// license:BSD-3-Clause // copyright-holders:Aaron Giles /*************************************************************************** Raster Elite Tickee Tickats hardware + variations driver by Aaron Giles Games supported: * Tickee Tickats * Ghost Hunter * Tuts Tomb * Mouse Attack * Rapid Fire * Mallet Madness Known bugs: * (Tickee) gun sometimes misfires * Mallet Madness ticket dispenser isn't working ***************************************************************************/ #include "emu.h" #include "cpu/tms34010/tms34010.h" #include "machine/nvram.h" #include "machine/ticket.h" #include "machine/watchdog.h" #include "sound/ay8910.h" #include "sound/okim6295.h" #include "video/tlc34076.h" #include "screen.h" #include "speaker.h" namespace { class tickee_state : public driver_device { public: tickee_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_vram(*this, "vram"), m_control(*this, "control"), m_maincpu(*this, "maincpu"), m_screen(*this, "screen"), m_oki(*this, "oki"), m_tlc34076(*this, "tlc34076"), m_ticket(*this, "ticket%u", 1) { } // Machine drivers void mouseatk(machine_config &config); protected: required_shared_ptr m_vram; optional_shared_ptr m_control; required_device m_maincpu; required_device m_screen; optional_device m_oki; required_device m_tlc34076; optional_device_array m_ticket; // Video update TMS340X0_SCANLINE_RGB32_CB_MEMBER(scanline_update); // Miscellaneous control bits void tickee_control_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); private: // Memory maps void mouseatk_map(address_map &map); }; class tickee_gun_state : public tickee_state { public: tickee_gun_state(const machine_config &mconfig, device_type type, const char *tag) : tickee_state(mconfig, type, tag), m_gun_axis_x(*this, "GUNX%u", 1U), m_gun_axis_y(*this, "GUNY%u", 1U) { } // Machine drivers void tickee(machine_config &config); void ghoshunt(machine_config &config); void rapidfir(machine_config &config); protected: virtual void machine_start() override; virtual void machine_reset() override; private: required_ioport_array<2> m_gun_axis_x; required_ioport_array<2> m_gun_axis_y; emu_timer *m_setup_gun_timer; emu_timer *m_set_gun_int_timer[2]; emu_timer *m_clear_gun_int_timer[2]; int m_beamxadd = 0; int m_beamyadd = 0; int m_palette_bank; uint8_t m_gunx[2]; void set_beamadd(int x, int y) { m_beamxadd = x; m_beamyadd = y; } // Compute X/Y coordinates void get_crosshair_xy(int player, int &x, int &y); // Light gun interrupts TIMER_CALLBACK_MEMBER(trigger_gun_interrupt); TIMER_CALLBACK_MEMBER(clear_gun_interrupt); TIMER_CALLBACK_MEMBER(setup_gun_interrupts); // Video update TMS340X0_SCANLINE_RGB32_CB_MEMBER(rapidfir_scanline_update); // Video related void rapidfir_transparent_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); uint16_t rapidfir_transparent_r(offs_t offset); TMS340X0_TO_SHIFTREG_CB_MEMBER(rapidfir_to_shiftreg); TMS340X0_FROM_SHIFTREG_CB_MEMBER(rapidfir_from_shiftreg); // Unknowns uint16_t ffff_r(); uint16_t rapidfir_gun1_r(); uint16_t rapidfir_gun2_r(); uint16_t ff7f_r(); void ff7f_w(uint16_t data); void rapidfir_control_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); // Sound void sound_bank_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0); // Memory maps void tickee_map(address_map &map); void ghoshunt_map(address_map &map); void rapidfir_map(address_map &map); }; #define CPU_CLOCK XTAL(40'000'000) #define VIDEO_CLOCK XTAL(14'318'181) #define OKI_CLOCK XTAL(1'000'000) /************************************* * * Compute X/Y coordinates * *************************************/ inline void tickee_gun_state::get_crosshair_xy(int player, int &x, int &y) { const rectangle &visarea = m_screen->visible_area(); x = (((m_gun_axis_x[player]->read() & 0xff) * visarea.width()) >> 8) + visarea.min_x; y = (((m_gun_axis_y[player]->read() & 0xff) * visarea.height()) >> 8) + visarea.min_y; } /************************************* * * Light gun interrupts * *************************************/ TIMER_CALLBACK_MEMBER(tickee_gun_state::trigger_gun_interrupt) { int const which = param & 1; int const beamx = (m_screen->hpos() / 2) - 58; /* once we're ready to fire, set the X coordinate and assert the line */ m_gunx[which] = beamx; /* fire the IRQ at the correct moment */ m_maincpu->set_input_line(param, ASSERT_LINE); } TIMER_CALLBACK_MEMBER(tickee_gun_state::clear_gun_interrupt) { /* clear the IRQ on the next scanline? */ m_maincpu->set_input_line(param, CLEAR_LINE); } TIMER_CALLBACK_MEMBER(tickee_gun_state::setup_gun_interrupts) { /* set a timer to do this again next frame */ m_setup_gun_timer->adjust(m_screen->time_until_pos(0)); /* only do work if the palette is flashed */ if (!m_control || m_control[2]) { int beamx, beamy; /* generate interrupts for player 1's gun */ get_crosshair_xy(0, beamx, beamy); m_set_gun_int_timer[0]->adjust(m_screen->time_until_pos(beamy + m_beamyadd, beamx + m_beamxadd), 0); m_clear_gun_int_timer[0]->adjust(m_screen->time_until_pos(beamy + m_beamyadd + 1, beamx + m_beamxadd), 0); /* generate interrupts for player 2's gun */ get_crosshair_xy(1, beamx, beamy); m_set_gun_int_timer[1]->adjust(m_screen->time_until_pos(beamy + m_beamyadd, beamx + m_beamxadd), 1); m_clear_gun_int_timer[1]->adjust(m_screen->time_until_pos(beamy + m_beamyadd + 1, beamx + m_beamxadd), 1); } } /************************************* * * Video startup * *************************************/ void tickee_gun_state::machine_start() { tickee_state::machine_start(); /* start a timer going on the first scanline of every frame */ m_setup_gun_timer = timer_alloc(FUNC(tickee_gun_state::setup_gun_interrupts), this); /* initialize gun set/clear interrupts for both players */ m_set_gun_int_timer[0] = timer_alloc(FUNC(tickee_gun_state::trigger_gun_interrupt), this); m_set_gun_int_timer[1] = timer_alloc(FUNC(tickee_gun_state::trigger_gun_interrupt), this); m_clear_gun_int_timer[0] = timer_alloc(FUNC(tickee_gun_state::clear_gun_interrupt), this); m_clear_gun_int_timer[1] = timer_alloc(FUNC(tickee_gun_state::clear_gun_interrupt), this); m_palette_bank = 0; std::fill(std::begin(m_gunx), std::end(m_gunx), 0); save_item(NAME(m_palette_bank)); save_item(NAME(m_gunx)); } void tickee_gun_state::machine_reset() { tickee_state::machine_reset(); m_setup_gun_timer->adjust(m_screen->time_until_pos(0)); m_set_gun_int_timer[0]->adjust(attotime::never); m_set_gun_int_timer[1]->adjust(attotime::never); m_clear_gun_int_timer[0]->adjust(attotime::never); m_clear_gun_int_timer[1]->adjust(attotime::never); } /************************************* * * Video update * *************************************/ TMS340X0_SCANLINE_RGB32_CB_MEMBER(tickee_state::scanline_update) { uint16_t const *const src = &m_vram[(params->rowaddr << 8) & 0x3ff00]; uint32_t *const dest = &bitmap.pix(scanline); pen_t const *const pens = m_tlc34076->pens(); int coladdr = params->coladdr << 1; /* blank palette: fill with pen 255 */ if (m_control[2]) { for (int x = params->heblnk; x < params->hsblnk; x++) dest[x] = pens[0xff]; } else { /* copy the non-blanked portions of this scanline */ for (int x = params->heblnk; x < params->hsblnk; x += 2) { uint16_t pixels = src[coladdr++ & 0xff]; dest[x + 0] = pens[pixels & 0xff]; dest[x + 1] = pens[pixels >> 8]; } } } TMS340X0_SCANLINE_RGB32_CB_MEMBER(tickee_gun_state::rapidfir_scanline_update) { uint16_t const *const src = &m_vram[(params->rowaddr << 8) & 0x3ff00]; uint32_t *const dest = &bitmap.pix(scanline); const pen_t *pens = m_tlc34076->pens(); int coladdr = params->coladdr << 1; if (m_palette_bank) { /* blank palette: fill with pen 255 */ for (int x = params->heblnk; x < params->hsblnk; x += 2) { dest[x + 0] = pens[0xff]; dest[x + 1] = pens[0xff]; } } else { /* copy the non-blanked portions of this scanline */ for (int x = params->heblnk; x < params->hsblnk; x += 2) { uint16_t pixels = src[coladdr++ & 0xff]; dest[x + 0] = pens[pixels & 0xff]; dest[x + 1] = pens[pixels >> 8]; } } } /************************************* * * Video related * *************************************/ void tickee_gun_state::rapidfir_transparent_w(offs_t offset, uint16_t data, uint16_t mem_mask) { if (!(data & 0xff00)) mem_mask &= 0x00ff; if (!(data & 0x00ff)) mem_mask &= 0xff00; COMBINE_DATA(&m_vram[offset]); } uint16_t tickee_gun_state::rapidfir_transparent_r(offs_t offset) { return m_vram[offset]; } TMS340X0_TO_SHIFTREG_CB_MEMBER(tickee_gun_state::rapidfir_to_shiftreg) { if (address < 0x800000) memcpy(shiftreg, &m_vram[address >> 4], 0x400); } TMS340X0_FROM_SHIFTREG_CB_MEMBER(tickee_gun_state::rapidfir_from_shiftreg) { if (address < 0x800000) memcpy(&m_vram[address >> 4], shiftreg, 0x400); } /************************************* * * Miscellaneous control bits * *************************************/ void tickee_state::tickee_control_w(offs_t offset, uint16_t data, uint16_t mem_mask) { uint16_t olddata = m_control[offset]; /* offsets: 2 = palette flash (0 normally, 1 when trigger is pressed) 3 = ticket motor (bit 3 = 0 for left motor, bit 2 = 0 for right motor) 6 = lamps? (changing all the time) */ COMBINE_DATA(&m_control[offset]); if (offset == 3) { m_ticket[0]->motor_w(BIT(data, 3)); m_ticket[1]->motor_w(BIT(data, 2)); } if (olddata != m_control[offset]) logerror("%08X:tickee_control_w(%d) = %04X (was %04X)\n", m_maincpu->pc(), offset, m_control[offset], olddata); } /************************************* * * Unknowns * *************************************/ uint16_t tickee_gun_state::ffff_r() { return 0xffff; } uint16_t tickee_gun_state::rapidfir_gun1_r() { return m_gunx[0]; } uint16_t tickee_gun_state::rapidfir_gun2_r() { return m_gunx[1]; } uint16_t tickee_gun_state::ff7f_r() { /* Ticket dispenser status? */ return 0xff7f; } void tickee_gun_state::ff7f_w(uint16_t data) { /* Ticket dispenser output? */ } void tickee_gun_state::rapidfir_control_w(offs_t offset, uint16_t data, uint16_t mem_mask) { /* other bits like control on tickee? */ if (ACCESSING_BITS_0_7) m_palette_bank = data & 1; } /************************************* * * Sound * *************************************/ void tickee_gun_state::sound_bank_w(offs_t offset, uint16_t data, uint16_t mem_mask) { switch (data & 0xff) { case 0x2c: m_oki->set_rom_bank(0); break; case 0x2d: m_oki->set_rom_bank(1); break; case 0x1c: m_oki->set_rom_bank(2); break; case 0x1d: m_oki->set_rom_bank(3); break; default: logerror("sound_bank_w %04X %04X\n", data, mem_mask); break; } } /************************************* * * Memory maps * *************************************/ void tickee_gun_state::tickee_map(address_map &map) { map(0x00000000, 0x003fffff).ram().share("vram"); map(0x02000000, 0x02ffffff).rom().region("user1", 0); map(0x04000000, 0x04003fff).ram().share("nvram"); map(0x04100000, 0x041000ff).rw(m_tlc34076, FUNC(tlc34076_device::read), FUNC(tlc34076_device::write)).umask16(0x00ff); map(0x04200000, 0x0420000f).r("ym1", FUNC(ay8910_device::data_r)).umask16(0x00ff); map(0x04200000, 0x0420001f).w("ym1", FUNC(ay8910_device::address_data_w)).umask16(0x00ff); map(0x04200100, 0x0420010f).r("ym2", FUNC(ay8910_device::data_r)).umask16(0x00ff); map(0x04200100, 0x0420011f).w("ym2", FUNC(ay8910_device::address_data_w)).umask16(0x00ff); map(0x04400000, 0x0440007f).w(FUNC(tickee_gun_state::tickee_control_w)).share(m_control); map(0x04400040, 0x0440004f).portr("IN2"); map(0xc0000240, 0xc000025f).nopw(); /* seems to be a bug in their code */ map(0xff000000, 0xffffffff).rom().region("user1", 0); } /* addreses in the 04x range shifted slightly...*/ void tickee_gun_state::ghoshunt_map(address_map &map) { map(0x00000000, 0x003fffff).ram().share("vram"); map(0x02000000, 0x02ffffff).rom().region("user1", 0); map(0x04100000, 0x04103fff).ram().share("nvram"); map(0x04200000, 0x042000ff).rw(m_tlc34076, FUNC(tlc34076_device::read), FUNC(tlc34076_device::write)).umask16(0x00ff); map(0x04300000, 0x0430000f).r("ym1", FUNC(ay8910_device::data_r)).umask16(0x00ff); map(0x04300000, 0x0430001f).w("ym1", FUNC(ay8910_device::address_data_w)).umask16(0x00ff); map(0x04300100, 0x0430010f).r("ym2", FUNC(ay8910_device::data_r)).umask16(0x00ff); map(0x04300100, 0x0430011f).w("ym2", FUNC(ay8910_device::address_data_w)).umask16(0x00ff); map(0x04500000, 0x0450007f).w(FUNC(tickee_gun_state::tickee_control_w)).share(m_control); map(0xc0000240, 0xc000025f).nopw(); /* seems to be a bug in their code */ map(0xff000000, 0xffffffff).rom().region("user1", 0); } void tickee_state::mouseatk_map(address_map &map) { map(0x00000000, 0x003fffff).ram().share("vram"); map(0x02000000, 0x02ffffff).rom().region("user1", 0); map(0x04000000, 0x04003fff).ram().share("nvram"); map(0x04100000, 0x041000ff).rw(m_tlc34076, FUNC(tlc34076_device::read), FUNC(tlc34076_device::write)).umask16(0x00ff); map(0x04200000, 0x0420000f).r("ym", FUNC(ay8910_device::data_r)).umask16(0x00ff); map(0x04200000, 0x0420000f).w("ym", FUNC(ay8910_device::address_data_w)).umask16(0x00ff); map(0x04200100, 0x0420010f).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)).umask16(0x00ff); map(0x04400000, 0x0440007f).w(FUNC(tickee_state::tickee_control_w)).share(m_control); map(0x04400040, 0x0440004f).portr("IN2"); // ? map(0xc0000240, 0xc000025f).nopw(); /* seems to be a bug in their code */ map(0xff000000, 0xffffffff).rom().region("user1", 0); } /* newer hardware */ void tickee_gun_state::rapidfir_map(address_map &map) { map(0x00000000, 0x007fffff).ram().share("vram"); map(0x02000000, 0x027fffff).rw(FUNC(tickee_gun_state::rapidfir_transparent_r), FUNC(tickee_gun_state::rapidfir_transparent_w)); map(0xfc000000, 0xfc00000f).r(FUNC(tickee_gun_state::rapidfir_gun1_r)); map(0xfc000100, 0xfc00010f).r(FUNC(tickee_gun_state::rapidfir_gun2_r)); map(0xfc000400, 0xfc00040f).r(FUNC(tickee_gun_state::ffff_r)); map(0xfc000500, 0xfc00050f).noprw(); map(0xfc000600, 0xfc00060f).w(FUNC(tickee_gun_state::rapidfir_control_w)); map(0xfc000700, 0xfc00070f).w(FUNC(tickee_gun_state::sound_bank_w)); map(0xfc000800, 0xfc00080f).portr("IN0"); map(0xfc000900, 0xfc00090f).portr("IN1"); map(0xfc000a00, 0xfc000a0f).portr("IN2"); map(0xfc000b00, 0xfc000b0f).portr("DSW0"); map(0xfc000c00, 0xfc000c1f).portr("DSW1"); map(0xfc000e00, 0xfc000e1f).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); map(0xfc100000, 0xfc1000ff).mirror(0x80000).rw(m_tlc34076, FUNC(tlc34076_device::read), FUNC(tlc34076_device::write)).umask16(0x00ff); map(0xfc200000, 0xfc207fff).ram().share("nvram"); map(0xfc300000, 0xfc30000f).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)).umask16(0x00ff); map(0xfc400010, 0xfc40001f).rw(FUNC(tickee_gun_state::ff7f_r), FUNC(tickee_gun_state::ff7f_w)); map(0xfe000000, 0xffffffff).rom().region("user1", 0); } /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( tickee ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x01, "Game Time/Diff" ) PORT_DIPSETTING( 0x03, "Very Fast/Very Easy" ) PORT_DIPSETTING( 0x02, "Fast/Easy" ) PORT_DIPSETTING( 0x01, "Average/Hard" ) PORT_DIPSETTING( 0x00, "Slow/Very Hard" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown )) PORT_DIPSETTING( 0x04, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "Last Box Tickets" ) PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x08, "25" ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Unknown )) PORT_DIPSETTING( 0x30, "0" ) PORT_DIPSETTING( 0x20, "1" ) PORT_DIPSETTING( 0x10, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage )) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C )) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("ticket2", ticket_dispenser_device, line_r) /* right ticket status */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("ticket1", ticket_dispenser_device, line_r) /* left ticket status */ PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("GUNX1") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_START("GUNY1") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_START("GUNX2") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_START("GUNY2") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( ghoshunt ) PORT_START("DSW") PORT_DIPNAME( 0x01, 0x01, "Messages in Play") PORT_DIPSETTING( 0x01, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x02, "Fixed Ticketing") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x04, "Setting") PORT_DIPSETTING( 0x04, "Custom") PORT_DIPSETTING( 0x00, DEF_STR( Standard )) PORT_DIPNAME( 0x08, 0x08, "Messages") PORT_DIPSETTING( 0x08, DEF_STR( Off )) PORT_DIPSETTING( 0x00, DEF_STR( On )) PORT_DIPNAME( 0x30, 0x00, "Tickets") PORT_DIPSETTING( 0x30, "5") PORT_DIPSETTING( 0x20, "10") PORT_DIPSETTING( 0x10, "15") PORT_DIPSETTING( 0x00, "20") PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage )) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C )) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C )) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C )) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("ticket2", ticket_dispenser_device, line_r) /* right ticket status */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("ticket1", ticket_dispenser_device, line_r) /* left ticket status */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0xd8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("ticket2", ticket_dispenser_device, line_r) /* right ticket status */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("ticket1", ticket_dispenser_device, line_r) /* left ticket status */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0xd8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("GUNX1") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_START("GUNY1") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_START("GUNX2") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_START("GUNY2") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_PLAYER(2) INPUT_PORTS_END static INPUT_PORTS_START( mouseatk ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x03, "Number of Extra Cheese" ) PORT_DIPLOCATION("SW1:8,7") PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPSETTING( 0x01, "1 Extra Cheese" ) PORT_DIPSETTING( 0x02, "2 Extra Cheese" ) PORT_DIPSETTING( 0x03, "3 Extra Cheese" ) PORT_DIPNAME( 0x0c, 0x0c, "Number of Mice & Cheese" ) PORT_DIPLOCATION("SW1:6,5") PORT_DIPSETTING( 0x00, "4 Mice - 5 Cheese" ) PORT_DIPSETTING( 0x04, "5 Mice - 6 Cheese" ) PORT_DIPSETTING( 0x08, "6 Mice - 7 Cheese" ) PORT_DIPSETTING( 0x0c, "7 Mice - 8 Cheese" ) PORT_DIPNAME( 0x10, 0x10, "Bonus Ticket Game" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Ticket Payout" ) PORT_DIPLOCATION("SW1:3") PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x00, "Double" ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("ticket2", ticket_dispenser_device, line_r) /* right ticket status */ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("ticket1", ticket_dispenser_device, line_r) /* left ticket status */ PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( rapidfir ) PORT_START("IN0") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_SERVICE_NO_TOGGLE( 0x0020, IP_ACTIVE_LOW ) PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x000f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_BIT( 0x000f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW0") PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown )) PORT_DIPSETTING( 0x0000, DEF_STR( Off )) PORT_DIPSETTING( 0x0001, DEF_STR( On )) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown )) PORT_DIPSETTING( 0x0000, DEF_STR( Off )) PORT_DIPSETTING( 0x0002, DEF_STR( On )) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown )) PORT_DIPSETTING( 0x0000, DEF_STR( Off )) PORT_DIPSETTING( 0x0004, DEF_STR( On )) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown )) PORT_DIPSETTING( 0x0000, DEF_STR( Off )) PORT_DIPSETTING( 0x0008, DEF_STR( On )) PORT_BIT( 0x0070, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown )) PORT_DIPSETTING( 0x0000, DEF_STR( Off )) PORT_DIPSETTING( 0x0080, DEF_STR( On )) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSW1") PORT_BIT( 0x003f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x0040, 0x0000, "Reset NVRAM" ) PORT_DIPSETTING( 0x0000, DEF_STR( No )) PORT_DIPSETTING( 0x0040, DEF_STR( Yes )) PORT_BIT( 0xff80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("GUNX1") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_START("GUNY1") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_START("GUNX2") /* fake analog X */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_START("GUNY2") /* fake analog Y */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_PLAYER(2) INPUT_PORTS_END /************************************* * * Machine drivers * *************************************/ void tickee_gun_state::tickee(machine_config &config) { /* basic machine hardware */ TMS34010(config, m_maincpu, XTAL(40'000'000)); m_maincpu->set_addrmap(AS_PROGRAM, &tickee_gun_state::tickee_map); m_maincpu->set_halt_on_reset(false); m_maincpu->set_pixel_clock(VIDEO_CLOCK/2); m_maincpu->set_pixels_per_clock(1); m_maincpu->set_scanline_rgb32_callback(FUNC(tickee_gun_state::scanline_update)); set_beamadd(50, 0); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); TICKET_DISPENSER(config, m_ticket[0], attotime::from_msec(100), TICKET_MOTOR_ACTIVE_LOW, TICKET_STATUS_ACTIVE_HIGH); TICKET_DISPENSER(config, m_ticket[1], attotime::from_msec(100), TICKET_MOTOR_ACTIVE_LOW, TICKET_STATUS_ACTIVE_HIGH); /* video hardware */ TLC34076(config, m_tlc34076, tlc34076_device::TLC34076_6_BIT); SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_raw(VIDEO_CLOCK/2, 444, 0, 320, 233, 0, 200); m_screen->set_screen_update("maincpu", FUNC(tms34010_device::tms340x0_rgb32)); /* sound hardware */ SPEAKER(config, "mono").front_center(); ym2149_device &ym1(YM2149(config, "ym1", VIDEO_CLOCK/8)); ym1.port_a_read_callback().set_ioport("DSW"); ym1.port_b_read_callback().set_ioport("IN1"); ym1.add_route(ALL_OUTPUTS, "mono", 0.50); ym2149_device &ym2(YM2149(config, "ym2", VIDEO_CLOCK/8)); ym2.port_a_read_callback().set_ioport("IN0"); ym2.port_b_read_callback().set_ioport("IN2"); ym2.add_route(ALL_OUTPUTS, "mono", 0.50); } void tickee_gun_state::ghoshunt(machine_config &config) { tickee(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &tickee_gun_state::ghoshunt_map); } void tickee_gun_state::rapidfir(machine_config &config) { /* basic machine hardware */ TMS34010(config, m_maincpu, XTAL(50'000'000)); m_maincpu->set_addrmap(AS_PROGRAM, &tickee_gun_state::rapidfir_map); m_maincpu->set_halt_on_reset(false); m_maincpu->set_pixel_clock(VIDEO_CLOCK/2); m_maincpu->set_pixels_per_clock(1); m_maincpu->set_scanline_rgb32_callback(FUNC(tickee_gun_state::rapidfir_scanline_update)); m_maincpu->set_shiftreg_in_callback(FUNC(tickee_gun_state::rapidfir_to_shiftreg)); m_maincpu->set_shiftreg_out_callback(FUNC(tickee_gun_state::rapidfir_from_shiftreg)); set_beamadd(0, -5); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ TLC34076(config, m_tlc34076, tlc34076_device::TLC34076_6_BIT); SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_raw(VIDEO_CLOCK/2, 444, 0, 320, 233, 0, 200); m_screen->set_screen_update("maincpu", FUNC(tms34010_device::tms340x0_rgb32)); /* sound hardware */ SPEAKER(config, "mono").front_center(); OKIM6295(config, m_oki, OKI_CLOCK, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 1.00); } void tickee_state::mouseatk(machine_config &config) { /* basic machine hardware */ TMS34010(config, m_maincpu, XTAL(40'000'000)); m_maincpu->set_addrmap(AS_PROGRAM, &tickee_state::mouseatk_map); m_maincpu->set_halt_on_reset(false); m_maincpu->set_pixel_clock(VIDEO_CLOCK/2); m_maincpu->set_pixels_per_clock(1); m_maincpu->set_scanline_rgb32_callback(FUNC(tickee_state::scanline_update)); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1); TICKET_DISPENSER(config, m_ticket[0], attotime::from_msec(100), TICKET_MOTOR_ACTIVE_LOW, TICKET_STATUS_ACTIVE_HIGH); TICKET_DISPENSER(config, m_ticket[1], attotime::from_msec(100), TICKET_MOTOR_ACTIVE_LOW, TICKET_STATUS_ACTIVE_HIGH); /* video hardware */ TLC34076(config, m_tlc34076, tlc34076_device::TLC34076_6_BIT); SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_raw(VIDEO_CLOCK/2, 444, 0, 320, 233, 0, 200); m_screen->set_screen_update("maincpu", FUNC(tms34010_device::tms340x0_rgb32)); /* sound hardware */ SPEAKER(config, "mono").front_center(); ym2149_device &ym(YM2149(config, "ym", OKI_CLOCK)); ym.port_a_read_callback().set_ioport("DSW"); ym.port_b_read_callback().set_ioport("IN1"); ym.add_route(ALL_OUTPUTS, "mono", 0.50); OKIM6295(config, m_oki, OKI_CLOCK, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 1.00); } /************************************* * * ROM definitions * *************************************/ /* Tickee Tickats Raster Elite, 1994 This is a gun shooting game similar to Point Blank, with ticket redemption on game completion. The PCB is around 6" square and contains only a few conponents. CPU : TMS34010FNL-40 SOUND: AY-3-8910 (x2) OSC : 40.000MHz, 14.31818MHz RAM : TOSHIBA TC524258BZ-80 (x4) DIPSW: 8 position (x1) PROMs: None PALs : None OTHER: ADV476KN50E (DIP28) MACH110 (CPLD, PLCC44) DALLAS DS1220Y-150 (NVRAM) 4-pin header for standard light gun (x2) ROMS : ----------------------------------------- ds1220y.ic1 NVRAM located near ic2 1.ic2 27C040 \ 2.ic3 27C040 | 3.ic4 27C040 | main program 4.ic5 27C040 / */ ROM_START( tickee ) ROM_REGION16_LE( 0x200000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "3.ic4", 0x000000, 0x80000, CRC(5b1e399c) SHA1(681608f06bbaf3d258e9f4768a8a6c5047ad08ec) ) ROM_LOAD16_BYTE( "2.ic3", 0x000001, 0x80000, CRC(1b26d4bb) SHA1(40266ec0fe5897eba85072e5bb39973d34f97546) ) ROM_LOAD16_BYTE( "1.ic2", 0x100000, 0x80000, CRC(f7f0309e) SHA1(4a93e0e203f5a340a56b770a40b9ab00e131644d) ) ROM_LOAD16_BYTE( "4.ic5", 0x100001, 0x80000, CRC(ceb0f559) SHA1(61923fe09e1dfde1eaae297ccbc672bc74a70397) ) ROM_END /* Ghost Hunter Hanaho Games, 1996 and Tut's Tomb Island Design Inc., 1996 PCB Layout ---------- |-----------------------------------------------| |VOL CN106 CN103 | | NTE1423 ADV476KN50E 74LS175 | | | | YM2149 V52C4258Z80 74LS138 | | | | YM2149 V52C4258Z80 74LS373 | | | | DIPSW(8) V52C4258Z80 74LS373 | |J | |A 74LS161 V52C4258Z80 GHOSTHUN.7K| |M 74LS74 | |M 74LS273 |------| GHOSTHUN.7J| |A |TMS | | | 74LS74 |34010 | GHOSTHUN.7H| | |------| | | 74LS14 GHOSTHUN.7G| | ULN2803 |---| | | TIP122 TIP122 |110| DS1220Y | | TIP122 TIP122 |---| 40MHz 14.31818MHz| | TIP122 TIP122 74LS273 | | 74LS245 74LS374 | |-------------------------------------|--CN2--|-| (All IC's shown) |-------| Notes: 34010 clocks - INCLK: 40.000MHz, VCLK: 7.15909MHz, HSYNC: 16.1kHz, VSYNC: 69Hz, BLANK: 69Hz YM2149 clock - 1.7897725MHz [14.31818/8] VSync - 69Hz HSync - 15.78kHz 110 - AMD MACH110 High Density Electrically-Erasable CMOS Programmable Logic (PLCC44) ADV476KN50E - Analog Devices ADV476KN50E CMOS Monolithic 256x18 Color Palette RAM-DAC (DIP28) DS1220Y - Dallas Semiconductor DS1220Y 16K Nonvolatile SRAM (DIP24) V52C4258Z80 - Vitelic V52C4258Z80 ?? possibly 256K x8 SRAM (ZIP28) NTE1423 - NTE1423 5.7W Power Amplifier (SIP8) CN2 - DB25 connector CN103/106 - 4-pin connector for gun hookup ULN2803 - Motorola ULN2803 Octal High Voltage, High Current Darlington Transistor Arrays (DIP18) TIP122 - Motorola TIP122 General-Purpose NPN Darlington Transistor (TO-220) */ ROM_START( ghoshunt ) ROM_REGION16_LE( 0x200000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "ghosthun.7g", 0x000001, 0x80000, CRC(d59716c2) SHA1(717a1a1c5c559569f9e7bc4ae4356d112f0cf4eb) ) ROM_LOAD16_BYTE( "ghosthun.7h", 0x000000, 0x80000, CRC(ef38bfc8) SHA1(12b8f29f4da120f14126cbcdf4019bedd97063c3) ) ROM_LOAD16_BYTE( "ghosthun.7j", 0x100001, 0x80000, CRC(763d7c79) SHA1(f0dec99feeeefeddda6a88276dc306a30a58f4e4) ) ROM_LOAD16_BYTE( "ghosthun.7k", 0x100000, 0x80000, CRC(71e6099e) SHA1(2af6f1aa304eed849c90d95d17643cb12b05baab) ) ROM_END ROM_START( tutstomb ) ROM_REGION16_LE( 0x200000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "tutstomb.7g", 0x000001, 0x80000, CRC(b74d3cf2) SHA1(2221b565362183a97a959389e8a0a026ca89e0ce) ) ROM_LOAD16_BYTE( "tutstomb.7h", 0x000000, 0x80000, CRC(177f3afb) SHA1(845f982a66a8b69b0ea0045399102e8bb33f7fbf) ) ROM_LOAD16_BYTE( "tutstomb.7j", 0x100001, 0x80000, CRC(69094f31) SHA1(eadae8847d0ff1568e63f71bf09a84dc443fdc1c)) ROM_LOAD16_BYTE( "tutstomb.7k", 0x100000, 0x80000, CRC(bc362df8) SHA1(7b15c646e99c916d850629e4e758b1dbb329639a) ) ROM_END /* Mouse Attack ICE, 1996 MA Video Board C ICE Inc. 1996 +--------------------------------------+ | VOL | | U202 | | M6295 ADV476 | | 1MHz RAM | |J RAM | |A YM2149 RAM U10 | |M RAM U9 | |M DSW8 U8 | |A TMS34010-50 U7 | | | | MACH110 40MHz | | +--------+ +------+ | | | DB25 | | DB15 | 14.31818MHz| +---+--------+-+------+----------------+ DB25 and DB15 are not populated. */ ROM_START( mouseatk ) ROM_REGION16_LE( 0x200000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "ms-attk2-rev.a1.u8", 0x000000, 0x80000, CRC(a150525c) SHA1(a6be8524ae435502eeeeeaafa856dc812121d4e3) ) ROM_LOAD16_BYTE( "ms-attk3-rev.a1.u9", 0x000001, 0x80000, CRC(f060091d) SHA1(b3a2099d5ca5a658a7a87bb11a20c27a6a2f11f2) ) ROM_LOAD16_BYTE( "ms-attk4-rev.a1.u10", 0x100000, 0x80000, CRC(19806349) SHA1(3431dc70897f50e1be7578dd4ef99fa9be4450cf) ) ROM_LOAD16_BYTE( "ms-attk1-rev.a1.u7", 0x100001, 0x80000, CRC(b936194b) SHA1(33a2038a56fb4a4301ee04ca7a32a70ab5870fad) ) ROM_REGION( 0x100000, "oki", 0 ) ROM_LOAD( "ms-snd-rev.a.u202", 0x000000, 0x80000, CRC(ce4af0f2) SHA1(f054ac27faf52ae5ec6910ecfca164a21eefe4ca) ) ROM_END /* Rapid Fire (v1.1) Hanaho Games, 1998 BE 1V-0 VER3 +-----------------------------------------------+ | U510 U507 M6295 MACH210 | | VOL DS1232 RAM RAM | | MACH210 | |GUN1 YM3012 18MHz RAM RAM | |GUN2 | +-+ YM2151 8MHz TMS34010 | | 3.5795MHz | +-+ MACH110 | | ADV476 | |J DSW2 50MHz | |A DSW1 | |M U3 U5 U7 U9 | |M | |A +------------+ DS1220 U2 U4 U6 U8 | | | CN110 DB25 | | +------+------------+---------------------------+ PCB No: BE 1V-0 VER3: 7/30/98 (Sticker says PVG/SEMCO) CPU : TMS34010FNL-50 SND : BS901 + CA5102 (YM2151 + YM3012), AD-65 (OKI M6295) OSC : 50.000MHz, 3.5795MHz, 8.000MHz, 18.000MHz RAM : Toshiba TC528267J-70 (x 4, surface mounted) DIPs : 8 position (x2) OTHER : MACH110 (x1, CPLD) MACH210 (x2, CPLD) DS1232 (Dallas Semi, MicroMonitor Chip / Watchdog timer) ADV476KN50 (28 Pin DIP, Analog Devices CMOS Monolithic 256x18 color palette RAM-DAC @ 50MHz) DALLAS DS1220Y-200 (NONVOLATILE SRAM) There is also a standard DB25 female connector (looks like a Parallel connector) ROMs : RF11.U2 27C040 \ RF11.U3 " | RF10.U4 " | RF10.U5 " | RF10.U6 " | Grouped together, PRG/GFX RF10.U7 " | RF11.U8 " | RF11.U9 " | DS1220Y.U504 *1 / RF11.U507 27C040 \ RF11.U510 " / Grouped together, SND/OKI SAMPLES *1: Contents of Dallas DS1220 NVRAM (2K) */ ROM_START( rapidfir ) /* Version 1.1, test menu shows "Build 239" */ ROM_REGION16_LE( 0x400000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "rf11.u8", 0x000000, 0x80000, CRC(f7d8df33) SHA1(0abd54bbccfa90d830cbbdbcf2058197af980981) ) ROM_LOAD16_BYTE( "rf11.u9", 0x000001, 0x80000, CRC(a72af935) SHA1(ed0deb6f51681f70e07ad7c05a92f6a0f2063f7a) ) ROM_LOAD16_BYTE( "rf10.u6", 0x100000, 0x80000, CRC(e8d2e5d2) SHA1(db93014598f7b76785e0fd5c0ac8808a3be06435) ) /* Can be labeled V1.0 or V1.1 */ ROM_LOAD16_BYTE( "rf10.u7", 0x100001, 0x80000, CRC(0e33f2ed) SHA1(9b2533e001b94ccc97b95e31762186f59d5a3b9c) ) /* Can be labeled V1.0 or V1.1 */ ROM_LOAD16_BYTE( "rf10.u4", 0x200000, 0x80000, CRC(8a088468) SHA1(f94dc78158e5656657d3b26c5b0ca88f39eb5ff4) ) /* Can be labeled V1.0 or V1.1 */ ROM_LOAD16_BYTE( "rf10.u5", 0x200001, 0x80000, CRC(593b3df2) SHA1(301fa06031eff54fb2d9e08f80fc3c26e5c51da9) ) /* Can be labeled V1.0 or V1.1 */ ROM_LOAD16_BYTE( "rf11.u2", 0x300000, 0x80000, CRC(ffa0c695) SHA1(bccdefe7cee15999c416fdcb16a65b1bc6e12d13) ) ROM_LOAD16_BYTE( "rf11.u3", 0x300001, 0x80000, CRC(ac63b863) SHA1(c9160aec6179d1f550279b80fd4c2a14ce94fdab) ) ROM_REGION( 0x100000, "oki", 0 ) ROM_LOAD( "rf11.u507", 0x000000, 0x80000, CRC(899d1e15) SHA1(ca22b4ad714a5212bc9347eb3a5b660c02bad7e5) ) ROM_LOAD( "rf11.u510", 0x080000, 0x80000, CRC(6209c8fe) SHA1(bfbd63445b4ac2d4253c4b5354e1058070290084) ) ROM_END ROM_START( rapidfira ) /* Version 1.1, test menu shows "Build 238" */ ROM_REGION16_LE( 0x400000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "rf11.u8", 0x000000, 0x80000, CRC(f7d8df33) SHA1(0abd54bbccfa90d830cbbdbcf2058197af980981) ) ROM_LOAD16_BYTE( "rf11.u9", 0x000001, 0x80000, CRC(a72af935) SHA1(ed0deb6f51681f70e07ad7c05a92f6a0f2063f7a) ) ROM_LOAD16_BYTE( "rf10.u6", 0x100000, 0x80000, CRC(e8d2e5d2) SHA1(db93014598f7b76785e0fd5c0ac8808a3be06435) ) /* Can be labeled V1.0 or V1.1 */ ROM_LOAD16_BYTE( "rf10.u7", 0x100001, 0x80000, CRC(0e33f2ed) SHA1(9b2533e001b94ccc97b95e31762186f59d5a3b9c) ) /* Can be labeled V1.0 or V1.1 */ ROM_LOAD16_BYTE( "rf10.u4", 0x200000, 0x80000, CRC(8a088468) SHA1(f94dc78158e5656657d3b26c5b0ca88f39eb5ff4) ) /* Can be labeled V1.0 or V1.1 */ ROM_LOAD16_BYTE( "rf10.u5", 0x200001, 0x80000, CRC(593b3df2) SHA1(301fa06031eff54fb2d9e08f80fc3c26e5c51da9) ) /* Can be labeled V1.0 or V1.1 */ ROM_LOAD16_BYTE( "rf11-u2", 0x300000, 0x80000, CRC(bcb7195a) SHA1(04b14facfe84973737f94b5278fb59668af0a47c) ) /* Only U2 & U3 differ from Build 239, labeled the same */ ROM_LOAD16_BYTE( "rf11-u3", 0x300001, 0x80000, CRC(e455a0b5) SHA1(5568f55ccfd6cba373f4b4f3e61f0a4f391b01c0) ) /* Only U2 & U3 differ from Build 239, labeled the same */ ROM_REGION( 0x100000, "oki", 0 ) ROM_LOAD( "rf11.u507", 0x000000, 0x80000, CRC(899d1e15) SHA1(ca22b4ad714a5212bc9347eb3a5b660c02bad7e5) ) ROM_LOAD( "rf11.u510", 0x080000, 0x80000, CRC(6209c8fe) SHA1(bfbd63445b4ac2d4253c4b5354e1058070290084) ) ROM_END ROM_START( rapidfire ) /* Version 1.0, test menu shows "Build 236" */ ROM_REGION16_LE( 0x400000, "user1", 0 ) /* 34010 code */ ROM_LOAD16_BYTE( "rf10.u8", 0x000000, 0x80000, CRC(71d42125) SHA1(e34bdb08aa1b85ba4dd219b7f6de6f99a1ed8758) ) ROM_LOAD16_BYTE( "rf10.u9", 0x000001, 0x80000, CRC(d70e67c2) SHA1(e0876027f58584dae949a4f3c9391bd013912ee8) ) ROM_LOAD16_BYTE( "rf10.u6", 0x100000, 0x80000, CRC(e8d2e5d2) SHA1(db93014598f7b76785e0fd5c0ac8808a3be06435) ) ROM_LOAD16_BYTE( "rf10.u7", 0x100001, 0x80000, CRC(0e33f2ed) SHA1(9b2533e001b94ccc97b95e31762186f59d5a3b9c) ) ROM_LOAD16_BYTE( "rf10.u4", 0x200000, 0x80000, CRC(8a088468) SHA1(f94dc78158e5656657d3b26c5b0ca88f39eb5ff4) ) ROM_LOAD16_BYTE( "rf10.u5", 0x200001, 0x80000, CRC(593b3df2) SHA1(301fa06031eff54fb2d9e08f80fc3c26e5c51da9) ) ROM_LOAD16_BYTE( "rf10.u2", 0x300000, 0x80000, CRC(5ef404dd) SHA1(cf060567822c4c02baf4b1948d6e50b480bfb7da) ) ROM_LOAD16_BYTE( "rf10.u3", 0x300001, 0x80000, CRC(d8d664db) SHA1(cd63fdc6fe4beb68ced57a2547f8302c1d2544dc) ) ROM_REGION( 0x100000, "oki", 0 ) ROM_LOAD( "rf10.u507", 0x000000, 0x80000, CRC(7eab2af4) SHA1(bbb4b2b9f96add56c26f334a7242cdc81a64ce2d) ) ROM_LOAD( "rf10.u510", 0x080000, 0x80000, CRC(ecd70be6) SHA1(5a26703e822776fecb3f6d729bf91e76db7a7141) ) ROM_END /* Mallet Madness (v2.1) Hanaho Games, 1999 licensed to Capcom Same exact PCB as Rapid Fire */ ROM_START( maletmad ) /* Version 2.1 */ ROM_REGION16_LE( 0x400000, "user1", 0 ) /* 34010 code */ /* U8 & U9 not populated */ ROM_LOAD16_BYTE( "malletmadness_v2.1.u6", 0x100000, 0x80000, CRC(83309174) SHA1(d387c8bc4d3c640f16525241892cc8d5d5da7f60) ) ROM_LOAD16_BYTE( "malletmadness_v2.1.u7", 0x100001, 0x80000, CRC(4642587e) SHA1(076eda538d570074028e9b4394f1a8a459678137) ) ROM_LOAD16_BYTE( "malletmadness_v2.1.u4", 0x200000, 0x80000, CRC(70ca968c) SHA1(74c66a67568b428ae5e20377038c7ea0cd33b25e) ) ROM_LOAD16_BYTE( "malletmadness_v2.1.u5", 0x200001, 0x80000, CRC(c771418a) SHA1(cab360103a4d4195f5a9920746ae5df2866e24dc) ) ROM_LOAD16_BYTE( "malletmadness_v2.1.u2", 0x300000, 0x80000, CRC(08825aee) SHA1(d7c2098ce5d73e0ca4b02a654d5c958d999337e3) ) ROM_LOAD16_BYTE( "malletmadness_v2.1.u3", 0x300001, 0x80000, CRC(49a6bd62) SHA1(40d67fd7a3dded708366246d897682ffee88a2e1) ) ROM_REGION( 0x100000, "oki", 0 ) ROM_LOAD( "malletmadness_v2.1.u507", 0x000000, 0x80000, CRC(6a2c9021) SHA1(bff61ef696a2104a32aab6fdc51f504385d0c769) ) /* U510 not populated */ ROM_END } // anonymous namespace /************************************* * * Game drivers * *************************************/ GAME( 1994, tickee, 0, tickee, tickee, tickee_gun_state, empty_init, ROT0, "Raster Elite", "Tickee Tickats", 0 ) GAME( 1996, ghoshunt, 0, ghoshunt, ghoshunt, tickee_gun_state, empty_init, ROT0, "Hanaho Games", "Ghost Hunter", 0 ) GAME( 1996, tutstomb, 0, ghoshunt, ghoshunt, tickee_gun_state, empty_init, ROT0, "Island Design", "Tut's Tomb", 0 ) GAME( 1996, mouseatk, 0, mouseatk, mouseatk, tickee_state, empty_init, ROT0, "ICE", "Mouse Attack", 0 ) GAME( 1998, rapidfir, 0, rapidfir, rapidfir, tickee_gun_state, empty_init, ROT0, "Hanaho Games", "Rapid Fire v1.1 (Build 239)", 0 ) GAME( 1998, rapidfira, rapidfir, rapidfir, rapidfir, tickee_gun_state, empty_init, ROT0, "Hanaho Games", "Rapid Fire v1.1 (Build 238)", 0 ) GAME( 1998, rapidfire, rapidfir, rapidfir, rapidfir, tickee_gun_state, empty_init, ROT0, "Hanaho Games", "Rapid Fire v1.0 (Build 236)", 0 ) GAME( 1999, maletmad, 0, rapidfir, rapidfir, tickee_gun_state, empty_init, ROT0, "Hanaho Games", "Mallet Madness v2.1", 0 )