// license:BSD-3-Clause // copyright-holders:Nathan Woods /*************************************************************************** ui/state.h Menus for saving and loading state ***************************************************************************/ #pragma once #ifndef MAME_FRONTEND_UI_STATE_H #define MAME_FRONTEND_UI_STATE_H #include "ui/menu.h" namespace ui { // ======================> menu_load_save_state_base class menu_load_save_state_base : public menu { public: virtual ~menu_load_save_state_base() override; virtual void populate(float &customtop, float &custombottom) override; virtual void handle() override; virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override; protected: menu_load_save_state_base(mame_ui_manager &mui, render_container &container, const char *header, const char *footer, bool must_exist); virtual void process_file(std::string &&file_name) = 0; private: class file_entry { public: file_entry() = delete; file_entry(const file_entry &) = delete; file_entry(file_entry &&) = default; file_entry(std::string &&file_name, std::string &&visible_name, const std::chrono::system_clock::time_point &last_modified); const std::string &file_name() const { return m_file_name; } const std::string &visible_name() const { return m_visible_name; } const std::chrono::system_clock::time_point &last_modified() const { return m_last_modified; } private: std::string m_file_name; // filename for the state itself std::string m_visible_name; // how it appears in the dialog std::chrono::system_clock::time_point m_last_modified; }; static std::string s_last_file_selected; std::unordered_map m_file_entries; std::unordered_map m_filename_to_code_map; const char * m_header; const char * m_footer; bool m_must_exist; bool m_pause_checked; bool m_was_paused; static void *itemref_from_file_entry(const file_entry &entry); static const file_entry &file_entry_from_itemref(void *itemref); void try_select_slot(std::string &&name); void slot_selected(std::string &&name); std::string state_directory() const; bool is_present(const std::string &name) const; std::string poll_inputs(); std::string get_visible_name(const std::string &file_name); }; // ======================> menu_load_state class menu_load_state : public menu_load_save_state_base { public: menu_load_state(mame_ui_manager &mui, render_container &container); protected: virtual void process_file(std::string &&file_name) override; }; // ======================> menu_save_state class menu_save_state : public menu_load_save_state_base { public: menu_save_state(mame_ui_manager &mui, render_container &container); protected: virtual void process_file(std::string &&file_name) override; }; }; #endif // MAME_FRONTEND_UI_STATE_H