// license:BSD-3-Clause // copyright-holders:Mirko Buffoni /*************************************************************************** Son Son memory map (preliminary) driver by Mirko Buffoni MAIN CPU: 0000-0fff RAM 1000-13ff Video RAM 1400-17ff Color RAM 2020-207f Sprites 4000-ffff ROM read: 3002 IN0 3003 IN1 3004 IN2 3005 DSW0 3006 DSW1 write: 3000 horizontal scroll 3008 watchdog reset 3018 flipscreen (inverted) 3010 command for the audio CPU 3019 trigger FIRQ on audio CPU SOUND CPU: 0000-07ff RAM e000-ffff ROM read: a000 command from the main CPU write: 2000 8910 #1 control 2001 8910 #1 write 4000 8910 #2 control 4001 8910 #2 write TODO: - Fix Service Mode Output Test: press p1/p2 shot to insert coin - Flip Screen DIP is noted in service manual and added to DIP LOCATIONS, but not working. ***************************************************************************/ #include "emu.h" #include "includes/sonson.h" #include "cpu/m6809/m6809.h" #include "machine/74259.h" #include "machine/gen_latch.h" #include "sound/ay8910.h" #include "screen.h" #include "speaker.h" WRITE_LINE_MEMBER(sonson_state::sh_irqtrigger_w) { // setting bit 0 low then high triggers IRQ on the sound CPU if (state) m_audiocpu->set_input_line(M6809_FIRQ_LINE, HOLD_LINE); } WRITE_LINE_MEMBER(sonson_state::coin1_counter_w) { machine().bookkeeping().coin_counter_w(0, state); } WRITE_LINE_MEMBER(sonson_state::coin2_counter_w) { machine().bookkeeping().coin_counter_w(1, state); } void sonson_state::main_map(address_map &map) { map(0x0000, 0x0fff).ram(); map(0x1000, 0x13ff).ram().w(FUNC(sonson_state::sonson_videoram_w)).share("videoram"); map(0x1400, 0x17ff).ram().w(FUNC(sonson_state::sonson_colorram_w)).share("colorram"); map(0x2020, 0x207f).ram().share("spriteram"); map(0x3000, 0x3000).w(FUNC(sonson_state::sonson_scrollx_w)); map(0x3002, 0x3002).portr("P1"); map(0x3003, 0x3003).portr("P2"); map(0x3004, 0x3004).portr("SYSTEM"); map(0x3005, 0x3005).portr("DSW1"); map(0x3006, 0x3006).portr("DSW2"); map(0x3008, 0x3008).nopw(); // might be Y scroll, but the game always sets it to 0 map(0x3010, 0x3010).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x3018, 0x301f).w("mainlatch", FUNC(ls259_device::write_d0)); map(0x4000, 0xffff).rom(); } void sonson_state::sound_map(address_map &map) { map(0x0000, 0x07ff).ram(); map(0x2000, 0x2001).w("ay1", FUNC(ay8910_device::address_data_w)); map(0x4000, 0x4001).w("ay2", FUNC(ay8910_device::address_data_w)); map(0xa000, 0xa000).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0xe000, 0xffff).rom(); } static INPUT_PORTS_START( sonson ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */ PORT_START("DSW1") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x10, 0x10, "Coinage affects" ) PORT_DIPLOCATION("SW1:5") /* Not documented in manual */ PORT_DIPSETTING( 0x10, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( Coin_B ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:7") PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen )) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, "2 Players Game" ) PORT_DIPLOCATION("SW2:3") /* Not documented in manual */ PORT_DIPSETTING( 0x04, "1 Credit" ) PORT_DIPSETTING( 0x00, "2 Credits" ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x08, "20000 80000 100000" ) PORT_DIPSETTING( 0x00, "30000 90000 120000" ) PORT_DIPSETTING( 0x18, "20000" ) PORT_DIPSETTING( 0x10, "30000" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,3), 3, { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) }, { 8*16+7, 8*16+6, 8*16+5, 8*16+4, 8*16+3, 8*16+2, 8*16+1, 8*16+0, 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 }; static GFXDECODE_START( gfx_sonson ) GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x2_planar, 0, 64 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 64*4, 32 ) GFXDECODE_END void sonson_state::sonson(machine_config &config) { /* basic machine hardware */ MC6809(config, m_maincpu, XTAL(12'000'000)/2); // HD68B09P (/4 internally) m_maincpu->set_addrmap(AS_PROGRAM, &sonson_state::main_map); m_maincpu->set_vblank_int("screen", FUNC(sonson_state::irq0_line_hold)); MC6809(config, m_audiocpu, XTAL(12'000'000)/2); // HD68B09P (/4 internally) m_audiocpu->set_addrmap(AS_PROGRAM, &sonson_state::sound_map); m_audiocpu->set_periodic_int(FUNC(sonson_state::irq0_line_hold), attotime::from_hz(4*60)); /* FIRQs are triggered by the main CPU */ ls259_device &mainlatch(LS259(config, "mainlatch")); // A9 mainlatch.q_out_cb<0>().set(FUNC(sonson_state::flipscreen_w)); mainlatch.q_out_cb<1>().set(FUNC(sonson_state::sh_irqtrigger_w)); mainlatch.q_out_cb<6>().set(FUNC(sonson_state::coin2_counter_w)); mainlatch.q_out_cb<7>().set(FUNC(sonson_state::coin1_counter_w)); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(57.37); screen.set_size(32*8, 32*8); screen.set_visarea(1*8, 31*8-1, 1*8, 31*8-1); screen.set_screen_update(FUNC(sonson_state::screen_update_sonson)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_sonson); PALETTE(config, m_palette, FUNC(sonson_state::sonson_palette), 64*4 + 32*8, 32); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, "soundlatch"); AY8910(config, "ay1", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.30); /* 1.5 MHz */ AY8910(config, "ay2", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.30); /* 1.5 MHz */ } /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( sonson ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code + 3*16k for the banked ROMs images */ ROM_LOAD( "ss.01e", 0x4000, 0x4000, CRC(cd40cc54) SHA1(4269586099638d31dd30381e94538701982e9f5a) ) ROM_LOAD( "ss.02e", 0x8000, 0x4000, CRC(c3476527) SHA1(499b879a12b55443ec833e5a2819e9da20e3b033) ) ROM_LOAD( "ss.03e", 0xc000, 0x4000, CRC(1fd0e729) SHA1(e04215b0c3d11ce844ab250ff3e1a845dd0b6c3e) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ss_6.c11", 0xe000, 0x2000, CRC(1135c48a) SHA1(bfc10363fc42fb589088675a6e8e3d1668d8a6b8) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "ss_7.b6", 0x00000, 0x2000, CRC(990890b1) SHA1(0ae5da75e8ff013d32f2a6e3a015d5e1623fbb19) ) /* characters */ ROM_LOAD( "ss_8.b5", 0x02000, 0x2000, CRC(9388ff82) SHA1(31ff5e61d062262754bbf6763d094495c1d2e838) ) ROM_REGION( 0x0c000, "gfx2", 0 ) ROM_LOAD( "ss_9.m5", 0x00000, 0x2000, CRC(8cb1cacf) SHA1(41b479dae84176ceb4eacb30b4dad58b7767606e) ) /* sprites */ ROM_LOAD( "ss_10.m6", 0x02000, 0x2000, CRC(f802815e) SHA1(968145680483620cb0c9e7c00b4927aeace99e0c) ) ROM_LOAD( "ss_11.m3", 0x04000, 0x2000, CRC(4dbad88a) SHA1(721612555714e116564d2b301cfa04980d21ad3b) ) ROM_LOAD( "ss_12.m4", 0x06000, 0x2000, CRC(aa05e687) SHA1(4988d540e3deb9107f0448cd8ef47fa73ec926fe) ) ROM_LOAD( "ss_13.m1", 0x08000, 0x2000, CRC(66119bfa) SHA1(73790be24287d8136c844b26cf36a679e489a37b) ) ROM_LOAD( "ss_14.m2", 0x0a000, 0x2000, CRC(e14ef54e) SHA1(69ab42defff2cb91c6e07ea8805f64868a028630) ) ROM_REGION( 0x0340, "proms", 0 ) ROM_LOAD( "ssb4.b2", 0x0000, 0x0020, CRC(c8eaf234) SHA1(d39dfab6dcad6b0a719c466b5290d2d081e4b58d) ) /* red/green component */ ROM_LOAD( "ssb5.b1", 0x0020, 0x0020, CRC(0e434add) SHA1(238c281813d6079b9ae877bd0ced33abbbe39442) ) /* blue component */ ROM_LOAD( "ssb2.c4", 0x0040, 0x0100, CRC(c53321c6) SHA1(439d98a98cdf2118b887c725a7759a98e2c377d9) ) /* character lookup table */ ROM_LOAD( "ssb3.h7", 0x0140, 0x0100, CRC(7d2c324a) SHA1(3dcf09bd3f58bddb9760183d2c1b0fe5d77536ea) ) /* sprite lookup table */ ROM_LOAD( "ssb1.k11", 0x0240, 0x0100, CRC(a04b0cfe) SHA1(89ab33c6b0aa313ebda2f11516cea667a9951a81) ) /* unknown (not used) */ ROM_END ROM_START( sonsonj ) ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code + 3*16k for the banked ROMs images */ ROM_LOAD( "ss_0.l9", 0x4000, 0x2000, CRC(705c168f) SHA1(28d3b186cd0b927d96664051fb759b64ecc18908) ) ROM_LOAD( "ss_1.j9", 0x6000, 0x2000, CRC(0f03b57d) SHA1(7d14a88f43952d5c4df2951a5b62e399ba5ef37b) ) ROM_LOAD( "ss_2.l8", 0x8000, 0x2000, CRC(a243a15d) SHA1(a736a163fbb20fa0e318f53ccf29d155b6f77781) ) ROM_LOAD( "ss_3.j8", 0xa000, 0x2000, CRC(cb64681a) SHA1(f902e462df34016a28a5d7705294e31c9185135a) ) ROM_LOAD( "ss_4.l7", 0xc000, 0x2000, CRC(4c3e9441) SHA1(4316bf4ada6598dd7a7b089f2720b1e1d59123be) ) ROM_LOAD( "ss_5.j7", 0xe000, 0x2000, CRC(847f660c) SHA1(33fe54622765ca68992d22b2d62778a027db1719) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "ss_6.c11", 0xe000, 0x2000, CRC(1135c48a) SHA1(bfc10363fc42fb589088675a6e8e3d1668d8a6b8) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "ss_7.b6", 0x00000, 0x2000, CRC(990890b1) SHA1(0ae5da75e8ff013d32f2a6e3a015d5e1623fbb19) ) /* characters */ ROM_LOAD( "ss_8.b5", 0x02000, 0x2000, CRC(9388ff82) SHA1(31ff5e61d062262754bbf6763d094495c1d2e838) ) ROM_REGION( 0x0c000, "gfx2", 0 ) ROM_LOAD( "ss_9.m5", 0x00000, 0x2000, CRC(8cb1cacf) SHA1(41b479dae84176ceb4eacb30b4dad58b7767606e) ) /* sprites */ ROM_LOAD( "ss_10.m6", 0x02000, 0x2000, CRC(f802815e) SHA1(968145680483620cb0c9e7c00b4927aeace99e0c) ) ROM_LOAD( "ss_11.m3", 0x04000, 0x2000, CRC(4dbad88a) SHA1(721612555714e116564d2b301cfa04980d21ad3b) ) ROM_LOAD( "ss_12.m4", 0x06000, 0x2000, CRC(aa05e687) SHA1(4988d540e3deb9107f0448cd8ef47fa73ec926fe) ) ROM_LOAD( "ss_13.m1", 0x08000, 0x2000, CRC(66119bfa) SHA1(73790be24287d8136c844b26cf36a679e489a37b) ) ROM_LOAD( "ss_14.m2", 0x0a000, 0x2000, CRC(e14ef54e) SHA1(69ab42defff2cb91c6e07ea8805f64868a028630) ) ROM_REGION( 0x0340, "proms", 0 ) ROM_LOAD( "ssb4.b2", 0x0000, 0x0020, CRC(c8eaf234) SHA1(d39dfab6dcad6b0a719c466b5290d2d081e4b58d) ) /* red/green component */ ROM_LOAD( "ssb5.b1", 0x0020, 0x0020, CRC(0e434add) SHA1(238c281813d6079b9ae877bd0ced33abbbe39442) ) /* blue component */ ROM_LOAD( "ssb2.c4", 0x0040, 0x0100, CRC(c53321c6) SHA1(439d98a98cdf2118b887c725a7759a98e2c377d9) ) /* character lookup table */ ROM_LOAD( "ssb3.h7", 0x0140, 0x0100, CRC(7d2c324a) SHA1(3dcf09bd3f58bddb9760183d2c1b0fe5d77536ea) ) /* sprite lookup table */ ROM_LOAD( "ssb1.k11", 0x0240, 0x0100, CRC(a04b0cfe) SHA1(89ab33c6b0aa313ebda2f11516cea667a9951a81) ) /* unknown (not used) */ ROM_END GAME( 1984, sonson, 0, sonson, sonson, sonson_state, empty_init, ROT0, "Capcom", "Son Son", MACHINE_SUPPORTS_SAVE ) GAME( 1984, sonsonj, sonson, sonson, sonson, sonson_state, empty_init, ROT0, "Capcom", "Son Son (Japan)", MACHINE_SUPPORTS_SAVE )