// license:BSD-3-Clause // copyright-holders:hap, Sean Riddle, Kevin Horton /*************************************************************************** This driver is a collection of simple dedicated handheld and tabletop toys based around the TMS1000 MCU series. Anything more complex or clearly part of a series is (or will be) in its own driver, see: - hh_tms1k: here - microvsn: Milton Bradley MicroVision - ticalc1x: TI TMS1K-based calculators - tispellb: TI Spelling B series gen. 1 - tispeak: TI Speak & Spell series gen. 1 Let's use this driver for a list of known devices and their serials, excluding TI's own products. serial device etc. -------------------------------------------------------------------- @CP0904A TMS0970 1977, Milton Bradley Comp IV @MP0905B TMS0970 1977, Parker Brothers Codename Sector *MP0057 TMS1000 1978, APH Student Speech+ (same ROM contents as TSI Speech+?) @MP0158 TMS1000 1979, Entex Soccer (6003) @MP0163 TMS1000 1979, A-One LSI Match Number/LJN Electronic Concentration *MP0168 TMS1000 1979, Conic Basketball/Tandy Sports Arena @MP0170 TMS1000 1979, Conic Football *MP0230 TMS1000 1980, Entex Blast It (6015) @MP0271 TMS1000 1982, Tandy Radio Shack Monkey See @MP0914 TMS1000 1979, Entex Baseball 1 @MP0915 TMS1000 1979, Bandai System Control Car: Cheetah/The Incredible Brain Buggy @MP0919 TMS1000 1979, Tiger Copy Cat (model 7-520) @MP0920 TMS1000 1979, Entex Space Battle (6004) @MP0923 TMS1000 1979, Entex Baseball 2 (6002) @MP1030 TMS1100 1980, APF Mathemagician @MP1133 TMS1470 1979, Kosmos Astro @MP1180 TMS1100 1980, Tomy Power House Pinball @MP1181 TMS1100 1979, Conic Football 2 @MP1183 TMS1100 1980, E.R.S. Superbowl XV Football/Tandy Championship Football (model 60-2151) @MP1193 TMS1100 1980, Tandy Championship Football (model 60-2150) @MP1204 TMS1100 1980, Entex Baseball 3 (6007) *MP1209 TMS1100 1980, U.S. Games Space Cruiser/Strategy Football @MP1211 TMS1100 1980, Entex Space Invader (6012) @MP1218 TMS1100 1980, Entex Basketball 2 (6010) @MP1219 TMS1100 1980, U.S. Games Super Sports-4 @MP1221 TMS1100 1980, Entex Raise The Devil (6011) *MP1296 TMS1100? 1982, Entex Black Knight @MP1312 TMS1100 1983, Gakken FX-Micom R-165/Tandy Radio Shack Science Fair Microcomputer Trainer *MP1359 TMS1100? 1985, Capsela CRC2000 @MP1525 TMS1170 1980, Coleco Head to Head Baseball *MP1604 ? 1981, Hanzawa Twinvader III/Tandy Cosmic Fire Away 3000 (? note: VFD-capable) @MP1801 TMS1700 1981, Tiger Ditto/Tandy Pocket Repeat (model 60-2152) @MP2105 TMS1370 1979, Gakken/Entex Poker (6005) *MP2139 TMS1370? 1982, Gakken Galaxy Invader 1000 @MP2726 TMS1040 1979, Tomy Break Up *MP2788 TMS1040? 1980, Bandai Flight Time (? note: VFD-capable) @MP3005 TMS1730 1989, Tiger Copy Cat (model 7-522) @MP3201 TMS1000 1977, Milton Bradley Electronic Battleship (1977, model 4750A) @MP3208 TMS1000 1977, Milton Bradley Electronic Battleship (1977, model 4750B) @MP3226 TMS1000 1978, Milton Bradley Simon (model 4850) *MP3232 TMS1000 1979, Fonas 2-Player Baseball (no "MP" on chip label) *MP3300 TMS1000 1980, Estrela Genius (from Brazil, looks and plays identical to Simon) @MP3301A TMS1000 1979, Milton Bradley Big Trak *MP3320A TMS1000 1979, Coleco Head to Head Basketball *M32001 TMS1000 1981, Coleco Quiz Wiz Challenger (note: MP3398, MP3399, M3200x?) *M32018 TMS1000 1990, unknown device, decap/dump is available @MP3403 TMS1100 1978, Marx Electronic Bowling @MP3404 TMS1100 1978, Parker Brothers Merlin @MP3405 TMS1100 1979, Coleco Amaze-A-Tron @MP3415 TMS1100 1978, Coleco Electronic Quarterback @MP3435 TMS1100 1979, Coleco Zodiac @MP3438A TMS1100 1979, Kenner Star Wars Electronic Battle Command MP3450A TMS1100 1979, MicroVision cartridge: Blockbuster MP3454 TMS1100 1979, MicroVision cartridge: Star Trek Phaser Strike MP3455 TMS1100 1980, MicroVision cartridge: Pinball MP3457 TMS1100 1979, MicroVision cartridge: Mindbuster @MP3460 TMS1100 1980, Coleco Head to Head Football MP3474 TMS1100 1979, MicroVision cartridge: Vegas Slots MP3475 TMS1100 1979, MicroVision cartridge: Bowling @MP3476 TMS1100 1979, Milton Bradley Super Simon MP3479 TMS1100 1980, MicroVision cartridge: Baseball MP3481 TMS1100 1979, MicroVision cartridge: Connect Four *MP3491 TMS1100 1980, Mattel Horserace Analyzer MP3496 TMS1100 1980, MicroVision cartridge: Sea Duel M34009 TMS1100 1981, MicroVision cartridge: Alien Raiders (note: MP3498, MP3499, M3400x..) @M34012 TMS1100 1980, Mattel Dungeons & Dragons - Computer Labyrinth Game *M34014 TMS1100 1981, Coleco Bowlatronic M34017 TMS1100 1981, MicroVision cartridge: Cosmic Hunter @M34018 TMS1100 1981, Coleco Head to Head Boxing @M34038 TMS1100 1982, Parker Brothers Lost Treasure M34047 TMS1100 1982, MicroVision cartridge: Super Blockbuster *M34078A TMS1100 1983, Milton Bradley Arcade Mania @MP6100A TMS0980 1979, Ideal Electronic Detective @MP6101B TMS0980 1979, Parker Brothers Stop Thief *MP6361 ? 1983, Defender Strikes (? note: VFD-capable) *MP7303 TMS1400? 19??, Tiger 7-in-1 Sports Stadium @MP7313 TMS1400 1980, Parker Brothers Bank Shot @MP7314 TMS1400 1980, Parker Brothers Split Second MP7324 TMS1400 1985, Tiger K28/Coleco Talking Teacher -> tispeak.cpp @MP7332 TMS1400 1981, Milton Bradley Dark Tower @MP7334 TMS1400 1981, Coleco Total Control 4 @MP7351 TMS1400 1982, Parker Brothers Master Merlin @MP7551 TMS1670 1980, Entex Color Football 4 (6009) @MPF553 TMS1670 1980, Gakken/Entex Jackpot: Gin Rummy & Black Jack (6008) (note: assume F to be a misprint) *MP7573 TMS1670? 1981, Entex Select-a-Game cartridge: Football 4 (? note: 40-pin, VFD-capable) inconsistent: @TMS1007 TMS1000 1976, TSI Speech+ (S14002-A) @CD7282SL TMS1100 1981, Tandy Radio Shack Tandy-12 (serial is similar to TI Speak & Spell series?) *M95041 ? 1983, Tsukuda Game Pachinko (? note: 40-pin, VFD-capable) (* denotes not yet emulated by MAME, @ denotes it's in this driver) TODO: - verify output PLA and microinstructions PLA for MCUs that have been dumped electronically (mpla is usually the default, opla is often custom) - unknown MCU clocks for some: TMS1000 RC curve is documented in the data manual, but not for newer ones (rev. E or TMS1400 MCUs). TMS0970/0980 osc. is on-die. - some of the games rely on the fact that faster/longer strobed leds appear brighter: tc4/h2hfootb(offense), bankshot(cue ball), ... - stopthiep: unable to start a game (may be intentional?) - tbreakup: some of the leds flicker (rom and PLAs doublechecked) - bship discrete sound, netlist is documented - finish bshipb SN76477 sound - improve elecbowl driver ***************************************************************************/ #include "includes/hh_tms1k.h" #include "machine/tms1024.h" #include "sound/beep.h" #include "sound/sn76477.h" #include "sound/s14001a.h" // internal artwork #include "amaztron.lh" // clickable #include "astro.lh" #include "bankshot.lh" #include "bcheetah.lh" #include "bigtrak.lh" #include "bship.lh" // clickable #include "cnfball.lh" #include "cnfball2.lh" #include "cnsector.lh" // clickable #include "comp4.lh" // clickable #include "copycat.lh" // clickable #include "copycatm2.lh" // clickable #include "ditto.lh" // clickable #include "cqback.lh" #include "ebball.lh" #include "ebball2.lh" #include "ebball3.lh" #include "ebaskb2.lh" #include "efootb4.lh" #include "einvader.lh" // test-layout(but still playable) #include "elecbowl.lh" #include "elecdet.lh" #include "esbattle.lh" #include "esoccer.lh" #include "fxmcr165.lh" // clickable #include "gjackpot.lh" #include "gpoker.lh" #include "h2hbaseb.lh" #include "h2hboxing.lh" #include "h2hfootb.lh" #include "lostreas.lh" // clickable #include "matchnum.lh" // clickable #include "mathmagi.lh" #include "mbdtower.lh" // clickable #include "mdndclab.lh" // clickable #include "merlin.lh" // clickable #include "mmerlin.lh" // clickable #include "monkeysee.lh" #include "raisedvl.lh" #include "simon.lh" // clickable #include "speechp.lh" #include "splitsec.lh" #include "ssimon.lh" // clickable #include "ssports4.lh" #include "starwbc.lh" // clickable #include "stopthief.lh" #include "tandy12.lh" // clickable #include "tbreakup.lh" #include "tc4.lh" #include "tcfball.lh" #include "tcfballa.lh" #include "zodiac.lh" #include "hh_tms1k_test.lh" // common test-layout - use external artwork // machine_start/reset void hh_tms1k_state::machine_start() { // zerofill memset(m_display_state, 0, sizeof(m_display_state)); memset(m_display_cache, ~0, sizeof(m_display_cache)); memset(m_display_decay, 0, sizeof(m_display_decay)); memset(m_display_segmask, 0, sizeof(m_display_segmask)); m_o = 0; m_r = 0; m_inp_mux = 0; m_power_led = false; m_power_on = false; m_grid = 0; m_plate = 0; // register for savestates save_item(NAME(m_display_maxy)); save_item(NAME(m_display_maxx)); save_item(NAME(m_display_wait)); save_item(NAME(m_display_state)); /* save_item(NAME(m_display_cache)); */ // don't save! /* save_item(NAME(m_power_led)); */ // don't save! save_item(NAME(m_display_decay)); save_item(NAME(m_display_segmask)); save_item(NAME(m_o)); save_item(NAME(m_r)); save_item(NAME(m_inp_mux)); save_item(NAME(m_power_on)); save_item(NAME(m_grid)); save_item(NAME(m_plate)); } void hh_tms1k_state::machine_reset() { m_power_on = true; } /*************************************************************************** Helper Functions ***************************************************************************/ // The device may strobe the outputs very fast, it is unnoticeable to the user. // To prevent flickering here, we need to simulate a decay. void hh_tms1k_state::display_update() { uint32_t active_state[0x20]; for (int y = 0; y < m_display_maxy; y++) { active_state[y] = 0; for (int x = 0; x <= m_display_maxx; x++) { // turn on powered segments if (m_power_on && m_display_state[y] >> x & 1) m_display_decay[y][x] = m_display_wait; // determine active state uint32_t ds = (m_display_decay[y][x] != 0) ? 1 : 0; active_state[y] |= (ds << x); } } // on difference, send to output for (int y = 0; y < m_display_maxy; y++) if (m_display_cache[y] != active_state[y]) { if (m_display_segmask[y] != 0) output().set_digit_value(y, active_state[y] & m_display_segmask[y]); const int mul = (m_display_maxx <= 10) ? 10 : 100; for (int x = 0; x <= m_display_maxx; x++) { int state = active_state[y] >> x & 1; char buf1[0x10]; // lampyx char buf2[0x10]; // y.x if (x == m_display_maxx) { // always-on if selected sprintf(buf1, "lamp%da", y); sprintf(buf2, "%d.a", y); } else { sprintf(buf1, "lamp%d", y * mul + x); sprintf(buf2, "%d.%d", y, x); } output().set_value(buf1, state); output().set_value(buf2, state); } } memcpy(m_display_cache, active_state, sizeof(m_display_cache)); // output optional power led if (m_power_led != m_power_on) { m_power_led = m_power_on; output().set_value("power_led", m_power_led ? 1 : 0); } } TIMER_DEVICE_CALLBACK_MEMBER(hh_tms1k_state::display_decay_tick) { // slowly turn off unpowered segments for (int y = 0; y < m_display_maxy; y++) for (int x = 0; x <= m_display_maxx; x++) if (m_display_decay[y][x] != 0) m_display_decay[y][x]--; display_update(); } void hh_tms1k_state::set_display_size(int maxx, int maxy) { m_display_maxx = maxx; m_display_maxy = maxy; } void hh_tms1k_state::set_display_segmask(uint32_t digits, uint32_t mask) { // set a segment mask per selected digit, but leave unselected ones alone for (int i = 0; i < 0x20; i++) { if (digits & 1) m_display_segmask[i] = mask; digits >>= 1; } } void hh_tms1k_state::display_matrix(int maxx, int maxy, uint32_t setx, uint32_t sety, bool update) { set_display_size(maxx, maxy); // update current state uint32_t mask = (1 << maxx) - 1; for (int y = 0; y < maxy; y++) m_display_state[y] = (sety >> y & 1) ? ((setx & mask) | (1 << maxx)) : 0; if (update) display_update(); } // generic input handlers uint8_t hh_tms1k_state::read_inputs(int columns) { uint8_t ret = 0; // read selected input rows for (int i = 0; i < columns; i++) if (m_inp_mux >> i & 1) ret |= m_inp_matrix[i]->read(); return ret; } uint8_t hh_tms1k_state::read_rotated_inputs(int columns, uint8_t rowmask) { uint8_t ret = 0; uint16_t colmask = (1 << columns) - 1; // read selected input columns for (int i = 0; i < 8; i++) if (1 << i & rowmask && m_inp_matrix[i]->read() & m_inp_mux & colmask) ret |= 1 << i; return ret; } // devices with a TMS0980 can auto power-off WRITE_LINE_MEMBER(hh_tms1k_state::auto_power_off) { if (state) { m_power_on = false; m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); } } INPUT_CHANGED_MEMBER(hh_tms1k_state::power_button) { m_power_on = (bool)(uintptr_t)param; m_maincpu->set_input_line(INPUT_LINE_RESET, m_power_on ? CLEAR_LINE : ASSERT_LINE); } /*************************************************************************** Minidrivers (subclass, I/O, Inputs, Machine Config) ***************************************************************************/ /*************************************************************************** A-One LSI Match Number * PCB label PT-204 "Pair Card" * TMS1000NLL MP0163 (die label 1000B, MP0163) * 2x2-digit 7seg LED displays + 3 LEDs, 1-bit sound A-One was a subsidiary of Bandai? The PCB serial PT-xxx is same, and the font used on the boxes for "A-One LSI" is same as "Bandai Electronics" from early-80s. known releases: - Japan: Match Number (white case, Queen playing card bezel) - USA: Electronic Concentration, distributed by LJN (black case, rainbow pattern bezel) - UK: Electronic Concentration, distributed by Peter Pan Playthings (same as USA version) ***************************************************************************/ class matchnum_state : public hh_tms1k_state { public: matchnum_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void matchnum_state::prepare_display() { set_display_segmask(0xf, 0x7f); display_matrix(8, 4, m_o, m_r); } WRITE16_MEMBER(matchnum_state::write_r) { // R3-R5,R8-R10: input mux m_inp_mux = (data >> 3 & 7) | (data >> 5 & 0x38); // R6,R7: speaker out m_speaker->level_w(data >> 6 & 3); // R0-R3: digit/led select m_r = data; prepare_display(); } WRITE16_MEMBER(matchnum_state::write_o) { // O0-O6: digit segments A-G // O7: led data m_o = data; prepare_display(); } READ8_MEMBER(matchnum_state::read_k) { // K: multiplexed inputs return read_inputs(6); } // config static INPUT_PORTS_START( matchnum ) PORT_START("IN.0") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 16") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 15") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 14") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 13") PORT_START("IN.1") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 20") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 19") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 18") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 17") PORT_START("IN.2") // R5 PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("Change") PORT_CONFNAME( 0x08, 0x08, "Players" ) PORT_CONFSETTING( 0x08, "1" ) PORT_CONFSETTING( 0x00, "2" ) PORT_START("IN.3") // R8 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 12") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 11") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 10") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 9") PORT_START("IN.4") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 8") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 7") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 6") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 5") PORT_START("IN.5") // R10 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 3") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 2") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 1") INPUT_PORTS_END static const int16_t matchnum_speaker_levels[4] = { 0, 0x7fff, -0x8000, 0 }; static MACHINE_CONFIG_START( matchnum, matchnum_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 325000) // approximation - RC osc. R=47K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(matchnum_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(matchnum_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(matchnum_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_matchnum) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(4, matchnum_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** APF Mathemagician * TMS1100 MCU, label MP1030 (no decap) * 2 x DS8870N - Hex LED Digit Driver * 2 x DS8861N - MOS-to-LED 5-Segment Driver * 10-digit 7seg LED display(2 custom ones) + 4 LEDs, no sound This is a tabletop educational calculator. It came with plastic overlays for playing different kind of games. Refer to the manual on how to use it. In short, to start from scratch, press [SEL]. By default the device is in calculator teaching mode. If [SEL] is followed with 1-6 and then [NXT], one of the games is started. 1) Number Machine 2) Countin' On 3) Walk The Plank 4) Gooey Gumdrop 5) Football 6) Lunar Lander ***************************************************************************/ class mathmagi_state : public hh_tms1k_state { public: mathmagi_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void mathmagi_state::prepare_display() { set_display_segmask(0xff, 0x7f); display_matrix(7, 11, m_o, m_r); } WRITE16_MEMBER(mathmagi_state::write_r) { // R3,R5-R7,R9,R10: input mux m_inp_mux = (data >> 3 & 1) | (data >> 4 & 0xe) | (data >> 5 & 0x30); // R0-R7: 7seg leds // R8: custom math symbols digit // R9: custom equals digit // R10: misc lamps m_r = data; prepare_display(); } WRITE16_MEMBER(mathmagi_state::write_o) { // O1-O7: led/digit segment data // O0: N/C m_o = data; prepare_display(); } READ8_MEMBER(mathmagi_state::read_k) { // K: multiplexed inputs return read_inputs(6); } // config /* physical button layout and labels is like this: ON ONE [SEL] [NXT] [?] [/] | | [7] [8] [9] [x] OFF TWO [4] [5] [6] [-] PLAYERS [1] [2] [3] [+] [0] [_] [r] [=] */ static INPUT_PORTS_START( mathmagi ) PORT_START("IN.0") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-") PORT_START("IN.1") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SPACE) PORT_NAME("_") // blank PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("r") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+") PORT_START("IN.2") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY) PORT_START("IN.3") // R7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("SEL") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("NXT") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("?") // check PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("=") PORT_START("IN.4") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE) PORT_START("IN.5") // R10 PORT_CONFNAME( 0x01, 0x00, "Players") PORT_CONFSETTING( 0x00, "1" ) PORT_CONFSETTING( 0x01, "2" ) PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END // output PLA is not decapped static const uint16_t mathmagi_output_pla[0x20] = { lA+lB+lC+lD+lE+lF, // 0 lB+lC, // 1 lA+lB+lG+lE+lD, // 2 lA+lB+lG+lC+lD, // 3 lF+lB+lG+lC, // 4 lA+lF+lG+lC+lD, // 5 lA+lF+lG+lC+lD+lE, // 6 lA+lB+lC, // 7 lA+lB+lC+lD+lE+lF+lG, // 8 lA+lB+lG+lF+lC+lD, // 9 lA+lB+lG+lE, // question mark lE+lG, // r lD, // underscore? lA+lF+lG+lE+lD, // E lG, // - 0, // empty 0, // empty lG, // lamp 4 or MATH - lD, // lamp 3 lF+lE+lD+lC+lG, // b lB, // lamp 2 lB+lG, // MATH + lB+lC, // MATH mul lF+lG+lB+lC+lD, // y lA, // lamp 1 lA+lG, // MATH div lA+lD, // EQUALS 0, // ? 0, // ? lE+lD+lC+lG, // o 0, // ? lA+lF+lE+lD+lC // G }; static MACHINE_CONFIG_START( mathmagi, mathmagi_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 175000) // approximation - RC osc. R=68K, C=82pf MCFG_TMS1XXX_OUTPUT_PLA(mathmagi_output_pla) MCFG_TMS1XXX_READ_K_CB(READ8(mathmagi_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mathmagi_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mathmagi_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_mathmagi) /* no sound! */ MACHINE_CONFIG_END /*************************************************************************** Bandai System Control Car: Cheetah 「システムコントロールカー チーター」 * TMS1000NLL MP0915 (die label 1000B, MP0915) * 2 motors (one for back axis, one for steering), no sound It's a programmable buggy, like Big Track but much simpler. To add a command step in program-mode, press a direction key and one of the time delay number keys at the same time. To run the program(max 24 steps), switch to run-mode and press the go-key. known releases: - Japan: System Control Car: Cheetah - USA: The Incredible Brain Buggy, distributed by Fundimensions - UK: The Incredible Brain Buggy, distributed by Palitoy (same as USA version) ***************************************************************************/ class bcheetah_state : public hh_tms1k_state { public: bcheetah_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(bcheetah_state::write_r) { // R0-R4: input mux // R5,R6: tied to K4?? m_inp_mux = data & 0x1f; } WRITE16_MEMBER(bcheetah_state::write_o) { // O1: back motor (drive) // O0: front motor steer left // O2: front motor steer right // O3: GND, other: N/C output().set_value("motor1", data >> 1 & 1); output().set_value("motor2_left", data & 1); output().set_value("motor2_right", data >> 2 & 1); } READ8_MEMBER(bcheetah_state::read_k) { // K: multiplexed inputs return read_inputs(5); } // config static INPUT_PORTS_START( bcheetah ) PORT_START("IN.0") // R0 PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONFNAME( 0x02, 0x02, "Mode") PORT_CONFSETTING( 0x02, "Program" ) PORT_CONFSETTING( 0x00, "Run" ) PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Left") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("Forward") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Right") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Go") PORT_START("IN.2") // R2 PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Stop") PORT_START("IN.3") // R3 PORT_BIT( 0x05, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_START("IN.4") // R4 PORT_BIT( 0x05, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") INPUT_PORTS_END static MACHINE_CONFIG_START( bcheetah, bcheetah_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 100000) // approximation - RC osc. R=47K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(bcheetah_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bcheetah_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bcheetah_state, write_o)) MCFG_DEFAULT_LAYOUT(layout_bcheetah) /* no sound! */ MACHINE_CONFIG_END /*************************************************************************** Coleco Amaze-A-Tron, by Ralph Baer * TMS1100 MCU, label MP3405 (die label same) * 2-digit 7seg LED display + 2 LEDs(one red, one green), 1-bit sound * 5*5 pressure-sensitive playing board(buttons), 4 game pieces This is an electronic board game with a selection of 8 maze games, most of them for 2 players. ***************************************************************************/ class amaztron_state : public hh_tms1k_state { public: amaztron_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void amaztron_state::prepare_display() { set_display_segmask(0xc, 0x7f); display_matrix(7, 4, m_o, m_r); } WRITE16_MEMBER(amaztron_state::write_r) { // R0-R5: input mux m_inp_mux = data & 0x3f; // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R6,R7: leds // R8,R9: select digit m_r = data >> 6 & 0xf; prepare_display(); } WRITE16_MEMBER(amaztron_state::write_o) { // O0-O6: digit segments A-G // O7: N/C m_o = data & 0x7f; prepare_display(); } READ8_MEMBER(amaztron_state::read_k) { // K: multiplexed inputs uint8_t k = read_inputs(6); // the 5th column is tied to K4+K8 if (k & 0x10) k |= 0xc; return k & 0xf; } // config static INPUT_PORTS_START( amaztron ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 6") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 11") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 16") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 21") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 2") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 7") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 12") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 17") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 22") PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 3") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 8") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 13") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 18") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 23") PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 9") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 14") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 19") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 24") PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 5") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 10") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 15") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 20") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 25") PORT_START("IN.5") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("Game Select") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Game Start") PORT_BIT( 0x1c, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static MACHINE_CONFIG_START( amaztron, amaztron_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 300000) // approximation - RC osc. R=33K?, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(amaztron_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(amaztron_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(amaztron_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_amaztron) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Coleco Zodiac - The Astrology Computer * TMS1100 MP3435 (no decap) * 8-digit 7seg display, 12 other LEDs, 1-bit sound As the name suggests, this is an astrologic calculator. Refer to the (very extensive) manual on how to use it. ***************************************************************************/ class zodiac_state : public hh_tms1k_state { public: zodiac_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void zodiac_state::prepare_display() { set_display_segmask(0xff, 0x7f); display_matrix(8, 10, m_o, m_r); } WRITE16_MEMBER(zodiac_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R4,R8: input mux m_inp_mux = (data & 0x1f) | (data >> 3 & 0x20); // R0-R7: digit select // R8,R9: led select m_r = data & 0x3ff; prepare_display(); } WRITE16_MEMBER(zodiac_state::write_o) { // O0-O7: digit segment/led data m_o = data; prepare_display(); } READ8_MEMBER(zodiac_state::read_k) { // K: multiplexed inputs return read_inputs(6); } // config /* The physical button layout and labels are like this: [P] [A] [ 1 ] [ 2 ] [ 3 ] [L] [ 4 ] [ 5 ] [ 6 ] [D] [ 7 ] [ 8 ] [ 9 ] [J] [ 0 ] [CLR] [ENT] [E] [.__.__.__.] OFF H P A Despite that this layout features a typical digital keypad and distances the letter buttons from it, the 8-character encoding for date input uses letters and digits in combination. This fact and the use of the P key are why the digit buttons are mapped here as keyboard inputs rather than as a keypad. */ static INPUT_PORTS_START( zodiac ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_CHAR('3') PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_CHAR('2') PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_CHAR('1') PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CHAR('0') PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CHAR('7') PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_CHAR('6') PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_CHAR('5') PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_CHAR('4') PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_D) PORT_CHAR('D') PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_A) PORT_CHAR('A') PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CHAR('9') PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CHAR('8') PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_P) PORT_CHAR('P') PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_L) PORT_CHAR('L') PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_J) PORT_CHAR('J') PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_E) PORT_CHAR('E') PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter") PORT_CHAR(13) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("Clear") PORT_CHAR(8) PORT_START("IN.5") // R8 PORT_CONFNAME( 0x03, 0x01, "Mode") PORT_CONFSETTING( 0x01, "Horoscope" ) PORT_CONFSETTING( 0x02, "Preview" ) PORT_CONFSETTING( 0x00, "Answer" ) PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END // output PLA is not decapped static const uint16_t zodiac_output_pla[0x20] = { 0x80, // empty/led 1/7 lC, // i/led 2/8 lE+lG, // r/led 3/9 lC+lE+lG, // n lF, // seg F/led 4/10 0, // ? 0, // ? lC+lE+lF+lG, // h lB, // seg B/led 5/11 lD, // seg D/led 6/12 0, // ? 0, // ? 0, // ? 0, // ? lA+lB+lE+lF+lG, // P 0, // ? lA+lB+lC+lD+lE+lF, // 0 lB+lC, // 1 lA+lB+lD+lE+lG, // 2 lA+lB+lC+lD+lG, // 3 lB+lC+lF+lG, // 4 lA+lC+lD+lF+lG, // 5 lA+lC+lD+lE+lF+lG, // 6 lA+lB+lC, // 7 lA+lB+lC+lD+lE+lF+lG, // 8 lA+lB+lC+lD+lF+lG, // 9 lA+lB+lC+lE+lF+lG, // A lB+lC+lD+lE+lG, // d lA+lD+lE+lF+lG, // E lB+lC+lD+lE, // J lD+lE+lF, // L lB+lC+lD+lE+lF // U }; static MACHINE_CONFIG_START( zodiac, zodiac_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 500000) // approximation - RC osc. R=18K, C=100pf MCFG_TMS1XXX_OUTPUT_PLA(zodiac_output_pla) MCFG_TMS1XXX_READ_K_CB(READ8(zodiac_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(zodiac_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(zodiac_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_zodiac) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Coleco Electronic Quarterback * TMS1100NLL MP3415 (die label same) * 9-digit LED grid, 1-bit sound known releases: - USA(1): Electronic Quarterback - USA(2): Electronic Touchdown, distributed by Sears ***************************************************************************/ class cqback_state : public hh_tms1k_state { public: cqback_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void cqback_state::prepare_display() { // R9 selects between segments B/C or A'/D' uint16_t seg = m_o; if (m_r & 0x200) seg = (m_o << 7 & 0x300) | (m_o & 0xf9); set_display_segmask(0x1ff, 0xff); display_matrix(11, 9, seg, m_r & 0x1ff); } WRITE16_MEMBER(cqback_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R4: input mux m_inp_mux = data & 0x1f; // R0-R9: select digit/segment m_r = data; prepare_display(); } WRITE16_MEMBER(cqback_state::write_o) { // O0-O7: digit segments m_o = data; prepare_display(); } READ8_MEMBER(cqback_state::read_k) { // K: multiplexed inputs, rotated matrix return read_rotated_inputs(5); } // config static INPUT_PORTS_START( cqback ) PORT_START("IN.0") // K1 PORT_BIT( 0x01, 0x01, IPT_SPECIAL ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Kick/Pass") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Display") PORT_START("IN.1") // K2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_TOGGLE PORT_NAME("Play Selector") // pass PORT_BIT( 0x02, 0x02, IPT_SPECIAL ) PORT_CONDITION("IN.1", 0x01, EQUALS, 0x00) // run/kick PORT_START("IN.2") // K4 PORT_CONFNAME( 0x03, 0x02, "Skill Level" ) PORT_CONFSETTING( 0x02, "1" ) PORT_CONFSETTING( 0x01, "2" ) PORT_START("IN.3") // K8 PORT_CONFNAME( 0x01, 0x00, "Factory Test" ) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x01, DEF_STR( On ) ) // TP1-TP2 PORT_START("FAKE") // fake port for left/right combination PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY INPUT_PORTS_END static MACHINE_CONFIG_START( cqback, cqback_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 310000) // approximation - RC osc. R=33K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(cqback_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cqback_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cqback_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_cqback) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Coleco Head to Head Football * TMS1100NLLE (rev. E!) MP3460 (die label same) * 2*SN75492N LED display drivers, 9-digit LED grid, 1-bit sound LED electronic football game. To distinguish between offense and defense, offense blips (should) appear brighter. The hardware is similar to cqback. known releases: - USA(1): Head to Head Football - USA(2): Team Play Football, distributed by Sears ***************************************************************************/ class h2hfootb_state : public hh_tms1k_state { public: h2hfootb_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void h2hfootb_state::prepare_display() { set_display_segmask(0x1ff, 0x7f); display_matrix(9, 9, m_o | (m_r >> 1 & 0x100), m_r & 0x1ff); } WRITE16_MEMBER(h2hfootb_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R8: input mux m_inp_mux = data & 0x1ff; // R0-R8: select led // R9: led between digits m_r = data; prepare_display(); } WRITE16_MEMBER(h2hfootb_state::write_o) { // O0-O7: digit segments A-G,A' m_o = data; prepare_display(); } READ8_MEMBER(h2hfootb_state::read_k) { // K: multiplexed inputs, rotated matrix return read_rotated_inputs(9); } // config static INPUT_PORTS_START( h2hfootb ) PORT_START("IN.0") // K1 PORT_CONFNAME( 0x03, 0x01, "Players" ) PORT_CONFSETTING( 0x01, "1" ) PORT_CONFSETTING( 0x02, "2" ) PORT_START("IN.1") // K2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_TOGGLE PORT_NAME("P1 Play Selector") // pass PORT_BIT( 0x02, 0x02, IPT_SPECIAL ) PORT_CONDITION("IN.1", 0x01, EQUALS, 0x00) // run/kick PORT_START("IN.2") // K4 PORT_CONFNAME( 0x03, 0x01, "Skill Level" ) PORT_CONFSETTING( 0x01, "1" ) PORT_CONFSETTING( 0x02, "2" ) PORT_START("IN.3") // K8 PORT_BIT( 0x001, 0x001, IPT_SPECIAL ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Kick/Pass") PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Display") PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY PORT_START("FAKE") // fake port for left/right combination PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY INPUT_PORTS_END static MACHINE_CONFIG_START( h2hfootb, h2hfootb_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 310000) // approximation - RC osc. R=39K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(h2hfootb_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(h2hfootb_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(h2hfootb_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_h2hfootb) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Coleco Head to Head Baseball * PCB labels Coleco rev C 73891/2 * TMS1170NLN MP1525-N2 (die label MP1525) * 9-digit cyan VFD display, and other LEDs behind bezel, 1-bit sound known releases: - USA: Head to Head Baseball - Japan: Computer Baseball, published by Tsukuda ***************************************************************************/ class h2hbaseb_state : public hh_tms1k_state { public: h2hbaseb_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); void set_clock(); DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: virtual void machine_reset() override; }; // handlers void h2hbaseb_state::prepare_display() { set_display_segmask(0x1ff, 0x7f); display_matrix(9, 9, (m_r & 0x100) | m_o, (m_r & 0xff) | (m_r >> 1 & 0x100)); } WRITE16_MEMBER(h2hbaseb_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R4-R7: input mux m_inp_mux = data >> 4 & 0xf; // R0-R7,R9: select vfd digit/led // R8: led state m_r = data; prepare_display(); } WRITE16_MEMBER(h2hbaseb_state::write_o) { // O0-O6: digit segments A-G // O7: N/C m_o = data; prepare_display(); } READ8_MEMBER(h2hbaseb_state::read_k) { // K: multiplexed inputs (note: K8(Vss row) is always on) return m_inp_matrix[4]->read() | read_inputs(4); } // config static INPUT_PORTS_START( h2hbaseb ) PORT_START("IN.0") // R4 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("N") PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("B") PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.2") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("S") PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Curve") // these two buttons appear twice on the board PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Fast Pitch") // " PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.4") // Vss! PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Swing") PORT_START("IN.5") // fake PORT_CONFNAME( 0x01, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, h2hbaseb_state, skill_switch, nullptr) PORT_CONFSETTING( 0x00, "1" ) PORT_CONFSETTING( 0x01, "2" ) INPUT_PORTS_END INPUT_CHANGED_MEMBER(h2hbaseb_state::skill_switch) { set_clock(); } void h2hbaseb_state::set_clock() { // MCU clock is from an RC circuit with C=47pf, and R value is depending on // skill switch: R=51K(1) or 43K(2) m_maincpu->set_unscaled_clock((m_inp_matrix[5]->read() & 1) ? 400000 : 350000); } void h2hbaseb_state::machine_reset() { hh_tms1k_state::machine_reset(); set_clock(); } static MACHINE_CONFIG_START( h2hbaseb, h2hbaseb_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1170, 350000) // see set_clock MCFG_TMS1XXX_READ_K_CB(READ8(h2hbaseb_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(h2hbaseb_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(h2hbaseb_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_h2hbaseb) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Coleco Head to Head Boxing * TMS1100NLL M34018-N2 (die label M34018) * 2-digit 7seg LED display, LED grid display, 1-bit sound This appears to be the last game of Coleco's Head to Head series. ***************************************************************************/ class h2hboxing_state : public hh_tms1k_state { public: h2hboxing_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void h2hboxing_state::prepare_display() { set_display_segmask(0x600, 0x7f); display_matrix(8, 11, m_o, m_r); } WRITE16_MEMBER(h2hboxing_state::write_r) { // R0-R4: input mux m_inp_mux = data & 0x1f; // R8: speaker out m_speaker->level_w(data >> 8 & 1); // R0-R7: select led // R9,R10: select digit m_r = data & ~0x100; prepare_display(); } WRITE16_MEMBER(h2hboxing_state::write_o) { // O0-O7: digit segments/led data m_o = data; prepare_display(); } READ8_MEMBER(h2hboxing_state::read_k) { // K: multiplexed inputs return read_inputs(5); } // config static INPUT_PORTS_START( h2hboxing ) PORT_START("IN.0") // R0 PORT_CONFNAME( 0x01, 0x00, "Players" ) PORT_CONFSETTING( 0x00, "1" ) PORT_CONFSETTING( 0x01, "2" ) PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Punch / Pro") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Block / Amateur") PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.4") // R4 PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Punch") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Block") INPUT_PORTS_END static MACHINE_CONFIG_START( h2hboxing, h2hboxing_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 350000) // approximation - RC osc. R=39K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(h2hboxing_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(h2hboxing_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(h2hboxing_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_h2hboxing) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Coleco Total Control 4 * TMS1400NLL MP7334-N2 (die label MP7334) * 2x2-digit 7seg LED display + 4 LEDs, LED grid display, 1-bit sound This is a head to head electronic tabletop LED-display sports console. One cartridge(Football) was included with the console, the other three were sold in a pack. Gameplay has emphasis on strategy, read the official manual on how to play. MAME external artwork is needed for the switchable overlays. Cartridge socket: 1 N/C 2 9V+ 3 power switch 4 K8 5 K4 6 K2 7 K1 8 R9 The cartridge connects pin 8 with one of the K-pins. Available cartridges: - Football (K8, confirmed) - Hockey (K4?) - Soccer (K2?) - Basketball (K1?) ***************************************************************************/ class tc4_state : public hh_tms1k_state { public: tc4_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void tc4_state::prepare_display() { // R5,R7-R9 are 7segs set_display_segmask(0x3a0, 0x7f); // note: R6 is an extra column display_matrix(9, 10, (m_o | (m_r << 2 & 0x100)), m_r); } WRITE16_MEMBER(tc4_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R5: input mux // R9: to cartridge slot m_inp_mux = (data & 0x3f) | (data >> 3 & 0x40); // R0-R4: select led // R6: led 8 state // R5,R7-R9: select digit m_r = data; prepare_display(); } WRITE16_MEMBER(tc4_state::write_o) { // O0-O7: led state m_o = data; prepare_display(); } READ8_MEMBER(tc4_state::read_k) { // K: multiplexed inputs return read_inputs(7); } // config static INPUT_PORTS_START( tc4 ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Pass/Shoot Button 3") // right PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass/Shoot Button 1") // left PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Pass/Shoot Button 2") // middle PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 D/K Button") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_RIGHT ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_PLAYER(2) PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_PLAYER(2) PORT_START("IN.5") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Pass/Shoot Button 3") // right PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Pass/Shoot Button 1") // left PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Pass/Shoot Button 2") // middle PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 D/K Button") PORT_START("IN.6") // R9 PORT_CONFNAME( 0x0f, 0x08, "Cartridge") PORT_CONFSETTING( 0x01, "Basketball" ) PORT_CONFSETTING( 0x02, "Soccer" ) PORT_CONFSETTING( 0x04, "Hockey" ) PORT_CONFSETTING( 0x08, "Football" ) INPUT_PORTS_END static MACHINE_CONFIG_START( tc4, tc4_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1400, 450000) // approximation - RC osc. R=27.3K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(tc4_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tc4_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tc4_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_tc4) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Conic Electronic Football * TMS1000 MP0170 (die label same) * DS8874N, 3*9 LED array, 7 7seg LEDs, 1-bit sound This is a clone of Mattel Football. Apparently Mattel tried to keep imports of infringing games from going through customs. Conic (Hong Kong) answered by distributing the game under subsidiary brands - see list below. known releases: - Hong Kong: Electronic Football, Conic - USA(1): Football, E.R.S.(Electronic Readout Systems) - USA(2): Football, ELECsonic - USA(3): Football, no brand! Another hardware revision of this game uses a PIC16 MCU. ***************************************************************************/ class cnfball_state : public hh_tms1k_state { public: cnfball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void cnfball_state::prepare_display() { // declare 7segs, middle ones have DP set_display_segmask(0xc3, 0x7f); set_display_segmask(0x38, 0xff); display_matrix(8+3, 10, m_o | (m_r << 6 & 0x700), m_grid); } WRITE16_MEMBER(cnfball_state::write_r) { // R5,R8: N/C // R6,R7: speaker out m_speaker->level_w(data >> 6 & 3); // R9,R10: input mux m_inp_mux = data >> 9 & 3; // R0: DS8874N CP: clock pulse edge-triggered // note: DS8874N CP goes back to K8 too, game relies on it if ((data ^ m_r) & 1) m_grid = m_grid << 1 & 0x1ff; // R1: DS8874N _DATA: reset shift register if (~data & 2) m_grid = 1; // R2-R4: led data m_r = data; prepare_display(); } WRITE16_MEMBER(cnfball_state::write_o) { // O0-O7: digit segments m_o = data; prepare_display(); } READ8_MEMBER(cnfball_state::read_k) { // K: multiplexed inputs, K8 also tied to DS8874N CP(R0) return read_inputs(2) | (m_r << 3 & 8); } // config static INPUT_PORTS_START( cnfball ) PORT_START("IN.0") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x04, 0x04, IPT_SPECIAL ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R10 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Kick") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Score") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Status") PORT_CONFNAME( 0x08, 0x08, "Skill Level" ) PORT_CONFSETTING( 0x08, "1" ) // college PORT_CONFSETTING( 0x00, "2" ) // professional PORT_START("FAKE") // fake port for left/right combination PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY INPUT_PORTS_END static const int16_t cnfball_speaker_levels[4] = { 0, 0x7fff, -0x8000, 0 }; static MACHINE_CONFIG_START( cnfball, cnfball_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 400000) // approximation - RC osc. R=39K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(cnfball_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnfball_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnfball_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_cnfball) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(4, cnfball_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Conic Electronic Football II * TMS1100 MP1181 (no decap) * 9-digit LED grid, 1-bit sound This is a clone of Coleco's Quarterback, similar at hardware-level too. known releases: - Hong Kong: Electronic Football II, Conic - USA: Electronic Football II, Tandy Radio Shack ***************************************************************************/ class cnfball2_state : public hh_tms1k_state { public: cnfball2_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void cnfball2_state::prepare_display() { // R1 selects between segments B/C or A'/D' uint16_t seg = m_o; if (~m_r & 2) seg = (m_o << 7 & 0x300) | (m_o & 0xf9); set_display_segmask(0x1ff, 0xff); display_matrix(11, 9, seg, m_r >> 1 & 0x1ff); } WRITE16_MEMBER(cnfball2_state::write_r) { // R0: speaker out m_speaker->level_w(data & 1); // R8-R10: input mux m_inp_mux = data >> 8 & 7; // R1-R10: select digit/segment m_r = data; prepare_display(); } WRITE16_MEMBER(cnfball2_state::write_o) { // O0-O7: digit segments m_o = data; prepare_display(); } READ8_MEMBER(cnfball2_state::read_k) { // K: multiplexed inputs return read_inputs(3); } // config static INPUT_PORTS_START( cnfball2 ) PORT_START("IN.0") // R8 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONFNAME( 0x02, 0x00, "Factory Test" ) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x02, DEF_STR( On ) ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_TOGGLE PORT_NAME("Play Selector") // pass/run PORT_CONFNAME( 0x08, 0x00, "Skill Level" ) PORT_CONFSETTING( 0x00, "1" ) // college PORT_CONFSETTING( 0x08, "2" ) // professional PORT_START("IN.1") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_START("IN.2") // R10 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Kick/Pass") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Score") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Status") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END // output PLA is not decapped static const uint16_t cnfball2_output_pla[0x20] = { // first half was dumped electronically 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x40, 0x01, 0x08, 0x02, 0x04, 0x00, // rest is unknown 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static MACHINE_CONFIG_START( cnfball2, cnfball2_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 375000) // approximation - RC osc. R=47K, C=47pf MCFG_TMS1XXX_OUTPUT_PLA(cnfball2_output_pla) MCFG_TMS1XXX_READ_K_CB(READ8(cnfball2_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnfball2_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnfball2_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_cnfball2) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Entex (Electronic) Soccer * TMS1000NL MP0158 (die label same) * 2 7seg LEDs, 30 other LEDs, 1-bit sound known releases: - USA: Electronic Soccer, 2 versions (leds on green bezel, or leds under bezel) - Germany: Fussball, with skill switch ***************************************************************************/ class esoccer_state : public hh_tms1k_state { public: esoccer_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void esoccer_state::prepare_display() { // R8,R9 are 7segs set_display_segmask(0x300, 0x7f); display_matrix(7, 10, m_o, m_r); } WRITE16_MEMBER(esoccer_state::write_r) { // R0-R2: input mux m_inp_mux = data & 7; // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R9: led select m_r = data; prepare_display(); } WRITE16_MEMBER(esoccer_state::write_o) { // O0-O6: led state m_o = data; prepare_display(); } READ8_MEMBER(esoccer_state::read_k) { // K: multiplexed inputs return read_inputs(3); } // config static INPUT_PORTS_START( esoccer ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY PORT_START("IN.2") // R2 PORT_CONFNAME( 0x03, 0x01, "Players" ) PORT_CONFSETTING( 0x01, "1" ) // Auto PORT_CONFSETTING( 0x02, "2" ) // Manual PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL INPUT_PORTS_END static MACHINE_CONFIG_START( esoccer, esoccer_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 350000) // approximation - RC osc. R=47K, C=33pf MCFG_TMS1XXX_READ_K_CB(READ8(esoccer_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(esoccer_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(esoccer_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_esoccer) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Entex (Electronic) Baseball (1) * TMS1000NLP MP0914 (die label MP0914A) * 1 7seg LED, and other LEDs behind bezel, 1-bit sound This is a handheld LED baseball game. One player controls the batter, the CPU or other player controls the pitcher. Pitcher throw buttons are on a 'joypad' obtained from a compartment in the back. Player scores are supposed to be written down manually, the game doesn't save scores or innings (this annoyance was resolved in the sequel). For more information, refer to the official manual. The overlay graphic is known to have 2 versions: one where the field players are denoted by words ("left", "center", "short", etc), and an alternate one with little guys drawn next to the LEDs. led translation table: led LDzz from game PCB = MAME y.x: 0 = - 10 = 1.2 20 = 4.2 30 = 6.0 1 = 2.3 11 = 0.4 21 = 4.1 31 = 6.1 2 = 0.0 12 = 1.5 22 = 4.0 32 = 6.2 3 = 0.1 13 = 2.2 23 = 4.3 33 = 7.0 4 = 0.2 14 = 3.3 24 = 5.3 34 = 7.1 5 = 1.0 15 = 3.2 25 = 5.2 6 = 1.3 16 = 2.1 26 = 5.1 7 = 1.1 17 = 3.1 27 = 5.0 8 = 0.3 18 = 3.0 28 = 7.2 9 = 1.4 19 = 2.0 29 = 7.3 ***************************************************************************/ class ebball_state : public hh_tms1k_state { public: ebball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void ebball_state::prepare_display() { // R8 is a 7seg set_display_segmask(0x100, 0x7f); display_matrix(7, 9, ~m_o, m_r); } WRITE16_MEMBER(ebball_state::write_r) { // R1-R5: input mux m_inp_mux = data >> 1 & 0x1f; // R9: speaker out m_speaker->level_w(data >> 9 & 1); // R0-R8: led select m_r = data; prepare_display(); } WRITE16_MEMBER(ebball_state::write_o) { // O0-O6: led state // O7: N/C m_o = data & 0x7f; prepare_display(); } READ8_MEMBER(ebball_state::read_k) { // K: multiplexed inputs (note: K8(Vss row) is always on) return m_inp_matrix[5]->read() | read_inputs(5); } // config static INPUT_PORTS_START( ebball ) PORT_START("IN.0") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Change Sides") PORT_CONFNAME( 0x04, 0x04, "Players" ) PORT_CONFSETTING( 0x04, "1" ) // Auto PORT_CONFSETTING( 0x00, "2" ) // Manual PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball") PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.2") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler") PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve") PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.4") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider") PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.5") // Vss! PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter") INPUT_PORTS_END static MACHINE_CONFIG_START( ebball, ebball_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 375000) // approximation - RC osc. R=43K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(ebball_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebball_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebball_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_ebball) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Entex (Electronic) Baseball 2 * PCB label: ZENY * TMS1000 MCU, MP0923 (die label same) * 3 7seg LEDs, and other LEDs behind bezel, 1-bit sound The Japanese version was published by Gakken, black case instead of white. The sequel to Entex Baseball, this version keeps up with score and innings. As its predecessor, the pitcher controls are on a separate joypad. led translation table: led zz from game PCB = MAME y.x: 00 = - 10 = 9.4 20 = 7.4 30 = 5.0 01 = 5.3 11 = 9.3 21 = 7.5 31 = 5.1 02 = 0.7 12 = 9.2 22 = 8.0 32 = 5.2 03 = 1.7 13 = 6.2 23 = 8.1 33 = 4.0 04 = 2.7 14 = 7.0 24 = 8.2 34 = 4.1 05 = 9.7 15 = 7.1 25 = 8.3 35 = 3.1 06 = 9.0 16 = 6.1 26 = 8.4 36 = 3.0 07 = 9.5 17 = 7.2 27 = 8.5 37 = 3.3 08 = 6.3 18 = 7.3 28 = 4.2 38 = 3.2 09 = 9.1 19 = 6.0 29 = 4.3 ***************************************************************************/ class ebball2_state : public hh_tms1k_state { public: ebball2_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void ebball2_state::prepare_display() { // R0-R2 are 7segs set_display_segmask(7, 0x7f); display_matrix(8, 10, ~m_o, m_r ^ 0x7f); } WRITE16_MEMBER(ebball2_state::write_r) { // R3-R6: input mux m_inp_mux = data >> 3 & 0xf; // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R9: led select m_r = data; prepare_display(); } WRITE16_MEMBER(ebball2_state::write_o) { // O0-O7: led state m_o = data; prepare_display(); } READ8_MEMBER(ebball2_state::read_k) { // K: multiplexed inputs return read_inputs(4); } // config static INPUT_PORTS_START( ebball2 ) PORT_START("IN.0") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONFNAME( 0x02, 0x02, "Players" ) PORT_CONFSETTING( 0x02, "1" ) // Auto PORT_CONFSETTING( 0x00, "2" ) // Manual PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter") PORT_START("IN.1") // R4 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Steal") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up") PORT_BIT( 0x09, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.2") // R5 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider") PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve") PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static MACHINE_CONFIG_START( ebball2, ebball2_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 350000) // approximation - RC osc. R=47K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(ebball2_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebball2_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebball2_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_ebball2) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Entex (Electronic) Baseball 3 * PCB label: ZENY * TMS1100NLL 6007 MP1204 (rev. E!) (die label MP1204) * 2*SN75492N LED display driver * 4 7seg LEDs, and other LEDs behind bezel, 1-bit sound This is another improvement over Entex Baseball, where gameplay is a bit more varied. Like the others, the pitcher controls are on a separate joypad. led translation table: led zz from game PCB = MAME y.x: note: unlabeled panel leds are listed here as Sz, Bz, Oz, Iz, z left-to-right 00 = - 10 = 7.5 20 = 7.2 01 = 6.0 11 = 6.5 21 = 8.4 02 = 6.1 12 = 5.5 22 = 8.5 03 = 6.2 13 = 5.2 23 = 9.0 04 = 6.3 14 = 8.0 24 = 9.2 05 = 7.3 15 = 8.1 25 = 9.1 06 = 5.3 16 = 5.1 26 = 9.3 07 = 7.4 17 = 8.2 27 = 9.5 08 = 6.4 18 = 8.3 28 = 9.4 09 = 5.4 19 = 5.0 S1,S2: 4.0,4.1 B1-B3: 3.0-3.2 O1,O2: 4.2,4.3 I1-I6: 2.0-2.5, I7-I9: 3.3-3.5 ***************************************************************************/ class ebball3_state : public hh_tms1k_state { public: ebball3_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); void set_clock(); DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: virtual void machine_reset() override; }; // handlers void ebball3_state::prepare_display() { // update current state for (int y = 0; y < 10; y++) m_display_state[y] = (m_r >> y & 1) ? m_o : 0; // R0,R1 are normal 7segs set_display_segmask(3, 0x7f); // R4,R7 contain segments(only F and B) for the two other digits m_display_state[10] = (m_display_state[4] & 0x20) | (m_display_state[7] & 0x02); m_display_state[11] = ((m_display_state[4] & 0x10) | (m_display_state[7] & 0x01)) << 1; m_display_segmask[10] = m_display_segmask[11] = 0x22; set_display_size(7, 10+2); display_update(); } WRITE16_MEMBER(ebball3_state::write_r) { // R0-R2: input mux m_inp_mux = data & 7; // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R9: led select m_r = data; prepare_display(); } WRITE16_MEMBER(ebball3_state::write_o) { // O0-O6: led state // O7: N/C m_o = data & 0x7f; prepare_display(); } READ8_MEMBER(ebball3_state::read_k) { // K: multiplexed inputs return read_inputs(3); } // config /* physical button layout and labels is like this: main device (batter side): remote pitcher: MAN PRO | [FAST BALL] [CHANGE UP] [CURVE] [SLIDER] | OFF| o o [STEAL DEFENSE] [KNUCKLER] AM AUTO [BUNT] [BATTER] [STEAL] */ static INPUT_PORTS_START( ebball3 ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Steal") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Steal Defense") PORT_START("IN.2") // R2 PORT_CONFNAME( 0x01, 0x01, "Players" ) PORT_CONFSETTING( 0x01, "1" ) // Auto PORT_CONFSETTING( 0x00, "2" ) // Manual PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Bunt") PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // fake PORT_CONFNAME( 0x01, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, ebball3_state, skill_switch, nullptr) PORT_CONFSETTING( 0x00, "Amateur" ) PORT_CONFSETTING( 0x01, "Professional" ) INPUT_PORTS_END INPUT_CHANGED_MEMBER(ebball3_state::skill_switch) { set_clock(); } void ebball3_state::set_clock() { // MCU clock is from an RC circuit(R=47K, C=33pf) oscillating by default at ~340kHz, // but on PRO, the difficulty switch adds an extra 150K resistor to Vdd to speed // it up to around ~440kHz. m_maincpu->set_unscaled_clock((m_inp_matrix[3]->read() & 1) ? 440000 : 340000); } void ebball3_state::machine_reset() { hh_tms1k_state::machine_reset(); set_clock(); } static MACHINE_CONFIG_START( ebball3, ebball3_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 340000) // see set_clock MCFG_TMS1XXX_READ_K_CB(READ8(ebball3_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebball3_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebball3_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_ebball3) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Entex Space Battle * TMS1000 EN-6004 MP0920 (die label 1000B, MP0920) * 2 7seg LEDs, and other LEDs behind bezel, 1-bit sound The Japanese version was published by Gakken, same name. led translation table: led zz from game PCB = MAME y.x: 0 = - 10 = 1.1 20 = 2.3 30 = 5.2 1 = 0.0 11 = 1.2 21 = 3.0 31 = 5.3 2 = 0.1 12 = 1.3 22 = 3.1 32 = 6.0 3 = 0.2 13 = 1.4 23 = 3.2 33 = 6.1 4 = 0.3 14 = 1.5 24 = 3.3 34 = 6.2 5 = 0.4 15 = 1.6 25 = 4.0 35 = 7.0 6 = 0.5 16 = 1.7 26 = 4.1 36 = 7.1 7 = 0.6 17 = 2.0 27 = 4.2 8 = 0.7 18 = 2.1 28 = 5.0 9 = 1.0 19 = 2.2 29 = 5.1 ***************************************************************************/ class esbattle_state : public hh_tms1k_state { public: esbattle_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void esbattle_state::prepare_display() { // R8,R9 are 7segs set_display_segmask(0x300, 0x7f); display_matrix(8, 10, m_o, m_r); } WRITE16_MEMBER(esbattle_state::write_r) { // R0,R1: input mux m_inp_mux = data & 3; // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R9: led select m_r = data; prepare_display(); } WRITE16_MEMBER(esbattle_state::write_o) { // O0-O7: led state m_o = data; prepare_display(); } READ8_MEMBER(esbattle_state::read_k) { // K: multiplexed inputs return read_inputs(2); } // config static INPUT_PORTS_START( esbattle ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Fire 1") // F1 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Fire 2") // F2 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Launch") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Fire 1") // F1 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Fire 2") // F2 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Launch") PORT_CONFNAME( 0x08, 0x08, "Players" ) PORT_CONFSETTING( 0x08, "1" ) // Auto PORT_CONFSETTING( 0x00, "2" ) // Manual INPUT_PORTS_END static MACHINE_CONFIG_START( esbattle, esbattle_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 425000) // approximation - RC osc. R=47K, C=33pf MCFG_TMS1XXX_READ_K_CB(READ8(esbattle_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(esbattle_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(esbattle_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_esbattle) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Entex Space Invader * TMS1100 MP1211 (die label same) * 3 7seg LEDs, LED matrix and overlay mask, 1-bit sound There are two versions of this game: the first release(this one) is on TMS1100, the second more widespread release runs on a COP400. There are also differences with the overlay mask. NOTE!: MAME external artwork is required ***************************************************************************/ class einvader_state : public hh_tms1k_state { public: einvader_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); void set_clock(); DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: virtual void machine_reset() override; }; // handlers void einvader_state::prepare_display() { // R7-R9 are 7segs set_display_segmask(0x380, 0x7f); display_matrix(8, 10, m_o, m_r); } WRITE16_MEMBER(einvader_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R9: led select m_r = data; prepare_display(); } WRITE16_MEMBER(einvader_state::write_o) { // O0-O7: led state m_o = data; prepare_display(); } // config static INPUT_PORTS_START( einvader ) PORT_START("IN.0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_CONFNAME( 0x08, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, einvader_state, skill_switch, nullptr) PORT_CONFSETTING( 0x00, "Amateur" ) PORT_CONFSETTING( 0x08, "Professional" ) INPUT_PORTS_END INPUT_CHANGED_MEMBER(einvader_state::skill_switch) { set_clock(); } void einvader_state::set_clock() { // MCU clock is from an RC circuit(R=47K, C=56pf) oscillating by default at ~320kHz, // but on PRO, the difficulty switch adds an extra 180K resistor to Vdd to speed // it up to around ~400kHz. m_maincpu->set_unscaled_clock((m_inp_matrix[0]->read() & 8) ? 400000 : 320000); } void einvader_state::machine_reset() { hh_tms1k_state::machine_reset(); set_clock(); } static MACHINE_CONFIG_START( einvader, einvader_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 320000) // see set_clock MCFG_TMS1XXX_READ_K_CB(IOPORT("IN.0")) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(einvader_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(einvader_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_einvader) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Entex Color Football 4 * TMS1670 6009 MP7551 (die also label MP7551) * 9-digit cyan VFD display, 60 red and green LEDs behind bezel, 1-bit sound ***************************************************************************/ class efootb4_state : public hh_tms1k_state { public: efootb4_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void efootb4_state::prepare_display() { // R10-R15 are 7segs set_display_segmask(0xfc00, 0x7f); display_matrix(7, 16, m_o, m_r); } WRITE16_MEMBER(efootb4_state::write_r) { // R0-R4: input mux m_inp_mux = data & 0x1f; // R0-R9: led select m_r = data; prepare_display(); } WRITE16_MEMBER(efootb4_state::write_o) { // O7: speaker out m_speaker->level_w(data >> 7 & 1); // O0-O6: led state m_o = data; prepare_display(); } READ8_MEMBER(efootb4_state::read_k) { return read_inputs(5); } // config static INPUT_PORTS_START( efootb4 ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY // 1 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY // 2 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY // 3 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY // 4 PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY // 1 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY // 2 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY // 3 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY // 4 PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Run") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Pass") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Kick") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Run") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Pass") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Kick") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.4") // R4 PORT_CONFNAME( 0x01, 0x01, "Players" ) PORT_CONFSETTING( 0x01, "1" ) // Auto PORT_CONFSETTING( 0x00, "2" ) // Manual PORT_CONFNAME( 0x02, 0x00, "Skill Level" ) PORT_CONFSETTING( 0x00, "Amateur" ) PORT_CONFSETTING( 0x02, "Professional" ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Status") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static MACHINE_CONFIG_START( efootb4, efootb4_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1670, 475000) // approximation - RC osc. R=42K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(efootb4_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(efootb4_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(efootb4_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_efootb4) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Entex (Electronic) Basketball 2 * TMS1100 6010 MP1218 (die also label MP1218) * 4 7seg LEDs, and other LEDs behind bezel, 1-bit sound led translation table: led zz from game PCB = MAME y.x: 11 = 9.0 21 = 9.1 31 = 9.2 41 = 9.3 51 = 9.5 12 = 8.0 22 = 8.1 32 = 8.2 42 = 8.3 52 = 8.5 13 = 7.0 23 = 7.1 33 = 7.2 43 = 7.3 53 = 8.4 14 = 6.0 24 = 6.1 34 = 6.2 44 = 6.3 54 = 7.5 15 = 5.0 25 = 5.1 35 = 5.2 45 = 5.3 55 = 7.4 16 = 4.0 26 = 4.1 36 = 4.2 46 = 4.3 56 = 6.5 A = 9.4 B = 6.4 ***************************************************************************/ class ebaskb2_state : public hh_tms1k_state { public: ebaskb2_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void ebaskb2_state::prepare_display() { // R0-R3 are 7segs set_display_segmask(0xf, 0x7f); display_matrix(7, 10, m_o, m_r); } WRITE16_MEMBER(ebaskb2_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R6-R9: input mux m_inp_mux = data >> 6 & 0xf; // R0-R9: led select m_r = data; prepare_display(); } WRITE16_MEMBER(ebaskb2_state::write_o) { // O0-O6: led state // O7: N/C m_o = data; prepare_display(); } READ8_MEMBER(ebaskb2_state::read_k) { return read_inputs(4); } // config static INPUT_PORTS_START( ebaskb2 ) PORT_START("IN.0") // R6 PORT_CONFNAME( 0x01, 0x01, "Skill Level" ) PORT_CONFSETTING( 0x01, "Amateur" ) PORT_CONFSETTING( 0x00, "Professional" ) PORT_CONFNAME( 0x02, 0x02, "Players" ) PORT_CONFSETTING( 0x02, "1" ) // Auto PORT_CONFSETTING( 0x00, "2" ) // Manual PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Shoot") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass") PORT_START("IN.1") // R7 PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Pass") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Shoot") PORT_START("IN.2") // R8 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY PORT_START("IN.3") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY INPUT_PORTS_END static MACHINE_CONFIG_START( ebaskb2, ebaskb2_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 360000) // approximation - RC osc. R=33K, C=82pf MCFG_TMS1XXX_READ_K_CB(READ8(ebaskb2_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebaskb2_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebaskb2_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_ebaskb2) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Entex Raise The Devil * TMS1100 MP1221 (die label same) * 4 7seg LEDs(rightmost one unused), and other LEDs behind bezel, 1-bit sound led translation table: led zz from game PCB = MAME y.x: 0 = - 10 = 4.4 20 = 5.3 30 = 9.5 40 = 9.2 1 = 3.0 11 = 4.5 21 = 5.4 31 = 8.5 41 = 9.3 2 = 3.1 12 = - 22 = - 32 = 6.5 42 = 9.0 3 = 3.2 13 = 5.0 23 = 6.0 33 = 7.4 43 = 9.1 4 = 3.3 14 = 5.1 24 = 6.1 34 = 7.0 5 = 3.4 15 = 5.2 25 = 6.2 35 = 7.1 6 = 4.0 16 = - 26 = 6.3 36 = 8.0 7 = 4.1 17 = 7.2 27 = 6.4 37 = 8.1 8 = 4.2 18 = 7.3 28 = 8.4 38 = 8.2 9 = 4.3 19 = - 29 = 9.4 39 = 8.3 ***************************************************************************/ class raisedvl_state : public hh_tms1k_state { public: raisedvl_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); void set_clock(); DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: virtual void machine_reset() override; }; // handlers void raisedvl_state::prepare_display() { // R0-R2 are 7segs set_display_segmask(7, 0x7f); display_matrix(7, 10, m_o, m_r); } WRITE16_MEMBER(raisedvl_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0,R1: input mux m_inp_mux = data & 3; // R0-R9: led select m_r = data; prepare_display(); } WRITE16_MEMBER(raisedvl_state::write_o) { // O0-O6: led state // O7: N/C m_o = data & 0x7f; prepare_display(); } READ8_MEMBER(raisedvl_state::read_k) { // K: multiplexed inputs return read_inputs(2) & 0xf; } // config static INPUT_PORTS_START( raisedvl ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Shoot") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Left Flipper") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Right Flipper") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R1 (only bit 0) PORT_CONFNAME( 0x31, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, raisedvl_state, skill_switch, nullptr) PORT_CONFSETTING( 0x00, "1" ) PORT_CONFSETTING( 0x10, "2" ) PORT_CONFSETTING( 0x11, "3" ) PORT_CONFSETTING( 0x21, "4" ) INPUT_PORTS_END INPUT_CHANGED_MEMBER(raisedvl_state::skill_switch) { set_clock(); } void raisedvl_state::set_clock() { // MCU clock is from an RC circuit with C=47pf, R=47K by default. Skills // 2 and 3 add a 150K resistor in parallel, and skill 4 adds a 100K one. // 0: R=47K -> ~350kHz // 2,3: R=35K8 -> ~425kHz (combined) // 4: R=32K -> ~465kHz (combined) uint8_t inp = m_inp_matrix[1]->read(); m_maincpu->set_unscaled_clock((inp & 0x20) ? 465000 : ((inp & 0x10) ? 425000 : 350000)); } void raisedvl_state::machine_reset() { hh_tms1k_state::machine_reset(); set_clock(); } static MACHINE_CONFIG_START( raisedvl, raisedvl_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 350000) // see set_clock MCFG_TMS1XXX_READ_K_CB(READ8(raisedvl_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(raisedvl_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(raisedvl_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_raisedvl) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Gakken Poker * PCB label POKER. gakken * TMS1370 MP2105 (die label same) * 11-digit cyan VFD display Itron FG1114B, oscillator sound known releases: - Japan: Poker - USA: Electronic Poker, published by Entex ***************************************************************************/ class gpoker_state : public hh_tms1k_state { public: gpoker_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag), m_beeper(*this, "beeper") { } required_device m_beeper; void prepare_display(); virtual DECLARE_WRITE16_MEMBER(write_r); virtual DECLARE_WRITE16_MEMBER(write_o); virtual DECLARE_READ8_MEMBER(read_k); protected: virtual void machine_reset() override; }; // handlers void gpoker_state::prepare_display() { set_display_segmask(0x7ff, 0x7f); display_matrix(12, 11, m_o | (m_r >> 3 & 0xf00), m_r & 0x7ff); } WRITE16_MEMBER(gpoker_state::write_r) { // R15: enable beeper m_beeper->set_state(data >> 15 & 1); // R0-R6: input mux m_inp_mux = data & 0x7f; // R0-R10: select digit // R11-R14: card symbols m_r = data; prepare_display(); } WRITE16_MEMBER(gpoker_state::write_o) { // O0-O7: digit segments A-G,H m_o = data; prepare_display(); } READ8_MEMBER(gpoker_state::read_k) { // K: multiplexed inputs return read_inputs(7); } // config /* physical button layout and labels is like this: [7] [8] [9] [DL] | (on/off switch) [4] [5] [6] [BT] [1] [2] [3] [CA] [CE] [0] [GO] [T] [AC] */ static INPUT_PORTS_START( gpoker ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Go") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CODE(KEYCODE_D) PORT_NAME("9/Deal") // DL, shares pad with 9 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Entry") // CE PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.5") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x06, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear All") // AC PORT_START("IN.6") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Call") // CA PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Total") // T PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Bet") // BT INPUT_PORTS_END void gpoker_state::machine_reset() { hh_tms1k_state::machine_reset(); m_beeper->set_state(0); } static MACHINE_CONFIG_START( gpoker, gpoker_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1370, 350000) // approximation - RC osc. R=47K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(gpoker_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(gpoker_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(gpoker_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_gpoker) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("beeper", BEEP, 2405) // astable multivibrator - C1 and C2 are 0.003uF, R1 and R4 are 1K, R2 and R3 are 100K MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Gakken Jackpot: Gin Rummy & Black Jack * PCB label gakken * TMS1670 MPF553 (die label same) * 11-digit cyan VFD display Itron FG1114B, oscillator sound known releases: - Japan: Jackpot(?) - USA: Electronic Jackpot: Gin Rummy & Black Jack, published by Entex ***************************************************************************/ class gjackpot_state : public gpoker_state { public: gjackpot_state(const machine_config &mconfig, device_type type, const char *tag) : gpoker_state(mconfig, type, tag) { } virtual DECLARE_WRITE16_MEMBER(write_r) override; }; // handlers WRITE16_MEMBER(gjackpot_state::write_r) { // same as gpoker, only input mux msb is R10 instead of R6 gpoker_state::write_r(space, offset, data); m_inp_mux = (data & 0x3f) | (data >> 4 & 0x40); } // config /* physical button layout and labels is like this: (note: on dual-function buttons, upper label=Gin, lower label=Black Jack) BJ --o GIN OFF [7] [8] [9] [DL] [4] [5] [6] [ [KN DB] SP] [1] [2] [3] [DS] [DR] BT] HT] [10/1] [T] [MD [CH [AC] GO] ST] */ static INPUT_PORTS_START( gjackpot ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("10/0") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Draw/Hit") // DR/HT PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Deal") // DL PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("Knock/Split") // KN/SP PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Total") // T PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Display/Bet") // DS/BT PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Meld/Go") // MD/GO PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Double") // DB PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Change/Stand") // CH/ST PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.5") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Entry") // CE PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.6") // R10 PORT_CONFNAME( 0x06, 0x04, "Game Select" ) PORT_CONFSETTING( 0x04, "Gin Rummy" ) PORT_CONFSETTING( 0x02, "Black Jack" ) PORT_BIT( 0x09, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static MACHINE_CONFIG_START( gjackpot, gjackpot_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1670, 450000) // approximation - RC osc. R=47K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(gpoker_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(gjackpot_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(gpoker_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_gjackpot) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("beeper", BEEP, 2405) // see gpoker MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Gakken FX-Micom R-165 * TMS1100 MCU, label MP1312, die label MP1312A * 1 7seg led, 6 other leds, 1-bit sound This is a simple educational home computer. Refer to the extensive manual for more information. It was distributed later in the USA by Tandy Radio Shack, under their Science Fair series. Another 25 years later, Gakken re-released the R-165 as GMC-4, obviously on modern hardware, but fully compatible. known releases: - Japan: FX-Micom R-165 - USA: Science Fair Microcomputer Trainer, published by Tandy Radio Shack. Of note is the complete redesign of the case, adding more adjustable wiring ***************************************************************************/ class fxmcr165_state : public hh_tms1k_state { public: fxmcr165_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void fxmcr165_state::prepare_display() { // 7seg digit from O0-O6 m_display_segmask[0] = 0x7f; m_display_state[0] = BITSWAP8(m_o,7,2,6,5,4,3,1,0) & 0x7f; // leds from R4-R10 m_display_state[1] = m_r >> 4 & 0x7f; set_display_size(7, 2); display_update(); } WRITE16_MEMBER(fxmcr165_state::write_r) { // R0-R3: input mux low m_inp_mux = (m_inp_mux & 0x10) | (data & 0xf); // R7: speaker out m_speaker->level_w(data >> 7 & 1); // R4-R10: led data (direct) m_r = data; prepare_display(); } WRITE16_MEMBER(fxmcr165_state::write_o) { // O7: input mux high m_inp_mux = (m_inp_mux & 0xf) | (data >> 3 & 0x10); // O0-O6: digit segments (direct) m_o = data; prepare_display(); } READ8_MEMBER(fxmcr165_state::read_k) { // K: multiplexed inputs return read_inputs(5); } // config /* physical button layout and labels is like this: [C] [D] [E] [F] [ADR SET] [8] [9] [A] [B] [INCR] [4] [5] [6] [7] [RUN] [0] [1] [2] [3] [RESET] */ static INPUT_PORTS_START( fxmcr165 ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("C") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("D") PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("A") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("E") PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("B") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("F") PORT_START("IN.4") // O7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Reset") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Run") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("Increment") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("Address Set") INPUT_PORTS_END static MACHINE_CONFIG_START( fxmcr165, fxmcr165_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, XTAL_400kHz) MCFG_TMS1XXX_READ_K_CB(READ8(fxmcr165_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(fxmcr165_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(fxmcr165_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_fxmcr165) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Ideal Electronic Detective * TMS0980NLL MP6100A (die label 0980B-00) * 10-digit 7seg LED display, 2-level sound hardware (and concept) is very similar to Parker Brothers Stop Thief This is an electronic board game. It requires game cards with suspect info, and good old pen and paper to record game progress. To start the game, enter difficulty(1-3), then number of players(1-4), then [ENTER]. Refer to the manual for more information. ***************************************************************************/ class elecdet_state : public hh_tms1k_state { public: elecdet_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(elecdet_state::write_r) { // R7,R8: speaker out m_speaker->level_w((m_o & 0x80) ? (data >> 7 & 3) : 0); // R0-R6: select digit set_display_segmask(0x7f, 0x7f); display_matrix(7, 7, BITSWAP8(m_o,7,5,2,1,4,0,6,3), data); } WRITE16_MEMBER(elecdet_state::write_o) { // O0,O1,O4,O6: input mux m_inp_mux = (data & 3) | (data >> 2 & 4) | (data >> 3 & 8); // O0-O6: digit segments A-G // O7: speaker on -> write_r m_o = data; } READ8_MEMBER(elecdet_state::read_k) { // K: multiplexed inputs (note: the Vss row is always on) return m_inp_matrix[4]->read() | read_inputs(4); } // config /* physical button layout and labels is like this: [1] [2] [3] [SUSPECT] [4] [5] [6] [PRIVATE QUESTION] [7] [8] [9] [I ACCUSE] [0] [ENTER] [ON] [OFF] [END TURN] */ static INPUT_PORTS_START( elecdet ) PORT_START("IN.0") // O0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Private Question") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_START("IN.1") // O1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.2") // O4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("I Accuse") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_START("IN.3") // O6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Suspect") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") // note: even though power buttons are on the matrix, they are not CPU-controlled PORT_START("IN.4") // Vss! PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("On") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)true) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("End Turn") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("Off") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)false) INPUT_PORTS_END static const int16_t elecdet_speaker_levels[4] = { 0, 0x3fff, 0x3fff, 0x7fff }; static MACHINE_CONFIG_START( elecdet, elecdet_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS0980, 425000) // approximation MCFG_TMS1XXX_READ_K_CB(READ8(elecdet_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(elecdet_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(elecdet_state, write_o)) MCFG_TMS1XXX_POWER_OFF_CB(WRITELINE(hh_tms1k_state, auto_power_off)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_elecdet) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(4, elecdet_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Kenner Star Wars - Electronic Battle Command * TMS1100 MCU, label MP3438A * 4x4 LED grid display + 2 separate LEDs and 2-digit 7segs, 1-bit sound This is a small tabletop space-dogfighting game. To start the game, press BASIC/INTER/ADV and enter P#(number of players), then START TURN. Refer to the official manual for more information. ***************************************************************************/ class starwbc_state : public hh_tms1k_state { public: starwbc_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void starwbc_state::prepare_display() { // R6,R8 are 7segs set_display_segmask(0x140, 0x7f); display_matrix(8, 10, m_o, m_r); } WRITE16_MEMBER(starwbc_state::write_r) { // R0,R1,R3,R5,R7: input mux m_inp_mux = (data & 3) | (data >> 1 & 4) | (data >> 2 & 8) | (data >> 3 & 0x10); // R9: speaker out m_speaker->level_w(data >> 9 & 1); // R0,R2,R4,R6,R8: led select m_r = data & 0x155; prepare_display(); } WRITE16_MEMBER(starwbc_state::write_o) { // O0-O7: led state m_o = (data << 4 & 0xf0) | (data >> 4 & 0x0f); prepare_display(); } READ8_MEMBER(starwbc_state::read_k) { // K: multiplexed inputs return read_inputs(5); } // config /* physical button layout and labels is like this: (reconnnaissance=yellow) (tactical reaction=green) [MAGNA] [ENEMY] [EM] [BS] [SCR] [BASIC] [INTER] [START TURN] [END TURN] [MOVE] [FIRE] [ADV] [P#] [<] [^] [>] [v] (game=blue) (maneuvers=red) */ static INPUT_PORTS_START( starwbc ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Basic Game") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Intermediate Game") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Advanced Game") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Player Number") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("Start Turn") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL) PORT_NAME("End Turn") PORT_START("IN.2") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Magna Scan") // only used in adv. game PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Enemy Scan") // only used in adv. game PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Screen Up") PORT_START("IN.3") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Evasive Maneuvers") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Move") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Fire") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Battle Stations") PORT_START("IN.4") // R7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Left") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("Up") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Down") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Right") INPUT_PORTS_END static MACHINE_CONFIG_START( starwbc, starwbc_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 325000) // approximation - RC osc. R=51K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(starwbc_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(starwbc_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(starwbc_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_starwbc) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Kosmos Astro * TMS1470NLHL MP1133 (die label TMS1400 MP1133) * 9digit 7seg VFD display + 8 LEDs(4 green, 4 yellow), no sound This is an astrological calculator, and also supports 4-function calculations. Refer to the official manual on how to use this device. ***************************************************************************/ class astro_state : public hh_tms1k_state { public: astro_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void astro_state::prepare_display() { set_display_segmask(0x3ff, 0xff); display_matrix(8, 10, m_o, m_r); } WRITE16_MEMBER(astro_state::write_r) { // R0-R7: input mux m_inp_mux = data & 0xff; // R0-R9: led select m_r = data; prepare_display(); } WRITE16_MEMBER(astro_state::write_o) { // O0-O7: led state m_o = data; prepare_display(); } READ8_MEMBER(astro_state::read_k) { // K: multiplexed inputs return read_inputs(8); } // config static INPUT_PORTS_START( astro ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE"/Sun") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY"/Mercury") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-/Venus") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+/Mars") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("=/Astro") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.5") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("B1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("B2") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME(".") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.6") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("C") PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.7") // R7 PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONFNAME( 0x08, 0x08, "Mode" ) PORT_CONFSETTING( 0x00, "Calculator" ) PORT_CONFSETTING( 0x08, "Astro" ) INPUT_PORTS_END static MACHINE_CONFIG_START( astro, astro_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1470, 450000) // approximation - RC osc. R=4.7K, C=33pf MCFG_TMS1XXX_READ_K_CB(READ8(astro_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(astro_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(astro_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_astro) /* no sound! */ MACHINE_CONFIG_END /*************************************************************************** Marx Series 300 Electronic Bowling Game * TMS1100NLL MP3403 DBS 7836 SINGAPORE (no decap) * 4*SN75492 quad segment driver, 2*SN74259 8-line demultiplexer, 2*CD4043 quad r/s input latch * 5 7seg LEDs, 15 lamps(10 lamps projected to bowling pins reflection), 1bit-sound with crude volume control * edge connector to sensors(switches trigger when ball rolls over) and other inputs lamp translation table: SN74259.u5(mux 1) goes to MAME output 5.x, SN74259.u6(mux 2) goes to MAME output 6.*. u1-u3 are SN75492 ICs, where other: u1 A2 is N/C, u3 A1 is from O2 and goes to digits seg C. u5 Q0 -> u1 A4 -> L2 (pin #2) u6 Q0 -> u3 A4 -> L1 (pin #1) u5 Q1 -> u1 A5 -> L4 (pin #4) u6 Q1 -> u3 A5 -> L5 (pin #5) u5 Q2 -> u1 A6 -> L7 (pin #7) u6 Q2 -> u2 A3 -> L11 (player 1) u5 Q3 -> u1 A1 -> L8 (pin #8) u6 Q3 -> u2 A2 -> L12 (player 2) u5 Q4 -> u3 A2 -> L3 (pin #3) u6 Q4 -> u2 A1 -> L15 (?) u5 Q5 -> u2 A6 -> L6 (pin #6) u6 Q5 -> u3 A6 -> L14 (?) u5 Q6 -> u2 A5 -> L10 (pin #10) u6 Q6 -> u1 A3 -> L13 (spare) u5 Q7 -> u2 A4 -> L9 (pin #9) u6 Q7 -> u3 A3 -> digit 4 B+C ***************************************************************************/ class elecbowl_state : public hh_tms1k_state { public: elecbowl_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void elecbowl_state::prepare_display() { // standard 7segs for (int y = 0; y < 4; y++) { m_display_segmask[y] = 0x7f; m_display_state[y] = (m_r >> (y + 4) & 1) ? m_o : 0; } // lamp muxes uint8_t mask = 1 << (m_o & 7); uint8_t d = (m_r & 2) ? mask : 0; if (~m_r & 1) m_display_state[5] = (m_display_state[5] & ~mask) | d; if (~m_r & 4) m_display_state[6] = (m_display_state[6] & ~mask) | d; // digit 4 is from mux2 Q7 m_display_segmask[4] = 6; m_display_state[4] = (m_display_state[6] & 0x80) ? 6 : 0; set_display_size(8, 7); display_update(); } WRITE16_MEMBER(elecbowl_state::write_r) { // R5-R7,R10: input mux m_inp_mux = (data >> 5 & 7) | (data >> 7 & 8); // R9: speaker out // R3,R8: speaker volume.. m_speaker->level_w(data >> 9 & 1); // R4-R7: select digit // R0,R2: lamp mux1,2 _enable // R1: lamp muxes state m_r = data; prepare_display(); } WRITE16_MEMBER(elecbowl_state::write_o) { //if (data & 0x80) printf("%X ",data&0x7f); // O0-O2: lamp muxes select // O0-O6: digit segments A-G // O7: N/C m_o = data & 0x7f; prepare_display(); } READ8_MEMBER(elecbowl_state::read_k) { // K: multiplexed inputs return read_inputs(4); } // config static INPUT_PORTS_START( elecbowl ) PORT_START("IN.0") // R5 PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_START("IN.1") // R6 PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) // reset/test? PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) // reset/test? PORT_START("IN.2") // R7 PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_START("IN.3") // R10 PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) // 2 players sw? INPUT_PORTS_END // output PLA is not decapped static const uint16_t elecbowl_output_pla[0x20] = { lA+lB+lC+lD+lE+lF, // 0 lB+lC, // 1 lA+lB+lG+lE+lD, // 2 lA+lB+lG+lC+lD, // 3 lF+lB+lG+lC, // 4 lA+lF+lG+lC+lD, // 5 lA+lF+lG+lC+lD+lE, // 6 lA+lB+lC, // 7 lA+lB+lC+lD+lE+lF+lG, // 8 lA+lB+lG+lF+lC+lD, // 9 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0,1,2,3,4,5,6,7, // lamp muxes select 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f }; static MACHINE_CONFIG_START( elecbowl, elecbowl_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 350000) // approximation - RC osc. R=33K, C=100pf MCFG_TMS1XXX_OUTPUT_PLA(elecbowl_output_pla) MCFG_TMS1XXX_READ_K_CB(READ8(elecbowl_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(elecbowl_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(elecbowl_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_elecbowl) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Mattel Dungeons & Dragons - Computer Labyrinth Game * TMS1100 M34012-N2LL (die label M34012) * 72 buttons, no LEDs, 1-bit sound This is an electronic board game. It requires markers and wall pieces to play. Refer to the official manual for more information. ***************************************************************************/ class mdndclab_state : public hh_tms1k_state { public: mdndclab_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(mdndclab_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R9: input mux part m_inp_mux = (m_inp_mux & 0xff) | (data << 8 & 0x3ff00); } WRITE16_MEMBER(mdndclab_state::write_o) { // O0-O7: input mux part m_inp_mux = (m_inp_mux & ~0xff) | data; } READ8_MEMBER(mdndclab_state::read_k) { // K: multiplexed inputs return read_inputs(18); } // config static INPUT_PORTS_START( mdndclab ) PORT_START("IN.0") // O0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.1") // O1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.2") // O2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.3") // O3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.4") // O4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.5") // O5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.6") // O6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.7") // O7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.8") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Wall / Door") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Illegal Move / Warrior Moves") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Warrior 1 / Winner") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Warrior 2 / Treasure") PORT_START("IN.9") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.10") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.11") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.12") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.13") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.14") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.15") // R7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.16") // R8 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.17") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("Switch Key") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Next Turn / Level 1/2") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Dragon Flying / Defeat Tune") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Dragon Attacks / Dragon Wakes") INPUT_PORTS_END static MACHINE_CONFIG_START( mdndclab, mdndclab_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 475000) // approximation - RC osc. R=27K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(mdndclab_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mdndclab_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mdndclab_state, write_o)) /* no visual feedback! */ MCFG_DEFAULT_LAYOUT(layout_mdndclab) // playing board /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Milton Bradley Comp IV * TMC0904NL CP0904A (die label 4A0970D-04A) * 10 LEDs behind bezel, no sound This is small tabletop Mastermind game; a code-breaking game where the player needs to find out the correct sequence of colours (numbers in our case). Press the R key to start, followed by a set of unique numbers and E. Refer to the official manual for more information. known releases: - USA: Comp IV (two versions, different case) - Europe: Logic 5 - Japan: Pythaligoras ***************************************************************************/ class comp4_state : public hh_tms1k_state { public: comp4_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(comp4_state::write_r) { // leds: // R4 R9 // R10! R8 // R2 R7 // R1 R6 // R0 R5 m_r = data; display_matrix(11, 1, m_r, m_o); } WRITE16_MEMBER(comp4_state::write_o) { // O1-O3: input mux m_inp_mux = data >> 1 & 7; // O0: leds common // other bits: N/C m_o = data; display_matrix(11, 1, m_r, m_o); } READ8_MEMBER(comp4_state::read_k) { // K: multiplexed inputs return read_inputs(3); } // config static INPUT_PORTS_START( comp4 ) PORT_START("IN.0") // O1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("R") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_START("IN.1") // O2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_START("IN.2") // O3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("E") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") INPUT_PORTS_END static MACHINE_CONFIG_START( comp4, comp4_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS0970, 250000) // approximation MCFG_TMS1XXX_READ_K_CB(READ8(comp4_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(comp4_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(comp4_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_comp4) /* no sound! */ MACHINE_CONFIG_END /*************************************************************************** Milton Bradley Electronic Battleship (1977 version, model 4750A) * PCB label 4750A * TMS1000NL MP3201 (die label 1000C, MP3201) * LM324N, MC14016CP/TP4016AN, NE555P, discrete sound * 4 sliding buttons, light bulb This is a 2-player electronic board game. It still needs game pieces like the original Battleship board game. It went through at least 5 hardware revisions (not counting Talking Battleship): 1977: model 4750A, TMS1000 discrete sound, see notes above 1977: model 4750B, TMS1000 SN76477 sound, see notes at bshipb (driver below this) 1979: model 4750C: cost-reduced single-chip design, lesser quality game board. The chip is assumed to be custom, no MCU: 28-pin DIP, label 4750, SCUS 0462 1982: similar custom single-chip hardware, chip label MB4750 SCUS 0562 1982: back to MCU, COP420 instead of choosing TI, emulated in hh_cop400.cpp ***************************************************************************/ class bship_state : public hh_tms1k_state { public: bship_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(bship_state::write_r) { // R0-R10: input mux m_inp_mux = data; } WRITE16_MEMBER(bship_state::write_o) { // O4: explosion light bulb display_matrix(1, 1, data >> 4 & 1, 1); // other: sound } READ8_MEMBER(bship_state::read_k) { // K: multiplexed inputs (note: the Vss row is always on) return m_inp_matrix[11]->read() | read_inputs(11); } // config static INPUT_PORTS_START( bship ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("P1 1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("P1 A") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 1") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 A") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("P1 2") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("P1 B") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 2") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 B") PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("P1 3") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("P1 C") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 3") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 C") PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("P1 4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("P1 D") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 4") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 D") PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("P1 5") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("P1 E") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 5") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 E") PORT_START("IN.5") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("P1 6") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("P1 F") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 6") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 F") PORT_START("IN.6") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("P1 7") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("P1 G") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 7") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 G") PORT_START("IN.7") // R7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("P1 8") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("P1 H") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 8") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 H") PORT_START("IN.8") // R8 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("P1 9") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("P1 I") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 9") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 I") PORT_START("IN.9") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("P1 10") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("P1 J") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 10") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 J") PORT_START("IN.10") // R10 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("P1 Fire") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Fire") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_TOGGLE PORT_CODE(KEYCODE_F1) PORT_NAME("Load/Go") // switch PORT_START("IN.11") // Vss! PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("P1 Clear Memory") // CM PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("P1 Clear Last Entry") // CLE PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Clear Memory") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Clear Last Entry") INPUT_PORTS_END static MACHINE_CONFIG_START( bship, bship_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 200000) // approximation - RC osc. R=100K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(bship_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bship_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bship_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_bship) /* sound hardware */ // TODO MACHINE_CONFIG_END /*************************************************************************** Milton Bradley Electronic Battleship (1977 version, model 4750B) * PCB label MB 4750B * TMS1000NLL MP3208 (die label 1000C, MP3208) * SN75494N (acting as inverters), SN76477 sound * 4 sliding buttons, light bulb This is the 2nd version. The sound hardware was changed to a SN76477. ***************************************************************************/ class bshipb_state : public hh_tms1k_state { public: bshipb_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag), m_sn(*this, "sn76477") { } required_device m_sn; DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(bshipb_state::write_r) { // R0-R10: input mux m_inp_mux = data; // R4: 75494 to R12 33K to SN76477 pin 20 m_sn->slf_res_w((data & 0x10) ? RES_INF : RES_K(33)); } WRITE16_MEMBER(bshipb_state::write_o) { //printf("%X ", m_maincpu->debug_peek_o_index() & 0xf); // O0: SN76477 pin 9 m_sn->enable_w(data & 1); // O1: 75494 to R4 100K to SN76477 pin 18 // O2: 75494 to R3 150K to SN76477 pin 18 double o12 = RES_INF; switch (~data >> 1 & 3) { case 0: o12 = RES_INF; break; case 1: o12 = RES_K(100); break; case 2: o12 = RES_K(150); break; case 3: o12 = RES_2_PARALLEL(RES_K(100), RES_K(150)); break; } m_sn->vco_res_w(o12); // O2,O6: (TODO) to SN76477 pin 21 //m_sn->slf_cap_w(x); // O4: SN76477 pin 22 m_sn->vco_w(data >> 4 & 1); // O5: R11 27K to SN76477 pin 23 m_sn->one_shot_cap_w((data & 0x20) ? RES_K(27) : RES_INF); // O6: SN76477 pin 25 m_sn->mixer_b_w(data >> 6 & 1); // O7: 75494 to light bulb display_matrix(1, 1, data >> 7 & 1, 1); } READ8_MEMBER(bshipb_state::read_k) { // K: multiplexed inputs (note: the Vss row is always on) return m_inp_matrix[11]->read() | read_inputs(11); } // config // buttons are same as bship set static MACHINE_CONFIG_START( bshipb, bshipb_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 200000) // approximation - RC osc. R=100K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(bshipb_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bshipb_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bshipb_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_bship) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("sn76477", SN76477, 0) MCFG_SN76477_NOISE_PARAMS(RES_K(47), RES_K(100), CAP_P(47)) // R18, R17, C8 MCFG_SN76477_DECAY_RES(RES_M(3.3)) // R16 MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.47), RES_K(15)) // C7, R20 MCFG_SN76477_AMP_RES(RES_K(100)) // R19 MCFG_SN76477_FEEDBACK_RES(RES_K(39)) // R7 MCFG_SN76477_VCO_PARAMS(5.0 * RES_VOLTAGE_DIVIDER(RES_K(47), RES_K(33)), CAP_U(0.01), RES_K(270)) // R15/R14, C5, switchable R5/R3/R4 MCFG_SN76477_PITCH_VOLTAGE(5.0) MCFG_SN76477_SLF_PARAMS(CAP_U(22), RES_K(750)) // switchable C4, switchable R13/R12 MCFG_SN76477_ONESHOT_PARAMS(0, RES_INF) // NC, switchable R11 MCFG_SN76477_VCO_MODE(0) // switchable MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // switchable, GND, GND MCFG_SN76477_ENVELOPE_PARAMS(1, 0) // Vreg, GND MCFG_SN76477_ENABLE(0) // switchable MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35) MACHINE_CONFIG_END /*************************************************************************** Milton Bradley Simon, created by Ralph Baer Revision A hardware: * TMS1000 (die label MP3226) * DS75494 Hex digit LED driver, 4 big lamps, 1-bit sound Newer revisions (also Pocket Simon) have a smaller 16-pin MB4850 chip instead of the TMS1000. This one has been decapped too, but we couldn't find an internal ROM. It is possibly a cost-reduced custom ASIC specifically for Simon. The semi-sequel Super Simon uses a TMS1100 (see next minidriver). ***************************************************************************/ class simon_state : public hh_tms1k_state { public: simon_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(simon_state::write_r) { // R4-R8 go through an 75494 IC first: // R4 -> 75494 IN6 -> green lamp // R5 -> 75494 IN3 -> red lamp // R6 -> 75494 IN5 -> yellow lamp // R7 -> 75494 IN2 -> blue lamp display_matrix(4, 1, data >> 4, 1); // R8 -> 75494 IN0 -> speaker out m_speaker->level_w(data >> 8 & 1); // R0-R2,R9: input mux // R3: GND // other bits: N/C m_inp_mux = (data & 7) | (data >> 6 & 8); } READ8_MEMBER(simon_state::read_k) { // K: multiplexed inputs return read_inputs(4); } // config static INPUT_PORTS_START( simon ) PORT_START("IN.0") // R0 PORT_CONFNAME( 0x07, 0x02, "Game Select") PORT_CONFSETTING( 0x02, "1" ) PORT_CONFSETTING( 0x01, "2" ) PORT_CONFSETTING( 0x04, "3" ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Green Button") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Red Button") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Yellow Button") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Blue Button") PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Last") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Longest") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R9 PORT_CONFNAME( 0x0f, 0x02, "Skill Level") PORT_CONFSETTING( 0x02, "1" ) PORT_CONFSETTING( 0x04, "2" ) PORT_CONFSETTING( 0x08, "3" ) PORT_CONFSETTING( 0x01, "4" ) INPUT_PORTS_END static MACHINE_CONFIG_START( simon, simon_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 350000) // approximation - RC osc. R=33K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(simon_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(simon_state, write_r)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_simon) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Milton Bradley Super Simon * TMS1100 MP3476NLL (die label MP3476) * 8 big lamps(2 turn on at same time), 1-bit sound The semi-squel to Simon, not as popular. It includes more game variations and a 2-player head-to-head mode. ***************************************************************************/ class ssimon_state : public hh_tms1k_state { public: ssimon_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_READ8_MEMBER(read_k); void set_clock(); DECLARE_INPUT_CHANGED_MEMBER(speed_switch); protected: virtual void machine_reset() override; }; // handlers WRITE16_MEMBER(ssimon_state::write_r) { // R0-R3,R9,R10: input mux m_inp_mux = (data & 0xf) | (data >> 5 & 0x30); // R4: yellow lamps // R5: green lamps // R6: blue lamps // R7: red lamps display_matrix(4, 1, data >> 4, 1); // R8: speaker out m_speaker->level_w(data >> 8 & 1); } READ8_MEMBER(ssimon_state::read_k) { // K: multiplexed inputs return read_inputs(6); } // config static INPUT_PORTS_START( ssimon ) PORT_START("IN.0") // R0 PORT_CONFNAME( 0x0f, 0x01, "Game Select") PORT_CONFSETTING( 0x01, "1" ) PORT_CONFSETTING( 0x02, "2" ) PORT_CONFSETTING( 0x04, "3" ) PORT_CONFSETTING( 0x08, "4" ) PORT_CONFSETTING( 0x00, "5" ) PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Yellow Button") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Green Button") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Blue Button") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Red Button") PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Last") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Longest") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Decision") PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Yellow Button") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Green Button") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Blue Button") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Red Button") PORT_START("IN.4") // R9 PORT_CONFNAME( 0x0f, 0x02, "Skill Level") PORT_CONFSETTING( 0x00, "Head-to-Head" ) // this sets R10 K2, see below PORT_CONFSETTING( 0x02, "1" ) PORT_CONFSETTING( 0x04, "2" ) PORT_CONFSETTING( 0x08, "3" ) PORT_CONFSETTING( 0x01, "4" ) PORT_START("IN.5") // R10 PORT_BIT( 0x02, 0x02, IPT_SPECIAL ) PORT_CONDITION("IN.4", 0x0f, EQUALS, 0x00) PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.6") // fake PORT_CONFNAME( 0x03, 0x01, "Speed" ) PORT_CHANGED_MEMBER(DEVICE_SELF, ssimon_state, speed_switch, nullptr) PORT_CONFSETTING( 0x00, "Simple" ) PORT_CONFSETTING( 0x01, "Normal" ) PORT_CONFSETTING( 0x02, "Super" ) INPUT_PORTS_END INPUT_CHANGED_MEMBER(ssimon_state::speed_switch) { set_clock(); } void ssimon_state::set_clock() { // MCU clock is from an RC circuit with C=100pf, R=x depending on speed switch: // 0 Simple: R=51K -> ~200kHz // 1 Normal: R=37K -> ~275kHz // 2 Super: R=22K -> ~400kHz uint8_t inp = m_inp_matrix[6]->read(); m_maincpu->set_unscaled_clock((inp & 2) ? 400000 : ((inp & 1) ? 275000 : 200000)); } void ssimon_state::machine_reset() { hh_tms1k_state::machine_reset(); set_clock(); } static MACHINE_CONFIG_START( ssimon, ssimon_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 275000) // see set_clock MCFG_TMS1XXX_READ_K_CB(READ8(ssimon_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ssimon_state, write_r)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_ssimon) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Milton Bradley Big Trak * TMS1000NLL MP3301A or MP3301ANLL E (rev. E!) (die label 1000E MP3301) * SN75494N Hex digit LED driver, 1 lamp, 3-level sound * gearbox with magnetic clutch, 1 IR led+sensor, 2 motors(middle wheels) * 24-button keypad, ext in/out ports Big Trak is a programmable toy car, up to 16 steps. Supported commands include driving and turning, firing a photon cannon(hey, have some imagination!), and I/O ports. The output port was used for powering the dump truck accessory. The In command was canceled midst production, it is basically a nop. Newer releases and the European version removed the button completely. ***************************************************************************/ class bigtrak_state : public hh_tms1k_state { public: bigtrak_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); int m_gearbox_pos; bool sensor_state() { return m_gearbox_pos < 0 && m_display_decay[0][0] != 0; } TIMER_DEVICE_CALLBACK_MEMBER(gearbox_sim_tick); protected: virtual void machine_start() override; }; // handlers TIMER_DEVICE_CALLBACK_MEMBER(bigtrak_state::gearbox_sim_tick) { // the last gear in the gearbox has 12 evenly spaced holes, it is located // between an IR emitter and receiver static const int speed = 17; if (m_gearbox_pos >= speed) m_gearbox_pos = -speed; if (m_o & 0x1e) m_gearbox_pos++; } WRITE16_MEMBER(bigtrak_state::write_r) { // R0-R5,R8: input mux (keypad, ext in enable) m_inp_mux = (data & 0x3f) | (data >> 2 & 0x40); // R6: N/C // R7: IR led on // R9: lamp on display_matrix(2, 1, (data >> 7 & 1) | (data >> 8 & 2), 1); // (O0,O7,)R10(tied together): speaker out m_speaker->level_w((m_o & 1) | (m_o >> 6 & 2) | (data >> 8 & 4)); m_r = data; } WRITE16_MEMBER(bigtrak_state::write_o) { // O1: left motor forward // O2: left motor reverse // O3: right motor reverse // O4: right motor reverse // O5: ext out // O6: N/C output().set_value("left_motor_forward", data >> 1 & 1); output().set_value("left_motor_reverse", data >> 2 & 1); output().set_value("right_motor_forward", data >> 3 & 1); output().set_value("right_motor_reverse", data >> 4 & 1); output().set_value("ext_out", data >> 5 & 1); // O0,O7(,R10)(tied together): speaker out m_speaker->level_w((data & 1) | (data >> 6 & 2) | (m_r >> 8 & 4)); m_o = data; } READ8_MEMBER(bigtrak_state::read_k) { // K: multiplexed inputs // K8: IR sensor return read_inputs(7) | (sensor_state() ? 8 : 0); } // config /* physical button layout and labels is like this: USA version: UK version: [^] [CLR] [^] [CM] [<] [HOLD] [>] [FIRE] [<] [P] [>] [\|/] [v] [CLS] [v] [CE] [7] [8] [9] [RPT] [7] [8] [9] [x2] [4] [5] [6] [TEST] [4] [5] [6] [TEST] [1] [2] [3] [CK] [1] [2] [3] [checkmark] [IN] [0] [OUT] [GO] [0] [OUT] [GO] */ static INPUT_PORTS_START( bigtrak ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Hold") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("Forward") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Fire") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear Memory") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Left") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Backward") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Right") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Last Step") PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat") PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Test") PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Check") PORT_START("IN.5") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("In") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("Out") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Go") PORT_START("IN.6") // R8 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CODE(KEYCODE_F1) PORT_NAME("Input Port") PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END void bigtrak_state::machine_start() { hh_tms1k_state::machine_start(); // zerofill/register for savestates m_gearbox_pos = 0; save_item(NAME(m_gearbox_pos)); } static const int16_t bigtrak_speaker_levels[8] = { 0, 0x7fff/3, 0x7fff/3, 0x7fff/3*2, 0x7fff/3, 0x7fff/3*2, 0x7fff/3*2, 0x7fff }; static MACHINE_CONFIG_START( bigtrak, bigtrak_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 200000) // approximation - RC osc. R=83K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(bigtrak_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bigtrak_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bigtrak_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("gearbox", bigtrak_state, gearbox_sim_tick, attotime::from_msec(1)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_bigtrak) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(8, bigtrak_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Milton Bradley Dark Tower * TMS1400NLL MP7332-N1.U1(Rev. B) or MP7332-N2LL(Rev. C), die label MP7332 (assume same ROM contents between revisions) * SN75494N MOS-to-LED digit driver * motorized rotating reel + lightsensor, 1bit-sound This is a board game, it obviously requires game pieces and the board. The emulated part is the centerpiece, a black tower with a rotating card panel and LED digits for displaying health, amount of gold, etc. As far as MAME is concerned, the game works fine. To start up the game, first press [MOVE], the machine now does a self-test. Then select level and number of players and the game will start. Read the official manual on how to play the game. ***************************************************************************/ class mbdtower_state : public hh_tms1k_state { public: mbdtower_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); bool sensor_led_on() { return m_display_decay[0][0] != 0; } int m_motor_pos; int m_motor_pos_prev; int m_motor_decay; bool m_motor_on; bool m_sensor_blind; TIMER_DEVICE_CALLBACK_MEMBER(motor_sim_tick); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); protected: virtual void machine_start() override; }; // handlers TIMER_DEVICE_CALLBACK_MEMBER(mbdtower_state::motor_sim_tick) { // it rotates counter-clockwise (when viewed from above) if (m_motor_on) { m_motor_pos = (m_motor_pos - 1) & 0x7f; // give it some time to spin out when it's turned off if (m_r & 0x200) m_motor_decay += (m_motor_decay < 4); else if (m_motor_decay > 0) m_motor_decay--; else m_motor_on = false; } // 8 evenly spaced holes in the rotation disc for the sensor to 'see' through. // The first hole is much bigger, enabling the game to determine the position. if ((m_motor_pos & 0xf) < 4 || m_motor_pos < 0xc) m_sensor_blind = false; else m_sensor_blind = true; // on change, output info if (m_motor_pos != m_motor_pos_prev) output().set_value("motor_pos", 100 * (m_motor_pos / (float)0x80)); /* 3 display cards per hole, like this: (0) <---- display increments this way <---- (7) CURSED VICTORY WIZARD DRAGON GOLD KEY SCOUT WARRIOR (void) LOST WARRIORS BAZAAR CLOSED SWORD SILVER KEY HEALER FOOD (void) PLAGUE BRIGANDS KEY MISSING PEGASUS BRASS KEY GOLD BEAST (void) */ int card_pos = m_motor_pos >> 4 & 7; if (card_pos != (m_motor_pos_prev >> 4 & 7)) output().set_value("card_pos", card_pos); m_motor_pos_prev = m_motor_pos; } void mbdtower_state::prepare_display() { // declare display matrix size and the 2 7segs set_display_size(7, 3); set_display_segmask(6, 0x7f); // update current state if (~m_r & 0x10) { uint8_t o = BITSWAP8(m_o,7,0,4,3,2,1,6,5) & 0x7f; m_display_state[2] = (m_o & 0x80) ? o : 0; m_display_state[1] = (m_o & 0x80) ? 0 : o; m_display_state[0] = (m_r >> 8 & 1) | (m_r >> 4 & 0xe); display_update(); } else { // display items turned off display_matrix(7, 3, 0, 0); } } WRITE16_MEMBER(mbdtower_state::write_r) { // R0-R2: input mux m_inp_mux = data & 7; // R9: motor on if ((m_r ^ data) & 0x200) output().set_value("motor_on", data >> 9 & 1); if (data & 0x200) m_motor_on = true; // R3: N/C // R4: 75494 /EN (speaker, lamps, digit select go through that IC) // R5-R7: tower lamps // R8: rotation sensor led m_r = data; prepare_display(); // R10: speaker out m_speaker->level_w(~data >> 4 & data >> 10 & 1); } WRITE16_MEMBER(mbdtower_state::write_o) { // O0-O6: led segments A-G // O7: digit select m_o = data; prepare_display(); } READ8_MEMBER(mbdtower_state::read_k) { // K: multiplexed inputs // K8: rotation sensor return read_inputs(3) | ((!m_sensor_blind && sensor_led_on()) ? 8 : 0); } // config /* physical button layout and labels is like this: (green) (l.blue) (red) [YES/ [REPEAT] [NO/ BUY] END] (yellow) (blue) (white) [HAGGLE] [BAZAAR] [CLEAR] (blue) (blue) (blue) [TOMB/ [MOVE] [SANCTUARY/ RUIN] CITADEL] (orange) (blue) (d.yellow) [DARK [FRONTIER] [INVENTORY] TOWER] */ static INPUT_PORTS_START( mbdtower ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Inventory") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("No/End") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Clear") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Sanctuary/Citadel") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Frontier") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Repeat") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Bazaar") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Move") PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Dark Tower") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Yes/Buy") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Haggle") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Tomb/Ruin") INPUT_PORTS_END void mbdtower_state::machine_start() { hh_tms1k_state::machine_start(); // zerofill m_motor_pos = 0; m_motor_pos_prev = -1; m_motor_decay = 0; m_motor_on = false; m_sensor_blind = false; // register for savestates save_item(NAME(m_motor_pos)); /* save_item(NAME(m_motor_pos_prev)); */ // don't save! save_item(NAME(m_motor_decay)); save_item(NAME(m_motor_on)); save_item(NAME(m_sensor_blind)); } static MACHINE_CONFIG_START( mbdtower, mbdtower_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1400, 425000) // approximation - RC osc. R=43K, C=56pf MCFG_TMS1XXX_READ_K_CB(READ8(mbdtower_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mbdtower_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mbdtower_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("tower_motor", mbdtower_state, motor_sim_tick, attotime::from_msec(3500/0x80)) // ~3.5sec for a full rotation MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_mbdtower) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Parker Brothers Code Name: Sector, by Bob Doyle * TMS0970 MCU, MP0905BNL ZA0379 (die label 0970F-05B) * 6-digit 7seg LED display + 4 LEDs for compass, no sound This is a tabletop submarine pursuit game. A grid board and small toy boats are used to remember your locations (a Paint app should be ok too). Refer to the official manual for more information, it is not a simple game. ***************************************************************************/ class cnsector_state : public hh_tms1k_state { public: cnsector_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(cnsector_state::write_r) { // R0-R5: select digit // R6-R9: direction leds set_display_segmask(0x3f, 0xff); display_matrix(8, 10, m_o, data); } WRITE16_MEMBER(cnsector_state::write_o) { // O0-O4: input mux m_inp_mux = data & 0x1f; // O0-O7: digit segments m_o = data; } READ8_MEMBER(cnsector_state::read_k) { // K: multiplexed inputs return read_inputs(5); } // config /* physical button layout and labels is like this: COMBAT INFORMATION CENTER [NEXT SHIP] [RECALL] [MOVE SHIP] [LEFT] [RIGHT] o [SLOWER] [FASTER] STEERING EVASIVE SUB SPEED o (on/off switch) NAVIGATIONAL PROGRAMMING | [RANGE] [AIM] [FIRE] o [TEACH MODE] SONAR CONTROL SUB FINDER */ static INPUT_PORTS_START( cnsector ) PORT_START("IN.0") // O0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Next Ship") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Left") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Range") PORT_START("IN.1") // O1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Aim") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Right") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.2") // O2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Fire") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Evasive Sub") // expert button PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Recall") PORT_START("IN.3") // O3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Sub Finder") // expert button PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Slower") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.4") // O4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Teach Mode") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Faster") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Move Ship") INPUT_PORTS_END static MACHINE_CONFIG_START( cnsector, cnsector_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS0970, 250000) // approximation MCFG_TMS1XXX_READ_K_CB(READ8(cnsector_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnsector_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnsector_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_cnsector) /* no sound! */ MACHINE_CONFIG_END /*************************************************************************** Parker Brothers Merlin handheld game, by Bob Doyle * TMS1100NLL MP3404A-N2 * 11 LEDs behind buttons, 3-level sound Also published in Japan by Tomy as "Dr. Smith", white case instead of red. The one with dark-blue case is the rare sequel Master Merlin, see below. More sequels followed too, but on other hardware. To start a game, press NEW GAME, followed by a number: 1: Tic-Tac-Toe 2: Music Machine 3: Echo 4: Blackjack 13 5: Magic Square 6: Mindbender Refer to the official manual for more information on the games. ***************************************************************************/ class merlin_state : public hh_tms1k_state { public: merlin_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } virtual DECLARE_WRITE16_MEMBER(write_r); virtual DECLARE_WRITE16_MEMBER(write_o); virtual DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(merlin_state::write_r) { /* leds: R0 R1 R2 R3 R4 R5 R6 R7 R8 R9 R10 */ display_matrix(11, 1, data, 1); } WRITE16_MEMBER(merlin_state::write_o) { // O4-O6(tied together): speaker out m_speaker->level_w(data >> 4 & 7); // O0-O3: input mux // O7: N/C m_inp_mux = data & 0xf; } READ8_MEMBER(merlin_state::read_k) { // K: multiplexed inputs return read_inputs(4); } // config static INPUT_PORTS_START( merlin ) PORT_START("IN.0") // O0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME("Button 0") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Button 1") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Button 3") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Button 2") PORT_START("IN.1") // O1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Button 4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Button 5") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Button 7") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Button 6") PORT_START("IN.2") // O2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Button 8") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Button 9") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Same Game") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Button 10") PORT_START("IN.3") // O3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Comp Turn") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Hit Me") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("New Game") INPUT_PORTS_END static const int16_t merlin_speaker_levels[8] = { 0, 0x7fff/3, 0x7fff/3, 0x7fff/3*2, 0x7fff/3, 0x7fff/3*2, 0x7fff/3*2, 0x7fff }; static MACHINE_CONFIG_START( merlin, merlin_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 350000) // approximation - RC osc. R=33K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(merlin_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(merlin_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(merlin_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_merlin) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(8, merlin_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Parker Brothers Master Merlin * TMS1400 MP7351-N2LL (die label 1400CR MP7351) * 11 LEDs behind buttons, 3-level sound The TMS1400CR MCU has the same pinout as a standard TMS1100. The hardware outside of the MCU is exactly the same as Merlin. The included minigames are: 1: Three Shells 2: Hi/Lo 3: Match It 4: Hit or Miss 5: Pair Off 6: Tempo 7: Musical Ladder 8: Patterns 9: Hot Potato ***************************************************************************/ class mmerlin_state : public merlin_state { public: mmerlin_state(const machine_config &mconfig, device_type type, const char *tag) : merlin_state(mconfig, type, tag) { } }; // handlers: uses the ones in merlin_state // config static INPUT_PORTS_START( mmerlin ) PORT_INCLUDE( merlin ) PORT_MODIFY("IN.3") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Score") // instead of Hit Me INPUT_PORTS_END static MACHINE_CONFIG_START( mmerlin, mmerlin_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1400, 425000) // approximation - RC osc. R=30K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(mmerlin_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mmerlin_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mmerlin_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_mmerlin) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(8, merlin_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Parker Brothers Stop Thief, by Bob Doyle * TMS0980NLL MP6101B (die label 0980B-01A) * 3-digit 7seg LED display, 6-level sound Stop Thief is actually a board game, the electronic device emulated here (called Electronic Crime Scanner) is an accessory. To start a game, press the ON button. Otherwise, it is in test-mode where you can hear all sounds. ***************************************************************************/ class stopthief_state : public hh_tms1k_state { public: stopthief_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(stopthief_state::write_r) { // R0-R2: select digit set_display_segmask(7, 0x7f); display_matrix(7, 3, BITSWAP8(m_o,3,5,2,1,4,0,6,7) & 0x7f, data & 7); // R3-R8(tied together): speaker out int level = 0; for (int i = 0; m_o & 8 && i < 6; i++) level += (data >> (i+3) & 1); m_speaker->level_w(level); } WRITE16_MEMBER(stopthief_state::write_o) { // O0,O6: input mux m_inp_mux = (data & 1) | (data >> 5 & 2); // O3: speaker on // O0-O2,O4-O7: led segments A-G m_o = data; } READ8_MEMBER(stopthief_state::read_k) { // K: multiplexed inputs (note: the Vss row is always on) return m_inp_matrix[2]->read() | read_inputs(2); } // config /* physical button layout and labels is like this: [1] [2] [OFF] [3] [4] [ON] [5] [6] [T, TIP] [7] [8] [A, ARREST] [9] [0] [C, CLUE] */ static INPUT_PORTS_START( stopthief ) PORT_START("IN.0") // O0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_START("IN.1") // O6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") // note: even though power buttons are on the matrix, they are not CPU-controlled PORT_START("IN.2") // Vss! PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("On") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)true) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Tip") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Arrest") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Clue") PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("Off") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)false) INPUT_PORTS_END static const int16_t stopthief_speaker_levels[7] = { 0, 0x7fff/6, 0x7fff/5, 0x7fff/4, 0x7fff/3, 0x7fff/2, 0x7fff }; static MACHINE_CONFIG_START( stopthief, stopthief_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS0980, 425000) // approximation MCFG_TMS1XXX_READ_K_CB(READ8(stopthief_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(stopthief_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(stopthief_state, write_o)) MCFG_TMS1XXX_POWER_OFF_CB(WRITELINE(hh_tms1k_state, auto_power_off)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_stopthief) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(7, stopthief_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Parker Brothers Bank Shot (known as Cue Ball in the UK), by Garry Kitchen * TMS1400NLL MP7313-N2 (die label MP7313) * LED grid display, 1-bit sound Bank Shot is an electronic pool game. To select a game, repeatedly press the [SELECT] button, then press [CUE UP] to start. Refer to the official manual for more information. The game selections are: 1: Straight Pool (1 player) 2: Straight Pool (2 players) 3: Poison Pool 4: Trick Shots ***************************************************************************/ class bankshot_state : public hh_tms1k_state { public: bankshot_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(bankshot_state::write_r) { // R0: speaker out m_speaker->level_w(data & 1); // R2,R3: input mux m_inp_mux = data >> 2 & 3; // R2-R10: led select m_r = data & ~3; display_matrix(7, 11, m_o, m_r); } WRITE16_MEMBER(bankshot_state::write_o) { // O0-O6: led state // O7: N/C m_o = data & 0x7f; display_matrix(7, 11, m_o, m_r); } READ8_MEMBER(bankshot_state::read_k) { // K: multiplexed inputs return read_inputs(2); } // config /* physical button layout and labels is like this: (note: remember that you can rotate the display in MAME) [SELECT [BALL UP] [BALL OVER] SCORE] ------ led display ------ [ANGLE] [AIM] [CUE UP SHOOT] */ static INPUT_PORTS_START( bankshot ) PORT_START("IN.0") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Angle") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Aim") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Cue Up/Shoot") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Select/Score") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Ball Up") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Ball Over") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static MACHINE_CONFIG_START( bankshot, bankshot_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1400, 475000) // approximation - RC osc. R=24K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(bankshot_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bankshot_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bankshot_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_bankshot) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Parker Brothers Split Second * TMS1400NLL MP7314-N2 (die label MP7314) * LED grid display(default round LEDs, and rectangular shape ones), 1-bit sound This is an electronic handheld reflex gaming device, it's straightforward to use. The included mini-games are: 1, 2, 3: Mad Maze* 4, 5: Space Attack* 6: Auto Cross 7: Stomp 8: Speedball *: higher number indicates higher difficulty display layout, where number xy is lamp R(x),O(y) 00 02 04 10 01 12 03 14 05 16 11 13 15 20 21 22 23 24 25 26 31 33 35 30 41 32 43 34 45 36 51 53 55 40 61 42 63 44 65 46 71 73 75 50 60 52 62 54 64 56 70 72 74 ***************************************************************************/ class splitsec_state : public hh_tms1k_state { public: splitsec_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(splitsec_state::write_r) { // R8: speaker out m_speaker->level_w(data >> 8 & 1); // R9,R10: input mux m_inp_mux = data >> 9 & 3; // R0-R7: led select m_r = data; display_matrix(7, 8, m_o, m_r); } WRITE16_MEMBER(splitsec_state::write_o) { // O0-O6: led state // O7: N/C m_o = data & 0x7f; display_matrix(7, 8, m_o, m_r); } READ8_MEMBER(splitsec_state::read_k) { // K: multiplexed inputs return read_inputs(2); } // config static INPUT_PORTS_START( splitsec ) PORT_START("IN.0") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // R10 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static MACHINE_CONFIG_START( splitsec, splitsec_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1400, 475000) // approximation - RC osc. R=24K, C=100pf MCFG_TMS1XXX_READ_K_CB(READ8(splitsec_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(splitsec_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(splitsec_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_splitsec) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Parker Brothers Lost Treasure - The Electronic Deep-Sea Diving Game, Featuring The Electronic Dive-Control Center * TMS1100 M34038-NLL (die label 1100E, M34038) * 11 LEDs, 4-bit sound This is a board game. The electronic accessory is the emulated part here. ***************************************************************************/ class lostreas_state : public hh_tms1k_state { public: lostreas_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(lostreas_state::write_r) { // R0-R10: leds display_matrix(11, 1, data, 1); } WRITE16_MEMBER(lostreas_state::write_o) { // O0-O3: input mux m_inp_mux = data & 0xf; // O4: 330 ohm resistor - speaker out // O5: 220 ohm resistor - speaker out // O6: 180 ohm resistor - speaker out // O7: 68 ohm resistor - speaker out m_speaker->level_w(data >> 4 & 0xf); } READ8_MEMBER(lostreas_state::read_k) { // K: multiplexed inputs return read_inputs(4); } // config /* physical button layout and labels is like this: (note: Canadian version differs slightly to accomodoate dual-language) [N-S(gold)] [1] [2] [3] [AIR] [E-W(gold)] [4] [5] [6] [UP] [N-S(silv)] [7] [8] [9] [$ VALUE] [E-W(silv)] [CLEAR] */ static INPUT_PORTS_START( lostreas ) PORT_START("IN.0") // O0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_START("IN.1") // O1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_START("IN.2") // O2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear") PORT_BIT( 0x04, 0x04, IPT_SPECIAL ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // air/up PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("$ Value") PORT_START("IN.3") // O3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("E-W (silver)") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("N-S (silver)") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("E-W (gold)") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("N-S (gold)") PORT_START("FAKE") // Air/Up buttons share the same position on the matrix PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Air") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("Up") INPUT_PORTS_END static const int16_t lostreas_speaker_levels[16] = { 0, 0x7fff/15, 0x7fff/14, 0x7fff/13, 0x7fff/12, 0x7fff/11, 0x7fff/10, 0x7fff/9, 0x7fff/8, 0x7fff/7, 0x7fff/6, 0x7fff/5, 0x7fff/4, 0x7fff/3, 0x7fff/2, 0x7fff/1 }; static MACHINE_CONFIG_START( lostreas, lostreas_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 425000) // approximation - RC osc. R=39K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(lostreas_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(lostreas_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(lostreas_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_lostreas) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(16, lostreas_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Tandy Radio Shack Championship Football (model 60-2150) * PCB label CYG-316 * TMS1100NLL MP1193 (die label 1100B, MP1193) * 7-digit 7seg LED display + LED grid, 1-bit sound Another clone of Mattel Football II. The original manufacturer is unknown, but suspected to be Conic/E.R.S.(Electronic Readout Systems). ***************************************************************************/ class tcfball_state : public hh_tms1k_state { public: tcfball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); virtual DECLARE_WRITE16_MEMBER(write_r); virtual DECLARE_WRITE16_MEMBER(write_o); virtual DECLARE_READ8_MEMBER(read_k); }; // handlers void tcfball_state::prepare_display() { // R8 enables leds, R9 enables digits uint16_t mask = ((m_r >> 9 & 1) * 0x7f) | ((m_r >> 8 & 1) * 0x780); uint16_t sel = ((m_r & 0x7f) | (m_r << 7 & 0x780)) & mask; set_display_segmask(0x77, 0x7f); set_display_segmask(0x08, 0xff); // R3 has DP display_matrix(8, 11, m_o, sel); } WRITE16_MEMBER(tcfball_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R5-R7: input mux m_inp_mux = data >> 5 & 7; // R8+R0-R3: select led // R9+R0-R6: select digit m_r = data; prepare_display(); } WRITE16_MEMBER(tcfball_state::write_o) { // O0-O7: digit segments/led data m_o = data; prepare_display(); } READ8_MEMBER(tcfball_state::read_k) { // K: multiplexed inputs return read_inputs(3); } // config static INPUT_PORTS_START( tcfball ) PORT_START("IN.0") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_START("IN.1") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Score") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Status") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Pass") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Kick") PORT_START("IN.2") // R7 PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONFNAME( 0x08, 0x00, "Skill Level" ) PORT_CONFSETTING( 0x00, "1" ) // college PORT_CONFSETTING( 0x08, "2" ) // professional INPUT_PORTS_END static MACHINE_CONFIG_START( tcfball, tcfball_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 375000) // approximation - RC osc. R=56K, C=24pf MCFG_TMS1XXX_READ_K_CB(READ8(tcfball_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tcfball_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tcfball_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_tcfball) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Tandy Radio Shack Championship Football (model 60-2151) * TMS1100NLL MP1183 (no decap) * 7-digit 7seg LED display + LED grid, 1-bit sound The hardware is almost the same as the MP1193 one, they added an extra row of leds. known releases: - World(1): Superbowl XV Football, distributed by E.R.S.(Electronic Readout Systems) - World(2): Super-Pro Football, no brand - USA: Championship Football (model 60-2151), distributed by Tandy ***************************************************************************/ class tcfballa_state : public tcfball_state { public: tcfballa_state(const machine_config &mconfig, device_type type, const char *tag) : tcfball_state(mconfig, type, tag) { } }; // handlers: uses the ones in tcfball_state // config static INPUT_PORTS_START( tcfballa ) PORT_INCLUDE( tcfball ) PORT_MODIFY("IN.1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Display") INPUT_PORTS_END // output PLA is not decapped, dumped electronically static const uint16_t tcfballa_output_pla[0x20] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x00, 0x46, 0x70, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static MACHINE_CONFIG_START( tcfballa, tcfballa_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 375000) // approximation - RC osc. R=47K, C=50pf MCFG_TMS1XXX_OUTPUT_PLA(tcfballa_output_pla) MCFG_TMS1XXX_READ_K_CB(READ8(tcfballa_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tcfballa_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tcfballa_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_tcfballa) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Tandy Radio Shack Computerized Arcade (1981, 1982, 1995) * TMS1100 MCU, label CD7282SL * 12 lamps behind buttons, 1-bit sound known releases: - World: Tandy-12: Computerized Arcade - Mexico: Fabuloso Fred, distributed by Ensueño Toys (also released as 9-button version, a clone of Mego Fabulous Fred) This handheld contains 12 minigames. It looks and plays like Game Robot 9 by Takatoku Toys (aka Mego's Fabulous Fred) from 1980, which in turn is a mix of Merlin and Simon. Unlike Merlin and Simon, spin-offs were not as successful in the USA. There were releases with and without the prefix "Tandy-12", I don't know which name was more common. Also not worth noting is that it needed five batteries; four C-cells and a 9-volt. Some of the games require accessories included with the toy (eg. the Baseball game is played with a board representing the playing field). To start a game, hold the [SELECT] button, then press [START] when the game button lights up. As always, refer to the official manual for more information. See below at the input defs for a list of the games. ***************************************************************************/ class tandy12_state : public hh_tms1k_state { public: tandy12_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void tandy12_state::prepare_display() { // O0-O7: button lamps 1-8, R0-R3: button lamps 9-12 display_matrix(13, 1, (m_o << 1 & 0x1fe) | (m_r << 9 & 0x1e00), 1); } WRITE16_MEMBER(tandy12_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R5-R9: input mux m_inp_mux = data >> 5 & 0x1f; // other bits: m_r = data; prepare_display(); } WRITE16_MEMBER(tandy12_state::write_o) { m_o = data; prepare_display(); } READ8_MEMBER(tandy12_state::read_k) { // K: multiplexed inputs return read_inputs(5); } // config /* physical button layout and labels is like this: REPEAT-2 SPACE-2 [O] OFF--ON [O] [purple]1 [blue]5 [l-green]9 ORGAN TAG-IT TREASURE HUNT [l-orange]2 [turquoise]6 [red]10 SONG WRITER ROULETTE COMPETE [pink]3 [yellow]7 [violet]11 REPEAT BASEBALL FIRE AWAY [green]4 [orange]8 [brown]12 TORPEDO REPEAT PLUS HIDE 'N SEEK [O] [O] [O] START SELECT PLAY-2/HIT-7 */ static INPUT_PORTS_START( tandy12 ) PORT_START("IN.0") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("Button 12") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("Button 11") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Button 10") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Button 9") PORT_START("IN.1") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Space-2") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Play-2/Hit-7") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Select") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Start") PORT_START("IN.2") // R7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat-2") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R8 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Button 4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Button 3") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Button 2") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Button 1") PORT_START("IN.4") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Button 8") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Button 7") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Button 6") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Button 5") INPUT_PORTS_END // output PLA is not decapped static const uint16_t tandy12_output_pla[0x20] = { // these are certain 0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, // rest is unused? 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static MACHINE_CONFIG_START( tandy12, tandy12_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 400000) // approximation - RC osc. R=39K, C=47pf MCFG_TMS1XXX_OUTPUT_PLA(tandy12_output_pla) MCFG_TMS1XXX_READ_K_CB(READ8(tandy12_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tandy12_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tandy12_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_tandy12) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** (Tandy) Radio Shack Monkey See (1982 version) * TMS1000 MP0271 (die label 1000E, MP0271), only half of ROM space used * 2 LEDs(one red, one green), 1-bit sound This is the TMS1000 version, the one from 1977 has a MM5780. To play, enter an equation followed by the ?-key, and the calculator will tell you if it was right(green) or wrong(red). For example 1+2=3? known releases: - USA(1): Monkey See - USA(2): Heathcliff, distributed by McNaught Syndicate in 1983 ***************************************************************************/ class monkeysee_state : public hh_tms1k_state { public: monkeysee_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(monkeysee_state::write_r) { // R0-R4: input mux m_inp_mux = data & 0x1f; // R5: speaker out m_speaker->level_w(data >> 5 & 1); } WRITE16_MEMBER(monkeysee_state::write_o) { // O6,O7: leds // other: N/C display_matrix(2, 1, data >> 6, 1); } READ8_MEMBER(monkeysee_state::read_k) { // K: multiplexed inputs return read_inputs(5); } // config static INPUT_PORTS_START( monkeysee ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-") PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("=") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("?") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("C") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME(".") INPUT_PORTS_END static MACHINE_CONFIG_START( monkeysee, monkeysee_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 250000) // approximation - RC osc. R=68K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(monkeysee_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(monkeysee_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(monkeysee_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_monkeysee) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Telesensory Systems, Inc.(TSI) Speech+ * TMS1000 MCU, label TMS1007NL (die label 1000B, 1007A) * TSI S14001A speech chip, GI S14007-A 2KB maskrom for samples * 9-digit 7seg LED display This is a speaking calculator for the blind, the instructions that came with it were on audio cassette. It was also released in 1978 by APH (American Printing House for the Blind). ***************************************************************************/ class speechp_state : public hh_tms1k_state { public: speechp_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag), m_speech(*this, "speech") { } required_device m_speech; void prepare_display(); virtual DECLARE_WRITE16_MEMBER(write_r); virtual DECLARE_WRITE16_MEMBER(write_o); virtual DECLARE_READ8_MEMBER(read_k); }; // handlers void speechp_state::prepare_display() { set_display_segmask(0x1ff, 0xff); display_matrix(8, 9, m_o, m_r); } WRITE16_MEMBER(speechp_state::write_r) { // R5-R9: TSI C0-C5 m_speech->data_w(space, 0, data >> 5 & 0x3f); // R10: TSI START line m_speech->start_w(data >> 10 & 1); // R0-R9: input mux m_inp_mux = data & 0x3ff; // R0-R8: select digit m_r = data; prepare_display(); } WRITE16_MEMBER(speechp_state::write_o) { // O0-O7: digit segments m_o = data; prepare_display(); } READ8_MEMBER(speechp_state::read_k) { // K: multiplexed inputs return m_inp_matrix[10]->read() | (read_inputs(10) & 7); } // config static INPUT_PORTS_START( speechp ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("S") // Swap PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("C") // Clear PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("+/-") PORT_START("IN.2") // R2 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("=") PORT_START("IN.3") // R3 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("%") PORT_START("IN.4") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SPACE) PORT_NAME("Speak") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.5") // R5 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME(".") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.6") // R6 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE) PORT_START("IN.7") // R7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("M") // Memory PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.8") // R8 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME(UTF8_SQUAREROOT) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.9") // R9 PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONFNAME( 0x04, 0x00, "Verbose" ) PORT_CONFSETTING( 0x04, DEF_STR( Off ) ) PORT_CONFSETTING( 0x00, DEF_STR( On ) ) PORT_START("IN.10") // K8 PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONFNAME( 0x08, 0x00, "Battery Status" ) PORT_CONFSETTING( 0x08, "Low" ) PORT_CONFSETTING( 0x00, DEF_STR( Normal ) ) INPUT_PORTS_END static MACHINE_CONFIG_START( speechp, speechp_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 400000) // approximation - RC osc. R=39K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(speechp_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(speechp_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(speechp_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_speechp) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speech", S14001A, 25000) // approximation MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75) MACHINE_CONFIG_END /*************************************************************************** Tiger Electronics Copy Cat (model 7-520) * PCB label CC REV B * TMS1000 MCU, label 69-11513 MP0919 (die label MP0919) * 4 LEDs, 1-bit sound known releases: - World: Copy Cat - USA(1): Follow Me, distributed by Sears - USA(2): Electronic Repeat, distributed by Tandy ***************************************************************************/ class copycat_state : public hh_tms1k_state { public: copycat_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers WRITE16_MEMBER(copycat_state::write_r) { // R0-R3: leds display_matrix(4, 1, data & 0xf, 1); // R4-R7: input mux // R8-R10: N/C m_inp_mux = data >> 4 & 0xf; } WRITE16_MEMBER(copycat_state::write_o) { // O0,O1: speaker out // O2,O7: N/C, O3-O6: tied together but unused m_speaker->level_w(data & 3); } READ8_MEMBER(copycat_state::read_k) { // K: multiplexed inputs return read_inputs(4); } // config static INPUT_PORTS_START( copycat ) PORT_START("IN.0") // R4 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Green Button") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Red Button") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Orange Button") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button") PORT_START("IN.1") // R5 PORT_CONFNAME( 0x0f, 0x01, "Skill Level") PORT_CONFSETTING( 0x01, "1" ) PORT_CONFSETTING( 0x02, "2" ) PORT_CONFSETTING( 0x04, "3" ) PORT_CONFSETTING( 0x08, "4" ) PORT_START("IN.2") // R6 PORT_CONFNAME( 0x07, 0x01, "Game Select") PORT_CONFSETTING( 0x01, "1" ) PORT_CONFSETTING( 0x02, "2" ) PORT_CONFSETTING( 0x04, "3" ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // R7 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Best Play") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Play") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Replay") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static const int16_t copycat_speaker_levels[4] = { 0, 0x7fff, -0x8000, 0 }; static MACHINE_CONFIG_START( copycat, copycat_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1000, 320000) // approximation - RC osc. R=47K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(copycat_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(copycat_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(copycat_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_copycat) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(4, copycat_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Tiger Electronics Copy Cat (model 7-522) * PCB label WS 8107-1 * TMS1730 MCU, label MP3005N (die label 1700 MP3005) * 4 LEDs, 1-bit sound This is a simplified rerelease of Copy Cat, 10(!) years later. The gameplay is identical to Ditto. 3 variations exist, each with a different colored case. Let's assume that they're on the same hardware. - white case, yellow orange green red buttons and leds (same as model 7-520) - yellow case, purple orange blue pink buttons, leds are same as older version - transparent case, transparent purple orange blue red buttons, leds same as before ***************************************************************************/ class copycatm2_state : public hh_tms1k_state { public: copycatm2_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); }; // handlers WRITE16_MEMBER(copycatm2_state::write_r) { // R1-R4: leds display_matrix(4, 1, data >> 1 & 0xf, 1); } WRITE16_MEMBER(copycatm2_state::write_o) { // O0,O6: speaker out m_speaker->level_w((data & 1) | (data >> 5 & 2)); } // config static INPUT_PORTS_START( copycatm2 ) PORT_START("IN.0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Orange Button") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Red Button") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Green Button") INPUT_PORTS_END static MACHINE_CONFIG_START( copycatm2, copycatm2_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1730, 275000) // approximation - RC osc. R=100K, C=47pf MCFG_TMS1XXX_READ_K_CB(IOPORT("IN.0")) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(copycatm2_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(copycatm2_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_copycatm2) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(4, copycat_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Tiger Ditto (model 7-530) * TMS1700 MCU, label MP1801-N2LL (die label 1700 MP1801) * 4 LEDs, 1-bit sound known releases: - World: Ditto - USA: Electronic Pocket Repeat (model 60-2152/60-2468A), distributed by Tandy note: 1996 model 60-2482 MCU is a Z8, and is assumed to be a clone of Tiger Copycat Jr. ***************************************************************************/ class ditto_state : public hh_tms1k_state { public: ditto_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); }; // handlers WRITE16_MEMBER(ditto_state::write_r) { // R0-R3: leds display_matrix(4, 1, data & 0xf, 1); } WRITE16_MEMBER(ditto_state::write_o) { // O5,O6: speaker out m_speaker->level_w(data >> 5 & 3); } // config static INPUT_PORTS_START( ditto ) PORT_START("IN.0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Blue Button") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Orange Button") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Red Button") INPUT_PORTS_END static MACHINE_CONFIG_START( ditto, ditto_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1730, 275000) // approximation - RC osc. R=100K, C=47pf MCFG_TMS1XXX_READ_K_CB(IOPORT("IN.0")) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ditto_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ditto_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_ditto) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SPEAKER_LEVELS(4, copycat_speaker_levels) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Tomy(tronics) Break Up (manufactured in Japan) * PCB label TOMY B.O. * TMS1040 MP2726 TOMY WIPE (die label MP2726A) * TMS1025N2LL I/O expander * 2-digit 7seg display, 46 other leds, 1-bit sound known releases: - USA: Break Up - Japan: Block Attack - UK: Break-In led translation table: led zz from game PCB = MAME y.x: 00 = - 10 = 5.0 20 = 4.2 01 = 7.0 11 = 5.1 21 = 3.3 02 = 7.1 12 = 5.2 22 = 2.2 03 = 7.2 13 = 5.3 04 = 7.3 14 = 4.3 05 = 6.0 15 = 3.1 06 = 6.1 16 = 3.2 07 = 6.2 17 = 3.0 08 = 6.3 18 = 4.1 09 = 4.0 19 = 2.1 the 7seg panel is 0.* and 1.*(aka digit0/1), and the 8(2*4) * 3 rectangular leds panel, where x=0,1,2,3: 9.* 11.* 8.* 13.* 10.* 12.* ***************************************************************************/ class tbreakup_state : public hh_tms1k_state { public: tbreakup_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag), m_expander(*this, "expander") { } required_device m_expander; uint8_t m_exp_port[7]; DECLARE_WRITE8_MEMBER(expander_w); void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); void set_clock(); DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: virtual void machine_reset() override; virtual void machine_start() override; }; // handlers void tbreakup_state::prepare_display() { // 7seg leds from R0,R1 and O0-O6 for (int y = 0; y < 2; y++) { m_display_segmask[y] = 0x7f; m_display_state[y] = (m_r >> y & 1) ? (m_o & 0x7f) : 0; } // 22 round leds from O2-O7 and expander port 7 for (int y = 2; y < 8; y++) m_display_state[y] = (m_o >> y & 1) ? m_exp_port[6] : 0; // 24 rectangular leds from expander ports 1-6 (not strobed) for (int y = 0; y < 6; y++) m_display_state[y+8] = m_exp_port[y]; set_display_size(8, 14); display_update(); } WRITE8_MEMBER(tbreakup_state::expander_w) { // TMS1025 port 1-7 data m_exp_port[offset] = data; } WRITE16_MEMBER(tbreakup_state::write_r) { // R6: speaker out m_speaker->level_w(data >> 6 & 1); // R7,R8: input mux m_inp_mux = data >> 7 & 3; // R3-R5: TMS1025 port S // R2: TMS1025 STD pin m_expander->write_s(space, 0, data >> 3 & 7); m_expander->write_std(data >> 2 & 1); // R0,R1: select digit m_r = ~data; prepare_display(); } WRITE16_MEMBER(tbreakup_state::write_o) { // O0-O3: TMS1025 port H m_expander->write_h(space, 0, data & 0xf); // O0-O7: led state m_o = data; prepare_display(); } READ8_MEMBER(tbreakup_state::read_k) { // K4: fixed input // K8: multiplexed inputs return (m_inp_matrix[2]->read() & 4) | (read_inputs(2) & 8); } // config static INPUT_PORTS_START( tbreakup ) PORT_START("IN.0") // R7 K8 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Ball") PORT_START("IN.1") // R8 K8 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Hit") PORT_START("IN.2") // K4 PORT_CONFNAME( 0x04, 0x00, DEF_STR( Lives ) ) PORT_CONFSETTING( 0x00, "3" ) PORT_CONFSETTING( 0x04, "5" ) PORT_START("IN.3") // fake PORT_CONFNAME( 0x01, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, tbreakup_state, skill_switch, nullptr) PORT_CONFSETTING( 0x00, "Pro 1" ) PORT_CONFSETTING( 0x01, "Pro 2" ) INPUT_PORTS_END INPUT_CHANGED_MEMBER(tbreakup_state::skill_switch) { set_clock(); } void tbreakup_state::set_clock() { // MCU clock is from an analog circuit with resistor of 73K, PRO2 adds 100K m_maincpu->set_unscaled_clock((m_inp_matrix[3]->read() & 1) ? 500000 : 325000); } void tbreakup_state::machine_reset() { hh_tms1k_state::machine_reset(); set_clock(); } void tbreakup_state::machine_start() { hh_tms1k_state::machine_start(); // zerofill/register for savestates memset(m_exp_port, 0, sizeof(m_exp_port)); save_item(NAME(m_exp_port)); } static MACHINE_CONFIG_START( tbreakup, tbreakup_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1040, 325000) // see set_clock MCFG_TMS1XXX_READ_K_CB(READ8(tbreakup_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tbreakup_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tbreakup_state, write_o)) MCFG_DEVICE_ADD("expander", TMS1025, 0) MCFG_TMS1024_WRITE_PORT_CB(1, WRITE8(tbreakup_state, expander_w)) MCFG_TMS1024_WRITE_PORT_CB(2, WRITE8(tbreakup_state, expander_w)) MCFG_TMS1024_WRITE_PORT_CB(3, WRITE8(tbreakup_state, expander_w)) MCFG_TMS1024_WRITE_PORT_CB(4, WRITE8(tbreakup_state, expander_w)) MCFG_TMS1024_WRITE_PORT_CB(5, WRITE8(tbreakup_state, expander_w)) MCFG_TMS1024_WRITE_PORT_CB(6, WRITE8(tbreakup_state, expander_w)) MCFG_TMS1024_WRITE_PORT_CB(7, WRITE8(tbreakup_state, expander_w)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_tbreakup) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Tomy Power House Pinball * PCB label TOMY P-B * TMS1100 MP1180 TOMY PINB (die label MP1180) * 3 7seg LEDs, and other LEDs behind bezel, 1-bit sound known releases: - USA: Power House Pinball - Japan: Pinball - Europe: Flipper led translation table: led zz from game PCB = MAME y.x: 0 = - 10 = 5.0 20 = 6.4 A = 3.0 1 = 3.3 11 = 5.5 21 = 6.5 B = 3.4 2 = 3.1 12 = 5.1 22 = 7.0 C = 3.5 3 = 3.2 13 = 5.2 23 = 7.1 D = 8.0 4 = 4.0 14 = 5.3 24 = 7.2 E = 8.1 5 = 4.1 15 = 6.0 25 = 7.3 F = 8.2 6 = 4.2 16 = 5.4 26 = 7.4 G = 8.3 7 = 4.3 17 = 6.1 8 = 4.4 18 = 6.2 9 = 4.5 19 = 6.3 NOTE!: MAME external artwork is required ***************************************************************************/ class phpball_state : public hh_tms1k_state { public: phpball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); DECLARE_INPUT_CHANGED_MEMBER(flipper_button); }; // handlers void phpball_state::prepare_display() { set_display_segmask(7, 0x7f); display_matrix(7, 9, m_o, m_r); } WRITE16_MEMBER(phpball_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R9: input mux m_inp_mux = data >> 9 & 1; // R0-R2: digit select // R0-R8: led select m_r = data; prepare_display(); } WRITE16_MEMBER(phpball_state::write_o) { // O0-O6: digit segment/led data // O7: N/C m_o = data & 0x7f; prepare_display(); } READ8_MEMBER(phpball_state::read_k) { // K: multiplexed inputs (note: the Vss row is always on) return m_inp_matrix[1]->read() | read_inputs(1); } // config static INPUT_PORTS_START( phpball ) PORT_START("IN.0") // R9 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Plunger") PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.1") // Vss! PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Right Flipper") PORT_CHANGED_MEMBER(DEVICE_SELF, phpball_state, flipper_button, (void *)1) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Left Flipper") PORT_CHANGED_MEMBER(DEVICE_SELF, phpball_state, flipper_button, (void *)0) INPUT_PORTS_END INPUT_CHANGED_MEMBER(phpball_state::flipper_button) { // rectangular LEDs under LEDs D,F and E,G are directly connected // to the left and right flipper buttons - output them to lamp90 and 91 output().set_lamp_value(90 + (int)(uintptr_t)param, newval); } static MACHINE_CONFIG_START( phpball, phpball_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 375000) // approximation - RC osc. R=47K, C=47pf MCFG_TMS1XXX_READ_K_CB(READ8(phpball_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(phpball_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(phpball_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_hh_tms1k_test) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** U.S. Games Super Sports-4 * TMS1100 MP1219 (no decap) * 4 7seg LEDs, 49 other LEDs, 1-bit sound This handheld includes 4 games: Basketball, Football, Soccer, Hockey. MAME external artwork is needed for the switchable overlays. The later Coleco Total Control 4 is clearly based on this. ***************************************************************************/ class ssports4_state : public hh_tms1k_state { public: ssports4_state(const machine_config &mconfig, device_type type, const char *tag) : hh_tms1k_state(mconfig, type, tag) { } void prepare_display(); DECLARE_WRITE16_MEMBER(write_r); DECLARE_WRITE16_MEMBER(write_o); DECLARE_READ8_MEMBER(read_k); }; // handlers void ssports4_state::prepare_display() { // R0,R1 and R8,R9 are 7segs set_display_segmask(0x303, 0x7f); // note: R2 is an extra column display_matrix(9, 10, m_o | (m_r << 6 & 0x100), m_r); } WRITE16_MEMBER(ssports4_state::write_r) { // R10: speaker out m_speaker->level_w(data >> 10 & 1); // R0-R9: led select/data m_r = data; prepare_display(); } WRITE16_MEMBER(ssports4_state::write_o) { // O0-O7: led data m_o = data; prepare_display(); } READ8_MEMBER(ssports4_state::read_k) { // input mux is from R0,1,5,8,9 and O7 m_inp_mux = (m_r & 3) | (m_r >> 3 & 4) | (m_r >> 5 & 0x18) | (m_o >> 2 & 0x20); return read_inputs(6); } // config static INPUT_PORTS_START( ssports4 ) PORT_START("IN.0") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_START("IN.1") // R1 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY PORT_START("IN.2") // R5 PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONFNAME( 0x04, 0x00, "Speed" ) PORT_CONFSETTING( 0x00, "Low" ) PORT_CONFSETTING( 0x04, "High" ) PORT_CONFNAME( 0x08, 0x08, "Players" ) PORT_CONFSETTING( 0x08, "1" ) PORT_CONFSETTING( 0x00, "2" ) PORT_START("IN.3") // R8 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_16WAY PORT_NAME("P1 Kick") // or diagonal up-left PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_16WAY PORT_NAME("P1 Info") // or diagonal up-right PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_16WAY PORT_NAME("P1 Pass") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_16WAY PORT_NAME("P1 O.P.") // offensive player (modifier button) PORT_START("IN.4") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Kick") PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Info") PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Pass") PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 O.P.") PORT_START("IN.5") // O7 PORT_CONFNAME( 0x03, 0x00, "Game Select" ) PORT_CONFSETTING( 0x02, "Basketball" ) PORT_CONFSETTING( 0x00, "Football" ) PORT_CONFSETTING( 0x01, "Soccer" ) PORT_CONFSETTING( 0x03, "Hockey" ) PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END // output PLA is not decapped, dumped electronically static const uint16_t ssports4_output_pla[0x20] = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x00, 0x40, 0x40, 0x40, 0x40, 0x40 }; static MACHINE_CONFIG_START( ssports4, ssports4_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", TMS1100, 375000) // approximation - RC osc. R=47K, C=47pf MCFG_TMS1XXX_OUTPUT_PLA(ssports4_output_pla) MCFG_TMS1XXX_READ_K_CB(READ8(ssports4_state, read_k)) MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ssports4_state, write_r)) MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ssports4_state, write_o)) MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) MCFG_DEFAULT_LAYOUT(layout_ssports4) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) MACHINE_CONFIG_END /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( matchnum ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0163", 0x0000, 0x0400, CRC(37507600) SHA1(b1d4d8ea563e97ef378b42c44cb3ea4eb6abe0d2) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_matchnum_output.pla", 0, 365, CRC(da29670c) SHA1(bcec28bf25dc8c81d08851ad8a3f4e89f413017a) ) ROM_END ROM_START( mathmagi ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1030", 0x0000, 0x0800, CRC(a81d7ccb) SHA1(4756ce42f1ea28ce5fe6498312f8306f10370969) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, BAD_DUMP CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) // not verified ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_mathmagi_output.pla", 0, 365, NO_DUMP ) ROM_END ROM_START( bcheetah ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0915", 0x0000, 0x0400, CRC(2968c81e) SHA1(d1e6691952600e88ccf626cb3d683419a1e8468c) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_bcheetah_output.pla", 0, 365, CRC(cc6d1ecd) SHA1(b0635a841d8850c36c1f414abe0571b81884b972) ) ROM_END ROM_START( amaztron ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp3405", 0x0000, 0x0800, CRC(9cbc0009) SHA1(17772681271b59280687492f37fa0859998f041d) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_amaztron_output.pla", 0, 365, CRC(f3875384) SHA1(3c256a3db4f0aa9d93cf78124db39f4cbdc57e4a) ) ROM_END ROM_START( zodiac ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp3435", 0x0000, 0x0800, CRC(ecdc3160) SHA1(a7e82d66314a039fcffeddf99919d9f9ad42d61d) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, BAD_DUMP CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) // not verified ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_zodiac_output.pla", 0, 365, NO_DUMP ) ROM_END ROM_START( cqback ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp3415.u4", 0x0000, 0x0800, CRC(65ebdabf) SHA1(9b5cf5adaf9132ced87f611ae8c3148b9b62ba89) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_cqback_output.pla", 0, 365, CRC(c6dcbfd0) SHA1(593b6b7de981a28d1b4a33336b39df92d02ed4f4) ) ROM_END ROM_START( h2hfootb ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp3460.u3", 0x0000, 0x0800, CRC(3a4e53a8) SHA1(5052e706f992c6c4bada1fa7769589eec3df6471) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_h2hfootb_output.pla", 0, 365, CRC(c8d85873) SHA1(16bd6fc8e3cd16d5f8fd32d0c74e67de77f5487e) ) ROM_END ROM_START( h2hbaseb ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1525", 0x0000, 0x0800, CRC(b5d6bf9b) SHA1(2cc9f35f077c1209c46d16ec853af87e4725c2fd) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_h2hbaseb_output.pla", 0, 365, CRC(cb3d7e38) SHA1(6ab4a7c52e6010b7c7158463cb499973e52ff556) ) ROM_END ROM_START( h2hboxing ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "m34018", 0x0000, 0x0800, CRC(e26a11a3) SHA1(aa2735088d709fa8d9188c4fb7982a53e3a8c1bc) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_h2hboxing_output.pla", 0, 365, CRC(ffb0e63d) SHA1(31ee3f779270a23f05f9ad508283d2569ef069f1) ) ROM_END ROM_START( tc4 ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "mp7334", 0x0000, 0x1000, CRC(923f3821) SHA1(a9ae342d7ff8dae1dedcd1e4984bcfae68586581) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 557, "maincpu:opla", 0 ) ROM_LOAD( "tms1400_tc4_output.pla", 0, 557, CRC(3b908725) SHA1(f83bf5faa5b3cb51f87adc1639b00d6f9a71ad19) ) ROM_END ROM_START( cnfball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0170", 0x0000, 0x0400, CRC(50e8a44f) SHA1(fea6ae03c4ef329d825f8688e6854df15023d47e) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_cnfball_output.pla", 0, 365, CRC(0af52f64) SHA1(b4cf450e4d895eddb67448aa69e4f18a5a84e033) ) ROM_END ROM_START( cnfball2 ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1181", 0x0000, 0x0800, CRC(4553a840) SHA1(2e1132c9bc51641f77ba7f2430b5a3b2766b3a3d) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, BAD_DUMP CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) // not verified ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_cnfball2_output.pla", 0, 365, NO_DUMP ) ROM_END ROM_START( esoccer ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0158.ic1", 0x0000, 0x0400, CRC(ae4581ea) SHA1(5f6881f8247094abf8cffb17f6e6586e94cff38c) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_esoccer_output.pla", 0, 365, CRC(c6eeabbd) SHA1(99d07902126b5a1c1abf43340f30d3390da5fa92) ) ROM_END ROM_START( ebball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0914", 0x0000, 0x0400, CRC(3c6fb05b) SHA1(b2fe4b3ca72d6b4c9bfa84d67f64afdc215e7178) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_ebball_output.pla", 0, 365, CRC(062bf5bb) SHA1(8d73ee35444299595961225528b153e3a5fe66bf) ) ROM_END ROM_START( ebball2 ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0923", 0x0000, 0x0400, CRC(077acfe2) SHA1(a294ce7614b2cdb01c754a7a50d60d807e3f0939) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_ebball2_output.pla", 0, 365, CRC(adcd73d1) SHA1(d69e590d288ef99293d86716498f3971528e30de) ) ROM_END ROM_START( ebball3 ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "6007_mp1204", 0x0000, 0x0800, CRC(987a29ba) SHA1(9481ae244152187d85349d1a08e439e798182938) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_ebball3_output.pla", 0, 365, CRC(00db663b) SHA1(6eae12503364cfb1f863df0e57970d3e766ec165) ) ROM_END ROM_START( esbattle ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "en-6004_mp0920", 0x0000, 0x0400, CRC(7460c179) SHA1(be855054b4a98b05b34fd931d5c247c5c0f9b036) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_esbattle_output.pla", 0, 365, CRC(861b45a2) SHA1(a5a9dc9bef8adb761845ad548058b55e970517d3) ) ROM_END ROM_START( einvader ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1211", 0x0000, 0x0800, CRC(b6efbe8e) SHA1(d7d54921dab22bb0c2956c896a5d5b56b6f64969) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_einvader_output.pla", 0, 365, CRC(490158e1) SHA1(61cace1eb09244663de98d8fb04d9459b19668fd) ) ROM_END ROM_START( efootb4 ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "6009_mp7551", 0x0000, 0x1000, CRC(54fa7244) SHA1(4d16bd825c4a2db76ca8a263c373ade15c20e270) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 557, "maincpu:opla", 0 ) ROM_LOAD( "tms1400_efootb4_output.pla", 0, 557, CRC(5c87c753) SHA1(bde9d4aa1e57a718affd969475c0a1edcf60f444) ) ROM_END ROM_START( ebaskb2 ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "6010_mp1218", 0x0000, 0x0800, CRC(0089ede8) SHA1(c8a79d5aca7e37b637a4d152150acba9f41aad96) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_ebaskb2_output.pla", 0, 365, CRC(c18103ae) SHA1(5a9bb8e1d95a9f6919b05ff9471fa0a8014b8b81) ) ROM_END ROM_START( raisedvl ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1221", 0x0000, 0x0800, CRC(782791cc) SHA1(214249406fcaf44efc6350022bd534e59ec69c88) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_raisedvl_output.pla", 0, 365, CRC(00db663b) SHA1(6eae12503364cfb1f863df0e57970d3e766ec165) ) ROM_END ROM_START( gpoker ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp2105", 0x0000, 0x0800, CRC(95a8f5b4) SHA1(d14f00ba9f57e437264d972baa14a14a28ff8719) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_gpoker_output.pla", 0, 365, CRC(f7e2d812) SHA1(cc3abd89afb1d2145dc47636553ccd0ba7de70d9) ) ROM_END ROM_START( gjackpot ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "mpf553", 0x0000, 0x1000, CRC(f45fd008) SHA1(8d5d6407a8a031a833ceedfb931f5c9d2725ecd0) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 557, "maincpu:opla", 0 ) ROM_LOAD( "tms1400_gjackpot_output.pla", 0, 557, CRC(50e471a7) SHA1(9d862cb9f51a563882b62662c5bfe61b52e3df00) ) ROM_END ROM_START( fxmcr165 ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1312", 0x0000, 0x0800, CRC(6efc8bcc) SHA1(ced8a02b472a3178073691d3dccc0f19f57428fd) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_fxmcr165_output.pla", 0, 365, CRC(ce656866) SHA1(40e1614f5afcc7572fda596e1be453d54e95af0c) ) ROM_END ROM_START( elecdet ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "mp6100a", 0x0000, 0x1000, CRC(6f396bb8) SHA1(1f104d4ca9bee0d4572be4779b7551dfe20c4f04) ) ROM_REGION( 1246, "maincpu:ipla", 0 ) ROM_LOAD( "tms0980_common1_instr.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) ) ROM_REGION( 1982, "maincpu:mpla", 0 ) ROM_LOAD( "tms0980_common1_micro.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) ) ROM_REGION( 352, "maincpu:opla", 0 ) ROM_LOAD( "tms0980_elecdet_output.pla", 0, 352, CRC(5d12c24a) SHA1(e486802151a704c6273d4a8682c9c374d27d1e6d) ) ROM_REGION( 157, "maincpu:spla", 0 ) ROM_LOAD( "tms0980_common1_segment.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) ) ROM_END ROM_START( starwbc ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp3438a", 0x0000, 0x0800, CRC(c12b7069) SHA1(d1f39c69a543c128023ba11cc6228bacdfab04de) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_starwbc_output.pla", 0, 365, CRC(d358a76d) SHA1(06b60b207540e9b726439141acadea9aba718013) ) ROM_END ROM_START( starwbcp ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "us4270755", 0x0000, 0x0800, BAD_DUMP CRC(fb3332f2) SHA1(a79ac81e239983cd699b7cfcc55f89b203b2c9ec) ) // from patent US4270755, may have errors ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_starwbc_output.pla", 0, 365, CRC(d358a76d) SHA1(06b60b207540e9b726439141acadea9aba718013) ) ROM_END ROM_START( astro ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "mp1133", 0x0000, 0x1000, CRC(bc21109c) SHA1(05a433cce587d5c0c2d28b5fda5f0853ea6726bf) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 557, "maincpu:opla", 0 ) ROM_LOAD( "tms1400_astro_output.pla", 0, 557, CRC(eb08957e) SHA1(62ae0d13a1eaafb34f1b27d7df51441b400ccd56) ) ROM_END ROM_START( elecbowl ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp3403.u9", 0x0000, 0x0800, CRC(9eabaa7d) SHA1(b1f54587ed7f2bbf3a5d49075c807296384c2b06) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, BAD_DUMP CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) // not verified ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_elecbowl_output.pla", 0, 365, NO_DUMP ) ROM_END ROM_START( mdndclab ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "m34012", 0x0000, 0x0800, CRC(e851fccd) SHA1(158362c2821678a51554e02dbb2f9ef5aaf5f59f) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_mdndclab_output.pla", 0, 365, CRC(592b40ba) SHA1(63a2531278a665ace54c541101e052eb84413511) ) ROM_END ROM_START( comp4 ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "tmc0904nl_cp0904a", 0x0000, 0x0400, CRC(6233ee1b) SHA1(738e109b38c97804b4ec52bed80b00a8634ad453) ) ROM_REGION( 782, "maincpu:ipla", 0 ) ROM_LOAD( "tms0970_common2_instr.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) ) ROM_REGION( 860, "maincpu:mpla", 0 ) ROM_LOAD( "tms0970_comp4_micro.pla", 0, 860, CRC(ee9d7d9e) SHA1(25484e18f6a07f7cdb21a07220e2f2a82fadfe7b) ) ROM_REGION( 352, "maincpu:opla", 0 ) ROM_LOAD( "tms0980_comp4_output.pla", 0, 352, CRC(144ce2d5) SHA1(459b92ad62421932df61b7e3965f1821f9636a2c) ) ROM_REGION( 157, "maincpu:spla", 0 ) ROM_LOAD( "tms0980_comp4_segment.pla", 0, 157, CRC(73426b07) SHA1(311be3f95a97936b6d1a4dcfa7746da26318ce54) ) ROM_END ROM_START( bship ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp3201", 0x0000, 0x0400, CRC(bf6104a6) SHA1(8d28b43a2aa39dcbbe71f669cdafc518715812c9) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common1_micro.pla", 0, 867, CRC(4becec19) SHA1(3c8a9be0f00c88c81f378b76886c39b10304f330) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_bship_output.pla", 0, 365, CRC(ea0570b0) SHA1(6eb803b40717486d7b24939985f245327ac8a7e9) ) ROM_END ROM_START( bshipb ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp3208", 0x0000, 0x0400, CRC(982fa720) SHA1(1c6dbbe7b9e55d62a510225a88cd2de55fe9b181) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common1_micro.pla", 0, 867, CRC(4becec19) SHA1(3c8a9be0f00c88c81f378b76886c39b10304f330) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_bshipb_output.pla", 0, 365, BAD_DUMP CRC(74a9a244) SHA1(479c1f1e37cf8f75352e10226b20322906bee813) ) // part of decap photo was obscured ROM_END ROM_START( simon ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "tms1000.u1", 0x0000, 0x0400, CRC(9961719d) SHA1(35dddb018a8a2b31f377ab49c1f0cb76951b81c0) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_simon_micro.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) ) ROM_REGION( 365, "maincpu:opla", 0 ) // unused ROM_LOAD( "tms1000_simon_output.pla", 0, 365, CRC(2943c71b) SHA1(bd5bb55c57e7ba27e49c645937ec1d4e67506601) ) ROM_END ROM_START( ssimon ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp3476", 0x0000, 0x0800, CRC(98200571) SHA1(cbd0bcfc11a534aa0be5d011584cdcac58ff437a) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 365, "maincpu:opla", 0 ) // unused ROM_LOAD( "tms1100_ssimon_output.pla", 0, 365, CRC(0fea09b0) SHA1(27a56fcf2b490e9a7dbbc6ad48cc8aaca4cada94) ) ROM_END ROM_START( bigtrak ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp3301a", 0x0000, 0x0400, CRC(1351bcdd) SHA1(68865389c25b541c09a742be61f8fb6488134d4e) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_bigtrak_micro.pla", 0, 867, CRC(80912d0a) SHA1(7ae5293ed4d93f5b7a64d43fe30c3639f39fbe5a) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_bigtrak_output.pla", 0, 365, CRC(63be45f6) SHA1(918e38a223152db883c1a6f7acf56e87d7074734) ) ROM_END ROM_START( mbdtower ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "mp7332", 0x0000, 0x1000, CRC(ebeab91a) SHA1(7edbff437da371390fa8f28b3d183f833eaa9be9) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 557, "maincpu:opla", 0 ) ROM_LOAD( "tms1400_mbdtower_output.pla", 0, 557, CRC(64c84697) SHA1(72ce6d24cedf9c606f1742cd5620f75907246e87) ) ROM_END ROM_START( cnsector ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0905bnl_za0379", 0x0000, 0x0400, CRC(201036e9) SHA1(b37fef86bb2bceaf0ac8bb3745b4702d17366914) ) ROM_REGION( 782, "maincpu:ipla", 0 ) ROM_LOAD( "tms0970_common2_instr.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) ) ROM_REGION( 860, "maincpu:mpla", 0 ) ROM_LOAD( "tms0970_cnsector_micro.pla", 0, 860, CRC(059f5bb4) SHA1(2653766f9fd74d41d44013bb6f54c0973a6080c9) ) ROM_REGION( 352, "maincpu:opla", 0 ) ROM_LOAD( "tms0980_cnsector_output.pla", 0, 352, CRC(c8bfb9d2) SHA1(30c3c73cec194debdcb1dd01b4adfefaeddf9516) ) ROM_REGION( 157, "maincpu:spla", 0 ) ROM_LOAD( "tms0980_common2_segment.pla", 0, 157, CRC(c03cccd8) SHA1(08bc4b597686a7aa8b2c9f43b85b62747ffd455b) ) ROM_END ROM_START( merlin ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp3404", 0x0000, 0x0800, CRC(7515a75d) SHA1(76ca3605d3fde1df62f79b9bb1f534c2a2ae0229) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_merlin_output.pla", 0, 365, CRC(3921b074) SHA1(12bd58e4d6676eb8c7059ef53598279e4f1a32ea) ) ROM_END ROM_START( mmerlin ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "mp7351", 0x0000, 0x1000, CRC(0f7a4c83) SHA1(242c1278ddfe92c28fd7cd87300e48e7a4827831) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 557, "maincpu:opla", 0 ) ROM_LOAD( "tms1400_mmerlin_output.pla", 0, 557, CRC(fd3dcd93) SHA1(f2afc52df700daa0eb7356c7876af9b2966f971b) ) ROM_END ROM_START( stopthief ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "mp6101b", 0x0000, 0x1000, CRC(8bde5bb4) SHA1(8c318fcce67acc24c7ae361f575f28ec6f94665a) ) ROM_REGION( 1246, "maincpu:ipla", 0 ) ROM_LOAD( "tms0980_common1_instr.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) ) ROM_REGION( 1982, "maincpu:mpla", 0 ) ROM_LOAD( "tms0980_common1_micro.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) ) ROM_REGION( 352, "maincpu:opla", 0 ) ROM_LOAD( "tms0980_stopthief_output.pla", 0, 352, CRC(680ca1c1) SHA1(dea6365f2e6b50a52f1a8f1d8417176b905d2bc9) ) ROM_REGION( 157, "maincpu:spla", 0 ) ROM_LOAD( "tms0980_common1_segment.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) ) ROM_END ROM_START( stopthiefp ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD16_WORD( "us4341385", 0x0000, 0x1000, CRC(07aec38a) SHA1(0a3d0956495c0d6d9ea771feae6c14a473a800dc) ) // from patent US4341385, data should be correct (it included checksums) ROM_REGION( 1246, "maincpu:ipla", 0 ) ROM_LOAD( "tms0980_common1_instr.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) ) ROM_REGION( 1982, "maincpu:mpla", 0 ) ROM_LOAD( "tms0980_common1_micro.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) ) ROM_REGION( 352, "maincpu:opla", 0 ) ROM_LOAD( "tms0980_stopthief_output.pla", 0, 352, CRC(680ca1c1) SHA1(dea6365f2e6b50a52f1a8f1d8417176b905d2bc9) ) ROM_REGION( 157, "maincpu:spla", 0 ) ROM_LOAD( "tms0980_common1_segment.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) ) ROM_END ROM_START( bankshot ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "mp7313", 0x0000, 0x1000, CRC(7a5016a9) SHA1(a8730dc8a282ffaa3d89e675f371d43eb39f39b4) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 557, "maincpu:opla", 0 ) ROM_LOAD( "tms1400_bankshot_output.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) ROM_END ROM_START( splitsec ) ROM_REGION( 0x1000, "maincpu", 0 ) ROM_LOAD( "mp7314", 0x0000, 0x1000, CRC(e94b2098) SHA1(f0fc1f56a829252185592a2508740354c50bedf8) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 557, "maincpu:opla", 0 ) ROM_LOAD( "tms1400_splitsec_output.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) ROM_END ROM_START( lostreas ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "m34038", 0x0000, 0x0800, CRC(4c996f63) SHA1(ebbaa8b2f909f4300887aa2dbdb7185eedc75d3f) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_lostreas_output.pla", 0, 365, CRC(c62d850f) SHA1(d25974e6901eb10c52cdda12e6d4a13e26745e6f) ) ROM_END ROM_START( tcfball ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1193", 0x0000, 0x0800, CRC(7d9f446f) SHA1(bb6af47b42d989494f21475a73f072cddf58c99f) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_tcfball_output.pla", 0, 365, CRC(26b2996e) SHA1(df0e706c552bf74123aa65e71b0c9b4d33cddb2b) ) ROM_END ROM_START( tcfballa ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1183", 0x0000, 0x0800, CRC(2a4db1d5) SHA1(5df15d1115bb425578ad522d607a582dd478f35c) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, BAD_DUMP CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) // not verified ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_tcfballa_output.pla", 0, 365, NO_DUMP ) ROM_END ROM_START( tandy12 ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "cd7282sl", 0x0000, 0x0800, CRC(a10013dd) SHA1(42ebd3de3449f371b99937f9df39c240d15ac686) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, BAD_DUMP CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) // not verified ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_tandy12_output.pla", 0, 365, NO_DUMP ) ROM_END ROM_START( monkeysee ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0271", 0x0000, 0x0400, CRC(acab0f05) SHA1(226f7688caf4a94a88241d3b61ddc4254e4a918c) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_monkeysee_micro.pla", 0, 867, CRC(368d878f) SHA1(956e700a04f453c1610cfdb974fce898ba4cf01f) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_monkeysee_output.pla", 0, 365, CRC(8a010e89) SHA1(3ffbabc5d6c9b34cc06d290817d15b2be42d8b17) ) ROM_END ROM_START( speechp ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "tms1007nl", 0x0000, 0x0400, CRC(c2669d5c) SHA1(7943d6f39508a9a82bc21e4fe34a5b9f86e3add2) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common1_micro.pla", 0, 867, CRC(4becec19) SHA1(3c8a9be0f00c88c81f378b76886c39b10304f330) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_speechp_output.pla", 0, 365, CRC(e1b4197f) SHA1(258f4276a9f15c9bfbfa58df2f7202aed1542fdc) ) ROM_REGION( 0x0800, "speech", 0 ) ROM_LOAD("s14007-a", 0x0000, 0x0800, CRC(543b46d4) SHA1(99daf7fe3354c378b4bd883840c9bbd22b22ebe7) ) ROM_END ROM_START( copycat ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0919", 0x0000, 0x0400, CRC(92a21299) SHA1(16daadb8dbf53aaab8a71833017b4a578d035d6d) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_copycat_output.pla", 0, 365, CRC(b1d0c96d) SHA1(ac1a003eab3f69e09e9050cb24ea17211e0523fe) ) ROM_END ROM_START( copycatm2 ) ROM_REGION( 0x0200, "maincpu", 0 ) ROM_LOAD( "mp3005n", 0x0000, 0x0200, CRC(a87649cb) SHA1(14ef7967a80578885f0b905772c3bb417b5b3255) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_copycatm2_micro.pla", 0, 867, CRC(2710d8ef) SHA1(cb7a13bfabedad43790de753844707fe829baed0) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_copycatm2_output.pla", 0, 365, CRC(d1999aaf) SHA1(0c27789b349e491d5230f9c75c4741e621f5a14e) ) ROM_END ROM_START( ditto ) ROM_REGION( 0x0200, "maincpu", 0 ) ROM_LOAD( "mp1801", 0x0000, 0x0200, CRC(cee6043b) SHA1(4ec334be6835688413637ff9d9d7a5f0d61eba27) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_ditto_micro.pla", 0, 867, CRC(2710d8ef) SHA1(cb7a13bfabedad43790de753844707fe829baed0) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_ditto_output.pla", 0, 365, CRC(2b708a27) SHA1(e95415e51ffbe5da3bde1484fcd20467dde9f09a) ) ROM_END ROM_START( tbreakup ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp2726a", 0x0000, 0x0400, CRC(1f7c28e2) SHA1(164cda4eb3f0b1d20955212a197c9aadf8d18a06) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1000_tbreakup_output.pla", 0, 365, CRC(a1ea035e) SHA1(fcf0b57ed90b41441a8974223a697f530daac0ab) ) ROM_END ROM_START( phpball ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1180", 0x0000, 0x0800, CRC(2163b92d) SHA1(bc53d1911e88b4e89d951c6f769703105c13389c) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_phpball_output.pla", 0, 365, CRC(87e67aaf) SHA1(ebc7bae1352f39173f1bf0dc10cdc6f635dedab4) ) ROM_END ROM_START( ssports4 ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "mp1219", 0x0000, 0x0800, CRC(865c06d6) SHA1(12a625a13bdb57b82b35c42b175d38756a1e2e04) ) ROM_REGION( 867, "maincpu:mpla", 0 ) ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, BAD_DUMP CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) // not verified ROM_REGION( 365, "maincpu:opla", 0 ) ROM_LOAD( "tms1100_ssports4_output.pla", 0, 365, NO_DUMP ) ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */ CONS( 1979, matchnum, 0, 0, matchnum, matchnum, driver_device, 0, "A-One LSI", "Match Number", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) COMP( 1980, mathmagi, 0, 0, mathmagi, mathmagi, driver_device, 0, "APF Electronics Inc.", "Mathemagician", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) CONS( 1979, bcheetah, 0, 0, bcheetah, bcheetah, driver_device, 0, "Bandai", "System Control Car: Cheetah", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_MECHANICAL ) // *** CONS( 1978, amaztron, 0, 0, amaztron, amaztron, driver_device, 0, "Coleco", "Amaze-A-Tron", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // *** COMP( 1979, zodiac, 0, 0, zodiac, zodiac, driver_device, 0, "Coleco", "Zodiac - The Astrology Computer", MACHINE_SUPPORTS_SAVE ) CONS( 1978, cqback, 0, 0, cqback, cqback, driver_device, 0, "Coleco", "Electronic Quarterback", MACHINE_SUPPORTS_SAVE ) CONS( 1980, h2hfootb, 0, 0, h2hfootb, h2hfootb, driver_device, 0, "Coleco", "Head to Head Football", MACHINE_SUPPORTS_SAVE ) CONS( 1980, h2hbaseb, 0, 0, h2hbaseb, h2hbaseb, driver_device, 0, "Coleco", "Head to Head Baseball", MACHINE_SUPPORTS_SAVE ) CONS( 1981, h2hboxing, 0, 0, h2hboxing, h2hboxing, driver_device, 0, "Coleco", "Head to Head Boxing", MACHINE_SUPPORTS_SAVE ) CONS( 1981, tc4, 0, 0, tc4, tc4, driver_device, 0, "Coleco", "Total Control 4", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) CONS( 1979, cnfball, 0, 0, cnfball, cnfball, driver_device, 0, "Conic", "Electronic Football (Conic, TMS1000 version)", MACHINE_SUPPORTS_SAVE ) CONS( 1979, cnfball2, 0, 0, cnfball2, cnfball2, driver_device, 0, "Conic", "Electronic Football II (Conic)", MACHINE_SUPPORTS_SAVE ) CONS( 1979, esoccer, 0, 0, esoccer, esoccer, driver_device, 0, "Entex", "Electronic Soccer (Entex)", MACHINE_SUPPORTS_SAVE ) CONS( 1979, ebball, 0, 0, ebball, ebball, driver_device, 0, "Entex", "Electronic Baseball (Entex)", MACHINE_SUPPORTS_SAVE ) CONS( 1979, ebball2, 0, 0, ebball2, ebball2, driver_device, 0, "Entex", "Electronic Baseball 2 (Entex)", MACHINE_SUPPORTS_SAVE ) CONS( 1980, ebball3, 0, 0, ebball3, ebball3, driver_device, 0, "Entex", "Electronic Baseball 3 (Entex)", MACHINE_SUPPORTS_SAVE ) CONS( 1979, esbattle, 0, 0, esbattle, esbattle, driver_device, 0, "Entex", "Space Battle (Entex)", MACHINE_SUPPORTS_SAVE ) CONS( 1980, einvader, 0, 0, einvader, einvader, driver_device, 0, "Entex", "Space Invader (Entex, TMS1100 version)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) CONS( 1980, efootb4 , 0, 0, efootb4, efootb4, driver_device, 0, "Entex", "Color Football 4 (Entex)", MACHINE_SUPPORTS_SAVE ) CONS( 1980, ebaskb2 , 0, 0, ebaskb2, ebaskb2, driver_device, 0, "Entex", "Electronic Basketball 2 (Entex)", MACHINE_SUPPORTS_SAVE ) CONS( 1980, raisedvl, 0, 0, raisedvl, raisedvl, driver_device, 0, "Entex", "Raise The Devil", MACHINE_SUPPORTS_SAVE ) CONS( 1979, gpoker, 0, 0, gpoker, gpoker, driver_device, 0, "Gakken", "Poker (Gakken, 1979 version)", MACHINE_SUPPORTS_SAVE ) CONS( 1980, gjackpot, 0, 0, gjackpot, gjackpot, driver_device, 0, "Gakken", "Jackpot: Gin Rummy & Black Jack", MACHINE_SUPPORTS_SAVE ) COMP( 1983, fxmcr165, 0, 0, fxmcr165, fxmcr165, driver_device, 0, "Gakken", "FX-Micom R-165", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, elecdet, 0, 0, elecdet, elecdet, driver_device, 0, "Ideal", "Electronic Detective", MACHINE_SUPPORTS_SAVE ) // *** CONS( 1979, starwbc, 0, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars - Electronic Battle Command", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, starwbcp, starwbc, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars - Electronic Battle Command (patent)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) COMP( 1979, astro, 0, 0, astro, astro, driver_device, 0, "Kosmos", "Astro", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) CONS( 1978, elecbowl, 0, 0, elecbowl, elecbowl, driver_device, 0, "Marx", "Electronic Bowling (Marx)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // *** CONS( 1980, mdndclab, 0, 0, mdndclab, mdndclab, driver_device, 0, "Mattel", "Dungeons & Dragons - Computer Labyrinth Game", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // *** CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) CONS( 1977, bship, 0, 0, bship, bship, driver_device, 0, "Milton Bradley", "Electronic Battleship (1977 version, model 4750A)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // *** CONS( 1977, bshipb, bship, 0, bshipb, bship, driver_device, 0, "Milton Bradley", "Electronic Battleship (1977 version, model 4750B)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) // *** CONS( 1978, simon, 0, 0, simon, simon, driver_device, 0, "Milton Bradley", "Simon (Rev. A)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, ssimon, 0, 0, ssimon, ssimon, driver_device, 0, "Milton Bradley", "Super Simon", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, bigtrak, 0, 0, bigtrak, bigtrak, driver_device, 0, "Milton Bradley", "Big Trak", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL ) // *** CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, driver_device, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_MECHANICAL ) // *** CONS( 1977, cnsector, 0, 0, cnsector, cnsector, driver_device, 0, "Parker Brothers", "Code Name: Sector", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) // *** CONS( 1978, merlin, 0, 0, merlin, merlin, driver_device, 0, "Parker Brothers", "Merlin - The Electronic Wizard", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, stopthief, 0, 0, stopthief, stopthief, driver_device, 0, "Parker Brothers", "Stop Thief (Electronic Crime Scanner)", MACHINE_SUPPORTS_SAVE ) // *** CONS( 1979, stopthiefp,stopthief,0, stopthief, stopthief, driver_device, 0, "Parker Brothers", "Stop Thief (Electronic Crime Scanner) (patent)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // *** CONS( 1980, bankshot, 0, 0, bankshot, bankshot, driver_device, 0, "Parker Brothers", "Bank Shot - Electronic Pool", MACHINE_SUPPORTS_SAVE ) CONS( 1980, splitsec, 0, 0, splitsec, splitsec, driver_device, 0, "Parker Brothers", "Split Second", MACHINE_SUPPORTS_SAVE ) CONS( 1982, mmerlin, 0, 0, mmerlin, mmerlin, driver_device, 0, "Parker Brothers", "Master Merlin", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1982, lostreas, 0, 0, lostreas, lostreas, driver_device, 0, "Parker Brothers", "Lost Treasure - The Electronic Deep-Sea Diving Game (Electronic Dive-Control Center)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // *** CONS( 1980, tcfball, 0, 0, tcfball, tcfball, driver_device, 0, "Tandy Radio Shack", "Championship Football (model 60-2150)", MACHINE_SUPPORTS_SAVE ) CONS( 1980, tcfballa, tcfball, 0, tcfballa, tcfballa, driver_device, 0, "Tandy Radio Shack", "Championship Football (model 60-2151)", MACHINE_SUPPORTS_SAVE ) CONS( 1981, tandy12, 0, 0, tandy12, tandy12, driver_device, 0, "Tandy Radio Shack", "Tandy-12: Computerized Arcade", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // some of the minigames: *** CONS( 1982, monkeysee, 0, 0, monkeysee, monkeysee, driver_device, 0, "Tandy Radio Shack", "Monkey See (1982 version)", MACHINE_SUPPORTS_SAVE ) COMP( 1976, speechp, 0, 0, speechp, speechp, driver_device, 0, "Telesensory Systems, Inc.", "Speech+", MACHINE_SUPPORTS_SAVE ) CONS( 1979, copycat, 0, 0, copycat, copycat, driver_device, 0, "Tiger Electronics", "Copy Cat (model 7-520)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1989, copycatm2, copycat, 0, copycatm2, copycatm2, driver_device, 0, "Tiger Electronics", "Copy Cat (model 7-522)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1981, ditto, 0, 0, ditto, ditto, driver_device, 0, "Tiger Electronics", "Ditto", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, tbreakup, 0, 0, tbreakup, tbreakup, driver_device, 0, "Tomy", "Break Up (Tomy)", MACHINE_SUPPORTS_SAVE ) CONS( 1980, phpball, 0, 0, phpball, phpball, driver_device, 0, "Tomy", "Power House Pinball", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) CONS( 1980, ssports4, 0, 0, ssports4, ssports4, driver_device, 0, "U.S. Games", "Super Sports-4", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) // ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction // with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc.