// license:BSD-3-Clause // copyright-holders:Philip Bennett /*************************************************************************** Super Dead Heat hardware driver by Phil Bennett TODO: * Sound filters ***************************************************************************/ #include "emu.h" #include "includes/spdheat.h" #include "spdheat.lh" #include "speaker.h" #include "cpu/m68000/m68000.h" #include "cpu/z80/z80.h" #include "machine/watchdog.h" #include "sound/ay8910.h" #include "sound/flt_vol.h" #include "sound/ymopn.h" static constexpr XTAL MASTER_CLOCK = 16_MHz_XTAL; static constexpr XTAL SOUND_CLOCK = 4_MHz_XTAL; static constexpr XTAL FM_CLOCK = SOUND_CLOCK / 2; /************************************* * * Machine initialization * *************************************/ void spdheat_state::machine_start() { save_item(NAME(m_sound_data)); save_item(NAME(m_sound_status)); save_item(NAME(m_sub_data)); save_item(NAME(m_sub_status)); } void spdheat_state::machine_reset() { m_sound_status = 0x000f; m_sub_data = 0; } /************************************* * * Video reset * *************************************/ void spdheat_state::video_start() { m_fg_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(spdheat_state::get_fg_tile_info<0>)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_fg_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(spdheat_state::get_fg_tile_info<1>)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_fg_tilemap[2] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(spdheat_state::get_fg_tile_info<2>)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_fg_tilemap[3] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(spdheat_state::get_fg_tile_info<3>)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); } /************************************* * * Video memory access * *************************************/ template void spdheat_state::text_w(offs_t offset, uint16_t data, uint16_t mem_mask) { COMBINE_DATA(&m_fg_ram[screen][offset]); m_fg_tilemap[screen]->mark_tile_dirty(offset); } template TILE_GET_INFO_MEMBER(spdheat_state::get_fg_tile_info) { uint16_t data = m_fg_ram[screen][tile_index]; uint16_t code = data & 0x07ff; uint16_t color = (data & 0x3800) >> 12; tileinfo.set(0, code, color, TILE_FLIPYX((data & 0xc000) >> 14)); } /************************************* * * Drawing routines * *************************************/ void spdheat_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, uint32_t xo, uint32_t yo) { gfx_element *gfx = m_gfxdecode->gfx(1); /* Sprite RAM format: 0: .... .... .... .... = ? 1: .... .... xxxx xxxx = Y position .... ..x. .... .... = Y position x... .... .... .... = 0 = 16x16, 1 = 16x32 2: .... ..xx xxxx xxxx = Code ..xx xx.. .... .... = Color .x.. .... .... .... = X flip x... .... .... .... = Y flip 3: .... ..xx xxxx xxxx = X position */ for (int offs = (0x800 / 2) - 4; offs >= 0; offs -= 4) { int code = (m_spriteram[offs + 2] & 0x3ff) ^ 0x200; int color = (m_spriteram[offs + 2] >> 10) & 0x0f; int y = 256 - ((m_spriteram[offs + 1] & 0x0ff)); int x = (m_spriteram[offs + 3] & 0x3ff); int flipx = BIT(m_spriteram[offs + 2], 14); int flipy = BIT(m_spriteram[offs + 2], 15); if (xo == 1) { x -= 0x200; } else { if (x & 0x200) x -= 0x400; } if (yo != BIT(m_spriteram[offs + 1], 9)) continue; if ((m_spriteram[offs + 1] & 0x8000) == 0) { if (flipy) { // 16 x 32 mode gfx->transpen(bitmap, cliprect, code, color, flipx, flipy, x, y, 0); gfx->transpen(bitmap, cliprect, code + 1, color, flipx, flipy, x, y - 16, 0); } else { // 16 x 16 mode gfx->transpen(bitmap, cliprect, code, color, flipx, flipy, x, y - 16, 0); gfx->transpen(bitmap, cliprect, code + 1, color, flipx, flipy, x, y, 0); } } else { gfx->transpen(bitmap, cliprect, code, color, flipx, flipy, x, y, 0); } } } template uint32_t spdheat_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_fg_tilemap[which]->draw(screen, bitmap, cliprect, 0, 0); draw_sprites(bitmap, cliprect, which & 1, (which & 2) >> 1); return 0; } /************************************* * * Main memory map * *************************************/ void spdheat_state::main_map(address_map &map) { map(0x000000, 0x02ffff).rom(); map(0x080000, 0x083fff).ram(); map(0x088000, 0x0887ff).ram().w(FUNC(spdheat_state::text_w<0>)).share("fg_ram0"); // IC11? map(0x088800, 0x088fff).ram().w(FUNC(spdheat_state::text_w<1>)).share("fg_ram1"); // IC27? map(0x08c000, 0x08c7ff).ram().w(FUNC(spdheat_state::text_w<2>)).share("fg_ram2"); // IC16? map(0x08c800, 0x08cfff).ram().w(FUNC(spdheat_state::text_w<3>)).share("fg_ram3"); // IC32? map(0x094000, 0x094001).rw(FUNC(spdheat_state::sound_status_r), FUNC(spdheat_state::sound_w<0>)); map(0x094002, 0x094003).w(FUNC(spdheat_state::sound_w<1>)); map(0x094004, 0x094005).w(FUNC(spdheat_state::sound_w<2>)); map(0x094006, 0x094007).w(FUNC(spdheat_state::sound_w<3>)); map(0x090000, 0x0907ff).ram().share("spriteram"); map(0x098000, 0x0987ff).ram().w(m_palette0, FUNC(palette_device::write16)).share("palette0"); map(0x099000, 0x0997ff).ram().w(m_palette1, FUNC(palette_device::write16)).share("palette1"); map(0x09a000, 0x09a7ff).ram().w(m_palette2, FUNC(palette_device::write16)).share("palette2"); map(0x09b000, 0x09b7ff).ram().w(m_palette3, FUNC(palette_device::write16)).share("palette3"); map(0x09c000, 0x09c001).portr("HANDLE1"); map(0x09c002, 0x09c003).portr("ACCEL1"); map(0x09c004, 0x09c005).portr("HANDLE2"); map(0x09c006, 0x09c007).portr("ACCEL2"); map(0x09c008, 0x09c009).portr("HANDLE3"); map(0x09c00a, 0x09c00b).portr("ACCEL3"); map(0x09c00c, 0x09c00d).portr("HANDLE4"); map(0x09c00e, 0x09c00f).portr("ACCEL4"); map(0x09c010, 0x09c011).portr("IN0"); map(0x09c012, 0x09c013).portr("IN1"); map(0x09c014, 0x09c015).portr("SYSTEM"); map(0x09c016, 0x09c017).portr("IN2"); map(0x09c018, 0x09c019).portr("DSWA"); map(0x09c01a, 0x09c01b).portr("DSWB"); map(0x09c01c, 0x09c01d).portr("DSWC"); map(0x09c01e, 0x09c01f).portr("DSWD"); map(0x09c020, 0x09c021).nopw(); map(0x09c022, 0x09c023).nopw(); map(0x09c024, 0x09c025).nopw(); map(0x09c026, 0x09c027).nopw(); } /************************************* * * Sound CPU memory map * *************************************/ void spdheat_state::sound_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0xc000, 0xc7ff).ram(); map(0xd000, 0xd001).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); map(0xd100, 0xd101).rw("ym2", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); map(0xd200, 0xd200).w("ym3", FUNC(ay8910_device::address_w)); map(0xd201, 0xd201).rw("ym3", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w)); map(0xd300, 0xd300).w("ym4", FUNC(ay8910_device::address_w)); map(0xd301, 0xd301).rw("ym4", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w)); map(0xd400, 0xd400).nopw(); // Filter? map(0xd420, 0xd420).nopw(); // Filter? map(0xd440, 0xd440).nopw(); // Filter? map(0xd460, 0xd460).nopw(); // Filter? map(0xd480, 0xd480).nopw(); // Filter? map(0xd4a0, 0xd4a0).nopw(); // Filter? map(0xd4e0, 0xd4e0).nopw(); // Filter? map(0xd500, 0xd500).nopw(); // Filter? map(0xd520, 0xd520).nopw(); // Filter? map(0xd540, 0xd540).nopw(); // Filter? map(0xd560, 0xd560).nopw(); // Filter? map(0xd580, 0xd580).nopw(); // Filter? map(0xd5a0, 0xd5a0).nopw(); // Filter? map(0xd5e0, 0xd5e0).nopw(); // Filter? map(0xd600, 0xd600).r(FUNC(spdheat_state::soundstatus_r)); map(0xd700, 0xd700).ram(); // ? Read lots map(0xd800, 0xd800).rw(FUNC(spdheat_state::sndcpu_sound_r<0>), FUNC(spdheat_state::sub_nmi_w)); map(0xd801, 0xd801).r(FUNC(spdheat_state::sndcpu_sound_r<1>)); map(0xd802, 0xd802).r(FUNC(spdheat_state::sndcpu_sound_r<2>)); map(0xd803, 0xd803).r(FUNC(spdheat_state::sndcpu_sound_r<3>)); map(0xd807, 0xd807).r(FUNC(spdheat_state::sub_status_r)); map(0xe000, 0xffff).rom(); // Diagnostic ROM } /************************************* * * ADPCM CPU memory map * *************************************/ void spdheat_state::sub_map(address_map &map) { map(0x0000, 0xffff).rom(); map(0x8000, 0x8000).w(FUNC(spdheat_state::sub_dac_w)); map(0xf800, 0xffff).ram(); } void spdheat_state::sub_io_map(address_map &map) { map.global_mask(0xff); map(0xff, 0xff).rw(FUNC(spdheat_state::sub_snd_r), FUNC(spdheat_state::sub_status_w)); } /************************************* * * Sound communications * *************************************/ uint16_t spdheat_state::sound_status_r() { // 1s mean not busy? return m_sound_status; } template void spdheat_state::sound_w(uint16_t data) { m_sound_data[screen] = data; m_sound_status &= ~(1 << screen); } uint8_t spdheat_state::sub_r() { return 0; // TODO } void spdheat_state::sub_dac_w(uint8_t data) { m_dac->write(data); } uint8_t spdheat_state::soundstatus_r() { return m_sound_status ^ 0xf; } template uint8_t spdheat_state::sndcpu_sound_r() { m_sound_status |= 1 << screen; return m_sound_data[screen]; } uint8_t spdheat_state::sub_status_r() { return m_sub_status ? 0x80 : 0; } uint8_t spdheat_state::sub_snd_r() { return m_sub_data; } void spdheat_state::sub_status_w(uint8_t data) { m_sub_status = 0; } // Write command to sub CPU void spdheat_state::sub_nmi_w(uint8_t data) { // Sub data is cleared by /NMI? m_sub_data = data; m_subcpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); // It is busy m_sub_status = 1; } /************************************* * * Sound I/O * *************************************/ /* YM2203 IC62 =========== PORT A .... xxxx PGA[3:0] xxxx .... PC010SA IC58 'VR' PORT B .... xxxx PC010SA IC58 'BASS' xxxx .... PC010SA IC58 TREBL PSG OUTPUT -> PC010SA IC58 (PSGA) YM2203 IC61 =========== PORT A .... xxxx PGB[3:0] xxxx .... PC010SA IC59 'VR' PORT B .... xxxx PC010SA IC59 'BASS' xxxx .... PC010SA IC59 TREBL PSG OUTPUT -> PC010SA IC59 (PSGB) YM2149 IC57 =========== PORT A .... xxxx PGC[3:0] xxxx .... PC010SA IC54 'VR' PORT B .... xxxx PC010SA IC54 'BASS' xxxx .... PC010SA IC54 TREBL PSG OUTPUT -> PC010SA IC54 (PSGC) YM2149 IC56 =========== PORT A .... xxxx PGD[3:0] xxxx .... PC010SA IC55 'VR' PORT B .... xxxx PC010SA IC55 'BASS' xxxx .... PC010SA IC55 TREBL PSG OUTPUT -> PC010SA IC55 (PSGD) PGC[3:0], PGD[3:0] = FMB BAL1 PGA[3:0], PGB[3:0] = FMB VR1 */ void spdheat_state::ym1_port_a_w(uint8_t data) { } void spdheat_state::ym1_port_b_w(uint8_t data) { } void spdheat_state::ym2_port_a_w(uint8_t data) { } void spdheat_state::ym2_port_b_w(uint8_t data) { } void spdheat_state::ym3_port_a_w(uint8_t data) { } void spdheat_state::ym3_port_b_w(uint8_t data) { } void spdheat_state::ym4_port_a_w(uint8_t data) { } void spdheat_state::ym4_port_b_w(uint8_t data) { } /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( spdheat ) PORT_START("SYSTEM") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_COIN4 ) PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN3 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("DSWA") PORT_DIPNAME( 0x0001, 0x0001, "Screen Stop" ) PORT_DIPLOCATION("DSWA:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, "Timer Stop" ) PORT_DIPLOCATION("DSWA:2") PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("DSWA:3") PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_SERVICE( 0x0008, IP_ACTIVE_LOW ) PORT_DIPLOCATION("DSWA:4") PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:5") PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, "Color Bar Display" ) PORT_DIPLOCATION("DSWA:6") PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Round Skip (With Select Buttons)" ) PORT_DIPLOCATION("DSWA:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "CPU Keeps Collected Upgrades Between Races" ) PORT_DIPLOCATION("DSWA:8") // "Functions of CPU-Controlled Cars" PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) // "Not Continuous" PORT_DIPSETTING( 0x0080, DEF_STR( Yes ) ) // "Continuous" PORT_START("DSWB") PORT_DIPNAME( 0x000F, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWB:1,2,3,4") PORT_DIPSETTING( 0x000F, DEF_STR( 9C_1C ) ) PORT_DIPSETTING( 0x000E, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x000D, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x000C, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x000B, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x000A, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0009, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0007, DEF_STR( 1C_8C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x0005, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:5") PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:6") PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWB:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("DSWC") PORT_DIPNAME( 0x0003, 0x0003, "Race Number of Setting Car Functions" ) PORT_DIPLOCATION("DSWC:1,2") PORT_DIPSETTING( 0x0003, "1st Race" ) PORT_DIPSETTING( 0x0002, "2nd Race" ) PORT_DIPSETTING( 0x0001, "3rd Race" ) PORT_DIPSETTING( 0x0000, "4th Race" ) PORT_DIPNAME( 0x000C, 0x0008, "Timer Setting" ) PORT_DIPLOCATION("DSWC:3,4") PORT_DIPSETTING( 0x000C, DEF_STR( Easy ) ) // 210 on initial race PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) ) // 200 PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) // 190 PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // 180 PORT_DIPNAME( 0x0010, 0x0010, "Display Coins per Credit" ) PORT_DIPLOCATION("DSWC:5") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("DSWC:6") PORT_DIPSETTING( 0x0020, DEF_STR( Japanese ) ) PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWC:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Coin System" ) PORT_DIPLOCATION("DSWC:8") // what does this do? PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("DSWD") PORT_DIPNAME( 0x0001, 0x0001, "Irrespective of Joining In Halfway" ) PORT_DIPLOCATION("DSWD:1") PORT_DIPSETTING( 0x0001, "Game Over After Final" ) PORT_DIPSETTING( 0x0000, "All Races Playable" ) PORT_DIPNAME( 0x0002, 0x0002, "Drag Race" ) PORT_DIPLOCATION("DSWD:2") PORT_DIPSETTING( 0x0002, "First One Only" ) PORT_DIPSETTING( 0x0000, "Twice" ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWD:3") PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWD:4") PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWD:5") PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWD:6") PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWD:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) PORT_DIPLOCATION("DSWD:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_START("IN0") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_TOGGLE PORT_NAME("P1 Shift") PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED ) // if this is ACTIVE_HIGH gear in Service mode will always show low gear, but your start will be slow as if in high gear regardless of above PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("Reserved 2") PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("Reserved 1") PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_TOGGLE PORT_NAME("P2 Shift") PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) // see above PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN1") PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_TOGGLE PORT_NAME("P3 Shift") PORT_PLAYER(3) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED ) // see above PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("Reserved 3") PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_TOGGLE PORT_NAME("P4 Shift") PORT_PLAYER(4) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) // see above PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START3 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START4 ) PORT_START("HANDLE1") PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(1) PORT_START("ACCEL1") PORT_BIT( 0xff, 0x40, IPT_PEDAL ) PORT_MINMAX(0x40,0xFF) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_START("HANDLE2") PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(2) PORT_START("ACCEL2") PORT_BIT( 0xff, 0x40, IPT_PEDAL ) PORT_MINMAX(0x40,0xFF) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(2) PORT_START("HANDLE3") PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(3) PORT_START("ACCEL3") PORT_BIT( 0xff, 0x40, IPT_PEDAL ) PORT_MINMAX(0x40,0xFF) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(3) PORT_START("HANDLE4") PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(4) PORT_START("ACCEL4") PORT_BIT( 0xff, 0x40, IPT_PEDAL ) PORT_MINMAX(0x40,0xFF) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(4) INPUT_PORTS_END static INPUT_PORTS_START( spdheatj ) PORT_INCLUDE( spdheat ) PORT_MODIFY("DSWC") // Default to Japanese as all the speech is in Japanese PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Language ) ) PORT_DIPLOCATION("DSWC:6") PORT_DIPSETTING( 0x0020, DEF_STR( Japanese ) ) PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) INPUT_PORTS_END /************************************* * * GFX decoding * *************************************/ static const gfx_layout sprite_layout = { 16,16, /* 16*16 characters */ 1024, /* 1024 characters */ 4, /* 4 bits per pixel */ { 3*1024*16*16, 2*1024*16*16, 1024*16*16, 0 }, { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 8*8*4 /* every char takes 32 consecutive bytes */ }; static const gfx_layout char_layout = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters */ 4, /* 4 bits per pixel */ { 3*2048*8*8, 2*2048*8*8, 2048*8*8, 0 }, { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( gfx_spdheat ) GFXDECODE_ENTRY( "gfx1", 0, char_layout, 256, 4 ) GFXDECODE_ENTRY( "gfx2", 0, sprite_layout, 0, 16 ) GFXDECODE_END /************************************* * * Machine driver * *************************************/ void spdheat_state::spdheat(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, MASTER_CLOCK / 2); m_maincpu->set_addrmap(AS_PROGRAM, &spdheat_state::main_map); m_maincpu->set_vblank_int("screen0", FUNC(spdheat_state::irq1_line_hold)); Z80(config, m_audiocpu, SOUND_CLOCK); m_audiocpu->set_addrmap(AS_PROGRAM, &spdheat_state::sound_map); Z80(config, m_subcpu, SOUND_CLOCK); m_subcpu->set_addrmap(AS_PROGRAM, &spdheat_state::sub_map); m_subcpu->set_addrmap(AS_IO, &spdheat_state::sub_io_map); config.set_maximum_quantum(attotime::from_hz(600)); /* video hardware */ GFXDECODE(config, m_gfxdecode, m_palette0, gfx_spdheat); // TODO? PALETTE(config, m_palette0).set_format(palette_device::xBGR_555, 1024); PALETTE(config, m_palette1).set_format(palette_device::xBGR_555, 1024); PALETTE(config, m_palette2).set_format(palette_device::xBGR_555, 1024); PALETTE(config, m_palette3).set_format(palette_device::xBGR_555, 1024); config.set_default_layout(layout_spdheat); screen_device &screen0(SCREEN(config, "screen0", SCREEN_TYPE_RASTER)); screen0.set_refresh_hz(60); screen0.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen0.set_size(256, 256); screen0.set_visarea(0, 256-1, 16, 256-16-1); screen0.set_screen_update(FUNC(spdheat_state::screen_update<0>)); screen0.set_palette(m_palette0); screen_device &screen1(SCREEN(config, "screen1", SCREEN_TYPE_RASTER)); screen1.set_refresh_hz(60); screen1.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen1.set_size(256, 256); screen1.set_visarea(0, 256-1, 16, 256-16-1); screen1.set_screen_update(FUNC(spdheat_state::screen_update<1>)); screen1.set_palette(m_palette1); screen_device &screen2(SCREEN(config, "screen2", SCREEN_TYPE_RASTER)); screen2.set_refresh_hz(60); screen2.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen2.set_size(256, 256); screen2.set_visarea(0, 256-1, 16, 256-16-1); screen2.set_screen_update(FUNC(spdheat_state::screen_update<2>)); screen2.set_palette(m_palette2); screen_device &screen3(SCREEN(config, "screen3", SCREEN_TYPE_RASTER)); screen3.set_refresh_hz(60); screen3.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen3.set_size(256, 256); screen3.set_visarea(0, 256-1, 16, 256-16-1); screen3.set_screen_update(FUNC(spdheat_state::screen_update<3>)); screen3.set_palette(m_palette3); /* sound hardware */ // TODO: there are multiple speakers SPEAKER(config, "mono").front_center(); INPUT_MERGER_ANY_HIGH(config, m_audio_irq).output_handler().set_inputline(m_audiocpu, INPUT_LINE_IRQ0); ym2203_device &ym1(YM2203(config, "ym1", FM_CLOCK)); ym1.irq_handler().set(m_audio_irq, FUNC(input_merger_any_high_device::in_w<0>)); ym1.port_a_write_callback().set(FUNC(spdheat_state::ym1_port_a_w)); ym1.port_b_write_callback().set(FUNC(spdheat_state::ym1_port_b_w)); ym1.add_route(0, "mono", 0.3); ym1.add_route(1, "mono", 0.3); ym1.add_route(2, "mono", 0.3); ym1.add_route(3, "mono", 0.3); ym2203_device &ym2(YM2203(config, "ym2", FM_CLOCK)); ym2.irq_handler().set(m_audio_irq, FUNC(input_merger_any_high_device::in_w<1>)); ym2.port_a_write_callback().set(FUNC(spdheat_state::ym2_port_a_w)); ym2.port_b_write_callback().set(FUNC(spdheat_state::ym2_port_b_w)); ym2.add_route(0, "mono", 0.3); ym2.add_route(1, "mono", 0.3); ym2.add_route(2, "mono", 0.3); ym2.add_route(3, "mono", 0.3); ym2149_device &ym3(YM2149(config, "ym3", SOUND_CLOCK)); ym3.port_a_write_callback().set(FUNC(spdheat_state::ym3_port_a_w)); ym3.port_b_write_callback().set(FUNC(spdheat_state::ym3_port_b_w)); ym3.add_route(ALL_OUTPUTS, "mono", 0.3); ym2149_device &ym4(YM2149(config, "ym4", SOUND_CLOCK)); ym4.port_a_write_callback().set(FUNC(spdheat_state::ym4_port_a_w)); ym4.port_b_write_callback().set(FUNC(spdheat_state::ym4_port_b_w)); ym4.add_route(ALL_OUTPUTS, "mono", 0.3); DAC_8BIT_R2R(config, m_dac, 0).add_route(ALL_OUTPUTS, "mono", 0.3); } /************************************* * * ROM definitions * *************************************/ ROM_START( spdheat ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD16_BYTE( "a55-04.ic37", 0x00000, 0x08000, CRC(bb1dd6b2) SHA1(f0d45f82e643fbc5cf6ec75fd8d7ae4c4b7d8b23) ) ROM_LOAD16_BYTE( "a55-01.ic26", 0x00001, 0x08000, CRC(7ee12547) SHA1(79395cc622a315c3b3c3000224e150311da8073d) ) ROM_LOAD16_BYTE( "a55-05.ic36", 0x10000, 0x08000, CRC(b396ef0b) SHA1(7a7f59faf4478c417f0928b22fb81462cb2628c2) ) ROM_LOAD16_BYTE( "a55-02.ic25", 0x10001, 0x08000, CRC(4b76870a) SHA1(6bc1a594e37e2e3f2f0b4f23ba9bd7c87c3a27d9) ) ROM_LOAD16_BYTE( "a55-06.ic34", 0x20000, 0x08000, CRC(900ecd44) SHA1(352b196bfe3b61cfbcdde72a03d3064be05be41e) ) ROM_LOAD16_BYTE( "a55-03.ic23", 0x20001, 0x08000, CRC(6a5d2fe5) SHA1(595cc6028dbd0ceaf519b9a5eddfeffa74e2d27c) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a55-17.ic11", 0x00000, 0x08000, CRC(43c2318f) SHA1(472e9cc68bb8ff3c5c3d4ec475491ad1a97261e7) ) ROM_REGION( 0x10000, "subcpu", 0 ) // TODO: What are the correct labels for these? ROM_LOAD( "a55-15.ic5", 0x00000, 0x08000, CRC(c43b85ee) SHA1(7d7ed6b5f3e48a38b3e387f2dbc2f2bb0662db94) ) ROM_LOAD( "a55-16.ic6", 0x08000, 0x08000, CRC(8f45edbd) SHA1(29a696691bd199b6fff0fe0e9fd9241cec9f3fbe) ) ROM_REGION( 0x10000, "gfx1", 0 ) ROM_LOAD( "a55-07.ic6", 0x00000, 0x04000, CRC(cf85d3a0) SHA1(8ad330fd33b94b7bc0eb49edc4e5eafd2df54010) ) ROM_LOAD( "a55-08.ic5", 0x04000, 0x04000, CRC(9ce4214d) SHA1(ea461d00af87bb0618604a02bd72338bcfb31f5b) ) ROM_LOAD( "a55-09.ic22", 0x08000, 0x04000, CRC(00d7fba1) SHA1(ff0418856f469aa0b570c7a9c9af6cd3442e9b97) ) ROM_LOAD( "a55-10.ic21", 0x0c000, 0x04000, CRC(743a04c5) SHA1(b878f4cdf1585eedddb8d18453474996a10b0804) ) ROM_REGION( 0x20000, "gfx2", 0 ) ROM_LOAD( "a55-11.ic55", 0x00000, 0x08000, CRC(db979542) SHA1(a857e2ad12b07ccedd4453819fcb8f946893eedf) ) ROM_LOAD( "a55-12.ic53", 0x08000, 0x08000, CRC(3d8211c2) SHA1(587caaf5775001a9aa2f266b3d084bd93fa0d575) ) ROM_LOAD( "a55-13.ic52", 0x10000, 0x08000, CRC(38085e40) SHA1(5e4d6f9ce39a95bdddf5b2f4504fe3c34b5a8585) ) ROM_LOAD( "a55-14.ic36", 0x18000, 0x08000, CRC(31c38779) SHA1(42ce3441a540644d17f27e84f8c5693cbee3e9f1) ) ROM_END ROM_START( spdheatj ) ROM_REGION( 0x30000, "maincpu", 0 ) ROM_LOAD16_BYTE( "a55-04.ic37", 0x00000, 0x08000, CRC(bb1dd6b2) SHA1(f0d45f82e643fbc5cf6ec75fd8d7ae4c4b7d8b23) ) ROM_LOAD16_BYTE( "a55-01.ic26", 0x00001, 0x08000, CRC(7ee12547) SHA1(79395cc622a315c3b3c3000224e150311da8073d) ) ROM_LOAD16_BYTE( "a55-05.ic36", 0x10000, 0x08000, CRC(b396ef0b) SHA1(7a7f59faf4478c417f0928b22fb81462cb2628c2) ) ROM_LOAD16_BYTE( "a55-02.ic25", 0x10001, 0x08000, CRC(4b76870a) SHA1(6bc1a594e37e2e3f2f0b4f23ba9bd7c87c3a27d9) ) ROM_LOAD16_BYTE( "a55-06.ic34", 0x20000, 0x08000, CRC(900ecd44) SHA1(352b196bfe3b61cfbcdde72a03d3064be05be41e) ) ROM_LOAD16_BYTE( "a55-03.ic23", 0x20001, 0x08000, CRC(6a5d2fe5) SHA1(595cc6028dbd0ceaf519b9a5eddfeffa74e2d27c) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "a55-17.ic11", 0x00000, 0x08000, CRC(43c2318f) SHA1(472e9cc68bb8ff3c5c3d4ec475491ad1a97261e7) ) ROM_REGION( 0x10000, "subcpu", 0 ) ROM_LOAD( "a55-15.ic5", 0x00000, 0x08000, CRC(d076c1b7) SHA1(925390d09471f946b31a0a65da7d62eda4c05ec0) ) ROM_LOAD( "a55-16.ic6", 0x08000, 0x08000, CRC(0b091bdb) SHA1(f86d2cc32eb8008b27035d7622f16ce7fb4daa61) ) ROM_REGION( 0x10000, "gfx1", 0 ) ROM_LOAD( "a55-07.ic6", 0x00000, 0x04000, CRC(cf85d3a0) SHA1(8ad330fd33b94b7bc0eb49edc4e5eafd2df54010) ) ROM_LOAD( "a55-08.ic5", 0x04000, 0x04000, CRC(9ce4214d) SHA1(ea461d00af87bb0618604a02bd72338bcfb31f5b) ) ROM_LOAD( "a55-09.ic22", 0x08000, 0x04000, CRC(00d7fba1) SHA1(ff0418856f469aa0b570c7a9c9af6cd3442e9b97) ) ROM_LOAD( "a55-10.ic21", 0x0c000, 0x04000, CRC(743a04c5) SHA1(b878f4cdf1585eedddb8d18453474996a10b0804) ) ROM_REGION( 0x20000, "gfx2", 0 ) ROM_LOAD( "a55-11.ic55", 0x00000, 0x08000, CRC(db979542) SHA1(a857e2ad12b07ccedd4453819fcb8f946893eedf) ) ROM_LOAD( "a55-12.ic53", 0x08000, 0x08000, CRC(3d8211c2) SHA1(587caaf5775001a9aa2f266b3d084bd93fa0d575) ) ROM_LOAD( "a55-13.ic52", 0x10000, 0x08000, CRC(38085e40) SHA1(5e4d6f9ce39a95bdddf5b2f4504fe3c34b5a8585) ) ROM_LOAD( "a55-14.ic36", 0x18000, 0x08000, CRC(31c38779) SHA1(42ce3441a540644d17f27e84f8c5693cbee3e9f1) ) ROM_END /************************************* * * Game drivers * *************************************/ GAME( 1985, spdheat, 0, spdheat, spdheat, spdheat_state, empty_init, ROT0, "Taito Corporation", "Super Dead Heat (World)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1985, spdheatj, spdheat, spdheat, spdheatj, spdheat_state, empty_init, ROT0, "Taito Corporation", "Super Dead Heat (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )