// license:BSD-3-Clause // copyright-holders: /* Skonec SkoPro v1.0 PC hardware Intel Pentium E2160 1M Cache, 1.80 GHz, 800 MHz FSB Biostar MG31-M7 TE motherboard 1GB RAM nVidia GeForce 8400GS Integrated sound? Hitachi Deskstar HDS721680PLA320 80 GB EGIS2JVS V1.2 card Windows XP embedded The system was meant to be modular, but only 2 titles are said to have been actually released. Announced titles: Douga De Puzzle - Idol Paradise Dragon Dance Exception Otenami Haiken Ritaanzu! Shangai */ #include "emu.h" #include "cpu/i386/i386.h" #include "screen.h" class skopro_state : public driver_device { public: skopro_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu") { } void skopro(machine_config &config); private: required_device m_maincpu; virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); void skopro_map(address_map &map); }; void skopro_state::video_start() { } uint32_t skopro_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { return 0; } void skopro_state::skopro_map(address_map &map) { } static INPUT_PORTS_START( skopro ) INPUT_PORTS_END void skopro_state::machine_start() { } void skopro_state::machine_reset() { } void skopro_state::skopro(machine_config &config) { /* basic machine hardware */ PENTIUM4(config, m_maincpu, 100000000); // actually a Pentium E2160 at 1.80 GHz m_maincpu->set_addrmap(AS_PROGRAM, &skopro_state::skopro_map); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(640, 480); screen.set_visarea(0, 640-1, 0, 480-1); screen.set_screen_update(FUNC(skopro_state::screen_update)); } /*************************************************************************** Game drivers ***************************************************************************/ ROM_START( drgdance) ROM_REGION(0x20000, "bios", 0) \ ROM_LOAD("mbbios", 0x10000, 0x10000, NO_DUMP ) DISK_REGION( "ide:0:hdd:image" ) DISK_IMAGE( "dragon_dance", 0, SHA1(73868dd9354d936100ba56f460e872087ede012c) ) ROM_END GAME( 2008, drgdance, 0, skopro, skopro, skopro_state, empty_init, ROT0, "Success", "Dragon Dance (V1.02J)", MACHINE_IS_SKELETON )