// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /************************************************************************* Universal 8106-A2 + 8106-B PCB set and Zero Hour / Red Clash *************************************************************************/ class ladybug_state : public driver_device { public: ladybug_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_colorram(*this, "colorram"), m_spriteram(*this, "spriteram"), m_grid_data(*this, "grid_data"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_port_dsw0(*this, "DSW0"), m_p1_control(*this, "CONTP1"), m_p2_control(*this, "CONTP2"), m_decrypted_opcodes(*this, "decrypted_opcodes") { } /* memory pointers */ required_shared_ptr m_videoram; optional_shared_ptr m_colorram; required_shared_ptr m_spriteram; optional_shared_ptr m_grid_data; /* video-related */ tilemap_t *m_bg_tilemap; tilemap_t *m_grid_tilemap; // ladybug tilemap_t *m_fg_tilemap; // redclash UINT8 m_grid_color; int m_star_speed; int m_gfxbank; // redclash only UINT8 m_stars_enable; UINT8 m_stars_speed; UINT32 m_stars_state; UINT16 m_stars_offset; UINT8 m_stars_count; /* misc */ UINT8 m_sound_low; UINT8 m_sound_high; UINT8 m_weird_value[8]; UINT8 m_sraider_0x30; UINT8 m_sraider_0x38; /* devices */ required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; optional_ioport m_port_dsw0; optional_ioport m_p1_control; optional_ioport m_p2_control; optional_shared_ptr m_decrypted_opcodes; DECLARE_READ8_MEMBER(sraider_sound_low_r); DECLARE_READ8_MEMBER(sraider_sound_high_r); DECLARE_WRITE8_MEMBER(sraider_sound_low_w); DECLARE_WRITE8_MEMBER(sraider_sound_high_w); DECLARE_READ8_MEMBER(sraider_8005_r); DECLARE_WRITE8_MEMBER(sraider_misc_w); DECLARE_WRITE8_MEMBER(ladybug_videoram_w); DECLARE_WRITE8_MEMBER(ladybug_colorram_w); DECLARE_WRITE8_MEMBER(ladybug_flipscreen_w); DECLARE_WRITE8_MEMBER(sraider_io_w); DECLARE_CUSTOM_INPUT_MEMBER(ladybug_p1_control_r); DECLARE_CUSTOM_INPUT_MEMBER(ladybug_p2_control_r); DECLARE_INPUT_CHANGED_MEMBER(coin1_inserted); DECLARE_INPUT_CHANGED_MEMBER(coin2_inserted); DECLARE_INPUT_CHANGED_MEMBER(left_coin_inserted); DECLARE_INPUT_CHANGED_MEMBER(right_coin_inserted); DECLARE_DRIVER_INIT(dorodon); DECLARE_DRIVER_INIT(redclash); TILE_GET_INFO_MEMBER(get_bg_tile_info); TILE_GET_INFO_MEMBER(get_grid_tile_info); TILE_GET_INFO_MEMBER(get_fg_tile_info); DECLARE_MACHINE_START(ladybug); DECLARE_VIDEO_START(ladybug); DECLARE_PALETTE_INIT(ladybug); DECLARE_MACHINE_START(sraider); DECLARE_MACHINE_RESET(sraider); DECLARE_VIDEO_START(sraider); DECLARE_PALETTE_INIT(sraider); DECLARE_MACHINE_START(redclash); DECLARE_MACHINE_RESET(redclash); DECLARE_VIDEO_START(redclash); DECLARE_PALETTE_INIT(redclash); UINT32 screen_update_ladybug(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); UINT32 screen_update_sraider(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); UINT32 screen_update_redclash(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void screen_eof_sraider(screen_device &screen, bool state); void screen_eof_redclash(screen_device &screen, bool state); void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ); DECLARE_WRITE8_MEMBER( redclash_videoram_w ); DECLARE_WRITE8_MEMBER( redclash_gfxbank_w ); DECLARE_WRITE8_MEMBER( redclash_flipscreen_w ); DECLARE_WRITE8_MEMBER( redclash_star0_w ); DECLARE_WRITE8_MEMBER( redclash_star1_w ); DECLARE_WRITE8_MEMBER( redclash_star2_w ); DECLARE_WRITE8_MEMBER( redclash_star_reset_w ); DECLARE_WRITE8_MEMBER( irqack_w ); /* sraider uses the zerohour star generator board */ void redclash_set_stars_enable(UINT8 on); void redclash_update_stars_state(); void redclash_set_stars_speed(UINT8 speed); void redclash_draw_stars(bitmap_ind16 &bitmap, const rectangle &cliprect, UINT8 palette_offset, UINT8 sraider, UINT8 firstx, UINT8 lastx); void redclash_draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ); void redclash_draw_bullets( bitmap_ind16 &bitmap, const rectangle &cliprect ); };