// license:BSD-3-Clause // copyright-holders:Ernesto Corvi #include "sound/namco.h" class pacland_state : public driver_device { public: pacland_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_mcu(*this, "mcu"), m_cus30(*this, "namco"), m_gfxdecode(*this, "gfxdecode"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_videoram(*this, "videoram"), m_videoram2(*this, "videoram2"), m_spriteram(*this, "spriteram") { } required_device m_maincpu; required_device m_mcu; required_device m_cus30; required_device m_gfxdecode; required_device m_screen; required_device m_palette; required_shared_ptr m_videoram; required_shared_ptr m_videoram2; required_shared_ptr m_spriteram; UINT8 m_palette_bank; const UINT8 *m_color_prom; tilemap_t *m_bg_tilemap; tilemap_t *m_fg_tilemap; bitmap_ind16 m_fg_bitmap; std::unique_ptr m_transmask[3]; UINT16 m_scroll0; UINT16 m_scroll1; UINT8 m_main_irq_mask; UINT8 m_mcu_irq_mask; DECLARE_WRITE8_MEMBER(subreset_w); DECLARE_WRITE8_MEMBER(flipscreen_w); DECLARE_READ8_MEMBER(input_r); DECLARE_WRITE8_MEMBER(coin_w); DECLARE_WRITE8_MEMBER(led_w); DECLARE_WRITE8_MEMBER(irq_1_ctrl_w); DECLARE_WRITE8_MEMBER(irq_2_ctrl_w); DECLARE_READ8_MEMBER(readFF); DECLARE_WRITE8_MEMBER(videoram_w); DECLARE_WRITE8_MEMBER(videoram2_w); DECLARE_WRITE8_MEMBER(scroll0_w); DECLARE_WRITE8_MEMBER(scroll1_w); DECLARE_WRITE8_MEMBER(bankswitch_w); TILE_GET_INFO_MEMBER(get_bg_tile_info); TILE_GET_INFO_MEMBER(get_fg_tile_info); virtual void machine_start() override; virtual void video_start() override; DECLARE_PALETTE_INIT(pacland); INTERRUPT_GEN_MEMBER(main_vblank_irq); INTERRUPT_GEN_MEMBER(mcu_vblank_irq); UINT32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void switch_palette(); void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int flip, int whichmask); void draw_fg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int priority ); };