// license:BSD-3-Clause // copyright-holders:Phil Stroffolino /*************************************************************************** Break Thru Doc. Data East (1986) driver by Phil Stroffolino UNK-1.1 (16Kb) Code (4000-7FFF) UNK-1.2 (32Kb) Main 6809 (8000-FFFF) UNK-1.3 (32Kb) Mapped (2000-3FFF) UNK-1.4 (32Kb) Mapped (2000-3FFF) UNK-1.5 (32Kb) Sound 6809 (8000-FFFF) Background has 4 banks, with 256 16x16x8 tiles in each bank. UNK-1.6 (32Kb) GFX Background UNK-1.7 (32Kb) GFX Background UNK-1.8 (32Kb) GFX Background UNK-1.9 (32Kb) GFX Sprites UNK-1.10 (32Kb) GFX Sprites UNK-1.11 (32Kb) GFX Sprites Text has 256 8x8x4 characters. UNK-1.12 (8Kb) GFX Text ************************************************************************** Memory Map for Main CPU by Carlos A. Lozano ************************************************************************** MAIN CPU 0000-03FF W Plane0 0400-0BFF R/W RAM 0C00-0FFF W Plane2(Background) 1000-10FF W Plane1(sprites) 1100-17FF R/W RAM 1800-180F R/W In/Out 1810-1FFF R/W RAM (unmapped?) 2000-3FFF R ROM Mapped(*) 4000-7FFF R ROM(UNK-1.1) 8000-FFFF R ROM(UNK-1.2) Interrupts: Reset, NMI, IRQ The test routine is at F000 Sound: YM2203 and YM3526 driven by 6809. Sound added by Bryan McPhail, 1/4/98. 2008-07 Dip locations verified with manual for brkthru (US conv. kit) and darwin Darwin 4078 PCB layout f205v Darwin 4078 Data East, 1986 ---------- |----------------------| | Fully boxed = socket | |----------------------| | separation = solder upper PCB - 3002A |-------------------------------------------------| |t |-------| | |o |---------| |YM2203C| | | |prom28s42| |-------| | |l |---------| |YM3526 |C |o |-----| |O |w |-----| |epr5 | |N |e |epr8 | |-----| |N |r |-----| |E | |epr7 | |HD68A09P |C | |-----| |-----| |T |t |epr6 | |epr4 | |O |o |-----| |-----| |R | |--------| |epr3 | | |l |HD6809EP| |-----| | |o |--------| |epr2 | dip 8x | |w |-----| dip 8x | |e |epr1 | | |r |-----| | |-------------------------------------------------| Notes: Chips: HD68A09P : 3G1-UL-HD68A09P Japan (DIP40) HD6809EP : 5M1-HD6809EP Japan (DIP40) YM2203C : Yamaha YM2203C-5X-18-89-F (DIP40) YM3526 : Yamaha YM3526-61-09-75-E (DIP40) ROMs: 1,2,3,5,6,7,8 : Intel IP27256 4 : M27128Z-N prom : TBP28S42N Connectors: 2x flat cable to upper board 1x NON-JAMMA 22 contacts lower PCB - 3002B |-----------------------------------------------------| |t |-----| | |o |------| |epr11| | | |pal -a| |-----| |------| | |u |------| |epr10| |pal -b| | |p |-----| |------| |------| | |p |epr9 | |pal -c| | |e |-----| |------| | |r |-----| | | |epr12| | | |-----| | |t | |o | | | |u | |p 12.0000MHz | |p | |e | |r | |-----------------------------------------------------| Notes: ROMs: 9,10,11 : Intel IP27256 12 : TMS2764JL pal : AmPAL16R4PC Connectors: 2x flat cable to upper board brkthru, brkthruj and brkthrut have a Self Test Mode not mentioned anywhere in the manual. It is accessed by holding down both player 1 and player 2 start buttons while powering up the game. It can be accessed in MAME by holding the buttons down after the game has started then pressing F3 to reset the game. ***************************************************************************/ #include "emu.h" #include "cpu/m6809/m6809.h" #include "machine/gen_latch.h" #include "sound/ymopl.h" #include "sound/ymopn.h" #include "emupal.h" #include "screen.h" #include "speaker.h" #include "tilemap.h" namespace { class brkthru_state : public driver_device { public: brkthru_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_fg_videoram(*this, "fg_videoram"), m_videoram(*this, "videoram"), m_spriteram(*this, "spriteram"), m_mainbank(*this, "mainbank"), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_gfxdecode(*this, "gfxdecode"), m_palette(*this, "palette") { } void brkthru(machine_config &config); void darwin(machine_config &config); DECLARE_INPUT_CHANGED_MEMBER(coin_inserted); protected: virtual void machine_start() override; virtual void machine_reset() override; virtual void video_start() override; private: // memory pointers required_shared_ptr m_fg_videoram; required_shared_ptr m_videoram; required_shared_ptr m_spriteram; required_memory_bank m_mainbank; // video-related tilemap_t *m_fg_tilemap = nullptr; tilemap_t *m_bg_tilemap = nullptr; uint16_t m_bgscroll = 0; uint8_t m_bgbasecolor = 0; uint8_t m_flipscreen = 0; // devices required_device m_maincpu; required_device m_audiocpu; required_device m_gfxdecode; required_device m_palette; uint8_t m_nmi_mask = 0U; void brkthru_1803_w(uint8_t data); void darwin_0803_w(uint8_t data); void bgram_w(offs_t offset, uint8_t data); void fgram_w(offs_t offset, uint8_t data); void _1800_w(offs_t offset, uint8_t data); TILE_GET_INFO_MEMBER(get_bg_tile_info); TILE_GET_INFO_MEMBER(get_fg_tile_info); void palette(palette_device &palette) const; uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); DECLARE_WRITE_LINE_MEMBER(vblank_irq); void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int prio); void brkthru_main_map(address_map &map); void darwin_main_map(address_map &map); void sound_map(address_map &map); }; // video /*************************************************************************** Convert the color PROMs into a more useable format. Break Thru has one 256x8 and one 256x4 palette PROMs. I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably the usual: bit 7 -- 220 ohm resistor -- GREEN -- 470 ohm resistor -- GREEN -- 1 kohm resistor -- GREEN -- 2.2kohm resistor -- GREEN -- 220 ohm resistor -- RED -- 470 ohm resistor -- RED -- 1 kohm resistor -- RED bit 0 -- 2.2kohm resistor -- RED bit 3 -- 220 ohm resistor -- BLUE -- 470 ohm resistor -- BLUE -- 1 kohm resistor -- BLUE bit 0 -- 2.2kohm resistor -- BLUE ***************************************************************************/ void brkthru_state::palette(palette_device &palette) const { uint8_t const *color_prom = memregion("proms")->base(); for (int i = 0; i < palette.entries(); i++) { int bit0 = (color_prom[0] >> 0) & 0x01; int bit1 = (color_prom[0] >> 1) & 0x01; int bit2 = (color_prom[0] >> 2) & 0x01; int bit3 = (color_prom[0] >> 3) & 0x01; int const r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; bit0 = (color_prom[0] >> 4) & 0x01; bit1 = (color_prom[0] >> 5) & 0x01; bit2 = (color_prom[0] >> 6) & 0x01; bit3 = (color_prom[0] >> 7) & 0x01; int const g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; bit0 = (color_prom[palette.entries()] >> 0) & 0x01; bit1 = (color_prom[palette.entries()] >> 1) & 0x01; bit2 = (color_prom[palette.entries()] >> 2) & 0x01; bit3 = (color_prom[palette.entries()] >> 3) & 0x01; int const b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3; palette.set_pen_color(i, rgb_t(r, g, b)); color_prom++; } } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ TILE_GET_INFO_MEMBER(brkthru_state::get_bg_tile_info) { /* BG RAM format 0 1 ---- -c-- ---- ---- = Color ---- --xx xxxx xxxx = Code */ int code = (m_videoram[tile_index * 2] | ((m_videoram[tile_index * 2 + 1]) << 8)) & 0x3ff; int region = 1 + (code >> 7); int colour = m_bgbasecolor + ((m_videoram[tile_index * 2 + 1] & 0x04) >> 2); tileinfo.set(region, code & 0x7f, colour,0); } void brkthru_state::bgram_w(offs_t offset, uint8_t data) { m_videoram[offset] = data; m_bg_tilemap->mark_tile_dirty(offset / 2); } TILE_GET_INFO_MEMBER(brkthru_state::get_fg_tile_info) { uint8_t code = m_fg_videoram[tile_index]; tileinfo.set(0, code, 0, 0); } void brkthru_state::fgram_w(offs_t offset, uint8_t data) { m_fg_videoram[offset] = data; m_fg_tilemap->mark_tile_dirty(offset); } void brkthru_state::video_start() { m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(brkthru_state::get_fg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(brkthru_state::get_bg_tile_info)), TILEMAP_SCAN_COLS, 16, 16, 32, 16); m_fg_tilemap->set_transparent_pen(0); m_bg_tilemap->set_transparent_pen(0); } void brkthru_state::_1800_w(offs_t offset, uint8_t data) { if (offset == 0) // low 8 bits of scroll m_bgscroll = (m_bgscroll & 0x100) | data; else if (offset == 1) { // bit 0-2 = ROM bank select m_mainbank->set_entry(data & 0x07); // bit 3-5 = background tiles color code if (((data & 0x38) >> 2) != m_bgbasecolor) { m_bgbasecolor = (data & 0x38) >> 2; m_bg_tilemap->mark_all_dirty(); } // bit 6 = screen flip if (m_flipscreen != (data & 0x40)) { m_flipscreen = data & 0x40; m_bg_tilemap->set_flip(m_flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0); m_fg_tilemap->set_flip(m_flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0); } // bit 7 = high bit of scroll m_bgscroll = (m_bgscroll & 0xff) | ((data & 0x80) << 1); } } void brkthru_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int prio) { // Draw the sprites. Note that it is important to draw them exactly in this order, to have the correct priorities. /* Sprite RAM format 0 1 2 3 ccc- ---- ---- ---- ---- ---- ---- ---- = Color ---d ---- ---- ---- ---- ---- ---- ---- = Double Size ---- p--- ---- ---- ---- ---- ---- ---- = Priority ---- -bb- ---- ---- ---- ---- ---- ---- = Bank ---- ---e ---- ---- ---- ---- ---- ---- = Enable/Disable ---- ---- ssss ssss ---- ---- ---- ---- = Sprite code ---- ---- ---- ---- yyyy yyyy ---- ---- = Y position ---- ---- ---- ---- ---- ---- xxxx xxxx = X position */ for (int offs = 0; offs < m_spriteram.bytes(); offs += 4) { if ((m_spriteram[offs] & 0x09) == prio) // Enable && Low Priority { int sx = 240 - m_spriteram[offs + 3]; if (sx < -7) sx += 256; int sy = 240 - m_spriteram[offs + 2]; int code = m_spriteram[offs + 1] + 128 * (m_spriteram[offs] & 0x06); int color = (m_spriteram[offs] & 0xe0) >> 5; if (m_flipscreen) { sx = 240 - sx; sy = 240 - sy; } if (m_spriteram[offs] & 0x10) // double height { m_gfxdecode->gfx(9)->transpen(bitmap, cliprect, code & ~1, color, m_flipscreen, m_flipscreen, sx, m_flipscreen ? sy + 16 : sy - 16, 0); m_gfxdecode->gfx(9)->transpen(bitmap, cliprect, code | 1, color, m_flipscreen, m_flipscreen, sx, sy, 0); // redraw with wraparound m_gfxdecode->gfx(9)->transpen(bitmap, cliprect, code & ~1, color, m_flipscreen, m_flipscreen, sx,(m_flipscreen ? sy + 16 : sy - 16) + 256, 0); m_gfxdecode->gfx(9)->transpen(bitmap, cliprect, code | 1, color, m_flipscreen, m_flipscreen, sx, sy + 256, 0); } else { m_gfxdecode->gfx(9)->transpen(bitmap, cliprect, code, color, m_flipscreen, m_flipscreen, sx, sy, 0); // redraw with wraparound m_gfxdecode->gfx(9)->transpen(bitmap, cliprect, code, color, m_flipscreen, m_flipscreen, sx, sy + 256, 0); } } } } uint32_t brkthru_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->set_scrollx(0, m_bgscroll); m_bg_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0); // low priority sprites draw_sprites(bitmap, cliprect, 0x01); // draw background over low priority sprites m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); // high priority sprites draw_sprites(bitmap, cliprect, 0x09); // fg layer m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; } // machine /************************************* * * Memory handlers * *************************************/ void brkthru_state::brkthru_1803_w(uint8_t data) { // bit 0 = NMI enable m_nmi_mask = ~data & 1; if (data & 2) m_maincpu->set_input_line(0, CLEAR_LINE); // bit 1 = ? maybe IRQ acknowledge } void brkthru_state::darwin_0803_w(uint8_t data) { // bit 0 = NMI enable m_nmi_mask = data & 1; logerror("0803 %02X\n", data); if (data & 2) m_maincpu->set_input_line(0, CLEAR_LINE); // bit 1 = ? maybe IRQ acknowledge } INPUT_CHANGED_MEMBER(brkthru_state::coin_inserted) { // coin insertion causes an IRQ if (oldval) m_maincpu->set_input_line(0, ASSERT_LINE); } /************************************* * * Address maps * *************************************/ void brkthru_state::brkthru_main_map(address_map &map) { map(0x0000, 0x03ff).ram().w(FUNC(brkthru_state::fgram_w)).share(m_fg_videoram); map(0x0400, 0x0bff).ram(); map(0x0c00, 0x0fff).ram().w(FUNC(brkthru_state::bgram_w)).share(m_videoram); map(0x1000, 0x10ff).ram().share(m_spriteram); map(0x1100, 0x17ff).ram(); map(0x1800, 0x1800).portr("P1"); map(0x1801, 0x1801).portr("P2"); map(0x1802, 0x1802).portr("DSW1"); map(0x1803, 0x1803).portr("DSW2_COIN"); map(0x1800, 0x1801).w(FUNC(brkthru_state::_1800_w)); // bg scroll and color, ROM bank selection, flip screen map(0x1802, 0x1802).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x1803, 0x1803).w(FUNC(brkthru_state::brkthru_1803_w)); // NMI enable, + ? map(0x2000, 0x3fff).bankr(m_mainbank); map(0x4000, 0xffff).rom(); } // same as brktrhu, but XOR 0x1000 below 8k void brkthru_state::darwin_main_map(address_map &map) { map(0x1000, 0x13ff).ram().w(FUNC(brkthru_state::fgram_w)).share(m_fg_videoram); map(0x1400, 0x1bff).ram(); map(0x1c00, 0x1fff).ram().w(FUNC(brkthru_state::bgram_w)).share(m_videoram); map(0x0000, 0x00ff).ram().share(m_spriteram); map(0x0100, 0x01ff).nopw(); // tidy up, nothing really here? map(0x0800, 0x0800).portr("P1"); map(0x0801, 0x0801).portr("P2"); map(0x0802, 0x0802).portr("DSW1"); map(0x0803, 0x0803).portr("DSW2_COIN"); map(0x0800, 0x0801).w(FUNC(brkthru_state::_1800_w)); // bg scroll and color, ROM bank selection, flip screen map(0x0802, 0x0802).w("soundlatch", FUNC(generic_latch_8_device::write)); map(0x0803, 0x0803).w(FUNC(brkthru_state::darwin_0803_w)); // NMI enable, + ? map(0x2000, 0x3fff).bankr(m_mainbank); map(0x4000, 0xffff).rom(); } void brkthru_state::sound_map(address_map &map) { map(0x0000, 0x1fff).ram(); map(0x2000, 0x2001).w("ym2", FUNC(ym3526_device::write)); map(0x4000, 0x4000).r("soundlatch", FUNC(generic_latch_8_device::read)); map(0x6000, 0x6001).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); map(0x8000, 0xffff).rom(); } /************************************* * * Input ports * *************************************/ static INPUT_PORTS_START( brkthru ) PORT_START("P1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("P2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") // used only by the self test PORT_START("DSW1") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x10, 0x10, "Enemy Vehicles" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, "Slow" ) PORT_DIPSETTING( 0x00, "Fast" ) PORT_DIPNAME( 0x20, 0x20, "Enemy Bullets" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, "Slow" ) PORT_DIPSETTING( 0x00, "Fast" ) PORT_DIPNAME( 0x40, 0x00, "Control Panel" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, "1 Player" ) PORT_DIPSETTING( 0x00, "2 Players" ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) PORT_START("DSW2_COIN") PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "99 (Cheat)") PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x00, "20000 Points Only" ) PORT_DIPSETTING( 0x04, "10000/20000 Points" ) PORT_DIPSETTING( 0x0c, "20000/30000 Points" ) PORT_DIPSETTING( 0x08, "20000/40000 Points" ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5") // Manual says ALWAYS OFF PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x10, DEF_STR( Yes ) ) // According to the manual, bit 5 should control Flip Screen // PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:6") // PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // SW2:7,8 ALWAYS OFF according to the manual PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, brkthru_state, coin_inserted, 0) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, brkthru_state, coin_inserted, 0) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, brkthru_state, coin_inserted, 0) INPUT_PORTS_END static INPUT_PORTS_START( brkthruj ) PORT_INCLUDE( brkthru ) PORT_MODIFY("DSW2_COIN") PORT_SERVICE_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) INPUT_PORTS_END static INPUT_PORTS_START( darwin ) PORT_INCLUDE( brkthru ) PORT_MODIFY("DSW1") PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW1:5" ) // Manual says must be OFF PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW1:8" ) // Manual says must be OFF PORT_MODIFY("DSW2_COIN") // modified by Shingo Suzuki 1999/11/02 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x02, "20k, 50k and every 50k" ) PORT_DIPSETTING( 0x00, "30k, 80k and every 80k" ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x08, DEF_STR( Medium ) ) PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // According to the manual, bit 5 should control Flip Screen // PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:6") // PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // SW2:5,7,8 ALWAYS OFF according to the manual PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, brkthru_state, coin_inserted, 0) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, brkthru_state, coin_inserted, 0) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, brkthru_state, coin_inserted, 0) INPUT_PORTS_END /************************************* * * Graphics definitions * *************************************/ static const gfx_layout charlayout = { 8,8, // 8*8 chars 256, // 256 characters 3, // 3 bits per pixel { 512*8*8+4, 0, 4 }, // plane offset { 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3, 0, 1, 2, 3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 // every char takes 8 consecutive bytes }; static const gfx_layout tilelayout1 = { 16,16, // 16*16 tiles 128, // 128 tiles 3, // 3 bits per pixel { 0x4000*8+4, 0, 4 }, // plane offset { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 // every tile takes 32 consecutive bytes }; static const gfx_layout tilelayout2 = { 16,16, // 16*16 tiles 128, // 128 tiles 3, // 3 bits per pixel { 0x3000*8+0, 0, 4 }, // plane offset { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 // every tile takes 32 consecutive bytes }; static const gfx_layout spritelayout = { 16,16, // 16*16 sprites 1024, // 1024 sprites 3, // 3 bits per pixel { 2*1024*32*8, 1024*32*8, 0 }, // plane offset { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7, 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, 32*8 // every sprite takes 32 consecutive bytes }; static GFXDECODE_START( gfx_brkthru ) GFXDECODE_ENTRY( "chars", 0x00000, charlayout, 0x00, 1 ) // use colors 0x00-0x07 GFXDECODE_ENTRY( "tiles", 0x00000, tilelayout1, 0x80, 16 ) // use colors 0x80-0xff GFXDECODE_ENTRY( "tiles", 0x01000, tilelayout2, 0x80, 16 ) GFXDECODE_ENTRY( "tiles", 0x08000, tilelayout1, 0x80, 16 ) GFXDECODE_ENTRY( "tiles", 0x09000, tilelayout2, 0x80, 16 ) GFXDECODE_ENTRY( "tiles", 0x10000, tilelayout1, 0x80, 16 ) GFXDECODE_ENTRY( "tiles", 0x11000, tilelayout2, 0x80, 16 ) GFXDECODE_ENTRY( "tiles", 0x18000, tilelayout1, 0x80, 16 ) GFXDECODE_ENTRY( "tiles", 0x19000, tilelayout2, 0x80, 16 ) GFXDECODE_ENTRY( "sprites", 0x00000, spritelayout, 0x40, 8 ) // use colors 0x40-0x7f GFXDECODE_END /************************************* * * Machine driver * *************************************/ void brkthru_state::machine_start() { uint8_t *rom = memregion("maincpu")->base(); m_mainbank->configure_entries(0, 8, &rom[0x10000], 0x2000); save_item(NAME(m_bgscroll)); save_item(NAME(m_bgbasecolor)); save_item(NAME(m_flipscreen)); save_item(NAME(m_nmi_mask)); } void brkthru_state::machine_reset() { m_bgscroll = 0; m_bgbasecolor = 0; m_flipscreen = 0; m_nmi_mask = 0; } WRITE_LINE_MEMBER(brkthru_state::vblank_irq) { if (state && m_nmi_mask) m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); } void brkthru_state::brkthru(machine_config &config) { static constexpr XTAL MASTER_CLOCK = XTAL(12'000'000); // basic machine hardware MC6809E(config, m_maincpu, MASTER_CLOCK / 8); // 1.5 MHz ? m_maincpu->set_addrmap(AS_PROGRAM, &brkthru_state::brkthru_main_map); MC6809(config, m_audiocpu, MASTER_CLOCK / 2); // 1.5 MHz ? m_audiocpu->set_addrmap(AS_PROGRAM, &brkthru_state::sound_map); // video hardware GFXDECODE(config, m_gfxdecode, m_palette, gfx_brkthru); PALETTE(config, m_palette, FUNC(brkthru_state::palette), 256); screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_raw(MASTER_CLOCK / 2, 384, 8, 248, 272, 8, 248); // verified for darwin, not 100% sure it's the same for brkthru /* frames per second, vblank duration Horizontal video frequency: HSync = Dot Clock / Horizontal Frame Length = Xtal /2 / (HDisplay + HBlank) = 12MHz/2 / (240 + 144) = 15.625kHz Vertical Video frequency: VSync = HSync / Vertical Frame Length = HSync / (VDisplay + VBlank) = 15.625kHz / (240 + 32) = 57.444855Hz tuned by Shingo SUZUKI(VSyncMAME Project) 2000/10/19 */ screen.set_screen_update(FUNC(brkthru_state::screen_update)); screen.set_palette(m_palette); screen.screen_vblank().set(FUNC(brkthru_state::vblank_irq)); // sound hardware SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, "soundlatch").data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI); ym2203_device &ym1(YM2203(config, "ym1", MASTER_CLOCK / 8)); ym1.add_route(0, "mono", 0.10); ym1.add_route(1, "mono", 0.10); ym1.add_route(2, "mono", 0.10); ym1.add_route(3, "mono", 0.50); ym3526_device &ym2(YM3526(config, "ym2", MASTER_CLOCK / 4)); ym2.irq_handler().set_inputline(m_audiocpu, M6809_IRQ_LINE); ym2.add_route(ALL_OUTPUTS, "mono", 1.0); } void brkthru_state::darwin(machine_config &config) { brkthru(config); m_maincpu->set_addrmap(AS_PROGRAM, &brkthru_state::darwin_main_map); } /************************************* * * ROM definition(s) * *************************************/ ROM_START( brkthru ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "brkthru.1", 0x04000, 0x4000, CRC(cfb4265f) SHA1(4cd748fa06fd2727de1694196912d605672d4883) ) ROM_LOAD( "brkthru.2", 0x08000, 0x8000, CRC(fa8246d9) SHA1(d6da03b2a3d8a83411191351ee110b89352a3ead) ) ROM_LOAD( "brkthru.4", 0x10000, 0x8000, CRC(8cabf252) SHA1(45e8847b2e6b278989f67e0b27b827a9b3b92581) ) ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) ) ROM_REGION( 0x02000, "chars", 0 ) ROM_LOAD( "brkthru.12", 0x00000, 0x2000, CRC(58c0b29b) SHA1(9dc075f8afae7e8fe164a9fe325e9948cdc7e4bb) ) ROM_REGION( 0x20000, "tiles", 0 ) // background // we do a lot of scatter loading here, to place the data in a format which can be decoded by MAME's standard functions ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) // bitplanes 1,2 for bank 1,2 ROM_CONTINUE( 0x08000, 0x4000 ) // bitplanes 1,2 for bank 3,4 ROM_LOAD( "brkthru.6", 0x10000, 0x4000, CRC(fd3cee40) SHA1(3308b96bb69e0fa6dffbdff296273fafa16d5e70) ) // bitplanes 1,2 for bank 5,6 ROM_CONTINUE( 0x18000, 0x4000 ) // bitplanes 1,2 for bank 7,8 ROM_LOAD( "brkthru.8", 0x04000, 0x1000, CRC(f67ee64e) SHA1(75634bd481ae44b8aa02acb4f9b4d7ff973a4c71) ) // bitplane 3 for bank 1,2 ROM_CONTINUE( 0x06000, 0x1000 ) ROM_CONTINUE( 0x0c000, 0x1000 ) // bitplane 3 for bank 3,4 ROM_CONTINUE( 0x0e000, 0x1000 ) ROM_CONTINUE( 0x14000, 0x1000 ) // bitplane 3 for bank 5,6 ROM_CONTINUE( 0x16000, 0x1000 ) ROM_CONTINUE( 0x1c000, 0x1000 ) // bitplane 3 for bank 7,8 ROM_CONTINUE( 0x1e000, 0x1000 ) ROM_REGION( 0x18000, "sprites", 0 ) ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) ) ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) // red and green component ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) // blue component ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) ) ROM_END ROM_START( brkthruj ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "1", 0x04000, 0x4000, CRC(09bd60ee) SHA1(9591a4c89bb69d5615a5d6b29c47e6b17350c007) ) ROM_LOAD( "2", 0x08000, 0x8000, CRC(f2b2cd1c) SHA1(dafccc74310876bc1c88de7f3c86f93ed8a0eb62) ) ROM_LOAD( "4", 0x10000, 0x8000, CRC(b42b3359) SHA1(c1da550e0f7cc52721802c7c0f2770ef0087e28b) ) ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) ) ROM_REGION( 0x02000, "chars", 0 ) ROM_LOAD( "12", 0x00000, 0x2000, CRC(3d9a7003) SHA1(2e5de982eb75ac75312fb29bb4cb2ed12ec0fd56) ) ROM_REGION( 0x20000, "tiles", 0 ) // background // we do a lot of scatter loading here, to place the data in a format which can be decoded by MAME's standard functions ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) // bitplanes 1,2 for bank 1,2 ROM_CONTINUE( 0x08000, 0x4000 ) // bitplanes 1,2 for bank 3,4 ROM_LOAD( "6", 0x10000, 0x4000, CRC(cb47b395) SHA1(bf5459d696e863644f13c8b0786b8f45caf6ceb6) ) // bitplanes 1,2 for bank 5,6 ROM_CONTINUE( 0x18000, 0x4000 ) // bitplanes 1,2 for bank 7,8 ROM_LOAD( "8", 0x04000, 0x1000, CRC(5e5a2cd7) SHA1(f1782d67b924b4b89bcb6602e970c28fbeaab522) ) // bitplane 3 for bank 1,2 ROM_CONTINUE( 0x06000, 0x1000 ) ROM_CONTINUE( 0x0c000, 0x1000 ) // bitplane 3 for bank 3,4 ROM_CONTINUE( 0x0e000, 0x1000 ) ROM_CONTINUE( 0x14000, 0x1000 ) // bitplane 3 for bank 5,6 ROM_CONTINUE( 0x16000, 0x1000 ) ROM_CONTINUE( 0x1c000, 0x1000 ) // bitplane 3 for bank 7,8 ROM_CONTINUE( 0x1e000, 0x1000 ) ROM_REGION( 0x18000, "sprites", 0 ) ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) ) ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) // red and green component ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) // blue component ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) ) ROM_END // Tecfri PCB with Data East license (DE-0230-2 / DE-0231-2). ROM_START( brkthrut ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "5_de-0230-2_27128.f9", 0x04000, 0x4000, CRC(158e660a) SHA1(608082e8b49d3c5595c25be8c19b80402310406a) ) ROM_LOAD( "6_de-0230-2_27256.f11", 0x08000, 0x8000, CRC(62dbe49e) SHA1(f0510cf0144d75c208f0ced342d3a726325a70d4) ) ROM_LOAD( "8_de-0230-2_27256.f13", 0x10000, 0x8000, CRC(8cabf252) SHA1(45e8847b2e6b278989f67e0b27b827a9b3b92581) ) // Same as parent ROM_LOAD( "7_de-0230-2_27256.f12", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) ) // Same as parent ROM_REGION( 0x02000, "chars", 0 ) ROM_LOAD( "9_de-0231-2_2764.c8", 0x00000, 0x2000, CRC(58c0b29b) SHA1(9dc075f8afae7e8fe164a9fe325e9948cdc7e4bb) ) // same as parent ROM_REGION( 0x20000, "tiles", 0 ) // Background // We do a lot of scatter loading here, to place the data in a format // which can be decoded by MAME's standard functions ROM_LOAD( "2_de-0230-2_27256.a6", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) // Bitplanes 1,2 for bank 1,2, same as parent ROM_CONTINUE( 0x08000, 0x4000 ) // Bitplanes 1,2 for bank 3,4 ROM_LOAD( "1_de-0230-2_27256.a5", 0x10000, 0x4000, CRC(fd3cee40) SHA1(3308b96bb69e0fa6dffbdff296273fafa16d5e70) ) // Bitplanes 1,2 for bank 5,6, same as parent ROM_CONTINUE( 0x18000, 0x4000 ) // Bitplanes 1,2 for bank 7,8 ROM_LOAD( "3_de-0230-2_27256.a8", 0x04000, 0x1000, CRC(f67ee64e) SHA1(75634bd481ae44b8aa02acb4f9b4d7ff973a4c71) ) // Bitplane 3 for bank 1,2, same as parent ROM_CONTINUE( 0x06000, 0x1000 ) ROM_CONTINUE( 0x0c000, 0x1000 ) // Bitplane 3 for bank 3,4 ROM_CONTINUE( 0x0e000, 0x1000 ) ROM_CONTINUE( 0x14000, 0x1000 ) // Bitplane 3 for bank 5,6 ROM_CONTINUE( 0x16000, 0x1000 ) ROM_CONTINUE( 0x1c000, 0x1000 ) // Bitplane 3 for bank 7,8 ROM_CONTINUE( 0x1e000, 0x1000 ) ROM_REGION( 0x18000, "sprites", 0 ) ROM_LOAD( "10_de-0231-2_27156.h2", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) // Same as parent ROM_LOAD( "11_de-0231-2_27156.h4", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) ) // Same as parent ROM_LOAD( "12_de-0231-2_27156.h5", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) ) // Same as parent ROM_REGION( 0x0300, "proms", 0 ) // Truly dumped on the Tecfri PCB. /* The original 82s129 bipolar PROM for R/G was replaced with one 82s147 that has twice the size. Seems that A05 line was disconnected, and the rest of bigger addressing lines were displaced covering the hole... */ ROM_LOAD( "6309.c2", 0x0000, 0x0040, CRC(cd9709be) SHA1(1d9c451c771a7b38680e2179aa22289ea7cb2720) ) // Red and Green component (82S147N) ROM_CONTINUE( 0x0020, 0x0040 ) ROM_CONTINUE( 0x0040, 0x0040 ) ROM_CONTINUE( 0x0060, 0x0040 ) ROM_CONTINUE( 0x0080, 0x0040 ) ROM_CONTINUE( 0x00a0, 0x0040 ) ROM_CONTINUE( 0x00c0, 0x0040 ) ROM_CONTINUE( 0x00e0, 0x0040 ) ROM_LOAD( "6301.c1", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) // Blue component (82S129N), same as parent ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "4_de-0230-2_27256.d6", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) ) // Same as parent ROM_END ROM_START( brkthrubl ) // 3002A + 3002B PCBs. Everything's the same as the original but the main CPU ROMs, which differ quite a lot (possibly bootlegged from a different revision?) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "4", 0x04000, 0x4000, CRC(0f21b4c5) SHA1(e5ef67006394d475571196dcdc181d28a0831bdf) ) ROM_LOAD( "3", 0x08000, 0x8000, CRC(51c7c378) SHA1(b779df719b89bb41e342c472b38e20d8fc71ca6d) ) ROM_LOAD( "1", 0x10000, 0x8000, CRC(209484c2) SHA1(da7311768b675b833066a7403fd507969d74699e) ) ROM_LOAD( "2", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) ) ROM_REGION( 0x02000, "chars", 0 ) ROM_LOAD( "12", 0x00000, 0x2000, CRC(58c0b29b) SHA1(9dc075f8afae7e8fe164a9fe325e9948cdc7e4bb) ) ROM_REGION( 0x20000, "tiles", 0 ) // background ROM_LOAD( "7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) // bitplanes 1,2 for bank 1,2 ROM_CONTINUE( 0x08000, 0x4000 ) // bitplanes 1,2 for bank 3,4 ROM_LOAD( "6", 0x10000, 0x4000, CRC(fd3cee40) SHA1(3308b96bb69e0fa6dffbdff296273fafa16d5e70) ) // bitplanes 1,2 for bank 5,6 ROM_CONTINUE( 0x18000, 0x4000 ) // bitplanes 1,2 for bank 7,8 ROM_LOAD( "8", 0x04000, 0x1000, CRC(f67ee64e) SHA1(75634bd481ae44b8aa02acb4f9b4d7ff973a4c71) ) // bitplane 3 for bank 1,2 ROM_CONTINUE( 0x06000, 0x1000 ) ROM_CONTINUE( 0x0c000, 0x1000 ) // bitplane 3 for bank 3,4 ROM_CONTINUE( 0x0e000, 0x1000 ) ROM_CONTINUE( 0x14000, 0x1000 ) // bitplane 3 for bank 5,6 ROM_CONTINUE( 0x16000, 0x1000 ) ROM_CONTINUE( 0x1c000, 0x1000 ) // bitplane 3 for bank 7,8 ROM_CONTINUE( 0x1e000, 0x1000 ) ROM_REGION( 0x18000, "sprites", 0 ) ROM_LOAD( "9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) ROM_LOAD( "10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) ) ROM_LOAD( "11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) // red and green component ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) // blue component ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) ) ROM_END // bootleg, changed prg ROM fails test, probably just the Japanese version modified to have English title ROM_START( forcebrk ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "1", 0x04000, 0x4000, CRC(09bd60ee) SHA1(9591a4c89bb69d5615a5d6b29c47e6b17350c007) ) ROM_LOAD( "2", 0x08000, 0x8000, CRC(f2b2cd1c) SHA1(dafccc74310876bc1c88de7f3c86f93ed8a0eb62) ) ROM_LOAD( "forcebrk4", 0x10000, 0x8000, CRC(b4838c19) SHA1(b32f183ee042872a6eb6689aab219108d37829e4) ) ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) ) ROM_REGION( 0x02000, "chars", 0 ) ROM_LOAD( "12", 0x00000, 0x2000, CRC(3d9a7003) SHA1(2e5de982eb75ac75312fb29bb4cb2ed12ec0fd56) ) ROM_REGION( 0x20000, "tiles", 0 ) // background // we do a lot of scatter loading here, to place the data in a format which can be decoded by MAME's standard functions ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) // bitplanes 1,2 for bank 1,2 ROM_CONTINUE( 0x08000, 0x4000 ) // bitplanes 1,2 for bank 3,4 ROM_LOAD( "forcebrk6", 0x10000, 0x4000, CRC(08bca16a) SHA1(d5dcf5cf68a5090f467c076abb1b9cf0baffe272) ) // bitplanes 1,2 for bank 5,6 ROM_CONTINUE( 0x18000, 0x4000 ) // bitplanes 1,2 for bank 7,8 ROM_LOAD( "forcebrk8", 0x04000, 0x1000, CRC(a3a1131e) SHA1(e0b73c8b2c8ea6b31418bc642830875c5985f800) ) // bitplane 3 for bank 1,2 ROM_CONTINUE( 0x06000, 0x1000 ) ROM_CONTINUE( 0x0c000, 0x1000 ) // bitplane 3 for bank 3,4 ROM_CONTINUE( 0x0e000, 0x1000 ) ROM_CONTINUE( 0x14000, 0x1000 ) // bitplane 3 for bank 5,6 ROM_CONTINUE( 0x16000, 0x1000 ) ROM_CONTINUE( 0x1c000, 0x1000 ) // bitplane 3 for bank 7,8 ROM_CONTINUE( 0x1e000, 0x1000 ) ROM_REGION( 0x18000, "sprites", 0 ) ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) ) ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) ) ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) // red and green component ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) // blue component ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) ) ROM_END ROM_START( darwin ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "darw_04.rom", 0x04000, 0x4000, CRC(0eabf21c) SHA1(ccad6b30fe9361e8a21b8aaf8116aa85f9e6bb19) ) ROM_LOAD( "darw_05.rom", 0x08000, 0x8000, CRC(e771f864) SHA1(8ba9f97c6abf035ceaf9f5505495708506f1b0c5) ) ROM_LOAD( "darw_07.rom", 0x10000, 0x8000, CRC(97ac052c) SHA1(8baa117472d46b99e5946f095b869de9b5c48f9a) ) ROM_LOAD( "darw_06.rom", 0x18000, 0x8000, CRC(2a9fb208) SHA1(f04a5502600e49e2494a87ec65a44a2843441d37) ) ROM_REGION( 0x02000, "chars", 0 ) ROM_LOAD( "darw_09.rom", 0x00000, 0x2000, CRC(067b4cf5) SHA1(fc752bb72e4850b71565afd1df0cbb4f732f131c) ) ROM_REGION( 0x20000, "tiles", 0 ) // background // we do a lot of scatter loading here, to place the data in a format which can be decoded by MAME's standard functions ROM_LOAD( "darw_03.rom", 0x00000, 0x4000, CRC(57d0350d) SHA1(6f904047485e669afb5f4b590818743111f010c6) ) // bitplanes 1,2 for bank 1,2 ROM_CONTINUE( 0x08000, 0x4000 ) // bitplanes 1,2 for bank 3,4 ROM_LOAD( "darw_02.rom", 0x10000, 0x4000, CRC(559a71ab) SHA1(a28de25e89e0d68332f4095b988827a9cb72c675) ) // bitplanes 1,2 for bank 5,6 ROM_CONTINUE( 0x18000, 0x4000 ) // bitplanes 1,2 for bank 7,8 ROM_LOAD( "darw_01.rom", 0x04000, 0x1000, CRC(15a16973) SHA1(5eb978a32be88176936e5d37b6ec18820d9720d8) ) // bitplane 3 for bank 1,2 ROM_CONTINUE( 0x06000, 0x1000 ) ROM_CONTINUE( 0x0c000, 0x1000 ) // bitplane 3 for bank 3,4 ROM_CONTINUE( 0x0e000, 0x1000 ) ROM_CONTINUE( 0x14000, 0x1000 ) // bitplane 3 for bank 5,6 ROM_CONTINUE( 0x16000, 0x1000 ) ROM_CONTINUE( 0x1c000, 0x1000 ) // bitplane 3 for bank 7,8 ROM_CONTINUE( 0x1e000, 0x1000 ) ROM_REGION( 0x18000, "sprites", 0 ) ROM_LOAD( "darw_10.rom", 0x00000, 0x8000, CRC(487a014c) SHA1(c9543df8115088b02019e76a6473ecc5f645a836) ) ROM_LOAD( "darw_11.rom", 0x08000, 0x8000, CRC(548ce2d1) SHA1(3b1757c70346ab4ee19ec85e7ae5137f8ccf446f) ) ROM_LOAD( "darw_12.rom", 0x10000, 0x8000, CRC(faba5fef) SHA1(848da4d4888f0218b737f1dc9b62944f68349a43) ) // A PCB has been found with the first PROM substituted with a TBP28S42 (4b56a744) SHA1(5fdc336d90c8a289c146c66f241dd217fc11bf35), see brkthrut ROM loading for how they did it. // With that in mind, there's a one byte difference at 0x55 (0xf0 instead of 0x70). It is unknown if it's bitrot or if it's intended. ROM_REGION( 0x0200, "proms", 0 ) ROM_LOAD( "df.12", 0x0000, 0x0100, CRC(89b952ef) SHA1(77dc4020a2e25f81fae1182d58993cf09d13af00) ) // red and green component ROM_LOAD( "df.13", 0x0100, 0x0100, CRC(d595e91d) SHA1(5e9793f6602455c79afdc855cd13183a7f48ab1e) ) // blue component ROM_REGION( 0x10000, "audiocpu", 0 ) ROM_LOAD( "darw_08.rom", 0x8000, 0x8000, CRC(6b580d58) SHA1(a70aebc6b4a291b4adddbb41d092b2682fc2d421) ) ROM_REGION( 0x600, "plds", ROMREGION_ERASEFF ) ROM_LOAD( "1-pal16r4pc.bin", 0x000, 0x104, CRC(c859298c) SHA1(7db617fec6eecaf3f6043d7446bc1786bbc2b08c) ) ROM_LOAD( "2-pal16r4pc.bin", 0x200, 0x104, CRC(226629c3) SHA1(fd5704dfbb91a46665050b27b15bd22527a46a6e) ) ROM_LOAD( "3-pal16r4pc.bin", 0x400, 0x104, CRC(b3e980a0) SHA1(b1dbf01621d1053e641570fcac6618562d0721b4) ) ROM_END } // anonymous namespace /************************************* * * Game driver(s) * *************************************/ GAME( 1986, brkthru, 0, brkthru, brkthru, brkthru_state, empty_init, ROT0, "Data East USA", "Break Thru (US)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, brkthruj, brkthru, brkthru, brkthruj, brkthru_state, empty_init, ROT0, "Data East Corporation", "Kyohkoh-Toppa (Japan)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, brkthrut, brkthru, brkthru, brkthruj, brkthru_state, empty_init, ROT0, "Data East Corporation (Tecfri license)", "Break Thru (Tecfri license)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, forcebrk, brkthru, brkthru, brkthruj, brkthru_state, empty_init, ROT0, "bootleg", "Force Break (bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, brkthrubl, brkthru, brkthru, brkthruj, brkthru_state, empty_init, ROT0, "bootleg", "Break Thru (bootleg)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, darwin, 0, darwin, darwin, brkthru_state, empty_init, ROT270, "Data East Corporation", "Darwin 4078 (Japan)", MACHINE_SUPPORTS_SAVE )