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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************
ui/slotopt.h
Internal menu for the slot options.
***************************************************************************/
#ifndef MAME_FRONTEND_UI_SLOTOPT_H
#define MAME_FRONTEND_UI_SLOTOPT_H
#pragma once
#include "ui/menu.h"
#include <unordered_map>
namespace ui {
class menu_slot_devices : public menu
{
public:
menu_slot_devices(mame_ui_manager &mui, render_container &container);
virtual ~menu_slot_devices() override;
private:
enum class step_t
{
NEXT,
PREVIOUS
};
virtual void populate(float &customtop, float &custombottom) override;
virtual void custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2) override;
virtual void handle(event const *ev) override;
device_slot_interface::slot_option const *get_current_option(device_slot_interface &slot) const;
void set_slot_device(device_slot_interface &slot, std::string_view val);
void record_current_options();
bool try_refresh_current_options();
void rotate_slot_device(device_slot_interface &slot, step_t step);
// variables
std::unique_ptr<machine_config> m_config;
std::unordered_map<std::string, std::string> m_slot_options;
std::string m_current_option_list_slot_tag;
std::vector<std::string> m_current_option_list;
std::vector<std::string>::const_iterator m_current_option_list_iter;
};
} // namespace ui
#endif /* MAME_FRONTEND_UI_SLOTOPT_H */
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