// license:BSD-3-Clause // copyright-holders:Allard van der Bas /*************************************************************************** Shaolin's Road driver by Allard van der Bas **************************************************************************** Shaolin's Road & Kicker hardware info by Guru This is a single screen platform beat-em up game using an 8-way joystick and 2 buttons. Based on the soldered-in PROM labels, Shaolin's Road came first (likely the Japan release) and Kicker was probably the later US/World release. Up to two speakers are connected in the cabinet but the output is mono/dual mono. KONAMI GX477 PWB 200214B |----------------------------------------------------------| | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 A| | 083 477K07 477J11 | | LA4460 477J09 477K06 477J10 477J12 | | 502 B| | | | VOLUME C| | | |1 477L03 | |8 477L04 2148 2148 D| |w 477L05 | |A 6809 E| |Y 76489 | | | | 76489 2009 2009 085 477J08 F| | | | | |TA7900S 18.432MHz G| | DIPSW2 | | DIPSW1 DIPSW3 477K01 083 | | CN1 504 082 2016 503 477K02 H| |----------------------------------------------------------| Notes: TA7900S - Toshiba TA7900S 5V Reference & Watchdog Timer LA4460 - Sanyo LA4460 12W Power Amplifier IC 477J* - 82S129 256 x4-bit Bi-Polar PROM, compatible with MMI6301, TBP24S10, N74S287, MB7052 etc 76489 - Texas Instruments SN76489 Complex Digital Sound Generator (x2). Clock inputs are 1.536MHz and 3.072MHz CN1 - 4-pin connector for monitors that require separate syncs. Pin 1 is negative vertical sync output. VSync measures 60.6060Hz *exactly*. Horizontal sync is taken from the regular composite sync on the PCB on pin B14. DIPSW1/2 - 8-position DIP switch DIPSW3 - 4-position DIP switch 2016 - TMM2016 2k x8-bit SRAM 2009 - TMM2009. This RAM is completely undocumented (even in Toshiba Databooks of the era) but the schematic shows it has a pinout that matches TMM2016/6116 2k x8-bit SRAM 2148 - Fujitsu MBM2148 1k x4-bit SRAM 6809 - Clock 1.536MHz [18.432/12] ROMs - 477L03(2764), 477L04(27128), 477L05(27128) - Main Program 477J01(27128), 477J02(27128) - Sprites 477J06(2764), 477J07(2764) - Characters/Backgrounds etc 477J08(82S129) - Sprite Lookup Table 477J09(82S129) - Character Lookup Table 477J10(82S129) - Red PROM 477J11(82S129) - Green PROM 477J12(82S129) - Blue PROM Custom Chips - 085, 083, 083, 082, 502, 503, 504 Sometimes the custom chips are replaced by a daughterboard containing common logic chips. These have been seen: PWB4000231 replaces 502 KC001 replaces 503 PWB4000206A replaces 504 300381 replaces 082 Shaolin's Road / Kicker 18-WAY PCB Edge Connector Pinout -------------------------------------------------------- Note this is the standard Konami pinout used in many Konami games from this era with some pins not used. ---------------+-----+-----+--------------- Solder Side | | | Parts Side ---------------+-----+-----+--------------- -5V (not used) | A1 | B1 | +12V Speaker | A2 | B2 | Speaker 2P Button 2 | A3 | B3 | 2P Btn 1 2P Left | A4 | B4 | 2P Right 1P Start | A5 | B5 | 2P Start 1P Btn 1 | A6 | B6 | 2P Up 1P Btn 2 | A7 | B7 | Service 1P Right | A8 | B8 | 1P Left 1P Up | A9 | B9 | 2P Down Coin 1 | A10 | B10 | Coin 2 1P Down | A11 | B11 | Coin Counter 1 (not used) | A12 | B12 | Coin Counter 2 Video Green | A13 | B13 | Video Blue Video Red | A14 | B14 | Video Sync (not used) | A15 | B15 | (not used) GND | A16 | B16 | GND GND | A17 | B17 | GND +5V | A18 | B18 | +5V ---------------+-----+-----+--------------- ****************************************************************************/ #include "emu.h" #include "includes/shaolins.h" #include "cpu/m6809/m6809.h" #include "machine/watchdog.h" #include "sound/sn76496.h" #include "screen.h" #include "speaker.h" #define MASTER_CLOCK XTAL(18'432'000) TIMER_DEVICE_CALLBACK_MEMBER(shaolins_state::interrupt) { int scanline = param; if(scanline == 240) m_maincpu->set_input_line(0, HOLD_LINE); else if((scanline % 32) == 0) if (m_nmi_enable & 0x02) m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } void shaolins_state::shaolins_map(address_map &map) { map(0x0000, 0x0000).w(FUNC(shaolins_state::nmi_w)); /* bit 0 = flip screen, bit 1 = nmi enable, bit 2 = ? */ /* bit 3, bit 4 = coin counters */ map(0x0100, 0x0100).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x0200, 0x02ff).lr8(NAME([this]() -> u8 { return m_screen->vpos(); })); map(0x0300, 0x0300).w("sn1", FUNC(sn76489a_device::write)); /* trigger chip to read from latch. The program always */ map(0x0400, 0x0400).w("sn2", FUNC(sn76489a_device::write)); /* writes the same number as the latch, so we don't */ /* bother emulating them. */ map(0x0500, 0x0500).portr("DSW2"); map(0x0600, 0x0600).portr("DSW3"); map(0x0700, 0x0700).portr("SYSTEM"); map(0x0701, 0x0701).portr("P1"); map(0x0702, 0x0702).portr("P2"); map(0x0703, 0x0703).portr("DSW1"); map(0x0800, 0x0800).nopw(); /* latch for 76496 #0 */ map(0x1000, 0x1000).nopw(); /* latch for 76496 #1 */ map(0x1800, 0x1800).w(FUNC(shaolins_state::palettebank_w)); map(0x2000, 0x2000).w(FUNC(shaolins_state::scroll_w)); map(0x2800, 0x2bff).ram().share("spriteram"); /* RAM BANK 2 */ map(0x3000, 0x33ff).ram().share("spriteram2"); /* RAM BANK 1 */ map(0x3800, 0x3bff).ram().w(FUNC(shaolins_state::colorram_w)).share("colorram"); map(0x3c00, 0x3fff).ram().w(FUNC(shaolins_state::videoram_w)).share("videoram"); map(0x4000, 0x5fff).rom(); /* Machine checks for extra rom */ map(0x6000, 0xffff).rom(); } static INPUT_PORTS_START( shaolins ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW1:1,2,3,4") PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW1:5,6,7,8") PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x00, "Invalid" ) // coin sound made but no credit given so effectively Coin B is disabled PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("DIPSW2:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DIPSW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DIPSW2:4,5") PORT_DIPSETTING( 0x18, "30000 and every 70000" ) PORT_DIPSETTING( 0x10, "40000 and every 80000" ) PORT_DIPSETTING( 0x08, "40000" ) PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DIPSW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DIPSW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* This bank only has four switches */ PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DIPSW3:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("DIPSW3:2") PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) PORT_DIPLOCATION("DIPSW3:3") PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "DIPSW3:4" ) INPUT_PORTS_END static const gfx_layout charlayout = { 8,8, /* 8*8 chars */ 512, /* 512 characters */ 4, /* 4 bits per pixel */ { 512*16*8+4, 512*16*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static const gfx_layout spritelayout = { 16,16, /* 16*16 sprites */ 256, /* 256 sprites */ 4, /* 4 bits per pixel */ { 256*64*8+4, 256*64*8+0, 4, 0 }, { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 /* every sprite takes 64 consecutive bytes */ }; static GFXDECODE_START( gfx_shaolins ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16*8 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*8*16, 16*8 ) GFXDECODE_END void shaolins_state::shaolins(machine_config &config) { /* basic machine hardware */ MC6809E(config, m_maincpu, MASTER_CLOCK/12); /* verified on pcb */ m_maincpu->set_addrmap(AS_PROGRAM, &shaolins_state::shaolins_map); TIMER(config, "scantimer").configure_scanline(FUNC(shaolins_state::interrupt), "screen", 0, 1); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); // m_screen->set_refresh_hz(60); // m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0)); // m_screen->set_size(32*8, 32*8); // m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); // Pixel clock is / 3 the master clock (6'144'000) // Refresh rate is 60.606060 Hz, with 40 vblank lines m_screen->set_raw(MASTER_CLOCK / 3, 384, 0, 256, 264, 16, 240); m_screen->set_screen_update(FUNC(shaolins_state::screen_update)); m_screen->set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_shaolins); PALETTE(config, m_palette, FUNC(shaolins_state::shaolins_palette), 16*8*16+16*8*16, 256); /* sound hardware */ SPEAKER(config, "mono").front_center(); SN76489A(config, "sn1", MASTER_CLOCK/12).add_route(ALL_OUTPUTS, "mono", 1.0); /* verified on pcb */ SN76489A(config, "sn2", MASTER_CLOCK/6).add_route(ALL_OUTPUTS, "mono", 1.0); /* verified on pcb */ } #if 0 // a bootleg board was found with downgraded sound hardware, but is otherwise the same void shaolins_state::shaolinb(machine_config &config) { shaolins(config); SN76489(config.replace(), "sn1", MASTER_CLOCK/12).add_route(ALL_OUTPUTS, "mono", 1.0); /* only type verified on pcb */ SN76489(config.replace(), "sn2", MASTER_CLOCK/6).add_route(ALL_OUTPUTS, "mono", 1.0); } #endif /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( kicker ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "477l03.d9", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) ) ROM_LOAD( "477l04.d10", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) ) ROM_LOAD( "477l05.d11", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "477k06.a10", 0x0000, 0x2000, CRC(4d156afc) SHA1(29eb66e2ebcf2f1c1d5ece5413d1ebf54663f9cf) ) ROM_LOAD( "477k07.a11", 0x2000, 0x2000, CRC(ff6ca5df) SHA1(dfcd445c8b233a0a4168eb249472e53784eda25d) ) ROM_REGION( 0x8000, "gfx2", 0 ) ROM_LOAD( "477k02.h15", 0x0000, 0x4000, CRC(b94e645b) SHA1(65ae48134a0fe1e910a787714f7ae721734ded5b) ) ROM_LOAD( "477k01.h14", 0x4000, 0x4000, CRC(61bbf797) SHA1(97d276099172975499f646f381a6fc587c022435) ) ROM_REGION( 0x0500, "proms", 0 ) ROM_LOAD( "477j10.a12", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */ ROM_LOAD( "477j11.a13", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */ ROM_LOAD( "477j12.a14", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */ ROM_LOAD( "477j09.b8", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */ ROM_LOAD( "477j08.f16", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */ ROM_END ROM_START( shaolins ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "477l03.d9", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) ) ROM_LOAD( "477l04.d10", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) ) ROM_LOAD( "477l05.d11", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) ) ROM_REGION( 0x4000, "gfx1", 0 ) ROM_LOAD( "477j06.a10", 0x0000, 0x2000, CRC(ff18a7ed) SHA1(f28bfeff84bb6a08a8bee999a0b7a19e09a8dfc3) ) ROM_LOAD( "477j07.a11", 0x2000, 0x2000, CRC(5f53ae61) SHA1(ad29e2255855c503295c6b63eb4cd6700a1e3f0e) ) ROM_REGION( 0x8000, "gfx2", 0 ) ROM_LOAD( "477j02.h15", 0x0000, 0x4000, CRC(b94e645b) SHA1(65ae48134a0fe1e910a787714f7ae721734ded5b) ) // actual labels are 477J02 but data matches Kicker 477K02 ROM_LOAD( "477j01.h14", 0x4000, 0x4000, CRC(61bbf797) SHA1(97d276099172975499f646f381a6fc587c022435) ) // actual labels are 477J01 but data matches Kicker 477K01 ROM_REGION( 0x0500, "proms", 0 ) ROM_LOAD( "477j10.a12", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */ ROM_LOAD( "477j11.a13", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */ ROM_LOAD( "477j12.a14", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */ ROM_LOAD( "477j09.b8", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */ ROM_LOAD( "477j08.f16", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */ ROM_END /* Shao-lin's Road (Bootleg) - has also been found on an original board Main Board: VWXYZ Daughterboard: QSTU (Replaces 3 custom Konami chips) Daughterboard: RSTU (Replaces 4 custom Konami chips) All the roms/proms are located on the main board. Board Layout with edge connector on the left. ROM's/PROM's are marked too. PROM's have an asterick suffix to distinguish them from the ROM's. A B C D E F G H I J K L M N O |-------------------------------------------------| | | | 6 7 3* 4* 5* | 1 | | | 2* | 2 |--| | | | 3 |--| | | 3 4 5 | 4 | | | | 5 |--| | | 1* | 6 |--| | | | 7 | | | 1 2 | 8 | | |-------------------------------------------------| */ ROM_START( shaolinb ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "3.h4", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) ) /* 2764 */ ROM_LOAD( "4.i4", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) ) /* 27128 */ ROM_LOAD( "5.j4", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) ) /* 27128 */ ROM_REGION( 0x6000, "gfx1", 0 ) ROM_LOAD( "6.i1", 0x0000, 0x2000, CRC(ff18a7ed) SHA1(f28bfeff84bb6a08a8bee999a0b7a19e09a8dfc3) ) /* 2764 */ ROM_LOAD( "7.j1", 0x2000, 0x4000, CRC(d9a7cff6) SHA1(47244426b9a674326c5303347112aa9d33bcf1df) ) /* 27128 */ ROM_REGION( 0x8000, "gfx2", 0 ) /* All roms are 27128 */ ROM_LOAD( "2.m8", 0x0000, 0x4000, CRC(560521c7) SHA1(f8a50c66364995041e29ed7be2e4ea1ad16aa735) ) ROM_LOAD( "1.l8", 0x4000, 0x4000, CRC(a79959b2) SHA1(9c58975c55f7be32add0dccb259d9680410fa9bc) ) ROM_REGION( 0x0500, "proms", 0 ) /* All proms are N82S129N */ ROM_LOAD( "3.k1", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */ ROM_LOAD( "4.l1", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */ ROM_LOAD( "5.m1", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */ ROM_LOAD( "2.g2", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */ ROM_LOAD( "1.o6", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */ ROM_END /* YEAR, NAME, PARENT, MACHINE, INPUT, STATE, INIT, MONITOR, COMPANY, FULLNAME, FLAGS */ GAME( 1985, kicker, 0, shaolins, shaolins, shaolins_state, empty_init, ROT90, "Konami", "Kicker", MACHINE_SUPPORTS_SAVE ) GAME( 1985, shaolins, kicker, shaolins, shaolins, shaolins_state, empty_init, ROT90, "Konami", "Shao-lin's Road (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, shaolinb, kicker, shaolins, shaolins, shaolins_state, empty_init, ROT90, "Konami", "Shao-lin's Road (set 2)", MACHINE_SUPPORTS_SAVE )