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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods
/***************************************************************************
ui/simpleselgame.cpp
Game selector
***************************************************************************/
#include "emu.h"
#include "ui/simpleselgame.h"
#include "ui/info.h"
#include "ui/optsmenu.h"
#include "ui/ui.h"
#include "ui/utils.h"
#include "audit.h"
#include "drivenum.h"
#include "emuopts.h"
#include "fileio.h"
#include "mame.h"
#include "uiinput.h"
#include <cctype>
namespace ui {
//-------------------------------------------------
// ctor
//-------------------------------------------------
simple_menu_select_game::simple_menu_select_game(mame_ui_manager &mui, render_container &container, const char *gamename)
: menu(mui, container)
, m_nomatch(false), m_error(false), m_rerandomize(false)
, m_search()
, m_driverlist(driver_list::total() + 1)
, m_drivlist()
, m_cached_driver(nullptr)
, m_cached_flags(machine_flags::NOT_WORKING)
, m_cached_unemulated(device_t::feature::NONE), m_cached_imperfect(device_t::feature::NONE)
, m_cached_color(ui().colors().background_color())
{
set_process_flags(PROCESS_IGNOREPAUSE);
set_needs_prev_menu_item(false);
build_driver_list();
if (gamename)
m_search.assign(gamename);
m_matchlist[0] = -1;
}
//-------------------------------------------------
// dtor
//-------------------------------------------------
simple_menu_select_game::~simple_menu_select_game()
{
}
//-------------------------------------------------
// build_driver_list - build a list of available
// drivers
//-------------------------------------------------
void simple_menu_select_game::build_driver_list()
{
// start with an empty list
m_drivlist = std::make_unique<driver_enumerator>(machine().options());
m_drivlist->exclude_all();
// open a path to the ROMs and find them in the array
file_enumerator path(machine().options().media_path());
// iterate while we get new objects
for (const osd::directory::entry *dir = path.next(); dir; dir = path.next())
{
char drivername[50];
char *dst = drivername;
const char *src;
// build a name for it
for (src = dir->name; *src != 0 && *src != '.' && dst < &drivername[std::size(drivername) - 1]; src++)
*dst++ = tolower((uint8_t)*src);
*dst = 0;
int drivnum = m_drivlist->find(drivername);
if (drivnum != -1)
m_drivlist->include(drivnum);
}
// now build the final list
m_drivlist->reset();
int listnum = 0;
while (m_drivlist->next())
m_driverlist[listnum++] = &m_drivlist->driver();
// NULL-terminate
m_driverlist[listnum] = nullptr;
}
//-------------------------------------------------
// handle - handle the game select menu
//-------------------------------------------------
void simple_menu_select_game::handle(event const *ev)
{
// process the menu
if (ev)
{
if (m_error)
{
// reset the error on any subsequent menu event
m_error = false;
machine().ui_input().reset();
}
else
{
// handle selections
switch(ev->iptkey)
{
case IPT_UI_SELECT:
inkey_select(*ev);
break;
case IPT_UI_CANCEL:
inkey_cancel();
break;
case IPT_SPECIAL:
inkey_special(*ev);
break;
}
}
}
// if we're in an error state, overlay an error message
if (m_error)
{
ui().draw_text_box(
container(),
_("The selected game is missing one or more required ROM or CHD images. "
"Please select a different game.\n\nPress any key to continue."),
text_layout::text_justify::CENTER, 0.5f, 0.5f, UI_RED_COLOR);
}
}
//-------------------------------------------------
// inkey_select
//-------------------------------------------------
void simple_menu_select_game::inkey_select(const event &menu_event)
{
const game_driver *driver = (const game_driver *)menu_event.itemref;
if ((uintptr_t)driver == 1) // special case for configure inputs
{
menu::stack_push<menu_simple_game_options>(
ui(),
container(),
[this] () { reset(reset_options::SELECT_FIRST); });
}
else if (!driver) // special case for previous menu
{
stack_pop();
}
else // anything else is a driver
{
// audit the game first to see if we're going to work
driver_enumerator enumerator(machine().options(), *driver);
enumerator.next();
media_auditor auditor(enumerator);
media_auditor::summary summary = auditor.audit_media(AUDIT_VALIDATE_FAST);
if (summary == media_auditor::CORRECT || summary == media_auditor::BEST_AVAILABLE || summary == media_auditor::NONE_NEEDED)
{
// if everything looks good, schedule the new driver
mame_machine_manager::instance()->schedule_new_driver(*driver);
machine().schedule_hard_reset();
stack_reset();
}
else
{
// otherwise, display an error
reset(reset_options::REMEMBER_REF);
m_error = true;
}
}
}
//-------------------------------------------------
// inkey_cancel
//-------------------------------------------------
void simple_menu_select_game::inkey_cancel()
{
// escape pressed with non-empty text clears the text
if (!m_search.empty())
{
m_search.clear();
m_rerandomize = true;
reset(reset_options::SELECT_FIRST);
}
}
//-------------------------------------------------
// inkey_special - typed characters append to the buffer
//-------------------------------------------------
void simple_menu_select_game::inkey_special(const event &menu_event)
{
// typed characters append to the buffer
size_t old_size = m_search.size();
if (input_character(m_search, menu_event.unichar, uchar_is_printable))
{
if (m_search.size() < old_size)
m_rerandomize = true;
reset(reset_options::SELECT_FIRST);
}
}
//-------------------------------------------------
// populate - populate the game select menu
//-------------------------------------------------
void simple_menu_select_game::populate(float &customtop, float &custombottom)
{
int matchcount;
int curitem;
for (curitem = matchcount = 0; m_driverlist[curitem] != nullptr && matchcount < VISIBLE_GAMES_IN_LIST; curitem++)
matchcount++;
// if nothing there, add a single multiline item and return
m_nomatch = !matchcount;
// otherwise, rebuild the match list
if (matchcount)
{
assert(m_drivlist != nullptr);
if (!m_search.empty() || m_matchlist[0] == -1 || m_rerandomize)
m_drivlist->find_approximate_matches(m_search, matchcount, m_matchlist);
m_rerandomize = false;
// iterate over entries
for (curitem = 0; curitem < matchcount; curitem++)
{
int curmatch = m_matchlist[curitem];
if (curmatch != -1)
{
int cloneof = m_drivlist->non_bios_clone(curmatch);
item_append(
m_drivlist->driver(curmatch).type.fullname(),
m_drivlist->driver(curmatch).name,
(cloneof == -1) ? 0 : FLAG_INVERT,
(void *)&m_drivlist->driver(curmatch));
}
}
item_append(menu_item_type::SEPARATOR);
}
// if we're forced into this, allow general input configuration as well
if (stack_has_special_main_menu())
{
item_append(_("Configure Options"), 0, (void *)1);
item_append(_("Exit"), 0, nullptr);
}
else
{
item_append(_("Return to Previous Menu"), 0, nullptr);
}
// configure the custom rendering
customtop = ui().get_line_height() + 3.0f * ui().box_tb_border();
custombottom = 4.0f * ui().get_line_height() + 3.0f * ui().box_tb_border();
}
//-------------------------------------------------
// custom_render - perform our special rendering
//-------------------------------------------------
void simple_menu_select_game::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2)
{
// if no matches, display the error message
if (m_nomatch)
{
ui().draw_text_box(
container(),
string_format(
_("No machines found. Please check the rompath specified in the %1$s.ini file.\n\n"
"If this is your first time using %2$s, please see the config.txt file in "
"the docs directory for information on configuring %2$s."),
emulator_info::get_configname(),
emulator_info::get_appname()),
text_layout::text_justify::CENTER,
0.5f, origy2 + ui().box_tb_border() + (0.5f * (bottom - ui().box_tb_border())),
UI_RED_COLOR);
return;
}
const game_driver *driver;
std::string tempbuf[5];
// display the current typeahead
if (!m_search.empty())
tempbuf[0] = string_format(_("Type name or select: %1$s_"), m_search);
else
tempbuf[0] = _("Type name or select: (random)");
// draw the top box
draw_text_box(
tempbuf, tempbuf + 1,
origx1, origx2, origy1 - top, origy1 - ui().box_tb_border(),
text_layout::text_justify::CENTER, text_layout::word_wrapping::TRUNCATE, false,
ui().colors().text_color(), ui().colors().background_color(), 1.0f);
// determine the text to render below
driver = ((uintptr_t)selectedref > 1) ? (const game_driver *)selectedref : nullptr;
if (driver)
{
// first line is game name
tempbuf[0] = string_format(_("%1$-.100s"), driver->type.fullname());
// next line is year, manufacturer
tempbuf[1] = string_format(_("%1$s, %2$-.100s"), driver->year, driver->manufacturer);
// next line source path
tempbuf[2] = string_format(_("Driver: %1$s"), core_filename_extract_base(driver->type.source()));
// update cached values if selection changed
if (driver != m_cached_driver)
{
emu_options clean_options;
machine_static_info const info(ui().options(), machine_config(*driver, clean_options));
m_cached_driver = driver;
m_cached_flags = info.machine_flags();
m_cached_unemulated = info.unemulated_features();
m_cached_imperfect = info.imperfect_features();
m_cached_color = info.status_color();
}
// next line is overall driver status
if (m_cached_flags & machine_flags::NOT_WORKING)
tempbuf[3] = _("Overall: NOT WORKING");
else if ((m_cached_unemulated | m_cached_imperfect) & device_t::feature::PROTECTION)
tempbuf[3] = _("Overall: Unemulated Protection");
else
tempbuf[3] = _("Overall: Working");
// next line is graphics, sound status
if (m_cached_unemulated & device_t::feature::GRAPHICS)
tempbuf[4] = _("Graphics: Unimplemented, ");
else if ((m_cached_unemulated | m_cached_imperfect) & (device_t::feature::GRAPHICS | device_t::feature::PALETTE))
tempbuf[4] = _("Graphics: Imperfect, ");
else
tempbuf[4] = _("Graphics: OK, ");
if (m_cached_flags & machine_flags::NO_SOUND_HW)
tempbuf[4].append(_("Sound: None"));
else if (m_cached_unemulated & device_t::feature::SOUND)
tempbuf[4].append(_("Sound: Unimplemented"));
else if (m_cached_imperfect & device_t::feature::SOUND)
tempbuf[4].append(_("Sound: Imperfect"));
else
tempbuf[4].append(_("Sound: OK"));
}
else
{
const char *s = emulator_info::get_copyright();
unsigned line = 0;
// first line is version string
tempbuf[line++] = string_format("%s %s", emulator_info::get_appname(), build_version);
// output message
while (line < std::size(tempbuf))
{
if (!(*s == 0 || *s == '\n'))
tempbuf[line].push_back(*s);
if (*s == '\n')
{
line++;
s++;
} else if (*s != 0)
s++;
else
line++;
}
}
// draw the bottom box
draw_text_box(
tempbuf, tempbuf + 4,
origx1, origx2, origy2 + ui().box_tb_border(), origy2 + bottom,
text_layout::text_justify::CENTER, text_layout::word_wrapping::TRUNCATE, true,
ui().colors().text_color(), driver ? m_cached_color : ui().colors().background_color(), 1.0f);
}
//-------------------------------------------------
// force_game_select - force the game
// select menu to be visible and inescapable
//-------------------------------------------------
void simple_menu_select_game::force_game_select(mame_ui_manager &mui, render_container &container)
{
char *gamename = (char *)mui.machine().options().system_name();
// reset the menu stack
// drop any existing menus and start the system selection menu
menu::stack_reset(mui);
menu::stack_push_special_main<simple_menu_select_game>(mui, container, gamename);
mui.show_menu();
// make sure MAME is paused
mui.machine().pause();
}
} // namespace ui
|