// For licensing and usage information, read docs/release/winui_license.txt // MASTER //**************************************************************************** #ifndef WINUI_MUI_OPTS_H #define WINUI_MUI_OPTS_H #include "winmain.h" #include "winui.h" // List of columns in the main game list enum { COLUMN_GAMES = 0, COLUMN_SRCDRIVERS, COLUMN_DIRECTORY, COLUMN_TYPE, COLUMN_ORIENTATION, COLUMN_MANUFACTURER, COLUMN_YEAR, COLUMN_PLAYED, COLUMN_PLAYTIME, COLUMN_CLONE, COLUMN_TRACKBALL, COLUMN_SAMPLES, COLUMN_ROMS, COLUMN_MAX }; #define LOCAL_OPTIONS -10 typedef struct { int x, y, width, height; } AREA; typedef struct { char *screen; char *aspect; char *resolution; char *view; } ScreenParams; // List of artwork types to display in the screen shot area enum { // these must match array of strings image_tabs_long_name in mui_opts.cpp // if you add new Tabs, be sure to also add them to the ComboBox init in dialogs.cpp TAB_ARTWORK = 0, TAB_BOSSES, TAB_CABINET, TAB_CONTROL_PANEL, TAB_COVER, TAB_ENDS, TAB_FLYER, TAB_GAMEOVER, TAB_HOWTO, TAB_LOGO, TAB_MARQUEE, TAB_PCB, TAB_SCORES, TAB_SELECT, TAB_SCREENSHOT, TAB_TITLE, TAB_VERSUS, TAB_HISTORY, MAX_TAB_TYPES, BACKGROUND, TAB_ALL, TAB_NONE }; // Because we have added the Options after MAX_TAB_TYPES, we have to subtract 3 here // (that's how many options we have after MAX_TAB_TYPES) #define TAB_SUBTRACT 3 void OptionsInit(void); #define OPTIONS_TYPE_GLOBAL -1 #define OPTIONS_TYPE_FOLDER -2 void LoadFolderFlags(void); // Start interface to directories.h const string GetManualsDir(void); void SetManualsDir(const char* path); const string GetVideoDir(void); void SetVideoDir(const char *path); // End interface to directories.h void mui_save_ini(void); void SaveGameListOptions(void); void ResetGUI(void); const char * GetImageTabLongName(int tab_index); const char * GetImageTabShortName(int tab_index); void SetViewMode(int val); int GetViewMode(void); void SetEnableIndent(bool value); bool GetEnableIndent(); void SetGameCheck(BOOL game_check); BOOL GetGameCheck(void); void SetJoyGUI(BOOL use_joygui); BOOL GetJoyGUI(void); void SetKeyGUI(BOOL use_keygui); BOOL GetKeyGUI(void); void SetCycleScreenshot(int cycle_screenshot); int GetCycleScreenshot(void); void SetStretchScreenShotLarger(BOOL stretch); BOOL GetStretchScreenShotLarger(void); void SetScreenshotBorderSize(int size); int GetScreenshotBorderSize(void); void SetScreenshotBorderColor(COLORREF uColor); COLORREF GetScreenshotBorderColor(void); void SetFilterInherit(BOOL inherit); BOOL GetFilterInherit(void); void SetOffsetClones(BOOL offset); BOOL GetOffsetClones(void); void SetSavedFolderID(UINT val); UINT GetSavedFolderID(void); void SetOverrideRedX(BOOL val); BOOL GetOverrideRedX(void); BOOL GetShowFolder(int folder); void SetShowFolder(int folder,BOOL show); void SetShowStatusBar(BOOL val); BOOL GetShowStatusBar(void); void SetShowToolBar(BOOL val); BOOL GetShowToolBar(void); void SetShowTabCtrl(BOOL val); BOOL GetShowTabCtrl(void); void SetCurrentTab(int val); int GetCurrentTab(void); void SetDefaultGame(int val); uint32_t GetDefaultGame(void); void SetWindowArea(const AREA *area); void GetWindowArea(AREA *area); void SetWindowState(UINT state); UINT GetWindowState(void); void SetWindowPanes(int val); UINT GetWindowPanes(void); void SetColumnWidths(int widths[]); void GetColumnWidths(int widths[]); void SetColumnOrder(int order[]); void GetColumnOrder(int order[]); void SetColumnShown(int shown[]); void GetColumnShown(int shown[]); void SetSplitterPos(int splitterId, int pos); int GetSplitterPos(int splitterId); void SetCustomColor(int iIndex, COLORREF uColor); COLORREF GetCustomColor(int iIndex); void SetListFont(const LOGFONT *font); void GetListFont(LOGFONT *font); DWORD GetFolderFlags(int folder_index); void SetListFontColor(COLORREF uColor); COLORREF GetListFontColor(void); void SetListCloneColor(COLORREF uColor); COLORREF GetListCloneColor(void); int GetHistoryTab(void); void SetHistoryTab(int tab,BOOL show); int GetShowTab(int tab); void SetShowTab(int tab,BOOL show); BOOL AllowedToSetShowTab(int tab,BOOL show); void SetSortColumn(int column); int GetSortColumn(void); void SetSortReverse(BOOL reverse); BOOL GetSortReverse(void); const string GetBgDir(void); void SetBgDir(const char *path); int GetRomAuditResults(uint32_t driver_index); void SetRomAuditResults(uint32_t driver_index, int audit_results); int GetSampleAuditResults(uint32_t driver_index); void SetSampleAuditResults(uint32_t driver_index, int audit_results); void IncrementPlayCount(uint32_t driver_index); uint32_t GetPlayCount(uint32_t driver_index); void ResetPlayCount(int driver_index); void IncrementPlayTime(uint32_t driver_index, uint32_t playtime); uint32_t GetPlayTime(uint32_t driver_index); void GetTextPlayTime(uint32_t driver_index, char *buf); void ResetPlayTime(int driver_index); const char * GetVersionString(void); // Keyboard control of ui input_seq* Get_ui_key_up(void); input_seq* Get_ui_key_down(void); input_seq* Get_ui_key_left(void); input_seq* Get_ui_key_right(void); input_seq* Get_ui_key_start(void); input_seq* Get_ui_key_pgup(void); input_seq* Get_ui_key_pgdwn(void); input_seq* Get_ui_key_home(void); input_seq* Get_ui_key_end(void); input_seq* Get_ui_key_ss_change(void); input_seq* Get_ui_key_history_up(void); input_seq* Get_ui_key_history_down(void); input_seq* Get_ui_key_context_filters(void); input_seq* Get_ui_key_select_random(void); input_seq* Get_ui_key_game_audit(void); input_seq* Get_ui_key_game_properties(void); input_seq* Get_ui_key_help_contents(void); input_seq* Get_ui_key_update_gamelist(void); input_seq* Get_ui_key_view_folders(void); input_seq* Get_ui_key_view_fullscreen(void); input_seq* Get_ui_key_view_pagetab(void); input_seq* Get_ui_key_view_picture_area(void); input_seq* Get_ui_key_view_software_area(void); input_seq* Get_ui_key_view_status(void); input_seq* Get_ui_key_view_toolbars(void); input_seq* Get_ui_key_view_tab_cabinet(void); input_seq* Get_ui_key_view_tab_cpanel(void); input_seq* Get_ui_key_view_tab_flyer(void); input_seq* Get_ui_key_view_tab_history(void); input_seq* Get_ui_key_view_tab_marquee(void); input_seq* Get_ui_key_view_tab_screenshot(void); input_seq* Get_ui_key_view_tab_title(void); input_seq* Get_ui_key_view_tab_pcb(void); input_seq* Get_ui_key_quit(void); int GetUIJoyUp(int joycodeIndex); void SetUIJoyUp(int joycodeIndex, int val); int GetUIJoyDown(int joycodeIndex); void SetUIJoyDown(int joycodeIndex, int val); int GetUIJoyLeft(int joycodeIndex); void SetUIJoyLeft(int joycodeIndex, int val); int GetUIJoyRight(int joycodeIndex); void SetUIJoyRight(int joycodeIndex, int val); int GetUIJoyStart(int joycodeIndex); void SetUIJoyStart(int joycodeIndex, int val); int GetUIJoyPageUp(int joycodeIndex); void SetUIJoyPageUp(int joycodeIndex, int val); int GetUIJoyPageDown(int joycodeIndex); void SetUIJoyPageDown(int joycodeIndex, int val); int GetUIJoyHome(int joycodeIndex); void SetUIJoyHome(int joycodeIndex, int val); int GetUIJoyEnd(int joycodeIndex); void SetUIJoyEnd(int joycodeIndex, int val); int GetUIJoySSChange(int joycodeIndex); void SetUIJoySSChange(int joycodeIndex, int val); int GetUIJoyHistoryUp(int joycodeIndex); void SetUIJoyHistoryUp(int joycodeIndex, int val); int GetUIJoyHistoryDown(int joycodeIndex); void SetUIJoyHistoryDown(int joycodeIndex, int val); int GetUIJoyExec(int joycodeIndex); void SetUIJoyExec(int joycodeIndex, int val); const string GetExecCommand(void); void SetExecCommand(char *cmd); int GetExecWait(void); void SetExecWait(int wait); BOOL GetHideMouseOnStartup(void); void SetHideMouseOnStartup(BOOL hide); BOOL GetRunFullScreen(void); void SetRunFullScreen(BOOL fullScreen); uint32_t GetDriverCacheLower(uint32_t driver_index); uint32_t GetDriverCacheUpper(uint32_t driver_index); void SetDriverCache(uint32_t driver_index, uint32_t val); BOOL RequiredDriverCache(void); void ForceRebuild(void); BOOL DriverIsComputer(uint32_t driver_index); BOOL DriverIsConsole(uint32_t driver_index); BOOL DriverIsModified(uint32_t driver_index); BOOL DriverIsImperfect(uint32_t driver_index); string GetGameName(uint32_t driver_index); // from optionsms.h (MESSUI) enum { SW_COLUMN_IMAGES, SW_COLUMN_MAX }; enum { SL_COLUMN_IMAGES, SL_COLUMN_GOODNAME, SL_COLUMN_MANUFACTURER, SL_COLUMN_YEAR, SL_COLUMN_PLAYABLE, SL_COLUMN_USAGE, SL_COLUMN_MAX }; void SetSWColumnWidths(int widths[]); void GetSWColumnWidths(int widths[]); void SetSWColumnOrder(int order[]); void GetSWColumnOrder(int order[]); void SetSWColumnShown(int shown[]); void GetSWColumnShown(int shown[]); void SetSWSortColumn(int column); int GetSWSortColumn(void); void SetSWSortReverse(BOOL reverse); BOOL GetSWSortReverse(void); void SetSLColumnWidths(int widths[]); void GetSLColumnWidths(int widths[]); void SetSLColumnOrder(int order[]); void GetSLColumnOrder(int order[]); void SetSLColumnShown(int shown[]); void GetSLColumnShown(int shown[]); void SetSLSortColumn(int column); int GetSLSortColumn(void); void SetSLSortReverse(BOOL reverse); BOOL GetSLSortReverse(void); void SetCurrentSoftwareTab(int val); int GetCurrentSoftwareTab(void); #endif