// license:BSD-3-Clause // copyright-holders:Zsolt Vasvari /*************************************************************************** Epos games driver by Zsolt Vasvari Notes: - To walk in IGMO, hold down button 2. - Super Glob seems like a later revision of The Glob, the most obvious difference being an updated service mode. - These games don't have cocktail mode. - The CPU clock divisor 4 was derived using the timing loop used to split the screen in the middle. This loop takes roughly 24200 cycles, giving 2500 + (24200 - 2500) * 2 * 60 = 2754000 = 2.75MHz for the CPU speed, assuming 60 fps and a 2500 cycle VBLANK period. This also matches the IGMO schematic, as it is the /CLK signal, which is derived from the 11MHz xtal by dividing it down by two 74LS193 chips, one (U92) dividing the clock by 2, and another (U91) having 3 taps, further dividing the already divided clock by 2 (/CLK), 4 (/PLOAD) and 8 (CLOCK). The CLOCK signal drives the AY. - I think theglob2 is earlier than theglob. They only differ in one routine, but it appears to be a bug fix. Also, theglob3 appears to be even older. To Do: - Super Glob uses a busy loop during the color test to split the screen between the two palettes. This effect is not emulated, but since both halves of the palette are identical, this is not an issue. See $039c. The other games have a different color test, not using the busy loop. - dealer/beastf/revngr84: "PSG registers not OK" in service mode thru sound menu, internal ay8910 not right? Edge connector pinout from Igmo manual (wire colors omitted) Solder Side Parts Side ----------- ---------- A GND 1 GND B GND 2 GND C Plus 5 VDC 3 Plus 5 VDC D Plus 5 VDC 4 Plus 5 VDC E TO COIN COUNTER 5 F LIGHT II 6 LIGHT I H ID MODULE 7 ID MODULE J ID MODULE 8 ID MODULE K ID MODULE 9 ID MODULE L ID MODULE 10 ID MODULE M JOYSTICK UP 11 JOYSTICK RIGHT N JOYSTICK DOWN 12 JOYSTICK LEFT P 13 FIRE BUTTON R MOVE BUTTON 14 S 1 PLAYER GAME BUTTON 15 COIN IN T 16 2 PLAYER GAME BUTTON U 17 DIAGNOSTICS BUTTON V BLUE GUN 18 GREEN GUN W Plus 5 VDC 19 Plus 5 VDC X Plus 5 VDC 20 Plus 5 VDC Y GND 21 GND Z GND 22 GND a Minus 5 VDC 23 Minus 5 VDC b Minus 5 VDC 24 Minus 5 VDC c Plus 12 VDC 25 Plus 12 VDC d Plus 12 VDC 26 Plus 12 VDC e RED GUN 27 SPEAKER f EXTERNAL RESET 28 COMPOSITE SYNC ***************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "machine/i8255.h" #include "machine/nvram.h" #include "machine/watchdog.h" #include "sound/ay8910.h" #include "emupal.h" #include "screen.h" #include "speaker.h" namespace { class epos_base_state : public driver_device { public: epos_base_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_videoram(*this, "videoram"), m_maincpu(*this, "maincpu"), m_palette(*this, "palette") { } protected: virtual void video_start() override; virtual void video_reset() override; static void set_pal_color(palette_device &palette, uint8_t offset, uint8_t data); // TODO: convert to an RGB converter and set_format // memory pointers required_shared_ptr m_videoram; // devices required_device m_maincpu; required_device m_palette; // video-related uint8_t m_palette_bank = 0U; uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); }; class tristar8000_state : public epos_base_state { public: tristar8000_state(const machine_config &mconfig, device_type type, const char *tag) : epos_base_state(mconfig, type, tag), m_leds(*this, "led%u", 0U) { } void tristar8000(machine_config &config); protected: virtual void machine_start() override { m_leds.resolve(); } private: // I/O output_finder<2> m_leds; void port_1_w(uint8_t data); void palette(palette_device &palette) const; void io_map(address_map &map); void prg_map(address_map &map); }; class tristar9000_state : public epos_base_state { public: tristar9000_state(const machine_config &mconfig, device_type type, const char *tag) : epos_base_state(mconfig, type, tag), m_mainbank(*this, "mainbank%u", 1U), m_inputs(*this, { "INPUTS", "INPUTS2" }), m_dsw(*this, "DSW") { } void tristar9000(machine_config &config); void init_tristar9000(); protected: virtual void machine_start() override; virtual void machine_reset() override; private: required_memory_bank_array<2> m_mainbank; required_ioport_array<2> m_inputs; required_ioport m_dsw; // misc uint8_t m_counter = 0; uint8_t m_input_multiplex = 0; bool m_ay_porta_multiplex = false; void decrypt_rom(offs_t offset, uint8_t data); uint8_t i8255_porta_r(); void i8255_portc_w(uint8_t data); uint8_t ay_porta_mpx_r(); void flip_screen_w(uint8_t data); void pal_w(offs_t offset, uint8_t data); void io_map(address_map &map); void prg_map(address_map &map); }; // video /*************************************************************************** These games has one 32 byte palette PROM, connected to the RGB output this way: bit 7 -- 240 ohm resistor -- RED -- 510 ohm resistor -- RED -- 1 kohm resistor -- RED -- 240 ohm resistor -- GREEN -- 510 ohm resistor -- GREEN -- 1 kohm resistor -- GREEN -- 240 ohm resistor -- BLUE bit 0 -- 510 ohm resistor -- BLUE ***************************************************************************/ void tristar8000_state::palette(palette_device &palette) const { uint8_t const *const color_prom = memregion("proms")->base(); int const len = memregion("proms")->bytes(); for (offs_t i = 0; i < len; i++) set_pal_color(palette, i, color_prom[i]); } void epos_base_state::set_pal_color(palette_device &palette, uint8_t offset, uint8_t data) { int bit0 = BIT(data, 7); int bit1 = BIT(data, 6); int bit2 = BIT(data, 5); int const r = 0x92 * bit0 + 0x4a * bit1 + 0x23 * bit2; bit0 = BIT(data, 4); bit1 = BIT(data, 3); bit2 = BIT(data, 2); int const g = 0x92 * bit0 + 0x4a * bit1 + 0x23 * bit2; bit0 = BIT(data, 1); bit1 = BIT(data, 0); int const b = 0xad * bit0 + 0x52 * bit1; palette.set_pen_color(offset, rgb_t(r, g, b)); } // later (tristar 9000) games uses a dynamic palette instead of prom void tristar9000_state::pal_w(offs_t offset, uint8_t data) { set_pal_color(*m_palette, offset, data); } void tristar8000_state::port_1_w(uint8_t data) { /* D0 - start light #1 D1 - start light #2 D2 - coin counter D3 - palette select D4-D7 - unused */ m_leds[0] = BIT(data, 0); m_leds[1] = BIT(data, 1); machine().bookkeeping().coin_counter_w(0, (data >> 2) & 0x01); m_palette_bank = (data >> 3) & 0x01; } uint32_t epos_base_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { for (offs_t offs = 0; offs < m_videoram.bytes(); offs++) { uint8_t const data = m_videoram[offs]; int x = (offs % 136) * 2; int y = (offs / 136); if (flip_screen()) { bitmap.pix(240 - y, 270 - x + 1) = m_palette->pen((m_palette_bank << 4) | (data & 0x0f)); bitmap.pix(240 - y, 270 - x + 0) = m_palette->pen((m_palette_bank << 4) | (data >> 4)); } else { bitmap.pix(y, x + 0) = m_palette->pen((m_palette_bank << 4) | (data & 0x0f)); bitmap.pix(y, x + 1) = m_palette->pen((m_palette_bank << 4) | (data >> 4)); } } return 0; } // machine void tristar9000_state::decrypt_rom(offs_t offset, uint8_t data) { if (offset & 0x04) m_counter = (m_counter + 1) & 0x03; else m_counter = (m_counter - 1) & 0x03; //logerror("PC %08x: ctr=%04x\n",m_maincpu->pc(), m_counter); m_mainbank[0]->set_entry(m_counter); // is the 2nd bank changed by the counter or it always uses the 1st key? } /************************************* * * Main CPU memory handlers * *************************************/ void tristar8000_state::prg_map(address_map &map) { map(0x0000, 0x77ff).rom(); map(0x7800, 0x7fff).ram(); map(0x8000, 0xffff).ram().share(m_videoram); } void tristar9000_state::prg_map(address_map &map) { map(0x0000, 0x5fff).bankr(m_mainbank[0]); map(0x6000, 0x6fff).bankr(m_mainbank[1]); map(0x7000, 0x7fff).ram().share("nvram"); map(0x8000, 0xffff).ram().share(m_videoram); } /************************************* * * Main CPU port handlers * *************************************/ void tristar8000_state::io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x00).portr("DSW").w("watchdog", FUNC(watchdog_timer_device::reset_w)); map(0x01, 0x01).portr("SYSTEM").w(FUNC(tristar8000_state::port_1_w)); map(0x02, 0x02).portr("INPUTS").w("aysnd", FUNC(ay8910_device::data_w)); map(0x03, 0x03).portr("UNK"); map(0x06, 0x06).w("aysnd", FUNC(ay8910_device::address_w)); } void tristar9000_state::io_map(address_map &map) { map.global_mask(0xff); map(0x00, 0x0f).w(FUNC(tristar9000_state::pal_w)); map(0x10, 0x13).rw("ppi8255", FUNC(i8255_device::read), FUNC(i8255_device::write)); map(0x20, 0x24).w(FUNC(tristar9000_state::decrypt_rom)); map(0x34, 0x34).w("aysnd", FUNC(ay8910_device::data_w)); map(0x38, 0x38).r("aysnd", FUNC(ay8910_device::data_r)); map(0x3c, 0x3c).w("aysnd", FUNC(ay8910_device::address_w)); map(0x40, 0x40).w("watchdog", FUNC(watchdog_timer_device::reset_w)); } uint8_t tristar9000_state::i8255_porta_r() { uint8_t data = 0xff; if (!BIT(m_input_multiplex, 0)) data &= m_inputs[0]->read(); if (!BIT(m_input_multiplex, 1)) data &= m_inputs[1]->read(); return data; } /* ROMs U01-U03 are checked with the same code in a loop. There's a separate ROM check for banked U04 at 30F3. It looks like dealer/revenger uses ppi8255 to control bankswitching. */ void tristar9000_state::i8255_portc_w(uint8_t data) { m_mainbank[1]->set_entry(data & 0x01); m_input_multiplex = (data >> 5) & 3; } uint8_t tristar9000_state::ay_porta_mpx_r() { return (m_ay_porta_multiplex ? 0xff : m_dsw->read()); } void tristar9000_state::flip_screen_w(uint8_t data) { flip_screen_set(BIT(data, 7)); // bit 6: ay8910 port A/B multiplexer read m_ay_porta_multiplex = BIT(data, 6); } /************************************* * * Port definitions * *************************************/ /* I think the upper two bits of port 1 are used as a simple form of protection, so that ROMs couldn't be simply swapped. Each game checks these bits and halts the processor if an unexpected value is read. */ static INPUT_PORTS_START( megadon ) // There are odd port mappings (old=new) // 02=10, 04=40, 08=02, 10=20, 20=04, 40=08 PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x50, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x40, "5" ) PORT_DIPSETTING( 0x50, "6" ) PORT_DIPNAME( 0x02, 0x00, "Fuel Consumption" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x00, "Slow" ) PORT_DIPSETTING( 0x02, "Fast" ) PORT_DIPNAME( 0x20, 0x20, "Enemy Fire Rate" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x20, "Slow" ) PORT_DIPSETTING( 0x00, "Fast" ) PORT_DIPNAME( 0x04, 0x00, "Rotation" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x04, "Slow" ) PORT_DIPSETTING( 0x00, "Fast" ) PORT_DIPNAME( 0x08, 0x08, "ERG" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) PORT_DIPNAME( 0x80, 0x00, "Game Mode" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, "Arcade" ) PORT_DIPSETTING( 0x80, "Contest" ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_SERVICE_NO_TOGGLE(0x10, IP_ACTIVE_LOW) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) // this has to be HI PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) // this has to be HI PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("UNK") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( suprglob ) // There are odd port mappings (old=new) // 02=10, 04=40, 08=20, 10=02, 20=04, 40=08 PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x50, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x40, "5" ) PORT_DIPSETTING( 0x50, "6" ) PORT_DIPNAME( 0x26, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x22, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x06, "6" ) PORT_DIPSETTING( 0x24, "7" ) PORT_DIPSETTING( 0x26, "8" ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, "10000 + Difficulty * 10000" ) PORT_DIPSETTING( 0x08, "90000 + Difficulty * 10000" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_SERVICE_NO_TOGGLE(0x10, IP_ACTIVE_LOW) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) // this has to be LO PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) // this has to be HI PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("UNK") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( igmo ) // There are odd port mappings (old=new) // 02=10, 04=40, 08=20, 10=02, 20=04, 40=08 PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x50, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x40, "5" ) PORT_DIPSETTING( 0x50, "6" ) PORT_DIPNAME( 0x22, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x00, "20000" ) PORT_DIPSETTING( 0x02, "40000" ) PORT_DIPSETTING( 0x20, "60000" ) PORT_DIPSETTING( 0x22, "80000" ) PORT_DIPNAME( 0x8c, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7,8") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPSETTING( 0x08, "3" ) PORT_DIPSETTING( 0x0c, "4" ) PORT_DIPSETTING( 0x80, "5" ) PORT_DIPSETTING( 0x84, "6" ) PORT_DIPSETTING( 0x88, "7" ) PORT_DIPSETTING( 0x8c, "8" ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_SERVICE_NO_TOGGLE(0x10, IP_ACTIVE_LOW) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) // this has to be HI PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) // this has to be HI PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("UNK") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( catapult ) PORT_INCLUDE( igmo ) // There are odd port mappings (old=new) // 02=08, 04=20, 08=40, 10=02, 20=10, 40=04 PORT_MODIFY("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x50, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x40, "5" ) PORT_DIPSETTING( 0x50, "6" ) PORT_DIPNAME( 0x22, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5") PORT_DIPSETTING( 0x00, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x22, "4" ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:6,7") PORT_DIPSETTING( 0x00, "20000" ) PORT_DIPSETTING( 0x04, "40000" ) PORT_DIPSETTING( 0x08, "60000" ) PORT_DIPSETTING( 0x0c, "80000" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START( eeekk ) // There are odd port mappings (old=new) // 02=10, 04=40, 08=02, 10=20, 20=04, 40=08 PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x50, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,3") PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x10, "4" ) PORT_DIPSETTING( 0x40, "5" ) PORT_DIPSETTING( 0x50, "6" ) PORT_DIPNAME( 0x26, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6") PORT_DIPSETTING( 0x00, "1 (Easy)" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x20, "3" ) PORT_DIPSETTING( 0x22, "4" ) PORT_DIPSETTING( 0x04, "5" ) PORT_DIPSETTING( 0x06, "6" ) PORT_DIPSETTING( 0x24, "7" ) PORT_DIPSETTING( 0x26, "8 (Hard)" ) PORT_DIPNAME( 0x08, 0x08, "Extra Life Range" ) PORT_DIPLOCATION("SW1:7") // exact points value varies by 10000 for every level of difficulty chosen via the dips above PORT_DIPSETTING( 0x08, "100000 - 170000 points" ) PORT_DIPSETTING( 0x00, "20000 - 90000 points" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_SERVICE_NO_TOGGLE(0x10, IP_ACTIVE_LOW) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) // this has to be LO PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) // this has to be LO PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("UNK") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) INPUT_PORTS_END static INPUT_PORTS_START( dealer ) PORT_START("DSW") PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:2") PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW1:3" ) PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW1:4" ) PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:5" ) PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW1:6" ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("SYSTEM") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("INPUTS2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME( "Draw" ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_STAND ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME( "Play" ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) INPUT_PORTS_END static INPUT_PORTS_START( beastf ) PORT_INCLUDE( dealer ) PORT_MODIFY("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_MODIFY("INPUTS2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) INPUT_PORTS_END /************************************* * * Machine drivers * *************************************/ void epos_base_state::video_start() { save_item(NAME(m_palette_bank)); } void tristar9000_state::machine_start() { uint8_t *rom = memregion("maincpu")->base(); m_mainbank[0]->configure_entries(0, 4, &rom[0x0000], 0x10000); m_mainbank[1]->configure_entries(0, 2, &rom[0x6000], 0x1000); m_mainbank[0]->set_entry(0); m_mainbank[1]->set_entry(0); save_item(NAME(m_counter)); save_item(NAME(m_input_multiplex)); save_item(NAME(m_ay_porta_multiplex)); } void epos_base_state::video_reset() { m_palette_bank = 0; } void tristar9000_state::machine_reset() { m_counter = 0; m_input_multiplex = 3; m_ay_porta_multiplex = 0; } void tristar8000_state::tristar8000(machine_config &config) // EPOS TRISTAR 8000 PCB { // basic machine hardware Z80(config, m_maincpu, XTAL(11'000'000) / 4); // 2.75 MHz schematics confirm 11MHz XTAL (see notes) m_maincpu->set_addrmap(AS_PROGRAM, &tristar8000_state::prg_map); m_maincpu->set_addrmap(AS_IO, &tristar8000_state::io_map); m_maincpu->set_vblank_int("screen", FUNC(tristar8000_state::irq0_line_hold)); WATCHDOG_TIMER(config, "watchdog"); // video hardware screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); // not accurate screen.set_size(272, 241); screen.set_visarea(0, 271, 0, 235); screen.set_screen_update(FUNC(tristar8000_state::screen_update)); PALETTE(config, m_palette, FUNC(tristar8000_state::palette), 32); // sound hardware SPEAKER(config, "mono").front_center(); AY8912(config, "aysnd", XTAL(11'000'000) / 16).add_route(ALL_OUTPUTS, "mono", 1.0); // 0.6875 MHz, confirmed from schematics } void tristar9000_state::tristar9000(machine_config &config) // EPOS TRISTAR 9000 PCB { // basic machine hardware Z80(config, m_maincpu, XTAL(22'118'400) / 8); // 2.7648 MHz (measured) m_maincpu->set_addrmap(AS_PROGRAM, &tristar9000_state::prg_map); m_maincpu->set_addrmap(AS_IO, &tristar9000_state::io_map); m_maincpu->set_vblank_int("screen", FUNC(tristar9000_state::irq0_line_hold)); i8255_device &ppi(I8255A(config, "ppi8255")); ppi.in_pa_callback().set(FUNC(tristar9000_state::i8255_porta_r)); ppi.out_pc_callback().set(FUNC(tristar9000_state::i8255_portc_w)); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); // RAM-based palette instead of prom PALETTE(config, m_palette, palette_device::BLACK, 32); WATCHDOG_TIMER(config, "watchdog"); // video hardware screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); // not accurate screen.set_size(272, 241); screen.set_visarea(0, 271, 0, 235); screen.set_screen_update(FUNC(tristar9000_state::screen_update)); // sound hardware SPEAKER(config, "mono").front_center(); ay8910_device &aysnd(AY8910(config, "aysnd", XTAL(22'118'400) / 32)); // 0.6912 MHz (measured) aysnd.add_route(ALL_OUTPUTS, "mono", 1.0); aysnd.port_a_read_callback().set(FUNC(tristar9000_state::ay_porta_mpx_r)); // port a writes? aysnd.port_b_write_callback().set(FUNC(tristar9000_state::flip_screen_w)); // flipscreen and ay port a multiplex control } /************************************* * * ROM definitions * *************************************/ // Tristar 8000 boards: ROM_START( megadon ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "2732u10b.bin", 0x0000, 0x1000, CRC(af8fbe80) SHA1(2d7857616462112fe17343a9357ee51d8f965a0f) ) ROM_LOAD( "2732u09b.bin", 0x1000, 0x1000, CRC(097d1e73) SHA1(b6141155b2c63c33a367dd18fe53ff9f01b99380) ) ROM_LOAD( "2732u08b.bin", 0x2000, 0x1000, CRC(526784da) SHA1(7d9f43dc6975a018bec95982029ce7ac9f675869) ) ROM_LOAD( "2732u07b.bin", 0x3000, 0x1000, CRC(5b060910) SHA1(98a719bf0ffe8010437565de681aaefa647d9a6c) ) ROM_LOAD( "2732u06b.bin", 0x4000, 0x1000, CRC(8ac8af6d) SHA1(53c123f0e9f0443737c39c01dbdb685189cffa92) ) ROM_LOAD( "2732u05b.bin", 0x5000, 0x1000, CRC(052bb603) SHA1(eb74a9563f44cca50dc2c475e4a376ed14e4f56f) ) ROM_LOAD( "2732u04b.bin", 0x6000, 0x1000, CRC(9b8b7e92) SHA1(051ad9a8ba51740a865e3c95a738658b30bbbe60) ) ROM_LOAD( "2716u11b.bin", 0x7000, 0x0800, CRC(599b8b61) SHA1(e687c6f475a0fead3e47f05b1d1b3b29cf4a83a1) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "74s288.bin", 0x0000, 0x0020, CRC(c779ea99) SHA1(7702ae3684579950b36274ea91d4267c96faeeb8) ) ROM_END ROM_START( catapult ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "co3223.u10", 0x0000, 0x1000, CRC(50abcfd2) SHA1(13ce04addc7bcaa1ec6659da26b1c13ed9dc28f9) ) ROM_LOAD( "co3223.u09", 0x1000, 0x1000, CRC(fd5a9a1c) SHA1(512374e8450459537ba2cc41e7d0178052445316) ) ROM_LOAD( "co3223.u08", 0x2000, 0x1000, BAD_DUMP CRC(4bfc36f3) SHA1(b916805eed40cfeff0c1b0cb3cdcbcc6e362a236) ) // BADADDR xxxx-xxxxxxx ROM_LOAD( "co3223.u07", 0x3000, 0x1000, CRC(4113bb99) SHA1(3cebb874dae211d75082209e913d4afa4f621de1) ) ROM_LOAD( "co3223.u06", 0x4000, 0x1000, CRC(966bb9f5) SHA1(1a217c6f7a88c58e0deae0290bc5ddd2789d18eb) ) ROM_LOAD( "co3223.u05", 0x5000, 0x1000, CRC(65f9fb9a) SHA1(63b616a736d9e39a8f2f76889fd7c5fe4128a966) ) ROM_LOAD( "co3223.u04", 0x6000, 0x1000, CRC(648453bc) SHA1(8e4538aedad4d32bd046aad474dbcc689ee8fe53) ) ROM_LOAD( "co3223.u11", 0x7000, 0x0800, CRC(08fb8c28) SHA1(0b08cc2727a54e0ad7472234be0f637b46bc3253) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "co3223.u66", 0x0000, 0x0020, CRC(e7de76a7) SHA1(101ce85459a59c0d01ce3ea96480f1f8413a788e) ) ROM_END ROM_START( suprglob ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "u10", 0x0000, 0x1000, CRC(c0141324) SHA1(a54bd71da233eb22f45da630693fddd5a0bcf25b) ) ROM_LOAD( "u9", 0x1000, 0x1000, CRC(58be8128) SHA1(534f0a093b3ff577a2a5461498bc11ce14dc6d97) ) ROM_LOAD( "u8", 0x2000, 0x1000, CRC(6d088c16) SHA1(0929ea1b58eab997b5d9c9642f8b47557a4045f1) ) ROM_LOAD( "u7", 0x3000, 0x1000, CRC(b2768203) SHA1(9de52f4dbe6a46ea1b9b7f9cf70378211d372353) ) ROM_LOAD( "u6", 0x4000, 0x1000, CRC(976c8f46) SHA1(120c76eff8c04ccb5ad945c4333e8c9de0cbc3af) ) ROM_LOAD( "u5", 0x5000, 0x1000, CRC(340f5290) SHA1(2e5fa0c41d1626e5a435f2c55eec0bcdcb004223) ) ROM_LOAD( "u4", 0x6000, 0x1000, CRC(173bd589) SHA1(25690a0c3cd0e017f8d220d8fbf2eaeb86f05fc5) ) ROM_LOAD( "u11", 0x7000, 0x0800, CRC(d45b740d) SHA1(54c15f378b6d91ea1aba0a51921178bb15854079) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.u66", 0x0000, 0x0020, CRC(f4f6ddc5) SHA1(cab915acbefb5f451f538dd538bf9b3dd14bb1f5) ) ROM_END ROM_START( theglob ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "globu10.bin", 0x0000, 0x1000, CRC(08fdb495) SHA1(739efa676b5a3df36a6061382aeb8c2d495ba23f) ) ROM_LOAD( "globu9.bin", 0x1000, 0x1000, CRC(827cd56c) SHA1(3aedc1cefb463cf6b31befb33e50c832dc2e3941) ) ROM_LOAD( "globu8.bin", 0x2000, 0x1000, CRC(d1219966) SHA1(571349f9c978fdcf826a0c66c3fb11a9e27b240a) ) ROM_LOAD( "globu7.bin", 0x3000, 0x1000, CRC(b1649da7) SHA1(1509d48a72e545195e45d1170cdb113c6aecc8d9) ) ROM_LOAD( "globu6.bin", 0x4000, 0x1000, CRC(b3457e67) SHA1(1347bdf085ad69879f9a9e7e4ed1ca4869e8e8cd) ) ROM_LOAD( "globu5.bin", 0x5000, 0x1000, CRC(89d582cd) SHA1(f331c7a2fce606153992abb312c5406251a7fb3b) ) ROM_LOAD( "globu4.bin", 0x6000, 0x1000, CRC(7ee9fdeb) SHA1(a8e0dd5d1cdcff132edc0eb182b66656ce244fa1) ) ROM_LOAD( "globu11.bin", 0x7000, 0x0800, CRC(9e05dee3) SHA1(751799b23f0e664f59d3785b438ec3ae9f5bab2c) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.u66", 0x0000, 0x0020, CRC(f4f6ddc5) SHA1(cab915acbefb5f451f538dd538bf9b3dd14bb1f5) ) ROM_END ROM_START( theglob2 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "611293.u10", 0x0000, 0x1000, CRC(870af7ce) SHA1(f901619663313a72997f30ccecdeac8294fe200e) ) ROM_LOAD( "611293.u9", 0x1000, 0x1000, CRC(a3679782) SHA1(fbc26ae98e2bf10272d61159b084d78a6f410374) ) ROM_LOAD( "611293.u8", 0x2000, 0x1000, CRC(67499d1a) SHA1(dce7041df5ed1847e0ffc82672d09e00b16de3a9) ) ROM_LOAD( "611293.u7", 0x3000, 0x1000, CRC(55e53aac) SHA1(20a428db287e8b7fb55cb9fe1a1ed0196481114c) ) ROM_LOAD( "611293.u6", 0x4000, 0x1000, CRC(c64ad743) SHA1(572ff6acb9b2281581974646e96699d7d2388aff) ) ROM_LOAD( "611293.u5", 0x5000, 0x1000, CRC(f93c3203) SHA1(8cb88b5202e99d206eccf7d25e168cf23acee19b) ) ROM_LOAD( "611293.u4", 0x6000, 0x1000, CRC(ceea0018) SHA1(511430539429ef0e5368f7b605f2e680ca9038bc) ) ROM_LOAD( "611293.u11", 0x7000, 0x0800, CRC(6ac83f9b) SHA1(b1e8482ec04107f0e595a714b7c0f70571aca6e5) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.u66", 0x0000, 0x0020, CRC(f4f6ddc5) SHA1(cab915acbefb5f451f538dd538bf9b3dd14bb1f5) ) ROM_END ROM_START( theglob3 ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "theglob3.u10", 0x0000, 0x1000, CRC(969cfaf6) SHA1(b63226b8694640d6452bca12755780d1b52d1d3c) ) ROM_LOAD( "theglob3.u9", 0x1000, 0x1000, CRC(8e6c010a) SHA1(ec9627742ce52eb29bbafc9d0555d16ac7146f2e) ) ROM_LOAD( "theglob3.u8", 0x2000, 0x1000, CRC(1c1ca5c8) SHA1(6e5f9d7f9f016a72003433375c806c5f921ed423) ) ROM_LOAD( "theglob3.u7", 0x3000, 0x1000, CRC(a54b9d22) SHA1(3db96d1f55642ecf1ebc76387cac76e8f9721919) ) ROM_LOAD( "theglob3.u6", 0x4000, 0x1000, CRC(5a6f82a9) SHA1(ea92ad949373e8b1f06c65f243ceedad2fdcd934) ) ROM_LOAD( "theglob3.u5", 0x5000, 0x1000, CRC(72f935db) SHA1(d7023cf5f16a77a42590a9c97c2690ac0e3d282a) ) ROM_LOAD( "theglob3.u4", 0x6000, 0x1000, CRC(81db53ad) SHA1(a1e4aa8e08ca0f585b3638a3849a465977d44af0) ) ROM_LOAD( "theglob3.u11", 0x7000, 0x0800, CRC(0e2e6359) SHA1(f231637ad4c997406989cf5a701d26c95e69171e) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.u66", 0x0000, 0x0020, CRC(f4f6ddc5) SHA1(cab915acbefb5f451f538dd538bf9b3dd14bb1f5) ) ROM_END ROM_START( igmo ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "u10_igmo_i05134.u10", 0x0000, 0x1000, CRC(a9f691a4) SHA1(e3f2dc41bd8760fc52e99b7e9faa12c7cf51ffe0) ) ROM_LOAD( "u9_igmo_i05134.u9", 0x1000, 0x1000, CRC(3c133c97) SHA1(002b5aff6b947b6a9cbabeed5be798c1ddf2bda1) ) ROM_LOAD( "u8_igmo_i05134.u8", 0x2000, 0x1000, CRC(5692f8d8) SHA1(6ab50775dff49330a85fbfb2d4d4c3a2e54df3d1) ) ROM_LOAD( "u7_igmo_i05134.u7", 0x3000, 0x1000, CRC(630ae2ed) SHA1(0c293b6192e703b16ed20c277c706ae90773f477) ) ROM_LOAD( "u6_igmo_i05134.u6", 0x4000, 0x1000, CRC(d3f20e1d) SHA1(c0e0b542ac020adc085ec90c2462c6544098447e) ) ROM_LOAD( "u5_igmo_i05134.u5", 0x5000, 0x1000, CRC(e26bb391) SHA1(ba0e44c02fbb36e18e0d779d46bb992e6aba6cf1) ) ROM_LOAD( "u4_igmo_i05134.u4", 0x6000, 0x1000, CRC(762a4417) SHA1(7fed5221950e3e1ce41c0b4ded44597a242a0177) ) ROM_LOAD( "u11_igmo_i05134.u11", 0x7000, 0x0800, CRC(8c675837) SHA1(2725729693960b53ea01ebffa0a81df2cd425890) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "82s123.u66", 0x0000, 0x0020, CRC(1ba03ffe) SHA1(f5692c06ae6d20c010430c8d08f5c60e78d36dc9) ) ROM_END ROM_START( eeekk ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "u10_e12063.u10", 0x0000, 0x1000, CRC(edd05de2) SHA1(25dfa7ad2e29b1ca9ce9bb36bf1a573baabb4d5b) ) ROM_LOAD( "u9_e12063.u9", 0x1000, 0x1000, CRC(6f57114a) SHA1(417b910a4343da026426b4cfd0a83b9142c87353) ) ROM_LOAD( "u8_e12063.u8", 0x2000, 0x1000, CRC(bcb0ebbd) SHA1(a2a00dedee12d6006817021e98fb44b2339127a0) ) ROM_LOAD( "u7_e12063.u7", 0x3000, 0x1000, CRC(a0df8f77) SHA1(ee2afed25ab32bf09b14e8638d03b6e2f8e6b337) ) ROM_LOAD( "u6_e12063.u6", 0x4000, 0x1000, CRC(61953b0a) SHA1(67bcb4286e39cdda20684a4f580392468b08800e) ) ROM_LOAD( "u5_e12063.u5", 0x5000, 0x1000, CRC(4c22c6d9) SHA1(94a8fc951994746f8ccfb77d80f8b98fde8a6f33) ) ROM_LOAD( "u4_e12063.u4", 0x6000, 0x1000, CRC(3d341208) SHA1(bc4d2567df2779d97e718376c4bf682ba459c01e) ) ROM_LOAD( "u11_e12063.u11", 0x7000, 0x0800, CRC(417faff0) SHA1(7965155ee32694ea9a10245db73d8beef229408c) ) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "74s288.u66", 0x0000, 0x0020, CRC(f2078c38) SHA1(7bfd49932a6fd8840514b7af93a64cedb248122d) ) ROM_END // Tristar 9000 boards: ROM_START( dealer ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD( "u1.bin", 0x0000, 0x2000, CRC(e06f3563) SHA1(0d58cd1f2e1ca89adb9c64d7dd520bb1f2d50f1a) ) ROM_LOAD( "u2.bin", 0x2000, 0x2000, CRC(726bbbd6) SHA1(3538f3d655899c2a0f984c43fb7545ea4be1b231) ) ROM_LOAD( "u3.bin", 0x4000, 0x2000, CRC(ab721455) SHA1(a477da0590e0431172baae972e765473e19dcbff) ) ROM_LOAD( "u4.bin", 0x6000, 0x2000, CRC(ddb903e4) SHA1(4c06a2048b1c6989c363b110a17c33180025b9c8) ) ROM_REGION( 0x1000, "nvram", 0) ROM_LOAD( "dealer.nv", 0, 0x1000, CRC(a6f88459) SHA1(1deda2a71433c97fe3e5cb39defc285f4fa9c9b8) ) ROM_END /* Revenger 84 - EPOS EPOS TRISTAR 9000 +-------------------------------+ | | | DSW | | 4116 4116 | | 8910 Z80A 4116 4116 | | 4116 4116 | | 6116 BAT 4116 4116 | | 6116 4116 4116 | | U4 4116 4116 74S189 | | U3 4116 4116 74S189 | | U2 PAL.U13 4116 4116 | | U1 PAL10L8 8255 DM74S288N | | 22.1184MHz| | | | LM384N | | VOL | +--|28 pin Connector|-----------+ CPU: Z80A 2.764800 MHz [22.1184MHz/8] Sound: AY-3-8910 0.691200 MHz [22.1184MHz/32] XTAL: 22.1184MHz DSW: 8 position dipswitch bank BAT: Battery (battery backed up RAM for high scores) VOL: Volume Pot 28 Pin non-JAMMA connector 4 ROMs at U1 through U4 are 2764 type BPROM at U60 is a DM74S288N 2 pals, U12 is a PAL10L8, U13 PAL type is unknown (markings scrubbed off) 4116 RAS is = 2.764800 MHz [22.1184MHz/8] 4116 CAS is = 1.382400 MHz [22.1184MHz/16] */ ROM_START( revngr84 ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD( "u_1__revenger__r06254__=c=_epos_corp.m5l2764k.u1", 0x0000, 0x2000, CRC(308f231f) SHA1(cf06695601bd0387e4fcb64d9b34143323e98b07) ) // labeled as "U 1 // REVENGER // R06254 // (C) EPOS CORP" (hand written R06254 over R06124) ROM_LOAD( "u_2__revenger__r06254__=c=_epos_corp.m5l2764k.u2", 0x2000, 0x2000, CRC(e80bbfb4) SHA1(9302beaef8bbb7376b6a20e9ee5adbcf60d66dd8) ) // labeled as "U 2 // REVENGER // R06254 // (C) EPOS CORP" (hand written R06254 over R06124) ROM_LOAD( "u_3__revenger__r06254__=c=_epos_corp.m5l2764k.u3", 0x4000, 0x2000, CRC(d9270929) SHA1(a95034b5387a40e02f04bdfa79e1d8e65dad30fe) ) // labeled as "U 3 // REVENGER // R06254 // (C) EPOS CORP" (hand written R06254 over R06124) ROM_LOAD( "u_4__revenger__r06254__=c=_epos_corp.m5l2764k.u4", 0x6000, 0x2000, CRC(d6e6cfa8) SHA1(f10131bb2e9d088c7b6d6a5d5520073d78ad69cc) ) // labeled as "U 4 // REVENGER // R06254 // (C) EPOS CORP" (hand written R06254 over R06124) ROM_REGION( 0x0020, "proms", 0 ) ROM_LOAD( "dm74s288n.u60", 0x0000, 0x0020, CRC(be2b0641) SHA1(26982903b6d942af8e0a526412d8e01978d76420) ) // unknown purpose ROM_REGION( 0x1000, "nvram", 0) ROM_LOAD( "revngr84.nv", 0, 0x1000, CRC(a4417770) SHA1(92eded82db0810e7818d2f52a0497032f390fcc1) ) ROM_END ROM_START( revenger ) ROM_REGION( 0x40000, "maincpu", 0 ) // these ROMs probably had the same "U x // REVENGER // R06124 // (C) EPOS CORP" printed labels as the newer set above, but without the hand-penned "25" in r06254 written over the printed "12" of r06124 as above ROM_LOAD( "r06124.u1", 0x0000, 0x2000, BAD_DUMP CRC(fad1a2a5) SHA1(a31052c91fe67e2e90441abc40b6483f921ecfe3) ) ROM_LOAD( "r06124.u2", 0x2000, 0x2000, BAD_DUMP CRC(a8e0ee7b) SHA1(f6f78e8ce40eab07de461b364876c1eb4a78d96e) ) ROM_LOAD( "r06124.u3", 0x4000, 0x2000, BAD_DUMP CRC(cca414a5) SHA1(1c9dd3ff63d57e9452e63083cdbd7f5d693bb686) ) ROM_LOAD( "r06124.u4", 0x6000, 0x2000, BAD_DUMP CRC(0b81c303) SHA1(9022d18dec11312eb4bb471c22b563f5f897b4f7) ) ROM_REGION( 0x0020, "proms", 0 ) // this PROM not included in this dump, but assumed to be the same as above set ROM_LOAD( "dm74s288n.u60", 0x0000, 0x0020, CRC(be2b0641) SHA1(26982903b6d942af8e0a526412d8e01978d76420) ) // unknown purpose ROM_REGION( 0x1000, "nvram", 0) ROM_LOAD( "revngr84.nv", 0, 0x1000, CRC(a4417770) SHA1(92eded82db0810e7818d2f52a0497032f390fcc1) ) ROM_END ROM_START( beastf ) ROM_REGION( 0x40000, "maincpu", 0 ) ROM_LOAD( "u_1__beastie__feastie__b09084.m5l2764k.u1", 0x0000, 0x2000, CRC(820d4019) SHA1(e953aaeeb626776dd86c521066b553d054ae4422) ) // labeled as "U 1 // BEASTIE // FEASTIE // B09084" ROM_LOAD( "u_2__beastie__feastie__b09084.m5l2764k.u2", 0x2000, 0x2000, CRC(967405d8) SHA1(dd763be909e6966521b01ee878df9cef865c3b30) ) // labeled as "U 2 // BEASTIE // FEASTIE // B09084" ROM_LOAD( "u_3__beastie__feastie__b09084.m5l2764k.u3", 0x4000, 0x2000, CRC(3edb5381) SHA1(14c236045e6df7a475c32222652860689d4f68ce) ) // labeled as "U 3 // BEASTIE // FEASTIE // B09084" ROM_LOAD( "u_4__beastie__feastie__b09084.m5l2764k.u4", 0x6000, 0x2000, CRC(c8cd9640) SHA1(72da881b903ead873cc3f4df27646d1ffdd63c1c) ) // labeled as "U 4 // BEASTIE // FEASTIE // B09084" ROM_REGION( 0x1000, "nvram", 0) ROM_LOAD( "beastf.nv", 0, 0x1000, CRC(98017b09) SHA1(0e2b2071bb47fc179d5bc36ef9431a9d2727d36a) ) ROM_END void tristar9000_state::init_tristar9000() { uint8_t *rom = memregion("maincpu")->base(); // Key 0 for (int A = 0; A < 0x8000; A++) rom[A] = bitswap<8>(rom[A] ^ 0xbd, 2,6,4,0,5,7,1,3 ); // Key 1 for (int A = 0; A < 0x8000; A++) rom[A + 0x10000] = bitswap<8>(rom[A], 7,5,4,6,3,2,1,0 ); // Key 2 for (int A = 0; A < 0x8000; A++) rom[A + 0x20000] = bitswap<8>(rom[A] ^ 1, 7,6,5,4,3,0,2,1 ); // Key 3 for (int A = 0; A < 0x8000; A++) rom[A + 0x30000] = bitswap<8>(rom[A] ^ 1, 7,5,4,6,3,0,2,1 ); /* there is not enough data to determine key 3. the code in question is this: [this is the data as decrypted by Key 1] 2F58: 55 5C 79 2F5B: 55 F7 79 2F5E: 55 CD 79 it must become 2F58: 32 3e 78 ld (793e),a 2F5B: 32 xx 78 ld (79xx),a 2F5E: 32 xx 78 ld (79xx),a the obvious solution is a combination of key 1 and key 2. */ } } // anonymous namespace /************************************* * * Game drivers * *************************************/ // EPOS TRISTAR 8000 PCB based GAME( 1982, megadon, 0, tristar8000, megadon, tristar8000_state, empty_init, ROT270, "Epos Corporation (Photar Industries license)", "Megadon", MACHINE_SUPPORTS_SAVE ) GAME( 1982, catapult, 0, tristar8000, catapult, tristar8000_state, empty_init, ROT270, "Epos Corporation", "Catapult", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // bad ROM, hold f2 for test mode GAME( 1983, suprglob, 0, tristar8000, suprglob, tristar8000_state, empty_init, ROT270, "Epos Corporation", "Super Glob", MACHINE_SUPPORTS_SAVE ) GAME( 1983, theglob, suprglob, tristar8000, suprglob, tristar8000_state, empty_init, ROT270, "Epos Corporation", "The Glob", MACHINE_SUPPORTS_SAVE ) GAME( 1983, theglob2, suprglob, tristar8000, suprglob, tristar8000_state, empty_init, ROT270, "Epos Corporation", "The Glob (earlier)", MACHINE_SUPPORTS_SAVE ) GAME( 1983, theglob3, suprglob, tristar8000, suprglob, tristar8000_state, empty_init, ROT270, "Epos Corporation", "The Glob (set 3)", MACHINE_SUPPORTS_SAVE ) GAME( 1984, igmo, 0, tristar8000, igmo, tristar8000_state, empty_init, ROT270, "Epos Corporation", "IGMO", MACHINE_SUPPORTS_SAVE ) GAME( 1983, eeekk, 0, tristar8000, eeekk, tristar8000_state, empty_init, ROT270, "Epos Corporation", "Eeekk!", MACHINE_SUPPORTS_SAVE ) // EPOS TRISTAR 9000 PCB based GAME( 1984, dealer, 0, tristar9000, dealer, tristar9000_state, init_tristar9000, ROT270, "Epos Corporation", "The Dealer", MACHINE_SUPPORTS_SAVE ) GAME( 1984, revngr84, 0, tristar9000, beastf, tristar9000_state, init_tristar9000, ROT270, "Epos Corporation", "Revenger '84 (newer)", MACHINE_SUPPORTS_SAVE ) GAME( 1984, revenger, revngr84, tristar9000, beastf, tristar9000_state, init_tristar9000, ROT270, "Epos Corporation", "Revenger '84 (older)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // bad dump GAME( 1984, beastf, suprglob, tristar9000, beastf, tristar9000_state, init_tristar9000, ROT270, "Epos Corporation", "Beastie Feastie", MACHINE_SUPPORTS_SAVE )