// license:BSD-3-Clause // copyright-holders:Tomasz Slanina /* Kusayakyuu (Sandlot Baseball) (c)1985 Taito driver by Tomasz Slanina TODO: - sprite glitches (sometimes) .. missing vertical flip flag? <- (*) - sound CPU int freq (timer ? $a010 writes ?) (*) this was caused by flip Y being hooked up as bit 6 in text videoram attribute. -AS M6100097A --------------- CPU/Sound board --------------- AGC-1 ECB-405010 ASY-410011 CPU : Zilog Z8400APS(Z80A) Sound: Zilog Z8400APS(Z80A) AY-3-8910(x2) DAC OSC : 18.432MHz ROMs: 1.3A [6607976d] - Main program (27128) 2.3B [a289de5c] | 3.3C [bb4104a5] / 4.3D [db0ca023] - Main program (2764) 5.5F [b0b21817] - Samples 6.5H [17986662] | 7.5J [ad242eda] / 8.5L [3fbae535] - Samples + Sound program? SRAM: Hitachi HM6116 (x1) ----------- Video Board ----------- AGC-1 ECB-405011 ASY-410011 ROMs: 9.3J [ef8411dd] - Graphics (2764) 10.3K [1bdee573] | 11.3L [c5859887] / 12.7N [ae8d6ed2] - Graphics (2764) 13.7R [0acb8c61] / 14.9J [982d06f0] - Graphics (2764) 15.9K [dc126df9] | 16.9M [574a172d] | 17.9N [a4c4e4ce] | 18.9R [9d75b104] / PROM: 6309-1.9F SRAM: 93422(256x4) (x4) */ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/gen_latch.h" #include "sound/ay8910.h" #include "sound/dac.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" namespace { class ksayakyu_state : public driver_device { public: ksayakyu_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_spriteram(*this, "spriteram"), m_mainbank(*this, "mainbank"), m_maincpu(*this, "maincpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette"), m_soundlatch(*this, "soundlatch") { } void ksayakyu(machine_config &config); protected: virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; private: // memory pointers required_shared_ptr m_videoram; required_shared_ptr m_spriteram; required_memory_bank m_mainbank; // devices required_device m_maincpu; required_device m_gfxdecode; required_device m_palette; required_device m_soundlatch; // video-related tilemap_t *m_tilemap = nullptr; tilemap_t *m_textmap = nullptr; uint8_t m_video_ctrl = 0; uint8_t m_flipscreen = 0; // misc uint8_t m_sound_status = 0; void bank_select_w(uint8_t data); void latch_w(uint8_t data); uint8_t sound_status_r(); void tomaincpu_w(uint8_t data); uint8_t int_ack_r(); void videoram_w(offs_t offset, uint8_t data); void videoctrl_w(uint8_t data); void dummy1_w(uint8_t data); void dummy2_w(uint8_t data); void dummy3_w(uint8_t data); TILE_GET_INFO_MEMBER(get_tile_info); TILE_GET_INFO_MEMBER(get_text_tile_info); void palette(palette_device &palette) const; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); void maincpu_map(address_map &map); void soundcpu_map(address_map &map); }; // video void ksayakyu_state::videoram_w(offs_t offset, uint8_t data) { m_videoram[offset]=data; m_textmap->mark_tile_dirty(offset >> 1); } void ksayakyu_state::videoctrl_w(uint8_t data) { /* bits: 76543210 xx - ?? layers enable ? x - screen flip xx - ?? xxx - scroll offset */ m_video_ctrl = data; m_flipscreen = data & 4; flip_screen_set(m_flipscreen); m_tilemap->set_scrolly(0, (data & 0xe0) << 3); if (m_flipscreen) m_tilemap->set_flip((data & 2) ? TILEMAP_FLIPY : TILEMAP_FLIPX | TILEMAP_FLIPY); else m_tilemap->set_flip((data & 2) ? TILEMAP_FLIPX : 0); } void ksayakyu_state::palette(palette_device &palette) const { uint8_t const *const prom = memregion("proms")->base(); for (int i = 0; i < 0x100; i++) { int const r = (prom[i] >> 0) & 0x07; int const g = (prom[i] >> 3) & 0x07; int const b = (prom[i] >> 6) & 0x03; palette.set_pen_color(i, pal3bit(r), pal3bit(g), pal2bit(b)); } } TILE_GET_INFO_MEMBER(ksayakyu_state::get_tile_info) { int code = memregion("user1")->base()[tile_index]; int attr = memregion("user1")->base()[tile_index + 0x2000]; code += (attr & 3) << 8; tileinfo.set(1, code, ((attr >> 2) & 0x0f) * 2, (attr & 0x80) ? TILE_FLIPX : 0); } /* x--- ---- flip bits -y-- ---- unknown, used when runner slides (NOT flip Y!) --cc cc-- color ---- --bb bank select */ TILE_GET_INFO_MEMBER(ksayakyu_state::get_text_tile_info) { int code = m_videoram[tile_index * 2 + 1]; int attr = m_videoram[tile_index * 2]; int flags = ((attr & 0x80) ? TILE_FLIPX : 0);// | ((attr & 0x40) ? TILE_FLIPY : 0); int color = (attr & 0x3c) >> 2; code |= (attr & 3) << 8; tileinfo.set(0, code, color, flags); } /* [0] X--- ---- flip x -ttt tttt tile number [1] yyyy yyyy Y offset [2] xxxx xxxx X offset [3] */ void ksayakyu_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect) { const uint8_t *source = m_spriteram + m_spriteram.bytes() - 4; const uint8_t *finish = m_spriteram; while (source >= finish) // is order correct ? { int sx = source[2]; int sy = 240 - source[1]; int attributes = source[3]; int tile = source[0]; int flipx = (tile & 0x80) ? 1 : 0; int flipy = 0; gfx_element *gfx = m_gfxdecode->gfx(2); if (m_flipscreen) { sx = 240 - sx; sy = 240 - sy; flipx ^= 1; flipy ^= 1; } gfx->transpen(bitmap, cliprect, tile & 0x7f, (attributes & 0x78) >> 3, flipx, flipy, sx, sy, 0); source -= 4; } } void ksayakyu_state::video_start() { m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(ksayakyu_state::get_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32 * 8); m_textmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(ksayakyu_state::get_text_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_textmap->set_transparent_pen(0); } uint32_t ksayakyu_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { bitmap.fill(0, cliprect); if (m_video_ctrl & 1) m_tilemap->draw(screen, bitmap, cliprect, 0, 0); m_textmap->draw(screen, bitmap, cliprect, 0, 0); draw_sprites(bitmap, cliprect); return 0; } // machine void ksayakyu_state::bank_select_w(uint8_t data) { /* bits: 76543210 x - ROM bank xxxxxxx - unused ? */ m_mainbank->set_entry(data & 0x01); } void ksayakyu_state::latch_w(uint8_t data) { m_sound_status &= ~0x80; m_soundlatch->write(data | 0x80); } uint8_t ksayakyu_state::sound_status_r() { return m_sound_status | 4; } void ksayakyu_state::tomaincpu_w(uint8_t data) { m_sound_status |= 0x80; m_soundlatch->write(data); } uint8_t ksayakyu_state::int_ack_r() { m_maincpu->set_input_line(0, CLEAR_LINE); return 0xff; // value not used } void ksayakyu_state::maincpu_map(address_map &map) { map(0x0000, 0x3fff).rom(); map(0x4000, 0x7fff).bankr(m_mainbank); map(0x8000, 0x9fff).rom(); map(0xa000, 0xa7ff).ram(); map(0xa800, 0xa800).portr("P1"); map(0xa801, 0xa801).portr("P2"); map(0xa802, 0xa802).portr("DSW"); map(0xa803, 0xa803).nopr(); // watchdog ? map(0xa804, 0xa804).w(FUNC(ksayakyu_state::videoctrl_w)); map(0xa805, 0xa805).w(FUNC(ksayakyu_state::latch_w)); map(0xa806, 0xa806).r(FUNC(ksayakyu_state::sound_status_r)); map(0xa807, 0xa807).r(FUNC(ksayakyu_state::int_ack_r)); map(0xa808, 0xa808).w(FUNC(ksayakyu_state::bank_select_w)); map(0xb000, 0xb7ff).ram().w(FUNC(ksayakyu_state::videoram_w)).share(m_videoram); map(0xb800, 0xbfff).ram().share(m_spriteram); } void ksayakyu_state::soundcpu_map(address_map &map) { map(0x0000, 0x7fff).rom(); map(0x8000, 0x83ff).ram(); map(0xa001, 0xa001).r("ay1", FUNC(ay8910_device::data_r)); map(0xa002, 0xa003).w("ay1", FUNC(ay8910_device::data_address_w)); map(0xa006, 0xa007).w("ay2", FUNC(ay8910_device::data_address_w)); map(0xa008, 0xa008).w("dac", FUNC(dac_byte_interface::data_w)); map(0xa00c, 0xa00c).w(FUNC(ksayakyu_state::tomaincpu_w)); map(0xa010, 0xa010).nopw(); //a timer of some sort? } static INPUT_PORTS_START( ksayakyu ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP) PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2) PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 ) PORT_START("DSW") PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x08, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPNAME( 0x040, 0x00, "Continue" ) PORT_DIPSETTING( 0x00, "7th inning" ) PORT_DIPSETTING( 0x040, "1st inning" ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) INPUT_PORTS_END void ksayakyu_state::dummy1_w(uint8_t data) { // printf("%02x 1\n", data); } void ksayakyu_state::dummy2_w(uint8_t data) { // printf("%02x 2\n", data); } void ksayakyu_state::dummy3_w(uint8_t data) { // printf("%02x 3\n", data); } static const gfx_layout charlayout = { 8,8, RGN_FRAC(1,3), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { 0,1,2,3,4,5,6,7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, 8*8 }; static const gfx_layout charlayout2 = { 8,8, RGN_FRAC(1,2), 2, { RGN_FRAC(0,2), RGN_FRAC(1,2)}, { 0,1,2,3,4,5,6,7 }, { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, 8*8 }; static const gfx_layout spritelayout = { 16,16, RGN_FRAC(1,3), 3, { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, { 0, 1, 2, 3, 4, 5, 6, 7, 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, 8*8*4 }; static GFXDECODE_START( gfx_ksayakyu ) GFXDECODE_ENTRY( "chars", 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( "tiles", 0, charlayout2, 0x80, 32 ) GFXDECODE_ENTRY( "sprites", 0, spritelayout, 0, 16 ) GFXDECODE_END void ksayakyu_state::machine_start() { uint8_t *rom = memregion("maincpu")->base(); m_mainbank->configure_entries(0, 2, &rom[0x10000], 0x4000); save_item(NAME(m_sound_status)); save_item(NAME(m_video_ctrl)); save_item(NAME(m_flipscreen)); } void ksayakyu_state::machine_reset() { m_sound_status = 0xff; m_video_ctrl = 0; m_flipscreen = 0; } void ksayakyu_state::ksayakyu(machine_config &config) { constexpr XTAL MAIN_CLOCK = XTAL(18'432'000); // basic machine hardware Z80(config, m_maincpu, MAIN_CLOCK / 8); //divider is guessed m_maincpu->set_addrmap(AS_PROGRAM, &ksayakyu_state::maincpu_map); z80_device &audiocpu(Z80(config, "audiocpu", MAIN_CLOCK / 8)); //divider is guessed, controls DAC tempo audiocpu.set_addrmap(AS_PROGRAM, &ksayakyu_state::soundcpu_map); audiocpu.set_periodic_int(FUNC(ksayakyu_state::irq0_line_hold), attotime::from_hz(60)); //guess, controls music tempo config.set_maximum_quantum(attotime::from_hz(60000)); // video hardware screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(256, 256); screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); screen.set_screen_update(FUNC(ksayakyu_state::screen_update)); screen.set_palette(m_palette); screen.screen_vblank().set_inputline(m_maincpu, 0, ASSERT_LINE); GFXDECODE(config, m_gfxdecode, m_palette, gfx_ksayakyu); PALETTE(config, m_palette, FUNC(ksayakyu_state::palette), 256); // sound hardware SPEAKER(config, "speaker").front_center(); GENERIC_LATCH_8(config, m_soundlatch); ay8910_device &ay1(AY8910(config, "ay1", MAIN_CLOCK / 16)); //unknown clock ay1.port_a_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read)); ay1.port_b_write_callback().set(FUNC(ksayakyu_state::dummy1_w)); ay1.add_route(ALL_OUTPUTS, "speaker", 0.25); ay8910_device &ay2(AY8910(config, "ay2", MAIN_CLOCK / 16)); //unknown clock ay2.port_a_write_callback().set(FUNC(ksayakyu_state::dummy2_w)); ay2.port_b_write_callback().set(FUNC(ksayakyu_state::dummy3_w)); ay2.add_route(ALL_OUTPUTS, "speaker", 0.25); DAC_6BIT_R2R(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.25); // unknown DAC } ROM_START( ksayakyu ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "1.3a", 0x00000, 0x4000, CRC(6607976d) SHA1(23b15cae04922e54faf35a5a499ba5064b18ed46) ) ROM_LOAD( "2.3b", 0x04000, 0x4000, CRC(a289de5c) SHA1(d3b14364ef77ca74ac79c5099cf0e8f3baa97612) ) ROM_RELOAD( 0x10000, 0x4000 ) ROM_LOAD( "4.3d", 0x08000, 0x2000, CRC(db0ca023) SHA1(1356fa0239209dea6a4ac0af177fe8be47f12cd0) ) ROM_LOAD( "3.3c", 0x14000, 0x4000, CRC(bb4104a5) SHA1(1f793c4431a3476eeb92556228bf855efb73fb83) ) ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "8.5l", 0x0000, 0x2000, CRC(3fbae535) SHA1(87b66091e33eee66f4d63c213a5a19b70e7b1e5a) ) ROM_LOAD( "7.5j", 0x2000, 0x2000, CRC(ad242eda) SHA1(928c04e4a48077ec9db148cb71d52ebfe01efa53) ) ROM_LOAD( "6.5h", 0x4000, 0x2000, CRC(17986662) SHA1(81b65e381b923c5544f4708efef09f0894c716b2) ) ROM_LOAD( "5.5f", 0x6000, 0x2000, CRC(b0b21817) SHA1(da2a1a6865dbc335775fa2e0ad0fb899be95af03) ) ROM_REGION( 0x6000, "chars", 0 ) ROM_LOAD( "9.3j", 0x0000, 0x2000, CRC(ef8411dd) SHA1(1dbc959d3aec9face19b2a5ae873ca34bfeff5cd) ) ROM_LOAD( "10.3k", 0x2000, 0x2000, CRC(1bdee573) SHA1(7b92a8133cb83404505d21f462e3ca6c85647dca) ) ROM_LOAD( "11.3l", 0x4000, 0x2000, CRC(c5859887) SHA1(41685fb8f8e7c44acd5e0e3ccc629e5f64a59fbd) ) ROM_REGION( 0x6000, "sprites", 0 ) ROM_LOAD( "14.9j", 0x0000, 0x2000, CRC(982d06f0) SHA1(e107c56ee4f2695a790b8cec6d52337ba9d8b2ad) ) ROM_LOAD( "15.9k", 0x2000, 0x2000, CRC(dc126df9) SHA1(368efb36bf197e3eac23ef543e25e9f4efba785e) ) ROM_LOAD( "16.9m", 0x4000, 0x2000, CRC(574a172d) SHA1(7dee073b5c8ff5825062e30cff29343dc767daaa) ) ROM_REGION( 0x4000, "tiles", 0 ) ROM_LOAD( "17.9n", 0x0000, 0x2000, CRC(a4c4e4ce) SHA1(f8b0a8dfab972e23f268c69fd9ef30fc80f62533) ) ROM_LOAD( "18.9r", 0x2000, 0x2000, CRC(9d75b104) SHA1(062884fdca9f705f555b828aff136d8f52fbf6eb) ) ROM_REGION( 0x4000, "user1", 0 ) ROM_LOAD( "13.7r", 0x0000, 0x2000, CRC(0acb8c61) SHA1(0ca3b07b21501d4c8feda2b4295f534da2a1c745) ) ROM_LOAD( "12.7n", 0x2000, 0x2000, CRC(ae8d6ed2) SHA1(92d6484040a9b82f77b92f3dd452333fd618eb0d) ) ROM_REGION( 0x100, "proms", 0 ) ROM_LOAD( "9f.bin", 0x0000, 0x0100, CRC(ff71b27f) SHA1(6aad2bd2be997595a05ddb81d24df8fe1435910b) ) ROM_END } // anonymous namespace GAME( 1985, ksayakyu, 0, ksayakyu, ksayakyu, ksayakyu_state, empty_init, ORIENTATION_FLIP_Y, "Taito Corporation", "Kusayakyuu", MACHINE_SUPPORTS_SAVE )