// license:BSD-3-Clause // copyright-holders:Quench /*************************************************************************** Toaplan game hardware from 1987 -------------------------------- Driver by: Quench Supported games: Toaplan Board Number: TP-009 Taito Game Number: B25 Wardner (World) Pyros (USA) Wardner no Mori (Japan) Notes: Basically the same video and machine hardware as Flying Shark, except for the Main CPU which is a Z80 here. See twincobr.cpp machine and video drivers to complete the hardware setup. To enter the "test mode", press START1 when the grid is displayed. Press 0 (actually P1 button 3) on startup to skip some video RAM tests (code at 0x6d25 in 'wardner', 0x6d2f in 'wardnerj' or 0x6d2c in 'pyros'). **************************** Memory & I/O Maps ***************************** Z80:(0) Main CPU 0000-6fff Main ROM 7000-7fff Main RAM 8000-ffff Level and scenery ROMS. This is banked with the following 8000-8fff Sprite RAM a000-adff Palette RAM ae00-afff Spare unused, but tested Palette RAM c000-c7ff Sound RAM - shared with C000-C7FF in Z80(1) RAM in: 50 DSW A 52 DSW B 54 Player 1 controls 56 Player 2 controls 58 VBlank (bit 7) and coin-in/start inputs 60 LSB data from char display layer 61 MSB data from char display layer 62 LSB data from BG display layer 63 MSB data from BG display layer 64 LSB data from FG display layer 65 MSB data from FG display layer out: 00 6845 CRTC offset register 02 6845 CRTC register data 10 char scroll LSB < Y > 11 char scroll MSB < Y > 12 char scroll LSB X 13 char scroll MSB X 14 char LSB RAM offset 20h * 40h (0-07ff) and (4000-47ff) ??? 15 char MSB RAM offset 20 BG scroll LSB < Y > 21 BG scroll MSB < Y > 22 BG scroll LSB X 23 BG scroll MSB X 24 BG LSB RAM offset 40h * 40h (0-0fff) 25 BG MSB RAM offset 30 FG scroll LSB < Y > 31 FG scroll MSB < Y > 32 FG scroll LSB X 33 FG scroll MSB X 34 FG LSB RAM offset 40h * 40h (0-0fff) 35 FG MSB RAM offset 40 spare scroll LSB < Y > (Not used) 41 spare scroll MSB < Y > (Not used) 5a-5c Control registers bits 7-4 always 0 bits 3-1 select the control signal to drive. bit 0 is the value passed to the control signal. 5a data 00-01 INT line to TMS320C10 DSP (Active low trigger) 0c-0d lockout for coin A input (Active low lockout) 0e-0f lockout for coin B input (Active low lockout) 5c data 00-01 ??? 02-03 ??? 04-05 Active low INTerrupt to Z80(0) for screen refresh 06-07 Flip Screen (Active high flips) 08-09 Background RAM display bank switch 0a-0b Foreground ROM display bank switch (not used here) 0c-0d ??? (what the hell does this do ?) 60 LSB data to char display layer 61 MSB data to char display layer 62 LSB data to BG display layer 63 MSB data to BG display layer 64 LSB data to FG display layer 65 MSB data to FG display layer 70 ROM bank selector for Z80(0) address 8000-ffff data 00 switch ROM from 8000-ffff out, and put sprite/palette/sound RAM back. 02 switch lower half of B25-18.ROM ROM to 8000-ffff 03 switch upper half of B25-18.ROM ROM to 8000-ffff 04 switch lower half of B25-19.ROM ROM to 8000-ffff 05 switch upper half of B25-19.ROM ROM to 8000-ffff 07 switch B25-30.ROM ROM to 8000-ffff Z80:(1) Sound CPU 0000-7fff Main ROM 8000-807f RAM ??? c000-cfff Sound RAM, $C000-C7FF shared with $C000-C7FF in Z80(0) ram TMS320C10 DSP: Harvard type architecture. RAM and ROM on separate data buses. 0000-05ff ROM 16-bit opcodes (word access only). 0000-0090 Internal RAM (words). in: 01 data read from addressed Z80:(0) address space (Main RAM/Sprite RAM) out: 00 address of Z80:(0) to read/write to 01 data to write to addressed Z80:(0) address space (Main RAM/Sprite RAM) 03 bit 15 goes to BIO line of TMS320C10. BIO is a polled input line. ***************************************************************************/ #include "emu.h" #include "includes/twincobr.h" #include "includes/toaplipt.h" #include "cpu/tms32010/tms32010.h" #include "cpu/z80/z80.h" #include "machine/74259.h" #include "sound/ymopl.h" #include "speaker.h" namespace { class wardner_state : public twincobr_state { public: wardner_state(const machine_config &mconfig, device_type type, const char *tag) : twincobr_state(mconfig, type, tag) , m_rom_ram_view(*this, "rom_ram_view") , m_rombank(*this, "rombank") { } void wardner(machine_config &config); void init_wardner(); protected: virtual void driver_start() override; virtual void machine_reset() override; private: memory_view m_rom_ram_view; required_memory_bank m_rombank; void wardner_bank_w(uint8_t data); DECLARE_WRITE_LINE_MEMBER(wardner_vblank_irq); DECLARE_WRITE_LINE_MEMBER(int_enable_w); void dsp_io_map(address_map &map); void dsp_program_map(address_map &map); void main_bank_map(address_map &map); void main_io_map(address_map &map); void main_program_map(address_map &map); void sound_io_map(address_map &map); void sound_program_map(address_map &map); }; WRITE_LINE_MEMBER(wardner_state::wardner_vblank_irq) { if (state && m_intenable) m_maincpu->set_input_line(0, ASSERT_LINE); } WRITE_LINE_MEMBER(wardner_state::int_enable_w) { m_intenable = state; if (!state) m_maincpu->set_input_line(0, CLEAR_LINE); } /***************************** Z80 Main Memory Map **************************/ void wardner_state::wardner_bank_w(uint8_t data) { m_rom_ram_view.select(data == 0x00 ? 0 : 1); m_rombank->set_entry(data & 7); } void wardner_state::main_program_map(address_map &map) { map(0x0000, 0x6fff).rom(); map(0x7000, 0x7fff).ram(); map(0x8000, 0x8fff).w(FUNC(wardner_state::wardner_sprite_w)); // .share("spriteram8") map(0xa000, 0xafff).w(m_palette, FUNC(palette_device::write8)); // .share("palette") map(0xc000, 0xc7ff).writeonly().share(m_sharedram); map(0x8000, 0xffff).view(m_rom_ram_view); m_rom_ram_view[0](0x8000, 0x8fff).r(FUNC(wardner_state::wardner_sprite_r)).share("spriteram8"); m_rom_ram_view[0](0xa000, 0xafff).readonly().share("palette"); m_rom_ram_view[0](0xc000, 0xc7ff).readonly().share(m_sharedram); m_rom_ram_view[1](0x8000, 0xffff).bankr(m_rombank); } void wardner_state::main_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).w("crtc", FUNC(mc6845_device::address_w)); map(0x02, 0x02).w("crtc", FUNC(mc6845_device::register_w)); map(0x10, 0x13).w(FUNC(wardner_state::wardner_txscroll_w)); // scroll text layer map(0x14, 0x15).w(FUNC(wardner_state::wardner_txlayer_w)); // offset in text video RAM map(0x20, 0x23).w(FUNC(wardner_state::wardner_bgscroll_w)); // scroll bg layer map(0x24, 0x25).w(FUNC(wardner_state::wardner_bglayer_w)); // offset in bg video RAM map(0x30, 0x33).w(FUNC(wardner_state::wardner_fgscroll_w)); // scroll fg layer map(0x34, 0x35).w(FUNC(wardner_state::wardner_fglayer_w)); // offset in fg video RAM map(0x40, 0x43).w(FUNC(wardner_state::wardner_exscroll_w)); // scroll extra layer (not used) map(0x50, 0x50).portr("DSWA"); map(0x52, 0x52).portr("DSWB"); map(0x54, 0x54).portr("P1"); map(0x56, 0x56).portr("P2"); map(0x58, 0x58).portr("SYSTEM"); map(0x5a, 0x5a).w(m_coinlatch, FUNC(ls259_device::write_nibble_d0)); map(0x5c, 0x5c).w(m_mainlatch, FUNC(ls259_device::write_nibble_d0)); map(0x60, 0x65).rw(FUNC(wardner_state::wardner_videoram_r), FUNC(wardner_state::wardner_videoram_w)); map(0x70, 0x70).w(FUNC(wardner_state::wardner_bank_w)); } /***************************** Z80 Sound Memory Map *************************/ void wardner_state::sound_program_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x807f).ram(); map(0xc000, 0xc7ff).ram().share(m_sharedram); map(0xc800, 0xcfff).ram(); } void wardner_state::sound_io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x01).rw("ymsnd", FUNC(ym3812_device::read), FUNC(ym3812_device::write)); } /***************************** TMS32010 Memory Map **************************/ void wardner_state::dsp_program_map(address_map &map) { map(0x000, 0x5ff).rom(); } void wardner_state::dsp_io_map(address_map &map) { map(0x00, 0x00).w(FUNC(wardner_state::wardner_dsp_addrsel_w)); map(0x01, 0x01).rw(FUNC(wardner_state::wardner_dsp_r), FUNC(wardner_state::wardner_dsp_w)); map(0x03, 0x03).w(FUNC(wardner_state::twincobr_dsp_bio_w)); } /***************************************************************************** Input Port definitions *****************************************************************************/ // verified from Z80 code static INPUT_PORTS_START( wardner_generic ) PORT_START("P1") TOAPLAN_JOY_UDLR_2_BUTTONS( 1 ) // buttons 3 & 4 named "SHOTC" and "SHOTD" in "test mode" PORT_START("P2") TOAPLAN_JOY_UDLR_2_BUTTONS( 2 ) // buttons 3 & 4 named "SHOTC" and "SHOTD" in "test mode" PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT ) TOAPLAN_TEST_SWITCH( 0x04, IP_ACTIVE_HIGH ) // "TEST" in "test mode" PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // "V-BLANKING" in "test mode" PORT_START("DSWA") TOAPLAN_MACHINE_COCKTAIL_LOC(SW1) TOAPLAN_COINAGE_WORLD_LOC(SW1) PORT_START("DSWB") TOAPLAN_DIFFICULTY_LOC(SW2) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4") // table at 0x13ce ('wardner') or 0x13de ('wardnerj') PORT_DIPSETTING( 0x00, "30k 80k 50k+" ) PORT_DIPSETTING( 0x04, "50k 100k 50k+" ) PORT_DIPSETTING( 0x08, "30k Only" ) PORT_DIPSETTING( 0x0c, "50k Only" ) PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6") PORT_DIPSETTING( 0x30, "1" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x20, "5" ) PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_HIGH, "SW2:!7" ) PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_HIGH, "SW2:!8" ) INPUT_PORTS_END static INPUT_PORTS_START( wardnerjb ) PORT_INCLUDE( wardner_generic ) PORT_MODIFY("DSWB") PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!5,!6") PORT_DIPSETTING( 0x30, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x10, "4" ) INPUT_PORTS_END // verified from Z80 code static INPUT_PORTS_START( wardner ) PORT_INCLUDE( wardner_generic ) PORT_MODIFY("P1") PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Skip Video RAM Tests") PORT_CODE(KEYCODE_0) // actually player 1 button 3 - not used in gameplay // code at 0x6d25 ('wardner'), 0x6d2f ('wardnerj') or 0x6d2c ('pyros') INPUT_PORTS_END // verified from Z80 code static INPUT_PORTS_START( wardnerj ) PORT_INCLUDE( wardner ) PORT_MODIFY("DSWA") TOAPLAN_COINAGE_JAPAN_LOC(SW1) INPUT_PORTS_END // verified from Z80 code static INPUT_PORTS_START( pyros ) PORT_INCLUDE( wardnerj ) PORT_MODIFY("DSWB") PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4") // table at 0x13ce PORT_DIPSETTING( 0x00, "30k 80k 50k+" ) PORT_DIPSETTING( 0x04, "50k 100k 50k+" ) PORT_DIPSETTING( 0x08, "50k Only" ) PORT_DIPSETTING( 0x0c, "100k Only" ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7") // additional code at 0x6037 PORT_DIPSETTING( 0x40, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, // 8*8 characters RGN_FRAC(1,3), // 2048 characters 3, // 3 bits per pixel { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, // the bitplanes are separated { STEP8(0,1) }, { STEP8(0,8) }, 8*8 // every char takes 8 consecutive bytes }; static const gfx_layout tilelayout = { 8,8, // 8*8 tiles RGN_FRAC(1,4), // 4096 tiles 4, // 4 bits per pixel { RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) }, // the bitplanes are separated { STEP8(0,1) }, { STEP8(0,8) }, 8*8 // every tile takes 8 consecutive bytes }; static GFXDECODE_START( gfx_wardner ) GFXDECODE_ENTRY( "chars", 0x00000, charlayout, 1536, 32 ) // colors 1536-1791 GFXDECODE_ENTRY( "fg_tiles", 0x00000, tilelayout, 1280, 16 ) // colors 1280-1535 GFXDECODE_ENTRY( "bg_tiles", 0x00000, tilelayout, 1024, 16 ) // colors 1024-1079 GFXDECODE_END void wardner_state::driver_start() { // Save-State stuff in src/machine/twincobr.cpp driver_savestate(); m_rombank->configure_entries(0, 8, memregion("maincpu")->base(), 0x8000); } void wardner_state::machine_reset() { twincobr_state::machine_reset(); } void wardner_state::wardner(machine_config &config) { // basic machine hardware Z80(config, m_maincpu, XTAL(24'000'000) / 4); // 6MHz m_maincpu->set_addrmap(AS_PROGRAM, &wardner_state::main_program_map); m_maincpu->set_addrmap(AS_IO, &wardner_state::main_io_map); z80_device &audiocpu(Z80(config, "audiocpu", XTAL(14'000'000) / 4)); // 3.5MHz audiocpu.set_addrmap(AS_PROGRAM, &wardner_state::sound_program_map); audiocpu.set_addrmap(AS_IO, &wardner_state::sound_io_map); TMS32010(config, m_dsp, XTAL(14'000'000)); // 14MHz Crystal CLKin m_dsp->set_addrmap(AS_PROGRAM, &wardner_state::dsp_program_map); m_dsp->set_addrmap(AS_IO, &wardner_state::dsp_io_map); m_dsp->bio().set(FUNC(wardner_state::twincobr_bio_r)); config.set_maximum_quantum(attotime::from_hz(6000)); // 100 CPU slices per frame LS259(config, m_mainlatch); m_mainlatch->q_out_cb<2>().set(FUNC(wardner_state::int_enable_w)); m_mainlatch->q_out_cb<3>().set(FUNC(wardner_state::flipscreen_w)); m_mainlatch->q_out_cb<4>().set(FUNC(wardner_state::bg_ram_bank_w)); m_mainlatch->q_out_cb<5>().set(FUNC(wardner_state::fg_rom_bank_w)); m_mainlatch->q_out_cb<6>().set(FUNC(wardner_state::display_on_w)); LS259(config, m_coinlatch); m_coinlatch->q_out_cb<0>().set(FUNC(wardner_state::dsp_int_w)); m_coinlatch->q_out_cb<4>().set(FUNC(wardner_state::coin_counter_1_w)); m_coinlatch->q_out_cb<5>().set(FUNC(wardner_state::coin_counter_2_w)); m_coinlatch->q_out_cb<6>().set(FUNC(wardner_state::coin_lockout_1_w)); m_coinlatch->q_out_cb<7>().set(FUNC(wardner_state::coin_lockout_2_w)); // video hardware hd6845s_device &crtc(HD6845S(config, "crtc", XTAL(14'000'000)/4)); // 3.5MHz measured on CLKin crtc.set_screen(m_screen); crtc.set_show_border_area(false); crtc.set_char_width(2); TOAPLAN_SCU(config, m_spritegen, 0); m_spritegen->set_screen(m_screen); m_spritegen->set_palette(m_palette); m_spritegen->set_xoffsets(32, 14); m_spritegen->set_pri_callback(FUNC(wardner_state::pri_cb)); BUFFERED_SPRITERAM8(config, m_spriteram8); SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_video_attributes(VIDEO_UPDATE_BEFORE_VBLANK); m_screen->set_raw(14_MHz_XTAL/2, 446, 0, 320, 286, 0, 240); m_screen->set_screen_update(FUNC(wardner_state::screen_update)); m_screen->screen_vblank().set(m_spriteram8, FUNC(buffered_spriteram8_device::vblank_copy_rising)); m_screen->screen_vblank().append(FUNC(wardner_state::wardner_vblank_irq)); GFXDECODE(config, m_gfxdecode, m_palette, gfx_wardner); PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 4096); // sound hardware SPEAKER(config, "mono").front_center(); ym3812_device &ymsnd(YM3812(config, "ymsnd", XTAL(14'000'000) / 4)); ymsnd.irq_handler().set_inputline("audiocpu", 0); ymsnd.add_route(ALL_OUTPUTS, "mono", 1.0); } /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( wardner ) ROM_REGION( 0x40000, "maincpu", ROMREGION_ERASEFF ) // Banked Main Z80 code ROM_LOAD( "b25-31.6m", 0x00000, 0x08000, CRC(c5dd56fd) SHA1(f0a09557150e9c1c6b9d8e125f5408fc269c9d17) ) // Main Z80 code ROM_LOAD( "b25-18.7m", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) // OBJ ROMs ROM_LOAD( "b25-19.8m", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) ) ROM_LOAD( "b25-32.10m", 0x38000, 0x08000, CRC(347f411b) SHA1(1fb2883d74d10350cb1c62fb58d5783652861b37) ) ROM_REGION( 0x10000, "audiocpu", 0 ) // Sound Z80 code ROM_LOAD( "b25-16.4k", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) ) ROM_REGION( 0x2000, "dsp", 0 ) // Co-Processor TMS320C10 ROM_LOAD( "d70012u_gxc-02_mcu_71001", 0x0000, 0x0c00, BAD_DUMP CRC(eee0ff59) SHA1(dad4570815ec444e34cc73f7cd90f9ca8f7b3eb8) ) // it should use undumped MCU 71900, but they are interchangeable ROM_REGION( 0x0c000, "chars", 0 ) ROM_LOAD( "b25-28.10f", 0x00000, 0x04000, CRC(1392b60d) SHA1(86b9eab87f8d5f68fda500420f4ed61331089fc2) ) ROM_LOAD( "b25-27.8f", 0x04000, 0x04000, CRC(0ed848da) SHA1(e4b38e21c101a28a8961a9fe30c9cb10919cc148) ) ROM_LOAD( "b25-26.7f", 0x08000, 0x04000, CRC(79792c86) SHA1(648b97f1ec30d46e40e60eb13159b4f6f86e9243) ) ROM_REGION( 0x20000, "fg_tiles", 0 ) ROM_LOAD( "b25-12.18f", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) ) ROM_LOAD( "b25-15.23f", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) ) ROM_LOAD( "b25-14.21f", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) ) ROM_LOAD( "b25-13.19f", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) ) ROM_REGION( 0x20000, "bg_tiles", 0 ) ROM_LOAD( "b25-08.12f", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) ) ROM_LOAD( "b25-11.16f", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) ) ROM_LOAD( "b25-10.15f", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) ) ROM_LOAD( "b25-09.14f", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) ) ROM_REGION( 0x40000, "scu", 0 ) // sprites ROM_LOAD( "b25-01.14c", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) ) ROM_LOAD( "b25-02.16c", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) ) ROM_LOAD( "b25-03.17c", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) ) ROM_LOAD( "b25-04.19c", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) ) ROM_REGION( 0x260, "proms", 0 ) // nibble bproms, lo/hi order to be determined ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) // sprite priority control ?? ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) // sprite priority control ?? ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) // sprite control ?? ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) // sprite attribute (flip/position) ?? ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) // tile to sprite priority ?? ROM_END // the ROM contents of the bootleg are the same of the original, the difference is the TMS320C10 code which is in external PROMs instead of internal ROM_START( wardnerb ) ROM_REGION( 0x40000, "maincpu", ROMREGION_ERASEFF ) // Banked Main Z80 code ROM_LOAD( "b25-31.6m", 0x00000, 0x08000, CRC(c5dd56fd) SHA1(f0a09557150e9c1c6b9d8e125f5408fc269c9d17) ) // Main Z80 code ROM_LOAD( "b25-18.7m", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) // OBJ ROMs ROM_LOAD( "b25-19.8m", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) ) ROM_LOAD( "b25-32.10m", 0x38000, 0x08000, CRC(347f411b) SHA1(1fb2883d74d10350cb1c62fb58d5783652861b37) ) ROM_REGION( 0x10000, "audiocpu", 0 ) // Sound Z80 code ROM_LOAD( "b25-16.4k", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) ) ROM_REGION( 0x2000, "dsp", 0 ) // Co-Processor TMS320C10 ROMX_LOAD( "82s137.1d", 0x0000, 0x0400, CRC(cc5b3f53) SHA1(33589665ac995cc4645b56bbcd6d1c1cd5368f88), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) // MSB ROMX_LOAD( "82s137.1e", 0x0000, 0x0400, CRC(47351d55) SHA1(826add3ea3987f2c9ba2d3fc69a4ad2d9b033c89), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s137.3d", 0x0001, 0x0400, CRC(70b537b9) SHA1(5211ec4605894727747dda66b70c9427652b16b4), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) // LSB ROMX_LOAD( "82s137.3e", 0x0001, 0x0400, CRC(6edb2de8) SHA1(48459037c3b865f0c0d63a416fa71ba1119f7a09), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3b", 0x0800, 0x0200, CRC(9dfffaff) SHA1(2f4a1c1afba6a362dc5774a82656883b08fa16f2), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3a", 0x0800, 0x0200, CRC(712bad47) SHA1(b9f7be13cbd90a17fe7d13fb7987a0b9b759ccad), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.2a", 0x0801, 0x0200, CRC(ac843ca6) SHA1(8fd278748ec89d8ebe2d4f3bf8b6731f357ddfb3), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.1a", 0x0801, 0x0200, CRC(50452ff8) SHA1(76964fa9ee89a51cc71904e08cfc83bf81bb89aa), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROM_REGION( 0x0c000, "chars", 0 ) ROM_LOAD( "b25-28.10f", 0x00000, 0x04000, CRC(1392b60d) SHA1(86b9eab87f8d5f68fda500420f4ed61331089fc2) ) ROM_LOAD( "b25-27.8f", 0x04000, 0x04000, CRC(0ed848da) SHA1(e4b38e21c101a28a8961a9fe30c9cb10919cc148) ) ROM_LOAD( "b25-26.7f", 0x08000, 0x04000, CRC(79792c86) SHA1(648b97f1ec30d46e40e60eb13159b4f6f86e9243) ) ROM_REGION( 0x20000, "fg_tiles", 0 ) ROM_LOAD( "b25-12.18f", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) ) ROM_LOAD( "b25-15.23f", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) ) ROM_LOAD( "b25-14.21f", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) ) ROM_LOAD( "b25-13.19f", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) ) ROM_REGION( 0x20000, "bg_tiles", 0 ) ROM_LOAD( "b25-08.12f", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) ) ROM_LOAD( "b25-11.16f", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) ) ROM_LOAD( "b25-10.15f", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) ) ROM_LOAD( "b25-09.14f", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) ) ROM_REGION( 0x40000, "scu", 0 ) // sprites ROM_LOAD( "b25-01.14c", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) ) ROM_LOAD( "b25-02.16c", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) ) ROM_LOAD( "b25-03.17c", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) ) ROM_LOAD( "b25-04.19c", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) ) ROM_REGION( 0x260, "proms", 0 ) // nibble bproms, lo/hi order to be determined ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) // sprite priority control ?? ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) // sprite priority control ?? ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) // sprite control ?? ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) // sprite attribute (flip/position) ?? ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) // tile to sprite priority ?? ROM_END ROM_START( pyros ) ROM_REGION( 0x40000, "maincpu", ROMREGION_ERASEFF ) // Banked Z80 code ROM_LOAD( "b25-29.6m", 0x00000, 0x08000, CRC(b568294d) SHA1(5d04dd006f5180fa0c9340e2efa6613625d712a8) ) // Main Z80 code ROM_LOAD( "b25-18.7m", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) // OBJ ROMs ROM_LOAD( "b25-19.8m", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) ) ROM_LOAD( "b25-30.10m", 0x38000, 0x08000, CRC(5056c799) SHA1(9750fa8bf5d1181a4fecbcbf822f8f027bebd5a8) ) ROM_REGION( 0x10000, "audiocpu", 0 ) // Sound Z80 code ROM_LOAD( "b25-16.4k", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) ) ROM_REGION( 0x2000, "dsp", 0 ) // Co-Processor TMS320C10 ROM_LOAD( "d70012u_gxc-02_mcu_71001", 0x0000, 0x0c00, BAD_DUMP CRC(eee0ff59) SHA1(dad4570815ec444e34cc73f7cd90f9ca8f7b3eb8) ) // it should use undumped MCU 71900, but they are interchangeable ROM_REGION( 0x0c000, "chars", 0 ) ROM_LOAD( "b25-35.10f", 0x00000, 0x04000, CRC(fec6f0c0) SHA1(f91d698fa0712659c2e6b382a8166b1cacc50a3f) ) ROM_LOAD( "b25-34.8f", 0x04000, 0x04000, CRC(02505dad) SHA1(28993c68a17929d6b819ca81cdf60985531fc80b) ) ROM_LOAD( "b25-33.7f", 0x08000, 0x04000, CRC(9a55fcb9) SHA1(e04d68cc0b80b79b5f4c19c14b2e87f226f45ac8) ) ROM_REGION( 0x20000, "fg_tiles", 0 ) ROM_LOAD( "b25-12.18f", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) ) ROM_LOAD( "b25-15.23f", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) ) ROM_LOAD( "b25-14.21f", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) ) ROM_LOAD( "b25-13.19f", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) ) ROM_REGION( 0x20000, "bg_tiles", 0 ) ROM_LOAD( "b25-08.12f", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) ) ROM_LOAD( "b25-11.16f", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) ) ROM_LOAD( "b25-10.15f", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) ) ROM_LOAD( "b25-09.14f", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) ) ROM_REGION( 0x40000, "scu", 0 ) // sprites ROM_LOAD( "b25-01.14c", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) ) ROM_LOAD( "b25-02.16c", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) ) ROM_LOAD( "b25-03.17c", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) ) ROM_LOAD( "b25-04.19c", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) ) ROM_REGION( 0x260, "proms", 0 ) // nibble bproms, lo/hi order to be determined ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) // sprite priority control ?? ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) // sprite priority control ?? ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) // sprite control ?? ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) // sprite attribute (flip/position) ?? ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) // tile to sprite priority ?? ROM_END ROM_START( wardnerj ) ROM_REGION( 0x40000, "maincpu", ROMREGION_ERASEFF ) // Banked Z80 code ROM_LOAD( "b25-17.6m", 0x00000, 0x08000, CRC(4164dca9) SHA1(1f02c0991d7c14230043e34cb4b8e089b467b234) ) // Main Z80 code ROM_LOAD( "b25-18.7m", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) // OBJ ROMs ROM_LOAD( "b25-19.8m", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) ) ROM_LOAD( "b25-20.10m", 0x38000, 0x08000, CRC(1113ad38) SHA1(88f89054954b1d2776ceaedc7a3605190808d7e5) ) ROM_REGION( 0x10000, "audiocpu", 0 ) // Sound Z80 code ROM_LOAD( "b25-16.4k", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) ) ROM_REGION( 0x2000, "dsp", 0 ) // Co-Processor TMS320C10 ROM_LOAD( "d70012u_gxc-02_mcu_71001", 0x0000, 0x0c00, BAD_DUMP CRC(eee0ff59) SHA1(dad4570815ec444e34cc73f7cd90f9ca8f7b3eb8) ) // it should use undumped MCU 71900, but they are interchangeable ROM_REGION( 0x0c000, "chars", 0 ) ROM_LOAD( "b25-07.10f", 0x00000, 0x04000, CRC(50e329e0) SHA1(5d5fb7043457d952b28101acb909ed65bf13a2dc) ) ROM_LOAD( "b25-06.8f", 0x04000, 0x04000, CRC(3bfeb6ae) SHA1(3a251f49901ccb17b5fedf81980d54e4f6f49d4d) ) ROM_LOAD( "b25-05.7f", 0x08000, 0x04000, CRC(be36a53e) SHA1(320fc5b88ed1fce1aa8d8e76e1046206c138b35c) ) ROM_REGION( 0x20000, "fg_tiles", 0 ) ROM_LOAD( "b25-12.18f", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) ) ROM_LOAD( "b25-15.23f", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) ) ROM_LOAD( "b25-14.21f", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) ) ROM_LOAD( "b25-13.19f", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) ) ROM_REGION( 0x20000, "bg_tiles", 0 ) ROM_LOAD( "b25-08.12f", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) ) ROM_LOAD( "b25-11.16f", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) ) ROM_LOAD( "b25-10.15f", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) ) ROM_LOAD( "b25-09.14f", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) ) ROM_REGION( 0x40000, "scu", 0 ) // sprites ROM_LOAD( "b25-01.14c", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) ) ROM_LOAD( "b25-02.16c", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) ) ROM_LOAD( "b25-03.17c", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) ) ROM_LOAD( "b25-04.19c", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) ) ROM_REGION( 0x260, "proms", 0 ) // nibble bproms, lo/hi order to be determined ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) // sprite priority control ?? ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) // sprite priority control ?? ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) // sprite control ?? ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) // sprite attribute (flip/position) ?? ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) // tile to sprite priority ?? ROM_END // This bootleg has World main CPU ROMs mixed with Japanese char ROMs. The only unique ROM is 17.bin, where they changed the lives table, disabled the video RAM check and did some other minor changes ROM_START( wardnerjb ) ROM_REGION( 0x40000, "maincpu", ROMREGION_ERASEFF ) ROM_LOAD( "17.bin", 0x00000, 0x08000, CRC(c06804ec) SHA1(848acfc77af42f62d8d4584bfea83e7089593e71) ) // Main Z80 code ROM_LOAD( "18.bin", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) // OBJ ROMs ROM_LOAD( "19.bin", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) ) ROM_LOAD( "20.bin", 0x38000, 0x08000, CRC(45185301) SHA1(f0b30a1337801230d49dc267cfe715559e0d1b41) ) // 1ST AND 2ND HALF IDENTICAL ROM_CONTINUE( 0x38000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "16.bin", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) ) ROM_REGION( 0x2000, "dsp", 0 ) // Co-Processor TMS320C10, not dumped for this set ROMX_LOAD( "82s137.1d", 0x0000, 0x0400, BAD_DUMP CRC(cc5b3f53) SHA1(33589665ac995cc4645b56bbcd6d1c1cd5368f88), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) // MSB ROMX_LOAD( "82s137.1e", 0x0000, 0x0400, BAD_DUMP CRC(47351d55) SHA1(826add3ea3987f2c9ba2d3fc69a4ad2d9b033c89), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s137.3d", 0x0001, 0x0400, BAD_DUMP CRC(70b537b9) SHA1(5211ec4605894727747dda66b70c9427652b16b4), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) // LSB ROMX_LOAD( "82s137.3e", 0x0001, 0x0400, BAD_DUMP CRC(6edb2de8) SHA1(48459037c3b865f0c0d63a416fa71ba1119f7a09), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3b", 0x0800, 0x0200, BAD_DUMP CRC(9dfffaff) SHA1(2f4a1c1afba6a362dc5774a82656883b08fa16f2), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.3a", 0x0800, 0x0200, BAD_DUMP CRC(712bad47) SHA1(b9f7be13cbd90a17fe7d13fb7987a0b9b759ccad), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROMX_LOAD( "82s131.2a", 0x0801, 0x0200, BAD_DUMP CRC(ac843ca6) SHA1(8fd278748ec89d8ebe2d4f3bf8b6731f357ddfb3), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) ROMX_LOAD( "82s131.1a", 0x0801, 0x0200, BAD_DUMP CRC(50452ff8) SHA1(76964fa9ee89a51cc71904e08cfc83bf81bb89aa), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) ) ROM_REGION( 0x0c000, "chars", 0 ) ROM_LOAD( "7.bin", 0x00000, 0x04000, CRC(22abf48e) SHA1(5e8d895f50af0e5fc8499ee0f8c6e8a9ffd1fad8) ) // 0xxxxxxxxxxxxxx = 0xFF ROM_CONTINUE( 0x00000, 0x04000 ) ROM_LOAD( "6.bin", 0x04000, 0x04000, CRC(49b66bc0) SHA1(5ec4b95cc557b29d26314ce12fe4d6b7e35389ed) ) // 0xxxxxxxxxxxxxx = 0xFF ROM_CONTINUE( 0x04000, 0x04000 ) ROM_LOAD( "5.bin", 0x08000, 0x04000, CRC(cc7e7850) SHA1(14fcd5f13be46a348c749aef121524709604e9e2) ) // 0xxxxxxxxxxxxxx = 0xFF ROM_CONTINUE( 0x08000, 0x04000 ) ROM_REGION( 0x20000, "fg_tiles", 0 ) ROM_LOAD( "12.bin", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) ) ROM_LOAD( "15.bin", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) ) ROM_LOAD( "14.bin", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) ) ROM_LOAD( "13.bin", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) ) ROM_REGION( 0x20000, "bg_tiles", 0 ) ROM_LOAD( "8.bin", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) ) ROM_LOAD( "11.bin", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) ) ROM_LOAD( "10.bin", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) ) ROM_LOAD( "9.bin", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) ) ROM_REGION( 0x40000, "scu", 0 ) // sprites ROM_LOAD( "1.bin", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) ) ROM_LOAD( "2.bin", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) ) ROM_LOAD( "3.bin", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) ) ROM_LOAD( "4.bin", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) ) ROM_REGION( 0x260, "proms", 0 ) // nibble bproms, lo/hi order to be determined, not dumped for this set ROM_LOAD( "82s129.b19", 0x000, 0x100, BAD_DUMP CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) // Sprite priority control ?? ROM_LOAD( "82s129.b18", 0x100, 0x100, BAD_DUMP CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) // Sprite priority control ?? ROM_LOAD( "82s123.b21", 0x200, 0x020, BAD_DUMP CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) // Sprite control ?? ROM_LOAD( "82s123.c6", 0x220, 0x020, BAD_DUMP CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) // Sprite attribute (flip/position) ?? ROM_LOAD( "82s123.f1", 0x240, 0x020, BAD_DUMP CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) // Tile to sprite priority ?? ROM_END } // Anonymous namespace GAME( 1987, wardner, 0, wardner, wardner, wardner_state, empty_init, ROT0, "Toaplan / Taito Corporation Japan", "Wardner (World)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, wardnerb, wardner, wardner, wardner, wardner_state, empty_init, ROT0, "bootleg", "Wardner (World, bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, pyros, wardner, wardner, pyros, wardner_state, empty_init, ROT0, "Toaplan / Taito America Corporation", "Pyros (US)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, wardnerj, wardner, wardner, wardnerj, wardner_state, empty_init, ROT0, "Toaplan / Taito Corporation", "Wardner no Mori (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, wardnerjb, wardner, wardner, wardnerjb, wardner_state, empty_init, ROT0, "bootleg", "Wardner no Mori (Japan, bootleg)", MACHINE_SUPPORTS_SAVE )