// license:BSD-3-Clause // copyright-holders:Angelo Salese, Roberto Fresca /************************************************************************** Waku Waku Doubutsu Land TonTon (c) 1987 Success. HW based off MSX2 Driver by Angelo Salese & Roberto Fresca. *************************************************************************** WAKUWAKU DOUBUTSU LAND TONTON (ANIMAL VIDEO SLOT) (c)SUCCESS / CABINET :TAIYO JIDOKI (SUN AUTO MACHINE) CPU : Z80 SOUND : YM2149F XTAL : 21477.27KHz TONTON.BIN : MAIN ROM ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/nvram.h" #include "machine/ticket.h" #include "sound/ay8910.h" #include "video/v9938.h" #include "speaker.h" class tonton_state : public driver_device { public: tonton_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_v9938(*this, "v9938"), m_maincpu(*this, "maincpu"), m_hopper(*this, "hopper") { } required_device m_v9938; DECLARE_WRITE8_MEMBER(tonton_outport_w); DECLARE_WRITE8_MEMBER(hopper_w); DECLARE_WRITE8_MEMBER(ay_aout_w); DECLARE_WRITE8_MEMBER(ay_bout_w); virtual void machine_start() override; virtual void machine_reset() override; required_device m_maincpu; required_device m_hopper; void tonton(machine_config &config); void tonton_io(address_map &map); void tonton_map(address_map &map); }; #define MAIN_CLOCK XTAL(21'477'272) #define CPU_CLOCK MAIN_CLOCK/6 #define YM2149_CLOCK MAIN_CLOCK/6/2 // '/SEL' pin tied to GND, so internal divisor x2 is active #define HOPPER_PULSE 50 // time between hopper pulses in milliseconds #define VDP_MEM 0x30000 /************************************************* * Multi-Purpose Output Port * *************************************************/ WRITE8_MEMBER(tonton_state::tonton_outport_w) { machine().bookkeeping().coin_counter_w(offset, data & 0x01); machine().bookkeeping().coin_lockout_global_w(data & 0x02); /* Coin Lock */ // if(data & 0xfe) // logerror("%02x %02x\n",data,offset); if (data) logerror("tonton_outport_w %02X @ %04X\n", data, m_maincpu->pc()); } WRITE8_MEMBER(tonton_state::hopper_w) { m_hopper->motor_w(BIT(data, 1)); } /************************************************* * Memory Map * *************************************************/ ADDRESS_MAP_START(tonton_state::tonton_map) AM_RANGE(0x0000, 0xdfff) AM_ROM AM_RANGE(0xe000, 0xe3ff) AM_RAM AM_SHARE("nvram") AM_RANGE(0xf000, 0xffff) AM_RAM ADDRESS_MAP_END ADDRESS_MAP_START(tonton_state::tonton_io) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0") AM_RANGE(0x00, 0x00) AM_WRITE(tonton_outport_w) AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1") AM_RANGE(0x01, 0x01) AM_WRITE(hopper_w) AM_RANGE(0x02, 0x02) AM_READ_PORT("DSW1") AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW2") AM_RANGE(0x88, 0x8b) AM_DEVREADWRITE( "v9938", v9938_device, read, write ) AM_RANGE(0xa0, 0xa1) AM_DEVWRITE("aysnd", ay8910_device, address_data_w) AM_RANGE(0xa2, 0xa2) AM_DEVREAD("aysnd", ay8910_device, data_r) ADDRESS_MAP_END /************************************************* * Input Ports Definitions * *************************************************/ static INPUT_PORTS_START( tonton ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("1. Pig") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("2. Penguin") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("3. Tiger") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("4. Cow") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("5. Bear") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_CODE(KEYCODE_N) PORT_NAME("6. Elephant") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_CODE(KEYCODE_M) PORT_NAME("7. Lion") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_TOGGLE PORT_NAME("Bookkeeping") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Medal In") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Reset Button") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) PORT_NAME("Unknown A") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r) // hopper feedback PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_START("DSW1") PORT_DIPNAME( 0x07, 0x03, "Coinage A (100 Yen)" ) PORT_DIPLOCATION("DSW1:1,2,3") PORT_DIPSETTING( 0x02, "1 Coin / 3 Medal" ) PORT_DIPSETTING( 0x06, "1 Coin / 4 Medal" ) PORT_DIPSETTING( 0x01, "1 Coin / 5 Medal" ) PORT_DIPSETTING( 0x05, "1 Coin / 6 Medal" ) PORT_DIPSETTING( 0x03, "1 Coin / 10 Medal" ) PORT_DIPSETTING( 0x07, "1 Coin / 11 Medal" ) PORT_DIPSETTING( 0x04, "1 Coin / 20 Medal" ) PORT_DIPSETTING( 0x00, "1 Coin / 50 Medal" ) PORT_DIPNAME( 0x18, 0x18, "Coinage B (10 Yen)" ) PORT_DIPLOCATION("DSW1:4,5") PORT_DIPSETTING( 0x00, "3 Coin / 1 Medal" ) PORT_DIPSETTING( 0x10, "2 Coin / 1 Medal" ) PORT_DIPSETTING( 0x18, "1 Coin / 1 Medal" ) PORT_DIPSETTING( 0x08, "1 Coin / 2 Medal" ) PORT_DIPNAME( 0x20, 0x20, "Service Coinage" ) PORT_DIPLOCATION("DSW1:6") PORT_DIPSETTING( 0x20, "1 Pulse / 1 Medal" ) PORT_DIPSETTING( 0x00, "1 Pulse / 2 Medal" ) PORT_DIPNAME( 0x40, 0x40, "Coinage A Lock" ) PORT_DIPLOCATION("DSW1:7") PORT_DIPSETTING( 0x40, "Unlocked" ) PORT_DIPSETTING( 0x00, "Locked" ) PORT_DIPNAME( 0x80, 0x80, "Payout Mode") PORT_DIPLOCATION("DSW1:8") PORT_DIPSETTING( 0x80, "Manual" ) PORT_DIPSETTING( 0x00, "Automatic" ) PORT_START("DSW2") PORT_DIPNAME( 0x07, 0x03, "Percentage" ) PORT_DIPLOCATION("DSW2:1,2,3") PORT_DIPSETTING( 0x07, "50%" ) PORT_DIPSETTING( 0x03, "60%" ) PORT_DIPSETTING( 0x05, "70%" ) PORT_DIPSETTING( 0x01, "75%" ) PORT_DIPSETTING( 0x06, "80%" ) PORT_DIPSETTING( 0x02, "85%" ) PORT_DIPSETTING( 0x04, "90%" ) PORT_DIPSETTING( 0x00, "95%" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW2:8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) INPUT_PORTS_END /************************************************* * Machine Start & Reset Routines * *************************************************/ void tonton_state::machine_start() { } void tonton_state::machine_reset() { } /************************************************* * R/W Handlers and Interrupt Routines * *************************************************/ WRITE8_MEMBER(tonton_state::ay_aout_w) { logerror("AY8910: Port A out: %02X\n", data); } WRITE8_MEMBER(tonton_state::ay_bout_w) { logerror("AY8910: Port B out: %02X\n", data); } /************************************************* * Machine Driver * *************************************************/ MACHINE_CONFIG_START(tonton_state::tonton) /* basic machine hardware */ MCFG_CPU_ADD("maincpu",Z80, CPU_CLOCK) /* Guess. According to other MSX2 based gambling games */ MCFG_CPU_PROGRAM_MAP(tonton_map) MCFG_CPU_IO_MAP(tonton_io) MCFG_NVRAM_ADD_0FILL("nvram") /* video hardware */ MCFG_V9938_ADD("v9938", "screen", VDP_MEM, MAIN_CLOCK) MCFG_V99X8_INTERRUPT_CALLBACK(INPUTLINE("maincpu", 0)) MCFG_V99X8_SCREEN_ADD_NTSC("screen", "v9938", MAIN_CLOCK) MCFG_TICKET_DISPENSER_ADD("hopper", attotime::from_msec(HOPPER_PULSE), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_LOW ) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("aysnd", YM2149, YM2149_CLOCK) /* Guess. According to other MSX2 based gambling games */ /* AY8910: Port A out: FF AY8910: Port B out: FF AY8910: Port A out: FF AY8910: Port B out: FF AY8910: Port A out: 00 AY8910: Port B out: 00 */ MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(tonton_state, ay_aout_w)) /* Write all bits twice, and then reset them at boot */ MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(tonton_state, ay_bout_w)) /* Write all bits twice, and then reset them at boot */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( tonton ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "tonton.bin", 0x0000, 0x10000, CRC(6c9cacfb) SHA1(21afd5a40b785300b013ac8cb31f5e4f480657ef) ) ROM_END // YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS GAME( 1987, tonton, 0, tonton, tonton, tonton_state, 0, ROT0, "Success / Taiyo Jidoki", "Waku Waku Doubutsu Land TonTon (Japan)", 0 )