// license:BSD-3-Clause // copyright-holders:Nicola Salmoria /*************************************************************************** Green Beret Konami driver by Nicola Salmoria correct ROM naming information by Belgium Dump Team (17/06/2003) Games supported: * Green Beret * Rush'n Attack (US) * Green Beret (bootleg) * Mr. Goemon (Japan) gberetb is a bootleg hacked to run on different hardware. TODO - Measure IRQ and NMI frequency (of an original board), is IRQ really tied to the same timer that triggers NMI? - Correct PROMs decoding for the bootleg **************************************************************************** Green Beret / Rush'n Attack (Konami, 1985) Hardware info by Guru GX577 PWB200225A |-----------------------------------------------------| | 6264 | | Z80 577H03.10C 4416 | | |------| 4416 | | 577H02.8C |KONAMI| 4416 | | }005849| 4416 | | 577H01.7C |------| | | 577H11.6F | | 501 577H06.5E 577H10.5F | | | | DIPSW3 76489 | | 18.432MHz 577H05.4E 577H08.4F | | DIPSW2 | | | | DIPSW1 577H04.3E 577H07.3F | | | | TA7900S 577H09.2F | | | | | | LA4460 CN1 | | VOL | | |--| 18-WAY |--| | |----------------------| |-----------------| |------| Notes: Z80 - NEC D780C-1 Z80-compatible CPU. Clock input 3.072MHz [18.432/6] 76489 - Texas Instruments SN76489A Digital Complex Sound Generator. Clock input 1.536MHz [18.432/12] 005849 - Custom Konami 005849 Video Controller 6264 - Hitachi HM6264 8kBx8-bit SRAM (main program RAM) 4416 - Mitsubishi M5M4416 16kBx4-bit DRAM (graphics RAM) LA4460 - Sanyo LA4460 Audio Power Amplifier DIPSW3 - 4-position DIP switch DIPSW1/2 - 8-position DIP switch TA7900S - Toshiba TA7900S 5V Regulator with Watchdog Timer and Reset CN1 - 4-position connector for separate sync signal VOL - 1k-ohm Volume Potentiometer 577H01.7C \ 577H02.8C \ 27128 EPROM (main program) 577H03.10C / 577H07.3E - 27128 EPROM (characters) 577H04.3E \ 577H05.4E \ 577H06.5E / 27128 EPROM (sprites) 577H08.4F / 577H09.2F - MMI 63S081 32x8-bit Bipolar PROM, compatible with 82S123 (color PROM) 577H10.5F - MMI 63S141 256x4-bit Bipolar PROM, compatible with 82S129 (sprite lookup table) 577H11.6F - MMI 63S141 256x4-bit Bipolar PROM, compatible with 82S129 (character lookup table) Green Beret bootleg Hardware info by Guru Note none of the Green Beret bootleg PCBs have numbers/letters along the edge of the PCB. These have been added so that chip locations can be documented. 4456 793 RING20 |---------------------------------------------------------------------------------| | | J|DSW2 VOL Z80 TBP24S10.J9 20MHz | | C1181 | I|DSW1 76489A | | 2148 2148 | H| X DIP28 PAL16R6.H5 | | TBP24S10.G4 | G| 2.G10 TBP24S10.G5 | | | F| 3.F10 | | | E| 4.2E | | | D| 4364 2148 2148 5.2D | | | C| 1.C12 6.2C | | | B| 82S123.B13 7.2B | | | A| TBP24S10.A12 | | | |---------------------------------------------------------------------------------| 14 13 12 11 10 9 8 7 6 5 4 3 2 1 Notes: Z80 - Sharp LH0080 Z80-compatible CPU. Clock 3.3333MHz [20/6] 76489 - Texas Instruments SN76489A Digital Complex Sound Generator. Clock input 1.6666MHz [20/12] HSync - 15.0380kHz VSync - 58.7090Hz 1.C12 - 27C128 (background character data) 2.G10 - 27C256 (main program) 3.F10 - 27C128 (main program) 4.E2 - 27C128 (sprite data) 5.D2 - 27C128 (sprite data) 6.C2 - 27C128 (sprite data) 7.B2 - 27C128 (sprite data) 82S123.B13 - 32x8-bit bipolar PROM (color PROM) TBP24S10.A12 - 256x4-bit bipolar PROM (possibly also a color PROM) TBP24S10.J9 - 256x4-bit bipolar PROM TBP24S10.G4 - 256x4-bit bipolar PROM TBP24S10.G5 - 256x4-bit bipolar PROM 4364 - NEC D4364 8kBx8-bit SRAM 2148 - Fujitsu MBM2148 1kBx4-bit SRAM C1181 - NEC uPC1181H Audio Power Amplifier PAL16R6.H5 - sprites not shown when removed DSW1/2 - 8-position DIP switch X - Unpopulated position for 4-position DIP switch DIP28 - Unpopulated DIP28 position (no socket) *************************************************************************** Memory map 0000-bfff ROM c000-c7ff Color RAM c800-cfff Video RAM d000-d0c0 Sprites (bank 0) d100-d1c0 Sprites (bank 1) d200-dfff RAM e000-e01f ZRAM1 line scroll registers e020-e03f ZRAM2 bit 8 of line scroll registers read: f200 DSW1 bit 0-1 lives bit 2 cocktail/upright cabinet (0 = upright) bit 3-4 bonus bit 5-6 difficulty bit 7 demo sounds f400 DSW2 bit 0 = screen flip bit 1 = single/dual upright controls f600 DSW0 bit 0-1-2-3 coins per play Coin1 bit 4-5-6-7 coins per play Coin2 f601 IN1 player 2 controls f602 IN0 player 1 controls f603 IN2 bit 0-1-2 coin bit 3 1 player start bit 4 2 players start write: e040 ? e041 ? e042 ? e043 bit 3 = sprite RAM bank select; other bits = ? e044 bit 0-2 = interrupt control; bit 3 = flip screen f000 ? f200 SN76496 command f400 SN76496 trigger (write command to f200, then write to this location to cause the chip to read it) f600 watchdog reset **************************************************************************** Interrupts The game uses both IRQ (mode 1) and NMI via a custom interrupt controller. ***************************************************************************/ #include "emu.h" #include "includes/gberet.h" #include "includes/konamipt.h" #include "cpu/z80/z80.h" #include "machine/watchdog.h" #include "sound/sn76496.h" #include "screen.h" #include "speaker.h" /************************************* * * Interrupt generators * *************************************/ TIMER_DEVICE_CALLBACK_MEMBER(gberet_state::interrupt_tick) { uint8_t ticks_mask = ~m_interrupt_ticks & (m_interrupt_ticks + 1); // 0->1 m_interrupt_ticks++; // NMI on d0 if (ticks_mask & m_interrupt_mask & 1) m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); // IRQ on d3 (used by mrgoemon) if (ticks_mask & m_interrupt_mask << 2 & 8) m_maincpu->set_input_line(0, ASSERT_LINE); // IRQ on d4 (used by gberet) if (ticks_mask & m_interrupt_mask << 2 & 16) m_maincpu->set_input_line(0, ASSERT_LINE); } /************************************* * * Address maps / Memory handlers * *************************************/ void gberet_state::coin_counter_w(uint8_t data) { // bits 0/1 = coin counters machine().bookkeeping().coin_counter_w(0, data & 1); machine().bookkeeping().coin_counter_w(1, data & 2); } void mrgoemon_state::coin_counter_w(uint8_t data) { // bits 0/1 = coin counters machine().bookkeeping().coin_counter_w(0, data & 1); machine().bookkeeping().coin_counter_w(1, data & 2); // bits 5-7 = ROM bank select m_mainbank->set_entry(((data & 0xe0) >> 5)); } void gberet_state::flipscreen_w(uint8_t data) { // bits 0/1/2 = interrupt enable uint8_t ack_mask = ~data & m_interrupt_mask; // 1->0 if (ack_mask & 1) m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); if (ack_mask & 6) m_maincpu->set_input_line(0, CLEAR_LINE); m_interrupt_mask = data & 7; // bit 3 = flip screen flip_screen_set(data & 8); } void gberet_state::sound_w(uint8_t data) { m_sn->write(*m_soundlatch); } void gberet_state::prg_map(address_map &map) { map(0x0000, 0xbfff).rom(); map(0xc000, 0xc7ff).ram().w(FUNC(gberet_state::colorram_w)).share(m_colorram); map(0xc800, 0xcfff).ram().w(FUNC(gberet_state::videoram_w)).share(m_videoram); map(0xd000, 0xd0ff).ram().share(m_spriteram2); map(0xd100, 0xd1ff).ram().share(m_spriteram); map(0xd200, 0xdfff).ram(); map(0xe000, 0xe03f).ram().w(FUNC(gberet_state::scroll_w)).share(m_scrollram); map(0xe040, 0xe042).nopw(); // ??? map(0xe043, 0xe043).w(FUNC(gberet_state::sprite_bank_w)); map(0xe044, 0xe044).w(FUNC(gberet_state::flipscreen_w)); map(0xf000, 0xf000).w(FUNC(gberet_state::coin_counter_w)); map(0xf200, 0xf200).portr("DSW2").writeonly().share(m_soundlatch); map(0xf400, 0xf400).portr("DSW3").w(FUNC(gberet_state::sound_w)); map(0xf600, 0xf600).portr("DSW1").w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0xf601, 0xf601).portr("P2"); map(0xf602, 0xf602).portr("P1"); map(0xf603, 0xf603).portr("SYSTEM"); } void mrgoemon_state::prg_map(address_map &map) { gberet_state::prg_map(map); map(0xf000, 0xf000).w(FUNC(mrgoemon_state::coin_counter_w)); map(0xf800, 0xffff).bankr(m_mainbank); } void gberetb_state::flipscreen_w(uint8_t data) { flip_screen_set(data & 8); } uint8_t gberetb_state::irq_ack_r() { m_maincpu->set_input_line(0, CLEAR_LINE); return 0xff; } void gberetb_state::nmi_ack_w(uint8_t data) { m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); } void gberetb_state::prg_map(address_map &map) { map(0x0000, 0xbfff).rom(); map(0xc000, 0xc7ff).ram().w(FUNC(gberetb_state::colorram_w)).share(m_colorram); map(0xc800, 0xcfff).ram().w(FUNC(gberetb_state::videoram_w)).share(m_videoram); map(0xd000, 0xdfff).ram(); map(0xe000, 0xe03f).ram(); map(0xe040, 0xe043).nopw(); // ??? map(0xe044, 0xe044).w(FUNC(gberetb_state::flipscreen_w)); // did hw even support flipscreen? map(0xe800, 0xe8ff).ram(); map(0xe900, 0xe9ff).ram().share(m_spriteram); map(0xf000, 0xf000).nopw(); // coin counter not supported map(0xf200, 0xf200).portr("DSW2"); map(0xf400, 0xf400).w(m_sn, FUNC(sn76489a_device::write)); map(0xf600, 0xf600).portr("P2"); map(0xf601, 0xf601).portr("DSW1"); map(0xf602, 0xf602).portr("P1"); map(0xf603, 0xf603).portr("SYSTEM"); map(0xf800, 0xf800).rw(FUNC(gberetb_state::irq_ack_r), FUNC(gberetb_state::nmi_ack_w)); map(0xf900, 0xf901).w(FUNC(gberetb_state::scroll_w)); } /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( gberet ) PORT_START("P1") KONAMI8_MONO_B12_UNK PORT_START("P2") KONAMI8_COCKTAIL_B12_UNK PORT_START("SYSTEM") KONAMI8_SYSTEM_UNK PORT_START("DSW1") KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1) // "No Coin B" = coins produce sound, but no effect on coin counter PORT_START("DSW2") PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "30K, 70K, Every 70K" ) PORT_DIPSETTING( 0x10, "40K, 80K, Every 80K" ) // Japanese default PORT_DIPSETTING( 0x08, "50K, 100K, Every 100K" ) // US default PORT_DIPSETTING( 0x00, "50K, 200K, Every 200K" ) PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW3:3" ) // Listed as "Unused" PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW3:4" ) // Listed as "Unused" INPUT_PORTS_END static INPUT_PORTS_START( gberetb ) PORT_INCLUDE(gberet) PORT_MODIFY("P2") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("SYSTEM") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_MODIFY("DSW3") PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( mrgoemon ) PORT_INCLUDE(gberet) PORT_MODIFY("DSW2") PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "20K, Every 60K" ) PORT_DIPSETTING( 0x10, "30K, Every 70K" ) PORT_DIPSETTING( 0x08, "40K, Every 80K" ) PORT_DIPSETTING( 0x00, "50K, Every 90K" ) PORT_MODIFY("DSW3") PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" ) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout charlayout = { 8,8, // 8*8 characters 512, // 512 characters 4, // 4 bits per pixel { 0, 1, 2, 3 }, // the four bitplanes are packed in one nibble { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 // every char takes 8 consecutive bytes }; static const gfx_layout spritelayout = { 16,16, // 16*16 sprites 512, // 512 sprites 4, // 4 bits per pixel { 0, 1, 2, 3 }, // the four bitplanes are packed in one nibble { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 64*8+0*32, 64*8+1*32, 64*8+2*32, 64*8+3*32, 64*8+4*32, 64*8+5*32, 64*8+6*32, 64*8+7*32 }, 128*8 // every sprite takes 128 consecutive bytes }; static const gfx_layout gberetb_charlayout = { 8,8, // 8*8 characters 512, // 512 characters 4, // 4 bits per pixel { 0, 1, 2, 3 }, // the four bitplanes are packed in one nibble { 6*4, 7*4, 0*4, 1*4, 2*4, 3*4, 4*4, 5*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 // every char takes 8 consecutive bytes }; static const gfx_layout gberetb_spritelayout = { 16,16, // 16*16 sprites 512, // 512 sprites 4, // 4 bits per pixel { 0*0x4000*8, 1*0x4000*8, 2*0x4000*8, 3*0x4000*8 }, { 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 // every sprite takes 32 consecutive bytes }; static GFXDECODE_START( gfx_gberet ) GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16 ) GFXDECODE_END static GFXDECODE_START( gfx_gberetb ) GFXDECODE_ENTRY( "gfx1", 0, gberetb_charlayout, 0, 16 ) GFXDECODE_ENTRY( "gfx2", 0, gberetb_spritelayout, 16*16, 16 ) GFXDECODE_END /************************************* * * Machine drivers * *************************************/ void gberet_state::machine_start() { save_item(NAME(m_interrupt_mask)); save_item(NAME(m_interrupt_ticks)); save_item(NAME(m_spritebank)); } void mrgoemon_state::machine_start() { gberet_base_state::machine_start(); uint8_t *ROM = memregion("maincpu")->base(); m_mainbank->configure_entries(0, 8, &ROM[0xc000], 0x800); } void gberet_state::machine_reset() { m_interrupt_mask = 0; m_interrupt_ticks = 0; m_spritebank = 0; } void gberet_state::gberet(machine_config &config) { // basic machine hardware Z80(config, m_maincpu, XTAL(18'432'000) / 6); // X1S (generated by a custom IC) m_maincpu->set_addrmap(AS_PROGRAM, &gberet_state::prg_map); TIMER(config, "scantimer").configure_scanline(FUNC(gberet_state::interrupt_tick), "screen", 0, 16); WATCHDOG_TIMER(config, "watchdog"); // video hardware screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60.60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(32*8, 32*8); screen.set_visarea(1*8, 31*8-1, 2*8, 30*8-1); screen.set_screen_update(FUNC(gberet_state::screen_update)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_gberet); PALETTE(config, m_palette, FUNC(gberet_state::palette), 2*16*16, 32); // sound hardware SPEAKER(config, "mono").front_center(); SN76489A(config, m_sn, XTAL(18'432'000) / 12).add_route(ALL_OUTPUTS, "mono", 1.0); // type verified } void mrgoemon_state::mrgoemon(machine_config &config) { gberet(config); // basic machine hardware m_maincpu->set_addrmap(AS_PROGRAM, &mrgoemon_state::prg_map); } void gberetb_state::gberetb(machine_config &config) { // basic machine hardware Z80(config, m_maincpu, XTAL(20'000'000) / 6); m_maincpu->set_addrmap(AS_PROGRAM, &gberetb_state::prg_map); m_maincpu->set_vblank_int("screen", FUNC(gberetb_state::irq0_line_assert)); m_maincpu->set_periodic_int(FUNC(gberetb_state::nmi_line_assert), attotime::from_hz(XTAL(20'000'000) / 0x8000)); // divider guessed // video hardware screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(58.7090); screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(32*8, 32*8); screen.set_visarea(1*8, 31*8-1, 2*8, 30*8-1); screen.set_screen_update(FUNC(gberetb_state::screen_update)); screen.set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_gberetb); PALETTE(config, m_palette, FUNC(gberetb_state::palette), 2*16*16, 32); // sound hardware SPEAKER(config, "mono").front_center(); SN76489A(config, m_sn, XTAL(20'000'000) / 12).add_route(ALL_OUTPUTS, "mono", 1.0); } /************************************* * * ROM definition(s) * *************************************/ ROM_START( gberet ) ROM_REGION( 0xc000, "maincpu", 0 ) ROM_LOAD( "577l03.10c", 0x0000, 0x4000, CRC(ae29e4ff) SHA1(5c66de1403c5df5b6647bb37e26070ffd33590e8) ) ROM_LOAD( "577l02.8c", 0x4000, 0x4000, CRC(240836a5) SHA1(b76f3789f152198bf8a9a366378d664e683c6c9d) ) ROM_LOAD( "577l01.7c", 0x8000, 0x4000, CRC(41fa3e1f) SHA1(90d1463e16b0f52c01078be044ce3672d4acebff) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "577l07.3f", 0x00000, 0x4000, CRC(4da7bd1b) SHA1(54adba9ae086852902d78ab36039498aae50d7a9) ) ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) ) ROM_LOAD( "577l05.4e", 0x04000, 0x4000, CRC(523a8b66) SHA1(5f2bcf2b702fe05f8a022b6284cb2d0a5b5f222f) ) ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) ) ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites ROM_END ROM_START( rushatck ) ROM_REGION( 0xc000, "maincpu", 0 ) ROM_LOAD( "577h03.10c", 0x0000, 0x4000, CRC(4d276b52) SHA1(ba5d61c89fd2db4b303b81deccc887561156cbe3) ) ROM_LOAD( "577h02.8c", 0x4000, 0x4000, CRC(b5802806) SHA1(0e4698ecfb9eda916703165ea5d55516fdef5fe4) ) ROM_LOAD( "577h01.7c", 0x8000, 0x4000, CRC(da7c8f3d) SHA1(eb61eedee169f67db93407ad0fe8a195089b7e3a) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "577h07.3f", 0x00000, 0x4000, CRC(03f9815f) SHA1(209c76fd36d1b5672992c55e24d3cf77d4c5a0aa) ) ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) ) ROM_LOAD( "577h05.4e", 0x04000, 0x4000, CRC(9d028e8f) SHA1(4faa47152a6c1da0024bb03fbcf7baf0540e891e) ) ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) ) ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites ROM_END ROM_START( gberetb ) ROM_REGION( 0xc000, "maincpu", 0 ) ROM_LOAD( "2-ic82.10g", 0x0000, 0x8000, CRC(6d6fb494) SHA1(0d01c86ed7a8962ee3e1056a8d41584ad1406f0f) ) ROM_LOAD( "3-ic81.10f", 0x8000, 0x4000, CRC(f1520a0a) SHA1(227b2d2e1fc0e81ae02e663a3089e7399612e3cf) ) ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "1-ic92.12c", 0x00000, 0x4000, CRC(b0189c87) SHA1(29202978b07bf059b88bf206d8fafc80e0cdb6dc) ) ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "7-1c8.2b", 0x00000, 0x4000, CRC(86334522) SHA1(f2907d136dbfdb92cbd550524b4453755f6244b6) ) ROM_LOAD( "6-ic9.2c", 0x04000, 0x4000, CRC(bda50d3e) SHA1(c6f5a15270a69464e977926d056b31dcec8b41c3) ) ROM_LOAD( "5-ic10.2d", 0x08000, 0x4000, CRC(6a7b3881) SHA1(795bfb1fbc11ceac687b15e98574feb650e2f674) ) ROM_LOAD( "4-ic11.2e", 0x0c000, 0x4000, CRC(3fb186c9) SHA1(40ce0447014af3f5b5b88648ab7e43a955bd1274) ) ROM_REGION( 0x0420, "proms", 0 ) ROM_LOAD( "82s123-ic100.13b", 0x0000, 0x0020, CRC(1bef8c7b) SHA1(f8f0ff6f674c8d28b3ac3daaad8e46328659a480) ) // palette ROM_LOAD( "82s129-ic26.4g", 0x0020, 0x0100, CRC(2d3ad74b) SHA1(92152fd717901b5532097a7c88916c89c054d135) ) ROM_LOAD( "82s129-ic34.5g", 0x0120, 0x0100, CRC(a895c3e5) SHA1(e485489ec88bc058ebd8c5645cc951ef08aa778c) ) ROM_LOAD( "82s129-ic75.9j", 0x0220, 0x0100, CRC(85e757b6) SHA1(6ec7573e14e3418ac1dcaa72326b34e3d3163ea3) ) ROM_LOAD( "82s129-ic90.12a", 0x0320, 0x0100, CRC(dffe6b15) SHA1(fc83ef5d6b4885194a5fe00521d10aea9213e2c8) ) ROM_REGION( 0x0200, "plds", 0 ) ROM_LOAD( "pal16r6_ic35.5h", 0x0000, 0x0104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) ) ROM_END ROM_START( mrgoemon ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "621d01.10c", 0x00000, 0x8000, CRC(b2219c56) SHA1(274160be5dabbbfa61af71d92bddffbb56eadab6) ) ROM_LOAD( "621d02.12c", 0x08000, 0x8000, CRC(c3337a97) SHA1(6fd5f365b2624a37f252c202cd97877705b4a6c2) ) // 2nd half banked ROM_REGION( 0x04000, "gfx1", 0 ) ROM_LOAD( "621a05.6d", 0x00000, 0x4000, CRC(f0a6dfc5) SHA1(395024ebfff550b0da393096483196fb1152a077) ) ROM_REGION( 0x10000, "gfx2", 0 ) ROM_LOAD( "621d03.4d", 0x00000, 0x8000, CRC(66f2b973) SHA1(7e906f258a5f4928f9615c6ea176efbca659b3a7) ) ROM_LOAD( "621d04.5d", 0x08000, 0x8000, CRC(47df6301) SHA1(e675c070e46993d3453c2ddadc49ec8b84cec854) ) ROM_REGION( 0x0220, "proms", 0 ) ROM_LOAD( "621a06.5f", 0x0000, 0x0020, CRC(7c90de5f) SHA1(8ac5708e72e32f3d79ccde0cbaedefc34f8ac57e) ) // palette ROM_LOAD( "621a08.7f", 0x0020, 0x0100, CRC(2fb244dd) SHA1(ceb909ad96c0dabc8684e69b028f4287e227c351) ) // characters ROM_LOAD( "621a07.6f", 0x0120, 0x0100, CRC(3980acdc) SHA1(f4e0bd74bccd77b84096c38bc70cf488a42d9562) ) // sprites ROM_END /************************************* * * Game drivers * *************************************/ GAME( 1985, gberet, 0, gberet, gberet, gberet_state, empty_init, ROT0, "Konami", "Green Beret", MACHINE_SUPPORTS_SAVE ) GAME( 1985, rushatck, gberet, gberet, gberet, gberet_state, empty_init, ROT0, "Konami", "Rush'n Attack (US)", MACHINE_SUPPORTS_SAVE ) GAME( 1985, gberetb, gberet, gberetb, gberetb, gberetb_state, empty_init, ROT0, "bootleg", "Green Beret (bootleg)", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // needs correct PROM decoding GAME( 1986, mrgoemon, 0, mrgoemon, mrgoemon, mrgoemon_state, empty_init, ROT0, "Konami", "Mr. Goemon (Japan)", MACHINE_SUPPORTS_SAVE )