// license:BSD-3-Clause // copyright-holders:Luca Elia #include "sound/dac.h" class suna16_state : public driver_device { public: suna16_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this,"maincpu"), m_dac1(*this, "dac1"), m_dac2(*this, "dac2"), m_dac3(*this, "dac3"), m_dac4(*this, "dac4"), m_gfxdecode(*this, "gfxdecode"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_spriteram(*this, "spriteram"), m_spriteram2(*this, "spriteram2"), m_bank1(*this, "bank1"), m_bank2(*this, "bank2") { } required_device m_maincpu; required_device m_dac1; required_device m_dac2; optional_device m_dac3; optional_device m_dac4; required_device m_gfxdecode; required_device m_screen; required_device m_palette; required_shared_ptr m_spriteram; optional_shared_ptr m_spriteram2; optional_memory_bank m_bank1; optional_memory_bank m_bank2; std::unique_ptr m_paletteram; int m_color_bank; UINT8 m_prot; // common DECLARE_WRITE16_MEMBER(soundlatch_w); DECLARE_READ16_MEMBER(paletteram_r); DECLARE_WRITE16_MEMBER(paletteram_w); DECLARE_WRITE16_MEMBER(flipscreen_w); DECLARE_WRITE8_MEMBER(DAC1_w); DECLARE_WRITE8_MEMBER(DAC2_w); // bestbest specific DECLARE_WRITE16_MEMBER(bestbest_flipscreen_w); DECLARE_WRITE16_MEMBER(bestbest_coin_w); DECLARE_READ8_MEMBER(bestbest_prot_r); DECLARE_WRITE8_MEMBER(bestbest_prot_w); DECLARE_WRITE8_MEMBER(bestbest_ay8910_port_a_w); // bssoccer specific DECLARE_WRITE16_MEMBER(bssoccer_leds_w); DECLARE_WRITE8_MEMBER(bssoccer_pcm_1_bankswitch_w); DECLARE_WRITE8_MEMBER(bssoccer_pcm_2_bankswitch_w); DECLARE_WRITE8_MEMBER(bssoccer_DAC3_w); DECLARE_WRITE8_MEMBER(bssoccer_DAC4_w); // uballoon specific DECLARE_WRITE16_MEMBER(uballoon_leds_w); DECLARE_WRITE8_MEMBER(uballoon_pcm_1_bankswitch_w); DECLARE_READ8_MEMBER(uballoon_prot_r); DECLARE_WRITE8_MEMBER(uballoon_prot_w); TIMER_DEVICE_CALLBACK_MEMBER(bssoccer_interrupt); DECLARE_DRIVER_INIT(uballoon); virtual void video_start() override; DECLARE_MACHINE_START(bestbest); DECLARE_MACHINE_START(bssoccer); DECLARE_MACHINE_START(uballoon); DECLARE_MACHINE_RESET(uballoon); UINT32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); UINT32 screen_update_bestbest(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT16 *sprites, int gfx); };