// license:BSD-3-Clause // copyright-holders:Mike Coates #include "sound/discrete.h" class circus_state : public driver_device { public: circus_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_maincpu(*this, "maincpu"), m_samples(*this, "samples"), m_discrete(*this, "discrete"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } /* memory pointers */ required_shared_ptr m_videoram; /* video-related */ tilemap_t *m_bg_tilemap; int m_clown_x; int m_clown_y; int m_clown_z; /* devices */ required_device m_maincpu; required_device m_samples; required_device m_discrete; required_device m_gfxdecode; required_device m_palette; /* game id */ int m_game_id; DECLARE_READ8_MEMBER(circus_paddle_r); DECLARE_WRITE8_MEMBER(circus_videoram_w); DECLARE_WRITE8_MEMBER(circus_clown_x_w); DECLARE_WRITE8_MEMBER(circus_clown_y_w); DECLARE_WRITE8_MEMBER(circus_clown_z_w); DECLARE_DRIVER_INIT(ripcord); DECLARE_DRIVER_INIT(circus); DECLARE_DRIVER_INIT(robotbwl); DECLARE_DRIVER_INIT(crash); TILE_GET_INFO_MEMBER(get_bg_tile_info); virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; UINT32 screen_update_circus(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); UINT32 screen_update_robotbwl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); UINT32 screen_update_crash(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); UINT32 screen_update_ripcord(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); TIMER_DEVICE_CALLBACK_MEMBER(crash_scanline); void draw_line( bitmap_ind16 &bitmap, const rectangle &cliprect, int x1, int y1, int x2, int y2, int dotted ); void draw_sprite_collision( bitmap_ind16 &bitmap, const rectangle &cliprect ); void circus_draw_fg( bitmap_ind16 &bitmap, const rectangle &cliprect ); void robotbwl_draw_box( bitmap_ind16 &bitmap, const rectangle &cliprect, int x, int y ); void robotbwl_draw_scoreboard( bitmap_ind16 &bitmap, const rectangle &cliprect ); void robotbwl_draw_bowling_alley( bitmap_ind16 &bitmap, const rectangle &cliprect ); void robotbwl_draw_ball( bitmap_ind16 &bitmap, const rectangle &cliprect ); void crash_draw_car( bitmap_ind16 &bitmap, const rectangle &cliprect ); }; /*----------- defined in audio/circus.c -----------*/ DISCRETE_SOUND_EXTERN( circus ); DISCRETE_SOUND_EXTERN( robotbwl ); DISCRETE_SOUND_EXTERN( crash ); extern const char *const circus_sample_names[]; extern const char *const crash_sample_names[]; extern const char *const ripcord_sample_names[]; extern const char *const robotbwl_sample_names[];