// license:BSD-3-Clause // copyright-holders:Pierpaolo Prazzoli, Barry Rodewald /************************************************************************* Malzak *************************************************************************/ #ifndef MAME_INCLUDES_MALZAK_H #define MAME_INCLUDES_MALZAK_H #pragma once #include "cpu/s2650/s2650.h" #include "machine/s2636.h" #include "video/saa5050.h" #include "emupal.h" #include "screen.h" #include "tilemap.h" class malzak_state : public driver_device { public: malzak_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_s2636(*this, "s2636%u", 0U) , m_trom(*this, "saa5050") , m_videoram(*this, "videoram") , m_gfxdecode(*this, "gfxdecode") , m_screen(*this, "screen") , m_palette(*this, "palette") , m_mainbank(*this, "mainbank") { } void malzak(machine_config &config); void malzak2(machine_config &config); protected: virtual void machine_start() override; virtual void machine_reset() override; private: /* devices */ required_device m_maincpu; required_device_array m_s2636; required_device m_trom; required_shared_ptr m_videoram; required_device m_gfxdecode; required_device m_screen; required_device m_palette; required_memory_bank m_mainbank; uint8_t fake_VRLE_r(); uint8_t s2636_portA_r(); uint8_t s2650_data_r(); void port40_w(uint8_t data); void port60_w(uint8_t data); void portc0_w(uint8_t data); uint8_t collision_r(); void playfield_w(offs_t offset, uint8_t data); uint8_t videoram_r(offs_t offset); void palette_init(palette_device &palette) const; uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); virtual void video_start() override; void malzak2_map(address_map &map); void malzak_data_map(address_map &map); void malzak_io_map(address_map &map); void malzak_map(address_map &map); TILE_GET_INFO_MEMBER(get_tile_info); std::unique_ptr m_trom_bitmap; std::unique_ptr m_playfield_bitmap; tilemap_t *m_playfield_tilemap = nullptr; int m_playfield_code[256]{}; int m_scrollx = 0; int m_scrolly = 0; int m_collision_counter = 0; u8 m_playfield_bank = 0; }; #endif // MAME_INCLUDES_MALZAK_H