// license:BSD-3-Clause // copyright-holders: /* Trio de Bingo (GS470) (c) Konami CPU : 68000 Sound : 054539 Main board (with sound) 470A02 ; 27C4001 470A03 ; | 470A04 ; / 470G01 ; 27C4096 main prg Unfortunately there are no PCB pics or more detailed hardware info available. Should be the main board for a multi board set, where the satellite boards handle the video part. A full cabinet pic is available on Gaming History. */ #include "emu.h" #include "cpu/m68000/m68000.h" #include "sound/k054539.h" #include "speaker.h" namespace { class kongs470_state : public driver_device { public: kongs470_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu") { } void kongs470(machine_config &config); protected: virtual void machine_start() override; private: void main_map(address_map &map); required_device m_maincpu; }; void kongs470_state::main_map(address_map &map) { map(0x000000, 0x07ffff).rom().region("maincpu", 0); map(0x100000, 0x10ffff).ram(); } static INPUT_PORTS_START( tdbingo ) PORT_START("IN0") PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("IN1") PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) INPUT_PORTS_END void kongs470_state::machine_start() { } void kongs470_state::kongs470(machine_config &config) { // basic machine hardware M68000(config, m_maincpu, 10'000'000); // clock unverified m_maincpu->set_addrmap(AS_PROGRAM, &kongs470_state::main_map); // sound hardware SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); k054539_device &k054539(K054539(config, "k054539", 18'432'000)); // clock unverified k054539.add_route(0, "rspeaker", 0.75); k054539.add_route(1, "lspeaker", 0.75); } ROM_START( tdbingo ) ROM_REGION( 0x80000, "maincpu", 0 ) ROM_LOAD16_WORD_SWAP( "470g01.bin", 0x00000, 0x80000, CRC(c0015cfb) SHA1(633e1d6c12691ddd31ccdd41b213b6ed33ae4554) ) ROM_REGION( 0x180000, "k054539", 0 ) ROM_LOAD( "470a02.bin", 0x000000, 0x080000, CRC(5b68522d) SHA1(2f14857d315b524ec27238f8e33e650843bda256) ) ROM_LOAD( "470a03.bin", 0x080000, 0x080000, CRC(25ee73f3) SHA1(119c99af839f5def342930dccf45d205ad83aef7) ) ROM_LOAD( "470a04.bin", 0x100000, 0x080000, CRC(9b432c4b) SHA1(9ab0396579aba215c8adc81b6568b2b94c226589) ) ROM_END } // Anonymous namespace GAME( 1995, tdbingo, 0, kongs470, tdbingo, kongs470_state, empty_init, ROT0, "Konami", "Trio de Bingo", MACHINE_IS_SKELETON_MECHANICAL )