// license:BSD-3-Clause // copyright-holders:David Haywood /* Stunt Air by Nuova Videotron 1983 driver todo: (SOME OF THIS WILL NEED PCB REFERENCES / MEASUREMENTS) - correct colour PROM decoding (resistor values?) - correct FG colour handling (currently use a hardcoded white) - correct sound (discrete stuff is for filtering? or drums?) - correct remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?) Hardware info (complete): Main cpu Z80A Sound cpu Z80A Sound ic AY-3-8910 x2 @ 1.536MHz Note: stereo sound output.Op amps LM3900 x3, audio amps TDA2002 x2, many discrete components Osc: 18.432 Mhz Ram: Work 2kb (6116) Sound 1kb (2114 x2) Chars 1kb (2114 x2) Bg 1,5kb (2114 x3) Sprites 1kb (2148 x2) color 320byte (27ls00 x10) Rom definition: -top pcb- stuntair.a0,a1,a3,a4,a6 main program stuntair.e14 sound program stuntair.a9 character gfx stuntair.a11,a12 background gfx stuntair.a13,a15 obj/sprites gfx 82s123.a7 (removing it results in garbage boot screen with high score table music) -bottom pcb- 82s129.l11 green,blue colors 82s129.m11 red color Eproms are 2764 Bproms are 82s123,82s129 Dip switches (by direct test,no manuals present): -DIP A- SW 1 2 3 5 6 7 8 unknown SW 4 OFF infinite lives (test) ON normal game -DIP B- SW 1 2 (coin 1) OFF OFF 1 coin 1 play,1 coin 2 play (alternate) ON OFF 2 coin 1 play OFF ON 1 coin 2 play ON ON 1 coin 1 play SW 3 4 (coin 2) OFF OFF 1 coin 1 play,1 coin 2 play (alternate) ON OFF 2 coin 1 play OFF ON 1 coin 2 play ON ON 1 coin 1 play SW 5 6 OFF OFF bonus 50000 pts,100000 every ON OFF bonus 30000 pts,50000 every OFF ON bonus 20000 pts,30000 every ON ON bonus 10000 pts,20000 every SW 7 8 OFF OFF 5 lives ON OFF 4 lives OFF ON 3 lives ON ON 2 lives Note: no table-upright mode sw,upright fixed.No picture flip sw too Eprom dump,hw and dip info by tirino73 Bprom dump by f205v */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/74259.h" #include "machine/gen_latch.h" #include "machine/nvram.h" #include "machine/watchdog.h" #include "sound/ay8910.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" class stuntair_state : public driver_device { public: stuntair_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_fgram(*this, "fgram"), m_bgram(*this, "bgram"), m_bgattrram(*this, "bgattrram"), m_sprram(*this, "sprram"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_soundlatch(*this, "soundlatch") { } void stuntair(machine_config &config); protected: virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; private: required_device m_maincpu; required_device m_audiocpu; required_shared_ptr m_fgram; required_shared_ptr m_bgram; required_shared_ptr m_bgattrram; required_shared_ptr m_sprram; required_device m_gfxdecode; required_device m_palette; required_device m_soundlatch; tilemap_t *m_fg_tilemap = nullptr; tilemap_t *m_bg_tilemap = nullptr; uint8_t m_bg_xscroll = 0; uint8_t m_nmi_enable = 0; uint8_t m_spritebank0 = 0; uint8_t m_spritebank1 = 0; TILE_GET_INFO_MEMBER(get_stuntair_fg_tile_info); TILE_GET_INFO_MEMBER(get_stuntair_bg_tile_info); void stuntair_fgram_w(offs_t offset, uint8_t data); void stuntair_bgram_w(offs_t offset, uint8_t data); void stuntair_bgattrram_w(offs_t offset, uint8_t data); void stuntair_bgxscroll_w(uint8_t data); DECLARE_WRITE_LINE_MEMBER(nmi_enable_w); DECLARE_WRITE_LINE_MEMBER(spritebank0_w); DECLARE_WRITE_LINE_MEMBER(spritebank1_w); void stuntair_coin_w(uint8_t data); void stuntair_sound_w(uint8_t data); void ay8910_portb_w(uint8_t data); DECLARE_WRITE_LINE_MEMBER(stuntair_irq); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); uint32_t screen_update_stuntair(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void stuntair_palette(palette_device &palette) const; void stuntair_map(address_map &map); void stuntair_sound_map(address_map &map); void stuntair_sound_portmap(address_map &map); }; /*************************************************************************** Video ***************************************************************************/ void stuntair_state::stuntair_palette(palette_device &palette) const { // need resistor weights etc uint8_t const *const color_prom = memregion("proms")->base(); for (int i = 0; i < 0x100; i++) { uint8_t const data = color_prom[i]; int const b = (data >> 6) & 0x03; int const g = (data >> 3) & 0x07; int const r = (data >> 0) & 0x07; palette.set_pen_color(i, rgb_t(pal3bit(r), pal3bit(g), pal2bit(b))); } // just set the FG layer to black and white palette.set_pen_color(0x100, rgb_t::black()); palette.set_pen_color(0x101, rgb_t::white()); } TILE_GET_INFO_MEMBER(stuntair_state::get_stuntair_fg_tile_info) { int const tileno = m_fgram[tile_index]; int const opaque = tileno & 0x80; // where does the FG palette come from? it's a 1bpp layer.. tileinfo.set(0, tileno & 0x7f, 0, opaque ? TILE_FORCE_LAYER0 : TILE_FORCE_LAYER1); } TILE_GET_INFO_MEMBER(stuntair_state::get_stuntair_bg_tile_info) { int tileno = m_bgram[tile_index]; tileno |= (m_bgattrram[tile_index] & 0x08)<<5; int colour = (m_bgattrram[tile_index] & 0x07); tileinfo.set(1, tileno, colour, 0); } void stuntair_state::video_start() { m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(stuntair_state::get_stuntair_fg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_fg_tilemap->set_transparent_pen(0); m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(stuntair_state::get_stuntair_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); } void stuntair_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect) { gfx_element *gfx = m_gfxdecode->gfx(2); /* there seem to be 2 spritelists with something else (fixed values) between them.. is that significant? */ for (int i = 0; i < 0x400; i += 16) { // +2, +3, +4(high bits): always 00 // +6 to +15: unused int x = m_sprram[i+5]; int y = m_sprram[i+0]; int colour = m_sprram[i+4] & 0x7; int tile = m_sprram[i+1] & 0x3f; int flipy = (m_sprram[i+1] & 0x80)>>7; // used // int flipx = (m_sprram[i+1] & 0x40)>>6; // guessed , wrong int flipx = 0; if (m_spritebank1) tile |= 0x40; if (m_spritebank0) tile |= 0x80; y = 240 - y; gfx->transpen(bitmap,cliprect,tile,colour,flipx,flipy,x,y,0); } } uint32_t stuntair_state::screen_update_stuntair(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->set_scrollx(0, m_bg_xscroll); m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_fg_tilemap->draw(screen, bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER0); draw_sprites(bitmap, cliprect); m_fg_tilemap->draw(screen, bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER1|TILEMAP_DRAW_OPAQUE); return 0; } /*************************************************************************** Memory Maps, I/O ***************************************************************************/ void stuntair_state::stuntair_bgattrram_w(offs_t offset, uint8_t data) { m_bgattrram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } void stuntair_state::stuntair_bgram_w(offs_t offset, uint8_t data) { m_bgram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset); } void stuntair_state::stuntair_fgram_w(offs_t offset, uint8_t data) { m_fgram[offset] = data; m_fg_tilemap->mark_tile_dirty(offset); } void stuntair_state::stuntair_bgxscroll_w(uint8_t data) { m_bg_xscroll = data; } WRITE_LINE_MEMBER(stuntair_state::spritebank0_w) { m_spritebank0 = state; } WRITE_LINE_MEMBER(stuntair_state::spritebank1_w) { m_spritebank1 = state; } WRITE_LINE_MEMBER(stuntair_state::nmi_enable_w) { m_nmi_enable = state; if (!m_nmi_enable) m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); } void stuntair_state::stuntair_coin_w(uint8_t data) { // lower 2 bits are coin counters, excluding 1st coin(?) machine().bookkeeping().coin_counter_w(0, data >> 0 & 1); machine().bookkeeping().coin_counter_w(1, data >> 1 & 1); // other bits: unknown if (data & 0xfc) logerror("stuntair_coin_w %02x\n", data); } void stuntair_state::stuntair_sound_w(uint8_t data) { // each command is written three times: with bit 7 set, then with bit 7 clear, then with bit 7 set again // the 3 highest bits are ignored by the sound program m_soundlatch->write(data); m_audiocpu->set_input_line(INPUT_LINE_NMI, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE); } // main Z80 void stuntair_state::stuntair_map(address_map &map) { map(0x0000, 0x9fff).rom(); map(0xc000, 0xc7ff).ram().share("nvram"); map(0xc800, 0xcbff).ram().w(FUNC(stuntair_state::stuntair_bgattrram_w)).share("bgattrram"); map(0xd000, 0xd3ff).ram().w(FUNC(stuntair_state::stuntair_bgram_w)).share("bgram"); map(0xd800, 0xdfff).ram().share("sprram"); map(0xe000, 0xe000).portr("DSWB").w(FUNC(stuntair_state::stuntair_coin_w)); map(0xe800, 0xe800).portr("DSWA").w(FUNC(stuntair_state::stuntair_bgxscroll_w)); map(0xf000, 0xf000).portr("IN2"); map(0xf002, 0xf002).portr("IN3"); map(0xf003, 0xf003).r("watchdog", FUNC(watchdog_timer_device::reset_r)); map(0xf000, 0xf007).w("mainlatch", FUNC(ls259_device::write_d0)); map(0xf800, 0xfbff).ram().w(FUNC(stuntair_state::stuntair_fgram_w)).share("fgram"); map(0xfc03, 0xfc03).w(FUNC(stuntair_state::stuntair_sound_w)); } // sound Z80 void stuntair_state::stuntair_sound_map(address_map &map) { map(0x0000, 0x1fff).rom(); map(0x4000, 0x43ff).ram(); } void stuntair_state::stuntair_sound_portmap(address_map &map) { map.global_mask(0xff); map(0x03, 0x03).w("ay2", FUNC(ay8910_device::address_w)); map(0x07, 0x07).w("ay2", FUNC(ay8910_device::data_w)); map(0x0c, 0x0d).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w)); } /*************************************************************************** Inputs ***************************************************************************/ static INPUT_PORTS_START( stuntair ) PORT_START("DSWB") // the bit order is scrambled (see table at 05B0), but this matches the text above PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:2,1") PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x18, "1 Coin/1 Credit - 2 Coins/3 Credits" ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x24, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:4,3") PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x24, "1 Coin/1 Credit - 2 Coins/3 Credits" ) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x42, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:6,5") PORT_DIPSETTING( 0x00, "10000 20000" ) PORT_DIPSETTING( 0x40, "20000 30000" ) PORT_DIPSETTING( 0x02, "30000 50000" ) PORT_DIPSETTING( 0x42, "50000 100000" ) PORT_DIPNAME( 0x81, 0x80, "Lives" ) PORT_DIPLOCATION("SWB:8,7") PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x80, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPSETTING( 0x81, "5" ) PORT_START("DSWA") // the bit order is scrambled (table at 05B0 also used), not sure if the dip locations are correct PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SWA:1" ) // test related? $05c7 PORT_DIPNAME( 0x28, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:2,3") // $298f PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x28, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x04, 0x00, "Infinite Lives (Cheat)" ) PORT_DIPLOCATION("SWA:4") // $3f49 PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SWA:5" ) // not accessed in game code PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SWA:6" ) // " PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SWA:7" ) // " PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SWA:8" ) // " PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_START("IN3") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_DIPNAME( 0x04, 0x04, "Clear Credits on Reset" ) // I doubt this is a real switch PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /*************************************************************************** GFX Layouts ***************************************************************************/ static const gfx_layout tiles8x8x2_layout = { 8,8, RGN_FRAC(1,2), 2, { RGN_FRAC(0,2), RGN_FRAC(1,2) }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, 8*8 }; static const gfx_layout tiles16x8x2_layout = { 16,16, RGN_FRAC(1,2), 2, { RGN_FRAC(0,2), RGN_FRAC(1,2) }, { 0, 1, 2, 3, 4, 5, 6, 7,64,65,66,67,68,69,70,71 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8, 128+0*8, 128+1*8, 128+2*8, 128+3*8, 128+4*8, 128+5*8, 128+6*8, 128+7*8 }, 16*16 }; static GFXDECODE_START( gfx_stuntair ) GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x1, 0x100, 1 ) GFXDECODE_ENTRY( "gfx2", 0, tiles8x8x2_layout, 0xe0, 8 ) GFXDECODE_ENTRY( "gfx3", 0, tiles16x8x2_layout, 0xe0, 8 ) GFXDECODE_END /*************************************************************************** AY8910 Config ***************************************************************************/ void stuntair_state::ay8910_portb_w(uint8_t data) { // it writes $e8 and $f0 for music drums? // possibly to discrete sound circuitry? logerror("ay8910_portb_w: %02x\n", data); } /*************************************************************************** Machine Config ***************************************************************************/ WRITE_LINE_MEMBER(stuntair_state::stuntair_irq) { if (state && m_nmi_enable) m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); } void stuntair_state::machine_start() { m_bg_xscroll = 0; m_nmi_enable = 0; m_spritebank0 = 0; m_spritebank1 = 0; save_item(NAME(m_bg_xscroll)); save_item(NAME(m_nmi_enable)); save_item(NAME(m_spritebank0)); save_item(NAME(m_spritebank1)); } void stuntair_state::machine_reset() { } void stuntair_state::stuntair(machine_config &config) { /* basic machine hardware */ Z80(config, m_maincpu, XTAL(18'432'000)/6); /* 3 MHz? */ m_maincpu->set_addrmap(AS_PROGRAM, &stuntair_state::stuntair_map); Z80(config, m_audiocpu, XTAL(18'432'000)/6); /* 3 MHz? */ m_audiocpu->set_addrmap(AS_PROGRAM, &stuntair_state::stuntair_sound_map); m_audiocpu->set_addrmap(AS_IO, &stuntair_state::stuntair_sound_portmap); m_audiocpu->set_periodic_int(FUNC(stuntair_state::irq0_line_hold), attotime::from_hz(420)); // drives music tempo, timing is approximate based on PCB audio recording.. and where is irq ack? ls259_device &mainlatch(LS259(config, "mainlatch")); // type and location not verified mainlatch.q_out_cb<0>().set_nop(); // set but never cleared mainlatch.q_out_cb<1>().set(FUNC(stuntair_state::nmi_enable_w)); mainlatch.q_out_cb<2>().set_nop(); // cleared at start mainlatch.q_out_cb<3>().set(FUNC(stuntair_state::spritebank1_w)); mainlatch.q_out_cb<4>().set_nop(); // cleared at start mainlatch.q_out_cb<5>().set(FUNC(stuntair_state::spritebank0_w)); mainlatch.q_out_cb<6>().set_nop(); // cleared at start mainlatch.q_out_cb<7>().set_nop(); // cleared at start NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); // ? screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(256, 256); screen.set_visarea(0, 256-1, 16, 256-16-1); screen.set_screen_update(FUNC(stuntair_state::screen_update_stuntair)); screen.set_palette(m_palette); screen.screen_vblank().set(FUNC(stuntair_state::stuntair_irq)); GFXDECODE(config, m_gfxdecode, m_palette, gfx_stuntair); PALETTE(config, m_palette, FUNC(stuntair_state::stuntair_palette), 0x100 + 2); /* sound hardware */ SPEAKER(config, "mono").front_center(); // stereo? GENERIC_LATCH_8(config, m_soundlatch); ay8910_device &ay1(AY8910(config, "ay1", XTAL(18'432'000)/12)); ay1.port_a_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read)); ay1.port_b_write_callback().set(FUNC(stuntair_state::ay8910_portb_w)); ay1.add_route(ALL_OUTPUTS, "mono", 0.50); AY8910(config, "ay2", XTAL(18'432'000)/12).add_route(ALL_OUTPUTS, "mono", 0.50); } /*************************************************************************** Game drivers ***************************************************************************/ ROM_START( stuntair ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "stuntair.a0", 0x0000, 0x2000, CRC(f61c4a1d) SHA1(29a227b447866e27e7619a0a676c9ad66364c323) ) ROM_LOAD( "stuntair.a1", 0x2000, 0x2000, CRC(1546f041) SHA1(6a2346edf39700f7b1e609f19e0f2e46b3a78a2a) ) ROM_LOAD( "stuntair.a3", 0x4000, 0x2000, CRC(63d00b97) SHA1(63efa151147a3c0ac33e226d38aecfd06b36ad38) ) ROM_LOAD( "stuntair.a4", 0x6000, 0x2000, CRC(01fe2697) SHA1(f7efc6af8047245ad92dff0e62f61abc71a2e9d1) ) ROM_LOAD( "stuntair.a6", 0x8000, 0x2000, CRC(6704d05c) SHA1(5b1af8be86ffc44ae0207397b33769556ab456df) ) ROM_REGION( 0x2000, "audiocpu", 0 ) ROM_LOAD( "stuntair.e14", 0x0000, 0x2000, CRC(641fc9db) SHA1(959a4b6617f840f52d1856e12a9fad8e12293387) ) ROM_REGION( 0x2000, "gfx1", 0 ) ROM_LOAD( "stuntair.a9", 0x0000, 0x2000, CRC(bfd861f5) SHA1(ff089ec2e98b21202aeefc31158961e3b1d1ccca) ) ROM_REGION( 0x4000, "gfx2", 0 ) ROM_LOAD( "stuntair.a11", 0x0000, 0x2000, CRC(421fef4c) SHA1(e46abead8cd44253cf6da74326f6f3bdd3aa26e5) ) ROM_LOAD( "stuntair.a12", 0x2000, 0x2000, CRC(e6ee7489) SHA1(6eeea137fc8968e84d2aadbbac982fd9cd161b16) ) ROM_REGION( 0x4000, "gfx3", 0 ) ROM_LOAD( "stuntair.a13", 0x0000, 0x2000, CRC(bfdc0d38) SHA1(ea0a22971e9cf1b1682c35facc9c4e30607faed7) ) ROM_LOAD( "stuntair.a15", 0x2000, 0x2000, CRC(4531cab5) SHA1(35271555377ec3454a5d74bf8c21d7e8acc05782) ) ROM_REGION( 0x120, "proms", 0 ) ROM_LOAD_NIB_LOW ( "dm74s287n.11m", 0x000, 0x100, CRC(d330ff90) SHA1(e223935464109a3c4c7b29641b3736484c22c47a) ) // only the last few entries are used? ROM_LOAD_NIB_HIGH( "dm74s287n.11l", 0x000, 0x100, CRC(6c98f964) SHA1(abf7bdeccd33e62fa106d2056d1949cf278483a7) ) // " ROM_LOAD_NIB_LOW ( "dm74s288n.7a", 0x100, 0x020, CRC(5779e751) SHA1(89c955ef8635ad3e9d699f33ec0e4d6c9205d01c) ) // ? ROM_END GAME( 1983, stuntair, 0, stuntair, stuntair, stuntair_state, empty_init, ROT90, "Nuova Videotron", "Stunt Air", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )