// license:BSD-3-Clause // copyright-holders:Ernesto Corvi /*************************************************************************** Side Pocket - (c) 1986 Data East The original board has an 8751 protection mcu Ernesto Corvi ernesto@imagina.com Thanks must go to Mirko Buffoni for testing the music. i8751 protection simulation and other fixes by Bryan McPhail, 15/10/00. ToDo: - sidepcktj: Intermission screen's background for player 2 is completely screwed (Cause is currently unknown) Stephh's notes (based on the games M6809 code and some tests) : 1) 'sidepckt' - World version. - Credits are BCD coded on 1 byte (range 0x00-0x99) at location 0x0007. - Bonus lives settings don't match the Dip Switches page : even if the table at 0x40af (4 * 2 words) is good, there's a ingame bug in code at 0x4062 : 4062: CE 40 AF LDU #$40AF U = 40AF 4065: F6 30 03 LDB $3003 4068: 53 COMB 4069: 54 LSRB 406A: 54 LSRB 406B: C4 0C ANDB #$0C 406D: EC C5 LDD B,U U still = 40AF 406F: 33 42 LEAU $2,U U ALWAYS = 40B1 So 2nd and next extra lives are ALWAYS set to 50k+ regardless of the Dip Switches settings ! - Player 2 controls are never used ingame for player 2 due to extra code at 0x5a35 : 5A2E: 96 1A LDA $1A 5A30: 84 01 ANDA #$01 A = 00 for player 1 and 01 for player 2 5A32: 8E 30 00 LDX #$3000 5A35: D6 CA LDB $CA B ALWAYS = 01 due to initialisation of $CA at 0x43f4 5A37: C5 01 BITB #$01 5A39: 26 02 BNE $5A3D always jumps to 0x53ad 5A3B: 30 86 LEAX A,X this instruction is NEVER executed 5A3D: A6 84 LDA ,X - Player 2 controls are also never used for player 2 when entering initials due to extra code at 0x8baf : 8BAF: 96 1A LDA $1A 8BB1: 84 01 ANDA #$01 A = 00 for player 1 and 01 for player 2 8BB3: D6 CA LDB $CA B ALWAYS = 01 due to initialisation of $CA at 0x43f4 8BB5: 27 02 BEQ $8BB9 never jumps to 0x8bb9 8BB7: 86 00 LDA #$00 8BB9: 8E 30 00 LDX #$3000 8BBC: A6 86 LDA A,X - Screen never flips ingame or in "continue" screen for player 2 due to code at 0x662f : 662F: 0F 0A CLR $0A $CA = 0 6631: D6 1A LDB $1A 6633: 27 00 BEQ $6635 continue regardless of player 6635: CC 00 00 LDD #$0000 75DF: D6 0A LDB $0A 75E1: F7 30 0C STB $300C Surprinsingly, the screen might flip for player 2 after GAME OVER due to original code at 0x4de8 : 4DE8: D6 1A LDB $1A A = 00 for player 1 and 01 for player 2 4DEA: 27 03 BEQ $4DEF 4DEC: F7 30 0C STB $300C 4DEF: C6 20 LDB #$20 2) 'sidepcktj' - Japan version. - Credits are coded on 1 byte (range 0x00-0xff) at location 0x0007, but their display is limited to 9. - Same bonus lives ingame bug as in 'sidepckt'. - Player 2 controls are always used ingame for player 2 due to code at 0x58ab : 58AB: 96 1A LDA $1A 58AD: 84 01 ANDA #$01 A = 00 for player 1 and 01 for player 2 58AF: 8E 30 00 LDX #$3000 58B2: A6 86 LDA A,X - Player 2 controls are also always used for player 2 when entering initials due to extra code at 0x8b9f : 8B9F: 96 1A LDA $1A 8BA1: 84 01 ANDA #$01 A = 00 for player 1 and 01 for player 2 8BA3: 8E 30 00 LDX #$3000 8BA6: A6 86 LDA A,X - Screen always flips ingame or in "continue" screen for player 2 due to code at 0x662f : 6473: 0F 0A CLR $0A $CA = 0 6475: D6 1A LDB $1A A = 00 for player 1 and 01 for player 2 6477: 27 04 BEQ $647D jumps if player 1 6479: 86 20 LDA #$20 647B: 97 0A STA $0A $CA = 0x20 647D: CC 00 00 LDD #$0000 75A0: D6 0A LDB $0A 75A2: F7 30 0C STB $300C After GAME OVER, code at 0x4d16 is slightly different than in 'sidepckt' : 4D16: D6 1A LDB $1A A = 00 for player 1 and 01 for player 2 4D18: 27 07 BEQ $4D21 jumps if player 1 4D1A: C6 20 LDB #$20 4D1C: D7 0A STB $0A $CA = 0x20 4D1E: F7 30 0C STB $300C flip screen 4D21: C6 20 LDB #$20 3) 'sidepcktb' - Bootleg heavily based on the World version, so ingame bugs about bonus lives, player 2 inputs and screen flipping are still there. - 2 little differences : * Lives settings (table at 0x4696) : 06 03 02 instead of 06 03 09 * Timer settings (table at 0x9d99) : 30 20 18 instead of 40 30 20, so the timer is faster Additional notes: ---------------- - sidepckt and sidepcktb don't have cocktail mode at all, while sidepcktj has a 'cooperative' cocktail mode; when it's the p2 turn, the screen scrolls and a 'flipped score area' is shown on the other side, so the 2nd player just continues the same game. Note that the screen never flips in any case. ***************************************************************************/ #include "emu.h" #include "includes/sidepckt.h" #include "cpu/m6809/m6809.h" #include "cpu/m6502/m6502.h" #include "sound/ymopn.h" #include "sound/ymopl.h" #include "screen.h" #include "speaker.h" //************************************************************************** // PROTECTION MCU //************************************************************************** uint8_t sidepckt_state::mcu_r() { return m_mcu_p1; } void sidepckt_state::mcu_w(uint8_t data) { m_mcu_p2 = data; m_mcu->set_input_line(MCS51_INT0_LINE, ASSERT_LINE); } void sidepckt_state::mcu_p1_w(uint8_t data) { m_mcu_p1 = data; } uint8_t sidepckt_state::mcu_p2_r() { return m_mcu_p2; } void sidepckt_state::mcu_p3_w(uint8_t data) { // 765432-- unused // ------1- mcu int ack // -------0 cpu firq if (BIT(data, 0) == 0 && BIT(m_mcu_p3, 0) == 1) m_maincpu->set_input_line(M6809_FIRQ_LINE, ASSERT_LINE); if (BIT(data, 0) == 1 && BIT(m_mcu_p3, 0) == 0) m_maincpu->set_input_line(M6809_FIRQ_LINE, CLEAR_LINE); if (BIT(data, 1) == 0 && BIT(m_mcu_p3, 1) == 1) m_mcu->set_input_line(MCS51_INT0_LINE, CLEAR_LINE); m_mcu_p3 = data; } /******************************************************************************/ void sidepckt_state::sidepckt_map(address_map &map) { map(0x0000, 0x0fff).ram(); map(0x1000, 0x13ff).mirror(0x400).ram().w(FUNC(sidepckt_state::videoram_w)).share("videoram"); map(0x1800, 0x1bff).mirror(0x400).ram().w(FUNC(sidepckt_state::colorram_w)).share("colorram"); map(0x2000, 0x20ff).ram().share("spriteram"); map(0x2100, 0x24ff).nopw(); // ??? (Unused spriteram? The game writes some values at boot, but never read) map(0x3000, 0x3000).portr("P1"); map(0x3001, 0x3001).portr("P2"); map(0x3002, 0x3002).portr("DSW1"); map(0x3003, 0x3003).portr("DSW2"); map(0x3004, 0x3004).w(m_soundlatch, FUNC(generic_latch_8_device::write)); map(0x300c, 0x300c).rw(FUNC(sidepckt_state::scroll_y_r), FUNC(sidepckt_state::scroll_y_w)); map(0x3014, 0x3014).r(FUNC(sidepckt_state::mcu_r)); map(0x3018, 0x3018).w(FUNC(sidepckt_state::mcu_w)); map(0x4000, 0xffff).rom(); } void sidepckt_state::sidepcktb_map(address_map &map) { sidepckt_map(map); map(0x3014, 0x3014).nopr(); map(0x3018, 0x3018).nopw(); } void sidepckt_state::sound_map(address_map &map) { map(0x0000, 0x0fff).ram(); map(0x1000, 0x1001).w("ym1", FUNC(ym2203_device::write)); map(0x2000, 0x2001).w("ym2", FUNC(ym3526_device::write)); map(0x3000, 0x3000).r(m_soundlatch, FUNC(generic_latch_8_device::read)); map(0x8000, 0xffff).rom(); } /******************************************************************************/ /* verified from M6809 code */ static INPUT_PORTS_START( sidepckt ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("P2") /* see notes */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x03, "Timer Speed" ) /* table at 0x9d99 */ PORT_DIPSETTING( 0x00, "Stopped (Cheat)") PORT_DIPSETTING( 0x03, "Slow" ) /* 0x40 - "Normal" in the Dip Switches page */ PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) /* 0x30 - "Bit fast" in the Dip Switches page */ PORT_DIPSETTING( 0x01, "Fast" ) /* 0x20 - "Fast" in the Dip Switches page */ PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x0c, "6" ) PORT_DIPSETTING( 0x04, "9" ) PORT_DIPSETTING( 0x00, "Infinite (Cheat)") /* always gives 6 balls */ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) /* table at 0x40af (4 * 2 words) - see notes */ PORT_DIPSETTING( 0x30, "10k 60k 50k+" ) /* "10000, after each 50000" in the Dip Switches page */ PORT_DIPSETTING( 0x20, "20k 70k 50k+" ) /* "20000, after each 70000" in the Dip Switches page */ PORT_DIPSETTING( 0x10, "30k 80k 50k+" ) /* "30000, after each 100000" in the Dip Switches page */ // PORT_DIPSETTING( 0x00, "20k 70k 50k+" ) /* "20000" in the Dip Switches page */ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) INPUT_PORTS_END /* verified from M6809 code */ static INPUT_PORTS_START( sidepcktj ) PORT_INCLUDE(sidepckt) PORT_MODIFY("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) INPUT_PORTS_END /* verified from M6809 code */ static INPUT_PORTS_START( sidepcktb ) PORT_INCLUDE(sidepckt) PORT_MODIFY("DSW2") PORT_DIPNAME( 0x03, 0x03, "Timer Speed" ) PORT_DIPSETTING( 0x00, "Stopped (Cheat)") PORT_DIPSETTING( 0x03, DEF_STR( Medium ) ) /* 0x30 */ PORT_DIPSETTING( 0x02, "Fast" ) /* 0x20 */ PORT_DIPSETTING( 0x01, "Fastest" ) /* 0x18 */ PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x0c, "6" ) PORT_DIPSETTING( 0x00, "Infinite (Cheat)") /* always gives 6 balls */ INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 characters */ 2048, /* 2048 characters */ 3, /* 3 bits per pixel */ { 0, 0x8000*8, 0x10000*8 }, /* the bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 1024, /* 1024 sprites */ 3, /* 3 bits per pixel */ { 0, 0x8000*8, 0x10000*8 }, /* the bitplanes are separated */ { 128+0, 128+1, 128+2, 128+3, 128+4, 128+5, 128+6, 128+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( gfx_sidepckt ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 128, 4 ) /* colors 128-159 */ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 ) /* colors 0-127 */ GFXDECODE_END void sidepckt_state::machine_reset() { m_scroll_y = 0; } void sidepckt_state::sidepckt(machine_config &config) { /* basic machine hardware */ MC6809E(config, m_maincpu, 12_MHz_XTAL/6); /* MC68B09EP, 2 MHz */ m_maincpu->set_addrmap(AS_PROGRAM, &sidepckt_state::sidepckt_map); M6502(config, m_audiocpu, 12_MHz_XTAL/8); /* 1.5 MHz */ m_audiocpu->set_addrmap(AS_PROGRAM, &sidepckt_state::sound_map); I8751(config, m_mcu, 8_MHz_XTAL); // 8.0MHz OSC on PCB m_mcu->port_out_cb<1>().set(FUNC(sidepckt_state::mcu_p1_w)); m_mcu->port_in_cb<2>().set(FUNC(sidepckt_state::mcu_p2_r)); m_mcu->port_out_cb<3>().set(FUNC(sidepckt_state::mcu_p3_w)); // needs a tight sync with the mcu config.set_perfect_quantum(m_maincpu); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(58); /* VERIFY: May be 55 or 56 */ screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */ screen.set_size(32*8, 32*8); screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); screen.set_screen_update(FUNC(sidepckt_state::screen_update)); screen.set_palette(m_palette); screen.screen_vblank().set_inputline(m_maincpu, INPUT_LINE_NMI); GFXDECODE(config, m_gfxdecode, m_palette, gfx_sidepckt); PALETTE(config, m_palette, FUNC(sidepckt_state::sidepckt_palette), 256); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch); m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI); ym2203_device &ym1(YM2203(config, "ym1", 12_MHz_XTAL/8)); /* 1.5 MHz */ ym1.add_route(ALL_OUTPUTS, "mono", 0.25); ym3526_device &ym2(YM3526(config, "ym2", 12_MHz_XTAL/4)); /* 3 MHz */ ym2.irq_handler().set_inputline(m_audiocpu, M6502_IRQ_LINE); ym2.add_route(ALL_OUTPUTS, "mono", 1.0); } void sidepckt_state::sidepcktb(machine_config &config) { sidepckt(config); /* basic machine hardware */ m_maincpu->set_addrmap(AS_PROGRAM, &sidepckt_state::sidepcktb_map); config.device_remove("mcu"); } /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( sidepckt ) // DE-0245-2 ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "dh00-e.3c", 0x00000, 0x10000, CRC(251b316e) SHA1(c777d87621b8fefe0e33156be03da8aed733db9a) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "dh04.3h", 0x08000, 0x8000, CRC(d076e62e) SHA1(720ff1a6a58697b4a9c7c4f31c24a2cf8a04900a) ) // is this really DH-04-E?? ROM_REGION( 0x1000, "mcu", 0 ) // i8751 MCU (BAD_DUMP because it was created from the Japanese version) ROM_LOAD( "dh-e.6d", 0x0000, 0x1000, BAD_DUMP CRC(00654574) SHA1(7d775e7b7cbb548c50b9b838a525a12bf7a32f8e) ) ROM_REGION( 0x18000, "gfx1", 0 ) ROM_LOAD( "dh07-e.13k", 0x00000, 0x8000, CRC(9d6f7969) SHA1(583852be0861a89c63ce09eb39146ec379b9e12d) ) // characters ROM_LOAD( "dh06-e.13j", 0x08000, 0x8000, CRC(580e4e43) SHA1(de152a5d4fbc52d80e3eb9af17835ecb6258d45e) ) ROM_LOAD( "dh05-e.13h", 0x10000, 0x8000, CRC(05ab71d2) SHA1(6f06d1d1440a5fb05c01f712457d0bb167e93099) ) ROM_REGION( 0x18000, "gfx2", 0 ) ROM_LOAD( "dh01.14a", 0x00000, 0x8000, CRC(a2cdfbea) SHA1(0721e538e3306d616f11008f784cf21e679f330d) ) // sprites ROM_LOAD( "dh02.15a", 0x08000, 0x8000, CRC(eeb5c3e7) SHA1(57eda1cc29124e04fe5025a904634d8ca52c0f12) ) ROM_LOAD( "dh03.17a", 0x10000, 0x8000, CRC(8e18d21d) SHA1(74f0ddf1fcbed386332eba882b4136295b4f096d) ) ROM_REGION( 0x0200, "proms", 0 ) // color PROMs ROM_LOAD( "dh-09.16l", 0x0000, 0x0100, CRC(ce049b4f) SHA1(e4918cef7b319dd40cf1722eb8bf5e79be04fd6c) ) // MMI 6309-1N BPROM ROM_LOAD( "dh-08.15l", 0x0100, 0x0100, CRC(cdf2180f) SHA1(123215d096f88b66396d40d7a579380d0b5b2b89) ) // MMI 6303-1N BPROM ROM_END ROM_START( sidepcktj ) // DE-0245-1 ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "dh00-1.3c", 0x00000, 0x10000, CRC(a66bc28d) SHA1(cd62ce1dce6fe42d9745eec50d11e86b076d28e1) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "dh04_6-19.3h", 0x08000, 0x8000, CRC(053ff83a) SHA1(e6e3ce15a86172bdc6094b4999e52d1aafc0ae10) ) // handwritten 6-19 on label ROM_REGION( 0x1000, "mcu", 0 ) // i8751 MCU ROM_LOAD( "dh.6d", 0x0000, 0x1000, CRC(f7e099b6) SHA1(8e718384489a589acebc19ca361e0aa8a4c6b63b) ) ROM_REGION( 0x18000, "gfx1", 0 ) ROM_LOAD( "dh07.13k", 0x00000, 0x8000, CRC(7d0ce858) SHA1(3a158f218a762e6841d2611f41ace67a1afefb35) ) // characters ROM_LOAD( "dh06.13j", 0x08000, 0x8000, CRC(b86ddf72) SHA1(7596dd1b646971d8df1bc4fd157ccf161a712d59) ) ROM_LOAD( "dh05.13h", 0x10000, 0x8000, CRC(df6f94f2) SHA1(605796191f37cb76d496aa459243655070bb90c0) ) ROM_REGION( 0x18000, "gfx2", 0 ) ROM_LOAD( "dh01.14a", 0x00000, 0x8000, CRC(a2cdfbea) SHA1(0721e538e3306d616f11008f784cf21e679f330d) ) // sprites ROM_LOAD( "dh02.15a", 0x08000, 0x8000, CRC(eeb5c3e7) SHA1(57eda1cc29124e04fe5025a904634d8ca52c0f12) ) ROM_LOAD( "dh03.17a", 0x10000, 0x8000, CRC(8e18d21d) SHA1(74f0ddf1fcbed386332eba882b4136295b4f096d) ) ROM_REGION( 0x0200, "proms", 0 ) // color PROMs ROM_LOAD( "dh-09.16l", 0x0000, 0x0100, CRC(ce049b4f) SHA1(e4918cef7b319dd40cf1722eb8bf5e79be04fd6c) ) // MMI 6309-1N BPROM ROM_LOAD( "dh-08.15l", 0x0100, 0x0100, CRC(cdf2180f) SHA1(123215d096f88b66396d40d7a579380d0b5b2b89) ) // MMI 6303-1N BPROM ROM_END ROM_START( sidepcktb ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "sp_09.bin", 0x04000, 0x4000, CRC(3c6fe54b) SHA1(4025ac48d75f171f4c979d3fcd6a2f8da18cef4f) ) ROM_LOAD( "sp_08.bin", 0x08000, 0x8000, CRC(347f81cd) SHA1(5ab06130f35788e51a881cc0f387649532145bd6) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "dh04.3h", 0x08000, 0x8000, CRC(d076e62e) SHA1(720ff1a6a58697b4a9c7c4f31c24a2cf8a04900a) ) ROM_REGION( 0x18000, "gfx1", 0 ) ROM_LOAD( "dh07-e.13k", 0x00000, 0x8000, CRC(9d6f7969) SHA1(583852be0861a89c63ce09eb39146ec379b9e12d) ) // characters ROM_LOAD( "dh06-e.13j", 0x08000, 0x8000, CRC(580e4e43) SHA1(de152a5d4fbc52d80e3eb9af17835ecb6258d45e) ) ROM_LOAD( "dh05-e.13h", 0x10000, 0x8000, CRC(05ab71d2) SHA1(6f06d1d1440a5fb05c01f712457d0bb167e93099) ) ROM_REGION( 0x18000, "gfx2", 0 ) ROM_LOAD( "dh01.14a", 0x00000, 0x8000, CRC(a2cdfbea) SHA1(0721e538e3306d616f11008f784cf21e679f330d) ) // sprites ROM_LOAD( "dh02.15a", 0x08000, 0x8000, CRC(eeb5c3e7) SHA1(57eda1cc29124e04fe5025a904634d8ca52c0f12) ) ROM_LOAD( "dh03.17a", 0x10000, 0x8000, CRC(8e18d21d) SHA1(74f0ddf1fcbed386332eba882b4136295b4f096d) ) ROM_REGION( 0x0200, "proms", 0 ) // color PROMs ROM_LOAD( "dh-09.16l", 0x0000, 0x0100, CRC(ce049b4f) SHA1(e4918cef7b319dd40cf1722eb8bf5e79be04fd6c) ) ROM_LOAD( "dh-08.15l", 0x0100, 0x0100, CRC(cdf2180f) SHA1(123215d096f88b66396d40d7a579380d0b5b2b89) ) ROM_END void sidepckt_state::init_sidepckt() { save_item(NAME(m_mcu_p1)); save_item(NAME(m_mcu_p2)); save_item(NAME(m_mcu_p3)); } GAME( 1986, sidepckt, 0, sidepckt, sidepckt, sidepckt_state, init_sidepckt, ROT0, "Data East Corporation", "Side Pocket (World)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, sidepcktj, sidepckt, sidepckt, sidepcktj, sidepckt_state, init_sidepckt, ROT0, "Data East Corporation", "Side Pocket (Japan, Cocktail)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, sidepcktb, sidepckt, sidepcktb, sidepcktb, sidepckt_state, empty_init, ROT0, "bootleg", "Side Pocket (bootleg)", MACHINE_SUPPORTS_SAVE )