// license:BSD-3-Clause // copyright-holders:Robbbert // PINBALL /*************************************************************************************************************************** Skeleton driver for early Inder pinballs on "Indertronic B-1" hardware. Hardware listing and ROM definitions from PinMAME. Inder (early games, "Indertronic B-1") -------------------------------------- Hardware: --------- CPU: M6504, R/C combo with 100kOhms and 10pF for clock, manual says 4 microseconds min. instruction execution INT: ? (somewhere in between 200 .. 250 Hz seems likely) IO: DMA only DISPLAY: 6-digit, both 9-segment & 7-segment panels with direct segment access SOUND: simple tones, needs comparison with real machine Status: - Machines run, but with issues - If you quit while a game is in progress, it's still there when you start again. ToDo: - Sound - It seems a bit sluggish - When it says Inder/TOPAZ/High-score, the status display tries to show that too, but it is corrupt. Perhaps it should be blank at that time. - Layout for Centaur - it's a one-player game. - Dips to identify, they don't seem to be correct. - Where are the test buttons connected to? They don't work. ************************************************************************************************************************/ #include "emu.h" #include "machine/genpin.h" #include "cpu/m6502/m6504.h" #include "machine/clock.h" #include "inderp.lh" namespace { class inderp_state : public genpin_class { public: inderp_state(const machine_config &mconfig, device_type type, const char *tag) : genpin_class(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_io_keyboard(*this, "X%d", 0) , m_digits(*this, "digit%d", 0U) , m_io_outputs(*this, "out%d", 0U) { } void inderp(machine_config &config); void init_1player(); private: DECLARE_WRITE_LINE_MEMBER(clock_tick); u8 m_key_row = 0U; u16 m_t_c = 0U; u8 m_segment[5]{}; bool m_1player = false; void inputs_w(offs_t offset, u8 data); u8 inputs_r(); void solenoids_w(u8); void sound_w(u8); void lamps_w(offs_t, u8); void display_w(offs_t, u8); u16 seg8to14(u16 data); void mem_map(address_map &map); virtual void machine_start() override; virtual void machine_reset() override; required_device m_maincpu; required_ioport_array<11> m_io_keyboard; output_finder<48> m_digits; output_finder<72> m_io_outputs; // 8 solenoids + 64 lamps }; void inderp_state::mem_map(address_map &map) { map.global_mask(0x1fff); map.unmap_value_high(); map(0x0000, 0x00ff).mirror(0x100).ram().share("nvram"); // 2x 5101/2101, battery-backed map(0x0200, 0x03ff).nopr(); // cpu does an unwanted read when doing a write. map(0x0200, 0x02ff).w(FUNC(inderp_state::display_w)); // outputs CI-110 (displays) map(0x0300, 0x030f).mirror(0xc0).rw(FUNC(inderp_state::inputs_r), FUNC(inderp_state::inputs_w)); // outputs, one per address CI-118; inputs: whole range CI-159 map(0x0310, 0x0310).mirror(0xcf).w(FUNC(inderp_state::solenoids_w)); // outputs, D0-D2, BOB0-7 (solenoids) CI-121 map(0x0320, 0x0320).mirror(0xcf).w(FUNC(inderp_state::sound_w)); // outputs, D0-D3, (sound) CI-122 map(0x0330, 0x0337).mirror(0xc8).w(FUNC(inderp_state::lamps_w)); // outputs, D0-D7, one per address to 16 sets of 4-bit outputs (lamps) map(0x0400, 0x1fff).rom(); } // dsw: don't know bit order yet static INPUT_PORTS_START( inderp ) PORT_START("X0") PORT_DIPNAME( 0x07, 0x00, "Coins") PORT_DIPSETTING( 0x00, "choice 1") PORT_DIPSETTING( 0x01, "choice 2") PORT_DIPSETTING( 0x02, "choice 3") PORT_DIPSETTING( 0x03, "choice 4") PORT_DIPSETTING( 0x04, "choice 5") PORT_DIPSETTING( 0x05, "choice 6") PORT_DIPSETTING( 0x06, "choice 7") PORT_DIPSETTING( 0x07, "choice 8") PORT_DIPNAME( 0x08, 0x08, "Balls") PORT_DIPSETTING( 0x00, "5") PORT_DIPSETTING( 0x08, "3") PORT_DIPNAME( 0x10, 0x00, "Sound") PORT_DIPSETTING( 0x00, DEF_STR(Yes)) PORT_DIPSETTING( 0x10, DEF_STR(No)) PORT_DIPNAME( 0x40, 0x40, "Show high score in attract mode") PORT_DIPSETTING( 0x00, DEF_STR(Yes)) PORT_DIPSETTING( 0x40, DEF_STR(No)) PORT_DIPNAME( 0x80, 0x80, "Free games for beating high score") PORT_DIPSETTING( 0x00, "2") PORT_DIPSETTING( 0x80, "1") PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X1") PORT_DIPNAME( 0x03, 0x00, "High Score") //"Handicap" PORT_DIPSETTING( 0x00, "700,000") PORT_DIPSETTING( 0x01, "750,000") PORT_DIPSETTING( 0x02, "850,000") PORT_DIPSETTING( 0x03, "950,000") PORT_DIPNAME( 0x0c, 0x00, "Score for 2nd extra") PORT_DIPSETTING( 0x00, "800,000") PORT_DIPSETTING( 0x04, "850,000") PORT_DIPSETTING( 0x08, "900,000") PORT_DIPSETTING( 0x0c, "Off") PORT_DIPNAME( 0x30, 0x00, "Score for 1st extra") PORT_DIPSETTING( 0x00, "650,000") PORT_DIPSETTING( 0x10, "700,000") PORT_DIPSETTING( 0x20, "750,000") PORT_DIPSETTING( 0x30, "800,000") PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X2") PORT_DIPNAME( 0x01, 0x00, "Rotate roulette when ball passes 5 upper aisles") PORT_DIPSETTING( 0x00, DEF_STR(Yes)) PORT_DIPSETTING( 0x01, DEF_STR(No)) PORT_DIPNAME( 0x0c, 0x00, "Credit limit") PORT_DIPSETTING( 0x0c, "5") PORT_DIPSETTING( 0x08, "10") PORT_DIPSETTING( 0x04, "15") PORT_DIPSETTING( 0x00, "20") PORT_BIT( 0xf2, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("X3") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("X5") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A" PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B" PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) // "Monedero C" PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas" PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") // "Falta" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") PORT_START("X6") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP60") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP61") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP62") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP63") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP64") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP65") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP66") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP67") PORT_START("X7") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP70") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP71") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP72") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP73") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP74") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP75") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP76") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP77") PORT_START("X8") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP80") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP81") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP82") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP83") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP84") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP85") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP86") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP87") PORT_START("X9") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP90") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP91") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP92") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP93") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP94") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP95") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP96") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP97") // don't know where these buttons fit in PORT_START("X10") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Reset") // "Puesta a cero" PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Accounting info") // "Test economico" PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Test") // "Test tecnico" PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END u8 inderp_state::inputs_r() { if (m_key_row < 11) return m_io_keyboard[m_key_row]->read(); else return 0xff; } // 0-2 select a dipsw bank; 3-9 select banks of mechanical inputs; A-F not connected void inderp_state::inputs_w(offs_t offset, u8 data) { m_key_row = offset; } void inderp_state::solenoids_w(u8 data) { for (u8 i = 0; i < 8; i++) { m_io_outputs[i] = (i == data) ? 1 : 0; switch (i) { case 0: case 1: case 2: if (i==data) m_samples->start(0, 0); // bumpers break; case 3: case 4: if (i==data) m_samples->start(0, 7); // slings break; case 7: if (i==data) m_samples->start(0, 5); // outhole break; default: break; } } } void inderp_state::sound_w(u8 data) { //printf("%X ",data); // Bits 0-2 adjust the frequency of a tone oscillator. // Bit 3 "Pulso Musicales" } void inderp_state::lamps_w(offs_t offset, u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[offset*8+8+i] = BIT(data, i); } // Note that Centaur uses Player-2 display for the player, and Player-3 display for the status. void inderp_state::display_w(offs_t offset, u8 data) { u8 status_seg = m_1player ? 2 : 4; if (offset < 5) { m_segment[offset] = (offset == status_seg) ? data & 0x7f : data; } else { u8 digit = BIT(offset, 3, 3); if (m_1player) { m_digits[digit] = m_segment[1]; if ((digit == 4) || (digit == 5)) m_digits[digit+40] = m_segment[2]; else if ((digit == 2) || (digit == 3)) m_digits[digit+38] = m_segment[2]; } else { for (u8 i = 0; i < 4; i++) m_digits[digit+i*10] = seg8to14(m_segment[i]); m_digits[digit+40] = m_segment[4]; } } } u16 inderp_state::seg8to14(u16 data) { // convert custom 8seg digit to MAME 14seg digit return bitswap<10>(data,7,7,6,6,5,4,3,2,1,0); } WRITE_LINE_MEMBER( inderp_state::clock_tick ) { m_t_c++; if (m_t_c == 0x173) m_t_c = 0x170; if (m_t_c == 0x170) m_maincpu->set_input_line(M6504_IRQ_LINE, HOLD_LINE); } void inderp_state::machine_start() { genpin_class::machine_start(); m_digits.resolve(); m_io_outputs.resolve(); save_item(NAME(m_key_row)); save_item(NAME(m_t_c)); save_item(NAME(m_segment)); save_item(NAME(m_1player)); } void inderp_state::machine_reset() { genpin_class::machine_reset(); for (u8 i = 0; i < m_io_outputs.size(); i++) m_io_outputs[i] = 0; m_t_c = 0; } void inderp_state::init_1player() { m_1player = true; } void inderp_state::inderp(machine_config &config) { /* basic machine hardware */ M6504(config, m_maincpu, 2000000); // need to be measured m_maincpu->set_addrmap(AS_PROGRAM, &inderp_state::mem_map); clock_device &cpoint_clock(CLOCK(config, "cpoint_clock", 200)); // crosspoint detector cpoint_clock.signal_handler().set(FUNC(inderp_state::clock_tick)); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); /* video hardware */ config.set_default_layout(layout_inderp); /* sound hardware */ //discrete ? genpin_audio(config); } ROM_START(centauri) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("cent2.ci104", 0x0800, 0x0800, CRC(4f1ad0bc) SHA1(0622c16520275e629eac27ae2575e4e433de56ed)) ROM_LOAD("cent3.ci103", 0x1000, 0x0400, CRC(f87abd63) SHA1(c3f48ffd46fad076fd064cbc0fdcc31641f5b1b6)) ROM_RELOAD(0x1400, 0x0400) ROM_LOAD("cent4.ci102", 0x1800, 0x0400, CRC(b69e95b6) SHA1(2f053a5848110d084239e1fc960198b247b3b98e)) ROM_RELOAD(0x1c00, 0x0400) ROM_END ROM_START(centauri2) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("cent2.ci104", 0x0800, 0x0800, CRC(4f1ad0bc) SHA1(0622c16520275e629eac27ae2575e4e433de56ed)) ROM_LOAD("cent3a.ci103", 0x1000, 0x0400, CRC(7b8215b1) SHA1(7cb6c18ad88060b56785bbde398bff157d8417cd)) ROM_RELOAD(0x1400, 0x0400) ROM_LOAD("cent4a.ci102", 0x1800, 0x0400, CRC(7ee64ea6) SHA1(b751b757faab7e3bb56625e4d72c3aeeb84a3f28)) ROM_RELOAD(0x1c00, 0x0400) ROM_END ROM_START(topaz) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("topaz0.bin", 0x0400, 0x0400, CRC(d047aee0) SHA1(b2bc2e9fb088006fd3b7eb080feaa1eac479af58)) ROM_RELOAD(0x1400, 0x0400) ROM_LOAD("topaz1.bin", 0x0800, 0x0400, CRC(72a423c2) SHA1(e3ba5d581739fc0871901f861a7692fd86e0f6aa)) ROM_RELOAD(0x1800, 0x0400) ROM_LOAD("topaz2.bin", 0x0c00, 0x0400, CRC(b8d2e7c6) SHA1(e19bec04fab15536fea51c4298c6a4cb3817630c)) ROM_RELOAD(0x1c00, 0x0400) ROM_END ROM_START(skatebrd) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD("skate2.bin", 0x0800, 0x0800, CRC(ee9b4c4c) SHA1(1a8b2ef8dfead18bfc62e85474dab2838b73ce08)) ROM_LOAD("skate3.bin", 0x1000, 0x0400, CRC(58e181fe) SHA1(f54c8099100d0c96dc2ddbae8db9293f8581d459)) ROM_RELOAD(0x1400, 0x0400) ROM_LOAD("skate4.bin", 0x1800, 0x0400, CRC(fcdccffe) SHA1(a2db53f7bc555d705aa894e62307590fd74067dd)) ROM_RELOAD(0x1c00, 0x0400) ROM_END } // Anonymous namespace GAME( 1979, centauri, 0, inderp, inderp, inderp_state, init_1player, ROT0, "Inder", "Centaur (Inder) (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1979, centauri2, centauri, inderp, inderp, inderp_state, init_1player, ROT0, "Inder", "Centaur (Inder) (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1979, topaz, 0, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Topaz (Inder)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1980, skatebrd, 0, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Skate Board (Inder)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )