// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Surprise Attack (Konami GX911) (c) 1990 Konami Very similar to Parodius driver by Nicola Salmoria ***************************************************************************/ #include "emu.h" #include "includes/konamipt.h" #include "video/k052109.h" #include "video/k053244_k053245.h" #include "video/k053251.h" #include "video/konami_helper.h" #include "cpu/m6809/konami.h" // for the callback and the FIRQ IRQ definition #include "machine/bankdev.h" #include "machine/watchdog.h" #include "sound/ymopm.h" #include "emupal.h" #include "screen.h" #include "speaker.h" namespace { class surpratk_state : public driver_device { public: surpratk_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_bank0000(*this, "bank0000"), m_k052109(*this, "k052109"), m_k053244(*this, "k053244"), m_k053251(*this, "k053251"), m_palette(*this, "palette"), m_mainbank(*this, "mainbank") { } void surpratk(machine_config &config); protected: virtual void machine_start() override; virtual void machine_reset() override; private: // video-related uint8_t m_layer_colorbase[3]{}; uint8_t m_sprite_colorbase = 0; int m_layerpri[3]{}; // devices required_device m_maincpu; required_device m_bank0000; required_device m_k052109; required_device m_k053244; required_device m_k053251; required_device m_palette; required_memory_bank m_mainbank; void videobank_w(uint8_t data); void _5fc0_w(uint8_t data); uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); K05324X_CB_MEMBER(sprite_callback); K052109_CB_MEMBER(tile_callback); void banking_callback(uint8_t data); void bank0000_map(address_map &map); void main_map(address_map &map); }; // video /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ K052109_CB_MEMBER(surpratk_state::tile_callback) { *flags = (*color & 0x80) ? TILE_FLIPX : 0; *code |= ((*color & 0x03) << 8) | ((*color & 0x10) << 6) | ((*color & 0x0c) << 9) | (bank << 13); *color = m_layer_colorbase[layer] + ((*color & 0x60) >> 5); } /*************************************************************************** Callbacks for the K053245 ***************************************************************************/ K05324X_CB_MEMBER(surpratk_state::sprite_callback) { int pri = 0x20 | ((*color & 0x60) >> 2); if (pri <= m_layerpri[2]) *priority = 0; else if (pri > m_layerpri[2] && pri <= m_layerpri[1]) *priority = 0xf0; else if (pri > m_layerpri[1] && pri <= m_layerpri[0]) *priority = 0xf0 | 0xcc; else *priority = 0xf0 | 0xcc | 0xaa; *color = m_sprite_colorbase + (*color & 0x1f); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ uint32_t surpratk_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int bg_colorbase = m_k053251->get_palette_index(k053251_device::CI0); m_sprite_colorbase = m_k053251->get_palette_index(k053251_device::CI1); m_layer_colorbase[0] = m_k053251->get_palette_index(k053251_device::CI2); m_layer_colorbase[1] = m_k053251->get_palette_index(k053251_device::CI4); m_layer_colorbase[2] = m_k053251->get_palette_index(k053251_device::CI3); m_k052109->tilemap_update(); int layer[3]; layer[0] = 0; m_layerpri[0] = m_k053251->get_priority(k053251_device::CI2); layer[1] = 1; m_layerpri[1] = m_k053251->get_priority(k053251_device::CI4); layer[2] = 2; m_layerpri[2] = m_k053251->get_priority(k053251_device::CI3); konami_sortlayers3(layer, m_layerpri); screen.priority().fill(0, cliprect); bitmap.fill(16 * bg_colorbase, cliprect); m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[0], 0, 1); m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[1], 0, 2); m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[2], 0, 4); m_k053244->sprites_draw(bitmap, cliprect, screen.priority()); return 0; } // machine void surpratk_state::videobank_w(uint8_t data) { if (data & 0xf8) logerror("%s: videobank = %02x\n", machine().describe_context(), data); // bit 0 = select 053245 at 0000-07ff // bit 1 = select palette at 0000-07ff // bit 2 = select palette bank 0 or 1 if (BIT(data, 1)) m_bank0000->set_bank(2 + BIT(data, 2)); else m_bank0000->set_bank(BIT(data, 0)); } void surpratk_state::_5fc0_w(uint8_t data) { if ((data & 0xf4) != 0x10) logerror("%04x: 3fc0 = %02x\n", m_maincpu->pc(), data); // bit 0/1 = coin counters machine().bookkeeping().coin_counter_w(0, data & 0x01); machine().bookkeeping().coin_counter_w(1, data & 0x02); // bit 3 = enable char ROM reading through the video RAM m_k052109->set_rmrd_line((data & 0x08) ? ASSERT_LINE : CLEAR_LINE); // other bits unknown } /********************************************/ void surpratk_state::main_map(address_map &map) { map(0x0000, 0x07ff).m(m_bank0000, FUNC(address_map_bank_device::amap8)); map(0x0800, 0x1fff).ram(); map(0x2000, 0x3fff).bankr(m_mainbank); map(0x4000, 0x7fff).rw(m_k052109, FUNC(k052109_device::read), FUNC(k052109_device::write)); map(0x5f8c, 0x5f8c).portr("P1"); map(0x5f8d, 0x5f8d).portr("P2"); map(0x5f8e, 0x5f8e).portr("DSW3"); map(0x5f8f, 0x5f8f).portr("DSW1"); map(0x5f90, 0x5f90).portr("DSW2"); map(0x5fa0, 0x5faf).rw(m_k053244, FUNC(k05324x_device::k053244_r), FUNC(k05324x_device::k053244_w)); map(0x5fb0, 0x5fbf).w(m_k053251, FUNC(k053251_device::write)); map(0x5fc0, 0x5fc0).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(FUNC(surpratk_state::_5fc0_w)); map(0x5fc4, 0x5fc4).w(FUNC(surpratk_state::videobank_w)); map(0x5fd0, 0x5fd1).w("ymsnd", FUNC(ym2151_device::write)); map(0x8000, 0xffff).rom().region("maincpu", 0x38000); } void surpratk_state::bank0000_map(address_map &map) { map(0x0000, 0x07ff).ram(); map(0x0800, 0x0fff).rw(m_k053244, FUNC(k05324x_device::k053245_r), FUNC(k05324x_device::k053245_w)); map(0x1000, 0x1fff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); } /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( surpratk ) PORT_START("P1") KONAMI8_ALT_B12(1) PORT_START("P2") KONAMI8_ALT_B12(2) PORT_START("DSW1") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( Free_Play ), SW1) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, "Upright Controls" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x20, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:3" ) PORT_DIPNAME( 0x80, 0x80, "Bonus Quiz" ) PORT_DIPLOCATION("SW3:4") PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) INPUT_PORTS_END void surpratk_state::machine_start() { m_mainbank->configure_entries(0, 32, memregion("maincpu")->base(), 0x2000); m_mainbank->set_entry(0); save_item(NAME(m_sprite_colorbase)); save_item(NAME(m_layer_colorbase)); save_item(NAME(m_layerpri)); } void surpratk_state::machine_reset() { m_bank0000->set_bank(0); for (int i = 0; i < 3; i++) { m_layerpri[i] = 0; m_layer_colorbase[i] = 0; } m_sprite_colorbase = 0; } void surpratk_state::banking_callback(uint8_t data) { // logerror("%s: setlines %02x\n", machine().describe_context(), data); m_mainbank->set_entry(data & 0x1f); } void surpratk_state::surpratk(machine_config &config) { // basic machine hardware KONAMI(config, m_maincpu, XTAL(24'000'000) / 2 / 4); // 053248, the clock input is 12MHz, and internal CPU divider of 4 m_maincpu->set_addrmap(AS_PROGRAM, &surpratk_state::main_map); m_maincpu->line().set(FUNC(surpratk_state::banking_callback)); ADDRESS_MAP_BANK(config, "bank0000").set_map(&surpratk_state::bank0000_map).set_options(ENDIANNESS_BIG, 8, 13, 0x800); WATCHDOG_TIMER(config, "watchdog"); // video hardware screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(64*8, 32*8); screen.set_visarea(12*8, (64-12)*8-1, 2*8, 30*8-1); screen.set_screen_update(FUNC(surpratk_state::screen_update)); screen.set_palette(m_palette); PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 2048); m_palette->enable_shadows(); K052109(config, m_k052109, 0); m_k052109->set_palette(m_palette); m_k052109->set_screen("screen"); m_k052109->set_tile_callback(FUNC(surpratk_state::tile_callback)); m_k052109->irq_handler().set_inputline(m_maincpu, KONAMI_IRQ_LINE); K053244(config, m_k053244, 0); m_k053244->set_palette(m_palette); m_k053244->set_sprite_callback(FUNC(surpratk_state::sprite_callback)); K053251(config, m_k053251, 0); // sound hardware SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); ym2151_device &ymsnd(YM2151(config, "ymsnd", XTAL(3'579'545))); ymsnd.irq_handler().set_inputline(m_maincpu, KONAMI_FIRQ_LINE); ymsnd.add_route(0, "lspeaker", 1.0); ymsnd.add_route(1, "rspeaker", 1.0); } /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( suratk ) ROM_REGION( 0x40000, "maincpu", 0 ) // code + banked roms ROM_LOAD( "911j01.f5", 0x00000, 0x20000, CRC(1e647881) SHA1(241e421d5599ebd9fcfb8be9c48dfd3b4c671958) ) ROM_LOAD( "911k02.h5", 0x20000, 0x20000, CRC(ef10e7b6) SHA1(0b41a929c0c579d688653a8d90dd6b40db12cfb3) ) ROM_REGION( 0x080000, "k052109", 0 ) // tiles ROM_LOAD32_WORD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) ) ROM_LOAD32_WORD( "911d06.bin", 0x000002, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) ) ROM_REGION( 0x080000, "k053244", 0 ) // sprites ROM_LOAD32_WORD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) ) ROM_LOAD32_WORD( "911d04.bin", 0x000002, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) ) ROM_END ROM_START( suratka ) ROM_REGION( 0x48000, "maincpu", 0 ) // code + banked roms ROM_LOAD( "911j01.f5", 0x00000, 0x20000, CRC(1e647881) SHA1(241e421d5599ebd9fcfb8be9c48dfd3b4c671958) ) ROM_LOAD( "911l02.h5", 0x20000, 0x20000, CRC(11db8288) SHA1(09fe187855172ebf0c57f561cce7f41e47f53114) ) ROM_REGION( 0x080000, "k052109", 0 ) // tiles ROM_LOAD32_WORD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) ) ROM_LOAD32_WORD( "911d06.bin", 0x000002, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) ) ROM_REGION( 0x080000, "k053244", 0 ) // sprites ROM_LOAD32_WORD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) ) ROM_LOAD32_WORD( "911d04.bin", 0x000002, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) ) ROM_END ROM_START( suratkj ) ROM_REGION( 0x40000, "maincpu", 0 ) // code + banked roms ROM_LOAD( "911m01.f5", 0x00000, 0x20000, CRC(ee5b2cc8) SHA1(4b05f7ba4e804a3bccb41fe9d3258cbcfe5324aa) ) ROM_LOAD( "911m02.h5", 0x20000, 0x20000, CRC(5d4148a8) SHA1(4fa5947db777b4c742775d588dea38758812a916) ) ROM_REGION( 0x080000, "k052109", 0 ) // tiles ROM_LOAD32_WORD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) ) ROM_LOAD32_WORD( "911d06.bin", 0x000002, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) ) ROM_REGION( 0x080000, "k053244", 0 ) // sprites ROM_LOAD32_WORD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) ) ROM_LOAD32_WORD( "911d04.bin", 0x000002, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) ) ROM_END } // anonymous namespace /*************************************************************************** Game driver(s) ***************************************************************************/ GAME( 1990, suratk, 0, surpratk, surpratk, surpratk_state, empty_init, ROT0, "Konami", "Surprise Attack (World ver. K)", MACHINE_SUPPORTS_SAVE ) GAME( 1990, suratka, suratk, surpratk, surpratk, surpratk_state, empty_init, ROT0, "Konami", "Surprise Attack (Asia ver. L)", MACHINE_SUPPORTS_SAVE ) GAME( 1990, suratkj, suratk, surpratk, surpratk, surpratk_state, empty_init, ROT0, "Konami", "Surprise Attack (Japan ver. M)", MACHINE_SUPPORTS_SAVE )