// license:LGPL-2.1+ // copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner #ifndef MAME_INCLUDES_HNG64_H #define MAME_INCLUDES_HNG64_H #pragma once #include "cpu/mips/mips3.h" #include "cpu/nec/v5x.h" #include "cpu/tlcs870/tlcs870.h" #include "machine/mb8421.h" #include "machine/msm6242.h" #include "machine/timer.h" #include "sound/l7a1045_l6028_dsp_a.h" #include "video/poly.h" #include "emupal.h" #include "screen.h" #include "tilemap.h" ///////////////// /// 3d Engine /// ///////////////// struct polyVert { float worldCoords[4]{}; // World space coordinates (X Y Z 1.0) float texCoords[4]{}; // Texture coordinates (U V 0 1.0) -> OpenGL style... float normal[4]{}; // Normal (X Y Z 1.0) float clipCoords[4]{}; // Homogeneous screen space coordinates (X Y Z W) float light[3]{}; // The intensity of the illumination at this point uint16_t colorIndex = 0; // Flat shaded polygons, no texture, no lighting }; struct polygon { int n = 0; // Number of sides polyVert vert[10]{}; // Vertices (maximum number per polygon is 10 -> 3+6) float faceNormal[4]{}; // Normal of the face overall - for calculating visibility and flat-shading... bool visible = false; // Polygon visibility in scene bool flatShade = false; // Flat shaded polygon, no texture, no lighting uint8_t texIndex = 0; // Which texture to draw from (0x00-0x0f) uint8_t texType = 0; // How to index into the texture uint8_t texPageSmall = 0; // Does this polygon use 'small' texture pages? uint8_t texPageHorizOffset = 0; // If it does use small texture pages, how far is this page horizontally offset? uint8_t texPageVertOffset = 0; // If it does use small texture pages, how far is this page vertically offset? uint32_t palOffset = 0; // The base offset where this object's palette starts. uint32_t palPageSize = 0; // The size of the palette page that is being pointed to. uint32_t debugColor = 0; // Will go away someday. Used to explicitly color polygons for debugging. }; ///////////////////////// /// polygon rendering /// ///////////////////////// // Refer to the clipping planes as numbers #define HNG64_LEFT 0 #define HNG64_RIGHT 1 #define HNG64_TOP 2 #define HNG64_BOTTOM 3 #define HNG64_NEAR 4 #define HNG64_FAR 5 //////////////////////////////////// /// Polygon rasterizer interface /// //////////////////////////////////// const int HNG64_MAX_POLYGONS = 10000; typedef frustum_clip_vertex hng64_clip_vertex; struct hng64_poly_data { uint8_t texType = 0; uint8_t texIndex = 0; uint8_t texPageSmall = 0; uint8_t texPageHorizOffset = 0; uint8_t texPageVertOffset = 0; int palOffset = 0; int palPageSize = 0; int debugColor = 0; }; class hng64_state; class hng64_poly_renderer : public poly_manager { public: hng64_poly_renderer(hng64_state& state); void drawShaded(polygon *p); void render_texture_scanline(int32_t scanline, const extent_t& extent, const hng64_poly_data& renderData, int threadid); void render_flat_scanline(int32_t scanline, const extent_t& extent, const hng64_poly_data& renderData, int threadid); hng64_state& state() { return m_state; } bitmap_rgb32& colorBuffer3d() { return m_colorBuffer3d; } float* depthBuffer3d() { return m_depthBuffer3d.get(); } private: hng64_state& m_state; // (Temporarily class members - someday they will live in the memory map) bitmap_rgb32 m_colorBuffer3d; std::unique_ptr m_depthBuffer3d; }; // TODO, this could become the IO board device emulation class hng64_lamps_device : public device_t { public: hng64_lamps_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock); template auto lamps_out_cb() { return m_lamps_out_cb[N].bind(); } void lamps_w(offs_t offset, uint8_t data) { m_lamps_out_cb[offset](data); } protected: virtual void device_start() override; private: devcb_write8::array<8> m_lamps_out_cb; }; class hng64_state : public driver_device { public: hng64_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_screen(*this, "screen"), m_palette(*this, "palette"), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_iomcu(*this, "iomcu"), m_lamps(*this, "lamps"), m_dt71321_dpram(*this, "dt71321_dpram"), m_dsp(*this, "l7a1045"), m_comm(*this, "network"), m_rtc(*this, "rtc"), m_mainram(*this, "mainram"), m_cart(*this, "gameprg"), m_sysregs(*this, "sysregs"), m_rombase(*this, "user1"), m_spriteram(*this, "spriteram"), m_spriteregs(*this, "spriteregs"), m_videoram(*this, "videoram"), m_videoregs(*this, "videoregs"), m_tcram(*this, "tcram"), m_fbtable(*this, "fbtable"), m_comhack(*this, "comhack"), m_fbram1(*this, "fbram1"), m_fbram2(*this, "fbram2"), m_idt7133_dpram(*this, "com_ram"), m_gfxdecode(*this, "gfxdecode"), m_in(*this, "IN%u", 0U), m_samsho64_3d_hack(0), m_roadedge_3d_hack(0) { } void hng64(machine_config &config); void hng64_default(machine_config &config); void hng64_drive(machine_config &config); void hng64_shoot(machine_config &config); void hng64_fight(machine_config &config); void init_roadedge(); void init_hng64_drive(); void init_hng64(); void init_hng64_shoot(); void init_ss64(); void init_hng64_fght(); uint8_t *m_texturerom = nullptr; required_device m_screen; required_device m_palette; private: static constexpr int HNG64_MASTER_CLOCK = 50'000'000; /* TODO: NOT measured! */ static constexpr int PIXEL_CLOCK = (HNG64_MASTER_CLOCK*2)/4; // x 2 is due to the interlaced screen ... static constexpr int HTOTAL = 0x200+0x100; static constexpr int HBEND = 0; static constexpr int HBSTART = 0x200; static constexpr int VTOTAL = 264*2; static constexpr int VBEND = 0; static constexpr int VBSTART = 224*2; enum hng64trans_t { HNG64_TILEMAP_NORMAL = 1, HNG64_TILEMAP_ADDITIVE, HNG64_TILEMAP_ALPHA }; struct blit_parameters { bitmap_rgb32 * bitmap = nullptr; rectangle cliprect; uint32_t tilemap_priority_code = 0; uint8_t mask = 0; uint8_t value = 0; uint8_t alpha = 0; hng64trans_t drawformat; }; required_device m_maincpu; required_device m_audiocpu; required_device m_iomcu; required_device m_lamps; required_device m_dt71321_dpram; required_device m_dsp; required_device m_comm; required_device m_rtc; required_shared_ptr m_mainram; required_region_ptr m_cart; required_shared_ptr m_sysregs; required_region_ptr m_rombase; required_shared_ptr m_spriteram; required_shared_ptr m_spriteregs; required_shared_ptr m_videoram; required_shared_ptr m_videoregs; required_shared_ptr m_tcram; std::unique_ptr m_dl; required_shared_ptr m_fbtable; required_shared_ptr m_comhack; required_shared_ptr m_fbram1; required_shared_ptr m_fbram2; required_shared_ptr m_idt7133_dpram; //required_shared_ptr m_com_mmu_mem; required_device m_gfxdecode; required_ioport_array<8> m_in; template void hng64_default_lamps_w(uint8_t data) { logerror("lamps%u %02x\n", N, data); } void hng64_drive_lamps7_w(uint8_t data); void hng64_drive_lamps6_w(uint8_t data); void hng64_drive_lamps5_w(uint8_t data); void hng64_shoot_lamps7_w(uint8_t data); void hng64_shoot_lamps6_w(uint8_t data); void hng64_fight_lamps6_w(uint8_t data); int m_samsho64_3d_hack; int m_roadedge_3d_hack; uint8_t m_fbcontrol[4]{}; std::unique_ptr m_soundram; std::unique_ptr m_soundram2; /* Communications stuff */ std::unique_ptr m_com_op_base; std::unique_ptr m_com_virtual_mem; uint8_t m_com_shared[8]{}; int32_t m_dma_start = 0; int32_t m_dma_dst = 0; int32_t m_dma_len = 0; uint16_t m_mcu_en = 0; uint32_t m_activeDisplayList = 0U; uint32_t m_no_machine_error_code = 0U; uint32_t m_unk_vreg_toggle = 0U; uint32_t m_p1_trig = 0U; //uint32_t *q2 = nullptr; std::vector< std::pair > m_spritelist; uint8_t m_screen_dis = 0U; struct hng64_tilemap { tilemap_t *m_tilemap_8x8 = nullptr; tilemap_t *m_tilemap_16x16 = nullptr; tilemap_t *m_tilemap_16x16_alt = nullptr; }; hng64_tilemap m_tilemap[4]{}; uint8_t m_additive_tilemap_debug = 0U; uint32_t m_old_animmask = 0U; uint32_t m_old_animbits = 0U; uint16_t m_old_tileflags[4]{}; // 3d State int m_paletteState3d = 0; float m_projectionMatrix[16]{}; float m_modelViewMatrix[16]{}; float m_cameraMatrix[16]{}; float m_lightStrength = 0; float m_lightVector[3]{}; uint32_t hng64_com_r(offs_t offset, uint32_t mem_mask = ~0); void hng64_com_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); void hng64_com_share_w(offs_t offset, uint8_t data); uint8_t hng64_com_share_r(offs_t offset); void hng64_com_share_mips_w(offs_t offset, uint8_t data); uint8_t hng64_com_share_mips_r(offs_t offset); uint32_t hng64_sysregs_r(offs_t offset, uint32_t mem_mask = ~0); void hng64_sysregs_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); uint32_t hng64_rtc_r(offs_t offset, uint32_t mem_mask = ~0); void hng64_rtc_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); uint32_t hng64_dmac_r(offs_t offset, uint32_t mem_mask = ~0); void hng64_dmac_w(address_space &space, offs_t offset, uint32_t data, uint32_t mem_mask = ~0); uint32_t hng64_irqc_r(offs_t offset, uint32_t mem_mask = ~0); void hng64_irqc_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); void hng64_mips_to_iomcu_irq_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); uint8_t hng64_dualport_r(offs_t offset); void hng64_dualport_w(offs_t offset, uint8_t data); uint8_t hng64_fbcontrol_r(offs_t offset); void hng64_fbcontrol_w(offs_t offset, uint8_t data); void hng64_fbunkpair_w(offs_t offset, uint16_t data); void hng64_fbscroll_w(offs_t offset, uint16_t data); void hng64_fbunkbyte_w(offs_t offset, uint8_t data); uint32_t hng64_fbtable_r(offs_t offset, uint32_t mem_mask = ~0); void hng64_fbtable_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); uint32_t hng64_fbram1_r(offs_t offset); void hng64_fbram1_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); uint32_t hng64_fbram2_r(offs_t offset); void hng64_fbram2_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); void dl_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); //uint32_t dl_r(); void dl_control_w(uint32_t data); void dl_upload_w(uint32_t data); void dl_unk_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); uint32_t dl_vreg_r(); void tcram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); uint32_t tcram_r(offs_t offset); void hng64_soundram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); uint32_t hng64_soundram_r(offs_t offset); void hng64_vregs_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); // not actually used, but left in code so you can turn it and see the (possibly undesired?) behavior, see notes in memory map void hng64_soundram2_w(uint32_t data); uint32_t hng64_soundram2_r(); void hng64_soundcpu_enable_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); void hng64_sprite_clear_even_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); void hng64_sprite_clear_odd_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); void hng64_videoram_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); // shared ram access uint8_t ioport0_r(); void ioport0_w(uint8_t data); void ioport7_w(uint8_t data); // input port access uint8_t ioport3_r(); void ioport3_w(uint8_t data); void ioport1_w(uint8_t data); // unknown access void ioport4_w(uint8_t data); DECLARE_WRITE_LINE_MEMBER( sio0_w ); uint8_t m_port7 = 0; uint8_t m_port1 = 0; int m_ex_ramaddr = 0; int m_ex_ramaddr_upper = 0; TIMER_CALLBACK_MEMBER(tempio_irqon_callback); TIMER_CALLBACK_MEMBER(tempio_irqoff_callback); emu_timer *m_tempio_irqon_timer = nullptr; emu_timer *m_tempio_irqoff_timer = nullptr; void init_io(); void init_hng64_reorder_gfx(); void set_irq(uint32_t irq_vector); uint32_t m_irq_pending = 0; TIMER_CALLBACK_MEMBER(comhack_callback); emu_timer *m_comhack_timer = nullptr; int m_irq_level = 0; TILE_GET_INFO_MEMBER(get_hng64_tile0_8x8_info); TILE_GET_INFO_MEMBER(get_hng64_tile0_16x16_info); TILE_GET_INFO_MEMBER(get_hng64_tile1_8x8_info); TILE_GET_INFO_MEMBER(get_hng64_tile1_16x16_info); TILE_GET_INFO_MEMBER(get_hng64_tile2_8x8_info); TILE_GET_INFO_MEMBER(get_hng64_tile2_16x16_info); TILE_GET_INFO_MEMBER(get_hng64_tile3_8x8_info); TILE_GET_INFO_MEMBER(get_hng64_tile3_16x16_info); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; uint32_t screen_update_hng64(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); DECLARE_WRITE_LINE_MEMBER(screen_vblank_hng64); TIMER_DEVICE_CALLBACK_MEMBER(hng64_irq); void do_dma(address_space &space); void hng64_mark_all_tiles_dirty(int tilemap); void hng64_mark_tile_dirty(int tilemap, int tile_index); void hng64_drawtilemap(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int tm); void hng64_tilemap_draw_roz_core(screen_device &screen, tilemap_t *tmap, const blit_parameters *blit, uint32_t startx, uint32_t starty, int incxx, int incxy, int incyx, int incyy, int wraparound); void hng64_tilemap_draw_roz(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect, tilemap_t *tmap, uint32_t startx, uint32_t starty, int incxx, int incxy, int incyx, int incyy, int wraparound, uint32_t flags, uint8_t priority, hng64trans_t drawformat); void hng64_tilemap_draw_roz_primask(screen_device &screen, bitmap_rgb32 &dest, const rectangle &cliprect, tilemap_t *tmap, uint32_t startx, uint32_t starty, int incxx, int incxy, int incyx, int incyy, int wraparound, uint32_t flags, uint8_t priority, uint8_t priority_mask, hng64trans_t drawformat); static void hng64_configure_blit_parameters(blit_parameters *blit, tilemap_t *tmap, bitmap_rgb32 &dest, const rectangle &cliprect, uint32_t flags, uint8_t priority, uint8_t priority_mask, hng64trans_t drawformat); std::unique_ptr m_poly_renderer; TIMER_CALLBACK_MEMBER(hng64_3dfifo_processed); emu_timer *m_3dfifo_timer = nullptr; uint16_t* m_vertsrom = nullptr; int m_vertsrom_size = 0; std::vector m_polys; // HNG64_MAX_POLYGONS void clear3d(); void hng64_command3d(const uint16_t* packet); void draw_sprites(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); void transition_control(bitmap_rgb32 &bitmap, const rectangle &cliprect); void setCameraTransformation(const uint16_t* packet); void setLighting(const uint16_t* packet); void set3dFlags(const uint16_t* packet); void setCameraProjectionMatrix(const uint16_t* packet); void recoverPolygonBlock(const uint16_t* packet, int& numPolys); void printPacket(const uint16_t* packet, int hex); float uToF(uint16_t input); void matmul4(float *product, const float *a, const float *b); void vecmatmul4(float *product, const float *a, const float *b); float vecDotProduct(const float *a, const float *b); void setIdentity(float *matrix); void normalize(float* x); void reset_sound(); void reset_net(); DECLARE_WRITE_LINE_MEMBER(dma_hreq_cb); uint8_t dma_memr_cb(offs_t offset); void dma_iow3_cb(uint8_t data); DECLARE_WRITE_LINE_MEMBER(tcu_tm0_cb); DECLARE_WRITE_LINE_MEMBER(tcu_tm1_cb); DECLARE_WRITE_LINE_MEMBER(tcu_tm2_cb); uint16_t hng64_sound_port_0008_r(offs_t offset, uint16_t mem_mask = ~0); void hng64_sound_port_0008_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); void hng64_sound_port_000a_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); void hng64_sound_port_000c_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); void hng64_sound_port_0080_w(uint16_t data); void hng64_sound_bank_w(offs_t offset, uint16_t data); uint16_t main_sound_comms_r(offs_t offset); void main_sound_comms_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); uint16_t sound_comms_r(offs_t offset); void sound_comms_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); uint16_t main_latch[2]{}; uint16_t sound_latch[2]{}; void hng64_audio(machine_config &config); void hng64_network(machine_config &config); void hng_comm_io_map(address_map &map); void hng_comm_map(address_map &map); void hng_map(address_map &map); void hng_sound_io(address_map &map); void hng_sound_map(address_map &map); }; #endif // MAME_INCLUDES_HNG64_H