// For licensing and usage information, read docs/release/winui_license.txt // MASTER //**************************************************************************** #pragma once #ifndef WINUI_HISTORY_H #define WINUI_HISTORY_H char * GetGameHistory(int driver_index); // Arcade-only builds (HBMAME, ARCADE) char * GetGameHistory(int driver_index, std::string software); // Builds with software support (MESSUI, MAMEUI) #endif