// license:BSD-3-Clause // copyright-holders:Robbbert /************************************************************** PINBALL Bally MPU AS-2518-133 A blend of arcade video game and pinball. It has the shape of an upright arcade game. The vertical part contains the video screen, while the flat part is a small pinball machine. The ball is injected from between the flippers; there's no shooter. There's flipper buttons on the sides, and a joystick on the control panel. Granny has an additional "Power" button, it's a gun to shoot the alligators, if you have collected ammo. You need money to pass the toll gates. List of BY133 games: Game NUM Sound Board ----------------------------------------------------------------------------------------------- Baby Pacman (1982) 1299 The vidiot board contains the cheap squeak circuit Grand Slam (1983) 1311 AS-2518-51 (in by35.cpp) Gold Ball (1983) 1314 (0371) A084-91495-A371/A360,AS-2518-51 (in by35.cpp) Granny & the Gators (1984) 1369 (0369) Cheap Squeak Big Bat (1984) ---- AS-2518-61 (in by35.cpp) Babypac uses a MPU4 board containing the main cpu, and a Vidiot board containing the video and sound cpus, and the video controller and the sound DAC and amp. Granny uses the MPU4 board, but it has a Vidiot Deluxe for the video, and a Cheap Squeak sound board. The manual incorrectly describes the babypac vidiot board. Unable to locate a schematic. Status: - Both machines are playable. - To exit the pinball back to the video: Babypac: press O or P; Granny: press X. ToDo: (all) - Beeper needs to be replaced by a red LED. ToDo (granny): - Video CPU clock needs verification. - Screen blending needs improvement - No schematic found. ***************************************************************/ #include "emu.h" #include "machine/genpin.h" #include "cpu/m6800/m6801.h" #include "cpu/m6809/m6809.h" #include "machine/6821pia.h" #include "machine/timer.h" #include "audio/bally.h" #include "sound/beep.h" #include "video/tms9928a.h" #include "speaker.h" namespace { class by133_state : public genpin_class { public: by133_state(const machine_config &mconfig, device_type type, const char *tag) : genpin_class(mconfig, type, tag) , m_maincpu(*this, "maincpu") , m_videocpu(*this, "videocpu") , m_cheap_squeak(*this, "cheap_squeak") , m_sound_select_handler(*this) , m_sound_int_handler(*this) , m_pia_u7(*this, "pia_u7") , m_pia_u10(*this, "pia_u10") , m_pia_u11(*this, "pia_u11") , m_crtc(*this, "crtc") , m_crtc2(*this, "crtc2") , m_beep(*this, "beeper") , m_io_test(*this, "TEST") , m_io_dsw0(*this, "DSW0") , m_io_dsw1(*this, "DSW1") , m_io_dsw2(*this, "DSW2") , m_io_dsw3(*this, "DSW3") , m_io_joy(*this, "JOY") , m_io_x0(*this, "X0") , m_io_x1(*this, "X1") , m_io_x2(*this, "X2") , m_io_x3(*this, "X3") , m_io_x4(*this, "X4") , m_io_outputs(*this, "out%d", 0U) { } DECLARE_INPUT_CHANGED_MEMBER(video_test); DECLARE_INPUT_CHANGED_MEMBER(activity_test); DECLARE_INPUT_CHANGED_MEMBER(self_test); void by133(machine_config &config); void granny(machine_config &config); private: virtual void machine_start() override; virtual void machine_reset() override; u8 m_mpu_to_vid = 0U; u8 m_vid_to_mpu = 0U; u8 m_u7a = 0U; u8 m_u7b = 0U; u8 m_u10a = 0U; u8 m_u10b = 0U; bool m_u10_cb2 = false; bool m_u11_cb2 = false; u8 m_u11a = 0U; u8 m_u11b = 0U; bool m_u10_timer = false; bool m_u11_timer = false; required_device m_maincpu; required_device m_videocpu; required_device m_cheap_squeak; devcb_write8 m_sound_select_handler; devcb_write_line m_sound_int_handler; required_device m_pia_u7; required_device m_pia_u10; required_device m_pia_u11; required_device m_crtc; optional_device m_crtc2; // for Granny only required_device m_beep; // temp required_ioport m_io_test; required_ioport m_io_dsw0; required_ioport m_io_dsw1; required_ioport m_io_dsw2; required_ioport m_io_dsw3; required_ioport m_io_joy; required_ioport m_io_x0; required_ioport m_io_x1; required_ioport m_io_x2; required_ioport m_io_x3; required_ioport m_io_x4; // Granny output_finder<80> m_io_outputs; // 16 solenoids + 64 lamps u8 sound_data_r(); void sound_data_w(u8 data); u8 u7_a_r(); void u7_a_w(u8 data); u8 u7_b_r(); void u7_b_w(u8 data); u8 u10_a_r(); void u10_a_w(u8 data); u8 u10_b_r(); void u10_b_w(u8 data); u8 u11_a_r(); void u11_a_w(u8 data); u8 u11_b_r(); void u11_b_w(u8 data); DECLARE_WRITE_LINE_MEMBER(u7_ca2_w); DECLARE_WRITE_LINE_MEMBER(u10_ca2_w); DECLARE_WRITE_LINE_MEMBER(u11_ca2_w); DECLARE_WRITE_LINE_MEMBER(u7_cb2_w); DECLARE_WRITE_LINE_MEMBER(u10_cb2_w); DECLARE_WRITE_LINE_MEMBER(u11_cb2_w); TIMER_DEVICE_CALLBACK_MEMBER(u10_timer); TIMER_DEVICE_CALLBACK_MEMBER(u11_timer); void granny_crtc_w(offs_t offset, u8 data); uint32_t screen_update_granny(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); void granny_map(address_map &map); void main_map(address_map &map); void video_map(address_map &map); }; void by133_state::main_map(address_map &map) { // U9 MPU map.global_mask(0x7fff); map(0x0000, 0x007f).ram(); // 128x8 in MC6810 U7 MPU map(0x0088, 0x008b).rw(m_pia_u10, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // PIA U10 MPU map(0x0090, 0x0093).rw(m_pia_u11, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // PIA U11 MPU map(0x0200, 0x03ff).ram().share("nvram"); // 256x4 in 5101L U8 MPU, battery backed (D4-7 are data, A4-8 are address) map(0x1000, 0x17ff).rom().region("maincpu", 0x0000); map(0x1800, 0x1fff).rom().region("maincpu", 0x1000); map(0x5000, 0x57ff).rom().region("maincpu", 0x0800); map(0x5800, 0x5fff).rom().region("maincpu", 0x1800); map(0x7000, 0x7fff).rom().region("maincpu", 0x1000); } void by133_state::video_map(address_map &map) { // U8 Vidiot map(0x0000, 0x1fff).rw(FUNC(by133_state::sound_data_r), FUNC(by133_state::sound_data_w)); map(0x2000, 0x2003).mirror(0x0ffc).rw(m_pia_u7, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // PIA U7 Vidiot map(0x4000, 0x4001).mirror(0x0ffe).rw(m_crtc, FUNC(tms9928a_device::read), FUNC(tms9928a_device::write)); map(0x6000, 0x63ff).mirror(0x1c00).ram(); map(0x8000, 0xffff).rom(); } void by133_state::granny_map(address_map &map) { map(0x0000, 0x0001).rw(FUNC(by133_state::sound_data_r), FUNC(by133_state::sound_data_w)); map(0x0002, 0x0003).rw(m_crtc, FUNC(tms9928a_device::read), FUNC(tms9928a_device::write)); map(0x0004, 0x0005).rw(m_crtc2, FUNC(tms9928a_device::read), FUNC(tms9928a_device::write)); map(0x0006, 0x0007).w(FUNC(by133_state::granny_crtc_w)); // can write to both at once map(0x0008, 0x000b).rw(m_pia_u7, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); map(0x2000, 0x27ff).ram(); map(0x2801, 0x2801).nopr(); map(0x4000, 0xffff).rom(); } INPUT_CHANGED_MEMBER( by133_state::video_test ) { if(newval) m_videocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } INPUT_CHANGED_MEMBER( by133_state::activity_test ) { if(newval) m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } INPUT_CHANGED_MEMBER( by133_state::self_test ) { m_pia_u10->ca1_w(newval); } static INPUT_PORTS_START( babypac ) PORT_START("TEST") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Video Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, video_test, 0) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, activity_test, 0) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, self_test, 0) PORT_START("DSW0") PORT_DIPNAME( 0x01, 0x00, "S01") // S1-5: 32 combinations of coins/credits of a coin slot. S9-13 other slot. PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S02") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x00, "S03") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S04") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S05") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x20, "Remember centre arrows") PORT_DIPSETTING( 0x00, DEF_STR( No )) PORT_DIPSETTING( 0x20, DEF_STR( Yes )) PORT_DIPNAME( 0x40, 0x40, "Cherry at start of game") PORT_DIPSETTING( 0x00, DEF_STR( No )) PORT_DIPSETTING( 0x40, DEF_STR( Yes )) PORT_DIPNAME( 0x80, 0x80, "Side tunnel open at start of game") PORT_DIPSETTING( 0x00, DEF_STR( No )) PORT_DIPSETTING( 0x80, DEF_STR( Yes )) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, "S09") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S10") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x00, "S11") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S12") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S13") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, "After 3 balls without score the ball is lost") PORT_DIPSETTING( 0x00, DEF_STR( Yes )) PORT_DIPSETTING( 0x20, DEF_STR( No )) PORT_DIPNAME( 0x40, 0x40, "Remember energisers") PORT_DIPSETTING( 0x00, DEF_STR( No )) PORT_DIPSETTING( 0x40, DEF_STR( Yes )) PORT_DIPNAME( 0x80, 0x00, "Disable video") PORT_DIPSETTING( 0x00, DEF_STR( No )) PORT_DIPSETTING( 0x80, DEF_STR( Yes )) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x00, "S17") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S18") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x00, "S19") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S20") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S21") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x60, 0x00, "Special after x mazes") PORT_DIPSETTING( 0x00, "3") // also 0x40 PORT_DIPSETTING( 0x20, "4") PORT_DIPSETTING( 0x60, "5") PORT_DIPNAME( 0x80, 0x80, "Remember centre arrows") PORT_DIPSETTING( 0x00, DEF_STR( No )) PORT_DIPSETTING( 0x80, DEF_STR( Yes )) PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, "S25") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S26") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x04, "Credits displayed") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S28") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S29") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0xC0, 0x40, DEF_STR( Lives )) PORT_DIPSETTING( 0xC0, "2") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x80, "4") PORT_DIPSETTING( 0x40, "5") PORT_START("JOY") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_START("X0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Right Flipper EOS") PORT_CODE(KEYCODE_RSHIFT) PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Rebounds") PORT_CODE(KEYCODE_A) // press to start pinball game PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Right Spinner") PORT_CODE(KEYCODE_B) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Left Spinner") PORT_CODE(KEYCODE_C) PORT_START("X1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt") PORT_START("X2") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("R. Top Loop Lane") PORT_CODE(KEYCODE_D) // energiser 1 PORT_BIT( 0x06, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("L. Top Loop Lane") PORT_CODE(KEYCODE_E) // energiser 4 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Tunnel Outlane") PORT_CODE(KEYCODE_F) // tunnel speed PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Fruits Outlane") PORT_CODE(KEYCODE_G) // increase fruit bonus PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("R. Inside Outlane") PORT_CODE(KEYCODE_H) // energiser 3 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("L. Inside Outlane") PORT_CODE(KEYCODE_I) // energiser 2 PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("#5 Drop Target (R.)") PORT_CODE(KEYCODE_J) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("#4 Drop Target") PORT_CODE(KEYCODE_K) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("#3 Drop Target") PORT_CODE(KEYCODE_L) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("#2 Drop Target") PORT_CODE(KEYCODE_M) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("#1 Drop Target (L.)") PORT_CODE(KEYCODE_N) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("R. Maze Saucer") PORT_CODE(KEYCODE_O) // return to video game PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("L. Maze Saucer") PORT_CODE(KEYCODE_P) // return to video game PORT_START("X4") INPUT_PORTS_END static INPUT_PORTS_START( granny ) PORT_START("TEST") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Video Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, video_test, 0) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, activity_test, 0) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by133_state, self_test, 0) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Power") // Also 2P start PORT_START("DSW0") PORT_DIPNAME( 0x01, 0x00, "S01") // S1-5: 32 combinations of coins/credits of a coin slot. S9-13 other slot. PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S02") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x00, "S03") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S04") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S05") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x20, "Hoop flashes centre rollover") PORT_DIPSETTING( 0x00, "Long") PORT_DIPSETTING( 0x20, "Short") PORT_DIPNAME( 0x40, 0x40, "S07") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x80, "Centre rollover lights come on for next canoe") PORT_DIPSETTING( 0x00, DEF_STR( No )) PORT_DIPSETTING( 0x80, DEF_STR( Yes )) PORT_START("DSW1") PORT_DIPNAME( 0x01, 0x00, "S09") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S10") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x00, "S11") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S12") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S13") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, "S14") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x40, "Extra canoe light will come on for next canoe") PORT_DIPSETTING( 0x00, DEF_STR( No )) PORT_DIPSETTING( 0x40, DEF_STR( Yes )) PORT_DIPNAME( 0x80, 0x00, "S16") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x80, DEF_STR( On )) PORT_START("DSW2") PORT_DIPNAME( 0x01, 0x00, "S17") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S18") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x00, "S19") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S20") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S21") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, "S22") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0x40, 0x00, "S23") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x40, DEF_STR( On )) PORT_DIPNAME( 0x80, 0x80, "Exit to video light will come on for") PORT_DIPSETTING( 0x00, "paddle power") PORT_DIPSETTING( 0x80, "next canoe") PORT_START("DSW3") PORT_DIPNAME( 0x01, 0x00, "S25") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x01, DEF_STR( On )) PORT_DIPNAME( 0x02, 0x00, "S26") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x02, DEF_STR( On )) PORT_DIPNAME( 0x04, 0x04, "Credits displayed") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x04, DEF_STR( On )) PORT_DIPNAME( 0x08, 0x00, "S28") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x08, DEF_STR( On )) PORT_DIPNAME( 0x10, 0x00, "S29") PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x10, DEF_STR( On )) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off )) PORT_DIPSETTING( 0x20, DEF_STR( On )) PORT_DIPNAME( 0xC0, 0x40, "Canoes") PORT_DIPSETTING( 0xC0, "2") PORT_DIPSETTING( 0x00, "3") PORT_DIPSETTING( 0x80, "4") PORT_DIPSETTING( 0x40, "5") PORT_START("JOY") PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 ) PORT_START("X0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Canoe Rollover Button 1") PORT_CODE(KEYCODE_A) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Canoe Rollover Button 2") PORT_CODE(KEYCODE_B) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Canoe Rollover Button 3") PORT_CODE(KEYCODE_C) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Canoe Rollover Button 4") PORT_CODE(KEYCODE_D) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Canoe Rollover Button 5") PORT_CODE(KEYCODE_E) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Canoe Rollover Button 6") PORT_CODE(KEYCODE_F) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Canoe Rollover Button 7") PORT_CODE(KEYCODE_G) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Canoe Rollover Button 8") PORT_CODE(KEYCODE_H) PORT_START("X1") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x3c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt") PORT_START("X2") PORT_BIT( 0x09, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Top R. Gate") PORT_CODE(KEYCODE_I) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("L. Rollover Buttons") PORT_CODE(KEYCODE_J) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("R. Return Lane") PORT_CODE(KEYCODE_K) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("L. Return Lane") PORT_CODE(KEYCODE_L) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Drop Target R") PORT_CODE(KEYCODE_M) PORT_START("X3") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Top Saucer") PORT_CODE(KEYCODE_N) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("R. Lane Kickback") PORT_CODE(KEYCODE_O) // Gold PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Ammo Target O") PORT_CODE(KEYCODE_P) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("2nd Ammo Target M") PORT_CODE(KEYCODE_Q) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("1st Ammo Target M") PORT_CODE(KEYCODE_R) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Ammo Target A") PORT_CODE(KEYCODE_S) PORT_START("X4") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Back Target T") PORT_CODE(KEYCODE_T) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Back Target I") PORT_CODE(KEYCODE_U) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Back Target X") PORT_CODE(KEYCODE_V) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Back Target E") PORT_CODE(KEYCODE_W) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Drop Target P") PORT_CODE(KEYCODE_Y) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Drop Target O") PORT_CODE(KEYCODE_Z) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Drop Target W") PORT_CODE(KEYCODE_COMMA) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Drop Target E") PORT_CODE(KEYCODE_STOP) INPUT_PORTS_END void by133_state::granny_crtc_w(offs_t offset, u8 data) { m_crtc->write(offset, data); m_crtc2->write(offset, data); } u8 by133_state::sound_data_r() { return m_mpu_to_vid; } void by133_state::sound_data_w(u8 data) { m_vid_to_mpu = data; } WRITE_LINE_MEMBER( by133_state::u7_ca2_w ) { // comms out } WRITE_LINE_MEMBER( by133_state::u10_ca2_w ) { // enable digital display } WRITE_LINE_MEMBER( by133_state::u11_ca2_w ) { // green led } WRITE_LINE_MEMBER( by133_state::u7_cb2_w ) { // red led m_beep->set_clock(950); m_beep->set_state(state); m_sound_int_handler(state); } WRITE_LINE_MEMBER( by133_state::u10_cb2_w ) { // lamp strobe #1 m_u10_cb2 = state; } WRITE_LINE_MEMBER( by133_state::u11_cb2_w ) { // solenoid-sound selector m_u11_cb2 = state; } u8 by133_state::u7_a_r() { return m_u7a; } void by133_state::u7_a_w(u8 data) { m_u7a = data; } u8 by133_state::u7_b_r() { if (BIT(m_u7a, 7)) // bits 6 and 7 work; pinmame uses 7 m_u7b |= m_io_joy->read(); if (BIT(m_u7a, 6)) // Granny has a "power" button - used to shoot your gun. Is also 2-player start. m_u7b = m_io_test->read() & 0x80; return m_u7b; } void by133_state::u7_b_w(u8 data) { //machine().scheduler().synchronize(); m_u7b = data; // Handle sound m_sound_select_handler(data & 0x1f); } u8 by133_state::u10_a_r() { return m_u10a; } void by133_state::u10_a_w(u8 data) { m_u10a = data; if (BIT(m_u11a, 2) == 0) m_mpu_to_vid = data ^ 0x0f; // Lamps if (!m_u10_cb2) { if (!BIT(m_u10a, 6)) for (u8 i = 0; i < 16; i++) m_io_outputs[16+u8(m_u10_timer)*16+i] = ((m_u10a & 15) == i); if (!BIT(m_u10a, 7)) for (u8 i = 0; i < 16; i++) m_io_outputs[48+u8(m_u10_timer)*16+i] = ((m_u10a & 15) == i); } } u8 by133_state::u10_b_r() { if (BIT(m_u11a, 3) == 0) return ~m_u7a & 0x03; if (BIT(m_u11a, 1) == 0) return m_vid_to_mpu; u8 data = 0; if (BIT(m_u10a, 0)) data |= m_io_x0->read(); if (BIT(m_u10a, 1)) data |= m_io_x1->read(); if (BIT(m_u10a, 2)) data |= m_io_x2->read(); if (BIT(m_u10a, 3)) data |= m_io_x3->read(); if (BIT(m_u10a, 4)) data |= m_io_x4->read(); // granny only if (BIT(m_u10a, 5)) data |= m_io_dsw0->read(); if (BIT(m_u10a, 6)) data |= m_io_dsw1->read(); if (BIT(m_u10a, 7)) data |= m_io_dsw2->read(); if (m_u10_cb2) data |= m_io_dsw3->read(); return data; } void by133_state::u10_b_w(u8 data) { m_u10b = data; } u8 by133_state::u11_a_r() { return m_u11a; } void by133_state::u11_a_w(u8 data) { m_u11a = data; m_pia_u7->ca1_w(BIT(data, 1)); m_pia_u7->ca2_w(BIT(data, 2)); } u8 by133_state::u11_b_r() { return m_u11b; } void by133_state::u11_b_w(u8 data) { m_u11b = data; if (data == 0xB1) m_samples->start(5, 5); // outhole // Bits 0,1,2 go to 74LS138 to select one solenoid for (u8 i = 0; i < 8; i++) m_io_outputs[i] = ((data & 7) == i); // Bits 4,5,6 do a solenoid each for (u8 i = 4; i < 7; i++) m_io_outputs[i+8] = BIT(data, i); // Bits 3,7 not shown } // zero-cross detection TIMER_DEVICE_CALLBACK_MEMBER( by133_state::u10_timer ) { m_u10_timer ^= 1; m_pia_u10->cb1_w(m_u10_timer); } // 555 timer for display refresh TIMER_DEVICE_CALLBACK_MEMBER( by133_state::u11_timer ) { m_u11_timer ^= 1; m_pia_u11->ca1_w(m_u11_timer); } void by133_state::machine_start() { genpin_class::machine_start(); m_sound_select_handler.resolve(); m_sound_int_handler.resolve(); m_io_outputs.resolve(); save_item(NAME(m_mpu_to_vid)); save_item(NAME(m_vid_to_mpu)); save_item(NAME(m_u7a)); save_item(NAME(m_u7b)); save_item(NAME(m_u10a)); save_item(NAME(m_u10b)); save_item(NAME(m_u10_cb2)); save_item(NAME(m_u11_cb2)); save_item(NAME(m_u11a)); save_item(NAME(m_u11b)); save_item(NAME(m_u10_timer)); save_item(NAME(m_u11_timer)); } void by133_state::machine_reset() { genpin_class::machine_reset(); for (u8 i = 0; i < m_io_outputs.size(); i++) m_io_outputs[i] = 0; m_u7a = 0; m_u7b = 1; // select mode 2 of mc6803 on /reset (not emulated yet by the cpu) m_u10a = 0; m_u10b = 0; m_u10_cb2 = 0; m_u11a = 0; m_u11b = 0; m_mpu_to_vid = 0; m_vid_to_mpu = 0; m_beep->set_state(0); m_u10_timer = false; m_u11_timer = false; } uint32_t by133_state::screen_update_granny(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { //bitmap.fill(0xff000000, cliprect); copybitmap(bitmap, m_crtc->get_bitmap(), 0, 0, 0, 0, cliprect); copybitmap_trans(bitmap, m_crtc2->get_bitmap(), 0, 0, 0, 0, cliprect, 0xff000000); return 0; } void by133_state::by133(machine_config &config) { /* basic machine hardware */ M6800(config, m_maincpu, XTAL(3'579'545)/4); // no xtal, just 2 chips m_maincpu->set_addrmap(AS_PROGRAM, &by133_state::main_map); MC6809(config, m_videocpu, XTAL(3'579'545)); m_videocpu->set_addrmap(AS_PROGRAM, &by133_state::video_map); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); PIA6821(config, m_pia_u7, 0); m_pia_u7->readpa_handler().set(FUNC(by133_state::u7_a_r)); m_pia_u7->writepa_handler().set(FUNC(by133_state::u7_a_w)); m_pia_u7->readpb_handler().set(FUNC(by133_state::u7_b_r)); m_pia_u7->writepb_handler().set(FUNC(by133_state::u7_b_w)); m_pia_u7->ca2_handler().set(FUNC(by133_state::u7_ca2_w)); m_pia_u7->cb2_handler().set(FUNC(by133_state::u7_cb2_w)); m_pia_u7->irqa_handler().set_inputline("videocpu", M6809_FIRQ_LINE); m_pia_u7->irqa_handler().set_inputline("videocpu", M6809_FIRQ_LINE); PIA6821(config, m_pia_u10, 0); m_pia_u10->readpa_handler().set(FUNC(by133_state::u10_a_r)); m_pia_u10->writepa_handler().set(FUNC(by133_state::u10_a_w)); m_pia_u10->readpb_handler().set(FUNC(by133_state::u10_b_r)); m_pia_u10->writepb_handler().set(FUNC(by133_state::u10_b_w)); m_pia_u10->ca2_handler().set(FUNC(by133_state::u10_ca2_w)); m_pia_u10->cb2_handler().set(FUNC(by133_state::u10_cb2_w)); m_pia_u10->irqa_handler().set_inputline("maincpu", M6800_IRQ_LINE); m_pia_u10->irqb_handler().set_inputline("maincpu", M6800_IRQ_LINE); TIMER(config, "babypac1").configure_periodic(FUNC(by133_state::u10_timer), attotime::from_hz(120)); // mains freq*2 PIA6821(config, m_pia_u11, 0); m_pia_u11->readpa_handler().set(FUNC(by133_state::u11_a_r)); m_pia_u11->writepa_handler().set(FUNC(by133_state::u11_a_w)); m_pia_u11->readpb_handler().set(FUNC(by133_state::u11_b_r)); m_pia_u11->writepb_handler().set(FUNC(by133_state::u11_b_w)); m_pia_u11->ca2_handler().set(FUNC(by133_state::u11_ca2_w)); m_pia_u11->cb2_handler().set(FUNC(by133_state::u11_cb2_w)); m_pia_u11->irqa_handler().set_inputline("maincpu", M6800_IRQ_LINE); m_pia_u11->irqb_handler().set_inputline("maincpu", M6800_IRQ_LINE); TIMER(config, "babypac2").configure_periodic(FUNC(by133_state::u11_timer), attotime::from_hz(634)); // 555 timer*2 /* video hardware */ TMS9928A(config, m_crtc, XTAL(10'738'635)).set_screen("screen"); m_crtc->set_vram_size(0x4000); m_crtc->int_callback().set_inputline(m_videocpu, M6809_IRQ_LINE); SCREEN(config, "screen", SCREEN_TYPE_RASTER); /* sound hardware */ genpin_audio(config); SPEAKER(config, "mono").front_center(); BALLY_CHEAP_SQUEAK(config, m_cheap_squeak); m_cheap_squeak->add_route(ALL_OUTPUTS, "mono", 1.00); m_sound_select_handler.bind().set(m_cheap_squeak, FUNC(bally_cheap_squeak_device::sound_select)); m_sound_int_handler.bind().set(m_cheap_squeak, FUNC(bally_cheap_squeak_device::sound_int)); m_cheap_squeak->sound_ack_w_handler().set(m_pia_u11, FUNC(pia6821_device::cb2_w)); SPEAKER(config, "beee").front_center(); BEEP(config, m_beep, 600).add_route(ALL_OUTPUTS, "beee", 0.10); } void by133_state::granny(machine_config &config) { by133(config); MC6809(config.replace(), m_videocpu, XTAL(8'000'000)); // MC68B09P (XTAL value hard to read) m_videocpu->set_addrmap(AS_PROGRAM, &by133_state::granny_map); TMS9928A(config, m_crtc2, XTAL(10'738'635)).set_screen("screen"); m_crtc2->set_vram_size(0x4000); m_crtc2->int_callback().set_inputline(m_videocpu, M6809_IRQ_LINE); subdevice("screen")->set_screen_update(FUNC(by133_state::screen_update_granny)); } /*----------------------------------------------------- / Baby Pacman (Video/Pinball Combo) (BY133-891: 10/82) (Game #1299) /-----------------------------------------------------*/ ROM_START(babypac) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD( "891-u2.732", 0x0000, 0x1000, CRC(7f7242d1) SHA1(213a697bb7fc69f93ea04621f0fcfdd796f35196)) ROM_LOAD( "891-u6.732", 0x1000, 0x1000, CRC(6136d636) SHA1(c01a0a2fcad3bdabd649128e012ab558b1c90cd3) ) ROM_REGION(0x10000, "videocpu", 0) ROM_LOAD( "891-16-u09.764", 0x8000, 0x2000, CRC(781e90e9) SHA1(940047cc875ae531a825af069bb650d59c9495a6)) ROM_LOAD( "891-11-u10.764", 0xa000, 0x2000, CRC(28f4df8b) SHA1(bd6a3598c2c90b5a3a59327616d2f5b9940d98bc)) ROM_LOAD( "891-05-u11.764", 0xc000, 0x2000, CRC(0a5967a4) SHA1(26d56ddea3f39d41e382449007bf7ba113c0285f)) ROM_LOAD( "891-06-u12.764", 0xe000, 0x2000, CRC(58cfe542) SHA1(e024d14019866bd460d1da6b901f9b786a76a181)) ROM_REGION(0x10000, "cheap_squeak:cpu", 0) ROM_LOAD( "891-12-u29.764", 0xc000, 0x2000, CRC(0b57fd5d) SHA1(43a03e6d16c87c3305adb04722484f992f23a1bd)) ROM_END ROM_START(babypac2) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD( "891-u2.732", 0x0000, 0x1000, CRC(7f7242d1) SHA1(213a697bb7fc69f93ea04621f0fcfdd796f35196)) ROM_LOAD( "891-u6.732", 0x1000, 0x1000, CRC(6136d636) SHA1(c01a0a2fcad3bdabd649128e012ab558b1c90cd3) ) ROM_REGION(0x10000, "videocpu", 0) ROM_LOAD( "891-13-u09.764", 0x8000, 0x2000, CRC(7fa570f3) SHA1(423ad9266b1ded00fa52ce4180d518874142a203)) ROM_LOAD( "891-11-u10.764", 0xa000, 0x2000, CRC(28f4df8b) SHA1(bd6a3598c2c90b5a3a59327616d2f5b9940d98bc)) ROM_LOAD( "891-05-u11.764", 0xc000, 0x2000, CRC(0a5967a4) SHA1(26d56ddea3f39d41e382449007bf7ba113c0285f)) ROM_LOAD( "891-06-u12.764", 0xe000, 0x2000, CRC(58cfe542) SHA1(e024d14019866bd460d1da6b901f9b786a76a181)) ROM_REGION(0x10000, "cheap_squeak:cpu", 0) ROM_LOAD( "891-12-u29.764", 0xc000, 0x2000, CRC(0b57fd5d) SHA1(43a03e6d16c87c3305adb04722484f992f23a1bd)) ROM_END /*----------------------------------------------------------------- / Granny and the Gators (Video/Pinball Combo) - (BY35-???: 01/84) (Game #1369) /----------------------------------------------------------------*/ ROM_START(granny) ROM_REGION(0x2000, "maincpu", 0) ROM_LOAD( "cpu_u2.532", 0x0000, 0x1000, CRC(d45bb956) SHA1(86a6942ff9fe38fa109ecde40dc2dd19adf938a9)) ROM_LOAD( "cpu_u6.532", 0x1000, 0x1000, CRC(306aa673) SHA1(422c3d9decf9214a18edb536c2077bf52b272e7d) ) ROM_REGION(0x10000, "videocpu", 0) ROM_LOAD( "vid_u4.764", 0x4000, 0x2000, CRC(3a3d4c6b) SHA1(a6c27eee178a4bde67004e11f6ddf3b6414571dd)) ROM_LOAD( "vid_u5.764", 0x6000, 0x2000, CRC(78bcb0fb) SHA1(d9dc1cc1bef063d5fbdbf2d1daf793234a9c55a0)) ROM_LOAD( "vid_u6.764", 0x8000, 0x2000, CRC(8d8220a6) SHA1(64aa7d6ef2702c1b9afc61528434caf56cb91396)) ROM_LOAD( "vid_u7.764", 0xa000, 0x2000, CRC(aa71cf29) SHA1(b69cd4060f5d4d2a7f85d901552cdc987013fde2)) ROM_LOAD( "vid_u8.764", 0xc000, 0x2000, CRC(a442bc01) SHA1(2c01123dc5799561ae9e7c5d6db588b82b5ae59c)) ROM_LOAD( "vid_u9.764", 0xe000, 0x2000, CRC(6b67a1f7) SHA1(251c2b941898363bbd6ee1a94710e2b2938ec851)) ROM_REGION(0x10000, "cheap_squeak:cpu", 0) ROM_LOAD( "cs_u3.764", 0xc000, 0x2000, CRC(0a39a51d) SHA1(98342ba38e48578ce9870f2ee85b553d46c0e35f)) ROM_END } // Anonymous namespace GAME( 1982, babypac, 0, by133, babypac, by133_state, empty_init, ROT90, "Dave Nutting Associates / Bally", "Baby Pac-Man (set 1)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1982, babypac2, babypac, by133, babypac, by133_state, empty_init, ROT90, "Dave Nutting Associates / Bally", "Baby Pac-Man (set 2)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1984, granny, 0, granny, granny, by133_state, empty_init, ROT0, "Bally", "Granny and the Gators", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE )