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// license:BSD-3-Clause
// copyright-holders:AJR
/*
Skeleton driver for Cromptons Leisure Machines' Frantic Fruits redemption game.
Hardware overview:
Main CPU: TS80C32X2-MCA
Sound: CD sound?
Other: M48T08 timekeeper RAM
OSC: 11.0592 MHz
Dips: 2 x 8 dips banks
Video: https://www.youtube.com/watch?v=89XJpor9dSQ
Other games using the same PCB include:
* Casino Nights (coin pusher)
* Chuck Rock (coin pusher)
* Disco Fever (coin pusher)
* Hi Ball (redemption)
* Pharaoh's Treasure (coin pusher)
* Pirates Treasure (coin pusher)
* Rock 'n' Roll II (coin pusher)
* Royal Casino (coin pusher)
* Summer Time (coin pusher)
* Wheel of Fortune (coin pusher)
*/
#include "emu.h"
#include "cpu/mcs51/mcs51.h"
#include "machine/74259.h"
#include "machine/timekpr.h"
#include "screen.h"
class cromptons_state : public driver_device
{
public:
cromptons_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_outlatch(*this, "outlatch%u", 0U)
, m_inputs(*this, "IN%u", 0U)
{ }
void cromptons(machine_config &config);
protected:
virtual void machine_start() override;
private:
u8 port_r();
void port_w(u8 data);
required_device<mcs51_cpu_device> m_maincpu;
required_device_array<hc259_device, 4> m_outlatch;
required_ioport_array<4> m_inputs;
void prg_map(address_map &map);
void io_map(address_map &map);
u8 m_port_select = 0;
};
void cromptons_state::machine_start()
{
save_item(NAME(m_port_select));
}
u8 cromptons_state::port_r()
{
return BIT(m_inputs[(m_port_select & 0x18) >> 3]->read(), m_port_select & 0x07) ? 0xff : 0x7f;
}
void cromptons_state::port_w(u8 data)
{
if (!BIT(data, 6))
m_outlatch[(data & 0x18) >> 3]->write_bit(data & 0x07, BIT(data, 5));
m_port_select = data;
}
void cromptons_state::prg_map(address_map &map)
{
map(0x0000, 0xffff).rom().region("maincpu", 0);
}
void cromptons_state::io_map(address_map &map)
{
map(0xe000, 0xffff).rw("timekpr", FUNC(timekeeper_device::read), FUNC(timekeeper_device::write));
}
static INPUT_PORTS_START( cromptons )
PORT_START("IN0")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("IN1")
PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW1:1")
PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW1:2")
PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW1:3")
PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW1:4")
PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW1:5")
PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW1:6")
PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW1:7")
PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW1:8")
PORT_START("IN2")
PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW2:1")
PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW2:2")
PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW2:3")
PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW2:4")
PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW2:5")
PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW2:6")
PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW2:7")
PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW2:8")
PORT_START("IN3")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT(0xf0, IP_ACTIVE_LOW, IPT_UNUSED)
INPUT_PORTS_END
void cromptons_state::cromptons(machine_config &config)
{
/* basic machine hardware */
I80C32(config, m_maincpu, 11.0592_MHz_XTAL); // TS80C32X2-MCA
m_maincpu->set_addrmap(AS_PROGRAM, &cromptons_state::prg_map);
m_maincpu->set_addrmap(AS_IO, &cromptons_state::io_map);
m_maincpu->port_in_cb<1>().set(FUNC(cromptons_state::port_r));
m_maincpu->port_out_cb<1>().set(FUNC(cromptons_state::port_w));
MK48T08(config, "timekpr");
HC259(config, m_outlatch[0]); // types not verified
HC259(config, m_outlatch[1]);
HC259(config, m_outlatch[2]);
HC259(config, m_outlatch[3]);
// sound ??
}
/***************************************************************************
Game drivers
***************************************************************************/
ROM_START( ffruits )
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD( "frntf5v6.ic11", 0x00000, 0x10000, CRC(ca60c557) SHA1(6f356827f0c93ec0376a7edc03963ef0748dccdb) ) // 27c512
ROM_REGION(0x2000, "timekpr", 0)
ROM_LOAD( "frntf_m48t08-100pc1.ic12", 0x0000, 0x2000, CRC(19f1c93a) SHA1(4fb01299c72e50c91af80939f8ffa8a8447f5211) )
ROM_END
GAME( 2000, ffruits, 0, cromptons, cromptons, cromptons_state, empty_init, ROT0, "Cromptons Leisure Machines", "Frantic Fruits", MACHINE_IS_SKELETON_MECHANICAL )
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