// For licensing and usage information, read docs/release/winui_license.txt // MASTER //**************************************************************************** #ifndef WINUI_EMU_OPTS_H #define WINUI_EMU_OPTS_H #include "winmain.h" #include "ui/moptions.h" // These help categorise the folders on the left side // This list is mainly for documentation, although a few are used in code typedef enum { // Global types OPTIONS_GLOBAL = 0, OPTIONS_HORIZONTAL, OPTIONS_VERTICAL, OPTIONS_RASTER, OPTIONS_VECTOR, OPTIONS_LCD, OPTIONS_ARCADE, // Local types OPTIONS_SOURCE, OPTIONS_GPARENT, OPTIONS_PARENT, OPTIONS_GAME, // EOF marker OPTIONS_MAX } OPTIONS_TYPE; #define GLOBAL_OPTIONS -1 std::string emu_get_value(windows_options *o, std::string name); std::string emu_get_value(windows_options &o, std::string name); void emu_set_value(windows_options *o, const char* name, float value); void emu_set_value(windows_options *o, const char* name, int value); void emu_set_value(windows_options *o, const char* name, std::string value); void emu_set_value(windows_options *o, std::string name, float value); void emu_set_value(windows_options *o, std::string name, int value); void emu_set_value(windows_options *o, std::string name, std::string value); void emu_set_value(windows_options &o, const char* name, float value); void emu_set_value(windows_options &o, const char* name, int value); void emu_set_value(windows_options &o, const char* name, std::string value); void emu_set_value(windows_options &o, std::string name, float value); void emu_set_value(windows_options &o, std::string name, int value); void emu_set_value(windows_options &o, std::string name, std::string value); void ui_set_value(ui_options &o, std::string sname, std::string value); void dir_set_value(int, std::string value); std::string dir_get_value(int); void emu_opts_init(bool); void ui_save_ini(); std::string GetIniDir(void); const char* GetSnapName(); void SetSnapName(const char*); const std::string GetLanguageUI(); bool GetEnablePlugins(); bool GetSkipWarnings(); void SetSkipWarnings(BOOL); const std::string GetPlugins(); void SetSelectedSoftware(int driver_index, std::string opt_name, const char *software); void global_save_ini(void); bool DriverHasSoftware(uint32_t drvindex); void ResetGameDefaults(void); void ResetAllGameOptions(void); windows_options &MameUIGlobal(void); void SetSystemName(windows_options &, OPTIONS_TYPE, int); bool AreOptionsEqual(windows_options &opts1, windows_options &opts2); void OptionsCopy(windows_options &source, windows_options &dest); void SetDirectories(windows_options &opts); void load_options(windows_options &, OPTIONS_TYPE, int, bool); void save_options(windows_options &opts, OPTIONS_TYPE opt_type, int game_num); #endif