// license:BSD-3-Clause // copyright-holders:hap // thanks-to:Sean Riddle, Kevin Horton /*************************************************************************** GI PIC 16xx-driven dedicated handhelds or other simple devices. known chips: serial device etc. ----------------------------------------------------------- *020 1650 19??, GI Economega IV TV PPL Tuning System Control *021 1650 1978, GI AY-3-8910 demo board @024 1655 1979, Toytronic? Football @033 1655A 1979, Toytronic Football (newer) @036 1655A 1979, Ideal Maniac @043 1655A 1979, Caprice Pro-Action Baseball @049 1655A 1980, Kingsford Match Me(?)/Mini Match Me @051 1655A 1979, Kmart Dr. Dunk/Tandy Electronic Basketball @053 1655A 1979, Atari Touch Me @0?? 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball (custom label) @061 1655A 1980, Lakeside Le Boom @078 1655A 1980, Ideal Flash *081 1655A 1981, Ramtex Space Invaders/Block Buster *085 1655A 1980, VTech Soccer 2/Grandstand Match of the Day Soccer @094 1655A 1980, GAF Melody Madness @110 1650A 1979, Tiger/Tandy Rocket Pinball *123 1655A? 1980, Kingsford Match Me/Mini Match Me @133 1650A 1981, U.S. Games Programmable Baseball/Tandy 2-Player Baseball @144 1650A 1981, U.S. Games/Tandy 2-Player Football *192 1650 19??, phone dialer (have dump) *255 1655 19??, talking clock (have dump) *518 1650A 19??, GI Teleview Control Chip (features differ per program) *519 1650A 19??, " *532 1650A 19??, " *533 1650A 19??, " *536 1650 1982, GI Teleview Autodialer/Terminal Identifier (* means undumped unless noted, @ denotes it's in this driver) ROM source notes when dumped from another publisher, but confident it's the same: - drdunk: Tandy Electronic Basketball - flash: Radio Shack Sound Effects Chassis - hccbaskb: Sears Electronic Basketball - us2pfball: Tandy 2-Player Football - uspbball: Tandy 2-Player Baseball TODO: - tweak MCU frequency for games when video/audio recording surfaces(YouTube etc.) - ttfball: discrete sound part, for volume gating? - what's the relation between drdunk and hccbaskb? Probably made by the same Hong Kong subcontractor? I presume Toytronic. - uspbball and pabball internal artwork ***************************************************************************/ #include "emu.h" #include "cpu/pic16c5x/pic16c5x.h" #include "video/pwm.h" #include "machine/clock.h" #include "machine/timer.h" #include "sound/flt_vol.h" #include "sound/spkrdev.h" #include "speaker.h" // internal artwork #include "drdunk.lh" #include "flash.lh" // clickable #include "hccbaskb.lh" #include "leboom.lh" // clickable #include "maniac.lh" // clickable #include "melodym.lh" // clickable #include "matchme.lh" // clickable #include "rockpin.lh" #include "touchme.lh" // clickable #include "ttfball.lh" #include "us2pfball.lh" #include "hh_pic16_test.lh" // common test-layout - use external artwork class hh_pic16_state : public driver_device { public: hh_pic16_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_display(*this, "display"), m_speaker(*this, "speaker"), m_inputs(*this, "IN.%u", 0) { } virtual DECLARE_INPUT_CHANGED_MEMBER(reset_button); protected: virtual void machine_start() override; virtual void machine_reset() override; // devices required_device m_maincpu; optional_device m_display; optional_device m_speaker; optional_ioport_array<6> m_inputs; // max 6 // misc common u8 m_a = 0; // MCU port A write data u8 m_b = 0; // " B u8 m_c = 0; // " C u8 m_d = 0; // " D u16 m_inp_mux = ~0; // multiplexed inputs mask u16 read_inputs(int columns, u16 colmask = ~0); u8 read_rotated_inputs(int columns, u8 rowmask = ~0); }; // machine start/reset void hh_pic16_state::machine_start() { // register for savestates save_item(NAME(m_a)); save_item(NAME(m_b)); save_item(NAME(m_c)); save_item(NAME(m_d)); save_item(NAME(m_inp_mux)); } void hh_pic16_state::machine_reset() { } /*************************************************************************** Helper Functions ***************************************************************************/ // generic input handlers u16 hh_pic16_state::read_inputs(int columns, u16 colmask) { // active low u16 ret = ~0 & colmask; // read selected input rows for (int i = 0; i < columns; i++) if (~m_inp_mux >> i & 1) ret &= m_inputs[i]->read(); return ret; } u8 hh_pic16_state::read_rotated_inputs(int columns, u8 rowmask) { u8 ret = 0; u16 colmask = (1 << columns) - 1; // read selected input columns for (int i = 0; i < 8; i++) if (1 << i & rowmask && ~m_inputs[i]->read() & ~m_inp_mux & colmask) ret |= 1 << i; // active low return ~ret & rowmask; } INPUT_CHANGED_MEMBER(hh_pic16_state::reset_button) { // when an input is directly wired to MCU MCLR pin m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE); } /*************************************************************************** Minidrivers (subclass, I/O, Inputs, Machine Config, ROM Defs) ***************************************************************************/ namespace { /*************************************************************************** Atari Touch Me * PIC 1655A-053 * 2 7seg LEDs + 4 other LEDs, 1-bit sound This is the handheld version of the 1974 arcade game. known revisions: - Model BH-100 GI C013233 Rev 2 Atari W 1979: PIC 1655A-053 - Model BH-100 C013150 Rev 6 Atari 1979: AMI C10745 (custom ASIC) ***************************************************************************/ class touchme_state : public hh_pic16_state { public: touchme_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void touchme(machine_config &config); private: void update_display(); void update_speaker(); u8 read_a(); void write_b(u8 data); void write_c(u8 data); }; // handlers void touchme_state::update_display() { m_display->matrix(~m_b & 0x7b, m_c); } void touchme_state::update_speaker() { m_speaker->level_w((m_b >> 7 & 1) | (m_c >> 6 & 2)); } u8 touchme_state::read_a() { // A: multiplexed inputs return read_inputs(3, 0xf); } void touchme_state::write_b(u8 data) { // B0-B2: input mux m_inp_mux = data & 7; // B0,B1: digit select // B3-B6: leds m_b = data; update_display(); // B7: speaker lead 1 update_speaker(); } void touchme_state::write_c(u8 data) { // C0-C6: digit segments m_c = data; update_display(); // C7: speaker lead 2 update_speaker(); } // config static INPUT_PORTS_START( touchme ) PORT_START("IN.0") // B0 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Last") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("High") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Skill") PORT_START("IN.1") // B1 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Blue Button") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Yellow Button") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Red Button") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Green Button") PORT_START("IN.2") // B2 port A PORT_CONFNAME( 0x07, 0x01^0x07, "Game Select" ) PORT_CONFSETTING( 0x01^0x07, "1" ) PORT_CONFSETTING( 0x02^0x07, "2" ) PORT_CONFSETTING( 0x04^0x07, "3" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END void touchme_state::touchme(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 300000); // approximation - RC osc. R=100K, C=47pF m_maincpu->read_a().set(FUNC(touchme_state::read_a)); m_maincpu->write_b().set(FUNC(touchme_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(touchme_state::write_c)); // PIC CLKOUT, tied to RTCC CLOCK(config, "clock", 300000/4).signal_handler().set_inputline("maincpu", PIC16C5x_RTCC); // video hardware PWM_DISPLAY(config, m_display).set_size(7, 7); m_display->set_segmask(3, 0x7f); config.set_default_layout(layout_touchme); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker); static const double speaker_levels[] = { 0.0, 1.0, -1.0, 0.0 }; m_speaker->set_levels(4, speaker_levels); m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( touchme ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-053", 0x0000, 0x0400, CRC(f0858f0a) SHA1(53ffe111d43db1c110847590350ef62f02ed5e0e) ) ROM_END /*************************************************************************** Caprice Pro-Action Baseball (manufactured by Calfax) * PIC 1655A-043 * 1 7seg LED + 36 other LEDs, CD4028, 1-bit sound ***************************************************************************/ class pabball_state : public hh_pic16_state { public: pabball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void pabball(machine_config &config); private: void update_display(); void write_b(u8 data); void write_c(u8 data); }; // handlers void pabball_state::update_display() { // CD4028 BCD to decimal decoder // CD4028 0-8: led select, 9: 7seg u16 sel = m_c & 0xf; if (sel & 8) sel &= 9; sel = 1 << sel; m_display->matrix(sel, m_b); } void pabball_state::write_b(u8 data) { // B: led data m_b = ~data; update_display(); } void pabball_state::write_c(u8 data) { // C2: RTCC pin m_maincpu->set_input_line(PIC16C5x_RTCC, data >> 2 & 1); // C7: speaker out m_speaker->level_w(data >> 7 & 1); // C0-C3: CD4028 A-D m_c = data; update_display(); } // config static INPUT_PORTS_START( pabball ) PORT_START("IN.0") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Curve Left") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Curve Right") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Straight") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN.1") // port C PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Hit") PORT_CONFNAME( 0x20, 0x00, DEF_STR( Players ) ) PORT_CONFSETTING( 0x00, "1" ) PORT_CONFSETTING( 0x20, "2" ) PORT_START("RESET") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_pic16_state, reset_button, 0) PORT_NAME("P1 Reset") INPUT_PORTS_END void pabball_state::pabball(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 1200000); // approximation - RC osc. R=18K, C=27pF m_maincpu->read_a().set_ioport("IN.0"); m_maincpu->write_b().set(FUNC(pabball_state::write_b)); m_maincpu->read_c().set_ioport("IN.1"); m_maincpu->write_c().set(FUNC(pabball_state::write_c)); // video hardware PWM_DISPLAY(config, m_display).set_size(10, 8); m_display->set_segmask(0x200, 0xff); config.set_default_layout(layout_hh_pic16_test); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( pabball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-043", 0x0000, 0x0400, CRC(43c9b765) SHA1(888a431bab9bcb241c14f33f70863fa2ad89c96b) ) ROM_END /*************************************************************************** GAF Melody Madness * PIC 1655A-094 * 2 lamps under tube, 1-bit sound Melody Madness is a tabletop music memory game, shaped like a jukebox. It can also be played as a simple electronic piano. ***************************************************************************/ class melodym_state : public hh_pic16_state { public: melodym_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void melodym(machine_config &config); private: void write_b(u8 data); u8 read_c(); void write_c(u8 data); }; // handlers void melodym_state::write_b(u8 data) { // B2-B6: input mux m_inp_mux = data >> 2 & 0x1f; } u8 melodym_state::read_c() { // C0-C4: multiplexed inputs return read_inputs(5, 0x1f) | 0xe0; } void melodym_state::write_c(u8 data) { // C6: both lamps m_display->matrix(1, ~data >> 6 & 1); // C7: speaker out m_speaker->level_w(~data >> 7 & 1); } // config static INPUT_PORTS_START( melodym ) PORT_START("IN.0") // B2 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Button 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Button 2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Button 3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_NAME("Button 4") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_NAME("Button 5") PORT_START("IN.1") // B3 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 6") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Button 7") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Button 8") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Button 9") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Button 10") PORT_START("IN.2") // B4 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Button 11") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Button 12") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) // there is no button 13 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Button 14") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Button 15") PORT_START("IN.3") // B5 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 16") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Button 17") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Button 18") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Button 19") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Button 20") PORT_START("IN.4") // B6 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Button 21") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Button 22") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("Button 23") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("Button 24") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("Button 25") PORT_START("IN.5") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_NAME("Novice") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Whiz") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Pro") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Note") INPUT_PORTS_END void melodym_state::melodym(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 1000000); // approximation m_maincpu->read_a().set_ioport("IN.5"); m_maincpu->write_b().set(FUNC(melodym_state::write_b)); m_maincpu->read_c().set(FUNC(melodym_state::read_c)); m_maincpu->write_c().set(FUNC(melodym_state::write_c)); // video hardware PWM_DISPLAY(config, m_display).set_size(1, 1); m_display->set_bri_levels(0.9); config.set_default_layout(layout_melodym); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( melodym ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-094", 0x0000, 0x0400, CRC(6d35bd7b) SHA1(20e326085878f69a9d4ef1651ef4443f27188567) ) ROM_END /*************************************************************************** Ideal Maniac, by Ralph Baer * PIC 1655A-036 * 2 7seg LEDs, 1-bit sound Maniac is a reflex game for 2-4 players. There are 4 challenges: 1: Musical Maniac: Press the button as soon as the music stops. 2: Sounds Abound: Count the number of tones in the song, then press the button after the same amount of beeps. 3: Look Twice: Press the button after the game repeats the first pattern. 4: Your Time Is Up: Press the button after estimating the duration of the tone. ***************************************************************************/ class maniac_state : public hh_pic16_state { public: maniac_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void maniac(machine_config &config); private: void update_display(); void update_speaker(); void write_b(u8 data); void write_c(u8 data); }; // handlers void maniac_state::update_display() { m_display->write_row(0, ~m_b & 0x7f); m_display->write_row(1, ~m_c & 0x7f); } void maniac_state::update_speaker() { m_speaker->level_w((m_b >> 7 & 1) | (m_c >> 6 & 2)); } void maniac_state::write_b(u8 data) { // B0-B6: left 7seg m_b = data; update_display(); // B7: speaker lead 1 update_speaker(); } void maniac_state::write_c(u8 data) { // C0-C6: right 7seg m_c = data; update_display(); // C7: speaker lead 2 update_speaker(); } // config static INPUT_PORTS_START( maniac ) PORT_START("IN.0") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // top button, increment clockwise PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) INPUT_PORTS_END void maniac_state::maniac(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 1000000); // approximation - RC osc. R=~13.4K, C=470pF m_maincpu->read_a().set_ioport("IN.0"); m_maincpu->write_b().set(FUNC(maniac_state::write_b)); m_maincpu->write_c().set(FUNC(maniac_state::write_c)); // video hardware PWM_DISPLAY(config, m_display).set_size(2, 7); m_display->set_segmask(3, 0x7f); config.set_default_layout(layout_maniac); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker); static const double speaker_levels[] = { 0.0, 1.0, -1.0, 0.0 }; m_speaker->set_levels(4, speaker_levels); m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( maniac ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-036", 0x0000, 0x0400, CRC(a96f7011) SHA1(e97ae44d3c1e74c7e1024bb0bdab03eecdc9f827) ) ROM_END /*************************************************************************** Ideal Flash * PCB label 25-600321, REV C, TCI-A3H / 94HB * PIC 1655A-078 * 2 7seg LEDs + 8 other LEDs, 1-bit sound with volume decay Flash is a wall-mounted game, players throw beanbags to activate the buttons. It's described in patent US4333657 as an electronic dart game. BTANB: In games 4 and 5 it's easy to lock up the program by pressing the buttons repeatedly and causing a score overflow. Although that wouldn't be possible by properly throwing beanbags at it. This bug is warned about in the manual. This could also be purchased as a bare PCB from Radio Shack under the Archer brand, catalog number 277-1013. It was named "Sound Effects Chassis" but clearly it's nothing like that. The instruction leaflet that came with the PCB says to attach a speaker and a 9V power source. It actually takes 5V, 9V would break it. The only thing it has to say about the game itself is "Your module will produce blinking lights and several different sounds." ***************************************************************************/ class flash_state : public hh_pic16_state { public: flash_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag), m_volume(*this, "volume") { } void flash(machine_config &config); protected: virtual void machine_start() override; private: required_device m_volume; void update_display(); void write_b(u8 data); u8 read_c(); void write_c(u8 data); void speaker_update(); TIMER_DEVICE_CALLBACK_MEMBER(speaker_decay_sim); double m_speaker_volume = 0.0; }; void flash_state::machine_start() { hh_pic16_state::machine_start(); save_item(NAME(m_speaker_volume)); } // handlers void flash_state::speaker_update() { if (~m_b & 0x40) m_speaker_volume = 50.0; // it takes a bit before it actually starts fading m_volume->flt_volume_set_volume(std::min(m_speaker_volume, 1.0)); } TIMER_DEVICE_CALLBACK_MEMBER(flash_state::speaker_decay_sim) { // volume decays when speaker is off (divisor and timer period determine duration) speaker_update(); m_speaker_volume /= 1.0075; } void flash_state::update_display() { m_display->matrix(~m_b >> 4 & 3, (~m_c >> 1 & 0x7f) | (~m_b << 7 & 0x780)); } void flash_state::write_b(u8 data) { // B0-B3: led data // B4,B5: led select m_b = data; update_display(); // B7: speaker out m_speaker->level_w(BIT(data, 7)); // B6: speaker on speaker_update(); } u8 flash_state::read_c() { // C1-C7: buttons return (m_c & 1) ? 0xff : m_inputs[1]->read(); } void flash_state::write_c(u8 data) { // C0: enable buttons // C1-C7: digit segments m_c = data; update_display(); } // config static INPUT_PORTS_START( flash ) PORT_START("IN.0") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // top button, increment clockwise PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN.1") // port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON8 ) INPUT_PORTS_END void flash_state::flash(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 1050000); // approximation m_maincpu->read_a().set_ioport("IN.0"); m_maincpu->write_b().set(FUNC(flash_state::write_b)); m_maincpu->read_c().set(FUNC(flash_state::read_c)); m_maincpu->write_c().set(FUNC(flash_state::write_c)); // video hardware PWM_DISPLAY(config, m_display).set_size(2, 7+4); m_display->set_segmask(3, 0x7f); config.set_default_layout(layout_flash); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "volume", 0.25); FILTER_VOLUME(config, m_volume).add_route(ALL_OUTPUTS, "mono", 1.0); TIMER(config, "speaker_decay").configure_periodic(FUNC(flash_state::speaker_decay_sim), attotime::from_msec(1)); } // roms ROM_START( flash ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-078", 0x0000, 0x0400, CRC(bf780733) SHA1(57ac4620d87492280ab8cf69c148f98e38ecedc4) ) ROM_END /*************************************************************************** Kingsford Match Me * PIC 1655A-049 * 8 lamps, 1-bit sound Known releases: - USA(1): Match Me/Mini Match Me, published by Kingsford - USA(2): Me Too, published by Talbot - Hong Kong: Gotcha!/Encore/Follow Me, published by Toytronic Match Me is the tabletop version, Mini Match Me is the handheld. The original is probably by Toytronic, Kingsford's version being licensed from them. Known revisions: - PIC 1655A-049 (this one, dumped from a Mini Match Me) - PIC 1655A-123 (seen in Match Me and Mini Match Me) ***************************************************************************/ class matchme_state : public hh_pic16_state { public: matchme_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void matchme(machine_config &config); DECLARE_INPUT_CHANGED_MEMBER(speed_switch) { set_clock(); } protected: virtual void machine_reset() override; private: void set_clock(); void write_b(u8 data); void write_c(u8 data); u8 read_c(); }; void matchme_state::machine_reset() { hh_pic16_state::machine_reset(); set_clock(); } // handlers void matchme_state::set_clock() { // MCU clock is ~1.2MHz by default (R=18K, C=15pF), high speed setting adds a // 10pF cap to speed it up by about 7.5%. m_maincpu->set_unscaled_clock((m_inputs[4]->read() & 1) ? 1300000 : 1200000); } void matchme_state::write_b(u8 data) { // B0-B7: lamps m_display->matrix(1, data); } u8 matchme_state::read_c() { // C0-C3: multiplexed inputs from C4-C6 m_inp_mux = m_c >> 4 & 7; u8 lo = read_inputs(3, 0xf); // C4-C6: multiplexed inputs from C0-C3 m_inp_mux = m_c & 0xf; u8 hi = read_rotated_inputs(4, 7); return lo | hi << 4 | 0x80; } void matchme_state::write_c(u8 data) { // C0-C6: input mux m_c = data; // C7: speaker out + RTCC pin m_speaker->level_w(data >> 7 & 1); m_maincpu->set_input_line(PIC16C5x_RTCC, data >> 7 & 1); } // config static INPUT_PORTS_START( matchme ) PORT_START("IN.0") // C4 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // purple PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pink PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) // yellow PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) // blue PORT_START("IN.1") // C5 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 ) // red PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON6 ) // cyan PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON7 ) // orange PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON8 ) // green PORT_START("IN.2") // C6 port C PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START ) PORT_BIT( 0x02, 0x02, IPT_CUSTOM ) PORT_CONDITION("FAKE", 0x03, EQUALS, 0x03) // Last/Auto PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Long") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN.3") // port A PORT_CONFNAME( 0x07, 0x00^0x07, "Game" ) PORT_CONFSETTING( 0x00^0x07, "1" ) PORT_CONFSETTING( 0x01^0x07, "2" ) PORT_CONFSETTING( 0x02^0x07, "3" ) PORT_CONFSETTING( 0x04^0x07, "4" ) PORT_CONFNAME( 0x08, 0x08, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x08, "Amateur" ) // AM PORT_CONFSETTING( 0x00, "Professional" ) // PRO PORT_START("IN.4") // another fake PORT_CONFNAME( 0x01, 0x00, "Speed" ) PORT_CHANGED_MEMBER(DEVICE_SELF, matchme_state, speed_switch, 0) PORT_CONFSETTING( 0x00, DEF_STR( Low ) ) PORT_CONFSETTING( 0x01, DEF_STR( High ) ) PORT_START("FAKE") // Last/Auto are electronically the same button PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Last") PORT_CONFNAME( 0x02, 0x02, "Music" ) PORT_CONFSETTING( 0x02, "Manual" ) PORT_CONFSETTING( 0x00, "Auto" ) INPUT_PORTS_END void matchme_state::matchme(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 1200000); // see set_clock m_maincpu->read_a().set_ioport("IN.3"); m_maincpu->write_b().set(FUNC(matchme_state::write_b)); m_maincpu->read_c().set(FUNC(matchme_state::read_c)); m_maincpu->write_c().set(FUNC(matchme_state::write_c)); // video hardware PWM_DISPLAY(config, m_display).set_size(1, 8); config.set_default_layout(layout_matchme); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( matchme ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-049", 0x0000, 0x0400, CRC(fa3f4805) SHA1(57cbac18baa201927e99cd69cc2ffda4d2e642bb) ) ROM_END /*************************************************************************** Kmart Dr. Dunk (manufactured in Hong Kong) * PIC 1655A-51 * 2 7seg LEDs + 21 other LEDs, 1-bit sound It is a clone of Mattel Basketball, but at lower speed. The ROM is nearly identical to hccbaskb, the housing/overlay is similar to U.S. Games/Tandy Trick Shot Basketball. known releases: - USA(1): Dr. Dunk, published by Kmart - USA(2): Electronic Basketball (model 60-2146), published by Tandy ***************************************************************************/ class drdunk_state : public hh_pic16_state { public: drdunk_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void drdunk(machine_config &config); private: void update_display(); u8 read_a(); void write_b(u8 data); void write_c(u8 data); }; // handlers void drdunk_state::update_display() { m_display->matrix(m_b, m_c); } u8 drdunk_state::read_a() { // A2: skill switch, A3: multiplexed inputs return m_inputs[5]->read() | read_inputs(5, 8) | 3; } void drdunk_state::write_b(u8 data) { // B0: RTCC pin m_maincpu->set_input_line(PIC16C5x_RTCC, data & 1); // B0-B4: input mux m_inp_mux = ~data & 0x1f; // B0-B3: led select // B4,B5: digit select m_b = data; update_display(); } void drdunk_state::write_c(u8 data) { // C7: speaker out m_speaker->level_w(data >> 7 & 1); // C0-C6: led data m_c = ~data; update_display(); } // config static INPUT_PORTS_START( drdunk ) PORT_START("IN.0") // B0 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_START("IN.1") // B1 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_START("IN.2") // B2 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_START("IN.3") // B3 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_START("IN.4") // B4 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_START("IN.5") // port A2 PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x04, "1" ) PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END void drdunk_state::drdunk(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 800000); // approximation - RC osc. R=18K, C=47pF m_maincpu->read_a().set(FUNC(drdunk_state::read_a)); m_maincpu->write_b().set(FUNC(drdunk_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(drdunk_state::write_c)); // video hardware PWM_DISPLAY(config, m_display).set_size(6, 7); m_display->set_segmask(0x30, 0x7f); m_display->set_bri_levels(0.01, 0.2); // player led is brighter config.set_default_layout(layout_drdunk); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( drdunk ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-051", 0x0000, 0x0400, CRC(92534b40) SHA1(7055e32846c913e68f7d35f279cd537f6325f4f2) ) ROM_END /*************************************************************************** Lakeside Le Boom * PIC 1655A-061 * 1 led, 1-bit sound with RC circuit for volume decay This is a tabletop timebomb defusion game. It's shaped like an aerial bomb, colored black on USA version, yellow on dual-language Canadian version. The game starts 'ticking' when the player opens the keypad door. To begin, select the game mode, rows(keypad size), and fuse duration. Game modes as described on the box: 1: Eliminate the buttons one by one in the order set out by the computer. Press one twice and you'll be sorry! 2: For 2 or more players. Take turns pressing the buttons, remember which ones. Press a button a second time and watch out, it's all over. 3: The computer picks one secret button that stops the fuse. You must press it on your 5th turn. Listen to the clues and you'll do fine. 4: The computer picks a secret combination. Find it first by listening to the clues. Find the right order and you'll get it to fizzle out. ***************************************************************************/ class leboom_state : public hh_pic16_state { public: leboom_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag), m_volume(*this, "volume") { } void leboom(machine_config &config); protected: virtual void machine_start() override; private: required_device m_volume; u8 read_a(); void write_b(u8 data); void write_c(u8 data); void speaker_update(); TIMER_DEVICE_CALLBACK_MEMBER(speaker_decay_sim); double m_speaker_volume = 0.0; }; void leboom_state::machine_start() { hh_pic16_state::machine_start(); save_item(NAME(m_speaker_volume)); } // handlers void leboom_state::speaker_update() { if (~m_c & 0x80) m_speaker_volume = 1.0; m_volume->flt_volume_set_volume(m_speaker_volume); } TIMER_DEVICE_CALLBACK_MEMBER(leboom_state::speaker_decay_sim) { // volume decays when speaker is off (divisor and timer period determine duration) speaker_update(); m_speaker_volume /= 1.005; } u8 leboom_state::read_a() { // A: multiplexed inputs return read_inputs(6, 0xf); } void leboom_state::write_b(u8 data) { // B0-B5: input mux m_inp_mux = data & 0x3f; } void leboom_state::write_c(u8 data) { // C4: single led m_display->matrix(1, BIT(data, 4)); // C6: speaker out m_speaker->level_w(BIT(data, 6)); // C7: speaker on m_c = data; speaker_update(); } // config static INPUT_PORTS_START( leboom ) PORT_START("IN.0") // B0 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Red Button 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Red Button 2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Red Button 3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Red Button 4") PORT_START("IN.1") // B1 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Red-Red Button") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Red-Green Button") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Red-Yellow Button") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Red-Blue Button") PORT_START("IN.2") // B2 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Shortest") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Short") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Long") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Longest") PORT_START("IN.3") // B3 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_NAME("Yellow Button 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Yellow Button 2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Yellow Button 3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Yellow Button 4") PORT_START("IN.4") // B4 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_NAME("Blue Button 1") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Blue Button 2") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Blue Button 3") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Blue Button 4") PORT_START("IN.5") // B5 port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_NAME("Blue Button 5") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("Blue Button 6") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Blue Button 7") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Blue Button 8") INPUT_PORTS_END void leboom_state::leboom(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 1000000); // approximation m_maincpu->read_a().set(FUNC(leboom_state::read_a)); m_maincpu->write_b().set(FUNC(leboom_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(leboom_state::write_c)); // video hardware PWM_DISPLAY(config, m_display).set_size(1, 1); config.set_default_layout(layout_leboom); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "volume", 0.25); FILTER_VOLUME(config, m_volume).add_route(ALL_OUTPUTS, "mono", 1.0); TIMER(config, "speaker_decay").configure_periodic(FUNC(leboom_state::speaker_decay_sim), attotime::from_msec(5)); } // roms ROM_START( leboom ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-061", 0x0000, 0x0400, CRC(5880eea1) SHA1(e3795b347fd5df9de084da36e33f6b70fbc0b0ae) ) ROM_END /*************************************************************************** Tiger Electronics Rocket Pinball (model 7-460) * PIC 1650A-110, 69-11397 * 3 7seg LEDs + 44 other LEDs, 1-bit sound known releases: - Hong Kong(1): Rocket Pinball, published by Tiger - Hong Kong(2): Spaceship Pinball, published by Toytronic - USA(1): Rocket Pinball (model 60-2140), published by Tandy - USA(2): Cosmic Pinball (model 49-65456), published by Sears ***************************************************************************/ class rockpin_state : public hh_pic16_state { public: rockpin_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void rockpin(machine_config &config); private: void update_display(); void write_a(u8 data); void write_b(u8 data); void write_c(u8 data); void write_d(u8 data); }; // handlers void rockpin_state::update_display() { // 3 7seg leds from ports A and B m_display->matrix_partial(0, 3, m_a, m_b); // 44 leds from ports C and D m_display->matrix_partial(3, 6, m_d, m_c); } void rockpin_state::write_a(u8 data) { // A3,A4: speaker out m_speaker->level_w(data >> 3 & 3); // A0-A2: select digit m_a = ~data & 7; update_display(); } void rockpin_state::write_b(u8 data) { // B0-B6: digit segments m_b = data & 0x7f; update_display(); } void rockpin_state::write_c(u8 data) { // C0-C7: led data m_c = ~data; update_display(); } void rockpin_state::write_d(u8 data) { // D0-D5: led select m_d = ~data; update_display(); } // config static INPUT_PORTS_START( rockpin ) PORT_START("IN.0") // port A PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Ball") INPUT_PORTS_END void rockpin_state::rockpin(machine_config &config) { // basic machine hardware PIC1650(config, m_maincpu, 450000); // approximation - RC osc. R=47K, C=47pF m_maincpu->read_a().set_ioport("IN.0"); m_maincpu->write_a().set(FUNC(rockpin_state::write_a)); m_maincpu->read_b().set_constant(0xff); m_maincpu->write_b().set(FUNC(rockpin_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(rockpin_state::write_c)); m_maincpu->read_d().set_constant(0xff); m_maincpu->write_d().set(FUNC(rockpin_state::write_d)); // PIC CLKOUT, tied to RTCC CLOCK(config, "clock", 450000/4).signal_handler().set_inputline(m_maincpu, PIC16C5x_RTCC); // video hardware PWM_DISPLAY(config, m_display).set_size(3+6, 8); m_display->set_segmask(7, 0x7f); config.set_default_layout(layout_rockpin); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker); static const double speaker_levels[] = { 0.0, 1.0, -1.0, 0.0 }; m_speaker->set_levels(4, speaker_levels); m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( rockpin ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1650a-110_69-11397", 0x0000, 0x0400, CRC(d5396e77) SHA1(952feaff70fde53a9eda84c54704520d50749e78) ) ROM_END /*************************************************************************** Tiger Electronics Half Court Computer Basketball (model 7-470) * PIC 1655A(no serial), 69-11557 * 2 7seg LEDs + 26 other LEDs, 1-bit sound known releases: - Hong Kong: Half Court Computer Basketball, published by Tiger - USA: Electronic Basketball (model 49-65453), published by Sears ***************************************************************************/ class hccbaskb_state : public hh_pic16_state { public: hccbaskb_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void hccbaskb(machine_config &config); private: void update_display(); u8 read_a(); void write_b(u8 data); void write_c(u8 data); }; // handlers void hccbaskb_state::update_display() { m_display->matrix(m_b, m_c); } u8 hccbaskb_state::read_a() { // A2: skill switch, A3: multiplexed inputs return m_inputs[5]->read() | read_inputs(5, 8) | 3; } void hccbaskb_state::write_b(u8 data) { // B0: RTCC pin m_maincpu->set_input_line(PIC16C5x_RTCC, data & 1); // B0-B4: input mux m_inp_mux = ~data & 0x1f; // B7: speaker out m_speaker->level_w(data >> 7 & 1); // B0-B4: led select // B5,B6: digit select m_b = data; update_display(); } void hccbaskb_state::write_c(u8 data) { // C0-C6: led data m_c = ~data; update_display(); } // config static INPUT_PORTS_START( hccbaskb ) PORT_START("IN.0") // B0 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_START("IN.1") // B1 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_START("IN.2") // B2 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_START("IN.3") // B3 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_START("IN.4") // B4 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_START("IN.5") // port A2 PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x04, "1" ) PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END void hccbaskb_state::hccbaskb(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 800000); // approximation - RC osc. R=15K, C=47pF m_maincpu->read_a().set(FUNC(hccbaskb_state::read_a)); m_maincpu->write_b().set(FUNC(hccbaskb_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(hccbaskb_state::write_c)); // video hardware PWM_DISPLAY(config, m_display).set_size(7, 7); m_display->set_segmask(0x60, 0x7f); m_display->set_bri_levels(0.01, 0.2); // player led is brighter config.set_default_layout(layout_hccbaskb); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( hccbaskb ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "69-11557", 0x0000, 0x0400, CRC(56e81079) SHA1(1933f87f82c4c53f953534dba7757c9afc52d5bc) ) ROM_END /*************************************************************************** Toytronic Football (set 1) * PIC 1655A-033 * 4511 7seg BCD decoder, 7 7seg LEDs + 27 other LEDs, 1-bit sound (no brand) Football (set 2) * PIC 1655-024 * rest same as above, 1 less button Hello and welcome to another Mattel Football clone, there are so many of these. The 1655-024 one came from an unbranded handheld, but comparison suggests that it's the 'prequel' of 1655A-033. The 1655-024 version looks and sounds the same as Conic "Electronic Football". ***************************************************************************/ class ttfball_state : public hh_pic16_state { public: ttfball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void ttfball(machine_config &config); private: void update_display(); u8 read_a(); void write_b(u8 data); void write_c(u8 data); }; // handlers void ttfball_state::update_display() { // C0-C2: led data // C0-C3: 4511 A-D, C4: digit segment DP // C5: select digits or led matrix const u8 _4511_map[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0,0,0,0,0,0 }; u16 led_data = (m_c & 0x20) ? (_4511_map[m_c & 0xf] | (~m_c << 3 & 0x80)) : (~m_c << 8 & 0x700); m_display->matrix(m_b | (m_c << 1 & 0x100), led_data); } u8 ttfball_state::read_a() { // A3: multiplexed inputs, A0-A2: other inputs return m_inputs[5]->read() | read_inputs(5, 8); } void ttfball_state::write_b(u8 data) { // B0: RTCC pin m_maincpu->set_input_line(PIC16C5x_RTCC, data & 1); // B0,B1,B3,B7: input mux low m_inp_mux = (m_inp_mux & 0x10) | (~data & 3) | (~data >> 1 & 4) | (~data >> 4 & 8); // B0-B7: led select (see above) m_b = data; update_display(); } void ttfball_state::write_c(u8 data) { // C6: speaker out m_speaker->level_w(data >> 6 & 1); // C7: input mux high m_inp_mux = (m_inp_mux & 0xf) | (data >> 3 & 0x10); // C0-C7: led data/select (see above) m_c = data; update_display(); } // config static INPUT_PORTS_START( ttfball ) PORT_START("IN.0") // B0 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_START("IN.1") // B1 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_START("IN.2") // B3 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_START("IN.3") // B7 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_START("IN.4") // C7 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Kick") PORT_START("IN.5") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Status") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Score") PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x04, "1" ) PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END static INPUT_PORTS_START( ttfballa ) PORT_START("IN.0") // B0 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Kick") PORT_START("IN.1") // B1 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Forward") PORT_START("IN.2") // B3 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_START("IN.3") // B7 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_START("IN.4") // C7 port A3 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("IN.5") // port A PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Status") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Score") PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x04, "1" ) PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END void ttfball_state::ttfball(machine_config &config) { // basic machine hardware PIC1655(config, m_maincpu, 600000); // approximation - RC osc. R=27K(set 1) or 33K(set 2), C=68pF m_maincpu->read_a().set(FUNC(ttfball_state::read_a)); m_maincpu->write_b().set(FUNC(ttfball_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(ttfball_state::write_c)); // video hardware PWM_DISPLAY(config, m_display).set_size(9, 11); m_display->set_segmask(0x7f, 0xff); m_display->set_bri_levels(0.003, 0.03); // player led is brighter config.set_default_layout(layout_ttfball); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( ttfball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655a-033", 0x0000, 0x0400, CRC(2b500501) SHA1(f7fe464663c56e2181a31a1dc5f1f5239df57bed) ) ROM_END ROM_START( ttfballa ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1655-024", 0x0000, 0x0400, CRC(9091102f) SHA1(ef72759f20b5a99e0366863caad1e26be114263f) ) ROM_END /*************************************************************************** U.S. Games Programmable Baseball * PIC 1650A-133 * 3 7seg LEDs + 36 other LEDs, 1-bit sound known releases: - USA(1): Programmable Baseball, published by U.S. Games - USA(2): Electronic 2-Player Baseball (model 60-2157), published by Tandy ***************************************************************************/ class uspbball_state : public hh_pic16_state { public: uspbball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void uspbball(machine_config &config); private: void update_display(); void write_a(u8 data); void write_b(u8 data); void write_c(u8 data); void write_d(u8 data); }; // handlers void uspbball_state::update_display() { m_display->matrix(m_d, m_c << 8 | m_b); } void uspbball_state::write_a(u8 data) { // A0: speaker out m_speaker->level_w(data & 1); } void uspbball_state::write_b(u8 data) { // B: digit segment data m_b = bitswap<8>(data,0,1,2,3,4,5,6,7); update_display(); } void uspbball_state::write_c(u8 data) { // C: led data m_c = ~data; update_display(); } void uspbball_state::write_d(u8 data) { // D0-D2: digit select // D3-D5: led select m_d = ~data; update_display(); } // config static INPUT_PORTS_START( uspbball ) PORT_START("IN.0") // port A PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Curve Right") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Slow") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Fast") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL PORT_NAME("P2 Curve Left") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL PORT_NAME("P2 Change Up/Fielder") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Batter") PORT_START("IN.1") // port D PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_CONFNAME( 0x80, 0x80, DEF_STR( Players ) ) PORT_CONFSETTING( 0x80, "1" ) PORT_CONFSETTING( 0x00, "2" ) INPUT_PORTS_END void uspbball_state::uspbball(machine_config &config) { // basic machine hardware PIC1650(config, m_maincpu, 900000); // approximation - RC osc. R=22K, C=47pF m_maincpu->read_a().set_ioport("IN.0"); m_maincpu->write_a().set(FUNC(uspbball_state::write_a)); m_maincpu->read_b().set_constant(0xff); m_maincpu->write_b().set(FUNC(uspbball_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(uspbball_state::write_c)); m_maincpu->read_d().set_constant(0xff); m_maincpu->write_d().set(FUNC(uspbball_state::write_d)); // PIC CLKOUT, tied to RTCC CLOCK(config, "clock", 900000/4).signal_handler().set_inputline("maincpu", PIC16C5x_RTCC); // video hardware PWM_DISPLAY(config, m_display).set_size(6, 16); m_display->set_segmask(7, 0x7f); config.set_default_layout(layout_hh_pic16_test); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( uspbball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1650a-133", 0x0000, 0x0400, CRC(479e98be) SHA1(67437177b059dfa6e01940da26daf997cec96ead) ) ROM_END /*************************************************************************** U.S. Games Electronic 2-Player Football * PIC 1650A-144 * 8 7seg LEDs + 2 other LEDs, 1-bit sound known releases: - USA(1): Electronic 2-Player Football, published by U.S. Games - USA(2): Electronic 2-Player Football (model 60-2156), published by Tandy ***************************************************************************/ class us2pfball_state : public hh_pic16_state { public: us2pfball_state(const machine_config &mconfig, device_type type, const char *tag) : hh_pic16_state(mconfig, type, tag) { } void us2pfball(machine_config &config); private: void update_display(); u8 read_a(); void write_a(u8 data); void write_b(u8 data); void write_c(u8 data); void write_d(u8 data); }; // handlers void us2pfball_state::update_display() { m_display->matrix(m_d | (m_a << 6 & 0x300), m_c); } u8 us2pfball_state::read_a() { // A0,A1: multiplexed inputs, A4-A7: other inputs return read_inputs(4, 3) | (m_inputs[4]->read() & 0xf0) | 0x0c; } void us2pfball_state::write_a(u8 data) { // A2,A3: leds m_a = data; update_display(); } void us2pfball_state::write_b(u8 data) { // B0-B3: input mux m_inp_mux = data & 0xf; } void us2pfball_state::write_c(u8 data) { // C7: speaker out m_speaker->level_w(data >> 7 & 1); // C0-C6: digit segments m_c = data; update_display(); } void us2pfball_state::write_d(u8 data) { // D0-D7: digit select m_d = ~data; update_display(); } // config static INPUT_PORTS_START( us2pfball ) PORT_START("IN.0") // B0 port A low PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_16WAY PORT_START("IN.1") // B1 port A low PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_16WAY PORT_START("IN.2") // B2 port A low PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_16WAY PORT_START("IN.3") // B3 port A low PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_16WAY PORT_START("IN.4") // port A high PORT_CONFNAME( 0x10, 0x10, DEF_STR( Players ) ) PORT_CONFSETTING( 0x10, "1" ) PORT_CONFSETTING( 0x00, "2" ) PORT_CONFNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_CONFSETTING( 0x20, "1" ) // college PORT_CONFSETTING( 0x00, "2" ) // pro PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SELECT ) PORT_TOGGLE PORT_NAME("Play Selector") // pass PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Kick/Pass") // K/P PORT_START("IN.5") // port B PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("Status/Score") // S INPUT_PORTS_END void us2pfball_state::us2pfball(machine_config &config) { // basic machine hardware PIC1650(config, m_maincpu, 800000); // approximation - RC osc. R=39K, C=75pF m_maincpu->read_a().set(FUNC(us2pfball_state::read_a)); m_maincpu->write_a().set(FUNC(us2pfball_state::write_a)); m_maincpu->read_b().set_ioport("IN.5"); m_maincpu->write_b().set(FUNC(us2pfball_state::write_b)); m_maincpu->read_c().set_constant(0xff); m_maincpu->write_c().set(FUNC(us2pfball_state::write_c)); m_maincpu->read_d().set_constant(0xff); m_maincpu->write_d().set(FUNC(us2pfball_state::write_d)); // PIC CLKOUT, tied to RTCC CLOCK(config, "clock", 800000/4).signal_handler().set_inputline("maincpu", PIC16C5x_RTCC); // video hardware PWM_DISPLAY(config, m_display).set_size(10, 7); m_display->set_segmask(0xff, 0x7f); m_display->set_bri_levels(0.01, 0.17); // player led is brighter config.set_default_layout(layout_us2pfball); // sound hardware SPEAKER(config, "mono").front_center(); SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.25); } // roms ROM_START( us2pfball ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "pic_1650a-144", 0x0000, 0x0400, CRC(ef3677c9) SHA1(33f89c79e7e090710681dffe09eddaf66b5cb794) ) ROM_END } // anonymous namespace /*************************************************************************** Game driver(s) ***************************************************************************/ // YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS CONS( 1979, touchme, 0, 0, touchme, touchme, touchme_state, empty_init, "Atari", "Touch Me (handheld, Rev 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, pabball, 0, 0, pabball, pabball, pabball_state, empty_init, "Caprice / Calfax", "Pro-Action Baseball", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) CONS( 1980, melodym, 0, 0, melodym, melodym, melodym_state, empty_init, "GAF", "Melody Madness", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, maniac, 0, 0, maniac, maniac, maniac_state, empty_init, "Ideal Toy Corporation", "Maniac", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1980, flash, 0, 0, flash, flash, flash_state, empty_init, "Ideal Toy Corporation", "Flash (Ideal)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1980, matchme, 0, 0, matchme, matchme, matchme_state, empty_init, "Kingsford", "Match Me", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, drdunk, 0, 0, drdunk, drdunk, drdunk_state, empty_init, "Kmart", "Dr. Dunk", MACHINE_SUPPORTS_SAVE ) CONS( 1980, leboom, 0, 0, leboom, leboom, leboom_state, empty_init, "Lakeside", "Le Boom", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, rockpin, 0, 0, rockpin, rockpin, rockpin_state, empty_init, "Tiger Electronics", "Rocket Pinball", MACHINE_SUPPORTS_SAVE ) CONS( 1979, hccbaskb, 0, 0, hccbaskb, hccbaskb, hccbaskb_state, empty_init, "Tiger Electronics", "Half Court Computer Basketball", MACHINE_SUPPORTS_SAVE ) CONS( 1979, ttfball, 0, 0, ttfball, ttfball, ttfball_state, empty_init, "Toytronic", "Football (Toytronic, set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) CONS( 1979, ttfballa, ttfball, 0, ttfball, ttfballa, ttfball_state, empty_init, "Toytronic", "Football (Toytronic, set 2)", MACHINE_SUPPORTS_SAVE ) CONS( 1981, uspbball, 0, 0, uspbball, uspbball, uspbball_state, empty_init, "U.S. Games", "Programmable Baseball", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) CONS( 1981, us2pfball, 0, 0, us2pfball, us2pfball, us2pfball_state, empty_init, "U.S. Games", "Electronic 2-Player Football", MACHINE_SUPPORTS_SAVE )