// license:BSD-3-Clause // copyright-holders:Luca Elia /* Sand Scorpion (C) 1992 FACE driver by Luca Elia (l.elia@tin.it) PCB Number: Z03VA-001 CPU: TMP68HC000N-12 Sound CPU: Z8400AB1 (Z80A) Sound: OKI6295, YM2203C & Y3014B OSC: 16.000mhz & 12.000mhz Dips: Two 8-way dipswitch banks Kaneko custom (surfaced scratched): PX79C480FP-3 PANDORA-CHIP (160pin PQFP) <- Sprites VIEW2-CHIP (144pin PQFP) <- Tilemaps HELP1-CHIP (64pin PQFP) CALC1-CHIP (40pin DIP) <- Collision Detection etc. +-------------------------------------+ | VOL M6295 7.IC55 Z80A HELP1 | | Y3014B YM2203C 8.IC51 | | DSW1 DSW2 LH5168D 4.IC32| | 12MHz 16MHz LH5168D 3.IC33| |J LH5168D IC30*| |A VIEW2 IC31*| |M LH5116D M51257AL | |M LH5116D PAL M51257AL | |A 2.IC5| | PAL 1.IC4| | IC15* PANDORA 68000| | IC14* 5.IC16 M41464 M41464 CALC1| | IC18* 6.IC17 M41464 M41464 | +-------------------------------------+ IC18 unpopulated 28 pin socket (silkscreened EPROM) IC14 & IC15 unpopulated 32 pin socket (silkscreened MASK) IC30 & IC31 unpopulated 42 pin socket (silkscreened MASK) RAM: OKI M41464C-10 (x4) OKI M51257AL-10 (x2) Sharp LH5116D-10 (x2) Sharp LH5168D-10L (x3) PALS: AMI 18CV8PC-25 (Stamped IC25D located at IC25) AMI 18CV8PC-25 (Stamped IC26 located at IC26) Chips simply labeled 1 through 8 ROM ID ROM Type =================== 1.ic4 27C2001 2.ic5 27C2001 3.ic33 27C040 4.ic32 27C040 5.ic16 27C040 6.ic17 27C040 7.ic55 27C2001 8.ic51 27C1001 Alternate Program roms: 11.ic4 27C2001 12.ic5 27C2001 Is there another alt program rom set labeled 9 & 10? */ #include "emu.h" #include "cpu/z80/z80.h" #include "cpu/m68000/m68000.h" #include "machine/gen_latch.h" #include "machine/watchdog.h" #include "sound/okim6295.h" #include "sound/ymopn.h" #include "video/kan_pand.h" #include "machine/kaneko_hit.h" #include "video/kaneko_tmap.h" #include "emupal.h" #include "screen.h" #include "speaker.h" class sandscrp_state : public driver_device { public: sandscrp_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_audiocpu(*this, "audiocpu") , m_pandora(*this, "pandora") , m_view2(*this, "view2") , m_soundlatch(*this, "soundlatch%u", 1) , m_audiobank(*this, "audiobank") { } void sandscrp(machine_config &config); private: required_device m_maincpu; required_device m_audiocpu; required_device m_pandora; required_device m_view2; required_device_array m_soundlatch; required_memory_bank m_audiobank; u8 m_sprite_irq; u8 m_unknown_irq; u8 m_vblank_irq; bool m_latch_full[2]; u8 irq_cause_r(); void irq_cause_w(u8 data); void coincounter_w(u8 data); template u8 soundlatch_r(); template void soundlatch_w(u8 data); u8 latchstatus_68k_r(); void latchstatus_68k_w(u8 data); void bankswitch_w(u8 data); u8 latchstatus_r(); virtual void machine_start() override; u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); DECLARE_WRITE_LINE_MEMBER(screen_vblank); INTERRUPT_GEN_MEMBER(interrupt); void update_irq_state(); void sandscrp_mem(address_map &map); void sandscrp_soundmem(address_map &map); void sandscrp_soundport(address_map &map); }; u32 sandscrp_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(0, cliprect); screen.priority().fill(0, cliprect); m_view2->prepare(bitmap, cliprect); for ( int l = 0; l < 4; l++ ) { m_view2->render_tilemap(screen,bitmap,cliprect,l); } // copy sprite bitmap to screen m_pandora->update(bitmap, cliprect); for ( int h = 4; h < 8; h++ ) // high bit of tile priority : above sprites { m_view2->render_tilemap(screen,bitmap,cliprect,h); } return 0; } void sandscrp_state::machine_start() { m_audiobank->configure_entries(0, 8, memregion("audiocpu")->base(), 0x4000); save_item(NAME(m_sprite_irq)); save_item(NAME(m_unknown_irq)); save_item(NAME(m_vblank_irq)); save_item(NAME(m_latch_full)); } /* Update the IRQ state based on all possible causes */ void sandscrp_state::update_irq_state() { if (m_vblank_irq || m_sprite_irq || m_unknown_irq) m_maincpu->set_input_line(1, ASSERT_LINE); else m_maincpu->set_input_line(1, CLEAR_LINE); } /* Called once/frame to generate the VBLANK interrupt */ INTERRUPT_GEN_MEMBER(sandscrp_state::interrupt) { m_vblank_irq = 1; update_irq_state(); } WRITE_LINE_MEMBER(sandscrp_state::screen_vblank) { // rising edge if (state) { m_sprite_irq = 1; update_irq_state(); m_pandora->eof(); } } /* Reads the cause of the interrupt */ u8 sandscrp_state::irq_cause_r() { return ( m_sprite_irq ? 0x08 : 0 ) | ( m_unknown_irq ? 0x10 : 0 ) | ( m_vblank_irq ? 0x20 : 0 ) ; } /* Clear the cause of the interrupt */ void sandscrp_state::irq_cause_w(u8 data) { // m_sprite_flipx = data & 1; // m_sprite_flipy = data & 1; if (BIT(data, 3)) m_sprite_irq = 0; if (BIT(data, 4)) m_unknown_irq = 0; if (BIT(data, 5)) m_vblank_irq = 0; update_irq_state(); } /*************************************************************************** Sand Scorpion ***************************************************************************/ void sandscrp_state::coincounter_w(u8 data) { machine().bookkeeping().coin_counter_w(0, BIT(data, 0)); machine().bookkeeping().coin_counter_w(1, BIT(data, 1)); } u8 sandscrp_state::latchstatus_68k_r() { return (m_latch_full[0] ? 0x80 : 0) | (m_latch_full[1] ? 0x40 : 0) ; } void sandscrp_state::latchstatus_68k_w(u8 data) { m_latch_full[0] = BIT(data, 7); m_latch_full[1] = BIT(data, 6); } template u8 sandscrp_state::soundlatch_r() { m_latch_full[Latch] = false; return m_soundlatch[Latch]->read(); } template void sandscrp_state::soundlatch_w(u8 data) { m_latch_full[Latch] = true; m_soundlatch[Latch]->write(data); } void sandscrp_state::sandscrp_mem(address_map &map) { map(0x000000, 0x07ffff).rom(); // ROM map(0x100001, 0x100001).w(FUNC(sandscrp_state::irq_cause_w)); // IRQ Ack map(0x200000, 0x20001f).rw("calc1_mcu", FUNC(kaneko_hit_device::kaneko_hit_r), FUNC(kaneko_hit_device::kaneko_hit_w)); map(0x300000, 0x30001f).rw(m_view2, FUNC(kaneko_view2_tilemap_device::regs_r), FUNC(kaneko_view2_tilemap_device::regs_w)); map(0x400000, 0x403fff).m(m_view2, FUNC(kaneko_view2_tilemap_device::vram_map)); map(0x500000, 0x501fff).rw(m_pandora, FUNC(kaneko_pandora_device::spriteram_LSB_r), FUNC(kaneko_pandora_device::spriteram_LSB_w)); // sprites map(0x600000, 0x600fff).ram().w("palette", FUNC(palette_device::write16)).share("palette"); // Palette map(0x700000, 0x70ffff).ram(); // RAM map(0x800001, 0x800001).r(FUNC(sandscrp_state::irq_cause_r)); // IRQ Cause map(0xa00001, 0xa00001).w(FUNC(sandscrp_state::coincounter_w)); // Coin Counters (Lockout unused) map(0xb00000, 0xb00001).portr("P1"); map(0xb00002, 0xb00003).portr("P2"); map(0xb00004, 0xb00005).portr("SYSTEM"); map(0xb00006, 0xb00007).portr("UNK"); map(0xe00001, 0xe00001).rw(FUNC(sandscrp_state::soundlatch_r<1>), FUNC(sandscrp_state::soundlatch_w<0>)); // From/To Sound CPU map(0xe40001, 0xe40001).rw(FUNC(sandscrp_state::latchstatus_68k_r), FUNC(sandscrp_state::latchstatus_68k_w)); // map(0xec0000, 0xec0001).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); } /*************************************************************************** Sand Scorpion ***************************************************************************/ void sandscrp_state::bankswitch_w(u8 data) { m_audiobank->set_entry(data & 7); } u8 sandscrp_state::latchstatus_r() { return (m_latch_full[1] ? 0x80 : 0) | // swapped!? (m_latch_full[0] ? 0x40 : 0) ; } void sandscrp_state::sandscrp_soundmem(address_map &map) { map(0x0000, 0x7fff).rom(); // ROM map(0x8000, 0xbfff).bankr("audiobank"); // Banked ROM map(0xc000, 0xdfff).ram(); // RAM } void sandscrp_state::sandscrp_soundport(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).w(FUNC(sandscrp_state::bankswitch_w)); // ROM Bank map(0x02, 0x03).rw("ymsnd", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); // PORTA/B read map(0x04, 0x04).w("oki", FUNC(okim6295_device::write)); // OKIM6295 map(0x06, 0x06).w(FUNC(sandscrp_state::soundlatch_w<1>)); // map(0x07, 0x07).r(FUNC(sandscrp_state::soundlatch_r<0>)); // map(0x08, 0x08).r(FUNC(sandscrp_state::latchstatus_r)); // } /*************************************************************************** Sand Scorpion ***************************************************************************/ static INPUT_PORTS_START( sandscrp ) PORT_START("P1") /* $b00000.w */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P2") /* $b00002.w */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("SYSTEM") /* $b00004.w */ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_TILT ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("UNK") /* $b00006.w */ PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("DSW1") /* read by the Z80 through the sound chip */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x02, "1" ) PORT_DIPSETTING( 0x01, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x0c, 0x0c, "Bombs" ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x08, "1" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPSETTING( 0x0c, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x30, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x80, "100K, 300K" ) PORT_DIPSETTING( 0xc0, "200K, 500K" ) PORT_DIPSETTING( 0x40, "500K, 1000K" ) PORT_DIPSETTING( 0x00, "1000K, 3000K" ) PORT_START("DSW2") /* read by the Z80 through the sound chip */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4") PORT_DIPSETTING( 0x0a, DEF_STR( 6C_1C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 8C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 5C_3C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) INPUT_PORTS_END static GFXDECODE_START( gfx_sandscrp ) GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x4_row_2x2_group_packed_msb, 0x000, 0x10 ) // [0] Sprites GFXDECODE_END /*************************************************************************** Sand Scorpion ***************************************************************************/ void sandscrp_state::sandscrp(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 12_MHz_XTAL); /* TMP68HC000N-12 */ m_maincpu->set_addrmap(AS_PROGRAM, &sandscrp_state::sandscrp_mem); m_maincpu->set_vblank_int("screen", FUNC(sandscrp_state::interrupt)); Z80(config, m_audiocpu, 4000000); /* Z8400AB1, Reads the DSWs: it can't be disabled */ m_audiocpu->set_addrmap(AS_PROGRAM, &sandscrp_state::sandscrp_soundmem); m_audiocpu->set_addrmap(AS_IO, &sandscrp_state::sandscrp_soundport); WATCHDOG_TIMER(config, "watchdog").set_time(attotime::from_seconds(3)); /* a guess, and certainly wrong */ /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time( ATTOSECONDS_IN_USEC(2500) /* not accurate */ ); screen.set_size(256, 256); screen.set_visarea(0, 256-1, 0+16, 256-16-1); screen.set_screen_update(FUNC(sandscrp_state::screen_update)); screen.screen_vblank().set(FUNC(sandscrp_state::screen_vblank)); screen.set_palette("palette"); GFXDECODE(config, "gfxdecode", "palette", gfx_sandscrp); PALETTE(config, "palette").set_format(palette_device::xGRB_555, 2048); KANEKO_TMAP(config, m_view2); m_view2->set_colbase(0x400); m_view2->set_offset(0x5b, 0, 256, 224); m_view2->set_palette("palette"); KANEKO_HIT(config, "calc1_mcu").set_type(0); KANEKO_PANDORA(config, m_pandora, 0); m_pandora->set_gfxdecode_tag("gfxdecode"); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, m_soundlatch[0]); m_soundlatch[0]->data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI); GENERIC_LATCH_8(config, m_soundlatch[1]); OKIM6295(config, "oki", 12000000/6, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 0.5); /* YM3014B + YM2203C */ ym2203_device &ymsnd(YM2203(config, "ymsnd", 4000000)); ymsnd.irq_handler().set_inputline(m_audiocpu, 0); ymsnd.port_a_read_callback().set_ioport("DSW1"); ymsnd.port_b_read_callback().set_ioport("DSW2"); ymsnd.add_route(ALL_OUTPUTS, "mono", 0.5); } /*************************************************************************** Sand Scorpion ***************************************************************************/ ROM_START( sandscrp ) /* Z03VA-003 PCB */ ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "11.bin", 0x000000, 0x040000, CRC(9b24ab40) SHA1(3187422dbe8b15d8053be4cb20e56d3e6afbd5f2) ) /* Location is IC4 */ ROM_LOAD16_BYTE( "12.bin", 0x000001, 0x040000, CRC(ad12caee) SHA1(83267445b89c3cf4dc317106aa68763d2f29eff7) ) /* Location is IC5 */ ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "8.ic51", 0x00000, 0x20000, CRC(6f3e9db1) SHA1(06a04fa17f44319986913bff70433510c89e38f1) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "5.ic16", 0x000000, 0x080000, CRC(9bb675f6) SHA1(c3f6768cfd99a0e19ca2224fff9aa4e27ec0da24) ) ROM_LOAD( "6.ic17", 0x080000, 0x080000, CRC(7df2f219) SHA1(e2a59e201bfededa92d6c86f8dc1b212527ef66f) ) ROM_REGION( 0x100000, "view2", 0 ) /* Layers */ ROM_LOAD16_BYTE( "3.ic33", 0x000000, 0x080000, CRC(adf20fa0) SHA1(67a7a2be774c86916cbb97e4c9b16c2e48125780) ) ROM_LOAD16_BYTE( "4.ic32", 0x000001, 0x080000, CRC(b9222ff2) SHA1(a445da3f7f5dea5ff64bb0b048f624f947875a39) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "7.ic55", 0x000000, 0x040000, CRC(9870ab12) SHA1(5ea3412cbc57bfaa32a1e2552b2eb46f4ceb5fa8) ) ROM_END ROM_START( sandscrpa ) /* Z03VA-003 PCB, earlier program version */ ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "1.ic4", 0x000000, 0x040000, CRC(c0943ae2) SHA1(04dac4e1f116cd96d6292daa61ef40efc7eba919) ) ROM_LOAD16_BYTE( "2.ic5", 0x000001, 0x040000, CRC(6a8e0012) SHA1(2350b11c9bd545c8ba4b3c25cd6547ba2ad474b5) ) ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "8.ic51", 0x00000, 0x20000, CRC(6f3e9db1) SHA1(06a04fa17f44319986913bff70433510c89e38f1) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "5.ic16", 0x000000, 0x080000, CRC(9bb675f6) SHA1(c3f6768cfd99a0e19ca2224fff9aa4e27ec0da24) ) ROM_LOAD( "6.ic17", 0x080000, 0x080000, CRC(7df2f219) SHA1(e2a59e201bfededa92d6c86f8dc1b212527ef66f) ) ROM_REGION( 0x100000, "view2", 0 ) /* Layers */ ROM_LOAD16_BYTE( "3.ic33", 0x000000, 0x080000, CRC(adf20fa0) SHA1(67a7a2be774c86916cbb97e4c9b16c2e48125780) ) ROM_LOAD16_BYTE( "4.ic32", 0x000001, 0x080000, CRC(b9222ff2) SHA1(a445da3f7f5dea5ff64bb0b048f624f947875a39) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "7.ic55", 0x000000, 0x040000, CRC(9870ab12) SHA1(5ea3412cbc57bfaa32a1e2552b2eb46f4ceb5fa8) ) ROM_END //快打獅子皇帝/Kuài dǎ shīzi huángdì ROM_START( sandscrpb ) /* Different rev PCB */ ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */ ROM_LOAD16_BYTE( "11.ic4", 0x000000, 0x040000, CRC(80020cab) SHA1(4f1f4d8ea07ad745f2d6d3f800686f07fe4bf20f) ) /* Chinese title screen */ ROM_LOAD16_BYTE( "12.ic5", 0x000001, 0x040000, CRC(8df1d42f) SHA1(2a9db5c4b99a8a3f62bffa9ddd96a95e2042602b) ) /* Game & test menu in English */ /* internet translators come up with "fighter lion king" and / or "Hits lion Emperor Quickly" */ ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 Code */ ROM_LOAD( "8.ic51", 0x00000, 0x20000, CRC(6f3e9db1) SHA1(06a04fa17f44319986913bff70433510c89e38f1) ) ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */ ROM_LOAD( "ss502.ic16", 0x000000, 0x100000, CRC(d8012ebb) SHA1(975bbb3b57a09e41d2257d4fa3a64097144de554) ) ROM_REGION( 0x100000, "view2", 0 ) /* Layers */ ROM_LOAD( "ss501.ic30", 0x000000, 0x100000, CRC(0cf9f99d) SHA1(47f7f120d2bc075bedaff0a44306a8f46a1d848c) ) ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ ROM_LOAD( "7.ic55", 0x000000, 0x040000, CRC(9870ab12) SHA1(5ea3412cbc57bfaa32a1e2552b2eb46f4ceb5fa8) ) ROM_END GAME( 1992, sandscrp, 0, sandscrp, sandscrp, sandscrp_state, empty_init, ROT90, "Face", "Sand Scorpion", MACHINE_SUPPORTS_SAVE ) GAME( 1992, sandscrpa, sandscrp, sandscrp, sandscrp, sandscrp_state, empty_init, ROT90, "Face", "Sand Scorpion (Earlier)", MACHINE_SUPPORTS_SAVE ) GAME( 1992, sandscrpb, sandscrp, sandscrp, sandscrp, sandscrp_state, empty_init, ROT90, "Face", "Kuai Da Shizi Huangdi (China?, Revised Hardware)", MACHINE_SUPPORTS_SAVE )