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|
// license:BSD-3-Clause
// copyright-holders:Sandro Ronco
/***************************************************************************
Ice Cold Beer mechanical arcade game (c) Taito 1983
How to play
1. Insert coin (it says Cr 1)
2. Press Start
3. Wait for Play light
4. Press num-1 which corresponds to the first light on the top row.
5. Continue steps 3 and 4, but pressing num-2, etc as the light advances.
For the last light, press num-0.
6. To miss, press the wrong button, it says OOPS.
7. After 3 misses, the game ends.
****************************************************************************/
#include "emu.h"
#include "cpu/m6809/m6809.h"
#include "machine/6821pia.h"
#include "machine/i8279.h"
#include "machine/timer.h"
#include "sound/ay8910.h"
#include "speaker.h"
#include "icecold.lh"
class icecold_state : public driver_device
{
public:
icecold_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_ay8910(*this, "ay%u", 0U),
m_pia1(*this, "pia1"),
m_digit_outputs(*this, "digit%u", 0U),
m_lamp_outputs(*this, "lamp%u", 1U),
m_lmotor_output(*this, "lmotor"),
m_rmotor_output(*this, "rmotor"),
m_in_play(*this, "in_play"),
m_good_game(*this, "good_game"),
m_game_over(*this, "game_over"),
m_tilt_output(*this, "tilt"),
m_start_output(*this, "start")
{ }
void icecold(machine_config &config);
DECLARE_INPUT_CHANGED_MEMBER( test_switch_press );
DECLARE_CUSTOM_INPUT_MEMBER( motors_limit_r );
private:
void scanlines_w(uint8_t data);
void digit_w(uint8_t data);
uint8_t kbd_r();
void snd_ctrl_w(uint8_t data);
void ay_w(uint8_t data);
uint8_t ay_r();
void ay8910_0_b_w(uint8_t data);
void ay8910_1_a_w(uint8_t data);
void ay8910_1_b_w(uint8_t data);
void motors_w(uint8_t data);
// driver_device overrides
virtual void machine_start() override;
virtual void machine_reset() override;
// devices
required_device<cpu_device> m_maincpu;
required_device_array<ay8910_device, 2> m_ay8910;
required_device<pia6821_device> m_pia1;
// outputs
output_finder<8> m_digit_outputs;
output_finder<10> m_lamp_outputs;
output_finder<> m_lmotor_output;
output_finder<> m_rmotor_output;
output_finder<> m_in_play;
output_finder<> m_good_game;
output_finder<> m_game_over;
output_finder<> m_tilt_output;
output_finder<> m_start_output;
uint8_t m_digit = 0; // scanlines from i8279
uint8_t m_sound_latch = 0; // sound bus latch
uint8_t m_ay_ctrl = 0; // ay controls line
uint8_t m_motors_ctrl = 0; // motors control
int m_sint = 0; // SINT line
int m_motenbl = 0; // /MOTENBL line
int m_ball_gate_sw = 0; // ball gate switch
// motors positions
int m_rmotor = 0; // right motor position (0-100)
int m_lmotor = 0; // left motor position (0-100)
TIMER_DEVICE_CALLBACK_MEMBER(icecold_sint_timer);
TIMER_DEVICE_CALLBACK_MEMBER(icecold_motors_timer);
void icecold_map(address_map &map);
};
void icecold_state::icecold_map(address_map &map)
{
map(0x0000, 0x07ff).ram();
map(0x4010, 0x4013).rw("pia0", FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x4020, 0x4023).rw(m_pia1, FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x4040, 0x4043).rw("pia2", FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // not used
map(0x4080, 0x4081).rw("i8279", FUNC(i8279_device::read), FUNC(i8279_device::write));
map(0x4100, 0x4100).w(FUNC(icecold_state::motors_w));
map(0xa000, 0xffff).rom();
}
static INPUT_PORTS_START( icecold )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, "Automatic Attract Mode" ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Rounds to Complete to Light Star" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x00, "1 Frame" )
PORT_DIPSETTING( 0x02, "2 Frames" )
PORT_DIPNAME( 0x0c, 0x00, "Automatic Attract Mode Delay" ) PORT_DIPLOCATION("SW3:3,SW3:4")
PORT_DIPSETTING( 0x00, "1 Min" )
PORT_DIPSETTING( 0x04, "5 Min" )
PORT_DIPSETTING( 0x08, "10 Min" )
PORT_DIPSETTING( 0x0c, "15 Min" )
PORT_DIPNAME( 0x30, 0x00, "Manual Attract Mode Delay" ) PORT_DIPLOCATION("SW3:5,SW3:6")
PORT_DIPSETTING( 0x00, "0 Min" )
PORT_DIPSETTING( 0x10, "2 Min" )
PORT_DIPSETTING( 0x20, "5 Min" )
PORT_DIPSETTING( 0x30, "10 Min" )
PORT_DIPNAME( 0xc0, 0x00, "Difficulty (Prompt Time)" ) PORT_DIPLOCATION("SW3:7,SW3:8")
PORT_DIPSETTING( 0x00, "Easy (5, 4, 2, 1)" )
PORT_DIPSETTING( 0x40, "Factory (4, 2, 1, 1)" )
PORT_DIPSETTING( 0x80, "Hard (2, 2, 1, 1)" )
PORT_DIPSETTING( 0xc0, "X-Hard (1, 1, 1, 1)" )
PORT_START("DSW4")
PORT_DIPNAME( 0x07, 0x00, "Dispense Option" ) PORT_DIPLOCATION("SW4:1,SW4:2,SW4:3")
PORT_DIPSETTING( 0x00, "Disabled" )
PORT_DIPSETTING( 0x01, "2 Tickets after Hole 6, 3 Tickets after Hole 10" )
PORT_DIPSETTING( 0x02, "1 Ticket after Holes 5 - 10" )
PORT_DIPSETTING( 0x03, "No Tickets Dispensed" )
PORT_DIPSETTING( 0x04, "5 Tickets after Hole 5" )
PORT_DIPSETTING( 0x05, "No Tickets Dispensed" )
PORT_DIPSETTING( 0x06, "5 Tickets after Hole 10" )
PORT_DIPSETTING( 0x07, "No Tickets Dispensed" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:4")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x30, 0x00, "Score for Extra Ball" ) PORT_DIPLOCATION("SW4:5,SW4:6")
PORT_DIPSETTING( 0x00, "No Extra Ball" )
PORT_DIPSETTING( 0x10, "2000" )
PORT_DIPSETTING( 0x20, "4000" )
PORT_DIPSETTING( 0x30, "8000" )
PORT_DIPNAME( 0xc0, 0x00, "Bonus Countdown Speed" ) PORT_DIPLOCATION("SW4:7,SW4:8")
PORT_DIPSETTING( 0x00, "Slow" )
PORT_DIPSETTING( 0x40, "Factory" )
PORT_DIPSETTING( 0x80, "Fast" )
PORT_DIPSETTING( 0xc0, "X-Fast" )
PORT_START("TEST") // service switch is directly hard-wired with the NMI line
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_SERVICE) PORT_CHANGED_MEMBER(DEVICE_SELF, icecold_state, test_switch_press, 1)
PORT_START("JOY")
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP)
PORT_BIT(0x55, IP_ACTIVE_LOW, IPT_CUSTOM) PORT_CUSTOM_MEMBER(icecold_state, motors_limit_r)
PORT_START("X0")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_START1)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_COIN1)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Ball Gate") PORT_CODE(KEYCODE_0)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_TILT1)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME(DEF_STR( Free_Play )) PORT_CODE(KEYCODE_3)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hopper cycle sensor") PORT_CODE(KEYCODE_6)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hopper empty") PORT_CODE(KEYCODE_7)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_START("X1")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 1") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 2") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 3") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 4") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 5") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 6") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 7") PORT_CODE(KEYCODE_7_PAD)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_START("X2")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 8") PORT_CODE(KEYCODE_8_PAD)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 9") PORT_CODE(KEYCODE_9_PAD)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Hole 10") PORT_CODE(KEYCODE_0_PAD)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Ticket feed") PORT_CODE(KEYCODE_8)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Errant Ball") PORT_CODE(KEYCODE_9)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED)
INPUT_PORTS_END
void icecold_state::machine_start()
{
m_digit_outputs.resolve();
m_lamp_outputs.resolve();
m_lmotor_output.resolve();
m_rmotor_output.resolve();
m_in_play.resolve();
m_good_game.resolve();
m_game_over.resolve();
m_tilt_output.resolve();
m_start_output.resolve();
}
void icecold_state::machine_reset()
{
// CH-C is used for generate a 30hz clock
m_ay8910[0]->set_volume(2, 0);
m_rmotor = m_lmotor = 10;
m_sint = 0;
m_motenbl = 0;
m_ball_gate_sw = 1;
}
CUSTOM_INPUT_MEMBER( icecold_state::motors_limit_r )
{
uint8_t data = 0;
if (m_rmotor <= 1) data |= 0x01; // right down limit
if (m_lmotor <= 1) data |= 0x04; // left down limit
if (m_rmotor >= 99) data |= 0x10; // right up limit
if (m_lmotor >= 99) data |= 0x40; // left up limit
return data;
}
INPUT_CHANGED_MEMBER( icecold_state::test_switch_press )
{
m_maincpu->set_input_line(INPUT_LINE_NMI, newval ? ASSERT_LINE : CLEAR_LINE);
}
void icecold_state::motors_w(uint8_t data)
{
m_motors_ctrl = data;
}
void icecold_state::scanlines_w(uint8_t data)
{
m_digit = data & 7;
}
void icecold_state::digit_w(uint8_t data)
{
m_digit_outputs[m_digit] = data & 0x7f;
}
uint8_t icecold_state::kbd_r()
{
switch(m_digit)
{
case 0:
// override the ball gate switch
return ioport("X0")->read() & ~(m_ball_gate_sw<<2);
case 1:
return ioport("X1")->read();
case 2:
return ioport("X2")->read();
default:
return 0xff;
}
}
void icecold_state::snd_ctrl_w(uint8_t data)
{
if (m_ay_ctrl & ~data & 0x04)
m_ay8910[0]->data_address_w(m_ay_ctrl & 0x01, m_sound_latch);
if (m_ay_ctrl & ~data & 0x20)
m_ay8910[1]->data_address_w((m_ay_ctrl>>3) & 0x01, m_sound_latch);
m_ay_ctrl = data;
}
void icecold_state::ay_w(uint8_t data)
{
m_sound_latch = data;
}
uint8_t icecold_state::ay_r()
{
if (m_ay_ctrl & 0x02)
return m_ay8910[0]->data_r();
if (m_ay_ctrl & 0x10)
return m_ay8910[1]->data_r();
return 0;
}
void icecold_state::ay8910_0_b_w(uint8_t data)
{
for (int n = 0; n < 5; n++)
m_lamp_outputs[n] = BIT(data, n);
m_in_play = BIT(data, 5);
m_good_game = BIT(data, 6);
m_motenbl = BIT(data, 7);
}
void icecold_state::ay8910_1_a_w(uint8_t data)
{
for (int n = 0; n < 5; n++)
m_lamp_outputs[n + 5] = BIT(data, n);
m_game_over = BIT(data, 5);
m_tilt_output = BIT(data, 6);
// BIT 7 watchdog reset
}
void icecold_state::ay8910_1_b_w(uint8_t data)
{
if (m_motenbl == 0)
{
m_start_output = BIT(data, 0);
machine().bookkeeping().coin_counter_w(1, BIT(data, 1)); // hopper counter
machine().bookkeeping().coin_counter_w(2, BIT(data, 2)); // good game counter
machine().bookkeeping().coin_lockout_w(0, BIT(data, 3)); // not used ??
machine().bookkeeping().coin_counter_w(0, BIT(data, 4)); // coin counter
// BIT 5 errant ball solenoid
// BIT 7 hopper motor
}
}
TIMER_DEVICE_CALLBACK_MEMBER(icecold_state::icecold_sint_timer)
{
m_sint = !m_sint;
m_pia1->ca1_w(m_sint);
}
TIMER_DEVICE_CALLBACK_MEMBER(icecold_state::icecold_motors_timer)
{
// /MOTENBL is set high during reset for disable the motors control
if (m_motenbl == 0)
{
int lmotor_dir = ((m_motors_ctrl & 0x0f) == 0x06) ? -1 : ((m_motors_ctrl & 0x0f) == 0x09) ? +1 : 0;
int rmotor_dir = ((m_motors_ctrl & 0xf0) == 0x60) ? -1 : ((m_motors_ctrl & 0xf0) == 0x90) ? +1 : 0;
// update motors position
m_lmotor += lmotor_dir;
m_rmotor += rmotor_dir;
// if one motor is at the top of the playfield, closes the ball gate switch, to simulate ball movement
if (m_lmotor >= 99 || m_rmotor >= 99 )
m_ball_gate_sw = 1;
// if the motors are at the bottom of the playfield, opens the ball gate switch for start the game
else if (m_lmotor <= 1 && m_rmotor <= 1 )
m_ball_gate_sw = 0;
// motors are keep in range 0-100
m_lmotor = std::min(m_lmotor, 100);
m_lmotor = std::max(m_lmotor, 0);
m_rmotor = std::min(m_rmotor, 100);
m_rmotor = std::max(m_rmotor, 0);
if (lmotor_dir != 0 || rmotor_dir != 0)
{
m_lmotor_output = m_lmotor;
m_rmotor_output = m_rmotor;
popmessage("Left Motor Right Motor\n%-4s %-4s\n%02d\\100 %02d\\100",
(lmotor_dir > 0) ? " up" : ((lmotor_dir < 0) ? "down" : "off"),
(rmotor_dir > 0) ? " up" : ((rmotor_dir < 0) ? "down" : "off"), m_lmotor, m_rmotor);
}
}
}
void icecold_state::icecold(machine_config &config)
{
/* basic machine hardware */
MC6809E(config, m_maincpu, XTAL(6'000'000)/4); // 68A09E
m_maincpu->set_addrmap(AS_PROGRAM, &icecold_state::icecold_map);
pia6821_device &pia0(PIA6821(config, "pia0", 0));
pia0.readpa_handler().set_ioport("JOY");
pia0.readpb_handler().set_ioport("DSW3");
pia0.irqa_handler().set_inputline("maincpu", M6809_IRQ_LINE);
pia0.irqb_handler().set_inputline("maincpu", M6809_IRQ_LINE);
PIA6821(config, m_pia1, 0);
m_pia1->readpa_handler().set(FUNC(icecold_state::ay_r));
m_pia1->writepa_handler().set(FUNC(icecold_state::ay_w));
m_pia1->writepb_handler().set(FUNC(icecold_state::snd_ctrl_w));
m_pia1->irqa_handler().set_inputline("maincpu", M6809_FIRQ_LINE);
m_pia1->irqb_handler().set_inputline("maincpu", M6809_FIRQ_LINE);
pia6821_device &pia2(PIA6821(config, "pia2", 0));
pia2.irqa_handler().set_inputline("maincpu", M6809_IRQ_LINE);
pia2.irqb_handler().set_inputline("maincpu", M6809_IRQ_LINE);
i8279_device &kbdc(I8279(config, "i8279", XTAL(6'000'000)/4));
kbdc.out_irq_callback().set("pia0", FUNC(pia6821_device::cb1_w)); // irq
kbdc.out_sl_callback().set(FUNC(icecold_state::scanlines_w)); // scan SL lines
kbdc.out_disp_callback().set(FUNC(icecold_state::digit_w)); // display A&B
kbdc.in_rl_callback().set(FUNC(icecold_state::kbd_r)); // kbd RL lines
// 30Hz signal from CH-C of ay0
TIMER(config, "sint_timer", 0).configure_periodic(FUNC(icecold_state::icecold_sint_timer), attotime::from_hz(30));
// for update motors position
TIMER(config, "motors_timer", 0).configure_periodic(FUNC(icecold_state::icecold_motors_timer), attotime::from_msec(50));
// video hardware
config.set_default_layout(layout_icecold);
// sound hardware
SPEAKER(config, "mono").front_center();
AY8910(config, m_ay8910[0], XTAL(6'000'000)/4);
m_ay8910[0]->port_a_read_callback().set_ioport("DSW4");
m_ay8910[0]->port_b_write_callback().set(FUNC(icecold_state::ay8910_0_b_w));
m_ay8910[0]->add_route(ALL_OUTPUTS, "mono", 0.25);
AY8910(config, m_ay8910[1], XTAL(6'000'000)/4);
m_ay8910[1]->port_a_write_callback().set(FUNC(icecold_state::ay8910_1_a_w));
m_ay8910[1]->port_b_write_callback().set(FUNC(icecold_state::ay8910_1_b_w));
m_ay8910[1]->add_route(ALL_OUTPUTS, "mono", 0.25);
}
/*-------------------------------------------------------------------
/ Ice Cold Beer
/-------------------------------------------------------------------*/
ROM_START(icecold)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("icb23b.bin", 0xe000, 0x2000, CRC(b5b69d0a) SHA1(86f5444700adebb7b2d9da702b6d5425c8d682e3))
ROM_LOAD("icb24.bin", 0xc000, 0x2000, CRC(2d1e7282) SHA1(6f170e24f71d1504195face5f67176b55c933eef))
ROM_END
ROM_START(icecoldf)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("icb23b_f.bin", 0xe000, 0x2000, CRC(6fe73c9d) SHA1(24b60da1fc791844601bd9a7628fde195e9e9644) )
ROM_LOAD("icb24.bin", 0xc000, 0x2000, CRC(2d1e7282) SHA1(6f170e24f71d1504195face5f67176b55c933eef))
ROM_END
/*-------------------------------------------------------------------
/ Zeke's Peak
/-------------------------------------------------------------------*/
ROM_START(zekepeak)
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("zp23.bin", 0xe000, 0x2000, CRC(ef959586) SHA1(7f8a4787b340bfa34180164806b181b5fb4e5cfa))
ROM_LOAD("zp24.bin", 0xc000, 0x2000, CRC(ee90c8f5) SHA1(27a513000e90536e485ccdf43786b415b3c95bd7))
ROM_END
GAME( 1983, icecold, 0, icecold, icecold, icecold_state, empty_init, ROT0, "Taito", "Ice Cold Beer (set 1)", MACHINE_NOT_WORKING | MACHINE_MECHANICAL)
GAME( 1983, icecoldf, icecold, icecold, icecold, icecold_state, empty_init, ROT0, "Taito", "Ice Cold Beer (set 2)", MACHINE_NOT_WORKING | MACHINE_MECHANICAL)
GAME( 1983, zekepeak, icecold, icecold, icecold, icecold_state, empty_init, ROT0, "Taito", "Zeke's Peak", MACHINE_NOT_WORKING | MACHINE_MECHANICAL)
|