpython_state::screen_update));
	screen.set_size(640, 480);
	screen.set_visarea(0, 639, 0, 479);

	PALETTE(config, "palette").set_entries(65536);
}

#define KPYTHON_BIOS  \
		ROM_REGION32_LE(0x200000, "bios", 0) \
		ROM_LOAD( "b22a01.u42", 0x000000, 0x080000, CRC(98de405e) SHA1(4bc268a996825c1bdf6ae277d331fe7bdc0cc00c) ) \
		ROM_REGION(0x8000, "io_mcu", 0) \
		ROM_LOAD( "hd64f3664", 0x0000, 0x8000, NO_DUMP ) // Internal ROM not dumped

ROM_START( kpython )
	KPYTHON_BIOS

	ROM_REGION(0x840000, "key", ROMREGION_ERASE00)
	ROM_REGION(0x28, "ds2430", ROMREGION_ERASE00)
	ROM_REGION(0x2000, "m48t58", ROMREGION_ERASE00)
	DISK_REGION( "ide:0:hdd:image" )
ROM_END

ROM_START( dogstdx )
	KPYTHON_BIOS

	ROM_REGION(0x840000, "key", ROMREGION_ERASE00)
	// Not dumped

	ROM_REGION(0x28, "ds2430", ROMREGION_ERASE00)
	// Not dumped

	ROM_REGION(0x2000, "m48t58", ROMREGION_ERASE00)
	// Not dumped

	DISK_REGION( "ide:0:hdd:image" )
	DISK_IMAGE_READONLY( "dogstdx", 0, SHA1(e44a5f535d2a925cd907bdfd5b8e98e61899b4fc) ) // No picture of media available; used romset name
ROM_END

ROM_START( wswe )
	KPYTHON_BIOS

	ROM_REGION(0x840000, "key", ROMREGION_ERASE00)
	ROM_LOAD( "kn00002.ic002",     0x000000, 0x800000, CRC(bd1770aa) SHA1(be217d6d7648e529953ea25caad904394919644c) )
	ROM_LOAD( "kn00002_spr.ic002", 0x800000, 0x040000, CRC(296c8436) SHA1(c0da440b50dba4ca8eb2b1ee7b6de681769fcf65) )

	ROM_REGION(0x28, "ds2430", ROMREGION_ERASE00)
	// Not dumped

	ROM_REGION(0x2000, "m48t58", ROMREGION_ERASE00)
	ROM_LOAD( "m48t58y.u48",       0x000000, 0x002000, CRC(d4181cb5) SHA1(c5560d1ac043bfe2527fac3fb1989fa8fc53cf8a) )

	DISK_REGION( "ide:0:hdd:image" )
	DISK_IMAGE_READONLY( "c18jaa03", 0, SHA1(b47190aa38f1f3a499b817758e3f29fac54391bd) )
ROM_END

ROM_START( wswe2k3 )
	KPYTHON_BIOS

	ROM_REGION(0x840000, "key", ROMREGION_ERASE00)
	ROM_LOAD( "kn00002.ic002",     0x000000, 0x800000, CRC(6f5b7309) SHA1(5e9d75497c3a3a92af41b20e41991c9c5837d50a) )
	ROM_LOAD( "kn00002_spr.ic002", 0x800000, 0x040000, CRC(433f7ad9) SHA1(4fd05124d59cdbedd781580e49ff940c5df67d94) )

	ROM_REGION(0x28, "ds2430", ROMREGION_ERASE00)
	// Not dumped

	ROM_REGION(0x2000, "m48t58", ROMREGION_ERASE00)
	ROM_LOAD( "m48t58y.u48",       0x000000, 0x002000, CRC(76068de0) SHA1(5f75b88ad04871fb3799fe904658c87524bad94f) )

	DISK_REGION( "ide:0:hdd:image" )
	DISK_IMAGE_READONLY( "c27jaa03", 0, SHA1(9b2aa900711d88cf5effb3ba6be18726ea006ac4) )
ROM_END

// GXC18 EAA PRO EVOLUTION SOCCER THE ARCADE
ROM_START( pesta )
	KPYTHON_BIOS

	ROM_REGION(0x840000, "key", ROMREGION_ERASE00)
	// Not dumped. PS2 memory card MagicGate COH-H10020 labeled "KN00002"
	ROM_LOAD( "kn00002.ic002",     0x000000, 0x800000, NO_DUMP )
	ROM_LOAD( "kn00002_spr.ic002", 0x800000, 0x040000, NO_DUMP )

	ROM_REGION(0x28, "ds2430", ROMREGION_ERASE00)
	ROM_LOAD("ds2430.u3", 0x00, 0x28, BAD_DUMP CRC(f1511505) SHA1(ed7cd9b2763b3e377df9663943160f9871f65105)) // Not dumped on this set

	ROM_REGION(0x2000, "m48t58", ROMREGION_ERASE00)     // M48T58 Timekeeper NVRAM
	ROM_LOAD( "m48t58y.u48", 0x0000, 0x2000, NO_DUMP )

	DISK_REGION( "ide:0:hdd:image" )
	// Konami 128MB Compact Flash PN.0000124371
	DISK_IMAGE_READONLY( "pes_c18_ea_a03", 0, SHA1(4fe2f0f8e11ac709881e754755d44de5dd8d9fa8) )
ROM_END

ROM_START( popn9 )
	KPYTHON_BIOS

	ROM_REGION(0x840000, "key", ROMREGION_ERASE00)
	// Not dumped

	ROM_REGION(0x28, "ds2430", ROMREGION_ERASE00)
	ROM_LOAD("ds2430.u3", 0x00, 0x28, BAD_DUMP CRC(f1511505) SHA1(ed7cd9b2763b3e377df9663943160f9871f65105)) // Placeholder, Not dumped or needs verification from this hardware

	ROM_REGION(0x2000, "m48t58", ROMREGION_ERASE00)     // M48T58 Timekeeper NVRAM
	ROM_LOAD( "m48t58y.u48",       0x000000, 0x2000, NO_DUMP )

	DISK_REGION( "ide:0:hdd:image" )
	DISK_IMAGE_READONLY( "c00jab", 0, BAD_DUMP SHA1(3763aaded9b45388a664edd84a3f7f8ff4101be4) )
ROM_END


GAME(2002, kpython,          0,   kpython,   kpython, kpython_state, empty_init, ROT0, "Konami", "Konami Python BIOS",                            MACHINE_IS_SKELETON|MACHINE_IS_BIOS_ROOT)
GAME(2002, dogstdx,    kpython,   kpython,   kpython, kpython_state, empty_init, ROT0, "Konami", "dogstation Deluxe",                             MACHINE_IS_SKELETON)
GAME(2002, pesta,      kpython,   kpython,   kpython, kpython_state, empty_init, ROT0, "Konami", "Pro Evolution Soccer The Arcade (ver EAA)",     MACHINE_IS_SKELETON)
GAME(2002, wswe,       kpython,   kpython,   kpython, kpython_state, empty_init, ROT0, "Konami", "World Soccer Winning Eleven Arcade Game Style", MACHINE_IS_SKELETON)
GAME(2003, wswe2k3,    kpython,   kpython,   kpython, kpython_state, empty_init, ROT0, "Konami", "World Soccer Winning Eleven Arcade Game 2003",  MACHINE_IS_SKELETON)
GAME(2003, popn9,      kpython,   kpython,   kpython, kpython_state, empty_init, ROT0, "Konami", "Pop'n Music 9 (ver JAB)",                       MACHINE_IS_SKELETON)

// Konami Python 2 (Customized? PS2 SCPH-50000)