// license:BSD-3-Clause // copyright-holders:Zsolt Vasvari /*************************************************************************** Zodiack/Dogfight (c) 1983 Orca driver by Zsolt Vasvari Notes: - Moguchan and The Percussor triggers this code: 2DD6: D1 pop de 2DD7: D1 pop de 2DD8: D1 pop de 2DD9: D1 pop de 2DDA: D1 pop de 2DDB: D1 pop de 2DDC: 32 00 70 ld ($7000),a 2DDF: 0B dec bc 2DE0: 78 ld a,b 2DE1: B1 or c 2DE2: 20 F2 jr nz,$2DD6 2DE4: E9 jp (hl) All it does is scanning the whole 64k z80 space via all those pop opcodes ... DE register values are always discarded ... bug in coding or ROM patch? TODO: - improve video emulation (especially moguchan colors) - where do the sound related irqs come from exactly? - can eventually be merged with espial.c ============================================================================ Zodiack Orca, 1983 PCB Layouts ----------- Top PCB Middle PCB |---------------------| |---------------------| | HM4334 DIP24| | OVG30C.6| |-| HM4334 | |-| DIP24 | | | OVG20C.1| | | 6116 DIP24 | | | | | | DIP24 | | | Z80 | | | OVG30C.3| | | | | | OVG30C.2| |-| | |-| | | AY3-8910| | | | | | | |2 | | | |2 DSW1 DSW2| | | |W | | Z80 | |A 555 LM324 | | | |Y M51516 VOL | | 18.432MHz| |---------------------| |---------------------| Notes: Notes: Z80 - clock 18.432/6 Z80 - clock 18.432/6 AY3-8910 - clock 18.432/12 6116 - 2k x8 SRAM HM4334 - 1k x4 SRAM DIP24 - Empty socket DIP24 - Empty socket ROM 2/3 - 2764 ROM 1 - 2716 ROM 6 - 2732 VSync - 60.5900Hz HSync - 15.5143kHz Bottom PCB |------------------------------------------| | 2114 OVG40C.7 | |-| 2114 OVG40C.9 | | | 2114 | | | 2114 OVG40C.8 | | | | | | 2114 | |-| 2114 | | | | | | 93422 | | OVG40C.2B | | OVG40C.2A | |------------------------------------------| Notes: 2114 - 1k x4 SRAM 93422 - 256 x4 SRAM ALL ROMs 2732 ALL PROMs MMI 6331 Bounty2: - First 0x100 bytes of the first rom contains a screen that appears if the protection fails. - The PCB uses a large CPU epoxy module marked "CPU PACKII". A battery can be spotted through the epoxy. - If you copy the first 0x100 bytes from "bounty" then the game works. - Therefore, it can be surmised that the epoxy blob contains a static ram or similar with the first 256 bytes of the real game's rom, for as long as the battery lasts. ***************************************************************************/ #include "emu.h" #include "includes/zodiack.h" #include "machine/watchdog.h" #include "sound/ay8910.h" #include "video/orca40c.h" #include "speaker.h" void zodiack_state::nmi_mask_w(uint8_t data) { m_main_nmi_enabled = (data & 1) ^ 1; } void zodiack_state::sound_nmi_enable_w(uint8_t data) { m_sound_nmi_enabled = data & 1; } WRITE_LINE_MEMBER(zodiack_state::vblank_main_nmi_w) { if (state && m_main_nmi_enabled) m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } INTERRUPT_GEN_MEMBER(zodiack_state::zodiack_sound_nmi_gen) { if (m_sound_nmi_enabled) m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } void zodiack_state::master_soundlatch_w(uint8_t data) { m_soundlatch->write(data); m_audiocpu->set_input_line(0, HOLD_LINE); } void zodiack_state::control_w(uint8_t data) { /* Bit 0-1 - coin counters */ machine().bookkeeping().coin_counter_w(0, data & 0x02); machine().bookkeeping().coin_counter_w(1, data & 0x01); /* Bit 2 - ???? */ } void zodiack_state::main_map(address_map &map) { map(0x0000, 0x4fff).rom(); map(0x5800, 0x5fff).ram(); map(0x6081, 0x6081).portr("DSW0").w(FUNC(zodiack_state::control_w)); map(0x6082, 0x6082).portr("DSW1"); map(0x6083, 0x6083).portr("IN0"); map(0x6084, 0x6084).portr("IN1"); map(0x6090, 0x6090).r(m_soundlatch, FUNC(generic_latch_8_device::read)).w(FUNC(zodiack_state::master_soundlatch_w)); map(0x7000, 0x7000).nopr().w("watchdog", FUNC(watchdog_timer_device::reset_w)); /* NOP??? */ map(0x7100, 0x7100).w(FUNC(zodiack_state::nmi_mask_w)); map(0x7200, 0x7200).w("videopcb", FUNC(orca_ovg_40c_device::flipscreen_w)); map(0x9000, 0x903f).ram().w("videopcb", FUNC(orca_ovg_40c_device::attributes_w)).share("videopcb:attributeram"); map(0x9040, 0x905f).ram().share("videopcb:spriteram"); map(0x9060, 0x907f).ram().share("videopcb:bulletsram"); map(0x9080, 0x93ff).ram(); map(0xa000, 0xa3ff).ram().w("videopcb", FUNC(orca_ovg_40c_device::videoram_w)).share("videopcb:videoram"); map(0xb000, 0xb3ff).ram().w("videopcb", FUNC(orca_ovg_40c_device::videoram2_w)).share("videopcb:videoram_2"); map(0xc000, 0xcfff).rom(); } void zodiack_state::sound_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x2000, 0x23ff).ram(); map(0x4000, 0x4000).w(FUNC(zodiack_state::sound_nmi_enable_w)); map(0x6000, 0x6000).rw(m_soundlatch, FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::write)); } void zodiack_state::io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x01).w("aysnd", FUNC(ay8910_device::address_data_w)); } static INPUT_PORTS_START( zodiack ) PORT_START("DSW0") /* never read in this game */ PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4,5") PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x18, "2 Coins/1 Credit 3 Coins/2 Credits" ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, "20000 50000" ) PORT_DIPSETTING( 0x20, "40000 70000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") /* Manual shows this one as Service Mode */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY INPUT_PORTS_END static INPUT_PORTS_START( dogfight ) PORT_START("DSW0") PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x38, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x38, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) /* most likely unused */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) /* most likely unused */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, "Invulnerability (Cheat)") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "20000 50000" ) PORT_DIPSETTING( 0x20, "40000 70000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x00, "Freeze" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY INPUT_PORTS_END static INPUT_PORTS_START( moguchan ) PORT_START("DSW0") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x18, "2 Coins/1 Credit 3 Coins/2 Credits" ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "20000 50000" ) PORT_DIPSETTING( 0x20, "40000 70000" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL /* these are read, but are they */ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) /* ever used? */ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY INPUT_PORTS_END static INPUT_PORTS_START( percuss ) PORT_START("DSW0") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "20000 100000" ) PORT_DIPSETTING( 0x04, "20000 200000" ) PORT_DIPSETTING( 0x08, "40000 100000" ) PORT_DIPSETTING( 0x0c, "40000 200000" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x10, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x02, "6" ) PORT_DIPSETTING( 0x03, "7" ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY INPUT_PORTS_END static INPUT_PORTS_START( bounty ) PORT_START("DSW0") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x02, "5" ) PORT_DIPSETTING( 0x03, "6" ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "20k 100k" ) PORT_DIPSETTING( 0x10, "40k 100k" ) PORT_DIPSETTING( 0x20, "20k 200k" ) PORT_DIPSETTING( 0x30, "40k 200k" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY INPUT_PORTS_END void zodiack_state::machine_start() { save_item(NAME(m_sound_nmi_enabled)); save_item(NAME(m_main_nmi_enabled)); } void zodiack_state::machine_reset() { m_sound_nmi_enabled = 0; m_main_nmi_enabled = 0; } void zodiack_state::zodiack(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(18'432'000)/6); m_maincpu->set_addrmap(AS_PROGRAM, &zodiack_state::main_map); m_maincpu->set_periodic_int(FUNC(zodiack_state::irq0_line_hold), attotime::from_hz(1*60)); // sound related - unknown source, timing is guessed Z80(config, m_audiocpu, XTAL(18'432'000)/6); m_audiocpu->set_addrmap(AS_PROGRAM, &zodiack_state::sound_map); m_audiocpu->set_addrmap(AS_IO, &zodiack_state::io_map); m_audiocpu->set_periodic_int(FUNC(zodiack_state::zodiack_sound_nmi_gen), attotime::from_hz(8*60)); // sound tempo - unknown source, timing is guessed WATCHDOG_TIMER(config, "watchdog"); SCREEN(config, "screen", SCREEN_TYPE_RASTER).screen_vblank().set(FUNC(zodiack_state::vblank_main_nmi_w)); orca_ovg_40c_device &videopcb(ORCA_OVG_40C(config, "videopcb", 0)); videopcb.set_screen("screen"); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch); AY8910(config, "aysnd", XTAL(18'432'000)/12).add_route(ALL_OUTPUTS, "mono", 0.50); } void zodiack_state::percuss(machine_config &config) { zodiack(config); orca_ovg_40c_device &videopcb(*subdevice("videopcb")); videopcb.set_percuss_hardware(true); } /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( zodiack ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "ovg30c.2", 0x0000, 0x2000, CRC(a2125e99) SHA1(00ae4ed2c7b6895d2dc58aa2fc51c25b6428e4ba) ) ROM_LOAD( "ovg30c.3", 0x2000, 0x2000, CRC(aee2b77f) SHA1(2581b7a75d38663cc5ebc91a77385ca7eb9b4aba) ) ROM_LOAD( "ovg30c.6", 0x4000, 0x0800, CRC(1debb278) SHA1(98c9f09c5f3125ba8a1392be62fd469aa0ba4d98) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ovg20c.1", 0x0000, 0x1000, CRC(2d3c3baf) SHA1(e32937b947e591cba45da2dd456e4f655e62ddfd) ) ROM_REGION( 0x2800, "videopcb", 0 ) ROM_LOAD( "ovg40c.7", 0x0000, 0x0800, CRC(ed9d3be7) SHA1(80d5906afef8b6d68fb13d41992aea208d9e3690) ) ROM_LOAD( "orca40c.8", 0x0800, 0x1000, CRC(88269c94) SHA1(acc27be0d27b33c2242ecf0563fe986e8dffb264) ) ROM_LOAD( "orca40c.9", 0x1800, 0x1000, CRC(a3bd40c9) SHA1(dcf8cbb73c081a3af85da135e8278c54e9e0de7c) ) ROM_REGION( 0x0040, "videopcb:proms", 0 ) ROM_LOAD( "ovg40c.2a", 0x0000, 0x0020, CRC(703821b8) SHA1(33dcc9b0bea5e110eb4ffd3b8b8763e32e927b22) ) ROM_LOAD( "ovg40c.2b", 0x0020, 0x0020, CRC(21f77ec7) SHA1(b1019afc4361aca98b7120b21743bfeb5ea2ff63) ) ROM_END ROM_START( dogfight ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "df-2.4f", 0x0000, 0x2000, CRC(ad24b28b) SHA1(5bfc24c9d176a987525c5ad3eff3308f679d4d44) ) ROM_LOAD( "df-3.4h", 0x2000, 0x2000, CRC(cd172707) SHA1(9d7a494006db13cbe9c895875a18d9423a0128bc) ) ROM_LOAD( "df-5.4n", 0x4000, 0x1000, CRC(874dc6bf) SHA1(2c34fdfb2838c41f239171bc9a14a5cc7a94a170) ) ROM_LOAD( "df-4.4m", 0xc000, 0x1000, CRC(d8aa3d6d) SHA1(0863d566ff4a181ae8a8d552f9768dd028254605) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "df-1.4n", 0x0000, 0x1000, CRC(dcbb1c5b) SHA1(51fa51ff64982455b00484d55f6a8cf89fc786f1) ) ROM_REGION( 0x2800, "videopcb", 0 ) ROM_LOAD( "df-6.3s", 0x0000, 0x0800, CRC(3059b515) SHA1(849e99a04ddcdfcf097cc3ac17e9edf12b51cd69) ) ROM_LOAD( "df-7.7n", 0x0800, 0x1000, CRC(ffe05fee) SHA1(70b9d0808defd936e2c3567f8e6996a19753de81) ) ROM_LOAD( "df-8.7r", 0x1800, 0x1000, CRC(2cb51793) SHA1(d90177ef28730774202a04a0846281537a1883df) ) ROM_REGION( 0x0040, "videopcb:proms", 0 ) ROM_LOAD( "mmi6331.2a", 0x0000, 0x0020, CRC(69a35aa5) SHA1(fe494ed1ff642f95834dfca92e9c4494e04f7b81) ) ROM_LOAD( "mmi6331.2b", 0x0020, 0x0020, CRC(596ae457) SHA1(1c1a3130d88c5fd5c66ce9f91d97a09c0a0b535f) ) ROM_END ROM_START( moguchan ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "2.5r", 0x0000, 0x1000, CRC(85d0cb7e) SHA1(20066f71d80161dff556bc86edf40fcc2ac3b993) ) ROM_LOAD( "4.5m", 0x1000, 0x1000, CRC(359ef951) SHA1(93e80fcd371e8d2026919d0e046b636b7c19002e) ) ROM_LOAD( "3.5np", 0x2000, 0x1000, CRC(c8776f77) SHA1(edc28a6a804b9573307faa25b6fdd096b7093593) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "1.7hj", 0x0000, 0x1000, CRC(1a88d35f) SHA1(d9347723c0eb6508739a6c0de4984b8244b197cf) ) ROM_REGION( 0x2800, "videopcb", 0 ) ROM_LOAD( "5.4r", 0x0000, 0x0800, CRC(1b7febd8) SHA1(4f9ce99f05e6e207bb91f831b6bee7cf72b3d05b) ) ROM_LOAD( "6.7p", 0x0800, 0x1000, CRC(c8060ffe) SHA1(f1f975c2638e6cdf00af4a96591529c7b6684742) ) ROM_LOAD( "7.7m", 0x1800, 0x1000, CRC(bfca00f4) SHA1(797b07bab2467fe00cd85cd4477db2367a3e5a40) ) ROM_REGION( 0x0040, "videopcb:proms", 0 ) ROM_LOAD( "moguchan.2a", 0x0000, 0x0020, CRC(e83daab3) SHA1(58b38091dfbc3f3b4ddf6c6febd98c909be89063) ) ROM_LOAD( "moguchan.2b", 0x0020, 0x0020, CRC(9abfdf40) SHA1(44c4dcdd3d79af2c4a897cc003b5287dece0313e) ) ROM_END ROM_START( percuss ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "percuss.1", 0x0000, 0x1000, CRC(ff0364f7) SHA1(048963d70e513068fdb591b4bc152473fe4cc2c3) ) ROM_LOAD( "percuss.3", 0x1000, 0x1000, CRC(7f646c59) SHA1(976210f1fed11c03e0a159c8189630a1fec63fc9) ) ROM_LOAD( "percuss.2", 0x2000, 0x1000, CRC(6bf72dd2) SHA1(447109a508a571650501d3dd3fa018513b4e4558) ) ROM_LOAD( "percuss.4", 0x3000, 0x1000, CRC(fb1b15ba) SHA1(778853a0fbef7dd80d1046e2b04adcd9d1241f83) ) ROM_LOAD( "percuss.5", 0x4000, 0x1000, CRC(8e5a9692) SHA1(17db644c3cd0435c380b2080bda02c6a6d45eaf6) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "percuss.8", 0x0000, 0x0800, CRC(d63f56f3) SHA1(2cf9cca55fb612c9efae06e62bd6d33fdd38de57) ) ROM_LOAD( "percuss.9", 0x0800, 0x0800, CRC(e08fef2f) SHA1(af41763f200c4c660ca7230eace4f443e57e809a) ) ROM_REGION( 0x2800, "videopcb", 0 ) ROM_LOAD( "percuss.10", 0x0000, 0x0800, CRC(797598aa) SHA1(6d26ed5e964b7f1b2ce651c7bf0168a730bee02f) ) ROM_LOAD( "percuss.6", 0x0800, 0x1000, CRC(5285a580) SHA1(cd7ba64706458c67166934d0fa08894fb577810b) ) ROM_LOAD( "percuss.7", 0x1800, 0x1000, CRC(8fc4175d) SHA1(0249f6324ae44142d7da2306674ed86afcccf5f2) ) ROM_REGION( 0x0040, "videopcb:proms", 0 ) ROM_LOAD( "percus2a.prm", 0x0000, 0x0020, CRC(e2ee9637) SHA1(e4ca064793ae1dc36b2d852448162d062a2f26f8) ) ROM_LOAD( "percus2b.prm", 0x0020, 0x0020, CRC(e561b029) SHA1(7d21a3492a179f5ce541911d19e4816960547089) ) ROM_END ROM_START( bounty ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "1.4f", 0x0000, 0x1000, CRC(f495b19d) SHA1(df2de0869b10da1ee1d98d48615c9e1dce798c26) ) ROM_LOAD( "3.4k", 0x1000, 0x1000, CRC(fa3086c3) SHA1(b8bab26a4e68e6d2e5b899e900c9affd297c22de) ) ROM_LOAD( "2.4h", 0x2000, 0x1000, CRC(52ab5314) SHA1(ba399f8b86cc64d1dd585dde79d8036d24296475) ) ROM_LOAD( "4.4m", 0x3000, 0x1000, CRC(5c9d3f07) SHA1(340460f38c5b23c591f92d386c0df10ed75fa16f) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "7.4n", 0x0000, 0x1000, CRC(45e369b8) SHA1(9799b2ece5e3b92da435255e1b49f5097d3f7972) ) ROM_LOAD( "8.4r", 0x1000, 0x1000, CRC(4f52c87d) SHA1(1738d798c341a54d293c70da7b6e4a3dfb00de38) ) ROM_REGION( 0x2800, "videopcb", 0 ) ROM_LOAD( "9.4r", 0x0000, 0x0800, CRC(4b4acde5) SHA1(5ed60fe50a9ab0b8d433ee9ae5787b936ddbfbdd) ) ROM_LOAD( "5.7m", 0x0800, 0x1000, CRC(a5ce2a24) SHA1(b5469d31bda52a61cdc46349c139a7eb339ac8a7) ) ROM_LOAD( "6.7p", 0x1800, 0x1000, CRC(43183301) SHA1(9df89479396d7847ee3325649d7264e75d413add) ) ROM_REGION( 0x0040, "videopcb:proms", 0 ) ROM_LOAD( "mb7051.2a", 0x0000, 0x0020, CRC(0de11a46) SHA1(3bc81571832dd78b29654e86479815ee5f97a4d3) ) ROM_LOAD( "mb7051.2b", 0x0020, 0x0020, CRC(465e31d4) SHA1(d47a4aa0e8931dcd8f85017ef04c2f6ad79f5725) ) ROM_END ROM_START( bounty2 ) // The PCB uses a large CPU epoxy module marked "CPU PACKII". A battery can be spotted through the epoxy. ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "1.4f", 0x0000, 0x1000, CRC(edc26413) SHA1(c5ac7362a0e0d98eca53b3cd76d28a705c7d6917) ) ROM_LOAD( "3.4k", 0x1000, 0x1000, CRC(fa3086c3) SHA1(b8bab26a4e68e6d2e5b899e900c9affd297c22de) ) ROM_LOAD( "2.4h", 0x2000, 0x1000, CRC(52ab5314) SHA1(ba399f8b86cc64d1dd585dde79d8036d24296475) ) ROM_LOAD( "4.4m", 0x3000, 0x1000, CRC(c0afb93c) SHA1(f1bbcdf849fce464c897fbe3d96a77cb5fcb51fd) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "7.4n", 0x0000, 0x1000, CRC(45e369b8) SHA1(9799b2ece5e3b92da435255e1b49f5097d3f7972) ) ROM_LOAD( "8.4r", 0x1000, 0x1000, CRC(4f52c87d) SHA1(1738d798c341a54d293c70da7b6e4a3dfb00de38) ) ROM_REGION( 0x2800, "videopcb", 0 ) ROM_LOAD( "9.4r", 0x0000, 0x0800, CRC(4b4acde5) SHA1(5ed60fe50a9ab0b8d433ee9ae5787b936ddbfbdd) ) ROM_LOAD( "5.7m", 0x0800, 0x1000, CRC(a5ce2a24) SHA1(b5469d31bda52a61cdc46349c139a7eb339ac8a7) ) ROM_LOAD( "6.7p", 0x1800, 0x1000, CRC(43183301) SHA1(9df89479396d7847ee3325649d7264e75d413add) ) ROM_REGION( 0x0040, "videopcb:proms", 0 ) ROM_LOAD( "mb7051.2a", 0x0000, 0x0020, CRC(0de11a46) SHA1(3bc81571832dd78b29654e86479815ee5f97a4d3) ) ROM_LOAD( "mb7051.2b", 0x0020, 0x0020, CRC(465e31d4) SHA1(d47a4aa0e8931dcd8f85017ef04c2f6ad79f5725) ) ROM_END GAME( 1983, zodiack, 0, zodiack, zodiack, zodiack_state, empty_init, ROT270, "Orca (Esco Trading Co., Inc. license)", "Zodiack", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE ) /* bullet color needs to be verified */ GAME( 1983, dogfight, 0, zodiack, dogfight, zodiack_state, empty_init, ROT270, "Orca / Thunderbolt", "Dog Fight (Thunderbolt)", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE ) /* bullet color needs to be verified */ GAME( 1982, moguchan, 0, percuss, moguchan, zodiack_state, empty_init, ROT270, "Orca (Eastern Commerce Inc. license)", "Mogu Chan (bootleg?)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) /* license copyright taken from ROM string at $0b5c */ GAME( 1981, percuss, 0, percuss, percuss, zodiack_state, empty_init, ROT270, "Orca", "The Percussor", MACHINE_SUPPORTS_SAVE ) GAME( 1982, bounty, 0, percuss, bounty, zodiack_state, empty_init, ROT180, "Orca", "The Bounty (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1982, bounty2, bounty, percuss, bounty, zodiack_state, empty_init, ROT180, "Orca", "The Bounty (set 2)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // seems to use a different memory map