// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Labyrinth Runner (GX771) (c) 1987 Konami similar to Fast Lane Driver by Nicola Salmoria ***************************************************************************/ #include "emu.h" #include "includes/konamipt.h" #include "video/k007121.h" #include "video/k051733.h" #include "cpu/m6809/hd6309.h" #include "machine/watchdog.h" #include "sound/ymopn.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" namespace { class labyrunr_state : public driver_device { public: labyrunr_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this,"maincpu"), m_k007121(*this, "k007121"), m_gfxdecode(*this, "gfxdecode"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_scrollram(*this, "scrollram"), m_spriteram(*this, "spriteram"), m_videoram(*this, "videoram%u", 1U), m_mainbank(*this, "mainbank") { } void labyrunr(machine_config &config); protected: virtual void machine_start() override; virtual void video_start() override; private: // devices required_device m_maincpu; required_device m_k007121; required_device m_gfxdecode; required_device m_screen; required_device m_palette; // memory pointers required_shared_ptr m_scrollram; required_shared_ptr m_spriteram; required_shared_ptr_array m_videoram; required_memory_bank m_mainbank; // video-related tilemap_t *m_layer[2]{}; rectangle m_clip[2]{}; void bankswitch_w(uint8_t data); template void vram_w(offs_t offset, uint8_t data); template TILE_GET_INFO_MEMBER(get_tile_info); void palette(palette_device &palette) const; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); DECLARE_WRITE_LINE_MEMBER(vblank_irq); INTERRUPT_GEN_MEMBER(timer_interrupt); void prg_map(address_map &map); }; // video void labyrunr_state::palette(palette_device &palette) const { const uint8_t *color_prom = memregion("proms")->base(); for (int pal = 0; pal < 8; pal++) { if (pal & 1) { // chars, no lookup table for (int i = 0; i < 0x100; i++) palette.set_pen_indirect((pal << 8) | i, (pal << 4) | (i & 0x0f)); } else { // sprites for (int i = 0; i < 0x100; i++) { uint8_t const ctabentry = !color_prom[i] ? 0 : ((pal << 4) | (color_prom[i] & 0x0f)); palette.set_pen_indirect((pal << 8) | i, ctabentry); } } } } /*************************************************************************** Callbacks for the TileMap code ***************************************************************************/ template TILE_GET_INFO_MEMBER(labyrunr_state::get_tile_info) { uint8_t ctrl_3 = m_k007121->ctrlram_r(3); uint8_t ctrl_4 = m_k007121->ctrlram_r(4); uint8_t ctrl_5 = m_k007121->ctrlram_r(5); uint8_t ctrl_6 = m_k007121->ctrlram_r(6); int attr = m_videoram[Which][tile_index]; int code = m_videoram[Which][tile_index + 0x400]; int bit0 = (ctrl_5 >> 0) & 0x03; int bit1 = (ctrl_5 >> 2) & 0x03; int bit2 = (ctrl_5 >> 4) & 0x03; int bit3 = (ctrl_5 >> 6) & 0x03; int bank = ((attr & 0x80) >> 7) | ((attr >> (bit0 + 2)) & 0x02) | ((attr >> (bit1 + 1)) & 0x04) | ((attr >> (bit2 )) & 0x08) | ((attr >> (bit3 - 1)) & 0x10) | ((ctrl_3 & 0x01) << 5); int mask = (ctrl_4 & 0xf0) >> 4; bank = (bank & ~(mask << 1)) | ((ctrl_4 & mask) << 1); tileinfo.set(0, code + bank * 256, ((ctrl_6 & 0x30) * 2 + 16) + (attr & 7), 0); tileinfo.category = Which ? (attr & 0x40) >> 6 : 0; } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ void labyrunr_state::video_start() { m_layer[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(labyrunr_state::get_tile_info<0>)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_layer[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(labyrunr_state::get_tile_info<1>)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_layer[0]->set_transparent_pen(0); m_layer[1]->set_transparent_pen(0); m_clip[0] = m_screen->visible_area(); m_clip[0].min_x += 40; m_clip[1] = m_screen->visible_area(); m_clip[1].max_x = 39; m_clip[1].min_x = 0; m_layer[0]->set_scroll_cols(32); } /*************************************************************************** Memory Handlers ***************************************************************************/ template void labyrunr_state::vram_w(offs_t offset, uint8_t data) { m_videoram[Which][offset] = data; m_layer[Which]->mark_tile_dirty(offset & 0x3ff); } /*************************************************************************** Screen Refresh ***************************************************************************/ uint32_t labyrunr_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { uint8_t ctrl_0 = m_k007121->ctrlram_r(0); rectangle finalclip0, finalclip1; screen.priority().fill(0, cliprect); bitmap.fill(m_palette->black_pen(), cliprect); if (~m_k007121->ctrlram_r(3) & 0x20) { finalclip0 = m_clip[0]; finalclip1 = m_clip[1]; finalclip0 &= cliprect; finalclip1 &= cliprect; m_layer[0]->set_scrollx(0, ctrl_0 - 40); m_layer[1]->set_scrollx(0, 0); for (int i = 0; i < 32; i++) { // enable colscroll if ((m_k007121->ctrlram_r(1) & 6) == 6) // it's probably just one bit, but it's only used once in the game so I don't know which it's m_layer[0]->set_scrolly((i + 2) & 0x1f, m_k007121->ctrlram_r(2) + m_scrollram[i]); else m_layer[0]->set_scrolly((i + 2) & 0x1f, m_k007121->ctrlram_r(2)); } m_layer[0]->draw(screen, bitmap, finalclip0, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_CATEGORY(0), 0); m_k007121->sprites_draw(bitmap, cliprect, m_gfxdecode->gfx(0), *m_palette, m_spriteram, (m_k007121->ctrlram_r(6) & 0x30) * 2, 40, 0, screen.priority(), (m_k007121->ctrlram_r(3) & 0x40) >> 5); m_layer[0]->draw(screen, bitmap, finalclip0, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_CATEGORY(1), 0); // we ignore the transparency because layer1 is drawn only at the top of the screen also covering sprites m_layer[1]->draw(screen, bitmap, finalclip1, TILEMAP_DRAW_OPAQUE, 0); } else { int use_clip3[2] = { 0, 0 }; rectangle finalclip3; // custom cliprects needed for the weird effect used in the ending sequence to hide and show the needed part of text finalclip0.min_y = finalclip1.min_y = cliprect.min_y; finalclip0.max_y = finalclip1.max_y = cliprect.max_y; if (m_k007121->ctrlram_r(1) & 1) { finalclip0.min_x = cliprect.max_x - ctrl_0 + 8; finalclip0.max_x = cliprect.max_x; if (ctrl_0 >= 40) { finalclip1.min_x = cliprect.min_x; } else { use_clip3[0] = 1; finalclip1.min_x = 40 - ctrl_0; } finalclip1.max_x = cliprect.max_x - ctrl_0 + 8; } else { if (ctrl_0 >= 40) { finalclip0.min_x = cliprect.min_x; } else { use_clip3[1] = 1; finalclip0.min_x = 40 - ctrl_0; } finalclip0.max_x = cliprect.max_x - ctrl_0 + 8; finalclip1.min_x = cliprect.max_x - ctrl_0 + 8; finalclip1.max_x = cliprect.max_x; } if (use_clip3[0] || use_clip3[1]) { finalclip3.min_y = cliprect.min_y; finalclip3.max_y = cliprect.max_y; finalclip3.min_x = cliprect.min_x; finalclip3.max_x = 40 - ctrl_0 - 8; } m_layer[0]->set_scrollx(0, ctrl_0 - 40); m_layer[1]->set_scrollx(0, ctrl_0 - 40); m_layer[0]->draw(screen, bitmap, finalclip0, TILEMAP_DRAW_CATEGORY(0), 0); if (use_clip3[0]) m_layer[0]->draw(screen, bitmap, finalclip3, TILEMAP_DRAW_CATEGORY(0), 0); m_k007121->sprites_draw(bitmap, cliprect, m_gfxdecode->gfx(0), *m_palette, m_spriteram, (m_k007121->ctrlram_r(6) & 0x30) * 2,40,0,screen.priority(),(m_k007121->ctrlram_r(3) & 0x40) >> 5); m_layer[0]->draw(screen, bitmap, finalclip0, TILEMAP_DRAW_CATEGORY(1), 0); if (use_clip3[0]) m_layer[0]->draw(screen, bitmap, finalclip3, TILEMAP_DRAW_CATEGORY(1), 0); m_layer[1]->draw(screen, bitmap, finalclip1, 0, 0); if (use_clip3[1]) m_layer[1]->draw(screen, bitmap, finalclip3, 0, 0); } return 0; } // machine WRITE_LINE_MEMBER(labyrunr_state::vblank_irq) { if (state && (m_k007121->ctrlram_r(7) & 0x02)) m_maincpu->set_input_line(HD6309_IRQ_LINE, HOLD_LINE); } INTERRUPT_GEN_MEMBER(labyrunr_state::timer_interrupt) { if (m_k007121->ctrlram_r(7) & 0x01) device.execute().pulse_input_line(INPUT_LINE_NMI, attotime::zero); } void labyrunr_state::bankswitch_w(uint8_t data) { if (data & 0xe0) logerror("bankswitch %02x", data); // bits 0-2 = bank number m_mainbank->set_entry(data & 0x07); // shall we check if data & 7 > #banks? // bits 3 and 4 are coin counters machine().bookkeeping().coin_counter_w(0, data & 0x08); machine().bookkeeping().coin_counter_w(1, data & 0x10); } void labyrunr_state::prg_map(address_map &map) { map(0x0000, 0x0007).w(m_k007121, FUNC(k007121_device::ctrl_w)); map(0x0020, 0x005f).ram().share(m_scrollram); map(0x0800, 0x0800).rw("ym1", FUNC(ym2203_device::data_r), FUNC(ym2203_device::data_w)); map(0x0801, 0x0801).rw("ym1", FUNC(ym2203_device::status_r), FUNC(ym2203_device::address_w)); map(0x0900, 0x0900).rw("ym2", FUNC(ym2203_device::data_r), FUNC(ym2203_device::data_w)); map(0x0901, 0x0901).rw("ym2", FUNC(ym2203_device::status_r), FUNC(ym2203_device::address_w)); map(0x0a00, 0x0a00).portr("P2"); map(0x0a01, 0x0a01).portr("P1"); map(0x0b00, 0x0b00).portr("SYSTEM"); map(0x0c00, 0x0c00).w(FUNC(labyrunr_state::bankswitch_w)); map(0x0d00, 0x0d1f).rw("k051733", FUNC(k051733_device::read), FUNC(k051733_device::write)); map(0x0e00, 0x0e00).w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x1000, 0x10ff).ram().w(m_palette, FUNC(palette_device::write_indirect)).share("palette"); map(0x1800, 0x1fff).ram(); map(0x2000, 0x2fff).ram().share(m_spriteram); map(0x3000, 0x37ff).ram().w(FUNC(labyrunr_state::vram_w<0>)).share(m_videoram[0]); map(0x3800, 0x3fff).ram().w(FUNC(labyrunr_state::vram_w<1>)).share(m_videoram[1]); map(0x4000, 0x7fff).bankr(m_mainbank); map(0x8000, 0xffff).rom(); } /*************************************************************************** Input Ports ***************************************************************************/ static INPUT_PORTS_START( labyrunr ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("P1") KONAMI8_MONO_B12_START PORT_START("P2") KONAMI8_COCKTAIL_B12_START PORT_START("DSW1") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( None ), SW1) // "None" = coin slot B disabled PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "30000 70000" ) PORT_DIPSETTING( 0x10, "40000 80000" ) PORT_DIPSETTING( 0x08, "40000" ) PORT_DIPSETTING( 0x00, "50000" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4") PORT_DIPSETTING( 0x08, "3 Times" ) PORT_DIPSETTING( 0x00, "5 Times" ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static const gfx_layout gfxlayout = { 8,8, 0x40000/32, 4, { 0, 1, 2, 3 }, { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 }; static GFXDECODE_START( gfx_labyrunr ) GFXDECODE_ENTRY( "gfx", 0, gfxlayout, 0, 8*16 ) GFXDECODE_END /*************************************************************************** Machine Driver ***************************************************************************/ void labyrunr_state::machine_start() { uint8_t *ROM = memregion("maincpu")->base(); m_mainbank->configure_entries(0, 6, &ROM[0x10000], 0x4000); } void labyrunr_state::labyrunr(machine_config &config) { // basic machine hardware HD6309(config, m_maincpu, 3000000 * 4); // 24MHz / 8? m_maincpu->set_addrmap(AS_PROGRAM, &labyrunr_state::prg_map); m_maincpu->set_periodic_int(FUNC(labyrunr_state::timer_interrupt), attotime::from_hz(4 * 60)); WATCHDOG_TIMER(config, "watchdog"); // video hardware screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(37*8, 32*8); screen.set_visarea(0*8, 35*8-1, 2*8, 30*8-1); screen.set_screen_update(FUNC(labyrunr_state::screen_update)); screen.set_palette(m_palette); screen.screen_vblank().set(FUNC(labyrunr_state::vblank_irq)); GFXDECODE(config, m_gfxdecode, m_palette, gfx_labyrunr); PALETTE(config, m_palette, FUNC(labyrunr_state::palette)); m_palette->set_format(palette_device::xBGR_555, 2*8*16*16, 128); K007121(config, m_k007121, 0); m_k007121->set_palette_tag(m_palette); K051733(config, "k051733", 0); // sound hardware SPEAKER(config, "mono").front_center(); ym2203_device &ym1(YM2203(config, "ym1", 3000000)); ym1.port_a_read_callback().set_ioport("DSW1"); ym1.port_b_read_callback().set_ioport("DSW2"); ym1.add_route(0, "mono", 0.40); ym1.add_route(1, "mono", 0.40); ym1.add_route(2, "mono", 0.40); ym1.add_route(3, "mono", 0.80); ym2203_device &ym2(YM2203(config, "ym2", 3000000)); ym2.port_b_read_callback().set_ioport("DSW3"); ym2.add_route(0, "mono", 0.40); ym2.add_route(1, "mono", 0.40); ym2.add_route(2, "mono", 0.40); ym2.add_route(3, "mono", 0.80); } /*************************************************************************** Game ROMs ***************************************************************************/ ROM_START( tricktrp ) ROM_REGION( 0x28000, "maincpu", 0 ) // code + banked ROMs ROM_LOAD( "771e04", 0x10000, 0x08000, CRC(ba2c7e20) SHA1(713dcc0e65bf9431f2c0df9db1210346a9476a52) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "771e03", 0x18000, 0x10000, CRC(d0d68036) SHA1(8589ee07e229259341a4cc22bc64de8f06536472) ) ROM_REGION( 0x40000, "gfx", 0 ) ROM_LOAD16_BYTE( "771e01a", 0x00000, 0x10000, CRC(103ffa0d) SHA1(1949c49ca3b243e4cfb5fb19ecd3a1e1492cfddd) ) // tiles + sprites ROM_LOAD16_BYTE( "771e01c", 0x00001, 0x10000, CRC(cfec5be9) SHA1(2b6a32e2608a70c47d1ec9b4de38b5c3a0898cde) ) ROM_LOAD16_BYTE( "771d01b", 0x20000, 0x10000, CRC(07f2a71c) SHA1(63c79e75e71539e69d4d9d35e629a6021124f6d0) ) ROM_LOAD16_BYTE( "771d01d", 0x20001, 0x10000, CRC(f6810a49) SHA1(b40e9f0d0919188a05c1990347da8dc8ff12d65a) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) ) // sprite lookup table // there is no char lookup table ROM_END ROM_START( labyrunr ) ROM_REGION( 0x28000, "maincpu", 0 ) // code + banked ROMs ROM_LOAD( "771j04.10f", 0x10000, 0x08000, CRC(354a41d0) SHA1(302e8f5c469ad3f615aeca8005ebde6b6051aaae) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "771j03.08f", 0x18000, 0x10000, CRC(12b49044) SHA1(e9b22fb093cfb746a9767e94ef5deef98bed5b7a) ) ROM_REGION( 0x40000, "gfx", 0 ) ROM_LOAD( "771d01.14a", 0x00000, 0x40000, CRC(15c8f5f9) SHA1(e4235e1315d0331f3ce5047834a68764ed43aa4b) ) // tiles + sprites ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) ) // sprite lookup table // there is no char lookup table ROM_END ROM_START( labyrunrk ) ROM_REGION( 0x28000, "maincpu", 0 ) // code + banked ROMs ROM_LOAD( "771k04.10f", 0x10000, 0x08000, CRC(9816ab35) SHA1(6efb0332f4a62f20889f212682ee7225e4a182a9) ) ROM_CONTINUE( 0x08000, 0x08000 ) ROM_LOAD( "771k03.8f", 0x18000, 0x10000, CRC(48d732ae) SHA1(8bc7917397f32cf5f995b3763ae921725e27de05) ) ROM_REGION( 0x40000, "gfx", 0 ) ROM_LOAD16_BYTE( "771d01a.13a", 0x00000, 0x10000, CRC(0cd1ed1a) SHA1(eac6c106de28acc54535ae1fb99f778c1ed4013e) ) // tiles + sprites ROM_LOAD16_BYTE( "771d01c.13a", 0x00001, 0x10000, CRC(d75521fe) SHA1(72f0c4d9511bc70d77415f50be93293026305bd5) ) ROM_LOAD16_BYTE( "771d01b", 0x20000, 0x10000, CRC(07f2a71c) SHA1(63c79e75e71539e69d4d9d35e629a6021124f6d0) ) ROM_LOAD16_BYTE( "771d01d", 0x20001, 0x10000, CRC(f6810a49) SHA1(b40e9f0d0919188a05c1990347da8dc8ff12d65a) ) ROM_REGION( 0x0100, "proms", 0 ) ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) ) // sprite lookup table // there is no char lookup table ROM_END } // anonymous namespace GAME( 1987, tricktrp, 0, labyrunr, labyrunr, labyrunr_state, empty_init, ROT90, "Konami", "Trick Trap (World?)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, labyrunr, tricktrp, labyrunr, labyrunr, labyrunr_state, empty_init, ROT90, "Konami", "Labyrinth Runner (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, labyrunrk, tricktrp, labyrunr, labyrunr, labyrunr_state, empty_init, ROT90, "Konami", "Labyrinth Runner (World Ver. K)", MACHINE_SUPPORTS_SAVE )