// For licensing and usage information, read docs/release/winui_license.txt //**************************************************************************** #ifndef WINUI_WINUI_H #define WINUI_WINUI_H #include #include #include "emu.h" #include "screenshot.h" #include "drivenum.h" #include "romload.h" #define MAMENAME "HBMAME" #define MUI_INI_FILENAME MAMENAME "UI.ini" #ifdef PTR64 #define MAMEUINAME MAMENAME "UI" #else #define MAMEUINAME MAMENAME "UI32" #endif #define SEARCH_PROMPT "" enum { UNKNOWN = -1, TAB_PICKER = 0, TAB_DISPLAY, TAB_MISC, NUM_TABS }; enum { FILETYPE_INPUT_FILES = 1, FILETYPE_SAVESTATE_FILES, FILETYPE_WAVE_FILES, FILETYPE_AVI_FILES, FILETYPE_MNG_FILES, FILETYPE_EFFECT_FILES, FILETYPE_SHADER_FILES, FILETYPE_BGFX_FILES, FILETYPE_LUASCRIPT_FILES }; typedef struct { INT resource; const char *icon_name; } ICONDATA; extern TCHAR last_directory[MAX_PATH]; typedef BOOL (WINAPI *common_file_dialog_proc)(LPOPENFILENAME lpofn); typedef std::string string; BOOL CommonFileDialog(common_file_dialog_proc cfd,char *filename, int filetype); HWND GetMainWindow(void); HWND GetTreeView(void); HWND GetProgressBar(); void SetNumOptionFolders(int count); void GetRealColumnOrder(int order[]); HICON LoadIconFromFile(const char *iconname); void UpdateScreenShot(void); void ResizePickerControls(HWND hWnd); void MamePlayGame(void); int FindIconIndex(int nIconResource); int FindIconIndexByName(const char *icon_name); int GetSelectedPick(void); void UpdateListView(void); // Move The in "The Title (notes)" to "Title, The (notes)" char * ModifyThe(const char *str); // Convert Ampersand so it can display in a static control char * ConvertAmpersandString(const char *s); // globalized for painting tree control HBITMAP GetBackgroundBitmap(void); HPALETTE GetBackgroundPalette(void); MYBITMAPINFO* GetBackgroundInfo(void); int GetMinimumScreenShotWindowWidth(void); // we maintain an array of drivers sorted by name, useful all around int GetParentIndex(const game_driver *driver); int GetParentRomSetIndex(const game_driver *driver); int GetGameNameIndex(const char *name); // sets text in part of the status bar on the main window void SetStatusBarText(int part_index, const char *message); void SetStatusBarTextF(int part_index, const char *fmt, ...) ATTR_PRINTF(2,3); int MameUIMain(HINSTANCE hInstance, LPWSTR lpCmdLine, int nCmdShow); BOOL MouseHasBeenMoved(void); const char * GetSearchText(void); #endif