// For licensing and usage information, read docs/release/winui_license.txt //**************************************************************************** #ifndef WINUI_BITMASK_H #define WINUI_BITMASK_H /* Bit array type */ typedef struct { UINT m_nSize; UCHAR* m_lpBits; } BITS, * LPBITS; /* Bit functions */ LPBITS NewBits(UINT nLength /* in bits */); void DeleteBits(LPBITS lpBits); BOOL TestBit(LPBITS lpBits, UINT nBit); void SetBit(LPBITS lpBits, UINT nBit); void ClearBit(LPBITS lpBits, UINT nBit); void SetAllBits(LPBITS lpBits, BOOL bSet); int FindBit(LPBITS lpBits, int nStartPos, BOOL bSet); /* Linked list type */ typedef struct { LPVOID data; LPVOID next; LPVOID prev; } NODE, * LPNODE; /* Linked list functions */ #endif /* BITMASK_H */