// license:GPL-2.0+ // copyright-holders:Peter Trauner, Robbbert // thanks-to:Manfred Schneider /***************************************************************************** * * includes/vc4000.h * ****************************************************************************/ #ifndef MAME_INCLUDES_VC4000_H #define MAME_INCLUDES_VC4000_H #pragma once #include "audio/vc4000.h" #include "cpu/s2650/s2650.h" #include "imagedev/snapquik.h" #include "imagedev/cassette.h" #include "bus/vc4000/slot.h" #include "bus/vc4000/rom.h" #include "emupal.h" #include "screen.h" // define this to use digital inputs instead of the slow // autocentering analog mame joys #define ANALOG_HACK class vc4000_state : public driver_device { public: vc4000_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_screen(*this, "screen"), m_cassette(*this, "cassette"), m_cart(*this, "cartslot"), m_custom(*this, "custom"), m_keypad1_1(*this, "KEYPAD1_1"), m_keypad1_2(*this, "KEYPAD1_2"), m_keypad1_3(*this, "KEYPAD1_3"), m_panel(*this, "PANEL"), m_keypad2_1(*this, "KEYPAD2_1"), m_keypad2_2(*this, "KEYPAD2_2"), m_keypad2_3(*this, "KEYPAD2_3"), #ifndef ANALOG_HACK m_io_joy1_x(*this, "JOY1_X"), m_io_joy1_y(*this, "JOY1_Y"), m_io_joy2_x(*this, "JOY2_X"), m_io_joy2_y(*this, "JOY2_Y") #else m_joys(*this, "JOYS"), m_config(*this, "CONFIG") #endif { } void cx3000tc(machine_config &config); void mpu1000(machine_config &config); void vc4000(machine_config &config); void database(machine_config &config); void h21(machine_config &config); void rwtrntcs(machine_config &config); void elektor(machine_config &config); private: struct SPRITE_HELPER { uint8_t bitmap[10], x1, x2, y1, y2, res1, res2; }; struct SPRITE { const SPRITE_HELPER *data; int mask = 0; int state = 0; int delay = 0; int size = 0; int y = 0; uint8_t scolor = 0; int finished = 0; int finished_now = 0; }; struct vc4000_video_t { SPRITE sprites[4]; int line = 0; uint8_t sprite_collision = 0; uint8_t background_collision = 0; union { uint8_t data[0x100]{}; struct { SPRITE_HELPER sprites[3]; uint8_t res[0x10]; SPRITE_HELPER sprite4; uint8_t res2[0x30]; uint8_t grid[20][2]; uint8_t grid_control[5]; uint8_t res3[0x13]; uint8_t sprite_sizes; uint8_t sprite_colors[2]; uint8_t score_control; uint8_t res4[2]; uint8_t background; uint8_t sound; uint8_t bcd[2]; uint8_t background_collision; uint8_t sprite_collision; } d; } reg; }; void vc4000_sound_ctl(offs_t offset, uint8_t data); uint8_t vc4000_key_r(offs_t offset); uint8_t vc4000_video_r(offs_t offset); void vc4000_video_w(offs_t offset, uint8_t data); DECLARE_READ_LINE_MEMBER(vc4000_vsync_r); uint8_t elektor_cass_r(); void elektor_cass_w(uint8_t data); vc4000_video_t m_video; uint8_t m_sprite_collision[0x20]{}; uint8_t m_background_collision[0x20]{}; uint8_t m_joy1_x = 0; uint8_t m_joy1_y = 0; uint8_t m_joy2_x = 0; uint8_t m_joy2_y = 0; uint8_t m_objects[512]{}; uint8_t m_irq_pause = 0; std::unique_ptr m_bitmap; virtual void machine_start() override; virtual void video_start() override; void vc4000_palette(palette_device &palette) const; uint32_t screen_update_vc4000(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); INTERRUPT_GEN_MEMBER(vc4000_video_line); DECLARE_QUICKLOAD_LOAD_MEMBER(quickload_cb); void elektor_mem(address_map &map); void vc4000_mem(address_map &map); required_device m_maincpu; required_device m_screen; optional_device m_cassette; required_device m_cart; required_device m_custom; required_ioport m_keypad1_1; required_ioport m_keypad1_2; required_ioport m_keypad1_3; required_ioport m_panel; required_ioport m_keypad2_1; required_ioport m_keypad2_2; required_ioport m_keypad2_3; #ifndef ANALOG_HACK required_ioport m_io_joy1_x; required_ioport m_io_joy1_y; required_ioport m_io_joy2_x; required_ioport m_io_joy2_y; #else required_ioport m_joys; required_ioport m_config; #endif inline uint8_t vc4000_joystick_return_to_centre(uint8_t joy); void vc4000_draw_digit(bitmap_ind16 &bitmap, int x, int y, int d, int line); inline void vc4000_collision_plot(uint8_t *collision, uint8_t data, uint8_t color, int scale); void vc4000_sprite_update(bitmap_ind16 &bitmap, uint8_t *collision, SPRITE *This); inline void vc4000_draw_grid(uint8_t *collision); }; #endif // MAME_INCLUDES_VC4000_H