// license:BSD-3-Clause // copyright-holders:Ernesto Corvi /*************************************************************************** Vendetta (GX081) (c) 1991 Konami Preliminary driver by: Ernesto Corvi someone@secureshell.com Notes: - collision detection is handled by a protection chip. Its emulation might not be 100% accurate. ******************************************************************************** Game driver for "ESCAPE KIDS (TM)" (KONAMI, 1991) -------------------------------------------------------------------------------- This driver was made on the basis of 'src/drivers/vendetta.c' file. Driver by OHSAKI Masayuki (2002/08/13) ******************************************************************************** ***** NOTES ***** ------- 1) ESCAPE KIDS uses 053246's unknown function. (see video/konamiic.c) (053246 register #5 UnKnown Bit #5, #3, #2 always set "1") ***** On the "error.log" ***** -------------------- 1) "YM2151 Write 00 to undocumented register #xx" (xx=00-1f) Why??? 2) "xxxx: read from unknown 052109 address yyyy" 3) "xxxx: write zz to unknown 052109 address yyyy" These are video/konamiic.c's message. "video/konamiic.c" checks 052109 RAM area access. If accessed over 0x1800 (0x3800), logged 2) or 3) messages. Escape Kids use 0x1800-0x19ff and 0x3800-0x39ff area. ***** UnEmulated ***** ------------ 1) 0x3fc0-0x3fcf (052109 RAM area) access (053252 ???) 2) 0x7c00 (Banked ROM area) access to data WRITE (???) 3) 0x3fda (053248 RAM area) access to data WRITE (Watchdog ???) ***** ESCAPE KIDS PCB layout/ Need to dump ***** -------------------------------------- (Parts side view) +-------------------------------------------------------+ | R ROM9 [CN1] | CN1:Player4 Input? | O [CN2] | (Labeled '4P') | M ROM8 ROM1 [SW1] | CN2:Player3 Input? | 7 [CUS1] +-+ (Labeled '3P') | [CUS7] [CUS8] +-+ CN3:Stereo sound out | R [CUS2] | | O J | SW1:Test Switch | M A | | 6 [CUS6] M | *** Custom Chips *** | M | CUS1: 053248 | R A | CUS2: 053252 | O [CUS5] 56P| CUS3: 053260 | M | CUS4: 053246 | 5 ROM2 [ Z80 ] +-+ CUS5: 053247 | +-+ CUS6: 053251 | R [CUS4] [CUS3] [YM2151] [CN3] | CUS7: 051962 | O | CUS8: 052109 | M ROM3 | | 4 [Sound AMP] | +-------------------------------------------------------+ *** Dump ROMs *** 1) ROM1 (17C) 32Pin 1Mbit UV-EPROM -> save "975r01" file 2) ROM2 ( 5F) 28Pin 512Kbit One-Time PROM -> save "975f02" file 3) ROM3 ( 1D) 40Pin 4Mbit MASK ROM -> save "975c03" file 4) ROM4 ( 3K) 42Pin 8Mbit MASK ROM -> save "975c04" file 5) ROM5 ( 8L) 42Pin 8Mbit MASK ROM -> save "975c05" file 6) ROM6 (12M) 42Pin 8Mbit MASK ROM -> save "975c06" file 7) ROM7 (16K) 42Pin 8Mbit MASK ROM -> save "975c07" file 8) ROM8 (16I) 40Pin 4Mbit MASK ROM -> save "975c08" file 9) ROM9 (18I) 40Pin 4Mbit MASK ROM -> save "975c09" file vvvvvvvvvvvv esckidsj.zip ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m6809/konami.h" /* for the callback and the firq irq definition */ #include "machine/eepromser.h" #include "machine/watchdog.h" #include "sound/ym2151.h" #include "sound/k053260.h" #include "includes/konamipt.h" #include "includes/vendetta.h" /*************************************************************************** EEPROM ***************************************************************************/ WRITE8_MEMBER(vendetta_state::vendetta_eeprom_w) { /* bit 0 - VOC0 - Video banking related */ /* bit 1 - VOC1 - Video banking related */ /* bit 2 - MSCHNG - Mono Sound select (Amp) */ /* bit 3 - EEPCS - Eeprom CS */ /* bit 4 - EEPCLK - Eeprom CLK */ /* bit 5 - EEPDI - Eeprom data */ /* bit 6 - IRQ enable */ /* bit 7 - Unused */ if (data == 0xff ) /* this is a bug in the eeprom write code */ return; /* EEPROM */ ioport("EEPROMOUT")->write(data, 0xff); m_irq_enabled = (data >> 6) & 1; vendetta_video_banking(data & 1); } /********************************************/ READ8_MEMBER(vendetta_state::vendetta_K052109_r) { return m_k052109->read(space, offset + 0x2000); } WRITE8_MEMBER(vendetta_state::vendetta_K052109_w) { // ************************************************************************************* // * Escape Kids uses 052109's mirrored Tilemap ROM bank selector, but only during * // * Tilemap MASK-ROM Test (0x1d80<->0x3d80, 0x1e00<->0x3e00, 0x1f00<->0x3f00) * // ************************************************************************************* if ((offset == 0x1d80) || (offset == 0x1e00) || (offset == 0x1f00)) m_k052109->write(space, offset, data); m_k052109->write(space, offset + 0x2000, data); } void vendetta_state::vendetta_video_banking( int select ) { address_space &space = m_maincpu->space(AS_PROGRAM); if (select & 1) { space.install_read_bank(m_video_banking_base + 0x2000, m_video_banking_base + 0x2fff, "bank4" ); space.install_write_handler(m_video_banking_base + 0x2000, m_video_banking_base + 0x2fff, write8_delegate(FUNC(palette_device::write), m_palette.target()) ); space.install_readwrite_handler(m_video_banking_base + 0x0000, m_video_banking_base + 0x0fff, read8_delegate(FUNC(k053247_device::k053247_r), (k053247_device*)m_k053246), write8_delegate(FUNC(k053247_device::k053247_w), (k053247_device*)m_k053246) ); membank("bank4")->set_base(&m_paletteram[0]); } else { space.install_readwrite_handler(m_video_banking_base + 0x2000, m_video_banking_base + 0x2fff, read8_delegate(FUNC(vendetta_state::vendetta_K052109_r),this), write8_delegate(FUNC(vendetta_state::vendetta_K052109_w),this) ); space.install_readwrite_handler(m_video_banking_base + 0x0000, m_video_banking_base + 0x0fff, read8_delegate(FUNC(k052109_device::read), (k052109_device*)m_k052109), write8_delegate(FUNC(k052109_device::write), (k052109_device*)m_k052109)); } } WRITE8_MEMBER(vendetta_state::vendetta_5fe0_w) { /* bit 0,1 coin counters */ machine().bookkeeping().coin_counter_w(0, data & 0x01); machine().bookkeeping().coin_counter_w(1, data & 0x02); /* bit 2 = BRAMBK ?? */ /* bit 3 = enable char ROM reading through the video RAM */ m_k052109->set_rmrd_line((data & 0x08) ? ASSERT_LINE : CLEAR_LINE); /* bit 4 = INIT ?? */ /* bit 5 = enable sprite ROM reading */ m_k053246->k053246_set_objcha_line((data & 0x20) ? ASSERT_LINE : CLEAR_LINE); } void vendetta_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) { switch (id) { case TIMER_Z80_NMI: m_audiocpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); break; default: assert_always(FALSE, "Unknown id in vendetta_state::device_timer"); } } WRITE8_MEMBER(vendetta_state::z80_arm_nmi_w) { m_audiocpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); timer_set(attotime::from_usec(25), TIMER_Z80_NMI); } WRITE8_MEMBER(vendetta_state::z80_irq_w) { m_audiocpu->set_input_line_and_vector(0, HOLD_LINE, 0xff); } READ8_MEMBER(vendetta_state::z80_irq_r) { m_audiocpu->set_input_line_and_vector(0, HOLD_LINE, 0xff); return 0x00; } /********************************************/ static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, vendetta_state ) AM_RANGE(0x0000, 0x1fff) AM_ROMBANK("bank1") AM_RANGE(0x2000, 0x3fff) AM_RAM AM_RANGE(0x5f80, 0x5f9f) AM_DEVREADWRITE("k054000", k054000_device, read, write) AM_RANGE(0x5fa0, 0x5faf) AM_DEVWRITE("k053251", k053251_device, write) AM_RANGE(0x5fb0, 0x5fb7) AM_DEVWRITE("k053246", k053247_device, k053246_w) AM_RANGE(0x5fc0, 0x5fc0) AM_READ_PORT("P1") AM_RANGE(0x5fc1, 0x5fc1) AM_READ_PORT("P2") AM_RANGE(0x5fc2, 0x5fc2) AM_READ_PORT("P3") AM_RANGE(0x5fc3, 0x5fc3) AM_READ_PORT("P4") AM_RANGE(0x5fd0, 0x5fd0) AM_READ_PORT("EEPROM") AM_RANGE(0x5fd1, 0x5fd1) AM_READ_PORT("SERVICE") AM_RANGE(0x5fe0, 0x5fe0) AM_WRITE(vendetta_5fe0_w) AM_RANGE(0x5fe2, 0x5fe2) AM_WRITE(vendetta_eeprom_w) AM_RANGE(0x5fe4, 0x5fe4) AM_READWRITE(z80_irq_r, z80_irq_w) AM_RANGE(0x5fe6, 0x5fe7) AM_DEVREADWRITE("k053260", k053260_device, main_read, main_write) AM_RANGE(0x5fe8, 0x5fe9) AM_DEVREAD("k053246", k053247_device, k053246_r) AM_RANGE(0x5fea, 0x5fea) AM_DEVREAD("watchdog", watchdog_timer_device, reset_r) /* what is the desired effect of overlapping these memory regions anyway? */ AM_RANGE(0x4000, 0x4fff) AM_RAMBANK("bank3") AM_RANGE(0x6000, 0x6fff) AM_RAMBANK("bank2") AM_RANGE(0x4000, 0x7fff) AM_DEVREADWRITE("k052109", k052109_device, read, write) AM_RANGE(0x8000, 0xffff) AM_ROM ADDRESS_MAP_END static ADDRESS_MAP_START( esckids_map, AS_PROGRAM, 8, vendetta_state ) AM_RANGE(0x0000, 0x1fff) AM_RAM // 053248 64K SRAM AM_RANGE(0x3f80, 0x3f80) AM_READ_PORT("P1") AM_RANGE(0x3f81, 0x3f81) AM_READ_PORT("P2") AM_RANGE(0x3f82, 0x3f82) AM_READ_PORT("P3") // ??? (But not used) AM_RANGE(0x3f83, 0x3f83) AM_READ_PORT("P4") // ??? (But not used) AM_RANGE(0x3f92, 0x3f92) AM_READ_PORT("EEPROM") AM_RANGE(0x3f93, 0x3f93) AM_READ_PORT("SERVICE") AM_RANGE(0x3fa0, 0x3fa7) AM_DEVWRITE("k053246", k053247_device, k053246_w) // 053246 (Sprite) AM_RANGE(0x3fb0, 0x3fbf) AM_DEVWRITE("k053251", k053251_device, write) // 053251 (Priority Encoder) AM_RANGE(0x3fc0, 0x3fcf) AM_DEVREADWRITE("k053252", k053252_device, read, write) // Not Emulated (053252 ???) AM_RANGE(0x3fd0, 0x3fd0) AM_WRITE(vendetta_5fe0_w) // Coin Counter, 052109 RMRD, 053246 OBJCHA AM_RANGE(0x3fd2, 0x3fd2) AM_WRITE(vendetta_eeprom_w) // EEPROM, Video banking AM_RANGE(0x3fd4, 0x3fd4) AM_READWRITE(z80_irq_r, z80_irq_w) // Sound AM_RANGE(0x3fd6, 0x3fd7) AM_DEVREADWRITE("k053260", k053260_device, main_read, main_write) // Sound AM_RANGE(0x3fd8, 0x3fd9) AM_DEVREAD("k053246", k053247_device, k053246_r) // 053246 (Sprite) AM_RANGE(0x3fda, 0x3fda) AM_WRITENOP // Not Emulated (Watchdog ???) /* what is the desired effect of overlapping these memory regions anyway? */ AM_RANGE(0x2000, 0x2fff) AM_RAMBANK("bank3") // 052109 (Tilemap) 0x0000-0x0fff AM_RANGE(0x4000, 0x4fff) AM_RAMBANK("bank2") // 052109 (Tilemap) 0x2000-0x3fff, Tilemap MASK-ROM bank selector (MASK-ROM Test) AM_RANGE(0x2000, 0x5fff) AM_DEVREADWRITE("k052109", k052109_device, read, write) // 052109 (Tilemap) AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("bank1") // 053248 '975r01' 1M ROM (Banked) AM_RANGE(0x8000, 0xffff) AM_ROM // 053248 '975r01' 1M ROM (0x18000-0x1ffff) ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, vendetta_state ) AM_RANGE(0x0000, 0xefff) AM_ROM AM_RANGE(0xf000, 0xf7ff) AM_RAM AM_RANGE(0xf800, 0xf801) AM_DEVREADWRITE("ymsnd", ym2151_device, read, write) AM_RANGE(0xfa00, 0xfa00) AM_WRITE(z80_arm_nmi_w) AM_RANGE(0xfc00, 0xfc2f) AM_DEVREADWRITE("k053260", k053260_device, read, write) ADDRESS_MAP_END /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( vendet4p ) PORT_START("P1") KONAMI8_RL_B12_COIN(1) PORT_START("P2") KONAMI8_RL_B12_COIN(2) PORT_START("P3") KONAMI8_RL_B12_COIN(3) PORT_START("P4") KONAMI8_RL_B12_COIN(4) PORT_START("SERVICE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("EEPROM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read) PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") /* not really vblank, object related. Its timed, otherwise sprites flicker */ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START( "EEPROMOUT" ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write) INPUT_PORTS_END static INPUT_PORTS_START( vendetta ) PORT_INCLUDE( vendet4p ) PORT_MODIFY("P3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("P4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("SERVICE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( esckids ) PORT_START("P1") KONAMI8_RL_B12_COIN(1) // Player 1 Control PORT_START("P2") KONAMI8_RL_B12_COIN(2) // Player 2 Control PORT_START("P3") KONAMI8_RL_B12_COIN(3) // Player 3 Control ??? (Not used) PORT_START("P4") KONAMI8_RL_B12_COIN(4) // Player 4 Control ??? (Not used) PORT_START("SERVICE") // Start, Service PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("EEPROM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read) PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") /* not really vblank, object related. Its timed, otherwise sprites flicker */ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START( "EEPROMOUT" ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write) INPUT_PORTS_END static INPUT_PORTS_START( esckidsj ) PORT_INCLUDE( esckids ) PORT_MODIFY("P3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("P4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END /*************************************************************************** Machine Driver ***************************************************************************/ INTERRUPT_GEN_MEMBER(vendetta_state::vendetta_irq) { if (m_irq_enabled) device.execute().set_input_line(KONAMI_IRQ_LINE, HOLD_LINE); } void vendetta_state::machine_start() { UINT8 *ROM = memregion("maincpu")->base(); membank("bank1")->configure_entries(0, 28, &ROM[0x10000], 0x2000); membank("bank1")->set_entry(0); m_paletteram.resize(0x1000); m_palette->basemem().set(m_paletteram, ENDIANNESS_BIG, 2); save_item(NAME(m_paletteram)); save_item(NAME(m_irq_enabled)); save_item(NAME(m_sprite_colorbase)); save_item(NAME(m_layer_colorbase)); save_item(NAME(m_layerpri)); } void vendetta_state::machine_reset() { for (int i = 0; i < 3; i++) { m_layerpri[i] = 0; m_layer_colorbase[i] = 0; } m_sprite_colorbase = 0; m_irq_enabled = 0; /* init banks */ vendetta_video_banking(0); } WRITE8_MEMBER( vendetta_state::banking_callback ) { if (data >= 0x1c) logerror("PC = %04x : Unknown bank selected %02x\n", machine().device("maincpu")->safe_pc(), data); else membank("bank1")->set_entry(data); } static MACHINE_CONFIG_START( vendetta, vendetta_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", KONAMI, XTAL_24MHz/8) /* 052001 (verified on pcb) */ MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", vendetta_state, vendetta_irq) MCFG_KONAMICPU_LINE_CB(WRITE8(vendetta_state, banking_callback)) MCFG_CPU_ADD("audiocpu", Z80, XTAL_3_579545MHz) /* verified with PCB */ MCFG_CPU_PROGRAM_MAP(sound_map) /* interrupts are triggered by the main CPU */ MCFG_EEPROM_SERIAL_ER5911_8BIT_ADD("eeprom") MCFG_WATCHDOG_ADD("watchdog") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(59.17) /* measured on PCB */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(64*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 ) MCFG_SCREEN_UPDATE_DRIVER(vendetta_state, screen_update_vendetta) MCFG_SCREEN_PALETTE("palette") MCFG_PALETTE_ADD("palette", 2048) MCFG_PALETTE_ENABLE_SHADOWS() MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_DEVICE_ADD("k052109", K052109, 0) MCFG_GFX_PALETTE("palette") MCFG_K052109_CB(vendetta_state, vendetta_tile_callback) MCFG_DEVICE_ADD("k053246", K053246, 0) MCFG_K053246_CB(vendetta_state, sprite_callback) MCFG_K053246_CONFIG("gfx2", NORMAL_PLANE_ORDER, 53, 6) MCFG_K053246_PALETTE("palette") MCFG_K053251_ADD("k053251") MCFG_K054000_ADD("k054000") /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") MCFG_YM2151_ADD("ymsnd", XTAL_3_579545MHz) /* verified with PCB */ MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) MCFG_K053260_ADD("k053260", XTAL_3_579545MHz) /* verified with PCB */ MCFG_SOUND_ROUTE(0, "lspeaker", 0.75) MCFG_SOUND_ROUTE(1, "rspeaker", 0.75) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( esckids, vendetta ) /* basic machine hardware */ MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(esckids_map) MCFG_SCREEN_MODIFY("screen") //MCFG_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 ) /* black areas on the edges */ MCFG_SCREEN_VISIBLE_AREA(14*8, (64-14)*8-1, 2*8, 30*8-1 ) MCFG_DEVICE_REMOVE("k054000") MCFG_DEVICE_REMOVE("k052109") MCFG_DEVICE_ADD("k052109", K052109, 0) MCFG_GFX_PALETTE("palette") MCFG_K052109_CB(vendetta_state, esckids_tile_callback) MCFG_DEVICE_MODIFY("k053246") MCFG_K053246_CONFIG("gfx2", NORMAL_PLANE_ORDER, 101, 6) MCFG_DEVICE_ADD("k053252", K053252, 6000000) MCFG_K053252_OFFSETS(12*8, 1*8) MACHINE_CONFIG_END /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( vendetta ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081t01", 0x10000, 0x38000, CRC(e76267f5) SHA1(efef6c2edb4c181374661f358dad09123741b63d) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "k052109", 0 ) /* tiles */ ROM_LOAD32_WORD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) ROM_LOAD32_WORD( "081a08", 0x000002, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD64_WORD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD64_WORD( "081a05", 0x000002, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD64_WORD( "081a06", 0x000004, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD64_WORD( "081a07", 0x000006, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendettar ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081r01", 0x10000, 0x38000, CRC(84796281) SHA1(e4330c6eaa17adda5b4bd3eb824388c89fb07918) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "k052109", 0 ) /* tiles */ ROM_LOAD32_WORD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) ROM_LOAD32_WORD( "081a08", 0x000002, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD64_WORD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD64_WORD( "081a05", 0x000002, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD64_WORD( "081a06", 0x000004, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD64_WORD( "081a07", 0x000006, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendettar.nv", 0x0000, 0x080, CRC(ec3f0449) SHA1(da35b98cd10bfabe9df3ede05462fabeb0e01ca9) ) ROM_END ROM_START( vendettaz ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081z01.bin", 0x10000, 0x38000, CRC(4d225a8d) SHA1(fe8f6e63d033cf04c9a287d870db244fddb81f03) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "k052109", 0 ) /* tiles */ ROM_LOAD32_WORD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) ROM_LOAD32_WORD( "081a08", 0x000002, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD64_WORD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD64_WORD( "081a05", 0x000002, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD64_WORD( "081a06", 0x000004, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD64_WORD( "081a07", 0x000006, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendetta2p ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081w01", 0x10000, 0x38000, CRC(cee57132) SHA1(8b6413877e127511daa76278910c2ee3247d613a) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "k052109", 0 ) /* tiles */ ROM_LOAD32_WORD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) ROM_LOAD32_WORD( "081a08", 0x000002, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD64_WORD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD64_WORD( "081a05", 0x000002, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD64_WORD( "081a06", 0x000004, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD64_WORD( "081a07", 0x000006, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendetta2peba ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081-eb-a01.17c", 0x10000, 0x38000, CRC(8430bb52) SHA1(54e896510fa44e76b0640b17150210fbf6b3b5bc)) // Label was unclear apart from EB stamp on the middle line. Bottom line looked like 401, but probably A01 ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "k052109", 0 ) /* tiles */ ROM_LOAD32_WORD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) ROM_LOAD32_WORD( "081a08", 0x000002, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD64_WORD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD64_WORD( "081a05", 0x000002, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD64_WORD( "081a06", 0x000004, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD64_WORD( "081a07", 0x000006, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendetta2pu ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081u01", 0x10000, 0x38000, CRC(b4d9ade5) SHA1(fbd543738cb0b68c80ff05eed7849b608de03395) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "k052109", 0 ) /* tiles */ ROM_LOAD32_WORD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) ROM_LOAD32_WORD( "081a08", 0x000002, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD64_WORD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD64_WORD( "081a05", 0x000002, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD64_WORD( "081a06", 0x000004, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD64_WORD( "081a07", 0x000006, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendetta2pd ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081d01", 0x10000, 0x38000, CRC(335da495) SHA1(ea74680eb898aeecf9f1eec95f151bcf66e6b6cb) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "k052109", 0 ) /* tiles */ ROM_LOAD32_WORD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) ROM_LOAD32_WORD( "081a08", 0x000002, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD64_WORD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD64_WORD( "081a05", 0x000002, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD64_WORD( "081a06", 0x000004, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD64_WORD( "081a07", 0x000006, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendetta.nv", 0x0000, 0x080, CRC(fbac4e30) SHA1(d3ff3a392550d9b06400b9292a44bdac7ba5c801) ) ROM_END ROM_START( vendettaj ) ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms + banked ram */ ROM_LOAD( "081p01", 0x10000, 0x38000, CRC(5fe30242) SHA1(2ea98e66637fa2ad60044b1a2b0dd158a82403a2) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ ROM_LOAD( "081b02", 0x000000, 0x10000, CRC(4c604d9b) SHA1(22d979f5dbde7912dd927bf5538fdbfc5b82905e) ) ROM_REGION( 0x100000, "k052109", 0 ) /* tiles */ ROM_LOAD32_WORD( "081a09", 0x000000, 0x080000, CRC(b4c777a9) SHA1(cc2b1dff4404ecd72b604e25d00fffdf7f0f8b52) ) ROM_LOAD32_WORD( "081a08", 0x000002, 0x080000, CRC(272ac8d9) SHA1(2da12fe4c13921bf0d4ebffec326f8d207ec4fad) ) ROM_REGION( 0x400000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them ) */ ROM_LOAD64_WORD( "081a04", 0x000000, 0x100000, CRC(464b9aa4) SHA1(28066ff0a07c3e56e7192918a882778c1b316b37) ) /* sprites */ ROM_LOAD64_WORD( "081a05", 0x000002, 0x100000, CRC(4e173759) SHA1(ce803f2aca7d7dedad00ab30e112443848747bd2) ) /* sprites */ ROM_LOAD64_WORD( "081a06", 0x000004, 0x100000, CRC(e9fe6d80) SHA1(2b7fc9d7fe43cd85dc8b975fe639c273cb0d9256) ) /* sprites */ ROM_LOAD64_WORD( "081a07", 0x000006, 0x100000, CRC(8a22b29a) SHA1(be539f21518e13038ab1d4cc2b2a901dd3e621f4) ) /* sprites */ ROM_REGION( 0x100000, "k053260", 0 ) /* 053260 samples */ ROM_LOAD( "081a03", 0x000000, 0x100000, CRC(14b6baea) SHA1(fe15ee57f19f5acaad6c1642d51f390046a7468a) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "vendettaj.nv", 0x0000, 0x080, CRC(3550a54e) SHA1(370cd40a12c471b3b6690ecbdde9c7979bc2a652) ) ROM_END ROM_START( esckids ) ROM_REGION( 0x048000, "maincpu", 0 ) // Main CPU (053248) Code & Banked (1M x 1) ROM_LOAD( "17c.bin", 0x010000, 0x018000, CRC(9dfba99c) SHA1(dbcb89aad5a9addaf7200b2524be999877313a6e) ) ROM_CONTINUE( 0x008000, 0x008000 ) ROM_REGION( 0x010000, "audiocpu", 0 ) // Sound CPU (Z80) Code (512K x 1) ROM_LOAD( "975f02", 0x000000, 0x010000, CRC(994fb229) SHA1(bf194ae91240225b8edb647b1a62cd83abfa215e) ) ROM_REGION( 0x100000, "k052109", 0 ) // Tilemap MASK-ROM (4M x 2) ROM_LOAD32_WORD( "975c09", 0x000000, 0x080000, CRC(bc52210e) SHA1(301a3892d250495c2e849d67fea5f01fb0196bed) ) ROM_LOAD32_WORD( "975c08", 0x000002, 0x080000, CRC(fcff9256) SHA1(b60d29f4d04f074120d4bb7f2a71b9e9bf252d33) ) ROM_REGION( 0x400000, "gfx2", 0 ) // Sprite MASK-ROM (8M x 4) ROM_LOAD64_WORD( "975c04", 0x000000, 0x100000, CRC(15688a6f) SHA1(a445237a11e5f98f0f9b2573a7ef0583366a137e) ) ROM_LOAD64_WORD( "975c05", 0x000002, 0x100000, CRC(1ff33bb7) SHA1(eb17da33ba2769ea02f91fece27de2e61705e75a) ) ROM_LOAD64_WORD( "975c06", 0x000004, 0x100000, CRC(36d410f9) SHA1(2b1fd93c11839480aa05a8bf27feef7591704f3d) ) ROM_LOAD64_WORD( "975c07", 0x000006, 0x100000, CRC(97ec541e) SHA1(d1aa186b17cfe6e505f5b305703319299fa54518) ) ROM_REGION( 0x100000, "k053260", 0 ) // Samples MASK-ROM (4M x 1) ROM_LOAD( "975c03", 0x000000, 0x080000, CRC(dc4a1707) SHA1(f252d08483fd664f8fc03bf8f174efd452b4cdc5) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "esckids.nv", 0x0000, 0x080, CRC(a8522e1f) SHA1(43f82fce3c3b854bc8898c63dffc7c01b288c8aa) ) ROM_END ROM_START( esckidsj ) ROM_REGION( 0x048000, "maincpu", 0 ) // Main CPU (053248) Code & Banked (1M x 1) ROM_LOAD( "975r01", 0x010000, 0x018000, CRC(7b5c5572) SHA1(b94b58c010539926d112c2dfd80bcbad76acc986) ) ROM_CONTINUE( 0x008000, 0x008000 ) ROM_REGION( 0x010000, "audiocpu", 0 ) // Sound CPU (Z80) Code (512K x 1) ROM_LOAD( "975f02", 0x000000, 0x010000, CRC(994fb229) SHA1(bf194ae91240225b8edb647b1a62cd83abfa215e) ) ROM_REGION( 0x100000, "k052109", 0 ) // Tilemap MASK-ROM (4M x 2) ROM_LOAD32_WORD( "975c09", 0x000000, 0x080000, CRC(bc52210e) SHA1(301a3892d250495c2e849d67fea5f01fb0196bed) ) ROM_LOAD32_WORD( "975c08", 0x000002, 0x080000, CRC(fcff9256) SHA1(b60d29f4d04f074120d4bb7f2a71b9e9bf252d33) ) ROM_REGION( 0x400000, "gfx2", 0 ) // Sprite MASK-ROM (8M x 4) ROM_LOAD64_WORD( "975c04", 0x000000, 0x100000, CRC(15688a6f) SHA1(a445237a11e5f98f0f9b2573a7ef0583366a137e) ) ROM_LOAD64_WORD( "975c05", 0x000002, 0x100000, CRC(1ff33bb7) SHA1(eb17da33ba2769ea02f91fece27de2e61705e75a) ) ROM_LOAD64_WORD( "975c06", 0x000004, 0x100000, CRC(36d410f9) SHA1(2b1fd93c11839480aa05a8bf27feef7591704f3d) ) ROM_LOAD64_WORD( "975c07", 0x000006, 0x100000, CRC(97ec541e) SHA1(d1aa186b17cfe6e505f5b305703319299fa54518) ) ROM_REGION( 0x100000, "k053260", 0 ) // Samples MASK-ROM (4M x 1) ROM_LOAD( "975c03", 0x000000, 0x080000, CRC(dc4a1707) SHA1(f252d08483fd664f8fc03bf8f174efd452b4cdc5) ) ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error ROM_LOAD( "esckidsj.nv", 0x0000, 0x080, CRC(985e2a2d) SHA1(afd9e5fc014d593d0a384326f32caf2a73fba867) ) ROM_END /*************************************************************************** Game driver(s) ***************************************************************************/ DRIVER_INIT_MEMBER(vendetta_state,vendetta) { m_video_banking_base = 0x4000; } DRIVER_INIT_MEMBER(vendetta_state,esckids) { m_video_banking_base = 0x2000; } GAME( 1991, vendetta, 0, vendetta, vendet4p, vendetta_state, vendetta, ROT0, "Konami", "Vendetta (World, 4 Players, ver. T)", MACHINE_SUPPORTS_SAVE ) GAME( 1991, vendettar, vendetta, vendetta, vendet4p, vendetta_state, vendetta, ROT0, "Konami", "Vendetta (US, 4 Players, ver. R)", MACHINE_SUPPORTS_SAVE ) GAME( 1991, vendettaz, vendetta, vendetta, vendet4p, vendetta_state, vendetta, ROT0, "Konami", "Vendetta (Asia, 4 Players, ver. Z)", MACHINE_SUPPORTS_SAVE ) GAME( 1991, vendetta2p, vendetta, vendetta, vendetta, vendetta_state, vendetta, ROT0, "Konami", "Vendetta (World, 2 Players, ver. W)", MACHINE_SUPPORTS_SAVE ) GAME( 1991, vendetta2peba,vendetta,vendetta, vendetta, vendetta_state, vendetta, ROT0, "Konami", "Vendetta (World, 2 Players, ver. EB-A?)", MACHINE_SUPPORTS_SAVE ) GAME( 1991, vendetta2pu, vendetta, vendetta, vendetta, vendetta_state, vendetta, ROT0, "Konami", "Vendetta (Asia, 2 Players, ver. U)", MACHINE_SUPPORTS_SAVE ) GAME( 1991, vendetta2pd, vendetta, vendetta, vendetta, vendetta_state, vendetta, ROT0, "Konami", "Vendetta (Asia, 2 Players, ver. D)", MACHINE_SUPPORTS_SAVE ) GAME( 1991, vendettaj, vendetta, vendetta, vendetta, vendetta_state, vendetta, ROT0, "Konami", "Crime Fighters 2 (Japan, 2 Players, ver. P)", MACHINE_SUPPORTS_SAVE ) GAME( 1991, esckids, 0, esckids, esckids, vendetta_state, esckids, ROT0, "Konami", "Escape Kids (Asia, 4 Players)", MACHINE_SUPPORTS_SAVE ) GAME( 1991, esckidsj, esckids, esckids, esckidsj, vendetta_state, esckids, ROT0, "Konami", "Escape Kids (Japan, 2 Players)", MACHINE_SUPPORTS_SAVE )