// license:BSD-3-Clause // copyright-holders:Luca Elia /************************************************************************* -= IGS Lord Of Gun =- *************************************************************************/ #include "sound/okim6295.h" #include "machine/eepromser.h" #include "machine/gen_latch.h" #include "emupal.h" #include "screen.h" #include "tilemap.h" struct lordgun_gun_data { int scr_x, scr_y; uint16_t hw_x, hw_y; }; class lordgun_state : public driver_device { public: lordgun_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_soundcpu(*this, "soundcpu"), m_oki(*this, "oki"), m_eeprom(*this, "eeprom"), m_gfxdecode(*this, "gfxdecode"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_soundlatch(*this, "soundlatch"), m_soundlatch2(*this, "soundlatch2"), m_priority_ram(*this, "priority_ram"), m_scrollram(*this, "scrollram"), m_spriteram(*this, "spriteram"), m_vram(*this, "vram.%u", 0), m_scroll_x(*this, "scroll_x.%u", 0), m_scroll_y(*this, "scroll_y.%u", 0) { } void aliencha(machine_config &config); void lordgun(machine_config &config); void init_aliencha(); void init_lordgun(); private: required_device m_maincpu; required_device m_soundcpu; required_device m_oki; required_device m_eeprom; required_device m_gfxdecode; required_device m_screen; required_device m_palette; required_device m_soundlatch; required_device m_soundlatch2; required_shared_ptr m_priority_ram; required_shared_ptr m_scrollram; required_shared_ptr m_spriteram; required_shared_ptr_array m_vram; required_shared_ptr_array m_scroll_x; required_shared_ptr_array m_scroll_y; uint8_t m_old = 0U; uint8_t m_aliencha_dip_sel = 0U; uint16_t m_priority = 0U; int m_whitescreen = 0; lordgun_gun_data m_gun[2]{}; tilemap_t *m_tilemap[4]{}; std::unique_ptr m_bitmaps[5]{}; uint16_t m_protection_data = 0U; void lordgun_protection_w(offs_t offset, uint16_t data); uint16_t lordgun_protection_r(offs_t offset); void aliencha_protection_w(offs_t offset, uint16_t data); uint16_t aliencha_protection_r(offs_t offset); void priority_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); uint16_t lordgun_gun_0_x_r(); uint16_t lordgun_gun_0_y_r(); uint16_t lordgun_gun_1_x_r(); uint16_t lordgun_gun_1_y_r(); void soundlatch_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); template void vram_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); void fake_w(uint8_t data); void fake2_w(uint8_t data); void lordgun_eeprom_w(uint8_t data); void aliencha_eeprom_w(uint8_t data); uint8_t aliencha_dip_r(); void aliencha_dip_w(uint8_t data); void lordgun_okibank_w(uint8_t data); template TILE_GET_INFO_MEMBER(get_tile_info); virtual void machine_start() override; virtual void video_start() override; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void lorddgun_calc_gun_scr(int i); void lordgun_update_gun(int i); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); void aliencha_map(address_map &map); void aliencha_soundio_map(address_map &map); void common_map(address_map &map); void lordgun_map(address_map &map); void lordgun_soundio_map(address_map &map); void soundmem_map(address_map &map); void ymf278_map(address_map &map); }; /*----------- defined in video/lordgun.c -----------*/ float lordgun_crosshair_mapper(const ioport_field *field, float linear_value);