// license:BSD-3-Clause // copyright-holders:David Haywood, Mike Coates /*************************************************************************** Snow Brothers (Toaplan) / SemiCom Hardware uses Kaneko's Pandora sprite chip (also used in DJ Boy, Air Buster ..) Snow Bros Nick & Tom Toaplan, 1990 PCB Layout ---------- MIN16-02 |------------------------------------------| | VOL YM3812 6116 4464 4464 | | LA4460 YM3014 4464 4464 | | 458 SBROS-4.29 SBROS1.40 | | 2003 Z80B PANDORA | |J D41101C-1 LS07 LS32 | |A SBROS-3A.5 SBROS-2A.6 LS139 LS174| |M LS245 LS74 LS04 16MHz| |M 6264 6264 F32 LS74 LS74 | |A 68000 LS20 F138 LS04 12MHz| | LS04 LS148 LS251 LS00 | | LS273 LS245 LS245 LS158 LS257 LS257 LS32 | | | | LS273 6116 6116 LS157 DSW2 DSW1 | |------------------------------------------| Notes: 68k clock: 8.000MHz Z80B clock: 6.000MHz YM3812 clock: 3.000MHz VSync: 57.5Hz HSync: 15.68kHz driver by Mike Coates Hyper Pacman addition by David Haywood + some bits by Nicola Salmoria !!DO NOT TRUST THE SERVICE MODES FOR DIPSWITCH SETTINGS!! Stephh's notes (hyperpac): - According to the "Language" Dip Switch, this game is a Korean game. (although the Language Dipswitch doesn't affect language, but yes I believe SemiCom to be a Korean Company) - There is no "cocktail mode", nor way to flip the screen. Notes: Cookie & Bibi 3 This game is quite buggy. The test mode is incomplete and displays garbage on the 'Dipswitch settings' screens, and during some of the attract mode scenes the credit counter is not updated when you insert coins until the next scene. Both these bugs are verified as occurring on the original hardware. Honey Doll / Twin Adventure These appear to have clipping problems on the left / right edges, but this may be correct, the sprites which should be drawn there are simply blanked out of the sprite list at that point.. (verify on real hw) Ma Cheon Ru The electrified maze + ball minigame appears unresponsive to controls, this is because it actually requires you to move the joysticks in a circular motion through all 8 directions at a very even speed, a task which is practically impossible to perform on keyboard, and not even that easy with a joystick. This is not an emulation bug. ***************************************************************************/ #include "emu.h" #include "includes/snowbros.h" #include "cpu/m68000/m68000.h" #include "cpu/mcs51/mcs51.h" // for semicom mcu #include "cpu/z80/z80.h" #include "machine/watchdog.h" #include "sound/ym2151.h" #include "sound/3812intf.h" #include "screen.h" #include "speaker.h" WRITE8_MEMBER(snowbros_state::snowbros_flipscreen_w) { m_pandora->flip_screen_set(!BIT(data, 7)); } WRITE8_MEMBER(snowbros_state::bootleg_flipscreen_w) { flip_screen_set(~data & 0x80); } uint32_t snowbros_state::screen_update_snowbros(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { /* This clears & redraws the entire screen each pass */ bitmap.fill(0xf0, cliprect); m_pandora->update(bitmap, cliprect); return 0; } WRITE_LINE_MEMBER(snowbros_state::screen_vblank_snowbros) { // rising edge if (state) { m_pandora->eof(); } } WRITE16_MEMBER(snowbros_state::snowbros_irq4_ack_w) { m_maincpu->set_input_line(4, CLEAR_LINE); } WRITE16_MEMBER(snowbros_state::snowbros_irq3_ack_w) { m_maincpu->set_input_line(3, CLEAR_LINE); } WRITE16_MEMBER(snowbros_state::snowbros_irq2_ack_w) { m_maincpu->set_input_line(2, CLEAR_LINE); } TIMER_DEVICE_CALLBACK_MEMBER(snowbros_state::snowbros_irq) { int scanline = param; if(scanline == 240) m_maincpu->set_input_line(2, ASSERT_LINE); if(scanline == 128) m_maincpu->set_input_line(3, ASSERT_LINE); if(scanline == 32) m_maincpu->set_input_line(4, ASSERT_LINE); } TIMER_DEVICE_CALLBACK_MEMBER(snowbros_state::snowbros3_irq) { int status = m_oki->read_status(); int scanline = param; if(scanline == 240) m_maincpu->set_input_line(2, ASSERT_LINE); if(scanline == 128) m_maincpu->set_input_line(3, ASSERT_LINE); if(scanline == 32) m_maincpu->set_input_line(4, ASSERT_LINE); if (m_sb3_music_is_playing) { if ((status&0x08)==0x00) { m_oki->write_command(0x80|m_sb3_music); m_oki->write_command(0x00|0x82); } } else { if ((status&0x08)==0x08) { m_oki->write_command(0x40); /* Stop playing music */ } } } READ16_MEMBER(snowbros_state::toto_read) { int pc = m_maincpu->pc(); if ((pc!= 0x3f010) && (pc!= 0x38008)) printf("toto prot %08x %04x\n", pc, mem_mask); return 0x0700; } /* Snow Bros Memory Map */ ADDRESS_MAP_START(snowbros_state::snowbros_map) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x100000, 0x103fff) AM_RAM AM_RANGE(0x200000, 0x200001) AM_DEVWRITE("watchdog", watchdog_timer_device, reset16_w) AM_RANGE(0x300000, 0x300001) AM_DEVREAD8("soundlatch2", generic_latch_8_device, read, 0x00ff) AM_RANGE(0x300000, 0x300001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff) AM_RANGE(0x400000, 0x400001) AM_WRITE8(snowbros_flipscreen_w, 0xff00) AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1") AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2") AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM") AM_RANGE(0x600000, 0x6001ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette") AM_RANGE(0x700000, 0x701fff) AM_DEVREADWRITE("pandora", kaneko_pandora_device, spriteram_LSB_r, spriteram_LSB_w) AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */ AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */ AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */ ADDRESS_MAP_END ADDRESS_MAP_START(snowbros_state::sound_map) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM ADDRESS_MAP_END ADDRESS_MAP_START(snowbros_state::sound_io_map) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x02, 0x03) AM_DEVREADWRITE("ymsnd", ym3812_device, read, write) AM_RANGE(0x04, 0x04) AM_DEVREAD("soundlatch", generic_latch_8_device, read) AM_RANGE(0x04, 0x04) AM_DEVWRITE("soundlatch2", generic_latch_8_device, write) // goes back to the main CPU, checked during boot ADDRESS_MAP_END /* Semicom AT89C52 MCU */ // probably not endian safe WRITE8_MEMBER(snowbros_state::prot_p0_w) { uint16_t word = m_hyperpac_ram[(0xe000/2)+m_semicom_prot_offset]; word = (word & 0xff00) | (data << 0); m_hyperpac_ram[(0xe000/2)+m_semicom_prot_offset] = word; } // probably not endian safe WRITE8_MEMBER(snowbros_state::prot_p1_w) { uint16_t word = m_hyperpac_ram[(0xe000/2)+m_semicom_prot_offset]; word = (word & 0x00ff) | (data << 8); m_hyperpac_ram[(0xe000/2)+m_semicom_prot_offset] = word; } WRITE8_MEMBER(snowbros_state::prot_p2_w) { // offset m_semicom_prot_offset = data; } /* Winter Bobble - bootleg GFX chip */ ADDRESS_MAP_START(snowbros_state::wintbob_map) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x100000, 0x103fff) AM_RAM AM_RANGE(0x200000, 0x200001) AM_DEVWRITE("watchdog", watchdog_timer_device, reset16_w) AM_RANGE(0x300000, 0x300001) AM_DEVREAD8("soundlatch2", generic_latch_8_device, read, 0x00ff) AM_RANGE(0x300000, 0x300001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff) AM_RANGE(0x400000, 0x400001) AM_WRITE8(bootleg_flipscreen_w, 0xff00) AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1") AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2") AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM") AM_RANGE(0x600000, 0x6001ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette") AM_RANGE(0x700000, 0x701fff) AM_RAM AM_SHARE("spriteram16b") AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */ AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */ AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */ ADDRESS_MAP_END /* Honey Dolls */ ADDRESS_MAP_START(snowbros_state::honeydol_map) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x100000, 0x10ffff) AM_RAM AM_SHARE("hyperpac_ram") AM_RANGE(0x200000, 0x200001) AM_WRITENOP /* ? */ AM_RANGE(0x300000, 0x300001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff) AM_RANGE(0x400000, 0x400001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */ AM_RANGE(0x500000, 0x500001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */ AM_RANGE(0x600000, 0x600001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */ AM_RANGE(0x800000, 0x800001) AM_WRITENOP /* ? */ AM_RANGE(0x900000, 0x900001) AM_READ_PORT("DSW1") AM_RANGE(0x900002, 0x900003) AM_READ_PORT("DSW2") AM_RANGE(0x900004, 0x900005) AM_READ_PORT("SYSTEM") AM_RANGE(0xa00000, 0xa007ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette") AM_RANGE(0xb00000, 0xb01fff) AM_RAM AM_SHARE("spriteram16b") ADDRESS_MAP_END ADDRESS_MAP_START(snowbros_state::honeydol_sound_map) AM_RANGE(0x0000, 0x7fff) AM_ROM AM_RANGE(0x8000, 0x87ff) AM_RAM AM_RANGE(0xe010, 0xe010) AM_DEVREADWRITE("oki", okim6295_device, read, write) ADDRESS_MAP_END ADDRESS_MAP_START(snowbros_state::honeydol_sound_io_map) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x02, 0x03) AM_DEVREADWRITE("ymsnd", ym3812_device, read, write) // not connected? AM_RANGE(0x04, 0x04) AM_DEVREAD("soundlatch", generic_latch_8_device, read) AM_RANGE(0x04, 0x04) AM_WRITENOP // still written but never actually read by the main CPU ADDRESS_MAP_END /* Twin Adventure */ ADDRESS_MAP_START(snowbros_state::twinadv_map) AM_RANGE(0x000000, 0x03ffff) AM_ROM AM_RANGE(0x100000, 0x10ffff) AM_RAM AM_RANGE(0x200000, 0x200001) AM_DEVWRITE("watchdog", watchdog_timer_device, reset16_w) AM_RANGE(0x300000, 0x300001) AM_DEVREAD8("soundlatch2", generic_latch_8_device, read, 0x00ff) AM_RANGE(0x300000, 0x300001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff) AM_RANGE(0x400000, 0x400001) AM_WRITE8(bootleg_flipscreen_w, 0xff00) AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1") AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2") AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM") AM_RANGE(0x600000, 0x6001ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette") AM_RANGE(0x700000, 0x701fff) AM_RAM AM_SHARE("spriteram16b") AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */ AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */ AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */ ADDRESS_MAP_END WRITE8_MEMBER(snowbros_state::twinadv_oki_bank_w) { int bank = (data &0x02)>>1; if (data&0xfd) logerror ("Unused bank bits! %02x\n",data); m_oki->set_rom_bank(bank); } ADDRESS_MAP_START(snowbros_state::twinadv_sound_io_map) ADDRESS_MAP_GLOBAL_MASK(0xff) AM_RANGE(0x02, 0x02) AM_DEVREAD("soundlatch", generic_latch_8_device, read) AM_RANGE(0x02, 0x02) AM_DEVWRITE("soundlatch2", generic_latch_8_device, write) // back to 68k? AM_RANGE(0x04, 0x04) AM_WRITE(twinadv_oki_bank_w) // oki bank? AM_RANGE(0x06, 0x06) AM_DEVREADWRITE("oki", okim6295_device, read, write) ADDRESS_MAP_END /* SemiCom Memory Map the SemiCom games have slightly more ram and are protected sound hardware is also different */ ADDRESS_MAP_START(snowbros_state::hyperpac_map) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x10ffff) AM_RAM AM_SHARE("hyperpac_ram") AM_RANGE(0x300000, 0x300001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff) // AM_RANGE(0x400000, 0x400001) ??? AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1") AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2") AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM") AM_RANGE(0x600000, 0x6001ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette") AM_RANGE(0x700000, 0x701fff) AM_DEVREADWRITE("pandora", kaneko_pandora_device, spriteram_LSB_r, spriteram_LSB_w) AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */ AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */ AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */ ADDRESS_MAP_END ADDRESS_MAP_START(snowbros_state::hyperpac_sound_map) AM_RANGE(0x0000, 0xcfff) AM_ROM AM_RANGE(0xd000, 0xd7ff) AM_RAM AM_RANGE(0xf000, 0xf001) AM_DEVREADWRITE("ymsnd", ym2151_device,read,write) AM_RANGE(0xf002, 0xf002) AM_DEVREADWRITE("oki", okim6295_device, read, write) AM_RANGE(0xf008, 0xf008) AM_DEVREAD("soundlatch", generic_latch_8_device, read) ADDRESS_MAP_END /* Same volume used for all samples at the Moment, could be right, we have no way of knowing .. */ READ16_MEMBER(snowbros_state::sb3_sound_r) { return 0x0003; } void snowbros_state::sb3_play_music(int data) { uint8_t *snd; /* sample is actually played in interrupt function so it loops */ m_sb3_music = data; switch (data) { case 0x23: case 0x26: snd = memregion("oki")->base(); memcpy(snd+0x20000, snd+0x80000+0x00000, 0x20000); m_sb3_music_is_playing = 1; break; case 0x24: snd = memregion("oki")->base(); memcpy(snd+0x20000, snd+0x80000+0x20000, 0x20000); m_sb3_music_is_playing = 1; break; case 0x25: case 0x27: case 0x28: case 0x29: case 0x2a: case 0x2b: case 0x2c: case 0x2d: snd = memregion("oki")->base(); memcpy(snd+0x20000, snd+0x80000+0x40000, 0x20000); m_sb3_music_is_playing = 1; break; case 0x2e: m_sb3_music_is_playing = 0; break; } } void snowbros_state::sb3_play_sound (int data) { int status = m_oki->read_status(); if ((status&0x01)==0x00) { m_oki->write_command(0x80|data); m_oki->write_command(0x00|0x12); } else if ((status&0x02)==0x00) { m_oki->write_command(0x80|data); m_oki->write_command(0x00|0x22); } else if ((status&0x04)==0x00) { m_oki->write_command(0x80|data); m_oki->write_command(0x00|0x42); } } WRITE16_MEMBER(snowbros_state::sb3_sound_w) { if (data == 0x00fe) { m_sb3_music_is_playing = 0; m_oki->write_command(0x78); /* Stop sounds */ } else /* the alternating 0x00-0x2f or 0x30-0x5f might be something to do with the channels */ { data = data>>8; if (data <= 0x21) { sb3_play_sound(data); } if (data>=0x22 && data<=0x31) { sb3_play_music(data); } if ((data>=0x30) && (data<=0x51)) { sb3_play_sound(data-0x30); } if (data>=0x52 && data<=0x5f) { sb3_play_music(data-0x30); } } } ADDRESS_MAP_START(snowbros_state::snowbros3_map) AM_RANGE( 0x000000, 0x03ffff) AM_ROM AM_RANGE( 0x100000, 0x103fff) AM_RAM AM_RANGE( 0x200000, 0x200001) AM_DEVWRITE("watchdog", watchdog_timer_device, reset16_w) AM_RANGE( 0x300000, 0x300001) AM_READ(sb3_sound_r) // ? AM_RANGE( 0x300000, 0x300001) AM_WRITE(sb3_sound_w) // ? AM_RANGE( 0x400000, 0x400001) AM_WRITE8(bootleg_flipscreen_w, 0xff00) AM_RANGE( 0x500000, 0x500001) AM_READ_PORT("DSW1") AM_RANGE( 0x500002, 0x500003) AM_READ_PORT("DSW2") AM_RANGE( 0x500004, 0x500005) AM_READ_PORT("SYSTEM") AM_RANGE( 0x600000, 0x6003ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette") AM_RANGE( 0x700000, 0x7021ff) AM_RAM AM_SHARE("spriteram16b") AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */ AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */ AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */ ADDRESS_MAP_END /* Final Tetris */ ADDRESS_MAP_START(snowbros_state::finalttr_map) AM_RANGE(0x000000, 0x0fffff) AM_ROM AM_RANGE(0x100000, 0x103fff) AM_RAM AM_SHARE("hyperpac_ram") AM_RANGE(0x300000, 0x300001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff) // AM_RANGE(0x400000, 0x400001) ??? AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1") AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2") AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM") AM_RANGE(0x600000, 0x6001ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette") AM_RANGE(0x700000, 0x701fff) AM_DEVREADWRITE("pandora", kaneko_pandora_device, spriteram_LSB_r, spriteram_LSB_w) AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */ AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */ AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */ ADDRESS_MAP_END ADDRESS_MAP_START(snowbros_state::yutnori_map) AM_RANGE(0x000000, 0x03ffff) AM_ROM // 0x100000 clr.w on startup // 0x200000 could be the protection device, it makes several writes, then executes an entire subroutine of NOPs.. AM_RANGE(0x300000, 0x300001) AM_READ_PORT("DSW1") AM_RANGE(0x300002, 0x300003) AM_READ_PORT("DSW2") AM_RANGE(0x300004, 0x300005) AM_READ_PORT("SYSTEM") // could be one of the OKIs? but gets value to write from RAM, always seems to be 0? AM_RANGE(0x30000c, 0x30000d) AM_WRITENOP AM_RANGE(0x30000e, 0x30000f) AM_READNOP //AM_READ( yutnori_unk_r ) // ?? // AM_RANGE(0x400000, 0x400001) AM_DEVWRITE("watchdog", watchdog_timer_device, reset16_w) // maybe? AM_RANGE(0x400000, 0x400001) AM_NOP AM_RANGE(0x500000, 0x5001ff) AM_RAM_DEVWRITE("palette", palette_device, write16) AM_SHARE("palette") AM_RANGE(0x600000, 0x601fff) AM_DEVREADWRITE("pandora", kaneko_pandora_device, spriteram_LSB_r, spriteram_LSB_w) AM_RANGE(0x700000, 0x70ffff) AM_RAM AM_RANGE(0x800000, 0x800001) AM_READNOP AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */ AM_RANGE(0x900000, 0x900001) AM_READNOP AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */ AM_RANGE(0xa00000, 0xa00001) AM_READNOP AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */ ADDRESS_MAP_END static INPUT_PORTS_START( snowbros ) PORT_START("DSW1") /* 500001 */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Region ) ) PORT_DIPLOCATION("SW1:1") /* Listed as "NOT USE" in the manual */ PORT_DIPSETTING( 0x00, DEF_STR( Europe ) ) PORT_DIPSETTING( 0x01, "America (Romstar license)" ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x00) PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x00) PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x00) PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x01) PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x01) PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x01) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x01) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x01) PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x01) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x01) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x00) PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x00) PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x00) PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) PORT_CONDITION("DSW1", 0x01, EQUALS, 0x00) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Must be low or game stops! */ /* probably VBlank */ PORT_START("DSW2") /* 500003 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x04, "100k and every 200k" ) PORT_DIPSETTING( 0x0c, "100k Only" ) PORT_DIPSETTING( 0x08, "200k Only" ) PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x20, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x30, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPNAME( 0x40, 0x40, "Invulnerability" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8") /* Listed as "NOT USE" in the manual */ PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500005 */ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( snowbroj ) PORT_INCLUDE(snowbros) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") /* Listed as "NOT USE" in the manual */ PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( honeydol ) PORT_START("DSW1") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0004, 0x0004, "Show Girls" ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0004, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Level_Select ) ) /* Up & Down to set level, then punch to start */ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Slide Show On Boot-up" ) /* Joystick to scroll. Seems to happen once at boot up, then the game auto starts */ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") /* Must be low or game stops! */ PORT_START("DSW2") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x000c, 0x000c, "Timer Speed" ) /* Based on Normal Difficulty, Stage 1-1 first try */ PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) /* About 40 Seconds */ PORT_DIPSETTING( 0x0008, "Fast" ) /* About 35 Seconds */ PORT_DIPSETTING( 0x0004, "Faster" ) /* About 30 Seconds */ PORT_DIPSETTING( 0x0000, "Fastest" ) /* About 20 Seconds */ PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x0010, "2" ) PORT_DIPSETTING( 0x0020, "3" ) PORT_DIPSETTING( 0x0030, "5" ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, "Max Vs Round" ) PORT_DIPSETTING( 0x0080, "3" ) /* 44 Seconds each */ PORT_DIPSETTING( 0x0000, "1" ) /* 89 Seconds */ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( twinadv ) PORT_START("DSW1") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Level_Select ) ) /* P1 Button 2 to advance, P1 Button 1 to start, starts game with 10 credits */ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") /* Must be low or game stops! */ PORT_START("DSW2") PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Harder ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x0004, "3" ) PORT_DIPSETTING( 0x0000, "5" ) PORT_DIPNAME( 0x0008, 0x0008, "Ticket Mode #1" ) /* Shows on title screen "EVERY 4 GAMES = 1 TICKET" same as 0x0040 below? */ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Ticket Mode #2" ) /* Shows on title screen "EVERY 4 GAMES = 1 TICKET" same as 0x0008 above? */ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x0080, DEF_STR( Free_Play ) ) /* Always shows 24 credits */ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( 4in1boot ) PORT_START("DSW1") /* 500001 */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x04, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x06, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x78, 0x78, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5,6,7") PORT_DIPSETTING( 0x18, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x38, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_2C ) ) PORT_DIPSETTING( 0x58, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 4C_4C ) ) PORT_DIPSETTING( 0x28, DEF_STR( 3C_3C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 2C_2C ) ) PORT_DIPSETTING( 0x78, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x20, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x48, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 2C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x68, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Must be low or game stops! */ /* probably VBlank */ PORT_START("DSW2") /* 500003 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x02, "1" ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x01, "4" ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500005 */ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( hyperpac ) PORT_START("DSW1") /* 500000.w */ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2") // "Language" in the "test mode" PORT_DIPSETTING( 0x0002, "3" ) // "Korean" PORT_DIPSETTING( 0x0000, "5" ) // "English" PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4,5") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0014, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Hardest ) ) // DEF_STR( Very_Hard ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") /* 500002.w */ PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0000, "SW2:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500004.w */ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( cookbib2 ) PORT_START("DSW1") /* 500000.w */ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, "Max Vs Round" ) PORT_DIPLOCATION("SW1:2") // "Language" in the "test mode" PORT_DIPSETTING( 0x0002, "3" ) PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4,5") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0014, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Hardest ) ) // DEF_STR( Very_Hard ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") /* 500002.w */ PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0000, "SW2:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500004.w */ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( cookbib3 ) PORT_START("DSW1") /* 500000.w */ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7") PORT_DIPSETTING( 0x0020, "Level 1" ) PORT_DIPSETTING( 0x0010, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x0070, "Level 4" ) PORT_DIPSETTING( 0x0060, "Level 5" ) PORT_DIPSETTING( 0x0050, "Level 6" ) PORT_DIPSETTING( 0x0040, "Level 7" ) PORT_DIPSETTING( 0x0030, "Level 8" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") /* 500002.w */ PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") /* Will go into negative credits and cause graphics issues */ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500004.w */ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( moremore ) PORT_START("DSW1") /* 500000.w */ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7") PORT_DIPSETTING( 0x0020, "Level 1" ) PORT_DIPSETTING( 0x0010, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x0070, "Level 4" ) PORT_DIPSETTING( 0x0060, "Level 5" ) PORT_DIPSETTING( 0x0050, "Level 6" ) PORT_DIPSETTING( 0x0040, "Level 7" ) PORT_DIPSETTING( 0x0030, "Level 8" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") /* 500002.w */ PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500004.w */ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END // don't trust the test mode! <-- Verified via actual game play: Demo Sounds, Coinage & Free Play static INPUT_PORTS_START( mcheonru ) PORT_START("DSW1") /* 500000.w */ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) /* Duplicate */ PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) /* Duplicate */ PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7") PORT_DIPSETTING( 0x0020, "Level 1" ) PORT_DIPSETTING( 0x0010, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x0070, "Level 4" ) PORT_DIPSETTING( 0x0060, "Level 5" ) PORT_DIPSETTING( 0x0050, "Level 6" ) PORT_DIPSETTING( 0x0040, "Level 7" ) PORT_DIPSETTING( 0x0030, "Level 8" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") /* 500002.w */ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, "Tile Type" ) PORT_DIPLOCATION("SW2:2") /* Does NOT show up in service mode! */ PORT_DIPSETTING( 0x0002, "Picture" ) PORT_DIPSETTING( 0x0000, "Traditional" ) PORT_DIPNAME( 0x0004, 0x0004, "Mini Game Frequency" ) PORT_DIPLOCATION("SW2:3") /* Does NOT show up in service mode! */ PORT_DIPSETTING( 0x0004, "Every 3 Rounds" ) PORT_DIPSETTING( 0x0000, "Every Round" ) PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500004.w */ PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( twinkle ) PORT_START("DSW1") /* 500000.w */ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7") // this is what service mode lists, but I don't trust it. PORT_DIPSETTING( 0x0020, "Level 1" ) PORT_DIPSETTING( 0x0010, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x0070, "Level 4" ) PORT_DIPSETTING( 0x0060, "Level 5" ) PORT_DIPSETTING( 0x0050, "Level 6" ) PORT_DIPSETTING( 0x0040, "Level 7" ) PORT_DIPSETTING( 0x0030, "Level 8" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") /* 500002.w */ PORT_DIPNAME( 0x0003, 0x0002, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") // unlisted in service mode PORT_DIPSETTING( 0x0000, "1" ) PORT_DIPSETTING( 0x0003, "2" ) PORT_DIPSETTING( 0x0002, "3" ) PORT_DIPSETTING( 0x0001, "4" ) PORT_DIPUNKNOWN_DIPLOC( 0x0004, 0x0000, "SW2:3" ) PORT_DIPUNKNOWN_DIPLOC( 0x0008, 0x0000, "SW2:4" ) PORT_DIPNAME( 0x0010, 0x0010, "Pellet Animations" ) PORT_DIPLOCATION("SW2:5") // unlisted in service mode PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x0020, 0x0000, "SW2:6" ) PORT_DIPUNKNOWN_DIPLOC( 0x0040, 0x0000, "SW2:7" ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500004.w */ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END // don't trust the test mode! <-- Verified via actual game play: Demo Sounds, Coinage & Free Play static INPUT_PORTS_START( pzlbreak ) PORT_START("DSW1") /* 500000.w */ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x000a, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7") PORT_DIPSETTING( 0x0020, "Level 1" ) PORT_DIPSETTING( 0x0010, "Level 2" ) PORT_DIPSETTING( 0x0000, "Level 3" ) PORT_DIPSETTING( 0x0070, "Level 4" ) PORT_DIPSETTING( 0x0060, "Level 5" ) PORT_DIPSETTING( 0x0050, "Level 6" ) PORT_DIPSETTING( 0x0040, "Level 7" ) PORT_DIPSETTING( 0x0030, "Level 8" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") /* 500002.w */ PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500004.w */ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( toppyrap ) PORT_START("DSW1") /* 500000.w */ PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW1:2" ) PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4,5") PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0014, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Hardest ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") /* 500002.w */ PORT_DIPNAME( 0x03, 0x0003, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x0003, "3" ) PORT_DIPSETTING( 0x0002, "4" ) PORT_DIPSETTING( 0x0001, "5" ) PORT_DIPNAME( 0x000c, 0x000c, "Time" ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0004, "40 Seconds" ) PORT_DIPSETTING( 0x0008, "50 Seconds" ) PORT_DIPSETTING( 0x000c, "60 Seconds" ) PORT_DIPSETTING( 0x0000, "70 Seconds" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" ) PORT_DIPNAME( 0x0020, 0x0020, "God Mode" ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, "Internal Test" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only? PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500004.w */ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( finalttr ) PORT_START("DSW1") /* 500001 */ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0001, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) /* PORT_DIPSETTING( 0x0018, DEF_STR( 1C_1C ) ) Duplicate setting? */ PORT_DIPSETTING( 0x0020, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0028, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Must be low or game stops! */ /* probably VBlank */ PORT_START("DSW2") /* 500003 */ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x000c, 0x000c, "Time" ) PORT_DIPSETTING( 0x0000, "60 Seconds" ) PORT_DIPSETTING( 0x000c, "90 Seconds" ) PORT_DIPSETTING( 0x0008, "120 Seconds" ) PORT_DIPSETTING( 0x0004, "150 Seconds" ) PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") /* 500005 */ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END // ignore service mode, it shows a regular joystick + 3 buttons config, these game simply uses 6 buttons static INPUT_PORTS_START( suhosong ) PORT_START("DSW1") PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW1:2" ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW1:3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW1:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW1:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW1:7" ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Button 4 / Stand / Stop / Drop / Full Bet / Take") PORT_CODE(KEYCODE_V) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Button 1 / High") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Button 2 / Low") PORT_CODE(KEYCODE_X) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Button 3 / Hit / Go / Double Up") PORT_CODE(KEYCODE_C) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Button 6 / Bet / Raise") PORT_CODE(KEYCODE_N) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" ) PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" ) PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" ) PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" ) PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" ) PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0000, "SW2:8" ) PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Button 5 / Start / Double / Call / Check") PORT_CODE(KEYCODE_B) // Double != Double Up PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( yutnori ) PORT_START("DSW1") PORT_DIPNAME( 0x007, 0x0007, "Coin / Credit" ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x0004, "1 / 50" ) PORT_DIPSETTING( 0x0003, "1 / 40" ) PORT_DIPSETTING( 0x0002, "1 / 30" ) PORT_DIPSETTING( 0x0007, "2 / 50" ) PORT_DIPSETTING( 0x0006, "2 / 40" ) PORT_DIPSETTING( 0x0005, "2 / 30" ) PORT_DIPSETTING( 0x0001, "3 / 50" ) PORT_DIPSETTING( 0x0000, "3 / 40" ) PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x0030, "1" ) PORT_DIPSETTING( 0x0028, "2" ) PORT_DIPSETTING( 0x0020, "3" ) PORT_DIPSETTING( 0x0038, "4" ) PORT_DIPSETTING( 0x0018, "5" ) PORT_DIPSETTING( 0x0010, "6" ) PORT_DIPSETTING( 0x0008, "7" ) PORT_DIPSETTING( 0x0000, "8" ) PORT_DIPNAME( 0xc0, 0xc0, "Mal Count" ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x40, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x00, "4" ) PORT_DIPSETTING( 0x80, "5" ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, "Base Bet" ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x00, "20" ) PORT_DIPSETTING( 0x01, "30" ) PORT_DIPSETTING( 0x02, "40" ) PORT_DIPSETTING( 0x03, "50" ) PORT_DIPNAME( 0x0c, 0x0c, "Max Bet" ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x04, "150" ) PORT_DIPSETTING( 0x08, "200" ) PORT_DIPSETTING( 0x0c, "300" ) PORT_DIPSETTING( 0x00, "400" ) PORT_DIPNAME( 0x30, 0x30, "Score" ) PORT_DIPLOCATION("SW2:5,6") PORT_DIPSETTING( 0x10, "800 1200 1600" ) PORT_DIPSETTING( 0x30, "1000 1500 2000" ) PORT_DIPSETTING( 0x00, "1200 1800 2400" ) PORT_DIPSETTING( 0x20, "1000 2000 3000" ) PORT_DIPNAME( 0x0040, 0x0040, "Bet -> Score" ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_START("SYSTEM") PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END /* SnowBros */ static const gfx_layout tilelayout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { STEP8(0,4), STEP8(8*32,4) }, { STEP8(0,32), STEP8(16*32,32) }, 32*32 }; static GFXDECODE_START( snowbros ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 16 ) GFXDECODE_END /* Honey Doll */ static const gfx_layout honeydol_tilelayout8bpp = { 16,16, RGN_FRAC(1,2), 8, { 0, 1, 2, 3, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+1, RGN_FRAC(1,2)+2, RGN_FRAC(1,2)+3}, { STEP8(0,4), STEP8(8*32,4) }, { STEP8(0,32), STEP8(16*32,32) }, 32*32 }; static GFXDECODE_START( honeydol ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 64 ) // how does it use 0-15 GFXDECODE_ENTRY( "gfx2", 0, honeydol_tilelayout8bpp, 0, 4 ) GFXDECODE_END static GFXDECODE_START( twinadv ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 64 ) GFXDECODE_END /* Winter Bobble */ static const gfx_layout tilelayout_wb = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { STEP4(3*4,-4), STEP4(7*4,-4), STEP4(11*4,-4), STEP4(15*4,-4) }, { STEP16(0,64) }, 16*64 }; static GFXDECODE_START( wb ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout_wb, 0, 16 ) GFXDECODE_END /* SemiCom */ static const gfx_layout hyperpac_tilelayout = { 16,16, RGN_FRAC(1,1), 4, { 0, 1, 2, 3 }, { 4, 0, 8*32+4, 8*32+0, 20,16, 8*32+20, 8*32+16, 12, 8, 8*32+12, 8*32+8, 28, 24, 8*32+28, 8*32+24 }, { 0*32, 2*32, 1*32, 3*32, 16*32+0*32, 16*32+2*32, 16*32+1*32, 16*32+3*32, 4*32, 6*32, 5*32, 7*32, 16*32+4*32, 16*32+6*32, 16*32+5*32, 16*32+7*32 }, 32*32 }; static const gfx_layout sb3_tilebglayout = { 16,16, RGN_FRAC(1,1), 8, {8, 9,10, 11, 0, 1, 2, 3 }, { 0, 4, 16, 20, 32, 36, 48, 52, 512+0,512+4,512+16,512+20,512+32,512+36,512+48,512+52}, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 1024+0*16,1024+1*64,1024+2*64,1024+3*64,1024+4*64,1024+5*64,1024+6*64,1024+7*64}, 32*64 }; static GFXDECODE_START( sb3 ) GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0, sb3_tilebglayout, 0, 2 ) GFXDECODE_END static GFXDECODE_START( hyperpac ) GFXDECODE_ENTRY( "gfx1", 0, hyperpac_tilelayout, 0, 16 ) GFXDECODE_END MACHINE_RESET_MEMBER(snowbros_state,semiprot) { uint16_t *PROTDATA = (uint16_t*)memregion("user1")->base(); int i; for (i = 0;i < 0x200/2;i++) m_hyperpac_ram[0xf000/2 + i] = PROTDATA[i]; } MACHINE_RESET_MEMBER(snowbros_state,finalttr) { uint16_t *PROTDATA = (uint16_t*)memregion("user1")->base(); int i; for (i = 0;i < 0x200/2;i++) m_hyperpac_ram[0x2000/2 + i] = PROTDATA[i]; } MACHINE_CONFIG_START(snowbros_state::snowbros) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, XTAL(16'000'000)/2) /* 8 Mhz - confirmed */ MCFG_CPU_PROGRAM_MAP(snowbros_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", snowbros_state, snowbros_irq, "screen", 0, 1) MCFG_WATCHDOG_ADD("watchdog") MCFG_CPU_ADD("soundcpu", Z80, XTAL(12'000'000)/2) /* 6 MHz - confirmed */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_IO_MAP(sound_io_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(57.5) /* ~57.5 - confirmed */ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(snowbros_state, screen_update_snowbros) MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(snowbros_state, screen_vblank_snowbros)) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", snowbros) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_DEVICE_ADD("pandora", KANEKO_PANDORA, 0) MCFG_KANEKO_PANDORA_GFXDECODE("gfxdecode") /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("soundcpu", INPUT_LINE_NMI)) MCFG_GENERIC_LATCH_8_ADD("soundlatch2") MCFG_SOUND_ADD("ymsnd", YM3812, XTAL(12'000'000)/4) /* 3 MHz - confirmed */ MCFG_YM3812_IRQ_HANDLER(INPUTLINE("soundcpu", 0)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(snowbros_state::wintbob) snowbros(config); /* basic machine hardware */ MCFG_CPU_MODIFY("maincpu") MCFG_CPU_CLOCK(10000000) /* 10mhz - Confirmed */ MCFG_CPU_PROGRAM_MAP(wintbob_map) MCFG_DEVICE_REMOVE("pandora") /* video hardware */ MCFG_GFXDECODE_MODIFY("gfxdecode", wb) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE_DRIVER(snowbros_state, screen_update_wintbob) MCFG_SCREEN_VBLANK_CALLBACK(NOOP) MACHINE_CONFIG_END MACHINE_CONFIG_START(snowbros_state::semicom) snowbros(config); /* basic machine hardware */ MCFG_CPU_MODIFY("maincpu") MCFG_CPU_CLOCK(XTAL(12'000'000)) /* 12MHz - Confirmed */ MCFG_CPU_PROGRAM_MAP(hyperpac_map) MCFG_CPU_MODIFY("soundcpu") MCFG_CPU_CLOCK(XTAL(16'000'000)/4) /* 4MHz - Confirmed */ MCFG_CPU_PROGRAM_MAP(hyperpac_sound_map) MCFG_DEVICE_REMOVE_ADDRESS_MAP(AS_IO) MCFG_GFXDECODE_MODIFY("gfxdecode", hyperpac) MCFG_DEVICE_MODIFY("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(NOOP) MCFG_DEVICE_REMOVE("soundlatch2") /* sound hardware */ MCFG_SOUND_REPLACE("ymsnd", YM2151, XTAL(16'000'000)/4) /* 4MHz - Confirmed */ MCFG_YM2151_IRQ_HANDLER(INPUTLINE("soundcpu", 0)) MCFG_SOUND_ROUTE(0, "mono", 0.10) MCFG_SOUND_ROUTE(1, "mono", 0.10) MCFG_OKIM6295_ADD("oki", XTAL(16'000'000)/16, PIN7_HIGH) /* 1MHz & pin 7 High - Confirmed */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(snowbros_state::semicom_mcu) semicom(config); /* basic machine hardware */ MCFG_CPU_ADD("protection", I80C52, XTAL(16'000'000)) // AT89C52 MCFG_MCS51_PORT_P0_OUT_CB(WRITE8(snowbros_state, prot_p0_w)) MCFG_MCS51_PORT_P1_OUT_CB(WRITE8(snowbros_state, prot_p1_w)) MCFG_MCS51_PORT_P2_OUT_CB(WRITE8(snowbros_state, prot_p2_w)) MACHINE_CONFIG_END MACHINE_CONFIG_START(snowbros_state::semiprot) semicom(config); MCFG_MACHINE_RESET_OVERRIDE (snowbros_state, semiprot ) MACHINE_CONFIG_END MACHINE_CONFIG_START(snowbros_state::honeydol) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, XTAL(12'000'000)) /* MC68000P12 @ 12MHz */ MCFG_CPU_PROGRAM_MAP(honeydol_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", snowbros_state, snowbros_irq, "screen", 0, 1) MCFG_CPU_ADD("soundcpu", Z80, XTAL(16'000'000)/4) /* 4Mhz (16MHz/4) like SemiCom or 6MHz (12MHz/2) like snowbros??? */ MCFG_CPU_PROGRAM_MAP(honeydol_sound_map) MCFG_CPU_IO_MAP(honeydol_sound_io_map) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(57.5) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(snowbros_state, screen_update_honeydol) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", honeydol) MCFG_PALETTE_ADD("palette", 0x800/2) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("soundcpu", INPUT_LINE_NMI)) MCFG_SOUND_ADD("ymsnd", YM3812, XTAL(12'000'000)/4) /* 3Mhz */ MCFG_YM3812_IRQ_HANDLER(INPUTLINE("soundcpu", 0)) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_OKIM6295_ADD("oki", XTAL(16'000'000)/16, PIN7_HIGH) /* freq? */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(snowbros_state::twinadv) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, XTAL(12'000'000)) /* 12MHz like Honey Dolls ? */ MCFG_CPU_PROGRAM_MAP(twinadv_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", snowbros_state, snowbros_irq, "screen", 0, 1) MCFG_WATCHDOG_ADD("watchdog") MCFG_CPU_ADD("soundcpu", Z80, XTAL(16'000'000)/4) /* 4Mhz (16MHz/4) like SemiCom or 6MHz (12MHz/2) like snowbros??? */ MCFG_CPU_PROGRAM_MAP(sound_map) MCFG_CPU_IO_MAP(twinadv_sound_io_map) MCFG_CPU_VBLANK_INT_DRIVER("screen", snowbros_state, irq0_line_hold) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(57.5) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(snowbros_state, screen_update_twinadv) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", twinadv) MCFG_PALETTE_ADD("palette", 0x100) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_GENERIC_LATCH_8_ADD("soundlatch") MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("soundcpu", INPUT_LINE_NMI)) MCFG_GENERIC_LATCH_8_ADD("soundlatch2") /* sound hardware */ MCFG_OKIM6295_ADD("oki", XTAL(16'000'000)/16, PIN7_HIGH) /* freq? */ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /* Final Tetris the pcb is korean and probably original even if it's very cheap. osc 12mhz osc 3.579545mhz 68000 z8004b CA5101 (sound chip) OKI M6295 (sound chip) Intel P8752 (mcu) 2x dips banks */ MACHINE_CONFIG_START(snowbros_state::finalttr) semicom(config); MCFG_CPU_MODIFY("maincpu") MCFG_CPU_CLOCK(XTAL(12'000'000)) MCFG_CPU_PROGRAM_MAP(finalttr_map) MCFG_CPU_MODIFY("soundcpu") MCFG_CPU_CLOCK(XTAL(3'579'545)) MCFG_MACHINE_RESET_OVERRIDE (snowbros_state, finalttr ) MCFG_SOUND_REPLACE("ymsnd", YM2151, XTAL(3'579'545)) /* possible but less likely 4MHz (12MHz/3) */ MCFG_YM2151_IRQ_HANDLER(INPUTLINE("soundcpu", 0)) MCFG_SOUND_ROUTE(0, "mono", 0.08) MCFG_SOUND_ROUTE(1, "mono", 0.08) MCFG_OKIM6295_REPLACE("oki", 999900, PIN7_HIGH) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) MACHINE_CONFIG_END MACHINE_CONFIG_START(snowbros_state::_4in1) semicom(config); /* basic machine hardware */ MCFG_GFXDECODE_MODIFY("gfxdecode", snowbros) MACHINE_CONFIG_END MACHINE_CONFIG_START(snowbros_state::snowbro3) /* PCB has 16MHz & 12MHz OSCs */ /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, XTAL(12'000'000)) /* MC68000P10 CPU @ 12mhz or 8MHz (16MHz/2) ? */ MCFG_CPU_PROGRAM_MAP(snowbros3_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", snowbros_state, snowbros3_irq, "screen", 0, 1) MCFG_WATCHDOG_ADD("watchdog") /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 32*8) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(snowbros_state, screen_update_snowbro3) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", sb3) MCFG_PALETTE_ADD("palette", 512) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_OKIM6295_ADD("oki", XTAL(16'000'000)/16, PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END MACHINE_CONFIG_START(snowbros_state::yutnori) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, XTAL(16'000'000)/2) MCFG_CPU_PROGRAM_MAP(yutnori_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", snowbros_state, snowbros_irq, "screen", 0, 1) // MCFG_WATCHDOG_ADD("watchdog") // maybe /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_REFRESH_RATE(57.5) MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) MCFG_SCREEN_SIZE(32*8, 262) MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) MCFG_SCREEN_UPDATE_DRIVER(snowbros_state, screen_update_snowbros) MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(snowbros_state, screen_vblank_snowbros)) MCFG_SCREEN_PALETTE("palette") MCFG_GFXDECODE_ADD("gfxdecode", "palette", hyperpac) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) MCFG_DEVICE_ADD("pandora", KANEKO_PANDORA, 0) MCFG_KANEKO_PANDORA_GFXDECODE("gfxdecode") /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_OKIM6295_ADD("oki1", XTAL(16'000'000)/16, PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_OKIM6295_ADD("oki2", XTAL(16'000'000)/16, PIN7_HIGH) // clock frequency & pin 7 not verified MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( snowbros ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "sn6.bin", 0x00000, 0x20000, CRC(4899ddcf) SHA1(47d750d3022a80e47ffabe47566bb2556cc8d477) ) ROM_LOAD16_BYTE( "sn5.bin", 0x00001, 0x20000, CRC(ad310d3f) SHA1(f39295b38d99087dbb9c5b00bf9cb963337a50e2) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) ) /* where were these from, a bootleg? */ // ROM_LOAD( "ch0", 0x00000, 0x20000, CRC(36d84dfe) SHA1(5d45a750220930bc409de30f19282bb143fbf94f) ) // ROM_LOAD( "ch1", 0x20000, 0x20000, CRC(76347256) SHA1(48ec03965905adaba5e50eb3e42a2813f7883bb4) ) // ROM_LOAD( "ch2", 0x40000, 0x20000, CRC(fdaa634c) SHA1(1271c74df7da7596caf67caae3c51b4c163a49f4) ) // ROM_LOAD( "ch3", 0x60000, 0x20000, CRC(34024aef) SHA1(003a9b9ee3aaab3d787894d3d4126d372b19d2a8) ) ROM_END ROM_START( snowbrosa ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "sbros-3a.5", 0x00000, 0x20000, CRC(10cb37e1) SHA1(786be4640f8df2c81a32decc189ea7657ace00c6) ) ROM_LOAD16_BYTE( "sbros-2a.6", 0x00001, 0x20000, CRC(ab91cc1e) SHA1(8cff61539dc7d35fcbf110d3e54fc1883e7b8509) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) ) ROM_END ROM_START( snowbrosb ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "sbros3-a", 0x00000, 0x20000, CRC(301627d6) SHA1(0d1dc70091c87e9c27916d4232ff31b7381a64e1) ) ROM_LOAD16_BYTE( "sbros2-a", 0x00001, 0x20000, CRC(f6689f41) SHA1(e4fd27b930a31479c0d99e0ddd23d5db34044666) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) ) ROM_END ROM_START( snowbrosc ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "3-a.ic5", 0x00000, 0x20000, CRC(e1bc346b) SHA1(a20c343d9ed2ad4f785d21076499008edad251f9) ) ROM_LOAD16_BYTE( "2-a.ic6", 0x00001, 0x20000, CRC(1be27f9d) SHA1(76dd14480b9274831e51016f7bb57459d7b15cf9) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) ) ROM_END ROM_START( snowbrosd ) /* Korean release, but no specific "For use in Korea only..." notice screen */ ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "sbk_3-a.bin", 0x00000, 0x20000, CRC(97174d40) SHA1(481e8c680af8b03d4bcf97b87ca0ba5a3ffca0d7) ) ROM_LOAD16_BYTE( "sbk_2-a.bin", 0x00001, 0x20000, CRC(80cc80e5) SHA1(1eeca0924c93e9f0536683160e80c59871569088) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) ) ROM_END ROM_START( snowbrosj )/* "For use in Japan only..." notice screen */ ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "snowbros.3", 0x00000, 0x20000, CRC(3f504f9e) SHA1(700758b114c3fde6ea8f84222af0850dba13cd3b) ) ROM_LOAD16_BYTE( "snowbros.2", 0x00001, 0x20000, CRC(854b02bc) SHA1(4ad1548eef94dcb95119cb4a7dcdefa037591b5b) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) ) ROM_REGION( 0x80000, "gfx1", 0 ) /* The gfx ROM (snowbros.1) was bad, I'm using the ones from the other sets. */ ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) ) ROM_END ROM_START( wintbob ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "wb3", 0x00000, 0x10000, CRC(b9719767) SHA1(431c97d409f2a5ff7f46116a4d8907e446434431) ) ROM_LOAD16_BYTE( "wb1", 0x00001, 0x10000, CRC(a4488998) SHA1(4e927e31c1b865dbdba2b985c7a819a07e2e81b8) ) /* The wb03.bin below is bad, the set has a different copyright message (IN KOREA is replaced with 1990) but also clearly suffers from bitrot at the following addresses 4FC2, 5F02, 6642, D6C2, D742 in all cases bit 0x20 is incorrectly set in the bad rom */ // ROM_LOAD16_BYTE( "wb03.bin", 0x00000, 0x10000, CRC(df56e168) SHA1(20dbabdd97e6f3d4bf6500bf9e8476942cb48ae3) ) // ROM_LOAD16_BYTE( "wb01.bin", 0x00001, 0x10000, CRC(05722f17) SHA1(9356e2488ea35e0a2978689f2ca6dfa0d57fd2ed) ) ROM_LOAD16_BYTE( "wb04.bin", 0x20000, 0x10000, CRC(53be758d) SHA1(56cf85ba23fe699031d73e8f367a1b8ac837d5f8) ) ROM_LOAD16_BYTE( "wb02.bin", 0x20001, 0x10000, CRC(fc8e292e) SHA1(857cfeb0be121e64e6117120514ae1f2ffeae4d6) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "wb05.bin", 0x0000, 0x10000, CRC(53fe59df) SHA1(a99053e82b9fed76f744fa9f67078294641c6317) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "wb13.bin", 0x00000, 0x10000, CRC(426921de) SHA1(5107c58e7e08d71895baa67fe260b17ebd61389c) ) ROM_LOAD16_BYTE( "wb06.bin", 0x00001, 0x10000, CRC(68204937) SHA1(fd2ef93df5fd8aa2d36072858dbcfce41157ef3e) ) ROM_LOAD16_BYTE( "wb12.bin", 0x20000, 0x10000, CRC(ef4e04c7) SHA1(17158b61b3c158e0491db9abb2e1a8c20d981d37) ) ROM_LOAD16_BYTE( "wb07.bin", 0x20001, 0x10000, CRC(53f40978) SHA1(058bbf3b7877f0cd320383e0386c5959e0d6589b) ) ROM_LOAD16_BYTE( "wb11.bin", 0x40000, 0x10000, CRC(41cb4563) SHA1(94f1d12d299ac08fc8522139e1927f0cf739be75) ) ROM_LOAD16_BYTE( "wb08.bin", 0x40001, 0x10000, CRC(9497b88c) SHA1(367c6106276f3816528341f11f3a97ae458d25cd) ) ROM_LOAD16_BYTE( "wb10.bin", 0x60000, 0x10000, CRC(5fa22b1e) SHA1(1164003d873e9738a3ca133cce689c7120061e3c) ) ROM_LOAD16_BYTE( "wb09.bin", 0x60001, 0x10000, CRC(9be718ca) SHA1(5c195e4f13efbdb229201d2408d018861bf389cc) ) ROM_END ROM_START( snowbroswb ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "toa3.bin", 0x00000, 0x10000, CRC(55d302da) SHA1(235f1cd5adeb783f42bd7261e6f575826235c5b2) ) ROM_LOAD16_BYTE( "toa1.bin", 0x00001, 0x10000, CRC(3c64e145) SHA1(46c3ba17aac516fc203d2d82ed5452b8212f5edb) ) ROM_LOAD16_BYTE( "wb04.bin", 0x20000, 0x10000, CRC(53be758d) SHA1(56cf85ba23fe699031d73e8f367a1b8ac837d5f8) ) ROM_LOAD16_BYTE( "wb02.bin", 0x20001, 0x10000, CRC(fc8e292e) SHA1(857cfeb0be121e64e6117120514ae1f2ffeae4d6) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "wb05.bin", 0x0000, 0x10000, CRC(53fe59df) SHA1(a99053e82b9fed76f744fa9f67078294641c6317) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD16_BYTE( "wb13.bin", 0x00000, 0x10000, CRC(426921de) SHA1(5107c58e7e08d71895baa67fe260b17ebd61389c) ) ROM_LOAD16_BYTE( "wb06.bin", 0x00001, 0x10000, CRC(68204937) SHA1(fd2ef93df5fd8aa2d36072858dbcfce41157ef3e) ) ROM_LOAD16_BYTE( "wb12.bin", 0x20000, 0x10000, CRC(ef4e04c7) SHA1(17158b61b3c158e0491db9abb2e1a8c20d981d37) ) ROM_LOAD16_BYTE( "wb07.bin", 0x20001, 0x10000, CRC(53f40978) SHA1(058bbf3b7877f0cd320383e0386c5959e0d6589b) ) ROM_LOAD16_BYTE( "wb11.bin", 0x40000, 0x10000, CRC(41cb4563) SHA1(94f1d12d299ac08fc8522139e1927f0cf739be75) ) ROM_LOAD16_BYTE( "wb08.bin", 0x40001, 0x10000, CRC(9497b88c) SHA1(367c6106276f3816528341f11f3a97ae458d25cd) ) ROM_LOAD16_BYTE( "wb10.bin", 0x60000, 0x10000, CRC(5fa22b1e) SHA1(1164003d873e9738a3ca133cce689c7120061e3c) ) ROM_LOAD16_BYTE( "wb09.bin", 0x60001, 0x10000, CRC(9be718ca) SHA1(5c195e4f13efbdb229201d2408d018861bf389cc) ) ROM_END ROM_START( toto ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "u60.5j", 0x00000, 0x20000, CRC(39203792) SHA1(4c8d560be02a514cbf91774c7a0b4a95cf573356) ) ROM_LOAD16_BYTE( "u51.4j", 0x00001, 0x20000, CRC(7b846cd4) SHA1(04aa0bbaab4303fb08dff52d5515f7e764f1be6d)) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "u46.4c", 0x0000, 0x8000, CRC(77b1ef42) SHA1(75e3c8c2b687669cc56f972dd7375dab5185859c) ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "u107.8k", 0x00000, 0x20000, CRC(4486153b) SHA1(a6dc0c17bf2328ab725bce4aaa0a413a42129fb0) ) ROM_LOAD( "u108.8l", 0x20000, 0x20000, CRC(3286cf5f) SHA1(133366b0e10ab86111247cbedf329e8e3a7f2148) ) ROM_LOAD( "u109.8m", 0x40000, 0x20000, CRC(464d7251) SHA1(f03ee54e9301ea87de4171cecdbad4a5e17929c4) ) ROM_LOAD( "u110.8n", 0x60000, 0x20000, CRC(7dea56df) SHA1(7e7b9238837c6f4221cff416a2de21723d2c9272) ) ROM_END /* Barko */ /* Honey Doll - Barko Corp 1995 Rom Board include a Cypress cy7C382-0JC chip Main Board : CPU : 1 X MC68000P12 1 X Z80B 1 X Oki M6295 2 X Cypress CY7C384A-XJC 2 x quartz - 12Mhz and 16Mhz */ ROM_START( honeydol ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "d-16.uh12", 0x00001, 0x20000, CRC(cee1a2e3) SHA1(6d1ff5358ec704616b724eea2ab9b60b84709eb1) ) ROM_LOAD16_BYTE( "d-17.ui12", 0x00000, 0x20000, CRC(cac44154) SHA1(2c30dc033001fc9303da7e117e3401bc7af16607) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "d-12.uh15", 0x0000, 0x8000, CRC(386f1b63) SHA1(d719875226cd3d380e2ebec49209590d91b6f07b) ) ROM_REGION( 0x80000, "gfx1", 0 ) // 4 bpp gfx ROM_LOAD( "d-13.1", 0x000000, 0x80000, CRC(ff6a57fb) SHA1(2fbf61f4ac2655a60b1fa82bb6d001f0ef8b4654) ) ROM_REGION( 0x200000, "gfx2", 0 ) ROM_LOAD( "d-14.5", 0x000000, 0x80000, CRC(2178996f) SHA1(04368384cb191b28b23199c8175e93271ab79103) ) ROM_LOAD( "d-15.6", 0x080000, 0x80000, CRC(6629239e) SHA1(5f462c04eb11c2b662236fd65bbf74fa08038eec) ) ROM_LOAD( "d-18.9", 0x100000, 0x80000, CRC(0210507a) SHA1(5b7348bf253b1ae8bfa86cdee2ff80aa2b3faa79) ) ROM_LOAD( "d-19.10", 0x180000, 0x80000, CRC(d27375d5) SHA1(2a39ce9b985e00a290c3ea75be3b1edbc00d39ec) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "d-11.u14", 0x00000, 0x40000, CRC(f3ee4861) SHA1(f24f1f855ae6c96a6d84a4b5e5c196df8f922d0a) ) ROM_END /* +--------------------------------+ | Z80A | |GL324 6116 ua4| |M6295 uh15 HY6264 ua5| |J sra HY6264 ua6| |A srb 84256 | |M 84256 | |M 84256 CY7C384A | |A 84256 | | SWA1 uh12 | | 68000 84256 | | SWA2 ui12 12MHz 16MHz | +--------------------------------+ Produttore: Barko N.revisione: S16K951102 CPU 1x 68000 (main) 1x Z8400B (sound) 1x OKI M6295 (sound) 1x GL324 (sound) 1x CY7C384A 1x oscillator 12.000MHz 1x oscillator 16.000MHz ROMs 1x 27256 (uh15) 2x M27C2001 (sra,srb) 1x AM27C010 (12) 1x D27C010 (13) 1x M27C4001 (14) 1x AT27C040 (15) 1x TMS27C040 (16) 6x HY18CV8S (read protected) */ ROM_START( twinadv ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "13.uh12", 0x00001, 0x20000, CRC(9f70a39b) SHA1(d49823be58b00c4c5a4f6cc4e4371531492aff1e) ) ROM_LOAD16_BYTE( "12.ui12", 0x00000, 0x20000, CRC(d8776495) SHA1(15b93ded80bf9f240faef2d89b6076f33f1f4ece) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "uh15.bin", 0x0000, 0x8000, CRC(3d5acd08) SHA1(c19f686862dfc12d2fa91c2dd3d3b75d9cb410c3) ) ROM_REGION( 0x180000, "gfx1", 0 ) /* 4bpp gfx */ ROM_LOAD( "16.ua4", 0x000000, 0x80000, CRC(f491e171) SHA1(f31b945b0c4b30d1b3dc6c5928b77aad4e956bc7) ) ROM_LOAD( "15.ua5", 0x080000, 0x80000, CRC(79a08b8d) SHA1(034c0a3b9e27ac174092d265b32fb82d6ee45d47) ) ROM_LOAD( "14.ua6", 0x100000, 0x80000, CRC(79faee0b) SHA1(7421a5fa038d01658ba5ac1f65ea87b97ac25c36) ) ROM_REGION( 0x080000, "oki", 0 ) /* Samples - both banks are almost the same */ /* todo, check bank ordering .. */ ROM_LOAD( "sra.bin", 0x00000, 0x40000, CRC(82f452c4) SHA1(95ad6ede87ceafb045ed7df40496baf96190b97f) ) // bank 1 ROM_LOAD( "srb.bin", 0x40000, 0x40000, CRC(109e51e6) SHA1(3344c68d63bbad4a02b47143b2d2f72ce9bcb4bb) ) // bank 2 ROM_END ROM_START( twinadvk ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "uh12", 0x00001, 0x20000, CRC(e0bcc738) SHA1(7fc6a793fcdd80122c0ac6409ae4cac5597b7b5a) ) ROM_LOAD16_BYTE( "ui12", 0x00000, 0x20000, CRC(a3ee6451) SHA1(9c0b415a2f325513739f2047780c2a56df350aa5) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "uh15.bin", 0x0000, 0x8000, CRC(3d5acd08) SHA1(c19f686862dfc12d2fa91c2dd3d3b75d9cb410c3) ) ROM_REGION( 0x180000, "gfx1", 0 ) /* 4bpp gfx */ ROM_LOAD( "ua4", 0x000000, 0x80000, CRC(a5aff49b) SHA1(ee162281ba643729ee007f9634c21fadd3c1cb48) ) ROM_LOAD( "ua5", 0x080000, 0x80000, CRC(f83b3b97) SHA1(2e967d49ef411d164a0b6cf32444f60fcd8068a9) ) ROM_LOAD( "ua6", 0x100000, 0x80000, CRC(4dfcffb9) SHA1(c157e031acbb321b9435389f9fc4e1ffebca106d) ) ROM_REGION( 0x080000, "oki", 0 ) /* Samples - both banks are almost the same */ /* todo, check bank ordering .. */ ROM_LOAD( "sra.bin", 0x00000, 0x40000, CRC(82f452c4) SHA1(95ad6ede87ceafb045ed7df40496baf96190b97f) ) // bank 1 ROM_LOAD( "srb.bin", 0x40000, 0x40000, CRC(109e51e6) SHA1(3344c68d63bbad4a02b47143b2d2f72ce9bcb4bb) ) // bank 2 ROM_END ROM_START( multi96 ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD16_BYTE( "uh12", 0x00001, 0x20000, CRC(e912ea4e) SHA1(cf0b37d6b6fbdd311ef7b404c4ba2c6a7e1f8486) ) // sldh ROM_LOAD16_BYTE( "ui12", 0x00000, 0x20000, CRC(ac99e837) SHA1(20bc1599f78a4eac65cae54350872fa292daa807) ) // sldh ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */ ROM_LOAD( "uh15.bin", 0x0000, 0x8000, CRC(3d5acd08) SHA1(c19f686862dfc12d2fa91c2dd3d3b75d9cb410c3) ) ROM_REGION( 0x180000, "gfx1", 0 ) /* 4bpp gfx */ ROM_LOAD( "ua4", 0x000000, 0x80000, CRC(66cae586) SHA1(22af524b26241a6456b777a847db73ff8d3db11f) ) // sldh ROM_LOAD( "ua5", 0x080000, 0x80000, CRC(0bd9f6bb) SHA1(400ddff7a76860caacfe8bfd803f9ccd2dba3356) ) // sldh ROM_LOAD( "ua6", 0x100000, 0x80000, CRC(0e90b26c) SHA1(fd9b40988d03db8ed797abf859a8828bb65db8d5) ) // sldh ROM_REGION( 0x080000, "oki", 0 ) /* Samples - both banks are almost the same */ /* todo, check bank ordering .. */ ROM_LOAD( "sra.bin", 0x00000, 0x40000, CRC(82f452c4) SHA1(95ad6ede87ceafb045ed7df40496baf96190b97f) ) // bank 1 ROM_LOAD( "srb.bin", 0x40000, 0x40000, CRC(109e51e6) SHA1(3344c68d63bbad4a02b47143b2d2f72ce9bcb4bb) ) // bank 2 ROM_END /* SemiCom Games */ ROM_START( hyperpac ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "hyperpac.h12", 0x00001, 0x20000, CRC(2cf0531a) SHA1(c4321d728845035507352d0bcf4348d28b92e85e) ) ROM_LOAD16_BYTE( "hyperpac.i12", 0x00000, 0x20000, CRC(9c7d85b8) SHA1(432d5fbe8bef875ce4a9aeb74a7b57dc79c709fd) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "hyperpac.u1", 0x00000, 0x10000 , CRC(03faf88e) SHA1(a8da883d4b765b809452bbffca37ff224edbe86d) ) ROM_REGION( 0x10000, "protection", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "at89c52.bin", 0x00000, 0x2000 , CRC(291f9326) SHA1(e440ce7d92188faa86e02e7f9db4ec6bce21efd3) ) /* decapped */ ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "hyperpac.j15", 0x00000, 0x40000, CRC(fb9f468d) SHA1(52857b1a04c64ac853340ebb8e92d98eabea8bc1) ) ROM_REGION( 0x0c0000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "hyperpac.a4", 0x000000, 0x40000, CRC(bd8673da) SHA1(8466355894da4d2c9a54d03a833cc9b4ec0c67eb) ) ROM_LOAD( "hyperpac.a5", 0x040000, 0x40000, CRC(5d90cd82) SHA1(56be68478a81bb4e1011990da83334929a0ac886) ) ROM_LOAD( "hyperpac.a6", 0x080000, 0x40000, CRC(61d86e63) SHA1(974c634607993924fa098eff106b1b288bec1e26) ) ROM_END ROM_START( hyperpacb ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "hpacuh12.bin", 0x00001, 0x20000, CRC(633ab2c6) SHA1(534435fa602adebf651e1d42f7c96b01eb6634ef) ) ROM_LOAD16_BYTE( "hpacui12.bin", 0x00000, 0x20000, CRC(23dc00d1) SHA1(8d4d00f450b94912adcbb24073f9b3b01eab0450) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "hyperpac.u1", 0x00000, 0x10000 , CRC(03faf88e) SHA1(a8da883d4b765b809452bbffca37ff224edbe86d) ) // was missing from this set, using the one from the original ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "hyperpac.j15", 0x00000, 0x40000, CRC(fb9f468d) SHA1(52857b1a04c64ac853340ebb8e92d98eabea8bc1) ) ROM_REGION( 0x0c0000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "hyperpac.a4", 0x000000, 0x40000, CRC(bd8673da) SHA1(8466355894da4d2c9a54d03a833cc9b4ec0c67eb) ) ROM_LOAD( "hyperpac.a5", 0x040000, 0x40000, CRC(5d90cd82) SHA1(56be68478a81bb4e1011990da83334929a0ac886) ) ROM_LOAD( "hyperpac.a6", 0x080000, 0x40000, CRC(61d86e63) SHA1(974c634607993924fa098eff106b1b288bec1e26) ) ROM_END ROM_START( twinkle ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "uh12.bin", 0x00001, 0x20000, CRC(a99626fe) SHA1(489098a2ceb36df97b6b1d59b7b696300deee3ab) ) ROM_LOAD16_BYTE( "ui12.bin", 0x00000, 0x20000, CRC(5af73684) SHA1(9be43e5c71152d515366e422eb077a41dbb3fe62) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "u1.bin", 0x00000, 0x10000 , CRC(e40481da) SHA1(1c1fabcb67693235eaa6ff59ae12a35854b5564a) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200, CRC(00d3e4b4) SHA1(afa359a8b48605ff034133bad2a0a182429dec71) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "uj15.bin", 0x00000, 0x40000, CRC(0a534b37) SHA1(b7d780eb4668f1f757a60884c022f5bbc424dc97) ) ROM_REGION( 0x080000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "ua4.bin", 0x000000, 0x80000, CRC(6b64bb09) SHA1(547eac1ad931a6b937dff0b922d06af92cc7ab73) ) ROM_END ROM_START( pzlbreak ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "4.uh12", 0x00001, 0x20000, CRC(b3f04f80) SHA1(79b5414727004719ff172e084a672b21e955f0bc) ) ROM_LOAD16_BYTE( "5.ui12", 0x00000, 0x20000, CRC(13c298a0) SHA1(9455de7ea45c9a61ed6105023eb909c086c44007) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "0.u1", 0x00000, 0x10000 , CRC(1ad646b7) SHA1(0132baa097e48df2450afdcd316375dc546ea4d0) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", ROMREGION_ERASEFF ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200, CRC(092cb794) SHA1(eb2b336d97b440453ca37ee7605654b35dfb6bad) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "1.uj15", 0x00000, 0x40000, CRC(dbfae77c) SHA1(cc509d52cd9c608fc80df799890e62e7b4c143c6) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "2.ua4", 0x000000, 0x80000, CRC(d211705a) SHA1(b3a7f8198dc8c034b17b843b2ab0298426de3f55) ) ROM_LOAD( "3.ua5", 0x080000, 0x80000, CRC(6cdb73e9) SHA1(649e91ee54de2b359a207bed4d950db95515a3d8) ) ROM_END ROM_START( toppyrap ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "uh12.bin", 0x00001, 0x40000, CRC(6f5ad699) SHA1(42f7201d6274ff8338a7d4627af99001f473e841) ) ROM_LOAD16_BYTE( "ui12.bin", 0x00000, 0x40000, CRC(caf5a7e1) SHA1(b521b2f06a804a52dad1b07657db2a29e1411844) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "u1.bin", 0x00000, 0x10000 , CRC(07f50947) SHA1(83740655ab5f677bd009191bb0de60e237aaa11c) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this contains the code for 2 of the IRQ functions, but the game only uses one of them, the other is executed from ROM. The version in ROM is slightly patched version so maybe there is an earlier revision which uses the code provided by the MCU instead */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200, CRC(0704e6c7) SHA1(22387257db569990378c304af9677e6dc1436207) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "uj15.bin", 0x00000, 0x20000, CRC(a3bacfd7) SHA1(d015d8bd26d0189fc13d09fefcb9b8baaaacec8a) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "ua4.bin", 0x000000, 0x80000, CRC(a9577bcf) SHA1(9918d982ebee1c88bd203fa2b3ce2468c160fb95) ) ROM_LOAD( "ua5.bin", 0x080000, 0x80000, CRC(7179d32d) SHA1(dae7126401b5bb7f99689587e05a8bf5033ec06e) ) ROM_LOAD( "ua6.bin", 0x100000, 0x80000, CRC(4834e5b1) SHA1(cd8a4c329b2bfe1a9c2dea9d72ca09b71366c60a) ) ROM_LOAD( "ua7.bin", 0x180000, 0x80000, CRC(663dd099) SHA1(84b52af54ac49e8b4bae23995e3cf94494be2bb3) ) ROM_END ROM_START( moremore ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u52.bin", 0x00001, 0x40000, CRC(cea4b246) SHA1(5febcb5dda6581caccfe9079b28c2366dfc1db2b) ) ROM_LOAD16_BYTE( "u74.bin", 0x00000, 0x40000, CRC(2acdcb88) SHA1(74d661d07752bbccab7eab151209a414e9bf7675) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "u35.bin", 0x00000, 0x10000 , CRC(92dc95fc) SHA1(f04e63cc680835458246989532faf5657e28db13) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(782dd2aa) SHA1(2587734271e0c85cb76bcdee171366c4e6fc9f81) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "u14.bin", 0x00000, 0x40000, CRC(90580088) SHA1(c64de2c0db95ab4ce06fc0a29c0cc8b7f3deeb28) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u75.bin", 0x000000, 0x80000, CRC(d671815c) SHA1(a7e8d3bf688ce51b5d9a2b306cc557974328c322) ) ROM_LOAD( "u76.bin", 0x080000, 0x80000, CRC(e0d479e8) SHA1(454b53949664aca07a86229d3b6c9ce4e9449ea6) ) ROM_LOAD( "u77.bin", 0x100000, 0x80000, CRC(60a281da) SHA1(3f268f8b1cd8efd3e32d0fcdba5483c93122800e) ) ROM_LOAD( "u78.bin", 0x180000, 0x80000, CRC(e2723b4e) SHA1(6b4ba1e2e937b3231d76526af3f5a4a67144e4d5) ) ROM_END ROM_START( moremorp ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "mmp_u52.bin", 0x00001, 0x40000, CRC(66baf9b2) SHA1(f1d383a94ef4313cb02c59ace17b9562eddcfb3c) ) ROM_LOAD16_BYTE( "mmp_u74.bin", 0x00000, 0x40000, CRC(7c6fede5) SHA1(41bc539a6efe9eb2304243701857b972d2170bcf) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "mmp_u35.bin", 0x00000, 0x10000 , CRC(4d098cad) SHA1(a79d417e7525a25dd6697da9f3d1de269e759d2e) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(782dd2aa) SHA1(2587734271e0c85cb76bcdee171366c4e6fc9f81) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "mmp_u14.bin", 0x00000, 0x40000, CRC(211a2566) SHA1(48138547822a8e76c101dd4189d581f80eee1e24) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "mmp_u75.bin", 0x000000, 0x80000, CRC(af9e824e) SHA1(2b68813bf025a34b8958033108e4f8d39fd618cb) ) ROM_LOAD( "mmp_u76.bin", 0x080000, 0x80000, CRC(c42af064) SHA1(f9d755e7cb52828d8594f7871932daf11443689f) ) ROM_LOAD( "mmp_u77.bin", 0x100000, 0x80000, CRC(1d7396e1) SHA1(bde7e925051408dd2371b5da8235a6a4cae8cf6a) ) ROM_LOAD( "mmp_u78.bin", 0x180000, 0x80000, CRC(5508d80b) SHA1(1b9a70a502b237fa11d1d55dce761e2def18873a) ) ROM_END ROM_START( 3in1semi ) /* SemiCom Ser-4331-4 PCB */ ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u52", 0x00001, 0x40000, CRC(b0e4a0f7) SHA1(e1f8b8ef020a85fcd7817814cf6c5d560e9e608d) ) ROM_LOAD16_BYTE( "u74", 0x00000, 0x40000, CRC(266862c4) SHA1(2c5c513fee99bdb6e0ae3e0e644e516bdaddd629) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "u35", 0x00000, 0x10000 , CRC(e40481da) SHA1(1c1fabcb67693235eaa6ff59ae12a35854b5564a) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(85deba7c) SHA1(44c6d9306b4f8e47182f4740a18971c49a8df8db) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "u14", 0x00000, 0x40000, CRC(c83c11be) SHA1(c05d96d61e5b8245232c85cbbcb7cc1e4e066492) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u75", 0x000000, 0x80000, CRC(b66a0db6) SHA1(a4e604eb3c0a5b16b4b0bb99219045bf2146287c) ) ROM_LOAD( "u76", 0x080000, 0x80000, CRC(5f4b48ea) SHA1(e9dd1100d55b021b060990988c1e5271ce1ae35b) ) ROM_LOAD( "u77", 0x100000, 0x80000, CRC(d44211e3) SHA1(53af19dec03e76912632450414cdbcbb31cc094c) ) ROM_LOAD( "u78", 0x180000, 0x80000, CRC(af596afc) SHA1(875d7a51ff5c741cae4483d8da33df9cae8de52a) ) ROM_END /* Ma Cheon Ru SemiCom (c) 1999 PCB: Ser-4331-4 CPU: 68000, Z80 Sound: OKIM6295, YM2151+YM3012 (rebadged as KA51+BS902) Video: QuickLogic QL2003-XPL84C OSC: 16MHz, 12MHz Measurements: 68000 12MHz Z80 4MHz (16MHz/4) YM2151 4MHz (16MHz/4) OKI 6295 1MHz (16MHz/16, pin 7 High) */ ROM_START( mcheonru ) /* SemiCom Ser-4331-4 PCB */ ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u52", 0x00001, 0x40000, CRC(63fd8a9b) SHA1(53054d8072322842c32625ab38e7d62dc0e75627) ) ROM_LOAD16_BYTE( "u74", 0x00000, 0x40000, CRC(3edb17ce) SHA1(0c6ea239f57eca114d75c173b77b2c8ef43d63a2) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "u35", 0x00000, 0x10000 , CRC(79e965b4) SHA1(268df67ec6ea828ae01a6e4d2da9ad2a08a837f1) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD( "protdata.bin", 0x00000, 0x200 , CRC(d61f4f07) SHA1(29485bce6e3a7ed2ace540bb81fe028456ae1ae9) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "u14", 0x00000, 0x40000, CRC(28a62d23) SHA1(24dbe6229647032599e02225de57650205dce5c3) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u75", 0x000000, 0x80000, CRC(0142c085) SHA1(9d948a63e4edcdb7f5cef0d2d7f118e6cbf4779e) ) ROM_LOAD( "u76", 0x080000, 0x80000, CRC(27fda507) SHA1(87820348470979da730956066d3c820faedbec13) ) ROM_LOAD( "u77", 0x100000, 0x80000, CRC(4dfe0550) SHA1(9a227114765ea5327b64061e4b4e4d4f19bd3293) ) ROM_LOAD( "u78", 0x180000, 0x80000, CRC(f1b74978) SHA1(d1ac1bc212050d4f1a861045ab612115c73d3fd0) ) ROM_END ROM_START( cookbib2 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "cookbib2.02", 0x00001, 0x40000, CRC(b2909460) SHA1(2438638af870cfc105631d2b5e5a27a64ab5394d) ) ROM_LOAD16_BYTE( "cookbib2.01", 0x00000, 0x40000, CRC(65aafde2) SHA1(01f9f261527c35182f0445d641d987aa86ad750f) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "cookbib2.07", 0x00000, 0x10000 , CRC(f59f1c9a) SHA1(2830261fd55249e015514fcb4cf8392e83b7fd0d) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD_SWAP( "protdata.bin", 0x00000, 0x200 , CRC(ae6d8ed5) SHA1(410cdacb9b90ea345c0e4be85e60a138f45a51f1) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "cookbib2.06", 0x00000, 0x20000, CRC(5e6f76b8) SHA1(725800143dfeaa6093ed5fcc5b9f15678ae9e547) ) ROM_REGION( 0x140000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "cookbib2.05", 0x000000, 0x80000, CRC(89fb38ce) SHA1(1b39dd9c2743916b8d8af590bd92fe4819c2454b) ) ROM_LOAD( "cookbib2.04", 0x080000, 0x80000, CRC(f240111f) SHA1(b2c3b6e3d916fc68e1fd258b1279b6c39e1f0108) ) ROM_LOAD( "cookbib2.03", 0x100000, 0x40000, CRC(e1604821) SHA1(bede6bdd8331128b9f2b229d718133470bf407c9) ) ROM_END ROM_START( cookbib2a ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "uh12.020", 0x00001, 0x40000, CRC(a44ec1f8) SHA1(0c741bf38f5cf667586cd1925417b6e17dbb8916) ) ROM_LOAD16_BYTE( "ui12.020", 0x00000, 0x40000, CRC(bdbcd0d1) SHA1(9a6a85a492c21f6dd5daef964071a8a1c62f73c8) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "u1.512", 0x00000, 0x10000 , CRC(f59f1c9a) SHA1(2830261fd55249e015514fcb4cf8392e83b7fd0d) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there this one is hacked from the cookbib2 one, absolute code jump needed to be changed at least */ ROM_LOAD16_WORD_SWAP( "protdata_alt.bin", 0x00000, 0x200, BAD_DUMP CRC(bc136ead) SHA1(96459c2ccf7f95880421ba082c2414fa1040f3ed) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "uj15.010", 0x00000, 0x20000, CRC(5e6f76b8) SHA1(725800143dfeaa6093ed5fcc5b9f15678ae9e547) ) ROM_REGION( 0x180000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "ua4.040", 0x000000, 0x80000, CRC(f458d52e) SHA1(f6a145aaa57c64557479e63bb95732a98a7b8b85) ) ROM_LOAD( "ua6.040", 0x080000, 0x80000, CRC(249e89b4) SHA1(2100eea2c3cee84a046ba7ff6cec1027966b895c) ) ROM_LOAD( "ua8.040", 0x100000, 0x80000, CRC(caa25138) SHA1(784111255777f5774abf4d34c0a95b5e23a14c9f) ) ROM_END ROM_START( cookbib3 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u52.bin", 0x00001, 0x40000, CRC(65134893) SHA1(b1f26794d1a85893aedf55adb2195ad244f90132) ) ROM_LOAD16_BYTE( "u74.bin", 0x00000, 0x40000, CRC(c4ab8435) SHA1(7f97d3deafb3eb5412a44308ef20d3317405e94c) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "u35.bin", 0x0c000, 0x4000 , CRC(5dfd2a98) SHA1(193c0cd9272144c25cbc3660967424d34d0da185) ) /* bit strange but verified, not the first time SemiCom have done this, see bcstory.. */ ROM_CONTINUE(0x8000,0x4000) ROM_CONTINUE(0x4000,0x4000) ROM_CONTINUE(0x0000,0x4000) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(c819b9a8) SHA1(1d425e8c9940c0e691149e5406dd71808bd73832) ) /* the 'empty' pattern continued after 0x200 but the game doesn't use it or attempt to decrypt it */ ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "u14.bin", 0x00000, 0x20000, CRC(e5bf9288) SHA1(12fb9542f9105fe1a21a74a08cda4d6372b984ee) ) ROM_REGION( 0x180000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u75.bin", 0x000000, 0x80000, CRC(cbe4d9c8) SHA1(81b043bd2b45ab2a8c9df0ba599c6220ed0c9fbf) ) ROM_LOAD( "u76.bin", 0x080000, 0x80000, CRC(1be17b57) SHA1(57b58cc094d6b47ed6136266f1d34b8bad3f421f) ) ROM_LOAD( "u77.bin", 0x100000, 0x80000, CRC(7823600d) SHA1(90d431f324b71758c49f3a72ee07701ceb76403f) ) ROM_END ROM_START( 4in1boot ) /* snow bros, tetris, hyperman 1, pacman 2 */ ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "u52", 0x00001, 0x80000, CRC(71815878) SHA1(e3868f5687c1d8ec817671c50ade6c56ee83bfa1) ) ROM_LOAD16_BYTE( "u74", 0x00000, 0x80000, CRC(e22d3fa2) SHA1(020ab92d8cbf37a9f8186a81934abb97088c16f9) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "u35", 0x00000, 0x10000 , CRC(c894ac80) SHA1(ee896675b5205ab2dbd0cbb13db16aa145391d06) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "u14", 0x00000, 0x40000, CRC(94b09b0e) SHA1(414de3e36eff85126038e8ff74145b35076e0a43) ) ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "u78", 0x000000, 0x200000, CRC(6c1fbc9c) SHA1(067f32cae89fd4d57b90be659d2d648e557c11df) ) ROM_END ROM_START( snowbro3 ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "ur4", 0x00000, 0x20000, CRC(19c13ffd) SHA1(4f9db70354bd410b7bcafa96be4591de8dc33d90) ) ROM_LOAD16_BYTE( "ur3", 0x00001, 0x20000, CRC(3f32fa15) SHA1(1402c173c1df142ff9dd7b859689c075813a50e5) ) /* the sound is driven by an MCU */ ROM_REGION( 0x10000, "cpu2", 0 ) ROM_LOAD( "sound.mcu", 0x00000, 0x10000 , NO_DUMP ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "ua5", 0x000000, 0x80000, CRC(0604e385) SHA1(96acbc65a8db89a7be100f852dc07ba9a0313167) ) /* 16x16 tiles */ ROM_REGION( 0x400000, "gfx2", 0 ) /* 16x16 BG Tiles */ ROM_LOAD( "un7", 0x000000, 0x200000, CRC(4a79da4c) SHA1(59207d116d39b9ee25c51affe520f5fdff34e536) ) ROM_LOAD( "un8", 0x200000, 0x200000, CRC(7a4561a4) SHA1(1dd823369c09368d1f0ec8e1cb85d700f10ff448) ) ROM_REGION( 0x100000, "oki", 0 ) /* OKIM6295 samples */ ROM_LOAD( "us5", 0x00000, 0x20000, CRC(7c6368ef) SHA1(53393c570c605f7582b61c630980041e2ed32e2d) ) ROM_CONTINUE(0x80000,0x60000) ROM_END ROM_START( ballboy ) ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "27c010.ur4", 0x00000, 0x20000, CRC(5fb51b99) SHA1(07e12a3bb51fbb3f192b81497460231c7b609290) ) ROM_LOAD16_BYTE( "27c010.ur3", 0x00001, 0x20000, CRC(a9c1fdda) SHA1(efb7eaab993f99d89d3b9c159c3b8eb18ace9c2c) ) /* the sound is driven by an MCU */ ROM_REGION( 0x10000, "cpu2", 0 ) ROM_LOAD( "sound.mcu", 0x00000, 0x10000 , NO_DUMP ) ROM_REGION( 0x80000, "gfx1", 0 ) ROM_LOAD( "27c040.ua5", 0x000000, 0x80000, CRC(0604e385) SHA1(96acbc65a8db89a7be100f852dc07ba9a0313167) ) /* 16x16 tiles */ ROM_REGION( 0x400000, "gfx2", 0 ) /* 16x16 BG Tiles */ ROM_LOAD( "27c160.un7", 0x000000, 0x200000, CRC(4a79da4c) SHA1(59207d116d39b9ee25c51affe520f5fdff34e536) ) ROM_LOAD( "27c160.un8", 0x200000, 0x200000, CRC(bfef8c44) SHA1(86930cfcaedbd111d5b985e87a76d2211d2ce2ec) ) ROM_REGION( 0x100000, "oki", 0 ) /* OKIM6295 samples */ ROM_LOAD( "27c040.us5", 0x00000, 0x20000, CRC(7c6368ef) SHA1(53393c570c605f7582b61c630980041e2ed32e2d) ) ROM_CONTINUE(0x80000,0x60000) ROM_END /* Information from Korean arcade gaming magazine name : Final Tetris author : Jeil computer system year : 1993.08.24 */ ROM_START( finalttr ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "10.7o", 0x00000, 0x20000, CRC(eecc83e5) SHA1(48088a2fae8852a73a325a9659c24b241515eac3) ) ROM_LOAD16_BYTE( "9.5o", 0x00001, 0x20000, CRC(58d3640e) SHA1(361bc64174a6c7b15a13e0d1f048c7ea270182ca) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "12.5r", 0x00000, 0x10000, CRC(4bc21361) SHA1(dab9bea665c0f2fd7cee8ab7f3762e427911bcca) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION( 0x200, "user1", 0 ) /* Data from Shared RAM */ /* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */ ROM_LOAD16_WORD_SWAP( "protdata.bin", 0x00000, 0x200 , CRC(d5bbb006) SHA1(2f9ce6c4f4f5a304a807134da9c85c68a7b49200) ) /* after 0xc7 the data read seems meaningless garbage, it doesn't appear to stop at 0x102200, might be worth going back and checking if its simply random values due to ram not being cleared, or actual data */ ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "11.7p", 0x00000, 0x20000, CRC(2e331022) SHA1(1e74c66d16eb9c8ae04acecbb4040dea037492cc) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "5.1d", 0x00000, 0x40000, CRC(64a450f3) SHA1(d0560f68fe1527fda7852269ec39237ace66ab32) ) ROM_LOAD( "6.1f", 0x40000, 0x40000, CRC(7281a3cc) SHA1(3f2ed7893bd7c5ff25ecb6eabce78ab66fe532a7) ) ROM_LOAD( "7.1g", 0x80000, 0x40000, CRC(ec80f442) SHA1(870e44d28490a324f74af554604b9daa8422b86f) ) ROM_LOAD( "9.1h", 0xc0000, 0x40000, CRC(2ebd316d) SHA1(2f1249ebd2a0bb0cc15259f7187201576a365fa6) ) ROM_END ROM_START( suhosong ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "su_ho_sung.uh12", 0x00001, 0x20000, CRC(6bd8bd08) SHA1(668398c9c77cc4cc52858daefd3cb13fbaf29a37) ) ROM_LOAD16_BYTE( "su_ho_sung.ui12", 0x00000, 0x20000, CRC(79a4806e) SHA1(a4080ea70fa588ada384ffa9877f5cf965fb68df) ) ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ ROM_LOAD( "su_ho_sung.u1", 0x00000, 0x10000 , CRC(509ce74e) SHA1(a93add5ab674671078b55128281dcf9b0db46617) ) ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */ ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */ ROM_REGION16_BE( 0x200, "user1", ROMREGION_ERASE00 ) /* Data from Shared RAM */ ROM_LOAD16_WORD( "protdata.bin", 0x000, 0x200 , CRC(4478e251) SHA1(08489d6bfe5503c8eb62909e56a07193a922b4c1) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "su_ho_sung.uj15", 0x00000, 0x40000, CRC(266fcae8) SHA1(0f15f880bde0c12b5c663ed387f9353c13b731b6) ) ROM_REGION( 0x180000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "su_ho_sung.ua4", 0x000000, 0x80000, CRC(bc83a944) SHA1(fbd46648107c66f328b0a61c74b6b82c718e6f4b) ) ROM_LOAD( "su_ho_sung.ua5", 0x080000, 0x80000, CRC(a1907ea4) SHA1(e21c29d12e50cce1434dbaff0929c207bfd33344) ) ROM_LOAD( "su_ho_sung.ua6", 0x100000, 0x80000, CRC(92fea02c) SHA1(946c7bf55354875a1581ce484cb185b640f74166) ) ROM_END ROM_START( yutnori ) ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_BYTE( "SYS_D0-D7", 0x000001, 0x20000, CRC(d5c853da) SHA1(578f29c3a307f82fcaa23a7fe2931c0a673e777e) ) ROM_LOAD16_BYTE( "SYS_D8-D15", 0x000000, 0x20000, CRC(bf108119) SHA1(e64f64ddb577d6750cbc3a6c9d8d2ec4482cafe0) ) ROM_REGION( 0x4010, "mcu", 0 ) /* PIC code */ ROM_LOAD( "pic16c64a-04-p", 0x000000, 0x4010, BAD_DUMP CRC(46fd3671) SHA1(54cf7a38f7743cdad73a2741183b2720ee42e6c8) ) // dump seems to be 99% empty, protected, only configuration bytes dumped? ROM_REGION( 0x120000, "gfx1", ROMREGION_ERASE00 ) ROM_LOAD( "GRAPHICS_ROM_1", 0x000000, 0x80000, CRC(d4881b49) SHA1(e169b7eca48a0bd66ad55fe21197a4bb491198bb) ) ROM_LOAD( "GRAPHICS_ROM_2", 0x080000, 0x80000, CRC(8cd9ce60) SHA1(d1db929ca6128ec2ebe983e6161f200ba421bd31) ) ROM_LOAD( "GRAPHICS_ROM_3", 0x100000, 0x20000, CRC(04f7c2ac) SHA1(927fa0f76ff1801845776d47aa5311f485b0b809) ) ROM_REGION(0x80000, "oki1", 0 ) // 2 banks, 1 large sample in each (music) ROM_LOAD("SOUND ROM", 0x000000, 0x080000, CRC(d24c2e43) SHA1(5c7a130048463558d695857ffc056a95a8072219) ) ROM_REGION(0x40000, "oki2", 0 ) ROM_LOAD("VOICE_ROM", 0x000000, 0x040000, CRC(25e85201) SHA1(6c0001e2942f49b62e1bbf3a68c59abad1e2f94c) ) ROM_END DRIVER_INIT_MEMBER(snowbros_state,cookbib2) { } READ16_MEMBER(snowbros_state::_4in1_02_read) { return 0x0202; } DRIVER_INIT_MEMBER(snowbros_state,4in1boot) { uint8_t *src = memregion("maincpu")->base(); int len = memregion("maincpu")->bytes(); /* strange order */ { std::vector buffer(len); int i; for (i = 0;i < len; i++) if (i&1) buffer[i] = bitswap<8>(src[i],6,7,5,4,3,2,1,0); else buffer[i] = src[i]; memcpy(src,&buffer[0],len); } src = memregion("soundcpu")->base(); len = memregion("soundcpu")->bytes(); /* strange order */ { std::vector buffer(len); int i; for (i = 0;i < len; i++) buffer[i] = src[i^0x4000]; memcpy(src,&buffer[0],len); } m_maincpu->space(AS_PROGRAM).install_read_handler(0x200000, 0x200001, read16_delegate(FUNC(snowbros_state::_4in1_02_read),this)); } DRIVER_INIT_MEMBER(snowbros_state,snowbro3) { uint8_t *src = memregion("maincpu")->base(); int len = memregion("maincpu")->bytes(); /* strange order */ { std::vector buffer(len); int i; for (i = 0;i < len; i++) buffer[i] = src[bitswap<24>(i,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,3,4,1,2,0)]; memcpy(src,&buffer[0],len); } save_item(NAME(m_sb3_music_is_playing)); save_item(NAME(m_sb3_music)); } READ16_MEMBER(snowbros_state::_3in1_read) { return 0x000a; } DRIVER_INIT_MEMBER(snowbros_state,3in1semi) { m_maincpu->space(AS_PROGRAM).install_read_handler(0x200000, 0x200001, read16_delegate(FUNC(snowbros_state::_3in1_read),this)); } READ16_MEMBER(snowbros_state::cookbib3_read) { return 0x2a2a; } DRIVER_INIT_MEMBER(snowbros_state,cookbib3) { m_maincpu->space(AS_PROGRAM).install_read_handler(0x200000, 0x200001, read16_delegate(FUNC(snowbros_state::cookbib3_read),this)); } DRIVER_INIT_MEMBER(snowbros_state,pzlbreak) { m_pandora->set_bg_pen(0xc0); } DRIVER_INIT_MEMBER(snowbros_state,toto) { // every single rom has bits 0x10 and 0x08 swapped uint8_t *src = memregion("maincpu")->base(); int len = memregion("maincpu")->bytes(); for (int i = 0; i < len; i++) { src[i] = bitswap<8>(src[i], 7, 6, 5, 3, 4, 2, 1, 0); } src = memregion("gfx1")->base(); len = memregion("gfx1")->bytes(); for (int i = 0; i < len; i++) { src[i] = bitswap<8>(src[i], 7, 6, 5, 3, 4, 2, 1, 0); } src = memregion("soundcpu")->base(); len = memregion("soundcpu")->bytes(); for (int i = 0; i < len; i++) { src[i] = bitswap<8>(src[i], 7, 6, 5, 3, 4, 2, 1, 0); } // protection? (just return 0x07) m_maincpu->space(AS_PROGRAM).install_read_handler(0x500006, 0x500007, read16_delegate(FUNC(snowbros_state::toto_read),this)); } DRIVER_INIT_MEMBER(snowbros_state, hyperpac) { save_item(NAME(m_semicom_prot_offset)); } DRIVER_INIT_MEMBER(snowbros_state, yutnori) { // presumably related to the PIC protection uint16_t *rom = (uint16_t *)memregion("maincpu")->base(); rom[0x4878 / 2] = 0x4e71; rom[0xd820 / 2] = 0x4e71; rom[0xc3b6 / 2] = 0x4e71; m_pandora->set_bg_pen(0xf0); } GAME( 1990, snowbros, 0, snowbros, snowbros, snowbros_state, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1990, snowbrosa, snowbros, snowbros, snowbros, snowbros_state, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1990, snowbrosb, snowbros, snowbros, snowbros, snowbros_state, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (set 3)", MACHINE_SUPPORTS_SAVE ) GAME( 1990, snowbrosc, snowbros, snowbros, snowbros, snowbros_state, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (set 4)", MACHINE_SUPPORTS_SAVE ) GAME( 1990, snowbrosj, snowbros, snowbros, snowbroj, snowbros_state, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1990, snowbrosd, snowbros, snowbros, snowbroj, snowbros_state, 0, ROT0, "Toaplan (Dooyong license)", "Snow Bros. - Nick & Tom (Dooyong license)", MACHINE_SUPPORTS_SAVE ) GAME( 1990, wintbob, snowbros, wintbob, snowbros, snowbros_state, 0, ROT0, "bootleg (Sakowa Project Korea)", "The Winter Bobble (bootleg of Snow Bros.)", MACHINE_SUPPORTS_SAVE ) GAME( 1990, snowbroswb, snowbros, wintbob, snowbros, snowbros_state, 0, ROT0, "bootleg", "Snow Bros. - Nick & Tom (The Winter Bobble hardware bootleg)", MACHINE_SUPPORTS_SAVE ) // this was probably unhacked back from the more common Winter Bobble to make it look more original GAME( 1996, toto, 0, snowbros, snowbros, snowbros_state, toto, ROT0, "SoftClub", "Come Back Toto", MACHINE_SUPPORTS_SAVE ) // modified from 'snowbros' code // none of the games below are on genuine SnowBros hardware, but they clone the functionality of it. // SemiCom / Jeil titles are protected, a dumb MCU copies code into RAM at startup, some also check for a specific return value from an address on startup. GAME( 1993, finalttr, 0, finalttr, finalttr, snowbros_state, 0, ROT0, "Jeil Computer System", "Final Tetris", MACHINE_SUPPORTS_SAVE ) GAME( 1995, hyperpac, 0, semicom_mcu, hyperpac, snowbros_state, hyperpac, ROT0, "SemiCom", "Hyper Pacman", MACHINE_SUPPORTS_SAVE ) GAME( 1995, hyperpacb, hyperpac, semicom, hyperpac, snowbros_state, 0, ROT0, "bootleg", "Hyper Pacman (bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1996, cookbib2, 0, semiprot, cookbib2, snowbros_state, cookbib2, ROT0, "SemiCom", "Cookie & Bibi 2 (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1996, cookbib2a, cookbib2, semiprot, cookbib2, snowbros_state, cookbib2, ROT0, "SemiCom", "Cookie & Bibi 2 (set 2)", MACHINE_SUPPORTS_SAVE ) // older? test mode looks even worse on this, but neither shows the correct dip info anyway GAME( 1996, toppyrap, 0, semiprot, toppyrap, snowbros_state, 0, ROT0, "SemiCom", "Toppy & Rappy", MACHINE_SUPPORTS_SAVE ) GAME( 1997, cookbib3, 0, semiprot, cookbib3, snowbros_state, cookbib3, ROT0, "SemiCom", "Cookie & Bibi 3", MACHINE_SUPPORTS_SAVE ) GAME( 1997, pzlbreak, 0, semiprot, pzlbreak, snowbros_state, pzlbreak, ROT0, "SemiCom / Tirano", "Puzzle Break", MACHINE_SUPPORTS_SAVE ) GAME( 1997, suhosong, 0, semiprot, suhosong, snowbros_state, 0, ROT0, "SemiCom", "Su Ho Seong", MACHINE_SUPPORTS_SAVE ) GAME( 1997, twinkle, 0, semiprot, twinkle, snowbros_state, 0, ROT0, "SemiCom / Tirano", "Twinkle", MACHINE_SUPPORTS_SAVE ) GAME( 1998, 3in1semi, 0, semiprot, moremore, snowbros_state, 3in1semi, ROT0, "SemiCom / XESS", "New HyperMan (3-in-1 with Cookie & Bibi & HyperMan)", MACHINE_SUPPORTS_SAVE ) GAME( 1999, mcheonru, 0, semiprot, mcheonru, snowbros_state, 3in1semi, ROT0, "SemiCom / AceVer", "Ma Cheon Ru", MACHINE_SUPPORTS_SAVE ) // a flyer exists for an English version called Arirang, AceVer team logo is displayed on it GAME( 1999, moremore, 0, semiprot, moremore, snowbros_state, 3in1semi, ROT0, "SemiCom / Exit", "More More", MACHINE_SUPPORTS_SAVE ) GAME( 1999, moremorp, 0, semiprot, moremore, snowbros_state, 3in1semi, ROT0, "SemiCom / Exit", "More More Plus", MACHINE_SUPPORTS_SAVE ) // This is very similar to the SemiCom titles, but unprotected. GAME( 2002, 4in1boot, 0, _4in1, 4in1boot, snowbros_state, 4in1boot, ROT0, "K1 Soft", "Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)" , MACHINE_SUPPORTS_SAVE ) GAME( 1995, honeydol, 0, honeydol, honeydol, snowbros_state, 0, ROT0, "Barko Corp.", "Honey Dolls", MACHINE_SUPPORTS_SAVE ) // based on snowbros code.. GAME( 1995, twinadv, 0, twinadv, twinadv, snowbros_state, 0, ROT0, "Barko Corp.", "Twin Adventure (World)", MACHINE_SUPPORTS_SAVE ) GAME( 1995, twinadvk, twinadv, twinadv, twinadv, snowbros_state, 0, ROT0, "Barko Corp.", "Twin Adventure (Korea)", MACHINE_SUPPORTS_SAVE ) GAME( 1996, multi96, twinadv, twinadv, twinadv, snowbros_state, 0, ROT0, "Barko Corp.", "Multi Game '96 (Italy)", MACHINE_SUPPORTS_SAVE ) // The Korean games database shows an earlier version of this called Ball Boy with a different title screen to the version of Ball Boy we have // http://mamedev.emulab.it/undumped/images/Ballboy.jpg // it is possible this 'ball boy' is the original bootleg, with snwobro3 being a hack of that, and the ballboy set we have a further hack of that // there is also a later 2004 version with 3 player support // these use an MCU to drive the sound GAME( 2002, snowbro3, 0, snowbro3, snowbroj, snowbros_state, snowbro3, ROT0, "Syrmex", "Snow Brothers 3 - Magical Adventure", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // hacked from SnowBros code but released as an original game GAME( 2003, ballboy, snowbro3, snowbro3, snowbroj, snowbros_state, snowbro3, ROT0, "bootleg", "Ball Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // protection appears to handle the sound, should check if it's just a block of code that is conditionally executed like some of the Semicom titles. GAME( 1999, yutnori, 0, yutnori, yutnori, snowbros_state, yutnori, ROT0, "Nunal", "Puzzle Yutnori (Korea)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NO_SOUND ) // Nunal is apparently Korean slang for Eyeball, hence the logo. Some places report 'JCC Soft' as the manufacturer