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// license:BSD-3-Clause
// copyright-holders:David Haywood
/* BGT Fruit Machines
BGT (British Gaming Technology) were a small Spanish company
x86 based, not sure exactly what CPU tho
*/
#include "emu.h"
#include "cpu/nec/nec.h"
#include "cpu/i86/i86.h"
class bgt_state : public driver_device
{
public:
bgt_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu")
{ }
void bgt(machine_config &config);
void bgt_io(address_map &map);
void bgt_map(address_map &map);
protected:
// devices
required_device<cpu_device> m_maincpu;
};
ADDRESS_MAP_START(bgt_state::bgt_map)
AM_RANGE(0x00000, 0x7ffff) AM_ROM
AM_RANGE(0xf8000, 0xfffff) AM_ROM
ADDRESS_MAP_END
ADDRESS_MAP_START(bgt_state::bgt_io)
ADDRESS_MAP_END
static INPUT_PORTS_START( bgt )
INPUT_PORTS_END
MACHINE_CONFIG_START(bgt_state::bgt)
MCFG_CPU_ADD("maincpu", V30, 12000000 ) // ? unknown CPU.. definitely x86 based tho
MCFG_CPU_PROGRAM_MAP(bgt_map)
MCFG_CPU_IO_MAP(bgt_io)
MACHINE_CONFIG_END
ROM_START( bg_ddb )
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD( "nkyky_0-15_5", 0x0000, 0x080000, CRC(ac4a5094) SHA1(db4eab0be63e5daddca603af290debd8e929757e) )
ROM_RELOAD(0x80000,0x80000)
ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 )
/* there were sound roms in the 'CoinWorld Ding Dong Bells' set which might belong here, otherwise
roms are probably missing */
ROM_END
ROM_START( bg_barmy )
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD( "barmyarmy_ndp16", 0x0000, 0x080000, CRC(ae488f48) SHA1(c417a3d1a79a0ca54ade2d9a4f6d70467e6c5cb4) )
ROM_RELOAD(0x80000,0x80000)
ROM_REGION( 0x100000, "oki", 0 )
ROM_LOAD( "barmyarmy_sound1", 0x000000, 0x080000, CRC(3530d77c) SHA1(c7a42f698090fcd9644f9929b92935cf85183d23) )
ROM_LOAD( "barmyarmy_sound2", 0x080000, 0x080000, CRC(48d4c2f3) SHA1(71e64e3e76a55275484a7c72ce2a17232b27a4eb) )
ROM_END
ROM_START( bg_max )
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD( "max_a_million_v014", 0x0000, 0x080000, CRC(32fe9c3b) SHA1(77519657e6e478b3cd1bf2ad2aecc6e191abe554) )
ROM_RELOAD(0x80000,0x80000)
ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 )
/* probably missing */
ROM_END
ROM_START( bg_maxa )
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD( "max_a_million_v114", 0x0000, 0x080000, CRC(a66851e9) SHA1(733ec52fa01615e740ebd40fba4a88efe9d9f24f) )
ROM_RELOAD(0x80000,0x80000)
ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 )
/* probably missing */
ROM_END
GAME( 199?, bg_ddb, 0, bgt, bgt, bgt_state, 0, ROT0, "BGT", "Ding Dong Bells (BGT)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, bg_barmy, 0, bgt, bgt, bgt_state, 0, ROT0, "BGT", "Barmy Army (BGT)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, bg_max, 0, bgt, bgt, bgt_state, 0, ROT0, "BGT", "Max A Million (BGT) (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, bg_maxa, bg_max, bgt, bgt, bgt_state, 0, ROT0, "BGT", "Max A Million (BGT) (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
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